mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-01-20 02:24:45 +00:00
commit
f88543c77e
|
|
@ -1228,17 +1228,86 @@ object GlobalDefinitions {
|
|||
fury_weapon_systema.FireModes.head.AmmoSlotIndex = 0
|
||||
fury_weapon_systema.FireModes.head.Magazine = 2
|
||||
|
||||
val
|
||||
quadassault_weapon_system = ToolDefinition(ObjectClass.quadassault_weapon_system)
|
||||
quadassault_weapon_system.Size = EquipmentSize.VehicleWeapon
|
||||
quadassault_weapon_system.AmmoTypes += Ammo.bullet_12mm
|
||||
quadassault_weapon_system.FireModes += new FireModeDefinition
|
||||
quadassault_weapon_system.FireModes.head.AmmoTypeIndices += 0
|
||||
quadassault_weapon_system.FireModes.head.AmmoSlotIndex = 0
|
||||
quadassault_weapon_system.FireModes.head.Magazine = 100
|
||||
|
||||
val
|
||||
chaingun_p = ToolDefinition(ObjectClass.chaingun_p)
|
||||
chaingun_p.Size = EquipmentSize.VehicleWeapon
|
||||
chaingun_p.AmmoTypes += Ammo.bullet_12mm
|
||||
chaingun_p.FireModes += new FireModeDefinition
|
||||
chaingun_p.FireModes.head.AmmoTypeIndices += 0
|
||||
chaingun_p.FireModes.head.AmmoSlotIndex = 0
|
||||
chaingun_p.FireModes.head.Magazine = 150
|
||||
|
||||
val
|
||||
fury = VehicleDefinition(ObjectClass.fury)
|
||||
fury.Seats += 0 -> new SeatDefinition()
|
||||
fury.Seats(0).Bailable = true
|
||||
fury.Seats(0).ControlledWeapon = Some(1)
|
||||
fury.MountPoints += 0 -> 0
|
||||
fury.Seats(0).ControlledWeapon = 1
|
||||
fury.MountPoints += 1 -> 0
|
||||
fury.MountPoints += 2 -> 0
|
||||
fury.Weapons += 1 -> fury_weapon_systema
|
||||
fury.TrunkSize = InventoryTile(11, 11)
|
||||
fury.TrunkOffset = 30
|
||||
|
||||
val
|
||||
quadassault = VehicleDefinition(ObjectClass.quadassault)
|
||||
quadassault.Seats += 0 -> new SeatDefinition()
|
||||
quadassault.Seats(0).Bailable = true
|
||||
quadassault.Seats(0).ControlledWeapon = 1
|
||||
quadassault.MountPoints += 1 -> 0
|
||||
quadassault.MountPoints += 2 -> 0
|
||||
quadassault.Weapons += 1 -> quadassault_weapon_system
|
||||
quadassault.TrunkSize = InventoryTile(11, 11)
|
||||
quadassault.TrunkOffset = 30
|
||||
|
||||
val
|
||||
quadstealth = VehicleDefinition(ObjectClass.quadstealth)
|
||||
quadstealth.CanCloak = true
|
||||
quadstealth.Seats += 0 -> new SeatDefinition()
|
||||
quadstealth.Seats(0).Bailable = true
|
||||
quadstealth.MountPoints += 1 -> 0
|
||||
quadstealth.MountPoints += 2 -> 0
|
||||
quadstealth.CanCloak = true
|
||||
quadstealth.TrunkSize = InventoryTile(11, 11)
|
||||
quadstealth.TrunkOffset = 30
|
||||
|
||||
val
|
||||
two_man_assault_buggy = VehicleDefinition(ObjectClass.two_man_assault_buggy)
|
||||
two_man_assault_buggy.Seats += 0 -> new SeatDefinition()
|
||||
two_man_assault_buggy.Seats(0).Bailable = true
|
||||
two_man_assault_buggy.Seats += 1 -> new SeatDefinition()
|
||||
two_man_assault_buggy.Seats(1).Bailable = true
|
||||
two_man_assault_buggy.Seats(1).ControlledWeapon = 2
|
||||
two_man_assault_buggy.MountPoints += 1 -> 0
|
||||
two_man_assault_buggy.MountPoints += 2 -> 1
|
||||
two_man_assault_buggy.Weapons += 2 -> chaingun_p
|
||||
two_man_assault_buggy.TrunkSize = InventoryTile(11, 11)
|
||||
two_man_assault_buggy.TrunkOffset = 30
|
||||
|
||||
val
|
||||
phantasm = VehicleDefinition(ObjectClass.phantasm)
|
||||
phantasm.CanCloak = true
|
||||
phantasm.Seats += 0 -> new SeatDefinition()
|
||||
phantasm.Seats += 1 -> new SeatDefinition()
|
||||
phantasm.Seats(1).Bailable = true
|
||||
phantasm.Seats += 2 -> new SeatDefinition()
|
||||
phantasm.Seats(2).Bailable = true
|
||||
phantasm.Seats += 3 -> new SeatDefinition()
|
||||
phantasm.Seats(3).Bailable = true
|
||||
phantasm.Seats += 4 -> new SeatDefinition()
|
||||
phantasm.Seats(4).Bailable = true
|
||||
phantasm.MountPoints += 1 -> 0 //TODO add and check all
|
||||
phantasm.TrunkSize = InventoryTile(11, 8)
|
||||
phantasm.TrunkOffset = 30 //TODO check
|
||||
|
||||
val
|
||||
order_terminal = new OrderTerminalDefinition
|
||||
val
|
||||
|
|
|
|||
|
|
@ -4,11 +4,13 @@ package net.psforever.objects
|
|||
import net.psforever.objects.definition.VehicleDefinition
|
||||
import net.psforever.objects.equipment.{Equipment, EquipmentSize}
|
||||
import net.psforever.objects.inventory.GridInventory
|
||||
import net.psforever.objects.vehicles.{Seat, Utility, VehicleLockState}
|
||||
import net.psforever.objects.serverobject.PlanetSideServerObject
|
||||
import net.psforever.objects.vehicles.{AccessPermissionGroup, Seat, Utility, VehicleLockState}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.DriveState
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.collection.mutable
|
||||
|
||||
/**
|
||||
|
|
@ -17,29 +19,31 @@ import scala.collection.mutable
|
|||
* All infantry seating, all mounted weapons, and the trunk space are considered part of the same index hierarchy.
|
||||
* Generally, all seating is declared first - the driver and passengers and and gunners.
|
||||
* Following that are the mounted weapons and other utilities.
|
||||
* Trunk space starts being indexed afterwards.
|
||||
* The first seat is always the op;erator (driver/pilot).
|
||||
* "Passengers" are seats that are not the operator and are not in control of a mounted weapon.
|
||||
* "Gunners" are seats that are not the operator and ARE in control of a mounted weapon.
|
||||
* (The operator can be in control of a weapon - that is the whole point of a turret.)<br>
|
||||
* Trunk space starts being indexed afterwards.<br>
|
||||
* <br>
|
||||
* Having said all that, to keep it simple, infantry seating, mounted weapons, and utilities are stored in separate `Map`s.
|
||||
* @param vehicleDef the vehicle's definition entry'
|
||||
* To keep it simple, infantry seating, mounted weapons, and utilities are stored separately.
|
||||
* @param vehicleDef the vehicle's definition entry';
|
||||
* stores and unloads pertinent information about the `Vehicle`'s configuration;
|
||||
* used in the initialization process (`loadVehicleDefinition`)
|
||||
*/
|
||||
class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGameObject {
|
||||
class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideServerObject {
|
||||
private var faction : PlanetSideEmpire.Value = PlanetSideEmpire.TR
|
||||
private var owner : Option[PlanetSideGUID] = None
|
||||
private var health : Int = 1
|
||||
private var shields : Int = 0
|
||||
private var deployed : DriveState.Value = DriveState.Mobile
|
||||
private var decal : Int = 0
|
||||
private var trunkLockState : VehicleLockState.Value = VehicleLockState.Locked
|
||||
private var trunkAccess : Option[PlanetSideGUID] = None
|
||||
private var jammered : Boolean = false
|
||||
private var cloaked : Boolean = false
|
||||
|
||||
private val seats : mutable.HashMap[Int, Seat] = mutable.HashMap()
|
||||
private val weapons : mutable.HashMap[Int, EquipmentSlot] = mutable.HashMap()
|
||||
/**
|
||||
* Permissions control who gets to access different parts of the vehicle;
|
||||
* the groups are Driver (seat), Gunner (seats), Passenger (seats), and the Trunk
|
||||
*/
|
||||
private val groupPermissions : Array[VehicleLockState.Value] = Array(VehicleLockState.Locked, VehicleLockState.Empire, VehicleLockState.Empire, VehicleLockState.Locked)
|
||||
private var seats : Map[Int, Seat] = Map.empty
|
||||
private var weapons : Map[Int, EquipmentSlot] = Map.empty
|
||||
private val utilities : mutable.ArrayBuffer[Utility] = mutable.ArrayBuffer()
|
||||
private val trunk : GridInventory = GridInventory()
|
||||
|
||||
|
|
@ -67,9 +71,20 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
this.owner
|
||||
}
|
||||
|
||||
def Owner_=(owner : PlanetSideGUID) : Option[PlanetSideGUID] = Owner_=(Some(owner))
|
||||
|
||||
def Owner_=(owner : Player) : Option[PlanetSideGUID] = Owner_=(Some(owner.GUID))
|
||||
|
||||
def Owner_=(owner : Option[PlanetSideGUID]) : Option[PlanetSideGUID] = {
|
||||
this.owner = owner
|
||||
owner
|
||||
owner match {
|
||||
case Some(_) =>
|
||||
if(Definition.CanBeOwned) { //e.g., base turrets
|
||||
this.owner = owner
|
||||
}
|
||||
case None =>
|
||||
this.owner = None
|
||||
}
|
||||
Owner
|
||||
}
|
||||
|
||||
def Health : Int = {
|
||||
|
|
@ -91,22 +106,22 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
|
||||
def Shields_=(strength : Int) : Int = {
|
||||
this.shields = strength
|
||||
strength
|
||||
Shields
|
||||
}
|
||||
|
||||
def MaxShields : Int = {
|
||||
vehicleDef.MaxShields
|
||||
}
|
||||
|
||||
def Configuration : DriveState.Value = {
|
||||
def Drive : DriveState.Value = {
|
||||
this.deployed
|
||||
}
|
||||
|
||||
def Configuration_=(deploy : DriveState.Value) : DriveState.Value = {
|
||||
def Drive_=(deploy : DriveState.Value) : DriveState.Value = {
|
||||
if(vehicleDef.Deployment) {
|
||||
this.deployed = deploy
|
||||
}
|
||||
Configuration
|
||||
Drive
|
||||
}
|
||||
|
||||
def Decal : Int = {
|
||||
|
|
@ -118,6 +133,20 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
decal
|
||||
}
|
||||
|
||||
def Jammered : Boolean = jammered
|
||||
|
||||
def Jammered_=(jamState : Boolean) : Boolean = {
|
||||
jammered = jamState
|
||||
Jammered
|
||||
}
|
||||
|
||||
def Cloaked : Boolean = cloaked
|
||||
|
||||
def Cloaked_=(isCloaked : Boolean) : Boolean = {
|
||||
cloaked = isCloaked
|
||||
Cloaked
|
||||
}
|
||||
|
||||
/**
|
||||
* Given the index of an entry mounting point, return the infantry-accessible `Seat` associated with it.
|
||||
* @param mountPoint an index representing the seat position / mounting point
|
||||
|
|
@ -127,6 +156,60 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
vehicleDef.MountPoints.get(mountPoint)
|
||||
}
|
||||
|
||||
/**
|
||||
* What are the access permissions for a position on this vehicle, seats or trunk?
|
||||
* @param group the group index
|
||||
* @return what sort of access permission exist for this group
|
||||
*/
|
||||
def PermissionGroup(group : Int) : Option[VehicleLockState.Value] = {
|
||||
reindexPermissionsGroup(group) match {
|
||||
case Some(index) =>
|
||||
Some(groupPermissions(index))
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the access permissions for a position on this vehicle, seats or trunk.
|
||||
* @param group the group index
|
||||
* @param level the new permission for this group
|
||||
* @return the new access permission for this group;
|
||||
* `None`, if the group does not exist or the level of permission was not changed
|
||||
*/
|
||||
def PermissionGroup(group : Int, level : Long) : Option[VehicleLockState.Value] = {
|
||||
reindexPermissionsGroup(group) match {
|
||||
case Some(index) =>
|
||||
val current = groupPermissions(index)
|
||||
val next = try { VehicleLockState(level.toInt) } catch { case _ : Exception => groupPermissions(index) }
|
||||
if(current != next) {
|
||||
groupPermissions(index) = next
|
||||
PermissionGroup(index)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* When the access permission group is communicated via `PlanetsideAttributeMessage`, the index is between 10 and 13.
|
||||
* Internally, permission groups are stored as an `Array`, so the respective re-indexing plots 10 -> 0 and 13 -> 3.
|
||||
* @param group the group index
|
||||
* @return the modified group index
|
||||
*/
|
||||
private def reindexPermissionsGroup(group : Int) : Option[Int] = if(group > 9 && group < 14) {
|
||||
Some(group - 10)
|
||||
}
|
||||
else if(group > -1 && group < 4) {
|
||||
Some(group)
|
||||
}
|
||||
else {
|
||||
None
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the seat at the index.
|
||||
* The specified "seat" can only accommodate a player as opposed to weapon mounts which share the same indexing system.
|
||||
|
|
@ -146,7 +229,26 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
seats.values.toList
|
||||
}
|
||||
|
||||
def Weapons : mutable.HashMap[Int, EquipmentSlot] = weapons
|
||||
def SeatPermissionGroup(seatNumber : Int) : Option[AccessPermissionGroup.Value] = {
|
||||
if(seatNumber == 0) {
|
||||
Some(AccessPermissionGroup.Driver)
|
||||
}
|
||||
else {
|
||||
Seat(seatNumber) match {
|
||||
case Some(seat) =>
|
||||
seat.ControlledWeapon match {
|
||||
case Some(_) =>
|
||||
Some(AccessPermissionGroup.Gunner)
|
||||
case None =>
|
||||
Some(AccessPermissionGroup.Passenger)
|
||||
}
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def Weapons : Map[Int, EquipmentSlot] = weapons
|
||||
|
||||
/**
|
||||
* Get the weapon at the index.
|
||||
|
|
@ -154,38 +256,42 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
* @return a weapon, or `None`
|
||||
*/
|
||||
def ControlledWeapon(wepNumber : Int) : Option[Equipment] = {
|
||||
val slot = this.weapons.get(wepNumber)
|
||||
if(slot.isDefined) {
|
||||
slot.get.Equipment
|
||||
weapons.get(wepNumber) match {
|
||||
case Some(mount) =>
|
||||
mount.Equipment
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
else {
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a player who may be an occupant, retrieve an number of the seat where this player is sat.
|
||||
* @param player the player
|
||||
* @return a seat number, or `None` if the `player` is not actually seated in this vehicle
|
||||
*/
|
||||
def PassengerInSeat(player : Player) : Option[Int] = recursivePassengerInSeat(seats.iterator, player)
|
||||
|
||||
@tailrec private def recursivePassengerInSeat(iter : Iterator[(Int, Seat)], player : Player) : Option[Int] = {
|
||||
if(!iter.hasNext) {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a player who may be a passenger, retrieve an index where this player is seated.
|
||||
* @param player the player
|
||||
* @return a seat by index, or `None` if the `player` is not actually seated in this `Vehicle`
|
||||
*/
|
||||
def PassengerInSeat(player : Player) : Option[Int] = {
|
||||
var outSeat : Option[Int] = None
|
||||
val GUID = player.GUID
|
||||
for((seatNumber, seat) <- this.seats) {
|
||||
val occupant : Option[PlanetSideGUID] = seat.Occupant
|
||||
if(occupant.isDefined && occupant.get == GUID) {
|
||||
outSeat = Some(seatNumber)
|
||||
else {
|
||||
val (seatNumber, seat) = iter.next
|
||||
if(seat.Occupant.contains(player)) {
|
||||
Some(seatNumber)
|
||||
}
|
||||
else {
|
||||
recursivePassengerInSeat(iter, player)
|
||||
}
|
||||
}
|
||||
outSeat
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a valid seat number, retrieve an index where a weapon controlled from this seat is attached.
|
||||
* Given a valid seat number, retrieve an index where the weapon controlled from this seat is mounted.
|
||||
* @param seatNumber the seat number
|
||||
* @return a mounted weapon by index, or `None` if either the seat doesn't exist or there is no controlled weapon
|
||||
*/
|
||||
def WeaponControlledFromSeat(seatNumber : Int) : Option[Tool] = {
|
||||
def WeaponControlledFromSeat(seatNumber : Int) : Option[Equipment] = {
|
||||
Seat(seatNumber) match {
|
||||
case Some(seat) =>
|
||||
wepFromSeat(seat)
|
||||
|
|
@ -194,7 +300,7 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
}
|
||||
}
|
||||
|
||||
private def wepFromSeat(seat : Seat) : Option[Tool] = {
|
||||
private def wepFromSeat(seat : Seat) : Option[Equipment] = {
|
||||
seat.ControlledWeapon match {
|
||||
case Some(index) =>
|
||||
wepFromSeat(index)
|
||||
|
|
@ -203,10 +309,10 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
}
|
||||
}
|
||||
|
||||
private def wepFromSeat(wepIndex : Int) : Option[Tool] = {
|
||||
private def wepFromSeat(wepIndex : Int) : Option[Equipment] = {
|
||||
weapons.get(wepIndex) match {
|
||||
case Some(wep) =>
|
||||
wep.Equipment.asInstanceOf[Option[Tool]]
|
||||
wep.Equipment
|
||||
case None =>
|
||||
None
|
||||
}
|
||||
|
|
@ -267,7 +373,7 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
*/
|
||||
def CanAccessTrunk(player : Player) : Boolean = {
|
||||
if(trunkAccess.isEmpty || trunkAccess.contains(player.GUID)) {
|
||||
trunkLockState match {
|
||||
groupPermissions(3) match {
|
||||
case VehicleLockState.Locked => //only the owner
|
||||
owner.isEmpty || (owner.isDefined && player.GUID == owner.get)
|
||||
case VehicleLockState.Group => //anyone in the owner's squad or platoon
|
||||
|
|
@ -285,19 +391,7 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
* Check access to the `Trunk`.
|
||||
* @return the current access value for the `Vehicle` `Trunk`
|
||||
*/
|
||||
def TrunkLockState : VehicleLockState.Value = {
|
||||
this.trunkLockState
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the access value for the trunk.
|
||||
* @param lockState the new access value for the `Vehicle` `Trunk`
|
||||
* @return the current access value for the `Vehicle` `Trunk` after the change
|
||||
*/
|
||||
def TrunkLockState_=(lockState : VehicleLockState.Value) : VehicleLockState.Value = {
|
||||
this.trunkLockState = lockState
|
||||
lockState
|
||||
}
|
||||
def TrunkLockState : VehicleLockState.Value = groupPermissions(3)
|
||||
|
||||
/**
|
||||
* This is the definition entry that is used to store and unload pertinent information about the `Vehicle`.
|
||||
|
|
@ -316,22 +410,52 @@ class Vehicle(private val vehicleDef : VehicleDefinition) extends PlanetSideGame
|
|||
|
||||
object Vehicle {
|
||||
/**
|
||||
* Overloaded constructor.
|
||||
* @param vehicleDef the vehicle's definition entry
|
||||
* @return a `Vwehicle` object
|
||||
* A basic `Trait` connecting all of the actionable `Vehicle` response messages.
|
||||
*/
|
||||
def apply(vehicleDef : VehicleDefinition) : Vehicle = {
|
||||
new Vehicle(vehicleDef)
|
||||
}
|
||||
sealed trait Exchange
|
||||
|
||||
/**
|
||||
* Message that carries the result of the processed request message back to the original user (`player`).
|
||||
* @param player the player who sent this request message
|
||||
* @param response the result of the processed request
|
||||
*/
|
||||
final case class VehicleMessages(player : Player, response : Exchange)
|
||||
|
||||
/**
|
||||
* The `Vehicle` will become unresponsive to player activity.
|
||||
* Usually, it does this to await deconstruction and clean-up
|
||||
* @see `VehicleControl`
|
||||
*/
|
||||
final case class PrepareForDeletion()
|
||||
|
||||
/**
|
||||
* This player wants to sit down in an available(?) seat.
|
||||
* @param seat_num the seat where the player is trying to occupy;
|
||||
* this is NOT the entry mount point index;
|
||||
* make certain to convert!
|
||||
* @param player the `Player` object
|
||||
*/
|
||||
final case class TrySeatPlayer(seat_num : Int, player : Player)
|
||||
/**
|
||||
* The recipient player of this packet is being allowed to sit in the assigned seat.
|
||||
* @param vehicle the `Vehicle` object that generated this message
|
||||
* @param seat_num the seat that the player will occupy
|
||||
*/
|
||||
final case class CanSeatPlayer(vehicle : Vehicle, seat_num : Int) extends Exchange
|
||||
/**
|
||||
* The recipient player of this packet is not allowed to sit in the requested seat.
|
||||
* @param vehicle the `Vehicle` object that generated this message
|
||||
* @param seat_num the seat that the player can not occupy
|
||||
*/
|
||||
final case class CannotSeatPlayer(vehicle : Vehicle, seat_num : Int) extends Exchange
|
||||
|
||||
/**
|
||||
* Overloaded constructor.
|
||||
* @param vehicleDef the vehicle's definition entry
|
||||
* @return a `Vwehicle` object
|
||||
* @return a `Vehicle` object
|
||||
*/
|
||||
def apply(guid : PlanetSideGUID, vehicleDef : VehicleDefinition) : Vehicle = {
|
||||
val obj = new Vehicle(vehicleDef)
|
||||
obj.GUID = guid
|
||||
obj
|
||||
def apply(vehicleDef : VehicleDefinition) : Vehicle = {
|
||||
new Vehicle(vehicleDef)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -344,16 +468,13 @@ object Vehicle {
|
|||
//general stuff
|
||||
vehicle.Health = vdef.MaxHealth
|
||||
//create weapons
|
||||
for((num, definition) <- vdef.Weapons) {
|
||||
vehicle.weapons = vdef.Weapons.map({case (num, definition) =>
|
||||
val slot = EquipmentSlot(EquipmentSize.VehicleWeapon)
|
||||
slot.Equipment = Tool(definition)
|
||||
vehicle.weapons += num -> slot
|
||||
vehicle
|
||||
}
|
||||
num -> slot
|
||||
}).toMap
|
||||
//create seats
|
||||
for((num, seatDef) <- vdef.Seats) {
|
||||
vehicle.seats += num -> Seat(seatDef, vehicle)
|
||||
}
|
||||
vehicle.seats = vdef.Seats.map({ case(num, definition) => num -> Seat(definition)}).toMap
|
||||
for(i <- vdef.Utilities) {
|
||||
//TODO utilies must be loaded and wired on a case-by-case basis?
|
||||
vehicle.Utilities += Utility.Select(i, vehicle)
|
||||
|
|
|
|||
|
|
@ -37,8 +37,12 @@ class SeatDefinition extends BasicDefinition {
|
|||
this.weaponMount
|
||||
}
|
||||
|
||||
def ControlledWeapon_=(seat : Option[Int]) : Option[Int] = {
|
||||
this.weaponMount = seat
|
||||
def ControlledWeapon_=(wep : Int) : Option[Int] = {
|
||||
ControlledWeapon_=(Some(wep))
|
||||
}
|
||||
|
||||
def ControlledWeapon_=(wep : Option[Int]) : Option[Int] = {
|
||||
this.weaponMount = wep
|
||||
ControlledWeapon
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,7 +22,9 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
|
|||
private var deployment : Boolean = false
|
||||
private val utilities : mutable.ArrayBuffer[Int] = mutable.ArrayBuffer[Int]()
|
||||
private var trunkSize : InventoryTile = InventoryTile.None
|
||||
private var trunkOffset: Int = 0
|
||||
private var trunkOffset : Int = 0
|
||||
private var canCloak : Boolean = false
|
||||
private var canBeOwned : Boolean = true
|
||||
Name = "vehicle"
|
||||
Packet = new VehicleConverter
|
||||
|
||||
|
|
@ -44,6 +46,20 @@ class VehicleDefinition(objectId : Int) extends ObjectDefinition(objectId) {
|
|||
|
||||
def MountPoints : mutable.HashMap[Int, Int] = mountPoints
|
||||
|
||||
def CanBeOwned : Boolean = canBeOwned
|
||||
|
||||
def CanBeOwned_=(ownable : Boolean) : Boolean = {
|
||||
canBeOwned = ownable
|
||||
CanBeOwned
|
||||
}
|
||||
|
||||
def CanCloak : Boolean = canCloak
|
||||
|
||||
def CanCloak_=(cloakable : Boolean) : Boolean = {
|
||||
canCloak = cloakable
|
||||
CanCloak
|
||||
}
|
||||
|
||||
def Weapons : mutable.HashMap[Int, ToolDefinition] = weapons
|
||||
|
||||
def Deployment : Boolean = deployment
|
||||
|
|
|
|||
|
|
@ -1,44 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.definition.converter
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.{AMSData, CommonFieldData, ObjectClass, PlacementData}
|
||||
|
||||
import scala.util.{Success, Try}
|
||||
|
||||
class AMSConverter extends ObjectCreateConverter[Vehicle] {
|
||||
/* Vehicles do not have a conversion for `0x18` packet data. */
|
||||
|
||||
override def ConstructorData(obj : Vehicle) : Try[AMSData] = {
|
||||
Success(
|
||||
AMSData(
|
||||
CommonFieldData(
|
||||
PlacementData(obj.Position, obj.Orientation, obj.Velocity),
|
||||
obj.Faction,
|
||||
0,
|
||||
if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //this is the owner field, right?
|
||||
),
|
||||
0,
|
||||
obj.Health,
|
||||
0,
|
||||
obj.Configuration,
|
||||
0,
|
||||
ReferenceUtility(obj, ObjectClass.matrix_terminalc),
|
||||
ReferenceUtility(obj, ObjectClass.ams_respawn_tube),
|
||||
ReferenceUtility(obj, ObjectClass.order_terminala),
|
||||
ReferenceUtility(obj, ObjectClass.order_terminalb)
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* For an object with a list of utilities, find a specific kind of utility.
|
||||
* @param obj the game object
|
||||
* @param objectId the utility being sought
|
||||
* @return the global unique identifier of the utility
|
||||
*/
|
||||
private def ReferenceUtility(obj : Vehicle, objectId : Int) : PlanetSideGUID = {
|
||||
obj.Utilities.find(util => util.objectId == objectId).head.GUID
|
||||
}
|
||||
}
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.definition.converter
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.{ANTData, CommonFieldData, PlacementData}
|
||||
|
||||
import scala.util.{Success, Try}
|
||||
|
||||
class ANTConverter extends ObjectCreateConverter[Vehicle] {
|
||||
/* Vehicles do not have a conversion for `0x18` packet data. */
|
||||
|
||||
override def ConstructorData(obj : Vehicle) : Try[ANTData] = {
|
||||
Success(
|
||||
ANTData(
|
||||
CommonFieldData(
|
||||
PlacementData(obj.Position, obj.Orientation,obj.Velocity),
|
||||
obj.Faction,
|
||||
0,
|
||||
if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //this is the owner field, right?
