mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-25 14:59:07 +00:00
Merge branch 'master' into minor-updates
This commit is contained in:
commit
f87edd7057
23 changed files with 1474 additions and 42 deletions
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@ -363,7 +363,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x23 => noDecoder(ActionCancelAcknowledgeMessage)
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case 0x24 => game.SetEmpireMessage.decode
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||||
case 0x25 => game.EmoteMsg.decode
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||||
case 0x26 => noDecoder(UnuseItemMessage)
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||||
case 0x26 => game.UnuseItemMessage.decode
|
||||
case 0x27 => game.ObjectDetachMessage.decode
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||||
// 0x28
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||||
case 0x28 => game.CreateShortcutMessage.decode
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||||
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@ -392,7 +392,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x3c => game.GenericCollisionMsg.decode
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case 0x3d => game.QuantityUpdateMessage.decode
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case 0x3e => game.ArmorChangedMessage.decode
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case 0x3f => noDecoder(ProjectileStateMessage)
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case 0x3f => game.ProjectileStateMessage.decode
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// OPCODES 0x40-4f
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case 0x40 => noDecoder(MountVehicleCargoMsg)
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@ -415,7 +415,7 @@ object GamePacketOpcode extends Enumeration {
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||||
// OPCODES 0x50-5f
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case 0x50 => game.TargetingInfoMessage.decode
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case 0x51 => noDecoder(TriggerEffectMessage)
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case 0x51 => game.TriggerEffectMessage.decode
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case 0x52 => game.WeaponDryFireMessage.decode
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case 0x53 => noDecoder(DroppodLaunchRequestMessage)
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case 0x54 => noDecoder(HackMessage)
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@ -425,7 +425,7 @@ object GamePacketOpcode extends Enumeration {
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// 0x58
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case 0x58 => game.AvatarImplantMessage.decode
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case 0x59 => noDecoder(UnknownMessage89)
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case 0x5a => noDecoder(DelayedPathMountMsg)
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case 0x5a => game.DelayedPathMountMsg.decode
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case 0x5b => noDecoder(OrbitalShuttleTimeMsg)
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case 0x5c => noDecoder(AIDamage)
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case 0x5d => game.DeployObjectMessage.decode
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@ -461,7 +461,7 @@ object GamePacketOpcode extends Enumeration {
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case 0x76 => game.DeployableObjectsInfoMessage.decode
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case 0x77 => noDecoder(SquadState)
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// 0x78
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case 0x78 => noDecoder(OxygenStateMessage)
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case 0x78 => game.OxygenStateMessage.decode
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case 0x79 => noDecoder(TradeMessage)
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case 0x7a => noDecoder(UnknownMessage122)
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case 0x7b => noDecoder(DamageFeedbackMessage)
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@ -510,7 +510,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODES 0xa0-af
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case 0xa0 => game.BuildingInfoUpdateMessage.decode
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case 0xa1 => noDecoder(FireHintMessage)
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case 0xa1 => game.FireHintMessage.decode
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case 0xa2 => noDecoder(UplinkRequest)
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case 0xa3 => noDecoder(UplinkResponse)
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case 0xa4 => game.WarpgateRequest.decode
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@ -533,7 +533,7 @@ object GamePacketOpcode extends Enumeration {
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case 0xb2 => game.VoiceHostInfo.decode
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case 0xb3 => game.BattleplanMessage.decode
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case 0xb4 => game.BattleExperienceMessage.decode
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case 0xb5 => noDecoder(TargetingImplantRequest)
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case 0xb5 => game.TargetingImplantRequest.decode
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case 0xb6 => game.ZonePopulationUpdateMessage.decode
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case 0xb7 => game.DisconnectMessage.decode
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// 0xb8
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@ -567,7 +567,7 @@ object GamePacketOpcode extends Enumeration {
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// OPCODES 0xd0-df
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case 0xd0 => noDecoder(UnknownMessage208)
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case 0xd1 => noDecoder(DisplayedAwardMessage)
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case 0xd1 => game.DisplayedAwardMessage.decode
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case 0xd2 => noDecoder(RespawnAMSInfoMessage)
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case 0xd3 => noDecoder(ComponentDamageMessage)
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case 0xd4 => noDecoder(GenericObjectActionAtPositionMessage)
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@ -0,0 +1,32 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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|
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/**
|
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* na
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||||
* @param player_guid na
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* @param vehicle_guid vehicle ?, turret ? Found a HART GUID for now. Need more search.
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* @param u1 na - maybe a delay ?
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* @param u2 na
|
||||
*/
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final case class DelayedPathMountMsg(player_guid : PlanetSideGUID,
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vehicle_guid : PlanetSideGUID,
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u1 : Int,
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u2 : Boolean)
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||||
extends PlanetSideGamePacket {
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type Packet = DelayedPathMountMsg
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||||
def opcode = GamePacketOpcode.DelayedPathMountMsg
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def encode = DelayedPathMountMsg.encode(this)
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||||
}
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||||
|
||||
object DelayedPathMountMsg extends Marshallable[DelayedPathMountMsg] {
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implicit val codec : Codec[DelayedPathMountMsg] = (
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("player_guid" | PlanetSideGUID.codec) ::
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||||
("vehicle_guid" | PlanetSideGUID.codec) ::
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||||
("u1" | uint8L) ::
|
||||
("u2" | bool)
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).as[DelayedPathMountMsg]
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||||
}
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||||
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@ -0,0 +1,60 @@
|
|||
// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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||||
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import net.psforever.types.MeritCommendation
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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|
||||
/**
|
||||
* An `Enumeration` of the slots for award ribbons on a player's `RibbonBars`.
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||||
*/
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||||
object RibbonBarsSlot extends Enumeration {
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||||
type Type = Value
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||||
|
||||
val Top,
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||||
Middle,
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Bottom,
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TermOfService //technically,the slot above "Top"
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= Value
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implicit val codec = PacketHelpers.createEnumerationCodec(this, uint4L)
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||||
}
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|
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/**
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* Dispatched to configure a player's merit commendation ribbons.<br>
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* <br>
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* Normally, this packet is dispatched by the client when managing merit commendations through the "Character Info/Achievements" tab.
