using the boomer trigger now causes boomers to explode and harm targets

This commit is contained in:
Jason_DiDonato@yahoo.com 2021-01-12 23:01:08 -05:00
parent c22033675e
commit f557ecc13d
4 changed files with 138 additions and 26 deletions

View file

@ -2,16 +2,18 @@
package net.psforever.objects
import akka.actor.{Actor, ActorContext, Props}
import net.psforever.objects.ballistics.{PlayerSource, SourceEntry}
import net.psforever.objects.ce._
import net.psforever.objects.definition.{ComplexDeployableDefinition, SimpleDeployableDefinition}
import net.psforever.objects.definition.converter.SmallDeployableConverter
import net.psforever.objects.equipment.JammableUnit
import net.psforever.objects.serverobject.PlanetSideServerObject
import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject}
import net.psforever.objects.serverobject.damage.{Damageable, DamageableEntity}
import net.psforever.objects.serverobject.damage.Damageable.Target
import net.psforever.objects.vital.resolution.ResolutionCalculations.Output
import net.psforever.objects.vital.SimpleResolutions
import net.psforever.objects.vital.interaction.DamageResult
import net.psforever.objects.vital.etc.TriggerUsedReason
import net.psforever.objects.vital.interaction.{DamageInteraction, DamageResult}
import net.psforever.objects.vital.projectile.ProjectileReason
import net.psforever.objects.zones.Zone
import net.psforever.types.Vector3
@ -21,7 +23,9 @@ import net.psforever.services.local.{LocalAction, LocalServiceMessage}
import scala.concurrent.duration._
class ExplosiveDeployable(cdef: ExplosiveDeployableDefinition) extends ComplexDeployable(cdef) with JammableUnit {
class ExplosiveDeployable(cdef: ExplosiveDeployableDefinition)
extends ComplexDeployable(cdef)
with JammableUnit {
override def Definition: ExplosiveDeployableDefinition = cdef
}
@ -63,6 +67,24 @@ class ExplosiveDeployableControl(mine: ExplosiveDeployable) extends Actor with D
def receive: Receive =
takesDamage
.orElse {
case CommonMessages.Use(player, Some(trigger: BoomerTrigger)) if {
mine match {
case boomer: BoomerDeployable => boomer.Trigger.contains(trigger) && mine.Definition.Damageable
case _ => false
}
} =>
// the mine damages itself, which sets it off, which causes an explosion
// think of this as an initiator to the proper explosion
mine.Destroyed = true
ExplosiveDeployableControl.DamageResolution(
mine,
DamageInteraction(
SourceEntry(mine),
TriggerUsedReason(PlayerSource(player), trigger),
mine.Position
).calculate()(mine),
damage = 0
)
case _ => ;
}
@ -84,9 +106,18 @@ class ExplosiveDeployableControl(mine: ExplosiveDeployable) extends Actor with D
}
object ExplosiveDeployableControl {
/**
* na
* @param target na
* @param cause na
* @param damage na
*/
def DamageResolution(target: ExplosiveDeployable, cause: DamageResult, damage: Int): Unit = {
target.History(cause)
if (target.Health == 0) {
if (cause.interaction.cause.source.SympatheticExplosion) {
explodes(target, cause)
DestructionAwareness(target, cause)
} else if (target.Health == 0) {
DestructionAwareness(target, cause)
} else if (!target.Jammed && Damageable.CanJammer(target, cause.interaction)) {
if ( {
@ -99,17 +130,27 @@ object ExplosiveDeployableControl {
}
}
) {
if (cause.interaction.cause.source.SympatheticExplosion || target.Definition.DetonateOnJamming) {
val zone = target.Zone
zone.Activity ! Zone.HotSpot.Activity(cause)
zone.LocalEvents ! LocalServiceMessage(zone.id, LocalAction.Detonate(target.GUID, target))
Zone.causeExplosion(zone, target, Some(cause))
if (target.Definition.DetonateOnJamming) {
explodes(target, cause)
}
DestructionAwareness(target, cause)
}
}
}
/**
* na
* @param target na
* @param cause na
*/
def explodes(target: Damageable.Target, cause: DamageResult): Unit = {
target.Health = 1 // short-circuit logic in DestructionAwareness
val zone = target.Zone
zone.Activity ! Zone.HotSpot.Activity(cause)
zone.LocalEvents ! LocalServiceMessage(zone.id, LocalAction.Detonate(target.GUID, target))
Zone.causeExplosion(zone, target, Some(cause))
}
/**
* na
* @param target na
@ -118,8 +159,11 @@ object ExplosiveDeployableControl {
def DestructionAwareness(target: ExplosiveDeployable, cause: DamageResult): Unit = {
val zone = target.Zone
val attribution = DamageableEntity.attributionTo(cause, target.Zone)
Deployables.AnnounceDestroyDeployable(
target,
Some(if (target.Jammed || target.Destroyed) 0 seconds else 500 milliseconds)
)
target.Destroyed = true
Deployables.AnnounceDestroyDeployable(target, Some(if (target.Jammed) 0 seconds else 500 milliseconds))
zone.AvatarEvents ! AvatarServiceMessage(
zone.id,
AvatarAction.Destroy(target.GUID, attribution, Service.defaultPlayerGUID, target.Position)