|
||||
),
|
||||
0,
|
||||
obj.Health,
|
||||
0,
|
||||
obj.Configuration
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -17,44 +17,6 @@ sealed trait PacketConverter
|
|||
* @tparam A the type of game object
|
||||
*/
|
||||
abstract class ObjectCreateConverter[A <: PlanetSideGameObject] extends PacketConverter {
|
||||
// def ObjectCreate(obj : A) : Try[ObjectCreateMessage] = {
|
||||
// Success(
|
||||
// ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID,
|
||||
// DroppedItemData(
|
||||
// PlacementData(obj.Position, obj.Orientation.x.toInt, obj.Orientation.y.toInt, obj.Orientation.z.toInt, Some(obj.Velocity)),
|
||||
// ConstructorData(obj).get
|
||||
// )
|
||||
// )
|
||||
// )
|
||||
// }
|
||||
//
|
||||
// def ObjectCreate(obj : A, info : PlacementData) : Try[ObjectCreateMessage] = {
|
||||
// Success(ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID, DroppedItemData(info, ConstructorData(obj).get)))
|
||||
// }
|
||||
//
|
||||
// def ObjectCreate(obj : A, info : ObjectCreateMessageParent) : Try[ObjectCreateMessage] = {
|
||||
// Success(ObjectCreateMessage(obj.Definition.ObjectId, obj.GUID, info, ConstructorData(obj).get))
|
||||
// }
|
||||
//
|
||||
// def ObjectCreateDetailed(obj : A) : Try[ObjectCreateDetailedMessage] = {
|
||||
// Success(
|
||||
// ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID,
|
||||
// DroppedItemData(
|
||||
// PlacementData(obj.Position, obj.Orientation.x.toInt, obj.Orientation.y.toInt, obj.Orientation.z.toInt, Some(obj.Velocity)),
|
||||
// DetailedConstructorData(obj).get
|
||||
// )
|
||||
// )
|
||||
// )
|
||||
// }
|
||||
//
|
||||
// def ObjectCreateDetailed(obj : A, info : PlacementData) : Try[ObjectCreateDetailedMessage] = {
|
||||
// Success(ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID, DroppedItemData(info, DetailedConstructorData(obj).get)))
|
||||
// }
|
||||
//
|
||||
// def ObjectCreateDetailed(obj : A, info : ObjectCreateMessageParent) : Try[ObjectCreateDetailedMessage] = {
|
||||
// Success(ObjectCreateDetailedMessage(obj.Definition.ObjectId, obj.GUID, info, DetailedConstructorData(obj).get))
|
||||
// }
|
||||
|
||||
/**
|
||||
* Take a game object and transform it into its equivalent data for an `0x17` packet.
|
||||
* @param obj the game object
|
||||
|
|
|
|||
|
|
@ -0,0 +1,11 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.definition.converter
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.objectcreate.{UtilityVehicleData, VehicleFormat}
|
||||
|
||||
class UtilityVehicleConverter extends VehicleConverter {
|
||||
override protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Utility
|
||||
|
||||
override protected def SpecificFormatData(obj : Vehicle) = Some(UtilityVehicleData(0))
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.definition.converter
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.objectcreate.{VariantVehicleData, VehicleFormat}
|
||||
|
||||
class VariantVehicleConverter extends VehicleConverter {
|
||||
override protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Variant
|
||||
|
||||
override protected def SpecificFormatData(obj : Vehicle) = Some(VariantVehicleData(0))
|
||||
}
|
||||
|
|
@ -2,16 +2,14 @@
|
|||
package net.psforever.objects.definition.converter
|
||||
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.objects.{EquipmentSlot, Vehicle}
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.MountItem.MountItem
|
||||
import net.psforever.packet.game.objectcreate.{CommonFieldData, DriveState, MountItem, PlacementData, VehicleData}
|
||||
import net.psforever.packet.game.objectcreate.{InventoryItemData, _}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.util.{Success, Try}
|
||||
import scala.util.{Failure, Success, Try}
|
||||
|
||||
class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
|
||||
/* Vehicles do not have a conversion for `0x18` packet data. */
|
||||
override def DetailedConstructorData(obj : Vehicle) : Try[VehicleData] = Failure(new Exception("VehicleConverter should not be used to generate detailed VehicleData"))
|
||||
|
||||
override def ConstructorData(obj : Vehicle) : Try[VehicleData] = {
|
||||
Success(
|
||||
|
|
@ -20,43 +18,67 @@ class VehicleConverter extends ObjectCreateConverter[Vehicle]() {
|
|||
PlacementData(obj.Position, obj.Orientation, obj.Velocity),
|
||||
obj.Faction,
|
||||
0,
|
||||
if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //this is the owner field, right?
|
||||
PlanetSideGUID(0) //if(obj.Owner.isDefined) { obj.Owner.get } else { PlanetSideGUID(0) } //TODO is this really Owner?
|
||||
),
|
||||
0,
|
||||
obj.Health / obj.MaxHealth * 255, //TODO not precise
|
||||
0,
|
||||
DriveState.Mobile,
|
||||
false, false,
|
||||
obj.Drive,
|
||||
false,
|
||||
0,
|
||||
Some(MakeMountings(obj).sortBy(_.parentSlot))
|
||||
)
|
||||
false,
|
||||
obj.Cloaked,
|
||||
SpecificFormatData(obj),
|
||||
Some(InventoryData((MakeMountings(obj) ++ MakeTrunk(obj)).sortBy(_.parentSlot)))
|
||||
)(SpecificFormatModifier)
|
||||
)
|
||||
//TODO work utilities into this mess?
|
||||
}
|
||||
|
||||
/**
|
||||
* For an object with a list of weapon mountings, convert those weapons into data as if found in an `0x17` packet.
|
||||
* @param obj the Vehicle game object
|
||||
* @return the converted data
|
||||
* na
|
||||
* @param obj the `Player` game object
|
||||
* @return a list of all tools that were in the mounted weapon slots in decoded packet form
|
||||
*/
|
||||
private def MakeMountings(obj : Vehicle) : List[MountItem] = recursiveMakeMountings(obj.Weapons.iterator)
|
||||
|
||||
@tailrec private def recursiveMakeMountings(iter : Iterator[(Int,EquipmentSlot)], list : List[MountItem] = Nil) : List[MountItem] = {
|
||||
if(!iter.hasNext) {
|
||||
list
|
||||
}
|
||||
else {
|
||||
val (index, slot) = iter.next
|
||||
if(slot.Equipment.isDefined) {
|
||||
private def MakeMountings(obj : Vehicle) : List[InventoryItemData.InventoryItem] = {
|
||||
obj.Weapons.map({
|
||||
case((index, slot)) =>
|
||||
val equip : Equipment = slot.Equipment.get
|
||||
recursiveMakeMountings(
|
||||
iter,
|
||||
list :+ MountItem(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.ConstructorData(equip).get)
|
||||
)
|
||||
}
|
||||
else {
|
||||
recursiveMakeMountings(iter, list)
|
||||
}
|
||||
}
|
||||
InventoryItemData(equip.Definition.ObjectId, equip.GUID, index, equip.Definition.Packet.ConstructorData(equip).get)
|
||||
}).toList
|
||||
}
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param obj the `Player` game object
|
||||
* @return a list of all items that were in the inventory in decoded packet form
|
||||
*/
|
||||
private def MakeTrunk(obj : Vehicle) : List[InternalSlot] = {
|
||||
obj.Trunk.Items.map({
|
||||
case(_, item) =>
|
||||
val equip : Equipment = item.obj
|
||||
InventoryItemData(equip.Definition.ObjectId, equip.GUID, item.start, equip.Definition.Packet.ConstructorData(equip).get)
|
||||
}).toList
|
||||
}
|
||||
|
||||
// @tailrec private def recursiveMakeSeats(iter : Iterator[(Int, Seat)], list : List[InventoryItemData.InventoryItem] = Nil) : List[InventoryItemData.InventoryItem] = {
|
||||
// if(!iter.hasNext) {
|
||||
// list
|
||||
// }
|
||||
// else {
|
||||
// val (index, seat) = iter.next
|
||||
// seat.Occupant match {
|
||||
// case Some(avatar) =>
|
||||
// val definition = avatar.Definition
|
||||
// recursiveMakeSeats(
|
||||
// iter,
|
||||
// list :+ InventoryItemData(definition.ObjectId, avatar.GUID, index, definition.Packet.ConstructorData(avatar).get)
|
||||
// )
|
||||
// case None =>
|
||||
// recursiveMakeSeats(iter, list)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
protected def SpecificFormatModifier : VehicleFormat.Value = VehicleFormat.Normal
|
||||
|
||||
protected def SpecificFormatData(obj : Vehicle) : Option[SpecificVehicleData] = None
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,6 +9,8 @@ object EquipmentSize extends Enumeration {
|
|||
Rifle, //6x3 and 9x3
|
||||
Max, //max weapon only
|
||||
VehicleWeapon, //vehicle-mounted weapons
|
||||
BFRArmWeapon, //duel arm weapons for bfr
|
||||
BFRGunnerWeapon, //gunner seat for bfr
|
||||
Inventory, //reserved
|
||||
Any
|
||||
= Value
|
||||
|
|
|
|||
281
common/src/main/scala/net/psforever/objects/guid/GUIDTask.scala
Normal file
281
common/src/main/scala/net/psforever/objects/guid/GUIDTask.scala
Normal file
|
|
@ -0,0 +1,281 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.guid
|
||||
|
||||
/**
|
||||
* The basic compiled tasks for assigning (registering) and revoking (unregistering) globally unique identifiers.<br>
|
||||
* <br>
|
||||
* Almost all of these functions will be invoked from `WorldSessionActor`.
|
||||
* Some of the "unregistering" functions will invoke on delayed `Service` operations,
|
||||
* indicating behavior that is not user/observer dependent.
|
||||
* The object's (current) `Zone` must also be knowable since the GUID systems are tied to individual zones.
|
||||
* For simplicity, all functions have the same format where the hook into the GUID system is an `implicit` parameter.
|
||||
* It will get passed from the more complicated functions down into the less complicated functions,
|
||||
* until it has found the basic number assignment functionality.<br>
|
||||
* <br>
|
||||
* All functions produce a `TaskResolver.GiveTask` container object that is expected to be used by a `TaskResolver`.
|
||||
* These "task containers" can also be unpackaged into their tasks, sorted into other containers,
|
||||
* and combined with other "task containers" to enact more complicated sequences of operations.
|
||||
*/
|
||||
object GUIDTask {
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.objects.{EquipmentSlot, Player, Tool, Vehicle}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
/**
|
||||
* Construct tasking that registers an object with a globally unique identifier selected from a pool of numbers.<br>
|
||||
* <br>
|
||||
* Regardless of the complexity of the object provided to this function, only the current depth will be assigned a GUID.
|
||||
* This is the most basic operation that all objects that can be assigned a GUID must perform.
|
||||
* @param obj the object being registered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def RegisterObjectTask(obj : IdentifiableEntity)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
TaskResolver.GiveTask(
|
||||
new Task() {
|
||||
private val localObject = obj
|
||||
private val localAccessor = guid
|
||||
|
||||
override def isComplete : Task.Resolution.Value = if(localObject.HasGUID) {
|
||||
Task.Resolution.Success
|
||||
}
|
||||
else {
|
||||
Task.Resolution.Incomplete
|
||||
}
|
||||
|
||||
def Execute(resolver : ActorRef) : Unit = {
|
||||
import net.psforever.objects.guid.actor.Register
|
||||
localAccessor ! Register(localObject, "dynamic", resolver) //TODO pool should not be hardcoded
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that registers an object with a globally unique identifier selected from a pool of numbers, as a `Tool`.<br>
|
||||
* <br>
|
||||
* `Tool` objects are complicated by an internal structure informally called a "magazine feed."
|
||||
* The objects in the magazine feed are called `AmmoBox` objects.
|
||||
* Each `AmmoBox` object can be registered to a unique number system much like the `Tool` itself; and,
|
||||
* each must be registered properly for the whole of the `Tool` to be communicated from the server to the client.
|
||||
* While the matter has been abstracted for convenience, most `Tool` objects will have only one `AmmoBox` at a time
|
||||
* and the common outlier will only be two.<br>
|
||||
* <br>
|
||||
* Do not invoke this function unless certain the object will be of type `Tool`,
|
||||
* else use a more general function to differentiate between simple and complex objects.
|
||||
* @param obj the `Tool` object being registered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterEquipment`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def RegisterTool(obj : Tool)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
val ammoTasks : List[TaskResolver.GiveTask] = (0 until obj.MaxAmmoSlot).map(ammoIndex => RegisterObjectTask(obj.AmmoSlots(ammoIndex).Box)).toList
|
||||
TaskResolver.GiveTask(RegisterObjectTask(obj).task, ammoTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that registers an object with a globally unique identifier selected from a pool of numbers,
|
||||
* after determining whether the object is complex (`Tool`) or simple.<br>
|
||||
* <br>
|
||||
* The objects in this case are specifically `Equipment`, a subclass of the basic register-able `IdentifiableEntity`.
|
||||
* About five subclasses of `Equipment` exist, but they decompose into two groups - "complex objects" and "simple objects."
|
||||
* "Simple objects" are most groups of `Equipment` and just their own GUID to be registered.
|
||||
* "Complex objects" are just the `Tool` category of `Equipment`.
|
||||
* They have internal objects that must also have their GUID's registered to function.<br>
|
||||
* <br>
|
||||
* Using this function when passing unknown `Equipment` is recommended.
|
||||
* The type will be sorted and the object will be handled according to its complexity level.
|
||||
* @param obj the `Equipment` object being registered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def RegisterEquipment(obj : Equipment)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
obj match {
|
||||
case tool : Tool =>
|
||||
RegisterTool(tool)
|
||||
case _ =>
|
||||
RegisterObjectTask(obj)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that registers an object with a globally unique identifier selected from a pool of numbers, as a `Player`.<br>
|
||||
* <br>
|
||||
* `Player` objects are far more complicated than `Tools` (but they are not `Equipment`).
|
||||
* A player has an inventory in which it can hold a countable number of `Equipment`; and,
|
||||
* this inventory holds a sub-inventory with its own countable number of `Equipment`.
|
||||
* Although a process of completing and inserting `Equipment` into the inventories that looks orderly can be written,
|
||||
* this function assumes that the player is already fully composed.
|
||||
* Use this function for an sudden introduction of the player into his environment
|
||||
* (as defined by the scope of the unique number system).
|
||||
* For working with processes concerning these "orderly insertions,"
|
||||
* a task built of lesser registration tasks and supporting tasks should be written instead.
|
||||
* @param tplayer the `Player` object being registered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def RegisterAvatar(tplayer : Player)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
import net.psforever.objects.LockerContainer
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
val holsterTasks = recursiveHolsterTaskBuilding(tplayer.Holsters().iterator, RegisterEquipment)
|
||||
val fifthHolsterTask = tplayer.Slot(5).Equipment match {
|
||||
case Some(locker) =>
|
||||
RegisterObjectTask(locker) :: locker.asInstanceOf[LockerContainer].Inventory.Items.map({ case((_ : Int, entry : InventoryItem)) => RegisterEquipment(entry.obj)}).toList
|
||||
case None =>
|
||||
List.empty[TaskResolver.GiveTask];
|
||||
}
|
||||
val inventoryTasks = tplayer.Inventory.Items.map({ case((_ : Int, entry : InventoryItem)) => RegisterEquipment(entry.obj)})
|
||||
TaskResolver.GiveTask(RegisterObjectTask(tplayer).task, holsterTasks ++ fifthHolsterTask ++ inventoryTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that registers an object with a globally unique identifier selected from a pool of numbers, as a `Vehicle`.<br>
|
||||
* <br>
|
||||
* `Vehicle` objects are far more complicated than `Tools` (but they are not `Equipment`).
|
||||
* A vehicle has an inventory in which it can hold a countable number of `Equipment`; and,
|
||||
* it may possess weapons (`Tools`, usually) that are firmly mounted on its outside.
|
||||
* (This is similar to the holsters on a `Player` object but they can not be swapped out for other `Equipment` or for nothing.)
|
||||
* Although a process of completing and inserting `Equipment` into the inventories that looks orderly can be written,
|
||||
* this function assumes that the vehicle is already fully composed.
|
||||
* Use this function for an sudden introduction of the vehicle into its environment
|
||||
* (as defined by the scope of the unique number system).
|
||||
* For working with processes concerning these "orderly insertions,"
|
||||
* a task built of lesser registration tasks and supporting tasks should be written instead.
|
||||
* @param vehicle the `Vehicle` object being registered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def RegisterVehicle(vehicle : Vehicle)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
val weaponTasks = vehicle.Weapons.map({ case(_ : Int, entry : EquipmentSlot) => RegisterEquipment(entry.Equipment.get)}).toList
|
||||
val inventoryTasks = vehicle.Trunk.Items.map({ case((_ : Int, entry : InventoryItem)) => RegisterEquipment(entry.obj)})
|
||||
TaskResolver.GiveTask(RegisterObjectTask(vehicle).task, weaponTasks ++ inventoryTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that unregisters an object from a globally unique identifier system.<br>
|
||||
* <br>
|
||||
* This task performs an operation that reverses the effect of `RegisterObjectTask`.
|
||||
* It is the most basic operation that all objects that can have their GUIDs revoked must perform.
|
||||
* @param obj the object being unregistered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterObjectTask`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def UnregisterObjectTask(obj : IdentifiableEntity)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
TaskResolver.GiveTask(
|
||||
new Task() {
|
||||
private val localObject = obj
|
||||
private val localAccessor = guid
|
||||
|
||||
override def isComplete : Task.Resolution.Value = if(!localObject.HasGUID) {
|
||||
Task.Resolution.Success
|
||||
}
|
||||
else {
|
||||
Task.Resolution.Incomplete
|
||||
}
|
||||
|
||||
def Execute(resolver : ActorRef) : Unit = {
|
||||
import net.psforever.objects.guid.actor.Unregister
|
||||
localAccessor ! Unregister(localObject, resolver)
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that unregisters a `Tool` object from a globally unique identifier system.<br>
|
||||
* <br>
|
||||
* This task performs an operation that reverses the effect of `RegisterTool`.
|
||||
* @param obj the `Tool` object being unregistered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterTool`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def UnregisterTool(obj : Tool)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
val ammoTasks : List[TaskResolver.GiveTask] = (0 until obj.MaxAmmoSlot).map(ammoIndex => UnregisterObjectTask(obj.AmmoSlots(ammoIndex).Box)).toList
|
||||
TaskResolver.GiveTask(UnregisterObjectTask(obj).task, ammoTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that unregisters an object from a globally unique identifier system
|
||||
* after determining whether the object is complex (`Tool`) or simple.<br>
|
||||
* <br>
|
||||
* This task performs an operation that reverses the effect of `RegisterEquipment`.
|
||||
* @param obj the `Equipment` object being unregistered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterEquipment`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def UnregisterEquipment(obj : Equipment)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
obj match {
|
||||
case tool : Tool =>
|
||||
UnregisterTool(tool)
|
||||
case _ =>
|
||||
UnregisterObjectTask(obj)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that unregisters a `Player` object from a globally unique identifier system.<br>
|
||||
* <br>
|
||||
* This task performs an operation that reverses the effect of `RegisterAvatar`.
|
||||
* @param tplayer the `Player` object being unregistered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterAvatar`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def UnregisterAvatar(tplayer : Player)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
import net.psforever.objects.LockerContainer
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
val holsterTasks = recursiveHolsterTaskBuilding(tplayer.Holsters().iterator, UnregisterEquipment)
|
||||
val inventoryTasks = tplayer.Inventory.Items.map({ case((_ : Int, entry : InventoryItem)) => UnregisterEquipment(entry.obj)})
|
||||
val fifthHolsterTask = tplayer.Slot(5).Equipment match {
|
||||
case Some(locker) =>
|
||||
UnregisterObjectTask(locker) :: locker.asInstanceOf[LockerContainer].Inventory.Items.map({ case((_ : Int, entry : InventoryItem)) => UnregisterEquipment(entry.obj)}).toList
|
||||
case None =>
|
||||
List.empty[TaskResolver.GiveTask];
|
||||
}
|
||||
TaskResolver.GiveTask(UnregisterObjectTask(tplayer).task, holsterTasks ++ fifthHolsterTask ++ inventoryTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct tasking that unregisters a `Vehicle` object from a globally unique identifier system.<br>
|
||||
* <br>
|
||||
* This task performs an operation that reverses the effect of `RegisterVehicle`.
|
||||
* @param vehicle the `Vehicle` object being unregistered
|
||||
* @param guid implicit reference to a unique number system
|
||||
* @see `GUIDTask.RegisterVehicle`
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def UnregisterVehicle(vehicle : Vehicle)(implicit guid : ActorRef) : TaskResolver.GiveTask = {
|
||||
import net.psforever.objects.inventory.InventoryItem
|
||||
val weaponTasks = vehicle.Weapons.map({ case(_ : Int, entry : EquipmentSlot) => UnregisterTool(entry.Equipment.get.asInstanceOf[Tool]) }).toList
|
||||
val inventoryTasks = vehicle.Trunk.Items.map({ case((_ : Int, entry : InventoryItem)) => UnregisterEquipment(entry.obj)})
|
||||
TaskResolver.GiveTask(UnregisterObjectTask(vehicle).task, weaponTasks ++ inventoryTasks)
|
||||
}
|
||||
|
||||
/**
|
||||
* Iterate over a group of `EquipmentSlot`s, some of which may be occupied with an item.
|
||||
* Use `func` on any discovered `Equipment` to transform items into tasking, and add the tasking to a `List`.
|
||||
* @param iter the `Iterator` of `EquipmentSlot`s
|
||||
* @param func the function used to build tasking from any discovered `Equipment`;
|
||||
* strictly either `RegisterEquipment` or `UnregisterEquipment`
|
||||
* @param list a persistent `List` of `Equipment` tasking
|
||||
* @return a `List` of `Equipment` tasking
|
||||
*/
|
||||
@tailrec private def recursiveHolsterTaskBuilding(iter : Iterator[EquipmentSlot], func : ((Equipment)=>TaskResolver.GiveTask), list : List[TaskResolver.GiveTask] = Nil)(implicit guid : ActorRef) : List[TaskResolver.GiveTask] = {
|
||||
if(!iter.hasNext) {
|
||||
list
|
||||
}
|
||||
else {
|
||||
iter.next.Equipment match {
|
||||
case Some(item) =>
|
||||
recursiveHolsterTaskBuilding(iter, func, list :+ func(item))
|
||||
case None =>
|
||||
recursiveHolsterTaskBuilding(iter, func, list)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ import net.psforever.objects.guid.selector.NumberSelector
|
|||
|
||||
import scala.util.{Failure, Success, Try}
|
||||
|
||||
class ExclusivePool(numbers : List[Int]) extends SimplePool(numbers) {
|
||||
class ExclusivePool(override val numbers : List[Int]) extends SimplePool(numbers) {
|
||||
private val pool : Array[Int] = Array.ofDim[Int](numbers.length)
|
||||
numbers.indices.foreach(i => { pool(i) = i })
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ import net.psforever.objects.guid.selector.{NumberSelector, StrictInOrderSelecto
|
|||
|
||||
import scala.util.{Success, Try}
|
||||
|
||||
class SimplePool(private val numbers : List[Int]) extends NumberPool {
|
||||
class SimplePool(val numbers : List[Int]) extends NumberPool {
|
||||
if(numbers.count(_ < 0) > 0) {
|
||||
throw new IllegalArgumentException("negative numbers not allowed in number pool")
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,6 @@ import net.psforever.packet.game.UseItemMessage
|
|||
*/
|
||||
class Door(private val ddef : DoorDefinition) extends PlanetSideServerObject {
|
||||
private var openState : Boolean = false
|
||||
private var lockState : Boolean = false
|
||||
|
||||
def Open : Boolean = openState
|
||||
|
||||
|
|
@ -20,25 +19,15 @@ class Door(private val ddef : DoorDefinition) extends PlanetSideServerObject {
|
|||
Open
|
||||
}
|
||||
|
||||
def Locked : Boolean = lockState
|
||||
|
||||
def Locked_=(lock : Boolean) : Boolean = {
|
||||
lockState = lock
|
||||
Locked
|
||||
}
|
||||
|
||||
def Use(player : Player, msg : UseItemMessage) : Door.Exchange = {
|
||||
if(!lockState && !openState) {
|
||||
if(!openState) {
|
||||
openState = true
|
||||
Door.OpenEvent()
|
||||
}
|
||||
else if(openState) {
|
||||
else {
|
||||
openState = false
|
||||
Door.CloseEvent()
|
||||
}
|
||||
else {
|
||||
Door.NoEvent()
|
||||
}
|
||||
}
|
||||
|
||||
def Definition : DoorDefinition = ddef
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ class CertTerminalDefinition extends TerminalDefinition(171) {
|
|||
*/
|
||||
private val certificationList : Map[String, (CertificationType.Value, Int)] = Map(
|
||||
"medium_assault" -> (CertificationType.MediumAssault, 2),
|
||||
"reinforced_armo" -> (CertificationType.ReinforcedExoSuit, 3),
|
||||
"reinforced_armor" -> (CertificationType.ReinforcedExoSuit, 3),
|
||||
"quad_all" -> (CertificationType.ATV, 1),
|
||||
"switchblade" -> (CertificationType.Switchblade, 1),
|
||||
"harasser" -> (CertificationType.Harasser, 1),
|
||||
|
|
|
|||
|
|
@ -13,9 +13,7 @@ import net.psforever.types.{ExoSuitType, TransactionType, Vector3}
|
|||
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
|
||||
*/
|
||||
class Terminal(tdef : TerminalDefinition) extends PlanetSideServerObject {
|
||||
/**
|
||||
* An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received.
|
||||
*/
|
||||
/** An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received. */
|
||||
private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
|
||||
|
||||
def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.vehicles
|
||||
|
||||
/**
|
||||
* An `Enumeration` of various permission groups that control access to aspects of a vehicle.<br>
|
||||
* - `Driver` is a seat that is always seat number 0.<br>
|
||||
* - `Gunner` is a seat that is not the `Driver` and controls a mounted weapon.<br>
|
||||
* - `Passenger` is a seat that is not the `Driver` and does not have control of a mounted weapon.<br>
|
||||
* - `Trunk` represnts access to the vehicle's internal storage space.<br>
|
||||
* Organized to replicate the `PlanetsideAttributeMessage` value used for that given access level.
|
||||
* In their respective `PlanetsideAttributeMessage` packet, the groups are indexed in the same order as 10 through 13.
|
||||
*/
|
||||
object AccessPermissionGroup extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val
|
||||
Driver,
|
||||
Gunner,
|
||||
Passenger,
|
||||
Trunk
|
||||
= Value
|
||||
}
|
||||
|
|
@ -2,33 +2,22 @@
|
|||
package net.psforever.objects.vehicles
|
||||
|
||||
import net.psforever.objects.definition.SeatDefinition
|
||||
import net.psforever.objects.{Player, Vehicle}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
import net.psforever.objects.Player
|
||||
|
||||
/**
|
||||
* Server-side support for a slot that infantry players can occupy, ostensibly called a "seat" and treated like a "seat."
|
||||
* (Players can sit in it.)
|
||||
* @param seatDef the Definition that constructs this item and maintains some of its immutable fields
|
||||
* @param vehicle the vehicle where this seat is installed
|
||||
* @param seatDef the Definition that constructs this item and maintains some of its unchanging fields
|
||||
*/
|
||||
class Seat(private val seatDef : SeatDefinition, private val vehicle : Vehicle) {
|
||||
private var occupant : Option[PlanetSideGUID] = None
|
||||
private var lockState : VehicleLockState.Value = VehicleLockState.Empire
|
||||
|
||||
/**
|
||||
* The faction association of this `Seat` is tied directly to the connected `Vehicle`.
|
||||
* @return the faction association
|
||||
*/
|
||||
def Faction : PlanetSideEmpire.Value = {
|
||||
vehicle.Faction
|
||||
}
|
||||
class Seat(private val seatDef : SeatDefinition) {
|
||||
private var occupant : Option[Player] = None
|
||||
// private var lockState : VehicleLockState.Value = VehicleLockState.Empire
|
||||
|
||||
/**
|
||||
* Is this seat occupied?
