moved aggravation damage into damage implementations of turrets and vehicles, rather than directly into ther immediate control agencies; revamp projectile quality modifiers; comet now does initial damage and one less tick of aggravation; the implementation progression of damageable entities is different now

This commit is contained in:
FateJH 2020-08-18 13:32:43 -04:00
parent 89d7aea633
commit fc89355acf
22 changed files with 570 additions and 315 deletions

View file

@ -9,7 +9,9 @@ import net.psforever.objects.definition.converter.SmallDeployableConverter
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.damage.Damageable
import net.psforever.objects.vital.{StandardResolutions, Vitality}
import net.psforever.objects.serverobject.damage.Damageable.Target
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
import net.psforever.objects.vital.StandardResolutions
import net.psforever.objects.zones.Zone
import net.psforever.types.{PlanetSideGUID, Vector3}
import net.psforever.services.Service
@ -63,18 +65,20 @@ class ExplosiveDeployableControl(mine: ExplosiveDeployable) extends Actor with D
case _ => ;
}
protected def TakesDamage: Receive = {
case Vitality.Damage(applyDamageTo) =>
if (mine.CanDamage) {
val originalHealth = mine.Health
val cause = applyDamageTo(mine)
val damage = originalHealth - mine.Health
if (Damageable.CanDamageOrJammer(mine, damage, cause)) {
ExplosiveDeployableControl.DamageResolution(mine, cause, damage)
} else {
mine.Health = originalHealth
}
override protected def PerformDamage(
target: Target,
applyDamageTo: Output
): Unit = {
if (mine.CanDamage) {
val originalHealth = mine.Health
val cause = applyDamageTo(mine)
val damage = originalHealth - mine.Health
if (Damageable.CanDamageOrJammer(mine, damage, cause)) {
ExplosiveDeployableControl.DamageResolution(mine, cause, damage)
} else {
mine.Health = originalHealth
}
}
}
}