commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format

This commit is contained in:
FateJH 2019-06-18 14:43:26 -04:00
parent 14bdcb7a7e
commit fd9a3a0216
22 changed files with 938 additions and 131 deletions

View file

@ -48,7 +48,7 @@ class CharacterDataTest extends Specification {
a.data.v5.isEmpty mustEqual true
a.exosuit mustEqual ExoSuitType.Reinforced
a.unk5 mustEqual 0
a.unk6 mustEqual 30777081L
a.char_id mustEqual 30777081L
a.unk7 mustEqual 1
a.unk8 mustEqual 4
a.unk9 mustEqual 0
@ -167,7 +167,7 @@ class CharacterDataTest extends Specification {
a.data.v5.isEmpty mustEqual true
a.exosuit mustEqual ExoSuitType.Reinforced
a.unk5 mustEqual 0
a.unk6 mustEqual 192L
a.char_id mustEqual 192L
a.unk7 mustEqual 0
a.unk8 mustEqual 0
a.unk9 mustEqual 0
@ -236,7 +236,7 @@ class CharacterDataTest extends Specification {
a.data.v5.isEmpty mustEqual true
a.exosuit mustEqual ExoSuitType.MAX
a.unk5 mustEqual 1
a.unk6 mustEqual 0L
a.char_id mustEqual 0L
a.unk7 mustEqual 0
a.unk8 mustEqual 0
a.unk9 mustEqual 0