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* On Gemini Live, this packet was also always dispatched once by the server during character login.
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* It set the term of service ribbon explicitly.
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* Generally, this was unnecessary, as the encoded character data maintains information about displayed ribbons.
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||||
* This behavior was probably a routine that ensured that correct yearly progression was tracked if the player earned it while offline.
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||||
* It never set any of the other ribbon slot positions during login.<br>
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||||
* <br>
|
||||
* A specific ribbon may only be set once to one slot.
|
||||
* The last set slot is considered the valid position to which that ribbon will be placed/moved.
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* @param player_guid the player
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||||
* @param ribbon the award to be displayed;
|
||||
* defaults to `MeritCommendation.None`;
|
||||
* use `MeritCommendation.None` when indicating "no ribbon"
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||||
* @param bar any of the four positions where the award ribbon is to be displayed;
|
||||
* defaults to `TermOfService`
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||||
* @see `RibbonBars`
|
||||
* @see `MeritCommendation`
|
||||
*/
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||||
final case class DisplayedAwardMessage(player_guid : PlanetSideGUID,
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ribbon : MeritCommendation.Value = MeritCommendation.None,
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||||
bar : RibbonBarsSlot.Value = RibbonBarsSlot.TermOfService)
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||||
extends PlanetSideGamePacket {
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||||
type Packet = DisplayedAwardMessage
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||||
def opcode = GamePacketOpcode.DisplayedAwardMessage
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||||
def encode = DisplayedAwardMessage.encode(this)
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||||
}
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||||
|
||||
object DisplayedAwardMessage extends Marshallable[DisplayedAwardMessage] {
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||||
implicit val codec : Codec[DisplayedAwardMessage] = (
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||||
("player_guid" | PlanetSideGUID.codec) ::
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||||
("ribbon" | MeritCommendation.codec) ::
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||||
("bar" | RibbonBarsSlot.codec)
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||||
).as[DisplayedAwardMessage]
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||||
}
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||||
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@ -0,0 +1,44 @@
|
|||
// Copyright (c) 2017 PSForever
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||||
package net.psforever.packet.game
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||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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||||
import net.psforever.types.Vector3
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||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* not sure for u1 / u2 / u3, maybe need a real brain ...
|
||||
* @param weapon_guid na
|
||||
* @param pos na; pos of what ?!
|
||||
* @param u1 na
|
||||
* @param u2 na
|
||||
* @param u3 na
|
||||
* @param u4 na
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||||
* @param u5 na; vel of what ?!
|
||||
*/
|
||||
|
||||
final case class FireHintMessage(weapon_guid : PlanetSideGUID,
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||||
pos : Vector3,
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||||
u1 : Int,
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||||
u2 : Int,
|
||||
u3 : Int,
|
||||
u4 : Int,
|
||||
u5 : Option[Vector3] = None)
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = FireHintMessage
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||||
def opcode = GamePacketOpcode.FireHintMessage
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||||
def encode = FireHintMessage.encode(this)
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||||
}
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||||
|
||||
object FireHintMessage extends Marshallable[FireHintMessage] {
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||||
|
||||
implicit val codec : Codec[FireHintMessage] = (
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||||
("weapon_guid" | PlanetSideGUID.codec) ::
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||||
("pos" | Vector3.codec_pos) ::
|
||||
("u1" | uint16L) ::
|
||||
("u2" | uint16L) ::
|
||||
("u3" | uint16L) ::
|
||||
("u4" | uintL(3)) ::
|
||||
optional(bool, "u5" | Vector3.codec_vel)
|
||||
).as[FireHintMessage]
|
||||
}
|
||||
|
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@ -55,8 +55,10 @@ object ObjectCreateDetailedMessage extends Marshallable[ObjectCreateDetailedMess
|
|||
* @param data the data used to construct this type of object
|
||||
* @return an ObjectCreateMessage
|
||||
*/
|
||||
def apply(objectClass : Int, guid : PlanetSideGUID, parentInfo : ObjectCreateMessageParent, data : ConstructorData) : ObjectCreateDetailedMessage =
|
||||
ObjectCreateDetailedMessage(0L, objectClass, guid, Some(parentInfo), Some(data))
|
||||
def apply(objectClass : Int, guid : PlanetSideGUID, parentInfo : ObjectCreateMessageParent, data : ConstructorData) : ObjectCreateDetailedMessage = {
|
||||
val parentInfoOpt : Option[ObjectCreateMessageParent] = Some(parentInfo)
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||||
ObjectCreateDetailedMessage(ObjectCreateBase.streamLen(parentInfoOpt, data), objectClass, guid, parentInfoOpt, Some(data))
|
||||
}
|
||||
|
||||
/**
|
||||
* An abbreviated constructor for creating `ObjectCreateMessages`, ignoring `parentInfo`.
|
||||
|
|
@ -65,8 +67,9 @@ object ObjectCreateDetailedMessage extends Marshallable[ObjectCreateDetailedMess
|
|||
* @param data the data used to construct this type of object
|
||||
* @return an ObjectCreateMessage
|
||||
*/
|
||||
def apply(objectClass : Int, guid : PlanetSideGUID, data : ConstructorData) : ObjectCreateDetailedMessage =
|
||||
ObjectCreateDetailedMessage(0L, objectClass, guid, None, Some(data))
|
||||
def apply(objectClass : Int, guid : PlanetSideGUID, data : ConstructorData) : ObjectCreateDetailedMessage = {
|
||||
ObjectCreateDetailedMessage(ObjectCreateBase.streamLen(None, data), objectClass, guid, None, Some(data))
|
||||
}
|
||||
|
||||
/**
|
||||
* Take the important information of a game piece and transform it into bit data.
