Commit graph

6 commits

Author SHA1 Message Date
FateJH
c664f96bd4 a little bit of vehicles everything; work on the endocder/decoder for vehicles and seated players and bitstream size; vehicle ownership is extremely passable right now; seat restrictionsfor getting into vehicles is now in place; tests repaired; adjustment to vehicle spawn pad (again) to hopefully increase tolerance and recovery 2018-06-06 19:13:39 -04:00
Fate-JH
12443c6aa5
Merge branch 'master' into feature/VehicleDismountImprovements 2018-05-21 08:34:29 -04:00
Mazo
6f65603942 Add BailType enumeration and update parameters for vehicle dismounting with correct naming and type 2018-05-21 06:47:21 +01:00
FateJH
a513f4996e working vehicle loadouts from repair/rearm silos; code documentation and expanded tests 2018-05-16 00:27:25 -04:00
FateJH
86a30861b8 activating the service manager 2018-02-17 20:47:57 -05:00
FateJH
0fe46311ad Deployment:
Class and Actor mixins for Deployment state.  The logic is surprisingly self-contained, mostly.

DriveState:

This is not the former DriveState Enumeration of /packet/game/objectcreate/.  This is now a /types/ Enumeration shared across /common/ objects and serves the functionality of both, at least to the extent that it is understood.  Functions are includes that define the logic order or state changes and divides states into (two) groups.

VehicleService:

The directory /pslogin/src/test has been created and tests have been migrated there.  Originally, the tests were located in the wrong place and were being skipped when not executed manually.  They should now appear in coverage reports and be run as a part of continuous integration.
2018-02-17 17:37:53 -05:00