* removed suspicious shadowing and clarified failure message; customized skipped bundling
* smp history is now a no-less-efficient circular array
* adjustment to bundle dispatch timing; adjustment to inbound sequence reorder queue
* adjustments to handling inbound packets with missing subslots
* unused PacketCoding features
* comments; delayed start of the queue processor task; turned sequence reorder task and subslot missing task into function literals
* optimizations to the inbound re-order by sequence routines by controlling execution flow
* the subslot request timer has been separated from the standard bundling processor; config values for bundling, sequence resolution, and subslot requests in the middleware actor have been included
* replacing func-array with conditional logic
* difficulty modifiers for repair rate and drain in config
* changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency
* auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times
* moving config call into auto-repair mixin
* deleting the old integration testing code
* obligatory test fixes
* more of the same
* correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote bunch of tests that don't work in the standard manner, but do pass
* Fix !list not distinguishing between players and corpses
* Fix /worldkick not working
* /silence no longer responds with a message window
* Fix 96-99 zone map files
* Fix implants not resetting after being jammend
* Fix MAXes requiring the wrong certs