|
||||
|
|
|
|||
|
|
@ -0,0 +1,111 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.newcodecs.newcodecs
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
|
||||
import scodec.{Attempt, Codec}
|
||||
import scodec.codecs._
|
||||
import shapeless.{::, HNil}
|
||||
|
||||
/**
|
||||
* Alert the condition of a vehicle the player is using when going too far underwater.
|
||||
* The player must be mounted in/on this vehicle at start time for this countdown to display.
|
||||
* @param vehicle_guid the player's mounted vehicle
|
||||
* @param progress the remaining countdown;
|
||||
* for vehicle waterlog condition, the progress per second rate is very high
|
||||
* @param active show a new countdown if `true` (resets any active countdown);
|
||||
* clear any active countdowns if `false`;
|
||||
* defaults to `true`
|
||||
*/
|
||||
final case class WaterloggedVehicleState(vehicle_guid : PlanetSideGUID,
|
||||
progress : Float,
|
||||
active : Boolean = true)
|
||||
|
||||
/**
|
||||
* Dispatched by the server to cause the player to slowly drown.
|
||||
* If the player is mounted in a vehicle at the time, alert the player that the vehicle may be disabled.<br>
|
||||
* <br>
|
||||
* When a player walks too far underwater, a borderless red progress bar with a countdown from 100 (98) is displayed across the screen.
|
||||
* The countdown proceeds to zero at a fixed rate and is timed with the depleting progress bar.
|
||||
* When it reaches zero, the player will be killed.
|
||||
* If the player is in a vehicle after a certain depth, a blue bar and countdown pair will superimpose the red indicators.
|
||||
* It depletes much more rapidly than the red indicators.
|
||||
* When it reaches zero, the vehicle will become disabled.
|
||||
* All players in the vehicle's seats will be kicked and they will not be allowed back in.<br>
|
||||
* <br>
|
||||
* Normally, the countdowns should be set to begin at 100 (100.0).
|
||||
* This is the earliest the drowning GUI will appear for either blue or red indicators.
|
||||
* Passing greater intervals - up to 204.8 - will start the countdown silently but the GUI will be hidden until 100.0.
|
||||
* (The progress indicators will actually appear to start counting from 98.)
|
||||
* Managing the secondary vehicle countdown independent of the primary player countdown requires updating with the correct levels.
|
||||
* The countdown can be cancelled by instructing it to be `active = false`.<br>
|
||||
* <br>
|
||||
* Except for updating the indicators, all other functionality of "drowning" is automated by the server.
|
||||
* @param player_guid the player
|
||||
* @param progress the remaining countdown;
|
||||
* for character oxygen, the progress per second rate is about 1
|
||||
* @param active show a new countdown if `true` (resets any active countdown);
|
||||
* clear any active countdowns if `false`
|
||||
* @param vehicle_state optional state of the vehicle the player is driving
|
||||
*/
|
||||
final case class OxygenStateMessage(player_guid : PlanetSideGUID,
|
||||
progress : Float,
|
||||
active : Boolean,
|
||||
vehicle_state : Option[WaterloggedVehicleState] = None)
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = OxygenStateMessage
|
||||
def opcode = GamePacketOpcode.OxygenStateMessage
|
||||
def encode = OxygenStateMessage.encode(this)
|
||||
}
|
||||
|
||||
object OxygenStateMessage extends Marshallable[OxygenStateMessage] {
|
||||
/**
|
||||
* Overloaded constructor that removes the optional state of the `WaterloggedVehicleState` parameter.
|
||||
* @param player_guid the player
|
||||
* @param progress the remaining countdown
|
||||
* @param active show or clear the countdown
|
||||
* @param vehicle_state state of the vehicle the player is driving
|
||||
* @return
|
||||
*/
|
||||
def apply(player_guid : PlanetSideGUID, progress : Float, active : Boolean, vehicle_state : WaterloggedVehicleState) : OxygenStateMessage =
|
||||
OxygenStateMessage(player_guid, progress, active, Some(vehicle_state))
|
||||
|
||||
/**
|
||||
* A simple pattern that expands the datatypes of the packet's basic `Codec`.
|
||||
*/
|
||||
private type basePattern = PlanetSideGUID :: Float :: Boolean :: HNil
|
||||
|
||||
/**
|
||||
* A `Codec` for the repeated processing of three values.
|
||||
* This `Codec` is the basis for the packet's data.
|
||||
*/
|
||||
private val base_codec : Codec[basePattern] =
|
||||
PlanetSideGUID.codec ::
|
||||
newcodecs.q_float(0.0f, 204.8f, 11) :: //hackish: 2^11 == 2047, so it should be 204.7; but, 204.8 allows decode == encode
|
||||
bool
|
||||
|
||||
implicit val codec : Codec[OxygenStateMessage] = (
|
||||
base_codec.exmap[basePattern] (
|
||||
{
|
||||
case guid :: time :: active :: HNil =>
|
||||
Attempt.successful(guid :: time :: active :: HNil)
|
||||
},
|
||||
{
|
||||
case guid :: time :: active :: HNil =>
|
||||
Attempt.successful(guid :: time :: active :: HNil)
|
||||
}
|
||||
) :+
|
||||
optional(bool,
|
||||
"vehicle_state" | base_codec.exmap[WaterloggedVehicleState] (
|
||||
{
|
||||
case guid :: time :: active :: HNil =>
|
||||
Attempt.successful(WaterloggedVehicleState(guid, time, active))
|
||||
},
|
||||
{
|
||||
case WaterloggedVehicleState(guid, time, active) =>
|
||||
Attempt.successful(guid :: time :: active :: HNil)
|
||||
}
|
||||
).as[WaterloggedVehicleState]
|
||||
)
|
||||
).as[OxygenStateMessage]
|
||||
}
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
|
||||
import net.psforever.types.Vector3
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* Dispatched to deliberately render certain projectiles of a weapon on other players' clients.<br>
|
||||
* <br>
|
||||
* This packet is generated by firing specific weapons in specific fire modes.
|
||||
* For example, the Phoenix (`hunterseeker`) discharged in its primary fire mode generates this packet;
|
||||
* but, the Phoenix in secondary fire mode does not.
