mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-24 09:03:35 +00:00
eliminated multiple timers for a single aura effect; added comments; added tests; fixed tests
This commit is contained in:
parent
fc89355acf
commit
f627571f0e
11 changed files with 616 additions and 185 deletions
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@ -4,20 +4,54 @@ import net.psforever.objects.equipment.TargetValidation
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import net.psforever.objects.serverobject.aura.Aura
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import net.psforever.objects.vital.DamageType
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/**
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* In what manner of pacing the aggravated damage ticks are applied.
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* @param duration for how long the over-all effect is applied
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* @param ticks a custom number of damage applications,
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* as opposed to whatever calculations normally estimate the number of applications
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*/
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final case class AggravatedTiming(duration: Long, ticks: Option[Int])
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object AggravatedTiming {
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/**
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* Overloaded constructor that only defines the duration.
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* @param duration for how long the over-all effect lasts
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* @return an `AggravatedTiming` object
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*/
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def apply(duration: Long): AggravatedTiming = AggravatedTiming(duration, None)
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/**
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* Overloaded constructor.
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* @param duration for how long the over-all effect lasts
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* @param ticks a custom number of damage applications
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* @return an `AggravatedTiming` object
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*/
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def apply(duration: Long, ticks: Int): AggravatedTiming = AggravatedTiming(duration, Some(ticks))
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}
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/**
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* Aggravation damage has components that are mainly divided by the `DamageType` they inflict.
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* Only `Direct` and `Splash` are valid damage types, however.
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* @param damage_type the type of damage
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* @param degradation_percentage by how much the damage is degraded
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* @param infliction_rate how often the damage is inflicted (ms)
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*/
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final case class AggravatedInfo(damage_type: DamageType.Value,
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degradation_percentage: Float,
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infliction_rate: Long) {
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assert(damage_type == DamageType.Direct || damage_type == DamageType.Splash, s"aggravated damage is an unsupported type - $damage_type")
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}
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/**
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* Information related to the aggravated damage.
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* @param info the specific kinds of aggravation damage available
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* @param effect_type what effect is exhibited by this aggravated damage
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* @param timing the timing for the damage application
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* @param max_factor na (if the target is a mechanized assault exo-suit?)
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* @param cumulative_damage_degrade na (can multiple instances of this type of aggravated damage apply to the same target at once?)
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* @param vanu_aggravated na (search me)
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* @param targets validation information indicating whether a certain entity is applicable for aggravation
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*/
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final case class AggravatedDamage(info: List[AggravatedInfo],
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effect_type: Aura,
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timing: AggravatedTiming,
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@ -27,6 +61,14 @@ final case class AggravatedDamage(info: List[AggravatedInfo],
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targets: List[TargetValidation])
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object AggravatedDamage {
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/**
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* Overloaded constructor.
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* @param info the specific kinds of aggravation damage available
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* @param effect_type what effect is exhibited by this aggravated damage
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* @param timing the timing for the damage application
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* @param max_factor na
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* @param targets validation information indicating whether a certain entity is applicable for aggravation
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*/
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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timing: AggravatedTiming,
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@ -42,6 +84,15 @@ object AggravatedDamage {
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targets
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)
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/**
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* Overloaded constructor.
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* @param info the specific kinds of aggravation damage available
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* @param effect_type what effect is exhibited by this aggravated damage
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* @param timing the timing for the damage application
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* @param max_factor na
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* @param vanu_aggravated na
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* @param targets validation information indicating whether a certain entity is applicable for aggravation
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*/
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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timing: AggravatedTiming,
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@ -58,6 +109,14 @@ object AggravatedDamage {
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targets
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)
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/**
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* Overloaded constructor.
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* @param info the specific kinds of aggravation damage available
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* @param effect_type what effect is exhibited by this aggravated damage
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* @param duration for how long the over-all effect is applied
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* @param max_factor na
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* @param targets validation information indicating whether a certain entity is applicable for aggravation
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*/
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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duration: Long,
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@ -73,6 +132,15 @@ object AggravatedDamage {
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targets
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)
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/**
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* Overloaded constructor.
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* @param info the specific kinds of aggravation damage available
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* @param effect_type what effect is exhibited by this aggravated damage
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* @param duration for how long the over-all effect is applied
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* @param max_factor na
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* @param vanu_aggravated na
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* @param targets validation information indicating whether a certain entity is applicable for aggravation
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*/
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def apply(info: AggravatedInfo,
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effect_type: Aura,
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duration: Long,
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@ -15,7 +15,7 @@ sealed trait ProjectileQuality {
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}
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/**
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* Implement the numeric modifier with as one.