|
||||
* @return the GUID of the player sitting in this seat, or `None` if it is left vacant
|
||||
*/
|
||||
def Occupant : Option[PlanetSideGUID] = {
|
||||
def Occupant : Option[Player] = {
|
||||
this.occupant
|
||||
}
|
||||
|
||||
|
|
@ -38,10 +27,12 @@ class Seat(private val seatDef : SeatDefinition, private val vehicle : Vehicle)
|
|||
* @param player the player who wants to sit, or `None` if the occupant is getting up
|
||||
* @return the GUID of the player sitting in this seat, or `None` if it is left vacant
|
||||
*/
|
||||
def Occupant_=(player : Option[Player]) : Option[PlanetSideGUID] = {
|
||||
def Occupant_=(player : Player) : Option[Player] = Occupant_=(Some(player))
|
||||
|
||||
def Occupant_=(player : Option[Player]) : Option[Player] = {
|
||||
if(player.isDefined) {
|
||||
if(this.occupant.isEmpty) {
|
||||
this.occupant = Some(player.get.GUID)
|
||||
this.occupant = player
|
||||
}
|
||||
}
|
||||
else {
|
||||
|
|
@ -58,14 +49,14 @@ class Seat(private val seatDef : SeatDefinition, private val vehicle : Vehicle)
|
|||
this.occupant.isDefined
|
||||
}
|
||||
|
||||
def SeatLockState : VehicleLockState.Value = {
|
||||
this.lockState
|
||||
}
|
||||
|
||||
def SeatLockState_=(lockState : VehicleLockState.Value) : VehicleLockState.Value = {
|
||||
this.lockState = lockState
|
||||
SeatLockState
|
||||
}
|
||||
// def SeatLockState : VehicleLockState.Value = {
|
||||
// this.lockState
|
||||
// }
|
||||
//
|
||||
// def SeatLockState_=(lockState : VehicleLockState.Value) : VehicleLockState.Value = {
|
||||
// this.lockState = lockState
|
||||
// SeatLockState
|
||||
// }
|
||||
|
||||
def ArmorRestriction : SeatArmorRestriction.Value = {
|
||||
seatDef.ArmorRestriction
|
||||
|
|
@ -79,25 +70,6 @@ class Seat(private val seatDef : SeatDefinition, private val vehicle : Vehicle)
|
|||
seatDef.ControlledWeapon
|
||||
}
|
||||
|
||||
/**
|
||||
* Given a player, can they access this `Seat` under its current restrictions and permissions.
|
||||
* @param player the player who wants to sit
|
||||
* @return `true` if the player can sit down in this `Seat`; `false`, otherwise
|
||||
*/
|
||||
def CanUseSeat(player : Player) : Boolean = {
|
||||
var access : Boolean = false
|
||||
val owner : Option[PlanetSideGUID] = vehicle.Owner
|
||||
lockState match {
|
||||
case VehicleLockState.Locked =>
|
||||
access = owner.isEmpty || (owner.isDefined && player.GUID == owner.get)
|
||||
case VehicleLockState.Group =>
|
||||
access = Faction == player.Faction //TODO this is not correct
|
||||
case VehicleLockState.Empire =>
|
||||
access = Faction == player.Faction
|
||||
}
|
||||
access
|
||||
}
|
||||
|
||||
/**
|
||||
* Override the string representation to provide additional information.
|
||||
* @return the string output
|
||||
|
|
@ -110,11 +82,10 @@ class Seat(private val seatDef : SeatDefinition, private val vehicle : Vehicle)
|
|||
object Seat {
|
||||
/**
|
||||
* Overloaded constructor.
|
||||
* @param vehicle the vehicle where this seat is installed
|
||||
* @return a `Seat` object
|
||||
*/
|
||||
def apply(seatDef : SeatDefinition, vehicle : Vehicle) : Seat = {
|
||||
new Seat(seatDef, vehicle)
|
||||
def apply(seatDef : SeatDefinition) : Seat = {
|
||||
new Seat(seatDef)
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -122,13 +93,12 @@ object Seat {
|
|||
* @return the string output
|
||||
*/
|
||||
def toString(obj : Seat) : String = {
|
||||
val weaponStr = if(obj.ControlledWeapon.isDefined) { " (gunner)" } else { "" }
|
||||
val seatStr = if(obj.isOccupied) {
|
||||
"occupied by %d".format(obj.Occupant.get.guid)
|
||||
s", occupied by player ${obj.Occupant.get.GUID}"
|
||||
}
|
||||
else {
|
||||
"unoccupied"
|
||||
""
|
||||
}
|
||||
s"{Seat$weaponStr: $seatStr}"
|
||||
s"seat$seatStr"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,7 +11,8 @@ package net.psforever.objects.vehicles
|
|||
object SeatArmorRestriction extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val MaxOnly,
|
||||
val
|
||||
MaxOnly,
|
||||
NoMax,
|
||||
NoReinforcedOrMax
|
||||
= Value
|
||||
|
|
|
|||
|
|
@ -0,0 +1,37 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.vehicles
|
||||
|
||||
import akka.actor.Actor
|
||||
import net.psforever.objects.Vehicle
|
||||
|
||||
/**
|
||||
* An `Actor` that handles messages being dispatched to a specific `Vehicle`.<br>
|
||||
* <br>
|
||||
* Vehicle-controlling actors have two behavioral states - responsive and "`Disabled`."
|
||||
* The latter is applicable only when the specific vehicle is being deconstructed.
|
||||
* @param vehicle the `Vehicle` object being governed
|
||||
*/
|
||||
class VehicleControl(private val vehicle : Vehicle) extends Actor {
|
||||
def receive : Receive = {
|
||||
case Vehicle.PrepareForDeletion =>
|
||||
context.become(Disabled)
|
||||
|
||||
case Vehicle.TrySeatPlayer(seat_num, player) =>
|
||||
vehicle.Seat(seat_num) match {
|
||||
case Some(seat) =>
|
||||
if((seat.Occupant = player).contains(player)) {
|
||||
sender ! Vehicle.VehicleMessages(player, Vehicle.CanSeatPlayer(vehicle, seat_num))
|
||||
}
|
||||
else {
|
||||
sender ! Vehicle.VehicleMessages(player, Vehicle.CannotSeatPlayer(vehicle, seat_num))
|
||||
}
|
||||
case None =>
|
||||
sender ! Vehicle.VehicleMessages(player, Vehicle.CannotSeatPlayer(vehicle, seat_num))
|
||||
}
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
def Disabled : Receive = {
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
|
|
@ -3,12 +3,12 @@ package net.psforever.objects.vehicles
|
|||
|
||||
/**
|
||||
* An `Enumeration` of various access states for vehicle components, such as the seats and the trunk.
|
||||
* Organized to replicate the `PlanetsideAttributeMessage` value used for that given access level.
|
||||
*/
|
||||
object VehicleLockState extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val Empire, //owner's whole faction
|
||||
Group, //owner's squad/platoon only
|
||||
Locked //owner only
|
||||
= Value
|
||||
val Locked = Value(0) //owner only
|
||||
val Group = Value(1) //owner's squad/platoon only
|
||||
val Empire = Value(3) //owner's whole faction
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ package net.psforever.objects.zones
|
|||
import akka.actor.{ActorContext, ActorRef, Props}
|
||||
import akka.routing.RandomPool
|
||||
import net.psforever.objects.serverobject.doors.Base
|
||||
import net.psforever.objects.{PlanetSideGameObject, Player}
|
||||
import net.psforever.objects.{PlanetSideGameObject, Player, Vehicle}
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.actor.UniqueNumberSystem
|
||||
|
|
@ -14,6 +14,7 @@ import net.psforever.packet.GamePacket
|
|||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.collection.mutable.ListBuffer
|
||||
|
||||
/**
|
||||
|
|
@ -49,6 +50,10 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
private val equipmentOnGround : ListBuffer[Equipment] = ListBuffer[Equipment]()
|
||||
/** Used by the `Zone` to coordinate `Equipment` dropping and collection requests. */
|
||||
private var ground : ActorRef = ActorRef.noSender
|
||||
/** */
|
||||
private var vehicles : List[Vehicle] = List[Vehicle]()
|
||||
/** */
|
||||
private var transport : ActorRef = ActorRef.noSender
|
||||
|
||||
private var bases : List[Base] = List()
|
||||
|
||||
|
|
@ -69,6 +74,7 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
implicit val guid : NumberPoolHub = this.guid //passed into builderObject.Build implicitly
|
||||
accessor = context.actorOf(RandomPool(25).props(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystem.AllocateNumberPoolActors(guid))), s"$Id-uns")
|
||||
ground = context.actorOf(Props(classOf[ZoneGroundActor], equipmentOnGround), s"$Id-ground")
|
||||
transport = context.actorOf(Props(classOf[ZoneVehicleActor], this), s"$Id-vehicles")
|
||||
|
||||
Map.LocalObjects.foreach({ builderObject =>
|
||||
builderObject.Build
|
||||
|
|
@ -130,11 +136,14 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
* The replacement will not occur if the current system is populated or if its synchronized reference has been created.
|
||||
* @return synchronized reference to the globally unique identifier system
|
||||
*/
|
||||
def GUID(hub : NumberPoolHub) : ActorRef = {
|
||||
def GUID(hub : NumberPoolHub) : Boolean = {
|
||||
if(actor == ActorRef.noSender && guid.Pools.map({case ((_, pool)) => pool.Count}).sum == 0) {
|
||||
guid = hub
|
||||
true
|
||||
}
|
||||
else {
|
||||
false
|
||||
}
|
||||
Actor
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -165,6 +174,37 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
*/
|
||||
def EquipmentOnGround : List[Equipment] = equipmentOnGround.toList
|
||||
|
||||
def Vehicles : List[Vehicle] = vehicles
|
||||
|
||||
def AddVehicle(vehicle : Vehicle) : List[Vehicle] = {
|
||||
vehicles = vehicles :+ vehicle
|
||||
Vehicles
|
||||
}
|
||||
|
||||
def RemoveVehicle(vehicle : Vehicle) : List[Vehicle] = {
|
||||
vehicles = recursiveFindVehicle(vehicles.iterator, vehicle) match {
|
||||
case Some(index) =>
|
||||
vehicles.take(index) ++ vehicles.drop(index + 1)
|
||||
case None => ;
|
||||
vehicles
|
||||
}
|
||||
Vehicles
|
||||
}
|
||||
|
||||
@tailrec private def recursiveFindVehicle(iter : Iterator[Vehicle], target : Vehicle, index : Int = 0) : Option[Int] = {
|
||||
if(!iter.hasNext) {
|
||||
None
|
||||
}
|
||||
else {
|
||||
if(iter.next.equals(target)) {
|
||||
Some(index)
|
||||
}
|
||||
else {
|
||||
recursiveFindVehicle(iter, target, index + 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Coordinate `Equipment` that has been dropped on the ground or to-be-dropped on the ground.
|
||||
* @return synchronized reference to the ground
|
||||
|
|
@ -175,8 +215,10 @@ class Zone(private val zoneId : String, zoneMap : ZoneMap, zoneNumber : Int) {
|
|||
*/
|
||||
def Ground : ActorRef = ground
|
||||
|
||||
def Transport : ActorRef = transport
|
||||
|
||||
def MakeBases(num : Int) : List[Base] = {
|
||||
bases = (0 to num).map(id => new Base(id)).toList
|
||||
bases = (1 to num).map(id => new Base(id)).toList
|
||||
bases
|
||||
}
|
||||
|
||||
|
|
@ -250,6 +292,10 @@ object Zone {
|
|||
*/
|
||||
final case class ItemFromGround(player : Player, item : Equipment)
|
||||
|
||||
final case class SpawnVehicle(vehicle : Vehicle)
|
||||
|
||||
final case class DespawnVehicle(vehicle : Vehicle)
|
||||
|
||||
/**
|
||||
* Message to report the packet messages that initialize the client.
|
||||
* @param list a `List` of `GamePacket` messages
|
||||
|
|
|
|||
|
|
@ -50,7 +50,9 @@ class ZoneMap(private val name : String) {
|
|||
def LocalBases : Int = numBases
|
||||
|
||||
def LocalBases_=(num : Int) : Int = {
|
||||
numBases = math.max(0, num)
|
||||
if(num > 0) {
|
||||
numBases = num
|
||||
}
|
||||
LocalBases
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.objects.zones
|
||||
|
||||
import akka.actor.Actor
|
||||
|
||||
/**
|
||||
* Synchronize management of the list of `Vehicles` maintained by some `Zone`.
|
||||
* @param zone the `Zone` object
|
||||
*/
|
||||
class ZoneVehicleActor(zone : Zone) extends Actor {
|
||||
//private[this] val log = org.log4s.getLogger
|
||||
|
||||
def receive : Receive = {
|
||||
case Zone.SpawnVehicle(vehicle) =>
|
||||
zone.AddVehicle(vehicle)
|
||||
|
||||
case Zone.DespawnVehicle(vehicle) =>
|
||||
zone.RemoveVehicle(vehicle)
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
|
|
@ -6,7 +6,7 @@ import scodec.Codec
|
|||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* Attribute Type:<br>
|
||||
* Players/General:<br>
|
||||
* Server to client : <br>
|
||||
* `0 - health`<br>
|
||||
* `1 - healthMax`<br>
|
||||
|
|
@ -86,7 +86,19 @@ import scodec.codecs._
|
|||
* `78 - Cavern Kills. Value is the number of kills`<br>
|
||||
* `106 - Custom Head`
|
||||
* Client to Server : <br>
|
||||
* `106 - Custom Head`
|
||||
* `106 - Custom Head`<br>
|
||||
* <br>
|
||||
* Vehicles:<br>
|
||||
* 0 - Vehicle health<br>
|
||||
* 10 - Driver seat permissions (0 = Locked, 1 = Group, 3 = Empire)<br>
|
||||
* 11 - Gunner seat(s) permissions (same)<br>
|
||||
* 12 - Passenger seat(s) permissions (same) <br>
|
||||
* 13 - Trunk permissions (same)<br>
|
||||
* 21 - Asserts first time event eligibility / makes owner if no owner is assigned<br>
|
||||
* 22 - Toggles gunner and passenger mount points (1 = hides, 0 = reveals; this also locks their permissions)<br>
|
||||
* 68 - ???<br>
|
||||
* 80 - Damage vehicle (unknown value)<br>
|
||||
* 113 - ???
|
||||
* @param player_guid the player
|
||||
* @param attribute_type na
|
||||
* @param attribute_value na
|
||||
|
|
|
|||
|
|
@ -1,99 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
import scodec.codecs._
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a vehicle called the Advanced Mobile Station (AMS).<br>
|
||||
* <br>
|
||||
* The AMS has four utilities associated with its `Deployed` mode.
|
||||
* It has two flanking equipment terminals, a front matrix panel, and a rear deconstruction terminal.
|
||||
* This is consistent from AMS to AMS, regardless of the faction that spawned the vehicle originally.
|
||||
* For that reason, the only thing that changes between different AMS's are the GUIDs used for each terminal.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition
|
||||
* @param unk3 na;
|
||||
* common values are 0 or 63;
|
||||
* usually in a non-`Mobile` state when non-zero
|
||||
* @param matrix_guid the GUID for the spawn matrix panel on the front
|
||||
* @param respawn_guid the GUID for the respawn apparatus on the rear
|
||||
* @param term_a_guid the GUID for the equipment terminal on the AMS on the left side
|
||||
* @param term_b_guid the GUID for the equipment on the AMS on the right side
|
||||
*/
|
||||
final case class AMSData(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
driveState : DriveState.Value,
|
||||
unk3 : Int,
|
||||
matrix_guid : PlanetSideGUID,
|
||||
respawn_guid : PlanetSideGUID,
|
||||
term_a_guid : PlanetSideGUID,
|
||||
term_b_guid : PlanetSideGUID
|
||||
) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val vehicleSize : Long = VehicleData.baseVehicleSize
|
||||
//the four utilities should all be the same size
|
||||
val utilitySize : Long = 4 * InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(basic.faction)).bitsize
|
||||
19L + basicSize + vehicleSize + utilitySize
|
||||
}
|
||||
}
|
||||
|
||||
object AMSData extends Marshallable[AMSData] {
|
||||
/**
|
||||
* Overloaded constructor that ignores all of the unknown fields.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @param matrix_guid the GUID for the spawn matrix panel on the front
|
||||
* @param respawn_guid the GUID for the respawn apparatus on the rear
|
||||
* @param term_a_guid the GUID for the equipment terminal on the AMS on the left side
|
||||
* @param term_b_guid the GUID for the equipment on the AMS on the right side
|
||||
* @return an `AMSData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : AMSData =
|
||||
new AMSData(basic, 0, health, 0, driveState, 0, matrix_guid, respawn_guid, term_a_guid, term_b_guid)
|
||||
|
||||
implicit val codec : Codec[AMSData] = (
|
||||
VehicleData.basic_vehicle_codec :+
|
||||
uintL(6) :+
|
||||
bool :+
|
||||
uintL(12) :+
|
||||
InternalSlot.codec :+
|
||||
InternalSlot.codec :+
|
||||
InternalSlot.codec :+
|
||||
InternalSlot.codec
|
||||
).exmap[AMSData] (
|
||||
{
|
||||
case basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: 0x41 ::
|
||||
InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(_, _)) ::
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid,2, CommonTerminalData(_, _)) ::
|
||||
InternalSlot(ObjectClass.order_terminala, terma_guid, 3, CommonTerminalData(_, _)) ::
|
||||
InternalSlot(ObjectClass.order_terminalb, termb_guid, 4, CommonTerminalData(_, _)) :: HNil =>
|
||||
Attempt.successful(AMSData(basic, unk1, health, unk2, driveState, unk3, matrix_guid, respawn_guid, terma_guid, termb_guid))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid AMS data"))
|
||||
},
|
||||
{
|
||||
case AMSData(basic, unk1, health, unk2, driveState, unk3, matrix_guid, respawn_guid, terma_guid, termb_guid) =>
|
||||
val faction : PlanetSideEmpire.Value = basic.faction
|
||||
Attempt.successful(
|
||||
basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: 0x41 ::
|
||||
InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(faction)) ::
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid,2, CommonTerminalData(faction)) ::
|
||||
InternalSlot(ObjectClass.order_terminala, terma_guid, 3, CommonTerminalData(faction)) ::
|
||||
InternalSlot(ObjectClass.order_terminalb, termb_guid, 4, CommonTerminalData(faction)) :: HNil
|
||||
)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
@ -1,62 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import scodec.codecs._
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a vehicle called the Advanced Nanite Transport (ANT).
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition;
|
||||
* defaults to `Mobile`
|
||||
* @param unk3 na;
|
||||
* defaults to 0
|
||||
*/
|
||||
final case class ANTData(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
driveState : DriveState.Value = DriveState.Mobile,
|
||||
unk3 : Int = 0
|
||||
) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val vehicleBasicSize : Long = VehicleData.baseVehicleSize
|
||||
9L + basicSize + vehicleBasicSize
|
||||
}
|
||||
}
|
||||
|
||||
object ANTData extends Marshallable[ANTData] {
|
||||
/**
|
||||
* Overloaded constructor.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @return an `ANTData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value) : ANTData =
|
||||
new ANTData(basic, 0, health, 0, driveState, 0)
|
||||
|
||||
implicit val codec : Codec[ANTData] = (
|
||||
VehicleData.basic_vehicle_codec :+
|
||||
uint8L :+
|
||||
bool //false for vehicle driving control; ditto u4 from above
|
||||
).exmap[ANTData] (
|
||||
{
|
||||
case basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: HNil =>
|
||||
Attempt.successful(ANTData(basic, unk1, health, unk2, driveState, unk3))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid ant data format"))
|
||||
},
|
||||
{
|
||||
case ANTData(basic, unk1, health, unk2, driveState, unk3) =>
|
||||
Attempt.successful(basic :: unk1 :: health :: unk2 :: driveState :: false :: unk3 :: false :: HNil)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
@ -17,7 +17,10 @@ import shapeless.{::, HNil}
|
|||
*/
|
||||
final case class CommonFieldData(pos : PlacementData,
|
||||
faction : PlanetSideEmpire.Value,
|
||||
bops : Boolean,
|
||||
destroyed : Boolean,
|
||||
unk : Int,
|
||||
jammered : Boolean,
|
||||
player_guid : PlanetSideGUID
|
||||
) extends StreamBitSize {
|
||||
override def bitsize : Long = 23L + pos.bitsize
|
||||
|
|
@ -34,7 +37,16 @@ object CommonFieldData extends Marshallable[CommonFieldData] {
|
|||
* @return a `CommonFieldData` object
|
||||
*/
|
||||
def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, unk : Int) : CommonFieldData =
|
||||
CommonFieldData(pos, faction, unk, PlanetSideGUID(0))
|
||||
CommonFieldData(pos, faction, false, false, unk, false, PlanetSideGUID(0))
|
||||
|
||||
def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, unk : Int, player_guid : PlanetSideGUID) : CommonFieldData =
|
||||
CommonFieldData(pos, faction, false, false, unk, false, player_guid)
|
||||
|
||||
def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, destroyed : Boolean, unk : Int) : CommonFieldData =
|
||||
CommonFieldData(pos, faction, false, destroyed, unk, false, PlanetSideGUID(0))
|
||||
|
||||
def apply(pos : PlacementData, faction : PlanetSideEmpire.Value, destroyed : Boolean, unk : Int, player_guid : PlanetSideGUID) : CommonFieldData =
|
||||
CommonFieldData(pos, faction, false, destroyed, unk, false, player_guid)
|
||||
|
||||
/**
|
||||
* `Codec` for transforming reliable `WeaponData` from the internal structure of the turret when it is defined.
|
||||
|
|
@ -73,19 +85,19 @@ object CommonFieldData extends Marshallable[CommonFieldData] {
|
|||
implicit val codec : Codec[CommonFieldData] = (
|
||||
("pos" | PlacementData.codec) ::
|
||||
("faction" | PlanetSideEmpire.codec) ::
|
||||
("unk" | uint(5)) ::
|
||||
("bops" | bool) ::
|
||||
("destroyed" | bool) ::
|
||||
("unk" | uint2L) :: //3 - na, 2 - common, 1 - na, 0 - common?
|
||||
("jammered" | bool) ::
|
||||
("player_guid" | PlanetSideGUID.codec)
|
||||
).exmap[CommonFieldData] (
|
||||
{
|
||||
case pos :: fac :: unk :: player :: HNil =>
|
||||
Attempt.successful(CommonFieldData(pos, fac, unk, player))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid deployable data format"))
|
||||
case pos :: fac :: bops :: wrecked :: unk :: jammered :: player :: HNil =>
|
||||
Attempt.successful(CommonFieldData(pos, fac, bops, wrecked, unk,jammered, player))
|
||||
},
|
||||
{
|
||||
case CommonFieldData(pos, fac, unk, player) =>
|
||||
Attempt.successful(pos :: fac :: unk :: player :: HNil)
|
||||
case CommonFieldData(pos, fac, bops, wrecked, unk, jammered, player) =>
|
||||
Attempt.successful(pos :: fac :: bops :: wrecked :: unk :: jammered :: player :: HNil)
|
||||
}
|
||||
)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -41,7 +41,7 @@ object CommonTerminalData extends Marshallable[CommonTerminalData] {
|
|||
{
|
||||
case fac :: 0 :: unk :: 0 :: HNil =>
|
||||
Attempt.successful(CommonTerminalData(fac, unk))
|
||||
case _ :: _ :: _ :: _ :: HNil =>
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid terminal data format"))
|
||||
},
|
||||
{
|
||||
|
|
|
|||
|
|
@ -300,6 +300,10 @@ object ObjectClass {
|
|||
final val starfire_projectile = 831
|
||||
final val striker_missile_targeting_projectile = 841
|
||||
//vehicles
|
||||
final val apc_destroyed = 65
|
||||
final val apc_tr = 67 //juggernaut
|
||||
final val apc_nc = 66 //vindicator
|
||||
final val apc_vs = 68 //leviathan
|
||||
final val ams = 46
|
||||
final val ams_destroyed = 47
|
||||
final val ant = 60
|
||||
|
|
@ -311,24 +315,38 @@ object ObjectClass {
|
|||
final val colossus_flight = 199
|
||||
final val colossus_gunner = 200
|
||||
final val droppod = 258
|
||||
final val dropship = 259
|
||||
final val dropship_destroyed = 260
|
||||
final val flail = 294
|
||||
final val flail_destroyed = 295
|
||||
final val fury = 335
|
||||
final val galaxy_gunship = 338
|
||||
final val liberator = 432
|
||||
final val liberator_destroyed = 439
|
||||
final val lightgunship = 441
|
||||
final val lightgunship_destroyed = 442
|
||||
final val lightning = 446
|
||||
final val lightning_destroyed = 447
|
||||
final val lodestar = 459
|
||||
final val lodestar_destroyed = 460
|
||||
final val magrider = 470
|
||||
final val magrider_destroyed = 471
|
||||
final val mosquito = 572
|
||||
final val mosquito_destroyed = 573
|
||||
final val mediumtransport = 532
|
||||
final val mediumtransport_destroyed = 533
|
||||
final val orbital_shuttle = 608
|
||||
final val peregrine_flight = 642
|
||||
final val peregrine_gunner = 643
|
||||
final val phantasm = 671
|
||||
final val prowler = 697
|
||||
final val prowler_destroyed = 698
|
||||
final val quadassault = 707
|
||||
final val quadassault_destroyed = 708
|
||||
final val quadstealth = 710
|
||||
final val quadstealth_destroyed = 711
|
||||
final val router = 741
|
||||
final val router_destroyed = 742
|
||||
final val switchblade = 847
|
||||
final val switchblade_destroyed = 848
|
||||
final val threemanheavybuggy = 862 //marauder
|
||||
|
|
@ -341,19 +359,26 @@ object ObjectClass {
|
|||
final val twomanhoverbuggy = 900 //thresher
|
||||
final val twomanhoverbuggy_destroyed = 901
|
||||
final val vanguard = 923
|
||||
final val vanguard_destroyed = 924
|
||||
final val vulture = 986
|
||||
final val wasp = 997
|
||||
//other
|
||||
final val ams_respawn_tube = 49
|
||||
final val avatar = 121
|
||||
final val bfr_rearm_terminal = 142
|
||||
final val capture_flag = 157
|
||||
final val implant_terminal_interface = 409
|
||||
final val locker_container = 456
|
||||
final val lodestar_repair_terminal = 461
|
||||
final val matrix_terminala = 517
|
||||
final val matrix_terminalb = 518
|
||||
final val matrix_terminalc = 519
|
||||
final val multivehicle_rearm_terminal = 576
|
||||
final val order_terminal = 612
|
||||
final val order_terminala = 613
|
||||
final val order_terminalb = 614
|
||||
final val targeting_laser_dispenser = 851
|
||||
final val teleportpad_terminal = 853
|
||||
|
||||
//TODO refactor the following functions into another object later
|
||||
/**
|
||||
|
|
@ -455,168 +480,169 @@ object ObjectClass {
|
|||
case ObjectClass.winchester_ammo => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_ballgun_l => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_ballgun_r => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemc_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.apc_weapon_systemd_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_immolation_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_plasma_rocket_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.battlewagon_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_ballgun_l => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_ballgun_r => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemc_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.apc_weapon_systemd_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_immolation_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_plasma_rocket_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.battlewagon_weapon_systemd => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.bolt_driver => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chainblade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_cluster_bomb_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_dual_100mm_cannons => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_cluster_bomb_pod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_dual_100mm_cannons => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flail_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.flail_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flamethrower => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flechette => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.flux_cannon_thresher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fluxpod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.flux_cannon_thresher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.fluxpod => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.forceblade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fragmentation_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.fury_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.galaxy_gunship_tailgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.fury_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.galaxy_gunship_tailgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.grenade_launcher_marauder => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_rail_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.gauss_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.grenade_launcher_marauder => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.heavy_rail_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_sniper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.hellfire => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.hunterseeker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.maelstrom => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.magcutter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mediumtransport_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.mediumtransport_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.mediumtransport_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mini_chaingun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.oicw => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.nchev_falcon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.nchev_scattercannon => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.nchev_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_rocket_pods => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_particle_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.particle_beam_magrider => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_rocket_pods => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_particle_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_left => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_right => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsed_particle_accelerator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.pulsed_particle_accelerator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.punisher => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
case ObjectClass.quadassault_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.quadassault_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.r_shotgun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.radiator => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.repeater => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.rocklet => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.router_telepad => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.router_telepad => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon") //TODO belongs here?