|
||||
* The Striker (`striker`) discharged in its primary fire mode generates this packet;
|
||||
* but, the Striker in secondary fire mode does not.
|
||||
* The chosen fire mode(s) are not a straight-fire projectile but one that has special control asserted over it.
|
||||
* For the Phoenix, it is user-operated.
|
||||
* For the Striker, it tracks towards a target while the weapon's reticle hovers over that target.<br>
|
||||
* <br>
|
||||
* This packet will continue to be dispatched by the client for as long as the projectile being tracked is in the air.
|
||||
* All projectiles have a maximum lifespan before they will lose control and either despawn and/or explode.
|
||||
* This number is tracked in the packet for simplicity.
|
||||
* If the projectile strikes a valid target, the count will jump to a significantly enormous value beyond its normal lifespan.
|
||||
* This ensures that the projectile - locally and the shared model - will despawn.
|
||||
* @param projectile_guid the projectile
|
||||
* @param shot_pos the position of the projectile
|
||||
* @param shot_vel the velocity of the projectile
|
||||
* @param unk1 na;
|
||||
* usually 0
|
||||
* @param unk2 na;
|
||||
* will remain consistent for the lifespan of a given projectile in most cases
|
||||
* @param unk3 na;
|
||||
* will remain consistent for the lifespan of a given projectile in most cases
|
||||
* @param unk4 na;
|
||||
* usually false
|
||||
* @param time_alive how long the projectile has been in the air;
|
||||
* often expressed in multiples of 2
|
||||
*/
|
||||
final case class ProjectileStateMessage(projectile_guid : PlanetSideGUID,
|
||||
shot_pos : Vector3,
|
||||
shot_vel : Vector3,
|
||||
unk1 : Int,
|
||||
unk2 : Int,
|
||||
unk3 : Int,
|
||||
unk4 : Boolean,
|
||||
time_alive : Int)
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = ProjectileStateMessage
|
||||
def opcode = GamePacketOpcode.ProjectileStateMessage
|
||||
def encode = ProjectileStateMessage.encode(this)
|
||||
}
|
||||
|
||||
object ProjectileStateMessage extends Marshallable[ProjectileStateMessage] {
|
||||
implicit val codec : Codec[ProjectileStateMessage] = (
|
||||
("projectile_guid" | PlanetSideGUID.codec) ::
|
||||
("shot_pos" | Vector3.codec_pos) ::
|
||||
("shot_vel" | Vector3.codec_float) ::
|
||||
("unk1" | uint8L) ::
|
||||
("unk2" | uint8L) ::
|
||||
("unk3" | uint8L) ::
|
||||
("unk4" | bool) ::
|
||||
("time_alive" | uint16L)
|
||||
).as[ProjectileStateMessage]
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* An entry regarding a specific target.
|
||||
* @param target_guid the target
|
||||
* @param unk na
|
||||
*/
|
||||
final case class TargetRequest(target_guid : PlanetSideGUID,
|
||||
unk : Boolean)
|
||||
|
||||
/**
|
||||
* Dispatched by the client when the advanced targeting implant activates to collect status information from the server.<br>
|
||||
* <br>
|
||||
* This packet is answered by a `TargetingInfoMessage` with `List` entries of thed corresponding UIDs.
|
||||
* @param target_list a `List` of targets
|
||||
*/
|
||||
final case class TargetingImplantRequest(target_list : List[TargetRequest])
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = TargetingImplantRequest
|
||||
def opcode = GamePacketOpcode.TargetingImplantRequest
|
||||
def encode = TargetingImplantRequest.encode(this)
|
||||
}
|
||||
|
||||
object TargetingImplantRequest extends Marshallable[TargetingImplantRequest] {
|
||||
private val request_codec : Codec[TargetRequest] = (
|
||||
("target_guid" | PlanetSideGUID.codec) ::
|
||||
("unk" | bool)
|
||||
).as[TargetRequest]
|
||||
|
||||
implicit val codec : Codec[TargetingImplantRequest] = ("target_list" | listOfN(intL(6), request_codec)).as[TargetingImplantRequest]
|
||||
}
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
|
||||
import net.psforever.types.Vector3
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* na
|
||||
* @param unk1 na;
|
||||
* `true` to apply the effect usually
|
||||
* @param unk2 na
|
||||
*/
|
||||
final case class TriggeredEffect(unk1 : Boolean,
|
||||
unk2 : Long)
|
||||
|
||||
/**
|
||||
* Activate an effect that is not directly associated with an existing game object.
|
||||
* Without a game object from which to inherit position and orientation, those explicit parameters must be provided.
|
||||
* @param pos the position in the game world
|
||||
* @param roll the amount of roll that affects orientation
|
||||
* @param pitch the amount of pitch that affects orientation
|
||||
* @param yaw the amount of yaw that affects orientation
|
||||
*/
|
||||
final case class TriggeredEffectLocation(pos : Vector3,
|
||||
roll : Int,
|
||||
pitch : Int,
|
||||
yaw : Int)
|
||||
|
||||
/**
|
||||
* Dispatched by the server to cause a client to display a special graphical effect.<br>
|
||||
* <br>
|
||||
* The effect being triggered can be based around a specific game object or replayed freely, absent of an anchoring object.
|
||||
* If object-based then the kinds of effects that can be activated are specific to the object.
|
||||
* If unbound, then a wider range of effects can be displayed.
|
||||
* Regardless, one category will rarely ever be activated under the same valid conditions of the other category.
|
||||
* For example, the effect "on" will only work on objects that accept "on" normally, like a deployed `motionalarmsensor`.
|
||||
* The effect "spawn_object_effect" can be applied anywhere in the environment;
|
||||
* but, it can not be activated in conjunction with an existing object.