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* Implement the numeric modifier with the value as one.
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*/
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sealed trait SameAsQuality extends ProjectileQuality {
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def mod: Float = 1f
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@ -25,7 +25,7 @@ object ProjectileQuality {
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/** Standard projectile quality. More of a flag than a modifier. */
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case object Normal extends SameAsQuality
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/** Quality that flags the first stage of aggravation (setup). */
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/** Quality that flags the first stage of aggravation (initial damage). */
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case object AggravatesTarget extends SameAsQuality
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/** The complete lack of quality. Even the numeric modifier is zeroed. */
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@ -2,19 +2,28 @@
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package net.psforever.objects.serverobject.aura
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import akka.actor.{Actor, Cancellable}
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import net.psforever.objects.Default
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import scala.collection.mutable
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import scala.concurrent.ExecutionContext.Implicits.global
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import scala.concurrent.duration._
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/**
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* A mixin that governs the addition, display, and removal of aura particle effects
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* on a target with control agency.
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* @see `Aura`
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* @see `AuraContainer`
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* @see `PlayerControl`
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*/
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trait AuraEffectBehavior {
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_ : Actor =>
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private var activeEffectIndex: Long = 0
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private val effectToEntryId: mutable.HashMap[Aura, List[Long]] =
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mutable.HashMap.empty[Aura, List[Long]]
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private val effectIdToTimer: mutable.LongMap[Cancellable] =
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mutable.LongMap.empty[Cancellable]
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/** active aura effects are monotonic, but the timer will be updated for continuing and cancelling effects as well<br>
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* only effects that are initialized to this mapping are approved for display on this target<br>
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* key - aura effect; value - the timer for that effect
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* @see `ApplicableEffect`
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*/
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private val effectToTimer: mutable.HashMap[Aura, Cancellable] = mutable.HashMap.empty[Aura, Cancellable]
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def AuraTargetObject: AuraEffectBehavior.Target
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@ -22,144 +31,142 @@ trait AuraEffectBehavior {
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case AuraEffectBehavior.StartEffect(effect, duration) =>
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StartAuraEffect(effect, duration)
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case AuraEffectBehavior.EndEffect(Some(id), None) =>
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EndAuraEffect(id)
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case AuraEffectBehavior.EndEffect(None, Some(effect)) =>
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EndAuraEffect(effect)
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case AuraEffectBehavior.EndEffect(effect) =>
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EndAuraEffectAndUpdate(effect)
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case AuraEffectBehavior.EndAllEffects() =>
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EndAllEffectsAndUpdate()
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}
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final def GetUnusedEffectId: Long = {
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val id = activeEffectIndex
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activeEffectIndex += 1
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id
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/**
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* Only pre-apporved aura effects will be emitted by this target.
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* @param effect the aura effect
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*/
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def ApplicableEffect(effect: Aura): Unit = {
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//create entry
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effectToTimer += effect -> Default.Cancellable
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}
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def StartAuraEffect(effect: Aura, duration: Long): Option[Long] = {
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/**
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* An aura particle effect is to be emitted by the target.
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* If the effect was not previously applied to the target in an ongoing manner,
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* animate it appropriately.
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* @param effect the effect to be emitted
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* @param duration for how long the effect will be emitted
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* @return the active effect index number
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*/
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def StartAuraEffect(effect: Aura, duration: Long): Unit = {
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val obj = AuraTargetObject
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val auraEffects = obj.Aura
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if (obj.Aura.contains(effect)) {
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effectToEntryId.getOrElse(effect, List[Long](AuraEffectBehavior.InvalidEffectId)).headOption //grab an available active effect id
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}
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else if(obj.AddEffectToAura(effect).diff(auraEffects).contains(effect)) {
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Some(StartAuraEffect(GetUnusedEffectId, effect, duration))
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}
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else {
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None
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val auraEffectsBefore = obj.Aura.size
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if(StartAuraTimer(effect, duration) && obj.AddEffectToAura(effect).size > auraEffectsBefore) {
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//new effect; update visuals
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UpdateAuraEffect(AuraTargetObject)
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}
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}
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def StartAuraEffect(id: Long, effect: Aura, duration: Long): Long = {
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/**
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* As long as the effect has been approved for this target,
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* the timer will either start if it is stopped or has never been started,
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* or the timer will stop and be recreated with the new duration if is currently running.
