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Extra information gleaned from beta client (#256)
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8 changed files with 71 additions and 20 deletions
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@ -18,14 +18,14 @@ object GamePacketOpcode extends Enumeration {
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type Type = Value
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val
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// OPCODES 0x00-0f
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Unknown0,
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Unknown0, // PPT_NULL in beta client
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LoginMessage,
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LoginRespMessage,
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ConnectToWorldRequestMessage, // found by searching for 83 F8 03 89 in IDA
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ConnectToWorldMessage,
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VNLWorldStatusMessage,
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UnknownMessage6,
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UnknownMessage7,
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UnknownMessage6, // PPT_TRANSFERTOWORLDREQUEST
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UnknownMessage7, // PPT_TRANSFERTOWORLDRESPONSE
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// 0x08
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PlayerStateMessage,
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HitMessage,
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@ -42,11 +42,11 @@ object GamePacketOpcode extends Enumeration {
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ChatMsg,
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CharacterNoRecordMessage,
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CharacterInfoMessage,
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UnknownMessage21,
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UnknownMessage21, // PPT_DISCONNECT
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BindPlayerMessage,
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ObjectCreateMessage_Duplicate,
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ObjectCreateMessage_Duplicate, // PPT_OBJECTCREATE
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// 0x18
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ObjectCreateMessage,
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ObjectCreateMessage, // PPT_OBJECTCREATEDETAILED
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ObjectDeleteMessage,
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PingMsg,
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VehicleStateMessage,
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@ -56,7 +56,7 @@ object GamePacketOpcode extends Enumeration {
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ActionResultMessage,
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// OPCODES 0x20-2f
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UnknownMessage32,
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UnknownMessage32, // PPT_ACTIONBEGIN
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ActionProgressMessage,
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ActionCancelMessage,
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ActionCancelAcknowledgeMessage,
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@ -68,10 +68,10 @@ object GamePacketOpcode extends Enumeration {
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CreateShortcutMessage,
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ChangeShortcutBankMessage,
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ObjectAttachMessage,
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UnknownMessage43,
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UnknownMessage43, // PPT_OBJECTEMPTY
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PlanetsideAttributeMessage,
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RequestDestroyMessage,
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UnknownMessage46,
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UnknownMessage46, // PPT_EQUIPITEM
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CharacterCreateRequestMessage,
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// OPCODES 0x30-3f
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@ -104,10 +104,10 @@ object GamePacketOpcode extends Enumeration {
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ChangeAmmoMessage,
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// 0x48
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TimeOfDayMessage,
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UnknownMessage73,
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UnknownMessage73, // PPT_PROJECTILE_EVENT_BLOCK
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SpawnRequestMessage,
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DeployRequestMessage,
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UnknownMessage76,
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UnknownMessage76, // PPT_BUILDINGSTATECHANGED
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RepairMessage,
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ServerVehicleOverrideMsg,
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LashMessage,
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@ -123,7 +123,7 @@ object GamePacketOpcode extends Enumeration {
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AvatarVehicleTimerMessage,
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// 0x58
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AvatarImplantMessage,
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UnknownMessage89,
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UnknownMessage89, // PPT_SEARCHMESSAGE
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DelayedPathMountMsg,
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OrbitalShuttleTimeMsg,
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AIDamage,
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@ -165,8 +165,8 @@ object GamePacketOpcode extends Enumeration {
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UnknownMessage122,
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DamageFeedbackMessage,
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DismountBuildingMsg,
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UnknownMessage125,
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UnknownMessage126,
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UnknownMessage125, // PPT_MOUNTBUILDING
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UnknownMessage126, // PPT_INTENDEDDROPZONE
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AvatarStatisticsMessage,
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// OPCODES 0x80-8f
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@ -15,6 +15,14 @@ import shapeless.{::, HNil}
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* @param list list of detected objects;
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* normally contains at least one element
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*/
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/*
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BETA CLIENT DEBUG INFO:
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Detector
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Sender
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Object Count
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Detected Object[]
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*/
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final case class ObjectDetectedMessage(player_guid1 : PlanetSideGUID,
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player_guid2 : PlanetSideGUID,
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unk : Int,
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@ -46,9 +46,13 @@ import scodec.codecs._
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* `3 - staminaMax`<br>
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* `4 - armor`<br>
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* `5 - armorMax`<br>
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* `6 - transform the (other) avatar in backpack on ground`<br>
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* `6 - PA_RELEASED - transform the (other) avatar in backpack on ground`<br>
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* `7 - Sets charge level for MAX capacitor`<br>
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* `8 - Enables empire specific max capacitor function - NC Shield, TR Overdrive, VS Jumpjets`