|
||||
* @param obj an object that accepts the effect
|
||||
* @param effect the name of the effect
|
||||
* @param unk na;
|
||||
* when activating an effect on an existing object
|
||||
* @param location an optional position where the effect will be displayed;
|
||||
* when activating an effect independently
|
||||
*/
|
||||
final case class TriggerEffectMessage(obj : PlanetSideGUID,
|
||||
effect : String,
|
||||
unk : Option[TriggeredEffect] = None,
|
||||
location : Option[TriggeredEffectLocation] = None
|
||||
) extends PlanetSideGamePacket {
|
||||
type Packet = TriggerEffectMessage
|
||||
def opcode = GamePacketOpcode.TriggerEffectMessage
|
||||
def encode = TriggerEffectMessage.encode(this)
|
||||
}
|
||||
|
||||
object TriggerEffectMessage extends Marshallable[TriggerEffectMessage] {
|
||||
/**
|
||||
* A `Codec` for `TriggeredEffect` data.
|
||||
*/
|
||||
private val effect_codec : Codec[TriggeredEffect] = (
|
||||
("unk1" | bool) ::
|
||||
("unk2" | uint32L)
|
||||
).as[TriggeredEffect]
|
||||
|
||||
/**
|
||||
* A `Codec` for `TriggeredEffectLocation` data.
|
||||
*/
|
||||
private val effect_location_codec : Codec[TriggeredEffectLocation] = (
|
||||
("pos" | Vector3.codec_pos) ::
|
||||
("roll" | uint8L) ::
|
||||
("pitch" | uint8L) ::
|
||||
("yaw" | uint8L)
|
||||
).as[TriggeredEffectLocation]
|
||||
|
||||
implicit val codec : Codec[TriggerEffectMessage] = (
|
||||
("obj" | PlanetSideGUID.codec) >>:~ { obj =>
|
||||
("effect" | PacketHelpers.encodedString) ::
|
||||
optional(bool, "unk" | effect_codec) ::
|
||||
conditional(obj.guid == 0, "location" | effect_location_codec)
|
||||
}).as[TriggerEffectMessage]
|
||||
}
|
||||
|
|
@ -0,0 +1,30 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.packet.game
|
||||
|
||||
import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* Dispatched by the client when its player is done using something.<br>
|
||||
* <br>
|
||||
* The common example is sifting through backpacks, an activity that only one player is allowed to do at a time.
|
||||
* When a backpack is accessed by one player, other players are blocked.
|
||||
* When the first player is done accessing the backpack, this packet informs the server so other players may be allowed access.
|
||||
* @param player_guid the player
|
||||
* @param item_guid the item
|
||||
*/
|
||||
final case class UnuseItemMessage(player_guid : PlanetSideGUID,
|
||||
item_guid : PlanetSideGUID)
|
||||
extends PlanetSideGamePacket {
|
||||
type Packet = UnuseItemMessage
|
||||
def opcode = GamePacketOpcode.UnuseItemMessage
|
||||
def encode = UnuseItemMessage.encode(this)
|
||||
}
|
||||
|
||||
object UnuseItemMessage extends Marshallable[UnuseItemMessage] {
|
||||
implicit val codec : Codec[UnuseItemMessage] = (
|
||||
("player_guid" | PlanetSideGUID.codec) ::
|
||||
("item_guid" | PlanetSideGUID.codec)
|
||||
).as[UnuseItemMessage]
|
||||
}
|
||||
|
|
@ -2,35 +2,33 @@
|
|||
package net.psforever.packet.game.objectcreate
|
||||
|
||||
import net.psforever.packet.Marshallable
|
||||
import net.psforever.types.MeritCommendation
|
||||
import scodec.Codec
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* Enumerate the player-displayed merit commendation awards granted for excellence (or tenacity) in combat.
|
||||
* These are the medals players wish to brandish on their left pauldron.<br>
|
||||
* <br>
|
||||
* All merit commendation ribbons are represented by a 32-bit signature.
|
||||
* The default "no-ribbon" value is `0xFFFFFFFF`, although some illegal values will also work.
|
||||
* The term of service ribbon can not be modified by the user and will apply itself to its slot automatically when valid.
|
||||
* These are the medals players wish to brandish on their left pauldron.
|
||||
* @param upper the "top" configurable merit ribbon
|
||||
* @param middle the central configurable merit ribbon
|
||||
* @param lower the lower configurable merit ribbon
|
||||
* @param tos the top-most term of service merit ribbon
|
||||
* @see `MeritCommendation`
|
||||
* @see `DisplayedAwardMessage`
|
||||
*/
|
||||
final case class RibbonBars(upper : Long = RibbonBars.noRibbon,
|
||||
middle : Long = RibbonBars.noRibbon,
|
||||
lower : Long = RibbonBars.noRibbon,
|
||||
tos : Long = RibbonBars.noRibbon) extends StreamBitSize {
|
||||
final case class RibbonBars(upper : MeritCommendation.Value = MeritCommendation.None,
|
||||
middle : MeritCommendation.Value = MeritCommendation.None,
|
||||
lower : MeritCommendation.Value = MeritCommendation.None,
|
||||
tos : MeritCommendation.Value = MeritCommendation.None
|
||||
) extends StreamBitSize {
|
||||
override def bitsize : Long = 128L
|
||||
}
|
||||
|
||||
object RibbonBars extends Marshallable[RibbonBars] {
|
||||
val noRibbon : Long = 0xFFFFFFFFL
|
||||
|
||||
implicit val codec : Codec[RibbonBars] = (
|
||||
("upper" | uint32L) ::
|
||||
("middle" | uint32L) ::
|
||||
("lower" | uint32L) ::
|
||||
("tos" | uint32L)
|
||||
("upper" | MeritCommendation.codec) ::
|
||||
("middle" | MeritCommendation.codec) ::
|
||||
("lower" | MeritCommendation.codec) ::
|
||||
("tos" | MeritCommendation.codec)
|
||||
).as[RibbonBars]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,522 @@
|
|||
// Copyright (c) 2017 PSForever
|
||||
package net.psforever.types
|
||||
|
||||
import scodec.{Attempt, Err}
|
||||
import scodec.codecs._
|
||||
|
||||
/**
|
||||
* An `Enumeration` of all merit commendation award categories organized into associated ribbons.