|
||||
case ObjectClass.scythe => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.striker => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.suppressor => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thumper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.thunderer_weapon_systema => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.thunderer_weapon_systemb => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.trhev_burster => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_pounder => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec(2), "weapon")
|
||||
// case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vshev_comet => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_starfire => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_quasar => ConstructorData.genericCodec(DetailedWeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
// case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(DetailedWeaponData.codec, "weapon")
|
||||
//medkits
|
||||
case ObjectClass.medkit => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.super_armorkit => ConstructorData.genericCodec(DetailedAmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -743,16 +769,6 @@ object ObjectClass {
|
|||
case ObjectClass.winchester_ammo => ConstructorData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -800,11 +816,7 @@ object ObjectClass {
|
|||
case ObjectClass.colossus_tank_cannon_left => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dropship_rear_turret => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -828,13 +840,14 @@ object ObjectClass {
|
|||
case ObjectClass.hunterseeker => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_25mm_cannon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.liberator_bomb_bay => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.liberator_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightgunship_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lightning_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.maelstrom => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.magcutter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -861,8 +874,8 @@ object ObjectClass {
|
|||
case ObjectClass.phalanx_avcombo => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_flakcombo => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phalanx_sgl_hevgatcan => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemA => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.prowler_weapon_systemB => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -875,7 +888,6 @@ object ObjectClass {
|
|||
case ObjectClass.rocklet => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.rotarychaingun_mosquito => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.scythe => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.skyguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -888,7 +900,7 @@ object ObjectClass {
|
|||
case ObjectClass.trhev_burster => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_dualcycler => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.trhev_pounder => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vanguard_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.vanu_sentry_turret_weapon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vshev_comet => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
case ObjectClass.vshev_quasar => ConstructorData.genericCodec(WeaponData.codec(-1), "weapon")
|
||||
|
|
@ -896,14 +908,29 @@ object ObjectClass {
|
|||
case ObjectClass.vulture_bomb_bay => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_nose_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.vulture_tail_cannon => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.wasp_weapon_system => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_deliverer_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_l_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cannon_dropship_20mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lightning_75mm => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phantasm_12mm_machinegun => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => ConstructorData.genericCodec(WeaponData.codec, "weapon")
|
||||
//tools
|
||||
case ObjectClass.applicator => ConstructorData.genericCodec(WeaponData.codec, "tool")
|
||||
case ObjectClass.bank => ConstructorData.genericCodec(WeaponData.codec, "tool")
|
||||
|
|
@ -922,13 +949,18 @@ object ObjectClass {
|
|||
case ObjectClass.orbital_shuttle => ConstructorData.genericCodec(OrbitalShuttleData.codec, "HART")
|
||||
//other
|
||||
case ObjectClass.ams_respawn_tube => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.bfr_rearm_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.implant_terminal_interface => ConstructorData.genericCodec(CommonTerminalData.codec, "implant terminal")
|
||||
case ObjectClass.lodestar_repair_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminala => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminalb => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.matrix_terminalc => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.multivehicle_rearm_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminala => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.order_terminalb => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.targeting_laser_dispenser => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.teleportpad_terminal => ConstructorData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
//failure case
|
||||
case _ => defaultFailureCodec(objClass)
|
||||
}
|
||||
|
|
@ -982,7 +1014,7 @@ object ObjectClass {
|
|||
case ObjectClass.flux_cannon_thresher_battery => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.fluxpod_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.frag_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.frag_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.frag_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.gauss_cannon_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.grenade => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.health_canister => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -991,7 +1023,7 @@ object ObjectClass {
|
|||
case ObjectClass.hellfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.hunter_seeker_missile => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.jammer_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.jammer_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.jammer_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.lancer_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.liberator_bomb => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.maelstrom_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -1009,7 +1041,7 @@ object ObjectClass {
|
|||
case ObjectClass.phalanx_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.phoenix_missile => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.plasma_cartridge => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.plasma_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.plasma_grenade_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.pounder_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.pulse_battery => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.quasar_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
|
|
@ -1025,63 +1057,57 @@ object ObjectClass {
|
|||
case ObjectClass.spitfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.starfire_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.striker_missile_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.trek_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
// case ObjectClass.trek_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.upgrade_canister => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.wasp_gun_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.wasp_rocket_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
case ObjectClass.winchester_ammo => DroppedItemData.genericCodec(AmmoBoxData.codec, "ammo box")
|
||||
//weapons
|
||||
case ObjectClass.beamer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ace_deployable => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_guna => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.anniversary_gunb => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_immolation_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_laser_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_plasma_rocket_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_ppa_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.aphelion_starfire_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_immolation_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_laser_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_plasma_rocket_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_ppa_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.aphelion_starfire_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.bolt_driver => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chainblade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_p => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_burster_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_chaingun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_cluster_bomb_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_dual_100mm_cannons => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.colossus_tank_cannon_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.chaingun_p => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_burster_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_chaingun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_cluster_bomb_pod => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_dual_100mm_cannons => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.colossus_tank_cannon_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_nc => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_tr => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.energy_gun_vs => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_nc => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_tr => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.energy_gun_vs => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.flamethrower => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.flechette => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.forceblade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.fragmentation_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.gauss => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.heavy_sniper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.hellfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.hellfire => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.hunterseeker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.ilc9 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.isp => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.katana => DroppedItemData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.lancer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.lasher => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
|
|
@ -1089,39 +1115,46 @@ object ObjectClass {
|
|||
case ObjectClass.magcutter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mini_chaingun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.oicw => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_machine_gun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_dual_rocket_pods => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_mechhammer_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_particle_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.peregrine_sparrow_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_machine_gun_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_dual_rocket_pods => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_mechhammer_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_particle_cannon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_left => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.peregrine_sparrow_right => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.phoenix => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pulsar => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.punisher => DroppedItemData.genericCodec(WeaponData.codec(2), "weapon")
|
||||
case ObjectClass.r_shotgun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.radiator => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.repeater => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.rocklet => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spiker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_aa_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.spitfire_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_aa_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
// case ObjectClass.spitfire_weapon => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.striker => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.suppressor => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.thumper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
//other weapons
|
||||
case ObjectClass.ace_deployable => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.advanced_missile_launcher_t => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_12mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.chaingun_15mm => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v2 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v3 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.cycler_v4 => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.dynomite => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.frag_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.generic_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.jammer_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.mine_sweeper => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.plasma_grenade => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.pellet_gun => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.six_shooter => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
case ObjectClass.winchester => DroppedItemData.genericCodec(WeaponData.codec, "weapon")
|
||||
//medkits
|
||||
case ObjectClass.medkit => DroppedItemData.genericCodec(AmmoBoxData.codec, "medkit")
|
||||
case ObjectClass.super_armorkit => DroppedItemData.genericCodec(AmmoBoxData.codec, "repair kit")
|
||||
|
|
@ -1161,34 +1194,72 @@ object ObjectClass {
|
|||
case ObjectClass.starfire_projectile => ConstructorData.genericCodec(TrackedProjectileData.codec, "projectile")
|
||||
case ObjectClass.striker_missile_targeting_projectile => ConstructorData.genericCodec(TrackedProjectileData.codec, "projectile")
|
||||
//vehicles
|
||||
case ObjectClass.ams => ConstructorData.genericCodec(AMSData.codec, "ams")
|
||||
case ObjectClass.ams => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Utility), "ams")
|
||||
case ObjectClass.ams_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.ant => ConstructorData.genericCodec(ANTData.codec, "ant")
|
||||
case ObjectClass.ant => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Utility), "ant")
|
||||
case ObjectClass.ant_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.aurora => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.battlewagon => ConstructorData.genericCodec(VehicleData.codec(4)(), "vehicle")
|
||||
case ObjectClass.apc_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.apc_nc => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.apc_tr => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.apc_vs => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
//case ObjectClass.aphelion_destroyed => normal @ 0 health
|
||||
case ObjectClass.aphelion_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.aphelion_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.aurora => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.battlewagon => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
//case ObjectClass.colossus_destroyed => normal @ 0 health
|
||||
case ObjectClass.colossus_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.colossus_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.droppod => ConstructorData.genericCodec(DroppodData.codec, "droppod")
|
||||
case ObjectClass.dropship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.dropship_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.flail => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.flail_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.fury => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.galaxy_gunship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.liberator => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.liberator_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.lightgunship => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.lightgunship_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.lightning => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.lightning_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mediumtransport => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.lodestar => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.lodestar_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.magrider => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.magrider_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mediumtransport => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.mediumtransport_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.mosquito => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.mosquito_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.orbital_shuttle => ConstructorData.genericCodec(OrbitalShuttleData.codec_pos, "HART")
|
||||
//case ObjectClass.peregrine_destroyed => normal @ 0 health
|
||||
case ObjectClass.peregrine_flight => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.peregrine_gunner => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Battleframe), "vehicle")
|
||||
case ObjectClass.phantasm => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
//case ObjectClass.phantasm_destroyed => normal @ 0 health
|
||||
case ObjectClass.prowler => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.prowler_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.quadassault => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.quadassault_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.quadstealth => ConstructorData.genericCodec(VehicleData.codec(0)(), "vehicle")
|
||||
case ObjectClass.quadstealth => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.quadstealth_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.switchblade => ConstructorData.genericCodec(Vehicle2Data.codec, "vehicle")
|
||||
case ObjectClass.router => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.router_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.switchblade => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.switchblade_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.threemanheavybuggy => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.threemanheavybuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.threemanheavybuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.thunderer => ConstructorData.genericCodec(VehicleData.codec(2)(), "vehicle")
|
||||
case ObjectClass.thunderer => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.two_man_assault_buggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.two_man_assault_buggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.twomanheavybuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.twomanheavybuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.twomanhoverbuggy => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.twomanhoverbuggy_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.vanguard => ConstructorData.genericCodec(VehicleData.codec, "vehicle")
|
||||
case ObjectClass.vanguard_destroyed => ConstructorData.genericCodec(DestroyedVehicleData.codec, "wreckage")
|
||||
case ObjectClass.vulture => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
case ObjectClass.wasp => ConstructorData.genericCodec(VehicleData.codec(VehicleFormat.Variant), "vehicle")
|
||||
//other
|
||||
case ObjectClass.ams_respawn_tube => DroppedItemData.genericCodec(CommonTerminalData.codec, "terminal")
|
||||
case ObjectClass.avatar => ConstructorData.genericCodec(CharacterData.codec, "avatar")
|
||||
|
|
|
|||
|
|
@ -1,153 +1,422 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
|
||||
/**
|
||||
* A compilation of the common `*Data` objects that would be used for stock game objects.
|
||||
* Each function is named after the `ObjectClass` name (internal name) it creates.
|
||||
* No `Prefab` assumes empire allegiance or initial health.
|
||||
* This file is more useful for reference, rather than application.
|
||||
*/
|
||||
object Prefab {
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.PlanetSideEmpire
|
||||
|
||||
object Vehicle {
|
||||
def ams(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : AMSData = {
|
||||
AMSData(CommonFieldData(loc, faction, 0), health, driveState, matrix_guid, respawn_guid, term_a_guid, term_b_guid)
|
||||
def ams(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, matrix_guid : PlanetSideGUID, respawn_guid : PlanetSideGUID, term_a_guid : PlanetSideGUID, term_b_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, driveState, false, false, false, Some(UtilityVehicleData(0)),
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.matrix_terminalc, matrix_guid, 1, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, respawn_guid, 2, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.order_terminala, term_a_guid, 3, CommonTerminalData(faction)),
|
||||
InternalSlot(ObjectClass.order_terminalb, term_b_guid, 4, CommonTerminalData(faction))
|
||||
)))
|
||||
)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
def ant(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value) : ANTData = {
|
||||
ANTData(CommonFieldData(loc, faction, 0), health, driveState)
|
||||
def ant(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, driveState, false, false, false, Some(UtilityVehicleData(0)), None)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
def aurora(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo11_guid : PlanetSideGUID, ammo12_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo21_guid : PlanetSideGUID, ammo22_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo12_guid, 1, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo22_guid, 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def battlewagon(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.battlewagon_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemc, weapon3_guid, 7,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemc, weapon3_guid, 7,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo3_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.battlewagon_weapon_systemd, weapon4_guid, 8,
|
||||
InventoryItemData(ObjectClass.battlewagon_weapon_systemd, weapon4_guid, 8,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo4_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(4)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def dropship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.cannon_dropship_20mm, weapon1_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.cannon_dropship_20mm, weapon2_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.dropship_rear_turret, weapon3_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def flail(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID, terminal_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.flail_weapon, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.targeting_laser_dispenser, terminal_guid, 2, CommonTerminalData(faction, 2)) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def fury(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.fury_weapon_systema, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, ObjectClass.hellfire_ammo, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.fury_weapon_systema, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, ObjectClass.hellfire_ammo, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def galaxy_gunship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_cannon, weapon1_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_cannon, weapon2_guid, 7,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_tailgun, weapon3_guid, 8,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_gun, weapon4_guid, 9,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.galaxy_gunship_gun, weapon5_guid, 10,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def juggernaut(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_tr, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_tr, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def leviathan(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_vs, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_vs, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def liberator(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.liberator_weapon_system, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.liberator_bomb_bay, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.liberator_bomb, ammo2_guid, 0, AmmoBoxData(8), ObjectClass.liberator_bomb, ammo3_guid, 1, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.liberator_25mm_cannon, weapon3_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_25mm, ammo4_guid, 0 ,AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def lightgunship(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(445, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, 16, ammo1_guid, 0, AmmoBoxData(8), 722, ammo2_guid,1, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def lightning(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.lightning_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, 0, ObjectClass.bullet_75mm, ammo1_guid, 0, AmmoBoxData(0x0), ObjectClass.bullet_25mm, ammo2_guid, 1, AmmoBoxData(0x0))
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.lightning_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x4, 0x8, 0, ObjectClass.bullet_75mm, ammo1_guid, 0, AmmoBoxData(0x0), ObjectClass.bullet_25mm, ammo2_guid, 1, AmmoBoxData(0x0))
|
||||
) :: Nil)
|
||||
)
|
||||
)
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def lodestar(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, repair1_guid : PlanetSideGUID, repair2_guid : PlanetSideGUID, veh_rearm1_guid : PlanetSideGUID, veh_rearm2_guid : PlanetSideGUID, bfr_rearm1_guid : PlanetSideGUID, bfr_rearm2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.lodestar_repair_terminal, repair1_guid, 2, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.lodestar_repair_terminal, repair2_guid, 3, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.multivehicle_rearm_terminal, veh_rearm1_guid, 4, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.multivehicle_rearm_terminal, veh_rearm2_guid, 5, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.bfr_rearm_terminal, bfr_rearm1_guid, 6, CommonTerminalData(faction, 2)),
|
||||
InternalSlot(ObjectClass.bfr_rearm_terminal, bfr_rearm2_guid, 7, CommonTerminalData(faction, 2))
|
||||
)))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def magrider(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.particle_beam_magrider, weapon1_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.pulse_battery, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.heavy_rail_beam_magrider, weapon2_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_rail_beam_battery, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def mediumtransport(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID): VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.mediumtransport_weapon_systemA, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemA, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.mediumtransport_weapon_systemB, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemB, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_20mm, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def mosquito(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.rotarychaingun_mosquito, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def phantasm(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)), None)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def prowler(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.prowler_weapon_systemA, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_105mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.prowler_weapon_systemB, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_15mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def router(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, terminal_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.teleportpad_terminal, terminal_guid, 1, CommonTerminalData(faction, 2)) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def quadassault(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.quadassault_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.quadassault_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def quadstealth(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, false, 0)(0)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, false, false, false, None, None)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def switchblade(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : Vehicle2Data = {
|
||||
Vehicle2Data(CommonFieldData(loc, faction, 0), health, driveState,
|
||||
MountItem(ObjectClass.scythe, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo1_guid, 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, ammo2_guid, 1, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
def switchblade(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, driveState : DriveState.Value, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.scythe, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, ammo1_guid, 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, ammo2_guid, 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def threemanheavybuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.chaingun_p, weapon1_guid, 3,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.chaingun_p, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.grenade_launcher_marauder, weapon2_guid, 4,
|
||||
InventoryItemData(ObjectClass.grenade_launcher_marauder, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.heavy_grenade_mortar, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def thunderer(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, 0, DriveState.State7, true, 0,
|
||||
Some(
|
||||
MountItem(ObjectClass.thunderer_weapon_systema, weapon1_guid, 5,
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.thunderer_weapon_systema, weapon1_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.gauss_cannon_ammo, ammo1_guid, 0, AmmoBoxData(0x8))
|
||||
) ::
|
||||
MountItem(ObjectClass.thunderer_weapon_systemb, weapon2_guid, 6,
|
||||
InventoryItemData(ObjectClass.thunderer_weapon_systemb, weapon2_guid, 6,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.gauss_cannon_ammo, ammo2_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
)
|
||||
)(2)
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def two_man_assault_buggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.chaingun_p, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.chaingun_p, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, ObjectClass.bullet_12mm, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def twomanheavybuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.advanced_missile_launcher_t, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.firebird_missile, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.advanced_missile_launcher_t, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.firebird_missile, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def twomanhoverbuggy(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), health,
|
||||
MountItem(ObjectClass.flux_cannon_thresher, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.flux_cannon_thresher, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.flux_cannon_thresher_battery, ammo_guid, 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vanguard(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.vanguard_weapon_system, weapon_guid, 2,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_150mm, ammo1_guid, 0, AmmoBoxData(8), ObjectClass.bullet_20mm, ammo2_guid, 1, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vindicator(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID, weapon4_guid : PlanetSideGUID, ammo4_guid : PlanetSideGUID, weapon5_guid : PlanetSideGUID, ammo5_guid : PlanetSideGUID, weapon6_guid : PlanetSideGUID, ammo6_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemc_nc, weapon1_guid, 11,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemb, weapon2_guid, 12,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systema, weapon3_guid, 13,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_75mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_weapon_systemd_nc, weapon4_guid, 14,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_20mm, ammo4_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_r, weapon5_guid, 15,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo5_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.apc_ballgun_l, weapon6_guid, 16,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_12mm, ammo6_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
def vulture(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon1_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, weapon2_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID, weapon3_guid : PlanetSideGUID, ammo3_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 2), 0, health, false, false, DriveState.State7, true, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.vulture_nose_weapon_system, weapon1_guid, 3,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_35mm, ammo1_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.vulture_bomb_bay, weapon2_guid, 4,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.liberator_bomb, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) ::
|
||||
InventoryItemData(ObjectClass.vulture_tail_cannon, weapon3_guid, 5,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.bullet_25mm, ammo3_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
def wasp(loc : PlacementData, faction : PlanetSideEmpire.Value, health : Int, weapon_guid : PlanetSideGUID, ammo1_guid : PlanetSideGUID, ammo2_guid : PlanetSideGUID) : VehicleData = {
|
||||
VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.Mobile, false, false, false, Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.wasp_weapon_system, weapon_guid, 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.wasp_gun_ammo, ammo1_guid, 0, AmmoBoxData(8), ObjectClass.wasp_rocket_ammo, ammo2_guid, 0, AmmoBoxData(8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,129 +0,0 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.packet.game.objectcreate.MountItem.MountItem
|
||||
import scodec.codecs._
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle, with optional mounted weapons.
|
||||
* This data will help construct vehicular options such as the Switchblade and the Mosquito.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition
|
||||
* @param unk4 na
|
||||
* @param unk5 na
|
||||
* @param mountings data regarding the mounted utilities, usually weapons
|
||||
* @param mount_capacity implicit;
|
||||
* the total number of mounted utilities allowed on this vehicle;
|
||||
* defaults to 1;
|
||||
* -1 or less ignores the imposed checks
|
||||
* @see `VehicleData`
|
||||
*/
|
||||
final case class Vehicle2Data(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
driveState : DriveState.Value,
|
||||
unk4 : Boolean,
|
||||
unk5 : Int,
|
||||
unk6 : Int,
|
||||
mountings : Option[List[MountItem]] = None
|
||||
)(implicit val mount_capacity : Int = 1) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val mountSize = if(mountings.isDefined) {
|
||||
var bSize : Long = 0L
|
||||
for(item <- mountings.get) {
|
||||
bSize += item.bitsize
|
||||
}
|
||||
10 + bSize
|
||||
}
|
||||
else {
|
||||
0L
|
||||
}
|
||||
11L + VehicleData.baseVehicleSize + basicSize + mountSize
|
||||
}
|
||||
}
|
||||
|
||||
object Vehicle2Data extends Marshallable[Vehicle2Data] {
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, mount : MountItem) : Vehicle2Data =
|
||||
Vehicle2Data(basic, 0, health, 0, DriveState.Mobile, false, 0, 0, Some(mount :: Nil))
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount and deployment state.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, mount : MountItem) : Vehicle2Data =
|
||||
Vehicle2Data(basic, 0, health, 0, driveState, false, 0, 0, Some(mount :: Nil))
|
||||
|
||||
/**
|
||||
* A `Codec` for `Vehicle2Data`.
|
||||
* @param mount_capacity the total number of mounted weapons that are attached to this vehicle;
|
||||
* defaults to 1
|
||||
* @param mountCheck implicit;
|
||||
* an evaluation of the provided `List` of objects;
|
||||
* a function that takes an object and returns `true` if the object passed its defined test;
|
||||
* defaults to `onlyWeapons`
|
||||
* @return a `VehicleData` object or a `BitVector`
|
||||
*/
|
||||
def codec(mount_capacity : Int = 1)(implicit mountCheck : (List[MountItem]) => Boolean = VehicleData.onlyWeapons) : Codec[Vehicle2Data] = (
|
||||
VehicleData.basic_vehicle_codec :+
|
||||
uint8L :+
|
||||
uint2L :+
|
||||
optional(bool, "mountings" | VehicleData.mountedUtilitiesCodec(mountCheck))
|
||||
).exmap[Vehicle2Data] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil =>
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity > -1 && mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle decodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(Vehicle2Data(basic, u1, health, u2, driveState, u4, u5, u6, mountings)(onboardMountCount))
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
},
|
||||
{
|
||||
case obj @ Vehicle2Data(basic, u1, health, u2, driveState, u4, u5, u6, mountings) =>
|
||||
val objMountCapacity = obj.mount_capacity
|
||||
if(objMountCapacity < 0 || mount_capacity < 0) {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil)
|
||||
}
|
||||
else {
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity != objMountCapacity) {
|
||||
Attempt.failure(Err(s"different encoding expectations for amount of mounts - actual $objMountCapacity, expected $mount_capacity"))
|
||||
}
|
||||
else if(mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle encodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: u6 :: mountings :: HNil)
|
||||
}
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
}
|
||||
)
|
||||
|
||||
implicit val codec : Codec[Vehicle2Data] = codec()
|
||||
}
|
||||
|
|
@ -1,15 +1,51 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.packet.game.objectcreate.MountItem.MountItem
|
||||
import scodec.codecs._
|
||||
import scodec.Attempt.{Failure, Successful}
|
||||
import scodec.{Attempt, Codec, Err}
|
||||
import scodec.codecs._
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle, with optional mounted weapons.
|
||||
* This data will help construct most of the game's vehicular options such as the Lightning and the Harasser.<br>
|
||||
* An `Enumeration` of the various formats that known structures that the stream of bits for `VehicleData` can assume.
|
||||
*/
|
||||
object VehicleFormat extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val
|
||||
Battleframe, //future expansion?
|
||||
Normal,
|
||||
Utility,
|
||||
Variant = Value
|
||||
}
|
||||
|
||||
/**
|
||||
* A basic `Trait` connecting all of the vehicle data formats (excepting `Normal`/`None`).
|
||||
*/
|
||||
sealed trait SpecificVehicleData extends StreamBitSize
|
||||
|
||||
/**
|
||||
* The format of vehicle data for the type of vehicles that are considered "utility."
|
||||
* The vehicles in this category are two:
|
||||
* the advanced nanite transport, and
|
||||
* the advanced mobile station.
|
||||
* @param unk na
|
||||
*/
|
||||
final case class UtilityVehicleData(unk : Int) extends SpecificVehicleData {
|
||||
override def bitsize : Long = 6L
|
||||
}
|
||||
|
||||
/**
|
||||
* A common format variant of vehicle data.
|
||||
* This category includes all flying vehicles and the ancient cavern vehicles.
|
||||
* @param unk na
|
||||
*/
|
||||
final case class VariantVehicleData(unk : Int) extends SpecificVehicleData {
|
||||
override def bitsize : Long = 8L
|
||||
}
|
||||
|
||||
/**
|
||||
* A representation of a generic vehicle.<br>
|
||||
* <br>
|
||||
* Vehicles utilize their own packet to communicate position to the server, known as `VehicleStateMessage`.
|
||||
* This takes the place of `PlayerStateMessageUpstream` when the player avatar is in control;
|
||||
|
|
@ -17,186 +53,174 @@ import shapeless.{::, HNil}
|
|||
* If the vehicle is sufficiently complicated, a `ChildObjectStateMessage` will be used.
|
||||
* This packet will control any turret(s) on the vehicle.
|
||||
* For very complicated vehicles, the packets `FrameVehicleStateMessage` and `VehicleSubStateMessage` will also be employed.
|
||||
* The tasks that these packets perform are different based on the vehicle that responds or generates them.<br>
|
||||
* <br>
|
||||
* Vehicles have a variety of features.
|
||||
* They have their own inventory space, seating space for driver and passengers, Infantry mounting positions for the former two, and weapon mounting positions.
|
||||
* Specialized vehicles also have terminals attached to them.
|
||||
* The trunk is little different from player character inventories save for capacity and that it must be manually accessed.
|
||||
* It is usually on the rear of the vehicle if that vehicle has a trunk at all.
|
||||
* Weapons and infantry are allocated mounting slots from the same list.
|
||||
* Weapons are constructed in their given slot with the vehicle itself and Infantry sit aside the weapons.
|
||||
* Certain slots ("seats") allow control of one of the weapons in another slot ("weapon mounting").
|
||||
* ("Seat" and "weapon mounting" do not coincide numerically.)
|
||||
* For trunk and for Infantry slots, various glyphs are projected onto the ground, called "mounting positions."
|
||||
* Standing nearly on top of the glyph and facing the vehicle allows access or seat-taking.
|
||||
* ("Seat" and "mounting positions" will not necessarily coincide numerically either.)<br>
|
||||
* <br>
|
||||
* Outside of managing mounted weaponry, any vehicle with special "utilities" must be handled as a special case.
|
||||
* Utilities are plastered onto the chassis and carried around with the vehicle.
|
||||
* Some vehicles have to go through a sessile physical conversion known as "deploying" to get access to their utilities.<br>
|
||||
* <br>
|
||||
* An "expected" number of mounting data can be passed into the class for the purposes of validating input.
|
||||
* The tasks that these packets perform are different based on the vehicle that responds or generates them.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState the drivable condition
|
||||
* @param no_mount_points do not display entry points for the seats
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* various vehicles also use this field to indicate "deployment," e.g., AMS
|
||||
* @param unk3 na
|
||||
* @param unk5 na
|
||||
* @param cloak if a cloakable vehicle is cloaked
|
||||
* @param unk4 na
|
||||
* @param unk5 na;
|
||||
* 1 causes the `quadstealth` (Wraith) to cloak
|
||||
* @param mountings data regarding the mounted utilities, usually weapons
|
||||
* @param mount_capacity implicit;
|
||||
* the total number of mounted utilities allowed on this vehicle;
|
||||
* defaults to 1;
|
||||
* -1 or less ignores the imposed checks
|
||||
* @see `Vehicle2Data`
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included;
|
||||
* will also include trunk contents
|
||||
* @param vehicle_type a modifier for parsing the vehicle data format differently;
|
||||
* defaults to `Normal`
|
||||
*/
|
||||
final case class VehicleData(basic : CommonFieldData,
|
||||
unk1 : Int,
|
||||
health : Int,
|
||||
unk2 : Int,
|
||||
unk2 : Boolean,
|
||||
no_mount_points : Boolean,
|
||||
driveState : DriveState.Value,
|
||||
unk4 : Boolean,
|
||||
unk5 : Int,
|
||||
mountings : Option[List[MountItem]] = None
|
||||
)(implicit val mount_capacity : Int = 1) extends ConstructorData {
|
||||
unk3 : Boolean,
|
||||
unk5 : Boolean,
|
||||
cloak : Boolean,
|
||||
unk4 : Option[SpecificVehicleData],
|
||||
inventory : Option[InventoryData] = None
|
||||
)(val vehicle_type : VehicleFormat.Value = VehicleFormat.Normal) extends ConstructorData {
|
||||
override def bitsize : Long = {
|
||||
val basicSize = basic.bitsize
|
||||
val mountSize = if(mountings.isDefined) {
|
||||
var bSize : Long = 0L
|
||||
for(item <- mountings.get) {
|
||||
bSize += item.bitsize
|
||||
}
|
||||
10 + bSize
|
||||
}
|
||||
else {
|
||||
0L
|
||||
}
|
||||
3L + VehicleData.baseVehicleSize + basicSize + mountSize
|
||||
val extraBitsSize : Long = if(unk4.isDefined) { unk4.get.bitsize } else { 0L }
|
||||
val inventorySize = if(inventory.isDefined) { inventory.get.bitsize } else { 0L }
|
||||
24L + basicSize + extraBitsSize + inventorySize
|
||||
}
|
||||
}
|
||||
|
||||
object VehicleData extends Marshallable[VehicleData] {
|
||||
val baseVehicleSize : Long = 21L //2u + 8u + 2u + 8u + 1u
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount.
|
||||
* Overloaded constructor for specifically handling `Normal` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, mount : MountItem) : VehicleData =
|
||||
VehicleData(basic, 0, health, 0, DriveState.Mobile, false, 0, Some(mount :: Nil))
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk4>0, false, None, inventory)(VehicleFormat.Normal)
|
||||
}
|
||||
|
||||
/**
|
||||
* Overloaded constructor that mandates information about a single weapon mount and deployment state.
|
||||
* Overloaded constructor for specifically handling `Utility` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param health the amount of health the object has, as a percentage of a filled bar
|
||||
* @param driveState the drivable condition
|
||||
* @param mount data regarding the mounted weapon
|
||||
* @return a `Vehicle2Data` object
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 utility-specific field
|
||||
* @param unk5 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def apply(basic : CommonFieldData, health : Int, driveState : DriveState.Value, mount : MountItem) : VehicleData =
|
||||
VehicleData(basic, 0, health, 0, driveState, false, 0, Some(mount :: Nil))
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : UtilityVehicleData, unk5 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk5>0, false, Some(unk4), inventory)(VehicleFormat.Utility)
|
||||
}
|
||||
|
||||
/**
|
||||
* A `Codec` for mounted utilities, generally weapons (as `WeaponData`).
|
||||
* @param mountCheck a function that takes a `List` of `InternalSlot` objects and returns `true` if those objects passed its test
|
||||
* @return a `List` of mounted objects or a `BitVector` of the same
|
||||
* @see `InventoryData`
|
||||
* Overloaded constructor for specifically handling `Variant` vehicle format.
|
||||
* @param basic data common to objects
|
||||
* @param unk1 na
|
||||
* @param health the amount of health the vehicle has, as a percentage of a filled bar (255)
|
||||
* @param unk2 na
|
||||
* @param driveState a representation for the current mobility state;
|
||||
* @param unk3 na
|
||||
* @param unk4 variant-specific field
|
||||
* @param unk5 na
|
||||
* @param inventory the seats, mounted weapons, and utilities (such as terminals) that are currently included
|
||||
* @return a `VehicleData` object
|
||||
*/
|
||||
def mountedUtilitiesCodec(mountCheck : (List[MountItem]) => Boolean) : Codec[List[MountItem]] =
|
||||
InventoryData.codec(MountItem.codec).exmap[List[MountItem]] (
|
||||
{
|
||||
case InventoryData(list) =>
|
||||
if(!mountCheck(list)) {
|
||||
Attempt.failure(Err("vehicle mount decoding is disallowed by test failure"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(list)
|
||||
}
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid mounting data format"))
|
||||
},
|
||||
{
|
||||
case list =>
|
||||
if(list.size > 255) {
|
||||
Attempt.failure(Err("vehicle encodes too many weapon mountings (255+ objects!)"))
|
||||
}
|
||||
else if(!mountCheck(list)) {
|
||||
Attempt.failure(Err("vehicle mount encoding is disallowed by test failure"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(InventoryData(list))
|
||||
}
|
||||
}
|
||||
)
|
||||
def apply(basic : CommonFieldData, unk1 : Int, health : Int, unk2 : Int, driveState : DriveState.Value, unk3 : Boolean, unk4 : VariantVehicleData, unk5 : Int, inventory : Option[InventoryData]) : VehicleData = {
|
||||
new VehicleData(basic, unk1, health, unk2>0, false, driveState, unk3, unk5>0, false, Some(unk4), inventory)(VehicleFormat.Variant)
|
||||
}
|
||||
|
||||
/**
|
||||
* These values are parsed by all vehicles.
|
||||
* Comments about the fields are provided where helpful.
|
||||
* `Codec` for the "utility" format.
|
||||
*/
|
||||
val basic_vehicle_codec : Codec[CommonFieldData :: Int :: Int :: Int :: DriveState.Value :: Boolean :: HNil] = (
|
||||
CommonFieldData.codec :: //not certain if player_guid is valid
|
||||
uint2L :: //often paired with the assumed 16u field in previous?
|
||||
uint8L :: //usually "health"
|
||||
uint2L :: //usually 0; second bit turns off vehicle seat entry points
|
||||
DriveState.codec :: //special field (AMS and ANT use for deploy state)
|
||||
bool //unknown but generally false; can cause stream misalignment if set when unexpected
|
||||
).as[CommonFieldData :: Int :: Int :: Int :: DriveState.Value :: Boolean :: HNil]
|
||||
|
||||
/**
|
||||
* Perform an evaluation of the provided object.
|
||||
* @param list a List of objects to be compared against some criteria
|
||||
* @return `true`, if the objects pass this test; false, otherwise
|
||||
*/
|
||||
def onlyWeapons(list : List[MountItem]) : Boolean = !list.exists(!_.obj.isInstanceOf[WeaponData])
|
||||
|
||||
/**
|
||||
* A `Codec` for `VehicleData`.
|
||||
* @param mount_capacity the total number of mounted weapons that are attached to this vehicle;
|
||||
* defaults to 1
|
||||
* @param mountCheck implicit;
|
||||
* an evaluation of the provided `List` of objects;
|
||||
* a function that takes an object and returns `true` if the object passed its defined test;
|
||||
* defaults to `onlyWeapons`
|
||||
* @return a `VehicleData` object or a `BitVector`
|
||||
*/
|
||||
def codec(mount_capacity : Int = 1)(implicit mountCheck : (List[MountItem]) => Boolean = onlyWeapons) : Codec[VehicleData] = (
|
||||
basic_vehicle_codec :+
|
||||
uint2L :+
|
||||
optional(bool, "mountings" | mountedUtilitiesCodec(mountCheck))
|
||||
).exmap[VehicleData] (
|
||||
private val utility_data_codec : Codec[SpecificVehicleData] = uintL(6).hlist.exmap[SpecificVehicleData] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil =>
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity > -1 && mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle decodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(VehicleData(basic, u1, health, u2, driveState, u4, u5, mountings)(onboardMountCount))
|
||||
}
|
||||
case n :: HNil =>
|
||||
Successful(UtilityVehicleData(n).asInstanceOf[SpecificVehicleData])
|
||||
},
|
||||
{
|
||||
case obj @ VehicleData(basic, u1, health, u2, driveState, u4, u5, mountings) =>
|
||||
val objMountCapacity = obj.mount_capacity
|
||||
if(objMountCapacity < 0 || mount_capacity < 0) {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil)
|
||||
case UtilityVehicleData(n) =>
|
||||
Successful(n :: HNil)
|
||||
case _ =>
|
||||
Failure(Err("wrong kind of vehicle data object (wants 'Utility')"))
|
||||
}
|
||||
)
|
||||
/**
|
||||
* `Codec` for the "variant" format.
|
||||
*/
|
||||
private val variant_data_codec : Codec[SpecificVehicleData] = uint8L.hlist.exmap[SpecificVehicleData] (
|
||||
{
|
||||
case n :: HNil =>
|
||||
Successful(VariantVehicleData(n).asInstanceOf[SpecificVehicleData])
|
||||
},
|
||||
{
|
||||
case VariantVehicleData(n) =>
|
||||
Successful(n :: HNil)
|
||||
case _ =>
|
||||
Failure(Err("wrong kind of vehicle data object (wants 'Variant')"))
|
||||
}
|
||||
)
|
||||
|
||||
/**
|
||||
* Select an appropriate `Codec` in response to the requested stream format
|
||||
* @param vehicleFormat the requested format
|
||||
* @return the appropriate `Codec` for parsing that format
|
||||
*/
|
||||
private def selectFormatReader(vehicleFormat : VehicleFormat.Value) : Codec[SpecificVehicleData] = vehicleFormat match {
|
||||
case VehicleFormat.Utility =>
|
||||
utility_data_codec
|
||||
case VehicleFormat.Variant =>
|
||||
variant_data_codec
|
||||
case _ =>
|
||||
Failure(Err(s"$vehicleFormat is not a valid vehicle format for parsing data")).asInstanceOf[Codec[SpecificVehicleData]]
|
||||
}
|
||||
|
||||
def codec(vehicle_type : VehicleFormat.Value) : Codec[VehicleData] = (
|
||||
("basic" | CommonFieldData.codec) ::
|
||||
("unk1" | uint2L) ::
|
||||
("health" | uint8L) ::
|
||||
("unk2" | bool) :: //usually 0
|
||||
("no_mount_points" | bool) ::
|
||||
("driveState" | DriveState.codec) :: //used for deploy state
|
||||
("unk3" | bool) :: //unknown but generally false; can cause stream misalignment if set when unexpectedly
|
||||
("unk4" | bool) ::
|
||||
("cloak" | bool) :: //cloak as wraith, phantasm
|
||||
conditional(vehicle_type != VehicleFormat.Normal, "unk5" | selectFormatReader(vehicle_type)) :: //padding?
|
||||
optional(bool, "inventory" | InventoryData.codec)
|
||||
).exmap[VehicleData] (
|
||||
{
|
||||
case basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: u5 :: cloak :: inv :: HNil =>
|
||||
Attempt.successful(new VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, u5, cloak, inv)(vehicle_type))
|
||||
|
||||
case _ =>
|
||||
Attempt.failure(Err("invalid vehicle data format"))
|
||||
},
|
||||
{
|
||||
case obj @ VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, cloak, Some(u5), inv) =>
|
||||
if(obj.vehicle_type == VehicleFormat.Normal) {
|
||||
Attempt.failure(Err("invalid vehicle data format; variable bits not expected; will ignore ..."))
|
||||
}
|
||||
else {
|
||||
val onboardMountCount : Int = if(mountings.isDefined) { mountings.get.size } else { 0 }
|
||||
if(mount_capacity != objMountCapacity) {
|
||||
Attempt.failure(Err(s"different encoding expectations for amount of mounts - actual $objMountCapacity, expected $mount_capacity"))
|
||||
}
|
||||
else if(mount_capacity != onboardMountCount) {
|
||||
Attempt.failure(Err(s"vehicle encodes wrong number of mounts - actual $onboardMountCount, expected $mount_capacity"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: driveState :: u4 :: u5 :: mountings :: HNil)
|
||||
}
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: cloak :: Some(u5) :: inv :: HNil)
|
||||
}
|
||||
|
||||
case obj @ VehicleData(basic, u1, health, u2, no_mount, driveState, u3, u4, cloak, None, inv) =>
|
||||
if(obj.vehicle_type != VehicleFormat.Normal) {
|
||||
Attempt.failure(Err("invalid vehicle data format; variable bits expected"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(basic :: u1 :: health :: u2 :: no_mount :: driveState :: u3 :: u4 :: cloak :: None :: inv :: HNil)
|
||||
}
|
||||
|
||||
case _ =>
|
||||
|
|
@ -204,5 +228,5 @@ object VehicleData extends Marshallable[VehicleData] {
|
|||
}
|
||||
)
|
||||
|
||||
implicit val codec : Codec[VehicleData] = codec()
|
||||
implicit val codec : Codec[VehicleData] = codec(VehicleFormat.Normal)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -470,7 +470,8 @@ class ObjectCreateMessageTest extends Specification {
|
|||
turret.deploy.pos.orient.y mustEqual 2.8125f
|
||||
turret.deploy.pos.orient.z mustEqual 264.375f
|
||||
turret.deploy.faction mustEqual PlanetSideEmpire.NC
|
||||
turret.deploy.unk mustEqual 12
|
||||
turret.deploy.destroyed mustEqual true
|
||||
turret.deploy.unk mustEqual 2
|
||||
turret.deploy.player_guid mustEqual PlanetSideGUID(3871)
|
||||
turret.health mustEqual 0
|
||||
turret.internals.isDefined mustEqual false
|
||||
|
|
@ -496,7 +497,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
turret.deploy.pos.orient.y mustEqual 0f
|
||||
turret.deploy.pos.orient.z mustEqual 154.6875f
|
||||
turret.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
turret.deploy.unk mustEqual 4
|
||||
turret.deploy.unk mustEqual 2
|
||||
turret.deploy.player_guid mustEqual PlanetSideGUID(4232)
|
||||
turret.health mustEqual 255
|
||||
turret.internals.isDefined mustEqual true
|
||||
|
|
@ -537,7 +538,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
trap.deploy.pos.orient.y mustEqual 0f
|
||||
trap.deploy.pos.orient.z mustEqual 90.0f
|
||||
trap.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
trap.deploy.unk mustEqual 4
|
||||
trap.deploy.unk mustEqual 2
|
||||
trap.health mustEqual 255
|
||||
trap.deploy.player_guid mustEqual PlanetSideGUID(2502)
|
||||
case _ =>
|
||||
|
|
@ -562,7 +563,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
aegis.deploy.pos.orient.y mustEqual 0f
|
||||
aegis.deploy.pos.orient.z mustEqual 90.0f
|
||||
aegis.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
aegis.deploy.unk mustEqual 4
|
||||
aegis.deploy.unk mustEqual 2
|
||||
aegis.health mustEqual 255
|
||||
aegis.deploy.player_guid mustEqual PlanetSideGUID(2366)
|
||||
case _ =>
|
||||
|
|
@ -587,7 +588,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
omft.deploy.pos.orient.y mustEqual 0f
|
||||
omft.deploy.pos.orient.z mustEqual 185.625f
|
||||
omft.deploy.faction mustEqual PlanetSideEmpire.VS
|
||||
omft.deploy.unk mustEqual 4
|
||||
omft.deploy.unk mustEqual 2
|
||||
omft.deploy.player_guid mustEqual PlanetSideGUID(2502)
|
||||
omft.health mustEqual 255
|
||||
omft.internals.isDefined mustEqual true
|
||||
|
|
@ -989,7 +990,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = SmallTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(4577.7812f, 5624.828f, 72.046875f, 0f, 2.8125f, 264.375f),
|
||||
PlanetSideEmpire.NC, 12, PlanetSideGUID(3871)
|
||||
PlanetSideEmpire.NC, true, 2, PlanetSideGUID(3871)
|
||||
),
|
||||
255 //sets to 0
|
||||
)
|
||||
|
|
@ -1007,7 +1008,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = SmallTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(4527.633f, 6271.3594f, 70.265625f, 0f, 0f, 154.6875f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(4232)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(4232)
|
||||
),
|
||||
255,
|
||||
SmallTurretData.spitfire(PlanetSideGUID(3064), 0x6, 0x8, PlanetSideGUID(3694), 8)
|
||||
|
|
@ -1026,7 +1027,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = TRAPData(
|
||||
CommonFieldData(
|
||||
PlacementData(3572.4453f, 3277.9766f, 114.0f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2502)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2502)
|
||||
),
|
||||
255
|
||||
)
|
||||
|
|
@ -1044,7 +1045,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = AegisShieldGeneratorData(
|
||||
CommonFieldData(
|
||||
PlacementData(3571.2266f, 3278.0938f, 114.0f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2366)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2366)
|
||||
),
|
||||
255
|
||||
)
|
||||
|
|
@ -1058,7 +1059,7 @@ class ObjectCreateMessageTest extends Specification {
|
|||
val obj = OneMannedFieldTurretData(
|
||||
CommonFieldData(
|
||||
PlacementData(3567.1406f, 2988.0078f, 71.84375f, 0f, 0f, 185.625f),
|
||||
PlanetSideEmpire.VS, 4, PlanetSideGUID(2502)
|
||||
PlanetSideEmpire.VS, 2, PlanetSideGUID(2502)
|
||||
),
|
||||
255,
|
||||
OneMannedFieldTurretData.orion(PlanetSideGUID(2615), 0x6, 0x8, PlanetSideGUID(2510), 8)
|
||||
|
|
|
|||
|
|
@ -38,13 +38,13 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
fury.basic.pos.orient.z mustEqual 357.1875f
|
||||
fury.basic.pos.vel.isDefined mustEqual false
|
||||
fury.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
fury.basic.unk mustEqual 4
|
||||
fury.basic.unk mustEqual 2
|
||||
fury.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
fury.health mustEqual 255
|
||||
//
|
||||
fury.mountings.isDefined mustEqual true
|
||||
fury.mountings.get.size mustEqual 1
|
||||
val mounting = fury.mountings.get.head
|
||||
fury.inventory.isDefined mustEqual true
|
||||
fury.inventory.get.contents.size mustEqual 1
|
||||
val mounting = fury.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.fury_weapon_systema
|
||||
mounting.guid mustEqual PlanetSideGUID(400)
|
||||
mounting.parentSlot mustEqual 1
|
||||
|
|
@ -73,8 +73,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(380)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[ANTData] mustEqual true
|
||||
val ant = data.get.asInstanceOf[ANTData]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val ant = data.get.asInstanceOf[VehicleData]
|
||||
ant.basic.pos.coord.x mustEqual 3674.8438f
|
||||
ant.basic.pos.coord.y mustEqual 2726.789f
|
||||
ant.basic.pos.coord.z mustEqual 91.15625f
|
||||
|
|
@ -82,7 +82,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ant.basic.pos.orient.y mustEqual 0f
|
||||
ant.basic.pos.orient.z mustEqual 90.0f
|
||||
ant.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
ant.basic.unk mustEqual 4
|
||||
ant.basic.unk mustEqual 2
|
||||
ant.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
ant.health mustEqual 255
|
||||
ant.driveState mustEqual DriveState.Mobile
|
||||
|
|
@ -108,12 +108,12 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
lightning.basic.pos.orient.y mustEqual 0f
|
||||
lightning.basic.pos.orient.z mustEqual 90.0f
|
||||
lightning.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
lightning.basic.unk mustEqual 4
|
||||
lightning.basic.unk mustEqual 2
|
||||
lightning.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
lightning.health mustEqual 255
|
||||
lightning.mountings.isDefined mustEqual true
|
||||
lightning.mountings.get.size mustEqual 1
|
||||
val mounting = lightning.mountings.get.head
|
||||
lightning.inventory.isDefined mustEqual true
|
||||
lightning.inventory.get.contents.size mustEqual 1
|
||||
val mounting = lightning.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.lightning_weapon_system
|
||||
mounting.guid mustEqual PlanetSideGUID(91)
|
||||
mounting.parentSlot mustEqual 1
|
||||
|
|
@ -159,18 +159,19 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
deliverer.basic.pos.orient.y mustEqual 0f
|
||||
deliverer.basic.pos.orient.z mustEqual 357.1875f
|
||||
deliverer.basic.faction mustEqual PlanetSideEmpire.NC
|
||||
deliverer.basic.unk mustEqual 4
|
||||
deliverer.basic.unk mustEqual 2
|
||||
deliverer.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
deliverer.unk1 mustEqual 0
|
||||
deliverer.health mustEqual 255
|
||||
deliverer.unk2 mustEqual 0
|
||||
deliverer.unk2 mustEqual false
|
||||
deliverer.driveState mustEqual DriveState.State7
|
||||
deliverer.unk4 mustEqual true
|
||||
deliverer.unk5 mustEqual 0
|
||||
deliverer.mountings.isDefined mustEqual true
|
||||
deliverer.mountings.get.size mustEqual 2
|
||||
deliverer.unk3 mustEqual true
|
||||
deliverer.unk4 mustEqual None
|
||||
deliverer.unk5 mustEqual false
|
||||
deliverer.inventory.isDefined mustEqual true
|
||||
deliverer.inventory.get.contents.size mustEqual 2
|
||||
//0
|
||||
var mounting = deliverer.mountings.get.head
|
||||
var mounting = deliverer.inventory.get.contents.head
|
||||
mounting.objectClass mustEqual ObjectClass.mediumtransport_weapon_systemA
|
||||
mounting.guid mustEqual PlanetSideGUID(383)
|
||||
mounting.parentSlot mustEqual 5
|
||||
|
|
@ -187,7 +188,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ammo.obj.isInstanceOf[AmmoBoxData] mustEqual true
|
||||
ammo.obj.asInstanceOf[AmmoBoxData].unk mustEqual 0x8
|
||||
//1
|
||||
mounting = deliverer.mountings.get(1)
|
||||
mounting = deliverer.inventory.get.contents(1)
|
||||
mounting.objectClass mustEqual ObjectClass.mediumtransport_weapon_systemB
|
||||
mounting.guid mustEqual PlanetSideGUID(556)
|
||||
mounting.parentSlot mustEqual 6
|
||||
|
|
@ -216,8 +217,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(4157)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[AMSData] mustEqual true
|
||||
val ams = data.get.asInstanceOf[AMSData]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val ams = data.get.asInstanceOf[VehicleData]
|
||||
ams.basic.pos.coord.x mustEqual 3674.0f
|
||||
ams.basic.pos.coord.y mustEqual 2726.789f
|
||||
ams.basic.pos.coord.z mustEqual 91.15625f
|
||||
|
|
@ -229,12 +230,27 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
ams.basic.player_guid mustEqual PlanetSideGUID(34082)
|
||||
ams.unk1 mustEqual 2
|
||||
ams.health mustEqual 236
|
||||
ams.unk2 mustEqual 0
|
||||
ams.unk2 mustEqual false
|
||||
ams.driveState mustEqual DriveState.Deployed
|
||||
ams.matrix_guid mustEqual PlanetSideGUID(3663)
|
||||
ams.respawn_guid mustEqual PlanetSideGUID(3638)
|
||||
ams.term_a_guid mustEqual PlanetSideGUID(3827)
|
||||
ams.term_b_guid mustEqual PlanetSideGUID(3556)
|
||||
|
||||
ams.inventory.isDefined mustEqual true
|
||||
val inv = ams.inventory.get.contents
|
||||
inv.head.objectClass mustEqual ObjectClass.matrix_terminalc
|
||||
inv.head.guid mustEqual PlanetSideGUID(3663)
|
||||
inv.head.parentSlot mustEqual 1
|
||||
inv.head.obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(1).objectClass mustEqual ObjectClass.ams_respawn_tube
|
||||
inv(1).guid mustEqual PlanetSideGUID(3638)
|
||||
inv(1).parentSlot mustEqual 2
|
||||
inv(1).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(2).objectClass mustEqual ObjectClass.order_terminala
|
||||
inv(2).guid mustEqual PlanetSideGUID(3827)
|
||||
inv(2).parentSlot mustEqual 3
|
||||
inv(2).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
inv(3).objectClass mustEqual ObjectClass.order_terminalb
|
||||
inv(3).guid mustEqual PlanetSideGUID(3556)
|
||||
inv(3).parentSlot mustEqual 4
|
||||
inv(3).obj.isInstanceOf[CommonTerminalData] mustEqual true
|
||||
case _ =>
|
||||
ko
|
||||
}
|
||||
|
|
@ -269,8 +285,8 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
guid mustEqual PlanetSideGUID(418)
|
||||
parent.isDefined mustEqual false
|
||||
data.isDefined mustEqual true
|
||||
data.get.isInstanceOf[Vehicle2Data] mustEqual true
|
||||
val switchblade = data.get.asInstanceOf[Vehicle2Data]
|
||||
data.get.isInstanceOf[VehicleData] mustEqual true
|
||||
val switchblade = data.get.asInstanceOf[VehicleData]
|
||||
switchblade.basic.pos.coord.x mustEqual 6531.961f
|
||||
switchblade.basic.pos.coord.y mustEqual 1872.1406f
|
||||
switchblade.basic.pos.coord.z mustEqual 24.734375f
|
||||
|
|
@ -278,13 +294,13 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
switchblade.basic.pos.orient.y mustEqual 0f
|
||||
switchblade.basic.pos.orient.z mustEqual 357.1875f
|
||||
switchblade.basic.faction mustEqual PlanetSideEmpire.VS
|
||||
switchblade.basic.unk mustEqual 4
|
||||
switchblade.basic.unk mustEqual 2
|
||||
switchblade.health mustEqual 255
|
||||
switchblade.driveState mustEqual DriveState.Mobile
|
||||
switchblade.mountings.isDefined mustEqual true
|
||||
switchblade.mountings.get.size mustEqual 1
|
||||
switchblade.inventory.isDefined mustEqual true
|
||||
switchblade.inventory.get.contents.size mustEqual 1
|
||||
//0
|
||||
val weapon = switchblade.mountings.get.head
|
||||
val weapon = switchblade.inventory.get.contents.head
|
||||
weapon.objectClass mustEqual ObjectClass.scythe
|
||||
weapon.guid mustEqual PlanetSideGUID(355)
|
||||
weapon.parentSlot mustEqual 1
|
||||
|
|
@ -324,7 +340,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
droppod.basic.pos.orient.x mustEqual 0f
|
||||
droppod.basic.pos.orient.y mustEqual 0f
|
||||
droppod.basic.pos.orient.z mustEqual 90.0f
|
||||
droppod.basic.unk mustEqual 4
|
||||
droppod.basic.unk mustEqual 2
|
||||
droppod.basic.player_guid mustEqual PlanetSideGUID(0)
|
||||
droppod.burn mustEqual false
|
||||
droppod.health mustEqual 255
|
||||
|
|
@ -378,13 +394,20 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
MountItem(ObjectClass.fury_weapon_systema, PlanetSideGUID(400), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.hellfire_ammo, PlanetSideGUID(432), 0, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.fury_weapon_systema, PlanetSideGUID(400), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.hellfire_ammo, PlanetSideGUID(432), 0, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.fury, PlanetSideGUID(413), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -392,14 +415,19 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (ant)" in {
|
||||
val obj = ANTData(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.8438f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
DriveState.Mobile
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
Some(UtilityVehicleData(0)),
|
||||
None
|
||||
)(VehicleFormat.Utility)
|
||||
val msg = ObjectCreateMessage(ObjectClass.ant, PlanetSideGUID(380), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -410,13 +438,20 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.8438f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 4
|
||||
PlanetSideEmpire.VS, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
MountItem(ObjectClass.lightning_weapon_system, PlanetSideGUID(91), 1,
|
||||
WeaponData(4, 8, 0, ObjectClass.bullet_75mm, PlanetSideGUID(92), 0, AmmoBoxData(), ObjectClass.bullet_25mm, PlanetSideGUID(93), 1, AmmoBoxData())
|
||||
)
|
||||
)
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
false, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.lightning_weapon_system, PlanetSideGUID(91), 1,
|
||||
WeaponData(4, 8, 0, ObjectClass.bullet_75mm, PlanetSideGUID(92), 0, AmmoBoxData(), ObjectClass.bullet_25mm, PlanetSideGUID(93), 1, AmmoBoxData())
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.lightning, PlanetSideGUID(90), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -427,26 +462,23 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.NC, 4
|
||||
PlanetSideEmpire.NC, 2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
0,
|
||||
false, false,
|
||||
DriveState.State7,
|
||||
true,
|
||||
0,
|
||||
Some(
|
||||
MountItem(
|
||||
ObjectClass.mediumtransport_weapon_systemA, PlanetSideGUID(383), 5,
|
||||
true, false, false,
|
||||
None,
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemA, PlanetSideGUID(383), 5,
|
||||
WeaponData(6, 8, ObjectClass.bullet_20mm, PlanetSideGUID(420), 0, AmmoBoxData(8))
|
||||
) ::
|
||||
MountItem(
|
||||
ObjectClass.mediumtransport_weapon_systemB, PlanetSideGUID(556), 6,
|
||||
InventoryItemData(ObjectClass.mediumtransport_weapon_systemB, PlanetSideGUID(556), 6,
|
||||
WeaponData(6, 8, ObjectClass.bullet_20mm, PlanetSideGUID(575), 0, AmmoBoxData(8))
|
||||
) ::
|
||||
Nil
|
||||
)
|
||||
)(2)
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Normal)
|
||||
val msg = ObjectCreateMessage(ObjectClass.mediumtransport, PlanetSideGUID(387), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -454,7 +486,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (ams)" in {
|
||||
val obj = AMSData(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(3674.0f, 2726.789f, 91.15625f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS, 0,
|
||||
|
|
@ -462,14 +494,17 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
),
|
||||
2,
|
||||
236,
|
||||
0,
|
||||
false, false,
|
||||
DriveState.Deployed,
|
||||
63,
|
||||
PlanetSideGUID(3663),
|
||||
PlanetSideGUID(3638),
|
||||
PlanetSideGUID(3827),
|
||||
PlanetSideGUID(3556)
|
||||
)
|
||||
false, true, true,
|
||||
Some(UtilityVehicleData(60)), //what does this mean?
|
||||
Some(InventoryData(List(
|
||||
InternalSlot(ObjectClass.matrix_terminalc, PlanetSideGUID(3663), 1, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.ams_respawn_tube, PlanetSideGUID(3638), 2, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.order_terminala, PlanetSideGUID(3827), 3, CommonTerminalData(PlanetSideEmpire.VS)),
|
||||
InternalSlot(ObjectClass.order_terminalb, PlanetSideGUID(3556), 4, CommonTerminalData(PlanetSideEmpire.VS))
|
||||
)))
|
||||
)(VehicleFormat.Utility)
|
||||
val msg = ObjectCreateMessage(ObjectClass.ams, PlanetSideGUID(4157), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -485,18 +520,24 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
}
|
||||
|
||||
"encode (switchblade)" in {
|
||||
val obj = Vehicle2Data(
|
||||
val obj = VehicleData(
|
||||
CommonFieldData(
|
||||
PlacementData(6531.961f, 1872.1406f, 24.734375f, 0f, 0f, 357.1875f),
|
||||
PlanetSideEmpire.VS,
|
||||
4
|
||||
2
|
||||
),
|
||||
0,
|
||||
255,
|
||||
false, false,
|
||||
DriveState.Mobile,
|
||||
MountItem(ObjectClass.scythe, PlanetSideGUID(355), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(366), 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(385), 1, AmmoBoxData(0x8))
|
||||
)
|
||||
)
|
||||
false, false, false,
|
||||
Some(VariantVehicleData(0)),
|
||||
Some(InventoryData(
|
||||
InventoryItemData(ObjectClass.scythe, PlanetSideGUID(355), 1,
|
||||
WeaponData(0x6, 0x8, 0, ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(366), 0, AmmoBoxData(0x8), ObjectClass.ancient_ammo_vehicle, PlanetSideGUID(385), 1, AmmoBoxData(0x8))
|
||||
) :: Nil
|
||||
))
|
||||
)(VehicleFormat.Variant)
|
||||
val msg = ObjectCreateMessage(ObjectClass.switchblade, PlanetSideGUID(418), obj)
|
||||
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
|
||||
|
||||
|
|
@ -508,7 +549,7 @@ class ObjectCreateMessageVehiclesTest extends Specification {
|
|||
CommonFieldData(
|
||||
PlacementData(5108.0f, 6164.0f, 1023.9844f, 0f, 0f, 90.0f),
|
||||
PlanetSideEmpire.VS,
|
||||
4
|
||||
2
|
||||
)
|
||||
)
|
||||
val msg = ObjectCreateMessage(ObjectClass.droppod, PlanetSideGUID(3595), obj)
|
||||
|
|
|
|||
|
|
@ -6,7 +6,7 @@ import akka.testkit.{ImplicitSender, TestKit}
|
|||
import org.scalatest.{BeforeAndAfterAll, Matchers, WordSpecLike}
|
||||
import org.specs2.specification.Scope
|
||||
|
||||
abstract class ActorTest(sys : ActorSystem) extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
|
||||
abstract class ActorTest(sys : ActorSystem = ActorSystem("system")) extends TestKit(sys) with Scope with ImplicitSender with WordSpecLike with Matchers with BeforeAndAfterAll {
|
||||
override def afterAll {
|
||||
TestKit.shutdownActorSystem(system)
|
||||
}
|
||||
|
|
|
|||
|
|
@ -281,12 +281,13 @@ class ConverterTest extends Specification {
|
|||
|
||||
val hellfire_ammo_box = AmmoBox(PlanetSideGUID(432), hellfire_ammo)
|
||||
|
||||
val fury = Vehicle(PlanetSideGUID(413), fury_def)
|
||||
val fury = Vehicle(fury_def)
|
||||
fury.GUID = PlanetSideGUID(413)
|
||||
fury.Faction = PlanetSideEmpire.VS
|
||||
fury.Position = Vector3(3674.8438f, 2732f, 91.15625f)
|
||||
fury.Orientation = Vector3(0.0f, 0.0f, 90.0f)
|
||||
fury.WeaponControlledFromSeat(0).get.GUID = PlanetSideGUID(400)
|
||||
fury.WeaponControlledFromSeat(0).get.AmmoSlots.head.Box = hellfire_ammo_box
|
||||
fury.WeaponControlledFromSeat(0).get.asInstanceOf[Tool].AmmoSlots.head.Box = hellfire_ammo_box
|
||||
|
||||
fury.Definition.Packet.ConstructorData(fury).isSuccess mustEqual true
|
||||
ok //TODO write more of this test
|
||||
|
|
|
|||
91
common/src/test/scala/objects/DoorTest.scala
Normal file
91
common/src/test/scala/objects/DoorTest.scala
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import net.psforever.objects.{GlobalDefinitions, Player}
|
||||
import net.psforever.objects.serverobject.doors.{Door, DoorControl}
|
||||
import net.psforever.packet.game.{PlanetSideGUID, UseItemMessage}
|
||||
import net.psforever.types.{CharacterGender, PlanetSideEmpire, Vector3}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
import scala.concurrent.duration.Duration
|
||||
|
||||
class DoorTest extends Specification {
|
||||
"Door" should {
|
||||
"construct" in {
|
||||
Door(GlobalDefinitions.door)
|
||||
ok
|
||||
}
|
||||
|
||||
"starts as closed (false)" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Open mustEqual false
|
||||
}
|
||||
|
||||
"can be opened and closed (1; manual)" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Open mustEqual false
|
||||
door.Open = true
|
||||
door.Open mustEqual true
|
||||
door.Open = false
|
||||
door.Open mustEqual false
|
||||
}
|
||||
|
||||
"can beopened and closed (2; toggle)" in {
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = UseItemMessage(PlanetSideGUID(6585), 0, PlanetSideGUID(372), 4294967295L, false, Vector3(5.0f,0.0f,0.0f), Vector3(0.0f,0.0f,0.0f), 11, 25, 0, 364)
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Open mustEqual false
|
||||
door.Use(player, msg)
|
||||
door.Open mustEqual true
|
||||
door.Use(player, msg)
|
||||
door.Open mustEqual false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DoorControl1Test extends ActorTest() {
|
||||
"DoorControl" should {
|
||||
"construct" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
assert(door.Actor != ActorRef.noSender)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DoorControl2Test extends ActorTest() {
|
||||
"DoorControl" should {
|
||||
"open on use" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = UseItemMessage(PlanetSideGUID(1), 0, PlanetSideGUID(2), 0L, false, Vector3(0f,0f,0f),Vector3(0f,0f,0f),0,0,0,0L) //faked
|
||||
assert(!door.Open)
|
||||
|
||||
door.Actor ! Door.Use(player, msg)
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Door.DoorMessage])
|
||||
val reply2 = reply.asInstanceOf[Door.DoorMessage]
|
||||
assert(reply2.player == player)
|
||||
assert(reply2.msg == msg)
|
||||
assert(reply2.response == Door.OpenEvent())
|
||||
assert(door.Open)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class DoorControl3Test extends ActorTest() {
|
||||
"DoorControl" should {
|
||||
"do nothing if given garbage" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Actor = system.actorOf(Props(classOf[DoorControl], door), "door")
|
||||
assert(!door.Open)
|
||||
|
||||
door.Actor ! "trash"
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Door.NoEvent])
|
||||
assert(!door.Open)
|
||||
}
|
||||
}
|
||||
}
|
||||
245
common/src/test/scala/objects/GUIDTaskTest.scala
Normal file
245
common/src/test/scala/objects/GUIDTaskTest.scala
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import java.util.logging.LogManager
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import akka.testkit.TestProbe
|
||||
import net.psforever.objects._
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
import net.psforever.objects.guid.actor.{NumberPoolActor, UniqueNumberSystem}
|
||||
import net.psforever.objects.guid.selector.RandomSelector
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
import net.psforever.objects.guid.{GUIDTask, NumberPoolHub, Task, TaskResolver}
|
||||
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
|
||||
|
||||
class GUIDTaskRegister1Test extends ActorTest() {
|
||||
"RegisterObjectTask" in {
|
||||
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = new GUIDTaskTest.TestObject
|
||||
|
||||
assert(!obj.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.RegisterObjectTask(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(obj.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskRegister2Test extends ActorTest() {
|
||||
"RegisterEquipment -> RegisterObjectTask" in {
|
||||
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
|
||||
assert(!obj.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.RegisterEquipment(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(obj.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskRegister3Test extends ActorTest() {
|
||||
"RegisterEquipment -> RegisterTool" in {
|
||||
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Tool(GlobalDefinitions.beamer)
|
||||
obj.AmmoSlots.head.Box = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj.AmmoSlots.head.Box.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.RegisterEquipment(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(obj.HasGUID)
|
||||
assert(obj.AmmoSlots.head.Box.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskRegister4Test extends ActorTest() {
|
||||
"RegisterVehicle" in {
|
||||
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Vehicle(GlobalDefinitions.fury)
|
||||
val obj_wep = obj.WeaponControlledFromSeat(0).get
|
||||
val obj_wep_ammo = (obj.WeaponControlledFromSeat(0).get.asInstanceOf[Tool].AmmoSlots.head.Box = AmmoBox(GlobalDefinitions.hellfire_ammo)).get
|
||||
obj.Trunk += 30 -> AmmoBox(GlobalDefinitions.hellfire_ammo)
|
||||
val obj_trunk_ammo = obj.Trunk.Items(0).obj
|
||||
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj_wep.HasGUID)
|
||||
assert(!obj_wep_ammo.HasGUID)
|
||||
assert(!obj_trunk_ammo.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.RegisterVehicle(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(obj.HasGUID)
|
||||
assert(obj_wep.HasGUID)
|
||||
assert(obj_wep_ammo.HasGUID)
|
||||
assert(obj_trunk_ammo.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskRegister5Test extends ActorTest() {
|
||||
"RegisterAvatar" in {
|
||||
val (_, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val obj_wep = Tool(GlobalDefinitions.beamer)
|
||||
obj.Slot(0).Equipment = obj_wep
|
||||
val obj_wep_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj_wep.AmmoSlots.head.Box = obj_wep_ammo
|
||||
val obj_inv_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj.Slot(6).Equipment = obj_inv_ammo
|
||||
val obj_locker = obj.Slot(5).Equipment.get
|
||||
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
|
||||
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj_wep.HasGUID)
|
||||
assert(!obj_wep_ammo.HasGUID)
|
||||
assert(!obj_inv_ammo.HasGUID)
|
||||
assert(!obj_locker.HasGUID)
|
||||
assert(!obj_locker_ammo.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.RegisterAvatar(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(obj.HasGUID)
|
||||
assert(obj_wep.HasGUID)
|
||||
assert(obj_wep_ammo.HasGUID)
|
||||
assert(obj_inv_ammo.HasGUID)
|
||||
assert(obj_locker.HasGUID)
|
||||
assert(obj_locker_ammo.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskUnregister1Test extends ActorTest() {
|
||||
"UnregisterObjectTask" in {
|
||||
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = new GUIDTaskTest.TestObject
|
||||
guid.register(obj, "dynamic")
|
||||
|
||||
assert(obj.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.UnregisterObjectTask(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(!obj.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskUnregister2Test extends ActorTest() {
|
||||
"UnregisterEquipment -> UnregisterObjectTask" in {
|
||||
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
guid.register(obj, "dynamic")
|
||||
|
||||
assert(obj.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.UnregisterEquipment(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(!obj.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskUnregister3Test extends ActorTest() {
|
||||
"UnregisterEquipment -> UnregisterTool" in {
|
||||
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Tool(GlobalDefinitions.beamer)
|
||||
obj.AmmoSlots.head.Box = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
guid.register(obj, "dynamic")
|
||||
guid.register(obj.AmmoSlots.head.Box, "dynamic")
|
||||
|
||||
assert(obj.HasGUID)
|
||||
assert(obj.AmmoSlots.head.Box.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.UnregisterEquipment(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj.AmmoSlots.head.Box.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskUnregister4Test extends ActorTest() {
|
||||
"RegisterVehicle" in {
|
||||
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Vehicle(GlobalDefinitions.fury)
|
||||
val obj_wep = obj.WeaponControlledFromSeat(0).get
|
||||
val obj_wep_ammo = (obj.WeaponControlledFromSeat(0).get.asInstanceOf[Tool].AmmoSlots.head.Box = AmmoBox(GlobalDefinitions.hellfire_ammo)).get
|
||||
obj.Trunk += 30 -> AmmoBox(GlobalDefinitions.hellfire_ammo)
|
||||
val obj_trunk_ammo = obj.Trunk.Items(0).obj
|
||||
guid.register(obj, "dynamic")
|
||||
guid.register(obj_wep, "dynamic")
|
||||
guid.register(obj_wep_ammo, "dynamic")
|
||||
guid.register(obj_trunk_ammo, "dynamic")
|
||||
|
||||
assert(obj.HasGUID)
|
||||
assert(obj_wep.HasGUID)
|
||||
assert(obj_wep_ammo.HasGUID)
|
||||
assert(obj_trunk_ammo.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.UnregisterVehicle(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj_wep.HasGUID)
|
||||
assert(!obj_wep_ammo.HasGUID)
|
||||
assert(!obj_trunk_ammo.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
class GUIDTaskUnregister5Test extends ActorTest() {
|
||||
"UnregisterAvatar" in {
|
||||
val (guid, uns, taskResolver, probe) = GUIDTaskTest.CommonTestSetup
|
||||
val obj = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val obj_wep = Tool(GlobalDefinitions.beamer)
|
||||
obj.Slot(0).Equipment = obj_wep
|
||||
val obj_wep_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj_wep.AmmoSlots.head.Box = obj_wep_ammo
|
||||
val obj_inv_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj.Slot(6).Equipment = obj_inv_ammo
|
||||
val obj_locker = obj.Slot(5).Equipment.get
|
||||
val obj_locker_ammo = AmmoBox(GlobalDefinitions.energy_cell)
|
||||
obj_locker.asInstanceOf[LockerContainer].Inventory += 0 -> obj_locker_ammo
|
||||
guid.register(obj, "dynamic")
|
||||
guid.register(obj_wep, "dynamic")
|
||||
guid.register(obj_wep_ammo, "dynamic")
|
||||
guid.register(obj_inv_ammo, "dynamic")
|
||||
guid.register(obj_locker, "dynamic")
|
||||
guid.register(obj_locker_ammo, "dynamic")
|
||||
|
||||
assert(obj.HasGUID)
|
||||
assert(obj_wep.HasGUID)
|
||||
assert(obj_wep_ammo.HasGUID)
|
||||
assert(obj_inv_ammo.HasGUID)
|
||||
assert(obj_locker.HasGUID)
|
||||
assert(obj_locker_ammo.HasGUID)
|
||||
taskResolver ! TaskResolver.GiveTask(new GUIDTaskTest.RegisterTestTask(probe.ref), List(GUIDTask.UnregisterAvatar(obj)(uns)))
|
||||
probe.expectMsg(scala.util.Success)
|
||||
assert(!obj.HasGUID)
|
||||
assert(!obj_wep.HasGUID)
|
||||
assert(!obj_wep_ammo.HasGUID)
|
||||
assert(!obj_inv_ammo.HasGUID)
|
||||
assert(!obj_locker.HasGUID)
|
||||
assert(!obj_locker_ammo.HasGUID)
|
||||
}
|
||||
}
|
||||
|
||||
object GUIDTaskTest {
|
||||
class TestObject extends IdentifiableEntity
|
||||
|
||||
class RegisterTestTask(probe : ActorRef) extends Task {
|
||||
def Execute(resolver : ActorRef) : Unit = {
|
||||
probe ! scala.util.Success
|
||||
resolver ! scala.util.Success(this)
|
||||
}
|
||||
}
|
||||
|
||||
def CommonTestSetup(implicit system : ActorSystem) : (NumberPoolHub, ActorRef, ActorRef, TestProbe) = {
|
||||
import akka.actor.Props
|
||||
import akka.routing.RandomPool
|
||||
import akka.testkit.TestProbe
|
||||
|
||||
val guid : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(110))
|
||||
guid.AddPool("dynamic", (1 to 100).toList).Selector = new RandomSelector //TODO name is hardcoded for now
|
||||
val uns = system.actorOf(RandomPool(25).props(Props(classOf[UniqueNumberSystem], guid, GUIDTaskTest.AllocateNumberPoolActors(guid))), "uns")
|
||||
val taskResolver = system.actorOf(RandomPool(15).props(Props[TaskResolver]), "resolver")
|
||||
LogManager.getLogManager.reset() //suppresses any internal loggers created by the above elements
|
||||
(guid, uns, taskResolver, TestProbe())
|
||||
}
|
||||
|
||||
/**
|
||||
* @see `UniqueNumberSystem.AllocateNumberPoolActors(NumberPoolHub)(implicit ActorContext)`
|
||||
*/
|
||||
def AllocateNumberPoolActors(poolSource : NumberPoolHub)(implicit system : ActorSystem) : Map[String, ActorRef] = {
|
||||
poolSource.Pools.map({ case ((pname, pool)) =>
|
||||
pname -> system.actorOf(Props(classOf[NumberPoolActor], pool), pname)
|
||||
}).toMap
|
||||
}
|
||||
}
|
||||
66
common/src/test/scala/objects/IFFLockTest.scala
Normal file
66
common/src/test/scala/objects/IFFLockTest.scala
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.{ActorRef, Props}
|
||||
import net.psforever.objects.serverobject.CommonMessages
|
||||
import net.psforever.objects.{GlobalDefinitions, Player}
|
||||
import net.psforever.objects.serverobject.locks.{IFFLock, IFFLockControl}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.{CharacterGender, PlanetSideEmpire}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class IFFLockTest extends Specification {
|
||||
"IFFLock" should {
|
||||
"construct" in {
|
||||
IFFLock(GlobalDefinitions.lock_external)
|
||||
ok
|
||||
}
|
||||
|
||||
//TODO internal hacking logic will be re-written later
|
||||
}
|
||||
}
|
||||
|
||||
class IFFLockControl1Test extends ActorTest() {
|
||||
"IFFLockControl" should {
|
||||
"construct" in {
|
||||
val lock = IFFLock(GlobalDefinitions.lock_external)
|
||||
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
|
||||
assert(lock.Actor != ActorRef.noSender)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IFFLockControl2Test extends ActorTest() {
|
||||
"IFFLockControl" should {
|
||||
"can hack" in {
|
||||
val lock = IFFLock(GlobalDefinitions.lock_external)
|
||||
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player.GUID = PlanetSideGUID(1)
|
||||
assert(lock.HackedBy.isEmpty)
|
||||
|
||||
lock.Actor ! CommonMessages.Hack(player)
|
||||
Thread.sleep(500L) //blocking
|
||||
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class IFFLockControl3Test extends ActorTest() {
|
||||
"IFFLockControl" should {
|
||||
"can hack" in {
|
||||
val lock = IFFLock(GlobalDefinitions.lock_external)
|
||||
lock.Actor = system.actorOf(Props(classOf[IFFLockControl], lock), "lock-control")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player.GUID = PlanetSideGUID(1)
|
||||
assert(lock.HackedBy.isEmpty)
|
||||
|
||||
lock.Actor ! CommonMessages.Hack(player)
|
||||
Thread.sleep(500L) //blocking
|
||||
assert(lock.HackedBy.nonEmpty) //TODO rewrite later
|
||||
lock.Actor ! CommonMessages.ClearHack()
|
||||
Thread.sleep(500L) //blocking
|
||||
assert(lock.HackedBy.isEmpty) //TODO rewrite
|
||||
}
|
||||
}
|
||||
}
|
||||
256
common/src/test/scala/objects/VehicleTest.scala
Normal file
256
common/src/test/scala/objects/VehicleTest.scala
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import net.psforever.objects.{GlobalDefinitions, Player, Vehicle}
|
||||
import net.psforever.objects.definition.SeatDefinition
|
||||
import net.psforever.objects.vehicles.{AccessPermissionGroup, Seat, SeatArmorRestriction, VehicleLockState}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.types.{CharacterGender, ExoSuitType, PlanetSideEmpire}
|
||||
import org.specs2.mutable._
|
||||
|
||||
class VehicleTest extends Specification {
|
||||
|
||||
"SeatDefinition" should {
|
||||
val seat = new SeatDefinition
|
||||
seat.ArmorRestriction = SeatArmorRestriction.MaxOnly
|
||||
seat.Bailable = true
|
||||
seat.ControlledWeapon = 5
|
||||
|
||||
"define (default)" in {
|
||||
val t_seat = new SeatDefinition
|
||||
t_seat.ArmorRestriction mustEqual SeatArmorRestriction.NoMax
|
||||
t_seat.Bailable mustEqual false
|
||||
t_seat.ControlledWeapon mustEqual None
|
||||
}
|
||||
|
||||
"define (custom)" in {
|
||||
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
|
||||
seat.Bailable mustEqual true
|
||||
seat.ControlledWeapon mustEqual Some(5)
|
||||
}
|
||||
}
|
||||
|
||||
"VehicleDefinition" should {
|
||||
"define" in {
|
||||
val fury = GlobalDefinitions.fury
|
||||
fury.CanBeOwned mustEqual true
|
||||
fury.CanCloak mustEqual false
|
||||
fury.Seats.size mustEqual 1
|
||||
fury.Seats(0).Bailable mustEqual true
|
||||
fury.Seats(0).ControlledWeapon mustEqual Some(1)
|
||||
fury.MountPoints.size mustEqual 2
|
||||
fury.MountPoints.get(1) mustEqual Some(0)
|
||||
fury.MountPoints.get(2) mustEqual Some(0)
|
||||
fury.Weapons.size mustEqual 1
|
||||
fury.Weapons.get(0) mustEqual None
|
||||
fury.Weapons.get(1) mustEqual Some(GlobalDefinitions.fury_weapon_systema)
|
||||
fury.TrunkSize.width mustEqual 11
|
||||
fury.TrunkSize.height mustEqual 11
|
||||
fury.TrunkOffset mustEqual 30
|
||||
}
|
||||
}
|
||||
|
||||
"Seat" should {
|
||||
val seat_def = new SeatDefinition
|
||||
seat_def.ArmorRestriction = SeatArmorRestriction.MaxOnly
|
||||
seat_def.Bailable = true
|
||||
seat_def.ControlledWeapon = 5
|
||||
|
||||
"construct" in {
|
||||
val seat = new Seat(seat_def)
|
||||
seat.ArmorRestriction mustEqual SeatArmorRestriction.MaxOnly
|
||||
seat.Bailable mustEqual true
|
||||
seat.ControlledWeapon mustEqual Some(5)
|
||||
seat.isOccupied mustEqual false
|
||||
seat.Occupant mustEqual None
|
||||
}
|
||||
|
||||
"player can sit" in {
|
||||
val seat = new Seat(seat_def)
|
||||
seat.Occupant.isDefined mustEqual false
|
||||
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.ExoSuit = ExoSuitType.MAX
|
||||
seat.Occupant = player1
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player1) mustEqual true
|
||||
}
|
||||
|
||||
"one occupant at a time" in {
|
||||
val seat = new Seat(seat_def)
|
||||
seat.Occupant.isDefined mustEqual false
|
||||
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.ExoSuit = ExoSuitType.MAX
|
||||
seat.Occupant = player1
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player1) mustEqual true
|
||||
|
||||
val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player2.ExoSuit = ExoSuitType.MAX
|
||||
seat.Occupant = player2
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player1) mustEqual true
|
||||
}
|
||||
|
||||
"one player must get out of seat before other can get in" in {
|
||||
val seat = new Seat(seat_def)
|
||||
seat.Occupant.isDefined mustEqual false
|
||||
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.ExoSuit = ExoSuitType.MAX
|
||||
seat.Occupant = player1
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player1) mustEqual true
|
||||
|
||||
val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player2.ExoSuit = ExoSuitType.MAX
|
||||
seat.Occupant = player2
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player2) mustEqual false
|
||||
seat.Occupant.contains(player1) mustEqual true
|
||||
|
||||
seat.Occupant = None
|
||||
seat.Occupant.isDefined mustEqual false
|
||||
seat.Occupant = player2
|
||||
seat.Occupant.isDefined mustEqual true
|
||||
seat.Occupant.contains(player2) mustEqual true
|
||||
}
|
||||
}
|
||||
|
||||
"Vehicle" should {
|
||||
"construct" in {
|
||||
Vehicle(GlobalDefinitions.fury)
|
||||
ok
|
||||
}
|
||||
|
||||
"construct (detailed)" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.Owner mustEqual None
|
||||
fury_vehicle.Seats.size mustEqual 1
|
||||
fury_vehicle.Seats.head.ArmorRestriction mustEqual SeatArmorRestriction.NoMax
|
||||
fury_vehicle.Seats.head.isOccupied mustEqual false
|
||||
fury_vehicle.Seats.head.Occupant mustEqual None
|
||||
fury_vehicle.Seats.head.Bailable mustEqual true
|
||||
fury_vehicle.Seats.head.ControlledWeapon mustEqual Some(1)
|
||||
fury_vehicle.PermissionGroup(0) mustEqual Some(VehicleLockState.Locked) //driver
|
||||
fury_vehicle.PermissionGroup(1) mustEqual Some(VehicleLockState.Empire) //gunner
|
||||
fury_vehicle.PermissionGroup(2) mustEqual Some(VehicleLockState.Empire) //passenger
|
||||
fury_vehicle.PermissionGroup(3) mustEqual Some(VehicleLockState.Locked) //trunk
|
||||
fury_vehicle.Weapons.size mustEqual 1
|
||||
fury_vehicle.Weapons.get(0) mustEqual None
|
||||
fury_vehicle.Weapons.get(1).isDefined mustEqual true
|
||||
fury_vehicle.Weapons(1).Equipment.isDefined mustEqual true
|
||||
fury_vehicle.Weapons(1).Equipment.get.Definition mustEqual GlobalDefinitions.fury.Weapons(1)
|
||||
fury_vehicle.WeaponControlledFromSeat(0) mustEqual fury_vehicle.Weapons(1).Equipment
|
||||
fury_vehicle.Trunk.Width mustEqual 11
|
||||
fury_vehicle.Trunk.Height mustEqual 11
|
||||
fury_vehicle.Trunk.Offset mustEqual 30
|
||||
fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0)
|
||||
fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0)
|
||||
fury_vehicle.Decal mustEqual 0
|
||||
fury_vehicle.Health mustEqual fury_vehicle.Definition.MaxHealth
|
||||
}
|
||||
|
||||
"can be owned by a player" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.Owner.isDefined mustEqual false
|
||||
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.GUID = PlanetSideGUID(1)
|
||||
fury_vehicle.Owner = player1
|
||||
fury_vehicle.Owner.isDefined mustEqual true
|
||||
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
|
||||
}
|
||||
|
||||
"ownership depends on who last was granted it" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.Owner.isDefined mustEqual false
|
||||
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.GUID = PlanetSideGUID(1)
|
||||
fury_vehicle.Owner = player1
|
||||
fury_vehicle.Owner.isDefined mustEqual true
|
||||
fury_vehicle.Owner.contains(PlanetSideGUID(1)) mustEqual true
|
||||
|
||||
val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player2.GUID = PlanetSideGUID(2)
|
||||
fury_vehicle.Owner = player2
|
||||
fury_vehicle.Owner.isDefined mustEqual true
|
||||
fury_vehicle.Owner.contains(PlanetSideGUID(2)) mustEqual true
|
||||
}
|
||||
|
||||
"can use mount point to get seat number" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.GetSeatFromMountPoint(0) mustEqual None
|
||||
fury_vehicle.GetSeatFromMountPoint(1) mustEqual Some(0)
|
||||
fury_vehicle.GetSeatFromMountPoint(2) mustEqual Some(0)
|
||||
fury_vehicle.GetSeatFromMountPoint(3) mustEqual None
|
||||
}
|
||||
|
||||
"has four permission groups" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual Some(VehicleLockState.Empire)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual Some(VehicleLockState.Empire)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual Some(VehicleLockState.Locked)
|
||||
}
|
||||
|
||||
"set new permission level" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group)
|
||||
}
|
||||
|
||||
"set the same permission level" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual Some(VehicleLockState.Locked)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Locked.id) mustEqual None
|
||||
}
|
||||
|
||||
"alternate permission level indices" in {
|
||||
val fury_vehicle = Vehicle(GlobalDefinitions.fury)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Gunner.id) mustEqual fury_vehicle.PermissionGroup(11)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Passenger.id) mustEqual fury_vehicle.PermissionGroup(12)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Trunk.id) mustEqual fury_vehicle.PermissionGroup(13)
|
||||
|
||||
(AccessPermissionGroup.Driver.id + 10) mustEqual 10
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id, VehicleLockState.Group.id) mustEqual Some(VehicleLockState.Group)
|
||||
fury_vehicle.PermissionGroup(AccessPermissionGroup.Driver.id) mustEqual fury_vehicle.PermissionGroup(10)
|
||||
}
|
||||
|
||||
"can determine permission group from seat" in {
|
||||
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
|
||||
harasser_vehicle.SeatPermissionGroup(0) mustEqual Some(AccessPermissionGroup.Driver)
|
||||
harasser_vehicle.SeatPermissionGroup(1) mustEqual Some(AccessPermissionGroup.Gunner)
|
||||
harasser_vehicle.SeatPermissionGroup(2) mustEqual None
|
||||
//TODO test for AccessPermissionGroup.Passenger later
|
||||
}
|
||||
|
||||
"can find a passenger in a seat" in {
|
||||
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
|
||||
val player1 = Player("test1", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player1.GUID = PlanetSideGUID(1)
|
||||
val player2 = Player("test2", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
player2.GUID = PlanetSideGUID(2)
|
||||
harasser_vehicle.Seat(0).get.Occupant = player1 //don't worry about ownership for now
|
||||
harasser_vehicle.Seat(1).get.Occupant = player2
|
||||
|
||||
harasser_vehicle.PassengerInSeat(player1) mustEqual Some(0)
|
||||
harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1)
|
||||
harasser_vehicle.Seat(0).get.Occupant = None
|
||||
harasser_vehicle.PassengerInSeat(player1) mustEqual None
|
||||
harasser_vehicle.PassengerInSeat(player2) mustEqual Some(1)
|
||||
}
|
||||
|
||||
"can find a weapon controlled from seat" in {
|
||||
val harasser_vehicle = Vehicle(GlobalDefinitions.two_man_assault_buggy)
|
||||
val chaingun_p = harasser_vehicle.Weapons(2).Equipment
|
||||
chaingun_p.isDefined mustEqual true
|
||||
|
||||
harasser_vehicle.WeaponControlledFromSeat(0) mustEqual None
|
||||
harasser_vehicle.WeaponControlledFromSeat(1) mustEqual chaingun_p
|
||||
}
|
||||
}
|
||||
}
|
||||
104
common/src/test/scala/objects/ZoneTest.scala
Normal file
104
common/src/test/scala/objects/ZoneTest.scala
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
import net.psforever.objects.zones.{Zone, ZoneMap}
|
||||
import net.psforever.objects.{GlobalDefinitions, Vehicle}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class ZoneTest extends Specification {
|
||||
"ZoneMap" should {
|
||||
//TODO these are temporary tests as the current ZoneMap is a kludge
|
||||
"construct" in {
|
||||
new ZoneMap("map13")
|
||||
ok
|
||||
}
|
||||
|
||||
"references bases by a positive building id (defaults to 0)" in {
|
||||
val map = new ZoneMap("map13")
|
||||
map.LocalBases mustEqual 0
|
||||
map.LocalBases = 10
|
||||
map.LocalBases mustEqual 10
|
||||
map.LocalBases = -1
|
||||
map.LocalBases mustEqual 10
|
||||
}
|
||||
|
||||
"associates objects to bases (doesn't check numbers)" in {
|
||||
val map = new ZoneMap("map13")
|
||||
map.ObjectToBase mustEqual Nil
|
||||
map.ObjectToBase(1, 2)
|
||||
map.ObjectToBase mustEqual List((1, 2))
|
||||
map.ObjectToBase(3, 4)
|
||||
map.ObjectToBase mustEqual List((1, 2), (3, 4))
|
||||
}
|
||||
|
||||
"associates doors to door locks (doesn't check numbers)" in {
|
||||
val map = new ZoneMap("map13")
|
||||
map.DoorToLock mustEqual Map.empty
|
||||
map.DoorToLock(1, 2)
|
||||
map.DoorToLock mustEqual Map(1 -> 2)
|
||||
map.DoorToLock(3, 4)
|
||||
map.DoorToLock mustEqual Map(1 -> 2, 3 -> 4)
|
||||
}
|
||||
}
|
||||
|
||||
val map13 = new ZoneMap("map13")
|
||||
map13.LocalBases = 10
|
||||
class TestObject extends IdentifiableEntity
|
||||
|
||||
"Zone" should {
|
||||
//TODO these are temporary tests as the current Zone is a kludge
|
||||
"construct" in {
|
||||
val zone = new Zone("home3", map13, 13)
|
||||
zone.GUID mustEqual ActorRef.noSender
|
||||
zone.Ground mustEqual ActorRef.noSender
|
||||
zone.Transport mustEqual ActorRef.noSender
|
||||
//zone also has a unique identifier system but it can't be accessed without its the Actor GUID being initialized
|
||||
zone.EquipmentOnGround mustEqual List.empty[Equipment]
|
||||
zone.Vehicles mustEqual List.empty[Vehicle]
|
||||
}
|
||||
|
||||
"can have its unique identifier system changed if no objects were added to it" in {
|
||||
val zone = new Zone("home3", map13, 13)
|
||||
val guid1 : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(100))
|
||||
guid1.AddPool("pool1", (0 to 50).toList)
|
||||
guid1.AddPool("pool2", (51 to 75).toList)
|
||||
zone.GUID(guid1) mustEqual true
|
||||
|
||||
val obj = new TestObject()
|
||||
guid1.register(obj, "pool2").isSuccess mustEqual true
|
||||
guid1.WhichPool(obj) mustEqual Some("pool2")
|
||||
|
||||
val guid2 : NumberPoolHub = new NumberPoolHub(new LimitedNumberSource(150))
|
||||
guid2.AddPool("pool3", (0 to 50).toList)
|
||||
guid2.AddPool("pool4", (51 to 75).toList)
|
||||
zone.GUID(guid2) mustEqual false
|
||||
}
|
||||
|
||||
"can keep track of Vehicles" in {
|
||||
val zone = new Zone("home3", map13, 13)
|
||||
val fury = Vehicle(GlobalDefinitions.fury)
|
||||
zone.Vehicles mustEqual List()
|
||||
zone.AddVehicle(fury)
|
||||
zone.Vehicles mustEqual List(fury)
|
||||
}
|
||||
|
||||
"can forget specific vehicles" in {
|
||||
val zone = new Zone("home3", map13, 13)
|
||||
val fury = Vehicle(GlobalDefinitions.fury)
|
||||
val wraith = Vehicle(GlobalDefinitions.quadstealth)
|
||||
val basilisk = Vehicle(GlobalDefinitions.quadassault)
|
||||
zone.AddVehicle(wraith)
|
||||
zone.AddVehicle(fury)
|
||||
zone.AddVehicle(basilisk)
|
||||
zone.Vehicles mustEqual List(wraith, fury, basilisk)
|
||||
|
||||
zone.RemoveVehicle(fury)
|
||||
zone.Vehicles mustEqual List(wraith, basilisk)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,10 +1,11 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import akka.actor.{ActorSystem, Props}
|
||||
import net.psforever.objects.guid.actor.NumberPoolActor
|
||||
import net.psforever.objects.guid.pool.ExclusivePool
|
||||
import net.psforever.objects.guid.selector.RandomSelector
|
||||
import objects.ActorTest
|
||||
|
||||
import scala.concurrent.duration.Duration
|
||||
|
||||
|
|
@ -15,7 +16,7 @@ class NumberPoolActorTest extends ActorTest(ActorSystem("test")) {
|
|||
pool.Selector = new RandomSelector
|
||||
val poolActor = system.actorOf(Props(classOf[NumberPoolActor], pool), name = "poolActor1")
|
||||
poolActor ! NumberPoolActor.GetAnyNumber()
|
||||
val msg = receiveOne(Duration.create(100, "ms"))
|
||||
val msg = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg.isInstanceOf[NumberPoolActor.GiveNumber])
|
||||
}
|
||||
}
|
||||
|
|
@ -43,7 +44,7 @@ class NumberPoolActorTest2 extends ActorTest(ActorSystem("test")) {
|
|||
expectMsg(NumberPoolActor.GiveNumber(25, None))
|
||||
|
||||
poolActor ! NumberPoolActor.GetAnyNumber()
|
||||
val msg = receiveOne(Duration.create(100, "ms"))
|
||||
val msg = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg.isInstanceOf[NumberPoolActor.NoNumber])
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
import net.psforever.objects.guid.NumberPoolHub
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import net.psforever.objects.guid.pool.{ExclusivePool, GenericPool, SimplePool}
|
||||
import net.psforever.objects.guid.selector.SpecificSelector
|
||||
|
|
@ -191,4 +191,3 @@ class NumberPoolTest extends Specification {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import net.psforever.objects.guid.selector.{RandomSequenceSelector, _}
|
||||
import org.specs2.mutable.Specification
|
||||
|
|
@ -323,4 +323,3 @@ class NumberSelectorTest extends Specification {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import net.psforever.objects.guid.key.{LoanedKey, SecureKey}
|
||||
import net.psforever.objects.guid.AvailabilityPolicy
|
||||
import net.psforever.objects.guid.key.{LoanedKey, SecureKey}
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class NumberSourceTest extends Specification {
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects
|
||||
package objects.number
|
||||
|
||||
import akka.actor.{ActorRef, ActorSystem, Props}
|
||||
import net.psforever.objects.entity.IdentifiableEntity
|
||||
|
|
@ -7,11 +7,12 @@ import net.psforever.objects.guid.NumberPoolHub
|
|||
import net.psforever.objects.guid.actor.{NumberPoolActor, Register, UniqueNumberSystem, Unregister}
|
||||
import net.psforever.objects.guid.selector.RandomSelector
|
||||
import net.psforever.objects.guid.source.LimitedNumberSource
|
||||
import objects.ActorTest
|
||||
|
||||
import scala.concurrent.duration.Duration
|
||||
import scala.util.{Failure, Success}
|
||||
|
||||
class AllocateNumberPoolActors extends ActorTest(ActorSystem("test")) {
|
||||
class AllocateNumberPoolActors extends ActorTest() {
|
||||
"AllocateNumberPoolActors" in {
|
||||
val src : LimitedNumberSource = LimitedNumberSource(6000)
|
||||
val guid : NumberPoolHub = new NumberPoolHub(src)
|
||||
|
|
@ -27,7 +28,7 @@ class AllocateNumberPoolActors extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest extends ActorTest() {
|
||||
"UniqueNumberSystem" should {
|
||||
"constructor" in {
|
||||
val src : LimitedNumberSource = LimitedNumberSource(6000)
|
||||
|
|
@ -37,12 +38,11 @@ class UniqueNumberSystemTest extends ActorTest(ActorSystem("test")) {
|
|||
guid.AddPool("pool3", (5001 to 6000).toList)
|
||||
system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
|
||||
//as long as it constructs ...
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest1 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest1 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -61,7 +61,7 @@ class UniqueNumberSystemTest1 extends ActorTest(ActorSystem("test")) {
|
|||
for(_ <- 1 to 100) {
|
||||
val testObj = new EntityTestClass()
|
||||
uns ! Register(testObj, "pool1")
|
||||
val msg = receiveOne(Duration.create(100, "ms"))
|
||||
val msg = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg.isInstanceOf[Success[_]])
|
||||
assert(pool1.contains(testObj.GUID.guid))
|
||||
}
|
||||
|
|
@ -69,7 +69,7 @@ class UniqueNumberSystemTest1 extends ActorTest(ActorSystem("test")) {
|
|||
for(_ <- 1 to 100) {
|
||||
val testObj = new EntityTestClass()
|
||||
uns ! Register(testObj, "pool2")
|
||||
val msg = receiveOne(Duration.create(100, "ms"))
|
||||
val msg = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg.isInstanceOf[Success[_]])
|
||||
assert(pool2.contains(testObj.GUID.guid))
|
||||
}
|
||||
|
|
@ -77,7 +77,7 @@ class UniqueNumberSystemTest1 extends ActorTest(ActorSystem("test")) {
|
|||
for(_ <- 1 to 100) {
|
||||
val testObj = new EntityTestClass()
|
||||
uns ! Register(testObj, "pool3")
|
||||
val msg = receiveOne(Duration.create(100, "ms"))
|
||||
val msg = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg.isInstanceOf[Success[_]])
|
||||
assert(pool3.contains(testObj.GUID.guid))
|
||||
}
|
||||
|
|
@ -86,7 +86,7 @@ class UniqueNumberSystemTest1 extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest2 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest2 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -102,14 +102,14 @@ class UniqueNumberSystemTest2 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Register(testObj, "pool1")
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Success[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(src.CountUsed == 1)
|
||||
|
||||
val id = testObj.GUID.guid
|
||||
uns ! Register(testObj, "pool2") //different pool; makes no difference
|
||||
val msg2 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg2 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg2.isInstanceOf[Success[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(src.CountUsed == 1)
|
||||
|
|
@ -119,7 +119,7 @@ class UniqueNumberSystemTest2 extends ActorTest(ActorSystem("test")) {
|
|||
//a log.warn should have been generated during this test
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest3 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest3 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -135,7 +135,7 @@ class UniqueNumberSystemTest3 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Register(testObj, "pool4")
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Failure[_]])
|
||||
assert(!testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
@ -143,7 +143,7 @@ class UniqueNumberSystemTest3 extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest4 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest4 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -158,18 +158,18 @@ class UniqueNumberSystemTest4 extends ActorTest(ActorSystem("test")) {
|
|||
|
||||
val testObj1 = new EntityTestClass()
|
||||
uns ! Register(testObj1, "pool4")
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Success[_]]) //pool4 is now empty
|
||||
|
||||
val testObj2 = new EntityTestClass()
|
||||
uns ! Register(testObj2, "pool4")
|
||||
val msg2 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg2 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg2.isInstanceOf[Failure[_]])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest5 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest5 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -186,14 +186,14 @@ class UniqueNumberSystemTest5 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Register(testObj, "pool2")
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Success[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(pool2.contains(testObj.GUID.guid))
|
||||
assert(src.CountUsed == 1)
|
||||
|
||||
uns ! Unregister(testObj)
|
||||
val msg2 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg2 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg2.isInstanceOf[Success[_]])
|
||||
assert(!testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
@ -201,7 +201,7 @@ class UniqueNumberSystemTest5 extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest6 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest6 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -217,7 +217,7 @@ class UniqueNumberSystemTest6 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Unregister(testObj)
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Success[_]])
|
||||
assert(!testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
@ -225,7 +225,7 @@ class UniqueNumberSystemTest6 extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest7 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest7 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -242,7 +242,7 @@ class UniqueNumberSystemTest7 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Unregister(testObj)
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Failure[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
@ -250,7 +250,7 @@ class UniqueNumberSystemTest7 extends ActorTest(ActorSystem("test")) {
|
|||
}
|
||||
}
|
||||
|
||||
class UniqueNumberSystemTest8 extends ActorTest(ActorSystem("test")) {
|
||||
class UniqueNumberSystemTest8 extends ActorTest() {
|
||||
class EntityTestClass extends IdentifiableEntity
|
||||
|
||||
"UniqueNumberSystem" should {
|
||||
|
|
@ -267,7 +267,7 @@ class UniqueNumberSystemTest8 extends ActorTest(ActorSystem("test")) {
|
|||
assert(src.CountUsed == 0)
|
||||
|
||||
uns ! Unregister(testObj)
|
||||
val msg1 = receiveOne(Duration.create(100, "ms"))
|
||||
val msg1 = receiveOne(Duration.create(500, "ms"))
|
||||
assert(msg1.isInstanceOf[Failure[_]])
|
||||
assert(testObj.HasGUID)
|
||||
assert(src.CountUsed == 0)
|
||||
|
|
@ -285,4 +285,3 @@ object UniqueNumberSystemTest {
|
|||
}).toMap
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects.terminal
|
||||
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.serverobject.terminals.Terminal
|
||||
import net.psforever.objects.{GlobalDefinitions, Player}
|
||||
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
|
||||
import net.psforever.types._
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class CertTerminalTest extends Specification {
|
||||
"Cert_Terminal" should {
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
|
||||
"construct" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
terminal.Actor mustEqual ActorRef.noSender
|
||||
}
|
||||
|
||||
"player can learn a certification ('medium_assault')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "medium_assault", 0, PlanetSideGUID(0))
|
||||
terminal.Request(player, msg) mustEqual Terminal.LearnCertification(CertificationType.MediumAssault, 2)
|
||||
}
|
||||
|
||||
"player can not learn a fake certification ('juggling')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "juggling", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
|
||||
}
|
||||
|
||||
"player can forget a certification ('medium_assault')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "medium_assault", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.SellCertification(CertificationType.MediumAssault, 2)
|
||||
}
|
||||
|
||||
"player can not forget a fake certification ('juggling')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "juggling", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects.terminal
|
||||
|
||||
import akka.actor.ActorRef
|
||||
import net.psforever.objects.serverobject.terminals.Terminal
|
||||
import net.psforever.objects.{AmmoBox, GlobalDefinitions, Player, Tool}
|
||||
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
|
||||
import net.psforever.types._
|
||||
import org.specs2.mutable.Specification
|
||||
|
||||
class OrderTerminalTest extends Specification {
|
||||
"Order_Terminal" should {
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
|
||||
"construct" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
terminal.Actor mustEqual ActorRef.noSender
|
||||
}
|
||||
|
||||
"player can buy a box of ammunition ('9mmbullet_AP')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "9mmbullet_AP", 0, PlanetSideGUID(0))
|
||||
val reply = terminal.Request(player, msg)
|
||||
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
|
||||
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
|
||||
reply2.item.isInstanceOf[AmmoBox] mustEqual true
|
||||
reply2.item.asInstanceOf[AmmoBox].Definition mustEqual GlobalDefinitions.bullet_9mm_AP
|
||||
reply2.item.asInstanceOf[AmmoBox].Capacity mustEqual 50
|
||||
}
|
||||
|
||||
"player can buy a weapon ('suppressor')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "suppressor", 0, PlanetSideGUID(0))
|
||||
val reply = terminal.Request(player, msg)
|
||||
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
|
||||
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
|
||||
reply2.item.isInstanceOf[Tool] mustEqual true
|
||||
reply2.item.asInstanceOf[Tool].Definition mustEqual GlobalDefinitions.suppressor
|
||||
}
|
||||
|
||||
"player can buy a box of vehicle ammunition ('105mmbullet')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 3, "105mmbullet", 0, PlanetSideGUID(0))
|
||||
val reply = terminal.Request(player, msg)
|
||||
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
|
||||
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
|
||||
reply2.item.isInstanceOf[AmmoBox] mustEqual true
|
||||
reply2.item.asInstanceOf[AmmoBox].Definition mustEqual GlobalDefinitions.bullet_105mm
|
||||
reply2.item.asInstanceOf[AmmoBox].Capacity mustEqual 100
|
||||
}
|
||||
|
||||
"player can buy a support tool ('bank')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 2, "bank", 0, PlanetSideGUID(0))
|
||||
val reply = terminal.Request(player, msg)
|
||||
reply.isInstanceOf[Terminal.BuyEquipment] mustEqual true
|
||||
val reply2 = reply.asInstanceOf[Terminal.BuyEquipment]
|
||||
reply2.item.isInstanceOf[Tool] mustEqual true
|
||||
reply2.item.asInstanceOf[Tool].Definition mustEqual GlobalDefinitions.bank
|
||||
}
|
||||
|
||||
"player can buy different armor ('lite_armor')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "lite_armor", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.BuyExosuit(ExoSuitType.Agile)
|
||||
}
|
||||
|
||||
"player can not buy fake equipment ('sabot')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 0, "sabot", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
|
||||
}
|
||||
|
||||
//TODO loudout tests
|
||||
|
||||
"player can not buy equipment from the wrong page ('9mmbullet_AP', page 1)" in {
|
||||
val terminal = Terminal(GlobalDefinitions.order_terminal)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Buy, 1, "9mmbullet_AP", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Request(player, msg) mustEqual Terminal.NoDeal()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,73 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package objects.terminal
|
||||
|
||||
import akka.actor.Props
|
||||
import net.psforever.objects.serverobject.terminals.{Terminal, TerminalControl}
|
||||
import net.psforever.objects.{GlobalDefinitions, Player}
|
||||
import net.psforever.packet.game.{ItemTransactionMessage, PlanetSideGUID}
|
||||
import net.psforever.types._
|
||||
import objects.ActorTest
|
||||
|
||||
import scala.concurrent.duration.Duration
|
||||
|
||||
class TerminalControlTest extends ActorTest() {
|
||||
"TerminalControl" should {
|
||||
"construct (cert terminal)" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
terminal.Actor = system.actorOf(Props(classOf[TerminalControl], terminal), "test-cert-term")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//terminal control is mostly a pass-through actor for Terminal.Exchange messages, wrapped in Terminal.TerminalMessage protocol
|
||||
//test for Cert_Terminal messages (see CertTerminalTest)
|
||||
class CertTerminalControl1Test extends ActorTest() {
|
||||
"TerminalControl can be used to learn a certification ('medium_assault')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
terminal.Actor = system.actorOf(Props(classOf[TerminalControl], terminal), "test-cert-term")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "medium_assault", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Actor ! Terminal.Request(player, msg)
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Terminal.TerminalMessage])
|
||||
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
|
||||
assert(reply2.player == player)
|
||||
assert(reply2.msg == msg)
|
||||
assert(reply2.response == Terminal.LearnCertification(CertificationType.MediumAssault, 2))
|
||||
}
|
||||
}
|
||||
|
||||
class CertTerminalControl2Test extends ActorTest() {
|
||||
"TerminalControl can be used to warn about not learning a fake certification ('juggling')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
terminal.Actor = system.actorOf(Props(classOf[TerminalControl], terminal), "test-cert-term")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Learn, 0, "juggling", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Actor ! Terminal.Request(player, msg)
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Terminal.TerminalMessage])
|
||||
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
|
||||
assert(reply2.player == player)
|
||||
assert(reply2.msg == msg)
|
||||
assert(reply2.response == Terminal.NoDeal())
|
||||
}
|
||||
}
|
||||
|
||||
class CertTerminalControl3Test extends ActorTest() {
|
||||
"TerminalControl can be used to forget a certification ('medium_assault')" in {
|
||||
val terminal = Terminal(GlobalDefinitions.cert_terminal)
|
||||
terminal.Actor = system.actorOf(Props(classOf[TerminalControl], terminal), "test-cert-term")
|
||||
val player = Player("test", PlanetSideEmpire.TR, CharacterGender.Male, 0, 0)
|
||||
val msg = ItemTransactionMessage(PlanetSideGUID(1), TransactionType.Sell, 0, "medium_assault", 0, PlanetSideGUID(0))
|
||||
|
||||
terminal.Actor ! Terminal.Request(player, msg)
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Terminal.TerminalMessage])
|
||||
val reply2 = reply.asInstanceOf[Terminal.TerminalMessage]
|
||||
assert(reply2.player == player)
|
||||
assert(reply2.msg == msg)
|
||||
assert(reply2.response == Terminal.SellCertification(CertificationType.MediumAssault, 2))
|
||||
}
|
||||
}
|
||||
|
|
@ -18,8 +18,10 @@ import net.psforever.objects.serverobject.builders.{DoorObjectBuilder, IFFLockOb
|
|||
import org.slf4j
|
||||
import org.fusesource.jansi.Ansi._
|
||||
import org.fusesource.jansi.Ansi.Color._
|
||||
import services.ServiceManager
|
||||
import services.avatar._
|
||||
import services.local._
|
||||
import services.vehicle.VehicleService
|
||||
|
||||
import scala.collection.JavaConverters._
|
||||
import scala.concurrent.Await
|
||||
|
|
@ -206,6 +208,7 @@ object PsLogin {
|
|||
serviceManager ! ServiceManager.Register(RandomPool(50).props(Props[TaskResolver]), "taskResolver")
|
||||
serviceManager ! ServiceManager.Register(Props[AvatarService], "avatar")
|
||||
serviceManager ! ServiceManager.Register(Props[LocalService], "local")
|
||||
serviceManager ! ServiceManager.Register(Props[VehicleService], "vehicle")
|
||||
serviceManager ! ServiceManager.Register(Props(classOf[InterstellarCluster], createContinents()), "galaxy")
|
||||
|
||||
/** Create two actors for handling the login and world server endpoints */
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,3 +1,5 @@
|
|||
package services
|
||||
|
||||
// Copyright (c) 2017 PSForever
|
||||
import akka.actor.{Actor, ActorIdentity, ActorRef, ActorSystem, Identify, Props}
|
||||
|
||||
28
pslogin/src/main/scala/services/avatar/AvatarResponse.scala
Normal file
28
pslogin/src/main/scala/services/avatar/AvatarResponse.scala
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.avatar
|
||||
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
|
||||
import net.psforever.packet.game.objectcreate.ConstructorData
|
||||
import net.psforever.types.{ExoSuitType, Vector3}
|
||||
|
||||
object AvatarResponse {
|
||||
trait Response
|
||||
|
||||
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
|
||||
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
|
||||
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
|
||||
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
|
||||
final case class LoadPlayer(pdata : ConstructorData) extends Response
|
||||
// final case class unLoadMap() extends Response
|
||||
// final case class LoadMap() extends Response
|
||||
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
|
||||
final case class ObjectHeld(slot : Int) extends Response
|
||||
final case class PlanetSideAttribute(attribute_type : Int, attribute_value : Long) extends Response
|
||||
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
|
||||
final case class Reload(mag : Int) extends Response
|
||||
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
|
||||
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
|
||||
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
|
||||
// final case class ChangeWeapon(facingYaw : Int) extends Response
|
||||
}
|
||||
|
|
@ -31,39 +31,39 @@ class AvatarService extends Actor {
|
|||
action match {
|
||||
case AvatarAction.ArmorChanged(player_guid, suit, subtype) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ArmorChanged(suit, subtype))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ArmorChanged(suit, subtype))
|
||||
)
|
||||
case AvatarAction.EquipmentInHand(player_guid, slot, obj) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentInHand(slot, obj))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentInHand(slot, obj))
|
||||
)
|
||||
case AvatarAction.EquipmentOnGround(player_guid, pos, orient, obj) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.EquipmentOnGround(pos, orient, obj))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.EquipmentOnGround(pos, orient, obj))
|
||||
)
|
||||
case AvatarAction.LoadPlayer(player_guid, pdata) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.LoadPlayer(pdata))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.LoadPlayer(pdata))
|
||||
)
|
||||
case AvatarAction.ObjectDelete(player_guid, item_guid, unk) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectDelete(item_guid, unk))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ObjectDelete(item_guid, unk))
|
||||
)
|
||||
case AvatarAction.ObjectHeld(player_guid, slot) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.ObjectHeld(slot))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.ObjectHeld(slot))
|
||||
)
|
||||
case AvatarAction.PlanetsideAttribute(guid, attribute_type, attribute_value) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlanetSideAttribute(attribute_type, attribute_value))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlanetSideAttribute(attribute_type, attribute_value))
|
||||
)
|
||||
case AvatarAction.PlayerState(guid, msg, spectator, weapon) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarServiceResponse.PlayerState(msg, spectator, weapon))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", guid, AvatarResponse.PlayerState(msg, spectator, weapon))
|
||||
)
|
||||
case AvatarAction.Reload(player_guid, mag) =>
|
||||
AvatarEvents.publish(
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarServiceResponse.Reload(mag))
|
||||
AvatarServiceResponse(s"/$forChannel/Avatar", player_guid, AvatarResponse.Reload(mag))
|
||||
)
|
||||
case _ => ;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,34 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.avatar
|
||||
|
||||
import net.psforever.objects.equipment.Equipment
|
||||
import net.psforever.packet.game.{PlanetSideGUID, PlayerStateMessageUpstream}
|
||||
import net.psforever.packet.game.objectcreate.ConstructorData
|
||||
import net.psforever.types.{ExoSuitType, Vector3}
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import services.GenericEventBusMsg
|
||||
|
||||
final case class AvatarServiceResponse(toChannel : String,
|
||||
avatar_guid : PlanetSideGUID,
|
||||
replyMessage : AvatarServiceResponse.Response
|
||||
replyMessage : AvatarResponse.Response
|
||||
) extends GenericEventBusMsg
|
||||
|
||||
object AvatarServiceResponse {
|
||||
trait Response
|
||||
|
||||
final case class ArmorChanged(suit : ExoSuitType.Value, subtype : Int) extends Response
|
||||
//final case class DropItem(pos : Vector3, orient : Vector3, item : PlanetSideGUID) extends Response
|
||||
final case class EquipmentInHand(slot : Int, item : Equipment) extends Response
|
||||
final case class EquipmentOnGround(pos : Vector3, orient : Vector3, item : Equipment) extends Response
|
||||
final case class LoadPlayer(pdata : ConstructorData) extends Response
|
||||
// final case class unLoadMap() extends Response
|
||||
// final case class LoadMap() extends Response
|
||||
final case class ObjectDelete(item_guid : PlanetSideGUID, unk : Int) extends Response
|
||||
final case class ObjectHeld(slot : Int) extends Response
|
||||
final case class PlanetSideAttribute(attribute_type : Int, attribute_value : Long) extends Response
|
||||
final case class PlayerState(msg : PlayerStateMessageUpstream, spectator : Boolean, weaponInHand : Boolean) extends Response
|
||||
final case class Reload(mag : Int) extends Response
|
||||
// final case class PlayerStateShift(itemID : PlanetSideGUID) extends Response
|
||||
// final case class DestroyDisplay(itemID : PlanetSideGUID) extends Response
|
||||
// final case class HitHintReturn(itemID : PlanetSideGUID) extends Response
|
||||
// final case class ChangeWeapon(facingYaw : Int) extends Response
|
||||
}
|
||||
|
|
|
|||
15
pslogin/src/main/scala/services/local/LocalResponse.scala
Normal file
15
pslogin/src/main/scala/services/local/LocalResponse.scala
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.local
|
||||
|
||||
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
object LocalResponse {
|
||||
trait Response
|
||||
|
||||
final case class DoorOpens(door_guid : PlanetSideGUID) extends Response
|
||||
final case class DoorCloses(door_guid : PlanetSideGUID) extends Response
|
||||
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
|
||||
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
|
||||
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
|
||||
}
|
||||
|
|
@ -6,7 +6,6 @@ import services.local.support.{DoorCloseActor, HackClearActor}
|
|||
import services.{GenericEventBus, Service}
|
||||
|
||||
class LocalService extends Actor {
|
||||
//import LocalService._
|
||||
private val doorCloser = context.actorOf(Props[DoorCloseActor], "local-door-closer")
|
||||
private val hackClearer = context.actorOf(Props[HackClearActor], "local-hack-clearer")
|
||||
private [this] val log = org.log4s.getLogger
|
||||
|
|
@ -19,7 +18,7 @@ class LocalService extends Actor {
|
|||
|
||||
def receive = {
|
||||
case Service.Join(channel) =>
|
||||
val path = s"/$channel/LocalEnvironment"
|
||||
val path = s"/$channel/Local"
|
||||
val who = sender()
|
||||
log.info(s"$who has joined $path")
|
||||
LocalEvents.subscribe(who, path)
|
||||
|
|
@ -33,24 +32,24 @@ class LocalService extends Actor {
|
|||
case LocalAction.DoorOpens(player_guid, zone, door) =>
|
||||
doorCloser ! DoorCloseActor.DoorIsOpen(door, zone)
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.DoorOpens(door.GUID))
|
||||
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.DoorOpens(door.GUID))
|
||||
)
|
||||
case LocalAction.DoorCloses(player_guid, door_guid) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.DoorCloses(door_guid))
|
||||
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.DoorCloses(door_guid))
|
||||
)
|
||||
case LocalAction.HackClear(player_guid, target, unk1, unk2) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.HackClear(target.GUID, unk1, unk2))
|
||||
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.HackClear(target.GUID, unk1, unk2))
|
||||
)
|
||||
case LocalAction.HackTemporarily(player_guid, zone, target, unk1, unk2) =>
|
||||
hackClearer ! HackClearActor.ObjectIsHacked(target, zone, unk1, unk2)
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.HackObject(target.GUID, unk1, unk2))
|
||||
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.HackObject(target.GUID, unk1, unk2))
|
||||
)
|
||||
case LocalAction.TriggerSound(player_guid, sound, pos, unk, volume) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$forChannel/LocalEnvironment", player_guid, LocalServiceResponse.TriggerSound(sound, pos, unk, volume))
|
||||
LocalServiceResponse(s"/$forChannel/Local", player_guid, LocalResponse.TriggerSound(sound, pos, unk, volume))
|
||||
)
|
||||
case _ => ;
|
||||
}
|
||||
|
|
@ -58,13 +57,13 @@ class LocalService extends Actor {
|
|||
//response from DoorCloseActor
|
||||
case DoorCloseActor.CloseTheDoor(door_guid, zone_id) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$zone_id/LocalEnvironment", Service.defaultPlayerGUID, LocalServiceResponse.DoorCloses(door_guid))
|
||||
LocalServiceResponse(s"/$zone_id/Local", Service.defaultPlayerGUID, LocalResponse.DoorCloses(door_guid))
|
||||
)
|
||||
|
||||
//response from HackClearActor
|
||||
case HackClearActor.ClearTheHack(target_guid, zone_id, unk1, unk2) =>
|
||||
LocalEvents.publish(
|
||||
LocalServiceResponse(s"/$zone_id/LocalEnvironment", Service.defaultPlayerGUID, LocalServiceResponse.HackClear(target_guid, unk1, unk2))
|
||||
LocalServiceResponse(s"/$zone_id/Local", Service.defaultPlayerGUID, LocalResponse.HackClear(target_guid, unk1, unk2))
|
||||
)
|
||||
|
||||
case msg =>
|
||||
|
|
|
|||
|
|
@ -1,21 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.local
|
||||
|
||||
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
|
||||
import net.psforever.types.Vector3
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import services.GenericEventBusMsg
|
||||
|
||||
final case class LocalServiceResponse(toChannel : String,
|
||||
avatar_guid : PlanetSideGUID,
|
||||
replyMessage : LocalServiceResponse.Response
|
||||
replyMessage : LocalResponse.Response
|
||||
) extends GenericEventBusMsg
|
||||
|
||||
object LocalServiceResponse {
|
||||
trait Response
|
||||
|
||||
final case class DoorOpens(door_guid : PlanetSideGUID) extends Response
|
||||
final case class DoorCloses(door_guid : PlanetSideGUID) extends Response
|
||||
final case class HackClear(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
|
||||
final case class HackObject(target_guid : PlanetSideGUID, unk1 : Long, unk2 : Long) extends Response
|
||||
final case class TriggerSound(sound : TriggeredSound.Value, pos : Vector3, unk : Int, volume : Float) extends Response
|
||||
}
|
||||
|
|
|
|||
22
pslogin/src/main/scala/services/vehicle/VehicleAction.scala
Normal file
22
pslogin/src/main/scala/services/vehicle/VehicleAction.scala
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.ConstructorData
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
object VehicleAction {
|
||||
trait Action
|
||||
|
||||
final case class Awareness(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID) extends Action
|
||||
final case class ChildObjectState(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Action
|
||||
final case class DismountVehicle(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean) extends Action
|
||||
final case class KickPassenger(player_guid : PlanetSideGUID, unk1 : Int, unk2 : Boolean) extends Action
|
||||
final case class LoadVehicle(player_guid : PlanetSideGUID, vehicle : Vehicle, vtype : Int, vguid : PlanetSideGUID, vdata : ConstructorData) extends Action
|
||||
final case class MountVehicle(player_guid : PlanetSideGUID, object_guid : PlanetSideGUID, seat : Int) extends Action
|
||||
final case class SeatPermissions(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID, seat_group : Int, permission : Long) extends Action
|
||||
final case class UnloadVehicle(player_guid : PlanetSideGUID, continent : Zone, vehicle : Vehicle) extends Action
|
||||
final case class VehicleState(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Action
|
||||
}
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.objectcreate.ConstructorData
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
object VehicleResponse {
|
||||
trait Response
|
||||
|
||||
final case class Awareness(vehicle_guid : PlanetSideGUID) extends Response
|
||||
final case class ChildObjectState(object_guid : PlanetSideGUID, pitch : Float, yaw : Float) extends Response
|
||||
final case class DismountVehicle(unk1 : Int, unk2 : Boolean) extends Response
|
||||
final case class KickPassenger(unk1 : Int, unk2 : Boolean) extends Response
|
||||
final case class LoadVehicle(vehicle : Vehicle, vtype : Int, vguid : PlanetSideGUID, vdata : ConstructorData) extends Response
|
||||
final case class MountVehicle(object_guid : PlanetSideGUID, seat : Int) extends Response
|
||||
final case class SeatPermissions(vehicle_guid : PlanetSideGUID, seat_group : Int, permission : Long) extends Response
|
||||
final case class UnloadVehicle(vehicle_guid : PlanetSideGUID) extends Response
|
||||
final case class VehicleState(vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Response
|
||||
}
|
||||
91
pslogin/src/main/scala/services/vehicle/VehicleService.scala
Normal file
91
pslogin/src/main/scala/services/vehicle/VehicleService.scala
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Props}
|
||||
import services.vehicle.support.{DeconstructionActor, VehicleContextActor}
|
||||
import services.{GenericEventBus, Service}
|
||||
|
||||
class VehicleService extends Actor {
|
||||
private val vehicleContext : ActorRef = context.actorOf(Props[VehicleContextActor], "vehicle-context-root")
|
||||
private val vehicleDecon : ActorRef = context.actorOf(Props[DeconstructionActor], "vehicle-decon-agent")
|
||||
vehicleDecon ! DeconstructionActor.RequestTaskResolver
|
||||
private [this] val log = org.log4s.getLogger
|
||||
|
||||
override def preStart = {
|
||||
log.info("Starting...")
|
||||
}
|
||||
|
||||
val VehicleEvents = new GenericEventBus[VehicleServiceResponse]
|
||||
|
||||
def receive = {
|
||||
case Service.Join(channel) =>
|
||||
val path = s"/$channel/Vehicle"
|
||||
val who = sender()
|
||||
|
||||
log.info(s"$who has joined $path")
|
||||
|
||||
VehicleEvents.subscribe(who, path)
|
||||
case Service.Leave() =>
|
||||
VehicleEvents.unsubscribe(sender())
|
||||
case Service.LeaveAll() =>
|
||||
VehicleEvents.unsubscribe(sender())
|
||||
|
||||
case VehicleServiceMessage(forChannel, action) =>
|
||||
action match {
|
||||
case VehicleAction.Awareness(player_guid, vehicle_guid) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.Awareness(vehicle_guid))
|
||||
)
|
||||
case VehicleAction.ChildObjectState(player_guid, object_guid, pitch, yaw) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.ChildObjectState(object_guid, pitch, yaw))
|
||||
)
|
||||
case VehicleAction.DismountVehicle(player_guid, unk1, unk2) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.DismountVehicle(unk1, unk2))
|
||||
)
|
||||
case VehicleAction.KickPassenger(player_guid, unk1, unk2) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.KickPassenger(unk1, unk2))
|
||||
)
|
||||
case VehicleAction.LoadVehicle(player_guid, vehicle, vtype, vguid, vdata) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.LoadVehicle(vehicle, vtype, vguid, vdata))
|
||||
)
|
||||
case VehicleAction.MountVehicle(player_guid, vehicle_guid, seat) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.MountVehicle(vehicle_guid, seat))
|
||||
)
|
||||
case VehicleAction.SeatPermissions(player_guid, vehicle_guid, seat_group, permission) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.SeatPermissions(vehicle_guid, seat_group, permission))
|
||||
)
|
||||
case VehicleAction.VehicleState(player_guid, vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.VehicleState(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6))
|
||||
)
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
//message to VehicleContext
|
||||
case VehicleServiceMessage.GiveActorControl(vehicle, actorName) =>
|
||||
vehicleContext ! VehicleServiceMessage.GiveActorControl(vehicle, actorName)
|
||||
|
||||
//message to VehicleContext
|
||||
case VehicleServiceMessage.RevokeActorControl(vehicle) =>
|
||||
vehicleContext ! VehicleServiceMessage.RevokeActorControl(vehicle)
|
||||
|
||||
//message to DeconstructionActor
|
||||
case VehicleServiceMessage.RequestDeleteVehicle(vehicle, continent) =>
|
||||
vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, continent)
|
||||
|
||||
//response from DeconstructionActor
|
||||
case DeconstructionActor.DeleteVehicle(vehicle_guid, zone_id) =>
|
||||
VehicleEvents.publish(
|
||||
VehicleServiceResponse(s"/$zone_id/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UnloadVehicle(vehicle_guid))
|
||||
)
|
||||
|
||||
case msg =>
|
||||
log.info(s"Unhandled message $msg from $sender")
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.objects.zones.Zone
|
||||
|
||||
final case class VehicleServiceMessage(forChannel : String, actionMessage : VehicleAction.Action)
|
||||
|
||||
object VehicleServiceMessage {
|
||||
final case class GiveActorControl(vehicle : Vehicle, actorName : String)
|
||||
final case class RevokeActorControl(vehicle : Vehicle)
|
||||
final case class RequestDeleteVehicle(vehicle : Vehicle, continent : Zone)
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle
|
||||
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import services.GenericEventBusMsg
|
||||
|
||||
final case class VehicleServiceResponse(toChannel : String,
|
||||
avatar_guid : PlanetSideGUID,
|
||||
replyMessage : VehicleResponse.Response
|
||||
) extends GenericEventBusMsg
|
||||
|
|
@ -0,0 +1,219 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle.support
|
||||
|
||||
import akka.actor.{Actor, ActorRef, Cancellable}
|
||||
import net.psforever.objects.Vehicle
|
||||
import net.psforever.objects.guid.TaskResolver
|
||||
import net.psforever.objects.vehicles.Seat
|
||||
import net.psforever.objects.zones.Zone
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import services.ServiceManager
|
||||
import services.ServiceManager.Lookup
|
||||
import services.vehicle.{VehicleAction, VehicleServiceMessage}
|
||||
|
||||
import scala.annotation.tailrec
|
||||
import scala.concurrent.duration._
|
||||
|
||||
/**
|
||||
* Manage a previously-functioning vehicle as it is being deconstructed.<br>
|
||||
* <br>
|
||||
* A reference to a vehicle should be passed to this object as soon as it is going to be cleaned-up from the game world.
|
||||
* Once accepted, only a few seconds will remain before the vehicle is deleted.
|
||||
* To ensure that no players are lost in the deletion, all occupants of the vehicle are kicked out.
|
||||
* Furthermore, the vehicle is rendered "dead" and inaccessible right up to the point where it is removed.
|
||||
*/
|
||||
class DeconstructionActor extends Actor {
|
||||
/** The periodic `Executor` that scraps the next vehicle on the list */
|
||||
private var scrappingProcess : Cancellable = DeconstructionActor.DefaultProcess
|
||||
/** A `List` of currently doomed vehicles */
|
||||
private var vehicles : List[DeconstructionActor.VehicleEntry] = Nil
|
||||
/** The manager that helps unregister the vehicle from its current GUID scope */
|
||||
private var taskResolver : ActorRef = Actor.noSender
|
||||
//private[this] val log = org.log4s.getLogger
|
||||
|
||||
|
||||
def receive : Receive = {
|
||||
/*
|
||||
ask for a resolver to deal with the GUID system
|
||||
when the TaskResolver is finally delivered, switch over to a behavior that actually deals with submitted vehicles
|
||||
*/
|
||||
case DeconstructionActor.RequestTaskResolver =>
|
||||
ServiceManager.serviceManager ! Lookup("taskResolver")
|
||||
|
||||
case ServiceManager.LookupResult("taskResolver", endpoint) =>
|
||||
taskResolver = endpoint
|
||||
context.become(Processing)
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
def Processing : Receive = {
|
||||
case DeconstructionActor.RequestDeleteVehicle(vehicle, zone, time) =>
|
||||
vehicles = vehicles :+ DeconstructionActor.VehicleEntry(vehicle, zone, time)
|
||||
vehicle.Actor ! Vehicle.PrepareForDeletion
|
||||
//kick everyone out
|
||||
vehicle.Definition.MountPoints.values.foreach(seat_num => {
|
||||
val zone_id : String = zone.Id
|
||||
val seat : Seat = vehicle.Seat(seat_num).get
|
||||
seat.Occupant match {
|
||||
case Some(tplayer) =>
|
||||
seat.Occupant = None
|
||||
tplayer.VehicleSeated = None
|
||||
context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false))
|
||||
case None => ;
|
||||
}
|
||||
})
|
||||
if(vehicles.size == 1) { //we were the only entry so the event must be started from scratch
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
scrappingProcess = context.system.scheduler.scheduleOnce(DeconstructionActor.timeout, self, DeconstructionActor.TryDeleteVehicle())
|
||||
}
|
||||
|
||||
case DeconstructionActor.TryDeleteVehicle() =>
|
||||
scrappingProcess.cancel
|
||||
val now : Long = System.nanoTime
|
||||
val (vehiclesToScrap, vehiclesRemain) = PartitionEntries(vehicles, now)
|
||||
vehicles = vehiclesRemain
|
||||
vehiclesToScrap.foreach(entry => {
|
||||
val vehicle = entry.vehicle
|
||||
val zone = entry.zone
|
||||
entry.zone.Transport ! Zone.DespawnVehicle(vehicle)
|
||||
context.parent ! DeconstructionActor.DeleteVehicle(vehicle.GUID, zone.Id) //call up to the main event system
|
||||
context.parent ! VehicleServiceMessage.RevokeActorControl(vehicle) //call up to a sibling manager
|
||||
taskResolver ! DeconstructionTask(vehicle, zone)
|
||||
})
|
||||
|
||||
if(vehiclesRemain.nonEmpty) {
|
||||
val short_timeout : FiniteDuration = math.max(1, DeconstructionActor.timeout_time - (now - vehiclesRemain.head.time)) nanoseconds
|
||||
import scala.concurrent.ExecutionContext.Implicits.global
|
||||
scrappingProcess = context.system.scheduler.scheduleOnce(short_timeout, self, DeconstructionActor.TryDeleteVehicle())
|
||||
}
|
||||
|
||||
case DeconstructionActor.FailureToDeleteVehicle(localVehicle, localZone, ex) =>
|
||||
org.log4s.getLogger.error(s"vehicle deconstruction: $localVehicle failed to be properly cleaned up from zone $localZone - $ex")
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construct a middleman `Task` intended to return error messages to the `DeconstructionActor`.
|
||||
* @param vehicle the `Vehicle` object
|
||||
* @param zone the `Zone` in which the vehicle resides
|
||||
* @return a `TaskResolver.GiveTask` message
|
||||
*/
|
||||
def DeconstructionTask(vehicle : Vehicle, zone : Zone) : TaskResolver.GiveTask = {
|
||||
import net.psforever.objects.guid.{GUIDTask, Task}
|
||||
TaskResolver.GiveTask (
|
||||
new Task() {
|
||||
private val localVehicle = vehicle
|
||||
private val localZone = zone
|
||||
private val localAnnounce = self
|
||||
|
||||
override def isComplete : Task.Resolution.Value = Task.Resolution.Success
|
||||
|
||||
def Execute(resolver : ActorRef) : Unit = {
|
||||
resolver ! scala.util.Success(this)
|
||||
}
|
||||
|
||||
override def onFailure(ex : Throwable): Unit = {
|
||||
localAnnounce ! DeconstructionActor.FailureToDeleteVehicle(localVehicle, localZone, ex)
|
||||
}
|
||||
}, List(GUIDTask.UnregisterVehicle(vehicle)(zone.GUID))
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Iterate over entries in a `List` until an entry that does not exceed the time limit is discovered.
|
||||
* Separate the original `List` into two:
|
||||
* a `List` of elements that have exceeded the time limit,
|
||||
* and a `List` of elements that still satisfy the time limit.
|
||||
* As newer entries to the `List` will always resolve later than old ones,
|
||||
* and newer entries are always added to the end of the main `List`,
|
||||
* processing in order is always correct.
|
||||
* @param list the `List` of entries to divide
|
||||
* @param now the time right now (in nanoseconds)
|
||||
* @see `List.partition`
|
||||
* @return a `Tuple` of two `Lists`, whose qualifications are explained above
|
||||
*/
|
||||
private def PartitionEntries(list : List[DeconstructionActor.VehicleEntry], now : Long) : (List[DeconstructionActor.VehicleEntry], List[DeconstructionActor.VehicleEntry]) = {
|
||||
val n : Int = recursivePartitionEntries(list.iterator, now)
|
||||
(list.take(n), list.drop(n)) //take and drop so to always return new lists
|
||||
}
|
||||
|
||||
/**
|
||||
* Mark the index where the `List` of elements can be divided into two:
|
||||
* a `List` of elements that have exceeded the time limit,
|
||||
* and a `List` of elements that still satisfy the time limit.
|
||||
* @param iter the `Iterator` of entries to divide
|
||||
* @param now the time right now (in nanoseconds)
|
||||
* @param index a persistent record of the index where list division should occur;
|
||||
* defaults to 0
|
||||
* @return the index where division will occur
|
||||
*/
|
||||
@tailrec private def recursivePartitionEntries(iter : Iterator[DeconstructionActor.VehicleEntry], now : Long, index : Int = 0) : Int = {
|
||||
if(!iter.hasNext) {
|
||||
index
|
||||
}
|
||||
else {
|
||||
val entry = iter.next()
|
||||
if(now - entry.time >= DeconstructionActor.timeout_time) {
|
||||
recursivePartitionEntries(iter, now, index + 1)
|
||||
}
|
||||
else {
|
||||
index
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object DeconstructionActor {
|
||||
/** The wait before completely deleting a vehicle; as a Long for calculation simplicity */
|
||||
private final val timeout_time : Long = 5000000000L //nanoseconds (5s)
|
||||
/** The wait before completely deleting a vehicle; as a `FiniteDuration` for `Executor` simplicity */
|
||||
private final val timeout : FiniteDuration = timeout_time nanoseconds
|
||||
|
||||
private final val DefaultProcess : Cancellable = new Cancellable() {
|
||||
override def cancel : Boolean = true
|
||||
override def isCancelled : Boolean = true
|
||||
}
|
||||
|
||||
final case class RequestTaskResolver()
|
||||
|
||||
/**
|
||||
* Message that carries information about a vehicle to be deconstructed.
|
||||
* @param vehicle the `Vehicle` object
|
||||
* @param zone the `Zone` in which the vehicle resides
|
||||
* @param time when the vehicle was doomed
|
||||
* @see `VehicleEntry`
|
||||
*/
|
||||
final case class RequestDeleteVehicle(vehicle : Vehicle, zone : Zone, time : Long = System.nanoTime())
|
||||
/**
|
||||
* Message that carries information about a vehicle to be deconstructed.
|
||||
* Prompting, as compared to `RequestDeleteVehicle` which is reactionary.
|
||||
* @param vehicle_guid the vehicle
|
||||
* @param zone_id the `Zone` in which the vehicle resides
|
||||
*/
|
||||
final case class DeleteVehicle(vehicle_guid : PlanetSideGUID, zone_id : String)
|
||||
/**
|
||||
* Internal message used to signal a test of the queued vehicle information.
|
||||
*/
|
||||
private final case class TryDeleteVehicle()
|
||||
|
||||
/**
|
||||
* Error-passing message carrying information out of the final deconstruction GUID unregistering task.
|
||||
* @param vehicle the `Vehicle` object
|
||||
* @param zone the `Zone` in which the vehicle may or may not reside
|
||||
* @param ex information regarding what happened
|
||||
*/
|
||||
private final case class FailureToDeleteVehicle(vehicle : Vehicle, zone : Zone, ex : Throwable)
|
||||
|
||||
/**
|
||||
* Entry of vehicle information.
|
||||
* The `zone` is maintained separately as a necessity, required to complete the deletion of the vehicle
|
||||
* via unregistering of the vehicle and all related, registered objects.
|
||||
* @param vehicle the `Vehicle` object
|
||||
* @param zone the `Zone` in which the vehicle resides
|
||||
* @param time when the vehicle was doomed
|
||||
* @see `RequestDeleteVehicle`
|
||||
*/
|
||||
private final case class VehicleEntry(vehicle : Vehicle, zone : Zone, time : Long)
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package services.vehicle.support
|
||||
|
||||
import akka.actor.{Actor, Props}
|
||||
import net.psforever.objects.vehicles.VehicleControl
|
||||
import services.vehicle.VehicleServiceMessage
|
||||
|
||||
/**
|
||||
* Provide a context for a `Vehicle` `Actor` - the `VehicleControl`.<br>
|
||||
* <br>
|
||||
* A vehicle can be passed between different zones and, therefore, does not belong to the zone.
|
||||
* A vehicle cna be given to different players and can persist and change though players have gone.
|
||||
* Therefore, also does not belong to `WorldSessionActor`.
|
||||
* A vehicle must anchored to something that exists outside of the `InterstellarCluster` and its agents.<br>
|
||||
* <br>
|
||||
* The only purpose of this `Actor` is to allow vehicles to borrow a context for the purpose of `Actor` creation.
|
||||
* It is also be allowed to be responsible for cleaning up that context.
|
||||
* (In reality, it can be cleaned up anywhere a `PoisonPill` can be sent.)
|
||||
*/
|
||||
class VehicleContextActor() extends Actor {
|
||||
def receive : Receive = {
|
||||
case VehicleServiceMessage.GiveActorControl(vehicle, actorName) =>
|
||||
vehicle.Actor = context.actorOf(Props(classOf[VehicleControl], vehicle), s"${vehicle.Definition.Name}_$actorName")
|
||||
|
||||
case VehicleServiceMessage.RevokeActorControl(vehicle) =>
|
||||
vehicle.Actor ! akka.actor.PoisonPill
|
||||
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue