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Change aircraft deconstruction on bail to go through vehicle's actor instead of directly to VehicleEvents actor (#416)
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1 changed files with 1 additions and 2 deletions
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@ -6037,8 +6037,7 @@ class WorldSessionActor extends Actor
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//todo: kick cargo passengers out. To be added after PR #216 is merged
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//todo: kick cargo passengers out. To be added after PR #216 is merged
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obj match {
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obj match {
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case v : Vehicle if bailType == BailType.Bailed && seat_num == 0 && v.Flying =>
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case v : Vehicle if bailType == BailType.Bailed && seat_num == 0 && v.Flying =>
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continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(obj), continent))
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v.Actor ! Vehicle.Deconstruct(None) //immediate deconstruction
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continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.AddTask(obj, continent, Some(0 seconds))) // Immediately deconstruct vehicle
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case _ => ;
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case _ => ;
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}
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}
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