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* @param effect the effect to be emitted
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* @param duration for how long the effect will be emitted
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* @return `true`, if the timer was started or restarted;
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* `false`, otherwise
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*/
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private def StartAuraTimer(effect: Aura, duration: Long): Boolean = {
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//pair aura effect with id
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effectToEntryId.get(effect) match {
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case None | Some(Nil) => effectToEntryId += effect -> List(id)
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case Some(list) => effectToEntryId -> (list :+ id)
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}
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//pair id with timer
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effectIdToTimer += id -> context.system.scheduler.scheduleOnce(duration milliseconds, self, AuraEffectBehavior.EndEffect(id))
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//update visuals
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UpdateAuraEffect(AuraTargetObject)
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id
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}
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def EndAuraEffect(id: Long): Unit = {
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EndActiveEffect(id) match {
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case Aura.Nothing => ;
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case effect =>
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CancelEffectTimer(id)
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val obj = AuraTargetObject
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obj.RemoveEffectFromAura(effect)
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UpdateAuraEffect(obj)
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}
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}
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def EndActiveEffect(id: Long): Aura = {
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effectToEntryId.find { case (_, ids) => ids.contains(id) } match {
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case Some((effect, ids)) if ids.size == 1 =>
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effectToEntryId.remove(effect)
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effect
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case Some((effect, ids)) =>
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effectToEntryId += effect -> ids.filterNot(_ == id)
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Aura.Nothing
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(effectToTimer.get(effect) match {
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case None =>
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Aura.Nothing
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None
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case Some(timer) =>
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timer.cancel()
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Some(effect)
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}) match {
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case None =>
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false
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case Some(_) =>
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//paired id with timer; retime
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effectToTimer(effect) =
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context.system.scheduler.scheduleOnce(duration milliseconds, self, AuraEffectBehavior.EndEffect(effect))
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true
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}
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}
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def CancelEffectTimer(id: Long) : Unit = {
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effectIdToTimer.remove(id) match {
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case Some(timer) => timer.cancel
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case _ => ;
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}
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}
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def EndAuraEffect(effect: Aura): Unit = {
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effectToEntryId.remove(effect) match {
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case Some(idList) =>
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idList.foreach { id =>
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val obj = AuraTargetObject
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CancelEffectTimer(id)
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obj.RemoveEffectFromAura(effect)
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UpdateAuraEffect(obj)
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}
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case _ => ;
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/**
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* Stop the target entity from emitting the aura particle effect, if it currently is.
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* @param effect the target effect
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* @return `true`, if the effect was being emitted but has been stopped
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* `false`, if the effect was not approved or is not being emitted
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*/
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def EndAuraEffect(effect: Aura): Boolean = {
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effectToTimer.get(effect) match {
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case Some(timer) if !timer.isCancelled =>
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timer.cancel()
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effectToTimer(effect) = Default.Cancellable
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AuraTargetObject.RemoveEffectFromAura(effect)
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true
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case _ =>
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false
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}
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}
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/**
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* Stop the target entity from emitting all aura particle effects.
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*/
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def EndAllEffects() : Unit = {
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effectIdToTimer.values.foreach { _.cancel }
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effectIdToTimer.clear
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effectToEntryId.clear
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effectToTimer.keysIterator.foreach { effect =>
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effectToTimer(effect).cancel()
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effectToTimer(effect) = Default.Cancellable
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}
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val obj = AuraTargetObject
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obj.Aura.foreach { obj.RemoveEffectFromAura }
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}
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/**
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* Stop the target entity from emitting the aura particle effect, if it currently is.
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* If the effect has been stopped, animate the new particle effect state.
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*/
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def EndAuraEffectAndUpdate(effect: Aura) : Unit = {
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if(EndAuraEffect(effect)) {
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UpdateAuraEffect(AuraTargetObject)
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}
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}
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/**
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* Stop the target entity from emitting all aura particle effects.
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* Animate the new particle effect state.
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*/
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def EndAllEffectsAndUpdate() : Unit = {
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EndAllEffects()
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UpdateAuraEffect(AuraTargetObject)
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}
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def UpdateAuraEffect(target: AuraEffectBehavior.Target) : Unit = {
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import services.avatar.{AvatarAction, AvatarServiceMessage}
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val zone = target.Zone
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val value = target.Aura.foldLeft(0)(_ + AuraEffectBehavior.effectToAttributeValue(_))
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zone.AvatarEvents ! AvatarServiceMessage(zone.Id, AvatarAction.PlanetsideAttributeToAll(target.GUID, 54, value))
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}
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def TestForEffect(id: Long): Aura = {
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effectToEntryId.find { case (_, ids) => ids.contains(id) } match {
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case Some((effect, _)) => effect
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case _ => Aura.Nothing
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/**
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* Is the target entity emitting the aura effect?