|
||||
* By astonishing coincidence, with exception of the first ten special awards, the rest of list is in alphabetical order.
|
||||
*/
|
||||
object MeritCommendation extends Enumeration {
|
||||
type Type = Value
|
||||
|
||||
val //0
|
||||
FanFaire2005Commander,
|
||||
FanFaire2005Soldier,
|
||||
FanFaire2006Atlanta,
|
||||
HalloweenMassacre2006NC,
|
||||
HalloweenMassacre2006TR,
|
||||
HalloweenMassacre2006VS,
|
||||
FanFaire2007,
|
||||
FanFaire2008,
|
||||
FanFaire2009,
|
||||
AdvancedMedic1,
|
||||
//10
|
||||
AdvancedMedic2,
|
||||
AdvancedMedic3,
|
||||
AdvancedMedic4,
|
||||
AdvancedMedic5,
|
||||
AdvancedMedic6,
|
||||
AdvancedMedic7,
|
||||
AdvancedMedicAssists1,
|
||||
AdvancedMedicAssists2,
|
||||
AdvancedMedicAssists3,
|
||||
AdvancedMedicAssists4,
|
||||
//20
|
||||
AdvancedMedicAssists5,
|
||||
AdvancedMedicAssists6,
|
||||
AdvancedMedicAssists7,
|
||||
AirDefender1,
|
||||
AirDefender2,
|
||||
AirDefender3,
|
||||
AirDefender4,
|
||||
AirDefender5,
|
||||
AirDefender6,
|
||||
AirDefender7,
|
||||
//30
|
||||
AMSSupport1,
|
||||
AMSSupport2,
|
||||
AMSSupport3,
|
||||
AMSSupport4,
|
||||
AMSSupport5,
|
||||
AMSSupport6,
|
||||
AMSSupport7,
|
||||
AntiVehicular1,
|
||||
AntiVehicular2,
|
||||
AntiVehicular3,
|
||||
//40
|
||||
AntiVehicular4,
|
||||
AntiVehicular5,
|
||||
AntiVehicular6,
|
||||
AntiVehicular7,
|
||||
Avenger1,
|
||||
Avenger2,
|
||||
Avenger3,
|
||||
Avenger4,
|
||||
Avenger5,
|
||||
Avenger6,
|
||||
//50
|
||||
Avenger7,
|
||||
AwardColors, //what?
|
||||
BendingMovieActor,
|
||||
BFRAdvanced,
|
||||
BFRAdvanced2,
|
||||
BFRAdvanced3,
|
||||
BFRAdvanced4,
|
||||
BFRAdvanced5,
|
||||
BFRBuster1,
|
||||
BFRBuster2,
|
||||
//60
|
||||
BFRBuster3,
|
||||
BFRBuster4,
|
||||
BFRBuster5,
|
||||
BFRBuster6,
|
||||
BFRBuster7,
|
||||
BlackOpsHunter1,
|
||||
BlackOpsHunter2,
|
||||
BlackOpsHunter3,
|
||||
BlackOpsHunter4,
|
||||
BlackOpsHunter5,
|
||||
//70
|
||||
BlackOpsParticipant,
|
||||
BlackOpsVictory,
|
||||
Bombadier1,
|
||||
Bombadier2,
|
||||
Bombadier3,
|
||||
Bombadier4,
|
||||
Bombadier5,
|
||||
Bombadier6,
|
||||
Bombadier7,
|
||||
BomberAce1,
|
||||
//80
|
||||
BomberAce2,
|
||||
BomberAce3,
|
||||
BomberAce4,
|
||||
BomberAce5,
|
||||
BomberAce6,
|
||||
BomberAce7,
|
||||
Boomer1,
|
||||
Boomer2,
|
||||
Boomer3,
|
||||
Boomer4,
|
||||
//90
|
||||
Boomer5,
|
||||
Boomer6,
|
||||
Boomer7,
|
||||
CalvaryDriver1,
|
||||
CalvaryDriver2,
|
||||
CalvaryDriver3,
|
||||
CalvaryDriver4,
|
||||
CalvaryDriver5,
|
||||
CalvaryDriver6,
|
||||
CalvaryDriver7,
|
||||
//100
|
||||
CalvaryPilot,
|
||||
CalvaryPilot2,
|
||||
CalvaryPilot3,
|
||||
CalvaryPilot4,
|
||||
CalvaryPilot5,
|
||||
CalvaryPilot6,
|
||||
CalvaryPilot7,
|
||||
CMTopOutfit,
|
||||
CombatMedic,
|
||||
CombatMedic2,
|
||||
//110
|
||||
CombatMedic3,
|
||||
CombatMedic4,
|
||||
CombatMedic5,
|
||||
CombatMedic6,
|
||||
CombatMedic7,
|
||||
CombatRepair1,
|
||||
CombatRepair2,
|
||||
CombatRepair3,
|
||||
CombatRepair4,
|
||||
CombatRepair5,
|
||||
//120
|
||||
CombatRepair6,
|
||||
CombatRepair7,
|
||||
ContestFirstBR40,
|
||||
ContestMovieMaker,
|
||||
ContestMovieMakerOutfit,
|
||||
ContestPlayerOfTheMonth,
|
||||
ContestPlayerOfTheYear,
|
||||
CSAppreciation,
|
||||
DefenseNC1,
|
||||
DefenseNC2,
|
||||
//130
|
||||
DefenseNC3,
|
||||
DefenseNC4,
|
||||
DefenseNC5,
|
||||
DefenseNC6,
|
||||
DefenseNC7,
|
||||
DefenseTR1,
|
||||
DefenseTR2,
|
||||
DefenseTR3,
|
||||
DefenseTR4,
|
||||
DefenseTR5,
|
||||
//40
|
||||
DefenseTR6,
|
||||
DefenseTR7,
|
||||
DefenseVS1,
|
||||
DefenseVS2,
|
||||
DefenseVS3,
|
||||
DefenseVS4,
|
||||
DefenseVS5,
|
||||
DefenseVS6,
|
||||
DefenseVS7,
|
||||
DevilDogsMovie,
|
||||
//150
|
||||
DogFighter1,
|
||||
DogFighter2,
|
||||
DogFighter3,
|
||||
DogFighter4,
|
||||
DogFighter5,
|
