* difficulty modifiers for repair rate and drain in config
* changed autorepair request-repair pattern to wait until a repair is fulfilled before issuing the next request; moved integration tests for efficiency
* auto-repair accounts for delay between request-reply when schduling next request; base ntu drain is halved; auto-repair mending values adjusted based on wiki times
* moving config call into auto-repair mixin
* deleting the old integration testing code
* obligatory test fixes
* more of the same
* correcting exceptions with calculating subsequent auto-repair time and transfer messaging behavior with WarpGate objects; transfer animation and transfer delivery now have slightly different timing; wrote bunch of tests that don't work in the standard manner, but do pass
* working proof of concept for ntu request/flow
* ntu is now measured in Float rather than Int; adjusted the type declarations in ChatActor, as it was complaining
* added auto repair information for amenities; modified terminal working example to include periodic repair timer
* crude power state acknowledgement exchange between ntu silo and building, following by building and amenities; better management and control over auto-repair
* separated auto-repair from terminal control; resource silo publishes an appropriate power state message upon formal start-up
* various Damageble objects have been granted auto-repair; doors no longer report no event for intercepting unhandled messages
* documentation and comments; unit tests and integration tests for AmneityAutoRepair, ResourceSilo, and BuildingActor
* merge plus some fixes
* addition checks for auto-repairing cavern equipment and for auto-repairing un-owned equipment
* object registration adjustments for players and avatars and lockers (especially lockers)
* refactored locker container
* modifications to fields and method names for guid-related files; SpecificNumberSource created
* locker item display; proper item insertion into locker-space and searchability of that locker-space
* proper item removal from locker-space, including swap-items on other insertion tasks
* comments and tests; adjusted avatar/player registrations; allowed for restriction in the SpecificNumberSource; renamed CataloguedInventory to LocallyRegisteredInventory, and made internal object registration work
* accommodations for RequestDestroy, to allow the locker's Clear button to work; modification of expectation for resolving projectiles through ValidObject