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* @param effect the effect being tested
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* @return `true`, if the effect is currently being emitted;
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* `false`, otherwise
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*/
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def TestForEffect(effect: Aura): Boolean = {
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effectToTimer.get(effect) match {
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case None => false
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case Some(timer) => timer.isCancelled
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}
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}
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/**
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* An override callback to display aura effects emitted.
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* @param target the entity from which the aura effects are being emitted
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*/
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def UpdateAuraEffect(target: AuraEffectBehavior.Target) : Unit
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}
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object AuraEffectBehavior {
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type Target = PlanetSideServerObject with AuraContainer
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final val InvalidEffectId = -1
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final case class StartEffect(effect: Aura, duration: Long)
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final case class EndEffect(id: Option[Long], aura: Option[Aura])
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object EndEffect {
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def apply(id: Long): EndEffect = EndEffect(Some(id), None)
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def apply(aura: Aura): EndEffect = EndEffect(None, Some(aura))
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}
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final case class EndEffect(aura: Aura)
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final case class EndAllEffects()
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private def effectToAttributeValue(effect: Aura): Int = effect match {
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case Aura.None => 0
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case Aura.Plasma => 1
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case Aura.Comet => 2
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case Aura.Napalm => 4
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case Aura.Fire => 8
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case _ => Int.MinValue
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}
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}
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@ -7,12 +7,17 @@ import scodec.Codec
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import scodec.codecs._
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/**
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* na
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* @param guid na
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* @param unk na
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* Dispatched from the server to cause a damage reaction from a specific target.
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* Infantry targets should be the primary target of this packet, as indicated by their identifier.
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* Infantry targets display their flinch animation.
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* All targets yelp in agony.
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* Infantry targets use their assigned voice.
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* Non-infantry targets use the "grizzled"(?) voice.
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* @param guid the target entity's global unique identifier
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* @param damage the amount of damsge being simulated
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*/
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final case class AggravatedDamageMessage(guid : PlanetSideGUID,
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unk : Long)
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damage : Long)
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extends PlanetSideGamePacket {
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type Packet = AggravatedDamageMessage
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def opcode = GamePacketOpcode.AggravatedDamageMessage
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@ -22,6 +27,6 @@ final case class AggravatedDamageMessage(guid : PlanetSideGUID,
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object AggravatedDamageMessage extends Marshallable[AggravatedDamageMessage] {
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implicit val codec : Codec[AggravatedDamageMessage] = (
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("guid" | PlanetSideGUID.codec) ::
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("unk" | uint32L)
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("damage" | uint32L)
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).as[AggravatedDamageMessage]
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}
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|
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237
common/src/test/scala/objects/AuraTest.scala
Normal file
237
common/src/test/scala/objects/AuraTest.scala
Normal file
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@ -0,0 +1,237 @@
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.{Actor, ActorRef, Props}
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import akka.testkit.TestProbe
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import base.ActorTest
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import net.psforever.objects.serverobject.PlanetSideServerObject
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import net.psforever.objects.serverobject.aura.AuraEffectBehavior.Target
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import net.psforever.objects.serverobject.aura.{Aura, AuraContainer, AuraEffectBehavior}
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import net.psforever.types.PlanetSideEmpire
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import org.specs2.mutable.Specification
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import scala.concurrent.duration._
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|
||||
class AuraContainerTest extends Specification {
|
||||
"AuraContainer" should {
|
||||
"have no default effects" in {
|
||||
new AuraTest.Entity().Aura.isEmpty mustEqual true
|
||||
}
|
||||
|
||||
"add effects" in {
|
||||
val obj = new AuraTest.Entity()
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
obj.AddEffectToAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 1
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual true
|
||||
}
|
||||
|
||||
"do nothing if adding repeated effects" in {
|
||||
val obj = new AuraTest.Entity()
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.AddEffectToAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 1
|
||||
obj.AddEffectToAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 1
|
||||
}
|
||||
|
||||
"remove effects" in {
|
||||
val obj = new AuraTest.Entity()
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
obj.AddEffectToAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 1
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual true
|
||||
obj.RemoveEffectFromAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
}
|
||||
|
||||
"do nothing if no effects" in {
|
||||
val obj = new AuraTest.Entity()
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
obj.RemoveEffectFromAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
}
|
||||
|
||||
"do nothing if trying to remove wrong effect" in {
|
||||
val obj = new AuraTest.Entity()
|
||||
obj.Aura.size mustEqual 0
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual false
|
||||
obj.Aura.contains(Aura.Fire) mustEqual false
|
||||
obj.AddEffectToAura(Aura.Plasma)
|
||||
obj.Aura.size mustEqual 1
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual true
|
||||
obj.Aura.contains(Aura.Fire) mustEqual false
|
||||
obj.RemoveEffectFromAura(Aura.Fire)
|
||||
obj.Aura.size mustEqual 1
|
||||
obj.Aura.contains(Aura.Plasma) mustEqual true
|
||||
obj.Aura.contains(Aura.Fire) mustEqual false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuraEffectBehaviorInitTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"init" in {
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, ActorRef.noSender), "aura-test-actor")
|
||||
expectNoMessage(500 milliseconds)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuraEffectBehaviorStartEffectTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
val updateProbe = new TestProbe(system)
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"start effect (ends naturally)" in {
|
||||
assert(obj.Aura.isEmpty)
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
|
||||
val msg1 = updateProbe.receiveOne(100 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
expectNoMessage(2000 milliseconds)
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
val msg2 = updateProbe.receiveOne(750 milliseconds)
|
||||
assert(
|
||||
msg2 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.isEmpty)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuraEffectBehaviorNoRedundantStartEffectTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
val updateProbe = new TestProbe(system)
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"not start an effect if already active" in {
|
||||
assert(obj.Aura.isEmpty)
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
|
||||
val msg1 = updateProbe.receiveOne(100 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
expectNoMessage(1000 milliseconds) //wait for half of the effect's duration
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
|
||||
updateProbe.expectNoMessage(1500 milliseconds)
|
||||
//effect has not ended naturally
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuraEffectBehaviorNoStartUnsupportedEffectTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
val updateProbe = new TestProbe(system)
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor") //supports Plasma only
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"not start an effect that is not approved" in {
|
||||
assert(obj.Aura.isEmpty)
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Fire, 2500)
|
||||
assert(obj.Aura.isEmpty)
|
||||
updateProbe.expectNoMessage(2000 milliseconds)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
class AuraEffectBehaviorEndEarlyTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
val updateProbe = new TestProbe(system)
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"start effect (ends early)" in {
|
||||
assert(obj.Aura.isEmpty)
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
|
||||
val msg1 = updateProbe.receiveOne(100 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.contains(Aura.Plasma))
|
||||
obj.Actor ! AuraEffectBehavior.EndEffect(Aura.Plasma)
|
||||
val msg2 = updateProbe.receiveOne(100 milliseconds)
|
||||
assert(
|
||||
msg2 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.isEmpty)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AuraEffectBehaviorEndNothingTest extends ActorTest {
|
||||
val obj = new AuraTest.Entity()
|
||||
val updateProbe = new TestProbe(system)
|
||||
obj.Actor = system.actorOf(Props(classOf[AuraTest.Agency], obj, updateProbe.ref), "aura-test-actor")
|
||||
|
||||
"AuraEffectBehavior" should {
|
||||
"can not end an effect that is not supported (hence, not started)" in {
|
||||
assert(obj.Aura.isEmpty)
|
||||
obj.Actor ! AuraEffectBehavior.StartEffect(Aura.Plasma, 2500)
|
||||
val msg1 = updateProbe.receiveOne(100 milliseconds)
|
||||
assert(
|
||||
msg1 match {
|
||||
case AuraTest.DoUpdateAuraEffect() => true
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
assert(obj.Aura.size == 1)
|
||||
obj.Actor ! AuraEffectBehavior.EndEffect(Aura.Fire)
|
||||
updateProbe.expectNoMessage(1000 milliseconds)
|
||||
assert(obj.Aura.size == 1)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object AuraTest {
|
||||
class Agency(obj: AuraEffectBehavior.Target, updateRef: ActorRef) extends Actor with AuraEffectBehavior {
|
||||
def AuraTargetObject : Target = obj
|
||||
ApplicableEffect(Aura.Plasma)
|
||||
|
||||
def receive: Receive = auraBehavior.orElse {
|
||||
case _ => ;
|
||||
}
|
||||
|
||||
def UpdateAuraEffect(target : Target) : Unit = {
|
||||
updateRef ! DoUpdateAuraEffect()
|
||||
}
|
||||
}
|
||||
|
||||
class Entity extends PlanetSideServerObject with AuraContainer {
|
||||
def Faction = PlanetSideEmpire.NEUTRAL
|
||||
def Definition = null
|
||||
}
|
||||
|
||||
final case class DoUpdateAuraEffect()
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue