Login Safety (#1299)

* differentiated between login test idling and post-message-received idling; added a messaging buffer that gets emptied during the transition to normal login behavior

* isolated behavior
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Fate-JH 2025-09-15 19:36:54 -04:00 committed by GitHub
parent f49804257a
commit f88323805a
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@ -101,6 +101,8 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
private val bcryptRounds = 12
private var buffer: Seq[Any] = Seq() //for typed actors, this becomes an akka.actor.typed.scaladsl.StashBuffer (size 10?)
override def preStart(): Unit = {
super.preStart()
ServiceManager.serviceManager ! Lookup("accountIntermediary")
@ -122,7 +124,12 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
sockets = listings.head
}
private def idlingBehavior: Receive = persistentSetupMixinBehavior.orElse {
private def idlingBufferBehavior: Receive = persistentSetupMixinBehavior.orElse {
case packet =>
buffer = buffer :+ packet
}
private def idlingIgnoreBehavior: Receive = persistentSetupMixinBehavior.orElse {
case _ => ()
}
@ -132,7 +139,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
hostName = address.HostName
canonicalHostName = address.CanonicalHostName
port = address.Port
context.become(idlingBehavior)
context.become(idlingBufferBehavior)
runLoginTest()
case _ => ()
@ -146,35 +153,33 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
failWithError(s"Invalid packet class received: $default")
}
private def displayingServerListBehavior: Receive = persistentSetupMixinBehavior.orElse {
case packet: PlanetSideGamePacket =>
handleGamePktDuringWorldSelect(packet)
case LoginActor.UpdateServerList =>
updateServerList()
private def nextPortTransferBehavior: Receive = {
case SocketPane.NextPort(_, _, portNum) =>
val address = gameTestServerAddress.getAddress.getHostAddress
log.info(s"Connecting to ${address.toLowerCase}: $portNum ...")
val response = ConnectToWorldMessage(serverName, address, portNum)
context.become(idlingBehavior)
context.become(idlingIgnoreBehavior)
middlewareActor ! MiddlewareActor.Send(response)
middlewareActor ! MiddlewareActor.Close()
case default =>
failWithError(s"Invalid packet class received: $default")
}
private def waitingForServerTransferBehavior: Receive = persistentSetupMixinBehavior.orElse {
case SocketPane.NextPort(_, _, portNum) =>
val address = gameTestServerAddress.getAddress.getHostAddress
log.info(s"Connecting to ${address.toLowerCase}: $portNum ...")
val response = ConnectToWorldMessage(serverName, address, portNum)
context.become(idlingBehavior)
middlewareActor ! MiddlewareActor.Send(response)
middlewareActor ! MiddlewareActor.Close()
private def displayingServerListBehavior: Receive = persistentSetupMixinBehavior
.orElse(nextPortTransferBehavior)
.orElse {
case packet: PlanetSideGamePacket =>
handleGamePktDuringWorldSelect(packet)
case _ => ()
case LoginActor.UpdateServerList =>
updateServerList()
case default =>
failWithError(s"Invalid packet class received: $default")
}
private def waitingForServerTransferBehavior: Receive = persistentSetupMixinBehavior
.orElse(nextPortTransferBehavior)
.orElse {
case _ => ()
}
private def handleGamePktDuringLogin(pkt: PlanetSideGamePacket): Unit = {
@ -182,17 +187,17 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
case LoginMessage(majorVersion, minorVersion, buildDate, username, _, Some(token), revision) =>
val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
log.debug(s"New login UN:$username Token:$token. $clientVersion")
context.become(idlingBehavior)
context.become(idlingIgnoreBehavior)
accountLoginWithToken(token)
case LoginMessage(majorVersion, minorVersion, buildDate, username, password, None, revision) =>
val clientVersion = s"Client Version: $majorVersion.$minorVersion.$revision, $buildDate"
log.debug(s"New login UN:$username. $clientVersion")
context.become(idlingBehavior)
context.become(idlingIgnoreBehavior)
accountLogin(username, password.getOrElse(""))
case _ =>
log.warning(s"Unhandled GamePacket $pkt")
log.warning(s"Unhandled GamePacket during login $pkt")
}
}
@ -205,7 +210,7 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
sockets ! SocketPane.GetNextPort("world", context.self)
case _ =>
log.warning(s"Unhandled GamePacket $pkt")
log.warning(s"Unhandled GamePacket during world select $pkt")
}
}
@ -224,8 +229,11 @@ class LoginActor(middlewareActor: typed.ActorRef[MiddlewareActor.Command], conne
result.onComplete {
case Success(Some(_)) =>
context.become(accountLoginBehavior) // account found
buffer.foreach { self ! _ }
buffer = Seq()
case Success(None) =>
middlewareActor ! MiddlewareActor.Send(DisconnectMessage("Character database not found; stopping ..."))
log.error("account database not found")
middlewareActor ! MiddlewareActor.Send(DisconnectMessage("Account database not found; stopping ..."))
middlewareActor ! MiddlewareActor.Close()
case Failure(e) =>
log.error(e.getMessage)