Merge pull request #433 from Fate-JH/unowned-vehicles

Unowned Vehicle Decay
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Mazo 2020-05-15 19:37:36 +01:00 committed by GitHub
commit fdb4836fdf
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9 changed files with 124 additions and 62 deletions

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@ -605,6 +605,16 @@ object Vehicle {
*/
final case class UpdateShieldsCharge(vehicle : Vehicle)
/**
* Change a vehicle's internal ownership property to match that of the target player.
* @param player the person who will own the vehicle, or `None` if the vehicle will go unowned
*/
final case class Ownership(player : Option[Player])
object Ownership {
def apply(player : Player) : Ownership = Ownership(Some(player))
}
/**
* Overloaded constructor.
* @param vehicleDef the vehicle's definition entry

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@ -41,6 +41,34 @@ object Vehicles {
}
}
/**
* Disassociate a vehicle fromthe player who owns it.
* @param guid the unique identifier for that vehicle
* @param vehicle the vehicle
* @return the vehicle, if it had a previous owner;
* `None`, otherwise
*/
def Disown(guid : PlanetSideGUID, vehicle : Vehicle) : Option[Vehicle] = vehicle.Zone.GUID(vehicle.Owner) match {
case Some(player : Player) =>
if(player.VehicleOwned.contains(guid)) {
player.VehicleOwned = None
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(player.Name, VehicleAction.Ownership(player.GUID, PlanetSideGUID(0)))
}
vehicle.AssignOwnership(None)
val empire = VehicleLockState.Empire.id
val factionChannel = s"${vehicle.Faction}"
(0 to 2).foreach(group => {
vehicle.PermissionGroup(group, empire)
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel,
VehicleAction.SeatPermissions(Service.defaultPlayerGUID, guid, group, empire)
)
})
ReloadAccessPermissions(vehicle, player.Name)
Some(vehicle)
case _ =>
None
}
/**
* Disassociate a player from a vehicle that he owns.
* The vehicle must exist in the game world on the specified continent.
@ -82,13 +110,12 @@ object Vehicles {
val pguid = player.GUID
if(vehicle.Owner.contains(pguid)) {
vehicle.AssignOwnership(None)
val factionChannel = s"${vehicle.Faction}"
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel, VehicleAction.Ownership(pguid, PlanetSideGUID(0)))
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(player.Name, VehicleAction.Ownership(pguid, PlanetSideGUID(0)))
val vguid = vehicle.GUID
val empire = VehicleLockState.Empire.id
(0 to 2).foreach(group => {
vehicle.PermissionGroup(group, empire)
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(factionChannel, VehicleAction.SeatPermissions(pguid, vguid, group, empire))
vehicle.Zone.VehicleEvents ! VehicleServiceMessage(s"${vehicle.Faction}", VehicleAction.SeatPermissions(pguid, vguid, group, empire))
})
ReloadAccessPermissions(vehicle, player.Name)
Some(vehicle)

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@ -2,7 +2,7 @@
package net.psforever.objects.ballistics
import net.psforever.objects.Player
import net.psforever.objects.definition.ObjectDefinition
import net.psforever.objects.definition.{ExoSuitDefinition, ObjectDefinition}
import net.psforever.objects.vital.resistance.ResistanceProfile
import net.psforever.types.{ExoSuitType, PlanetSideEmpire, Vector3}
@ -35,6 +35,7 @@ final case class PlayerSource(name : String,
object PlayerSource {
def apply(tplayer : Player) : PlayerSource = {
PlayerSource(tplayer.Name, tplayer.CharId, tplayer.Definition, tplayer.Faction, tplayer.ExoSuit, tplayer.VehicleSeated.nonEmpty,
tplayer.Health, tplayer.Armor, tplayer.Position, tplayer.Orientation, tplayer.Velocity, tplayer.asInstanceOf[ResistanceProfile])
tplayer.Health, tplayer.Armor, tplayer.Position, tplayer.Orientation, tplayer.Velocity,
ExoSuitDefinition.Select(tplayer.ExoSuit, tplayer.Faction))
}
}

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@ -110,6 +110,20 @@ class ExoSuitDefinition(private val suitType : ExoSuitType.Value) extends BasicD
}
def Use : ExoSuitDefinition = this
def canEqual(other: Any): Boolean = other.isInstanceOf[ExoSuitDefinition]
override def equals(other: Any): Boolean = other match {
case that: ExoSuitDefinition =>
(that canEqual this) &&
suitType == that.suitType
case _ => false
}
override def hashCode(): Int = {
val state = Seq(suitType)
state.map(_.hashCode()).foldLeft(0)((a, b) => 31 * a + b)
}
}
class SpecialExoSuitDefinition(private val suitType : ExoSuitType.Value) extends ExoSuitDefinition(suitType) {

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@ -2,7 +2,7 @@
package net.psforever.objects.vehicles
import akka.actor.{Actor, ActorRef, Cancellable}
import net.psforever.objects.{DefaultCancellable, GlobalDefinitions, SimpleItem, Vehicle, Vehicles}
import net.psforever.objects._
import net.psforever.objects.ballistics.{ResolvedProjectile, VehicleSource}
import net.psforever.objects.equipment.JammableMountedWeapons
import net.psforever.objects.serverobject.CommonMessages
@ -73,11 +73,33 @@ class VehicleControl(vehicle : Vehicle) extends Actor
.orElse(takesDamage)
.orElse(canBeRepairedByNanoDispenser)
.orElse {
case msg : Mountable.TryMount =>
case Vehicle.Ownership(None) =>
LoseOwnership()
case Vehicle.Ownership(Some(player)) =>
GainOwnership(player)
case msg @ Mountable.TryMount(player, seat_num) =>
tryMountBehavior.apply(msg)
if(MountableObject.Seats.values.exists(_.isOccupied)) {
decaying = false
decayTimer.cancel
val obj = MountableObject
//check that the player has actually been sat in the expected seat
if(obj.PassengerInSeat(player).contains(seat_num)) {
//if the driver seat, change ownership
if(seat_num == 0 && !obj.OwnerName.contains(player.Name)) {
//whatever vehicle was previously owned
vehicle.Zone.GUID(player.VehicleOwned) match {
case Some(v : Vehicle) =>
v.Actor ! Vehicle.Ownership(None)
case _ =>
player.VehicleOwned = None
}
LoseOwnership() //lose our current ownership
GainOwnership(player) //gain new ownership
}
else {
decaying = false
decayTimer.cancel
}
}
case msg : Mountable.TryDismount =>
@ -88,7 +110,7 @@ class VehicleControl(vehicle : Vehicle) extends Actor
if(!obj.Seats(0).isOccupied) {
obj.Velocity = Some(Vector3.Zero)
}
//are we already decaying? are we unowned? is no one seated anywhere?
if(!decaying && obj.Owner.isEmpty && obj.Seats.values.forall(!_.isOccupied)) {
decaying = true
decayTimer = context.system.scheduler.scheduleOnce(MountableObject.Definition.DeconstructionTime.getOrElse(5 minutes), self, VehicleControl.PrepareForDeletion())
@ -221,6 +243,24 @@ class VehicleControl(vehicle : Vehicle) extends Actor
super.TryJammerEffectActivate(target, cause)
}
}
def LoseOwnership() : Unit = {
val obj = MountableObject
Vehicles.Disown(obj.GUID, obj)
if(!decaying && obj.Seats.values.forall(!_.isOccupied)) {
decaying = true
decayTimer = context.system.scheduler.scheduleOnce(obj.Definition.DeconstructionTime.getOrElse(5 minutes), self, VehicleControl.PrepareForDeletion())
}
}
def GainOwnership(player : Player) : Unit = {
Vehicles.Own(MountableObject, player) match {
case Some(_) =>
decaying = false
decayTimer.cancel
case None => ;
}
}
}
object VehicleControl {

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@ -277,7 +277,7 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
AvatarLogout(avatar)
inZone.GUID(avatar.VehicleOwned) match {
case Some(obj : Vehicle) if obj.OwnerName.contains(avatar.name) =>
obj.AssignOwnership(None)
obj.Actor ! Vehicle.Ownership(None)
case _ => ;
}
taskResolver.tell(GUIDTask.UnregisterLocker(avatar.Locker)(inZone.GUID), context.parent)
@ -296,7 +296,6 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
* @see `Avatar`
* @see `AvatarAction.ObjectDelete`
* @see `AvatarServiceMessage`
* @see `DisownVehicle`
* @see `GUIDTask.UnregisterAvatar`
* @see `Player`
* @see `Zone.AvatarEvents`
@ -309,7 +308,11 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
val parent = context.parent
player.Position = Vector3.Zero
player.Health = 0
DisownVehicle(player)
inZone.GUID(player.VehicleOwned) match {
case Some(vehicle : Vehicle) if vehicle.OwnerName.contains(player.Name) =>
vehicle.Actor ! Vehicle.Ownership(None)
case _ => ;
}
inZone.Population.tell(Zone.Population.Release(avatar), parent)
inZone.AvatarEvents.tell(AvatarServiceMessage(inZone.Id, AvatarAction.ObjectDelete(pguid, pguid)), parent)
AvatarLogout(avatar)
@ -334,32 +337,6 @@ class PersistenceMonitor(name : String, squadService : ActorRef, taskResolver :
Deployables.Disown(inZone, avatar, parent)
inZone.Population.tell(Zone.Population.Leave(avatar), parent)
}
/**
* Vehicle cleanup that is specific to log out behavior.
* @see `Vehicles.Disown`
* @see `RemoverActor.AddTask`
* @see `RemoverActor.ClearSpecific`
* @see `Vehicle.Flying`
* @see `VehicleDefinition.DeconstructionTime`
* @see `VehicleServiceMessage.Decon`
* @see `Zone.VehicleEvents`
*/
def DisownVehicle(player : Player) : Unit = {
Vehicles.Disown(player, inZone) match {
case Some(vehicle) if vehicle.Health == 0 || (vehicle.Seats.values.forall(seat => !seat.isOccupied) && vehicle.Owner.isEmpty) =>
vehicle.Actor ! Vehicle.Deconstruct(
if(vehicle.Flying) {
//TODO gravity
None //immediate deconstruction
}
else {
vehicle.Definition.DeconstructionTime //normal deconstruction
}
)
case _ => ;
}
}
}
/**

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@ -3,6 +3,7 @@ package services.avatar.support
import net.psforever.objects.guid.{GUIDTask, TaskResolver}
import net.psforever.objects.Player
import net.psforever.types.ExoSuitType
import services.{RemoverActor, Service}
import services.avatar.{AvatarAction, AvatarServiceMessage}
@ -28,6 +29,9 @@ class CorpseRemovalActor extends RemoverActor {
def ClearanceTest(entry : RemoverActor.Entry) : Boolean = !entry.zone.Corpses.contains(entry.obj)
def DeletionTask(entry : RemoverActor.Entry) : TaskResolver.GiveTask = {
GUIDTask.UnregisterPlayer(entry.obj.asInstanceOf[Player])(entry.zone.GUID)
val player = entry.obj.asInstanceOf[Player]
val task = GUIDTask.UnregisterPlayer(player)(entry.zone.GUID)
player.ExoSuit = ExoSuitType.Standard
task
}
}

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@ -467,7 +467,7 @@ class PlayerControlDeathStandingTest extends ActorTest {
assert(
msg_avatar(7) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer == player1Source && victim == PlayerSource(player2) => true
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true
case _ => false
}
)
@ -585,7 +585,7 @@ class PlayerControlDeathSeatedTest extends ActorTest {
assert(
msg_avatar(8) match {
case AvatarServiceMessage("test", AvatarAction.DestroyDisplay(killer, victim, _, _))
if killer == player1Source && victim == PlayerSource(player2) => true
if killer.Name.equals(player1.Name) && victim.Name.equals(player2.Name) => true
case _ => false
}
)

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@ -792,9 +792,6 @@ class WorldSessionActor extends Actor
failWithError(s"ListAccountCharacters: no connection - ${e.getMessage}")
}
case VehicleLoaded(_ /*vehicle*/) => ;
//currently being handled by VehicleSpawnPad.LoadVehicle during testing phase
case Zone.ClientInitialization(zone) =>
Thread.sleep(connectionState)
val continentNumber = zone.Number
@ -2291,19 +2288,6 @@ class WorldSessionActor extends Actor
sendResponse(PlanetsideAttributeMessage(obj_guid, 113, capacitor))
}
if(seat_num == 0) {
//simplistic vehicle ownership management
obj.Owner match {
case Some(owner_guid) =>
continent.GUID(owner_guid) match {
case Some(previous_owner : Player) =>
if(previous_owner.VehicleOwned.contains(obj_guid)) {
previous_owner.VehicleOwned = None //simplistic ownership management, player loses vehicle ownership
}
case _ => ;
}
case None => ;
}
Vehicles.Own(obj, tplayer)
if(obj.Definition == GlobalDefinitions.quadstealth) {
//wraith cloak state matches the cloak state of the driver
//phantasm doesn't uncloak if the driver is uncloaked and no other vehicle cloaks
@ -6488,7 +6472,6 @@ class WorldSessionActor extends Actor
TaskResolver.GiveTask(
new Task() {
private val localVehicle = vehicle
private val localAnnounce = self
override def isComplete : Task.Resolution.Value = {
if(localVehicle.HasGUID) {
@ -6502,7 +6485,6 @@ class WorldSessionActor extends Actor
def Execute(resolver : ActorRef) : Unit = {
log.info(s"Vehicle $localVehicle is registered")
resolver ! scala.util.Success(this)
localAnnounce ! VehicleLoaded(localVehicle) //alerts WSA
}
}, List(GUIDTask.RegisterVehicle(vehicle)(continent.GUID))
)
@ -9907,6 +9889,14 @@ class WorldSessionActor extends Actor
* It also sets up actions for the new zone loading process.
*/
def LoadZoneCommonTransferActivity() : Unit = {
if(player.VehicleOwned.nonEmpty && player.VehicleSeated != player.VehicleOwned) {
continent.GUID(player.VehicleOwned) match {
case Some(vehicle : Vehicle) =>
vehicle.Actor ! Vehicle.Ownership(None)
case _ => ;
}
player.VehicleOwned = None
}
RemoveBoomerTriggersFromInventory().foreach(obj => {
taskResolver ! GUIDTask.UnregisterObjectTask(obj)(continent.GUID)
})
@ -11226,7 +11216,6 @@ object WorldSessionActor {
private final case class CreateCharacter(name : String, head : Int, voice : CharacterVoice.Value, gender : CharacterGender.Value, empire : PlanetSideEmpire.Value)
private final case class ListAccountCharacters()
private final case class SetCurrentAvatar(tplayer : Player)
private final case class VehicleLoaded(vehicle : Vehicle)
private final case class ZoningReset()
final val ftes = (