||||
DogFighter6,
|
||||
DogFighter7,
|
||||
DriverGunner1,
|
||||
DriverGunner2,
|
||||
DriverGunner3,
|
||||
//160
|
||||
DriverGunner4,
|
||||
DriverGunner5,
|
||||
DriverGunner6,
|
||||
DriverGunner7,
|
||||
EliteAssault0,
|
||||
EliteAssault1,
|
||||
EliteAssault2,
|
||||
EliteAssault3,
|
||||
EliteAssault4,
|
||||
EliteAssault5,
|
||||
//170
|
||||
EliteAssault6,
|
||||
EliteAssault7,
|
||||
EmeraldVeteran,
|
||||
Engineer1,
|
||||
Engineer2,
|
||||
Engineer3,
|
||||
Engineer4,
|
||||
Engineer5,
|
||||
Engineer6,
|
||||
EquipmentSupport1,
|
||||
//180
|
||||
EquipmentSupport2,
|
||||
EquipmentSupport3,
|
||||
EquipmentSupport4,
|
||||
EquipmentSupport5,
|
||||
EquipmentSupport6,
|
||||
EquipmentSupport7,
|
||||
EventNCCommander,
|
||||
EventNCElite,
|
||||
EventNCSoldier,
|
||||
EventTRCommander,
|
||||
//190
|
||||
EventTRElite,
|
||||
EventTRSoldier,
|
||||
EventVSCommander,
|
||||
EventVSElite,
|
||||
EventVSSoldier,
|
||||
Explorer1,
|
||||
FiveYearNC,
|
||||
FiveYearTR,
|
||||
FiveYearVS,
|
||||
FourYearNC,
|
||||
//200
|
||||
FourYearTR,
|
||||
FourYearVS,
|
||||
GalaxySupport1,
|
||||
GalaxySupport2,
|
||||
GalaxySupport3,
|
||||
GalaxySupport4,
|
||||
GalaxySupport5,
|
||||
GalaxySupport6,
|
||||
GalaxySupport7,
|
||||
Grenade1,
|
||||
//210
|
||||
Grenade2,
|
||||
Grenade3,
|
||||
Grenade4,
|
||||
Grenade5,
|
||||
Grenade6,
|
||||
Grenade7,
|
||||
GroundGunner1,
|
||||
GroundGunner2,
|
||||
GroundGunner3,
|
||||
GroundGunner4,
|
||||
//220
|
||||
GroundGunner5,
|
||||
GroundGunner6,
|
||||
GroundGunner7,
|
||||
HackingSupport1,
|
||||
HackingSupport2,
|
||||
HackingSupport3,
|
||||
HackingSupport4,
|
||||
HackingSupport5,
|
||||
HackingSupport6,
|
||||
HackingSupport7,
|
||||
//230
|
||||
HeavyAssault1,
|
||||
HeavyAssault2,
|
||||
HeavyAssault3,
|
||||
HeavyAssault4,
|
||||
HeavyAssault5,
|
||||
HeavyAssault6,
|
||||
HeavyAssault7,
|
||||
HeavyInfantry,
|
||||
HeavyInfantry2,
|
||||
HeavyInfantry3,
|
||||
//240
|
||||
HeavyInfantry4,
|
||||
InfantryExpert1,
|
||||
InfantryExpert2,
|
||||
InfantryExpert3,
|
||||
Jacking,
|
||||
Jacking2,
|
||||
Jacking3,
|
||||
Jacking4,
|
||||
Jacking5,
|
||||
Jacking6,
|
||||
//250
|
||||
Jacking7,
|
||||
KnifeCombat1,
|
||||
KnifeCombat2,
|
||||
KnifeCombat3,
|
||||
KnifeCombat4,
|
||||
KnifeCombat5,
|
||||
KnifeCombat6,
|
||||
KnifeCombat7,
|
||||
LightInfantry,
|
||||
LockerCracker1,
|
||||
//260
|
||||
LockerCracker2,
|
||||
LockerCracker3,
|
||||
LockerCracker4,
|
||||
LockerCracker5,
|
||||
LockerCracker6,
|
||||
LockerCracker7,
|
||||
LodestarSupport1,
|
||||
LodestarSupport2,
|
||||
LodestarSupport3,
|
||||
LodestarSupport4,
|
||||
//270
|
||||
LodestarSupport5,
|
||||
LodestarSupport6,
|
||||
LodestarSupport7,
|
||||
Loser,
|
||||
Loser2,
|
||||
Loser3,
|
||||
Loser4,
|
||||
MarkovVeteran,
|
||||
Max1,
|
||||
Max2,
|
||||
//280
|
||||
Max3,
|
||||
Max4,
|
||||
Max5,
|
||||
Max6,
|
||||
MaxBuster1,
|
||||
MaxBuster2,
|
||||
MaxBuster3,
|
||||
MaxBuster4,
|
||||
MaxBuster5,
|
||||
MaxBuster6,
|
||||
//290
|
||||
MediumAssault1,
|
||||
MediumAssault2,
|
||||
MediumAssault3,
|
||||
MediumAssault4,
|
||||
MediumAssault5,
|
||||
MediumAssault6,
|
||||
MediumAssault7,
|
||||
OneYearNC,
|
||||
OneYearTR,
|
||||
OneYearVS,
|
||||
//300
|
||||
Orion1,
|
||||
Orion2,
|
||||
Orion3,
|
||||
Orion4,
|
||||
Orion5,
|
||||
Orion6,
|
||||
Orion7,
|
||||
Osprey1,
|
||||
Osprey2,
|
||||
Osprey3,
|
||||
//310
|
||||
Osprey4,
|
||||
Osprey5,
|
||||
Osprey6,
|
||||
Osprey7,
|
||||
Phalanx1,
|
||||
Phalanx2,
|
||||
Phalanx3,
|
||||
Phalanx4,
|
||||
Phalanx5,
|
||||
Phalanx6,
|
||||
//320
|
||||
Phalanx7,
|
||||
PSUMaAttendee,
|
||||
PSUMbAttendee,
|
||||
QAAppreciation,
|
||||
ReinforcementHackSpecialist,
|
||||
ReinforcementInfantrySpecialist,
|
||||
ReinforcementSpecialist,
|
||||
ReinforcementVehicleSpecialist,
|
||||
RouterSupport1,
|
||||
RouterSupport2,
|
||||
//330
|
||||
RouterSupport3,
|
||||
RouterSupport4,
|
||||
RouterSupport5,
|
||||
RouterSupport6,
|
||||
RouterSupport7,
|
||||
RouterTelepadDeploy1,
|
||||
RouterTelepadDeploy2,
|
||||
RouterTelepadDeploy3,
|
||||
RouterTelepadDeploy4,
|
||||
RouterTelepadDeploy5,
|
||||
//340
|
||||
RouterTelepadDeploy6,
|
||||
RouterTelepadDeploy7,
|
||||
ScavengerNC1,
|
||||
ScavengerNC2,
|
||||
ScavengerNC3,
|
||||
ScavengerNC4,
|
||||
ScavengerNC5,
|
||||
ScavengerNC6,
|
||||
ScavengerTR1,
|
||||
ScavengerTR2,
|
||||
//350
|
||||
ScavengerTR3,
|
||||
ScavengerTR4,
|
||||
ScavengerTR5,
|
||||
ScavengerTR6,
|
||||
ScavengerVS1,
|
||||
ScavengerVS2,
|
||||
ScavengerVS3,
|
||||
ScavengerVS4,
|
||||
ScavengerVS5,
|
||||
ScavengerVS6,
|
||||
//360
|
||||
SixYearNC,
|
||||
SixYearTR,
|
||||
SixYearVS,
|
||||
Sniper1,
|
||||
Sniper2,
|
||||
Sniper3,
|
||||
Sniper4,
|
||||
Sniper5,
|
||||
Sniper6,
|
||||
Sniper7,
|
||||
//370
|
||||
SpecialAssault1,
|
||||
SpecialAssault2,
|
||||
SpecialAssault3,
|
||||
SpecialAssault4,
|
||||
SpecialAssault5,
|
||||
SpecialAssault6,
|
||||
SpecialAssault7,
|
||||
StandardAssault1,
|
||||
StandardAssault2,
|
||||
StandardAssault3,
|
||||
//380
|
||||
StandardAssault4,
|
||||
StandardAssault5,
|
||||
StandardAssault6,
|
||||
StandardAssault7,
|
||||
StracticsHistorian,
|
||||
Supply1,
|
||||
Supply2,
|
||||
Supply3,
|
||||
Supply4,
|
||||
Supply5,
|
||||
//390
|
||||
Supply6,
|
||||
Supply7,
|
||||
TankBuster1,
|
||||
TankBuster2,
|
||||
TankBuster3,
|
||||
TankBuster4,
|
||||
TankBuster5,
|
||||
TankBuster6,
|
||||
TankBuster7,
|
||||
ThreeYearNC,
|
||||
//400
|
||||
ThreeYearTR,
|
||||
ThreeYearVS,
|
||||
TinyRoboticSupport1,
|
||||
TinyRoboticSupport2,
|
||||
TinyRoboticSupport3,
|
||||
TinyRoboticSupport4,
|
||||
TinyRoboticSupport5,
|
||||
TinyRoboticSupport6,
|
||||
TinyRoboticSupport7,
|
||||
Transport1,
|
||||
//410
|
||||
Transport2,
|
||||
Transport3,
|
||||
Transport4,
|
||||
Transport5,
|
||||
Transport6,
|
||||
Transport7,
|
||||
TransportationCitation1,
|
||||
TransportationCitation2,
|
||||
TransportationCitation3,
|
||||
TransportationCitation4,
|
||||
//420
|
||||
TransportationCitation5,
|
||||
TwoYearNC,
|
||||
TwoYearTR,
|
||||
TwoYearVS,
|
||||
ValentineFemale,
|
||||
ValentineMale,
|
||||
WernerVeteran,
|
||||
XmasGingerman,
|
||||
XmasSnowman,
|
||||
XmasSpirit
|
||||
= Value
|
||||
|
||||
/*
|
||||
The value None requires special consideration.
|
||||
- A Long number is required for this Enumeration codec.
|
||||
- Enumerations are designed to only handle Int numbers.
|
||||
- A Codec only handles unsigned numbers.
|
||||
- The value of MeritCommendation.None is intended to be 0xFFFFFFFF, which (a) is 4294967295 as a Long, but (b) is -1 as an Integer.
|
||||
- Due to (a), an Enumeration can not be used to represent that number.
|
||||
- Due to (b), a Codec can not be used to convert to that number.
|
||||
*/
|
||||
val None = Value(-1)
|
||||
|
||||
/**
|
||||
* Carefully and explicitly convert between `Codec[Long] -> Long -> Int -> MeritCommendation.Value`.
|
||||
*/
|
||||
implicit val codec = uint32L.exmap[MeritCommendation.Value] (
|
||||
{
|
||||
case 0xFFFFFFFFL =>
|
||||
Attempt.successful(MeritCommendation.None)
|
||||
case n =>
|
||||
if(n > Int.MaxValue) {
|
||||
Attempt.failure(Err(s"value $n is too high, above maximum integer value ${Int.MaxValue}"))
|
||||
}
|
||||
else {
|
||||
Attempt.successful(MeritCommendation(n.toInt))
|
||||
}
|
||||
},
|
||||
{
|
||||
case MeritCommendation.None =>
|
||||
Attempt.successful(0xFFFFFFFFL)
|
||||
case enum =>
|
||||
Attempt.successful(enum.id.toLong)
|
||||
}
|
||||
)
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue