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Packet: ObjectDetachMessage (#116)
* initial ObjectDetachMessage packet and tests * discovered how to orient the dropped item
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5 changed files with 111 additions and 2 deletions
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@ -279,6 +279,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, EmoteMsg(avatar_guid, emote)))
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case msg @ DropItemMessage(item_guid) =>
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//item dropped where you spawn in VS Sanctuary
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sendResponse(PacketCoding.CreateGamePacket(0, ObjectDetachMessage(PlanetSideGUID(75), item_guid, app.pos, 0, 0, 0)))
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log.info("DropItem: " + msg)
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case msg @ ReloadMessage(item_guid, ammo_clip, unk1) =>
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