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commit before changes, and to switch gears momentarily; making charId somewhat native to Avatar and its converter, though not yet essential; protype for squad definition loadouts, even though no example of functionality exists; a lot of unimplemented work in preparation to convert SquadDetailDefinitionUpdateMessage from a static format to a variable-field format
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22 changed files with 938 additions and 131 deletions
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@ -48,7 +48,7 @@ class CharacterDataTest extends Specification {
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a.data.v5.isEmpty mustEqual true
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a.exosuit mustEqual ExoSuitType.Reinforced
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a.unk5 mustEqual 0
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a.unk6 mustEqual 30777081L
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a.char_id mustEqual 30777081L
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a.unk7 mustEqual 1
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a.unk8 mustEqual 4
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a.unk9 mustEqual 0
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@ -167,7 +167,7 @@ class CharacterDataTest extends Specification {
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a.data.v5.isEmpty mustEqual true
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a.exosuit mustEqual ExoSuitType.Reinforced
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a.unk5 mustEqual 0
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a.unk6 mustEqual 192L
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a.char_id mustEqual 192L
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a.unk7 mustEqual 0
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a.unk8 mustEqual 0
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a.unk9 mustEqual 0
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@ -236,7 +236,7 @@ class CharacterDataTest extends Specification {
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a.data.v5.isEmpty mustEqual true
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a.exosuit mustEqual ExoSuitType.MAX
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a.unk5 mustEqual 1
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a.unk6 mustEqual 0L
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a.char_id mustEqual 0L
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a.unk7 mustEqual 0
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a.unk8 mustEqual 0
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a.unk9 mustEqual 0
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