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* `9 - Possibly unused now - PA_SHIELDSTRENGTH in beta client`
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* `14 - Something with grief`<br>
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* `15 - Weapon Lock. Value exemple : 600 to have 1 min lock. Max possible is 30min lock`<br>
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* `16 - PA_DECONSTRUCTING in beta client`<br>
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* `17 - BEP. Value seems to be the same as BattleExperienceMessage`<br>
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* `18 - CEP.`<br>
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* `19 - Anchors. Value is 0 to disengage, 1 to engage.`<br>
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@ -107,8 +111,11 @@ import scodec.codecs._
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* 43 : Fortification Engineering<br>
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* 44 : Assault Engineering<br>
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* 45 : Advanced Engineering (= Fortification Engineering + Assault Engineering) Must have Combat Engineering<br>
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* `25 - Forget certifications (same order as 24)`
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* `29 - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.`<br>
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* `25 - Forget certifications (same order as 24)`<br>
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* `26 - Certification reset timer (in seconds)`
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* `27 - PA_JAMMED - plays jammed buzzing sound`<br>
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* `28 - PA_IMPLANT_ACTIVE - Plays implant sounds. Valid values seem to be up to 20.`<br>
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* `29 - PA_VAPORIZED - Visible ?! That's not the cloaked effect, Maybe for spectator mode ?. Value is 0 to visible, 1 to invisible.`<br>
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* `31 - Info under avatar name : 0 = LFS, 1 = Looking For Squad Members`<br>
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* `32 - Info under avatar name : 0 = Looking For Squad Members, 1 = LFS`<br>
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* `35 - BR. Value is the BR`<br>
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@ -38,7 +38,7 @@ import shapeless.{::, HNil}
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* @param facingYawUpper a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction;
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* this number is normally 0 for forward facing;
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* the range is limited between approximately 61 degrees of center turned to left or right
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* @param unk1 na
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* @param timestamp A sequential counter
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* @param is_crouching avatar is crouching
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* @param is_jumping avatar is jumping;
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* must remain flagged for jump to maintain animation
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@ -51,7 +51,7 @@ final case class PlayerStateMessage(guid : PlanetSideGUID,
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facingYaw : Float,
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facingPitch : Float,
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facingYawUpper : Float,
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unk1 : Int,
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timestamp : Int,
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is_crouching : Boolean = false,
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is_jumping : Boolean = false,
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jump_thrust : Boolean = false,
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@ -19,6 +19,14 @@ import scodec.codecs._
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* @param unk2 na;
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* usually 5L
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*/
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/*
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BETA CLIENT DEBUG INFO:
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Message type: %d (%s)\n length: %d\n
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Environment Type: %u (%s)\n
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Guid: %d\n
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Damage Amount: %u\n
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*/
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final case class TriggerEnvironmentalDamageMessage(unk1 : Int,
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target_guid : PlanetSideGUID,
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unk2 : Long)
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@ -31,6 +31,19 @@ import scodec.codecs._
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* 0 when door 1 when use rek (252 then equipment term)
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* @param object_id the object id `object_guid`'s object
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*/
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/*
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BETA CLIENT DEBUG INFO:
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User GUID
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UsedItem GUID
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Target GUID
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Old SlotIndex
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Weapon Fire Use
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RayTrace Start Position (3 fields - Vector3)
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RayTrace Intersection Position (3 fields - Vector3)
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Orientation (3 fields - Vector3)
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Client Target ClassID
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*/
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final case class UseItemMessage(avatar_guid : PlanetSideGUID,
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item_used_guid : PlanetSideGUID,
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object_guid : PlanetSideGUID,
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@ -29,6 +29,21 @@ import scodec.codecs._
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* @param unk6 na
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* @see `PlacementData`
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*/
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/*
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BETA CLIENT DEBUG INFO:
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Guid
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Agreement Id
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Turn
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Brakes
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Position
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Orientation
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Velocity
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Flight Status
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Path Number
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Has Damage Info %d (%d %d %d %d)
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Cloaking
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*/
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final case class VehicleStateMessage(vehicle_guid : PlanetSideGUID,
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unk1 : Int,
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pos : Vector3,
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@ -1104,7 +1104,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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msg.facingYaw,
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msg.facingPitch,
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msg.facingYawUpper,
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unk1 = 0,
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timestamp = 0,
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msg.is_crouching,
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msg.is_jumping,
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msg.jump_thrust,
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