FateJH
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0c105f3826
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repaired some broken tests; LoadoutManager respects length; squad ids attempt to reset only when no players are logged in
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2019-10-17 16:27:19 -04:00 |
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FateJH
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fd9a3a0216
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commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format
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2019-10-08 09:09:33 -04:00 |
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FateJH
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a20e75d07c
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added an enumeration for character voices, which prompoted a massive file update; separated BasicCharacterData from CharacterAppearanceData; added some yet unimplemented support to WSA and VehicleData; completely commented out RemoveActorTests for later repairs so they do not break in Travis CI
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2018-06-08 21:07:47 -04:00 |
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FateJH
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a513f4996e
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working vehicle loadouts from repair/rearm silos; code documentation and expanded tests
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2018-05-16 00:27:25 -04:00 |
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FateJH
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9d7d1b0456
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split previous Loadout into separate InfantryLoadout and VehicleLoadout classes; moved new Loadout code into its own package and corrected import statements; corrected Terminal code and tests
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2018-05-13 23:06:01 -04:00 |
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FateJH
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ddc2450541
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Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.
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2018-03-31 19:59:11 -04:00 |
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