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finished packet; added presets for known Shortcut patterns; tests
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3 changed files with 128 additions and 64 deletions
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@ -6,9 +6,21 @@ import scodec.Codec
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import scodec.codecs._
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/**
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* Details regarding this shortcut.
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* Details regarding this shortcut.<br>
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* <br>
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* The parameters `purpose` and `tile` are closely related, as is explained below.
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* These two fields are constant for all shortcuts.
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* The parameters `effect1` and `effect2` are exclusive to text macro shortcuts and are defaulted to empty `String`s.
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* `tile` is related to what kind of graphic is displayed in this shortcut's slot on the hotbar.
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* Implants and the medkit have self-explanatory graphics.
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* The `shortcut_macro` setting displays a word bubble superimposed by the (first three letters of) `effect1` text.<br>
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* <br>
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* Purpose:<br>
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* `0 - Medkit`<br>
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* `1 - Macro`<br>
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* `2 - Implant`<br>
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* <br>
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* Tile:<br>
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* `advanced_regen` (regeneration)<br>
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* `audio_amplifier`<br>
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* `darklight_vision`<br>
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@ -20,29 +32,41 @@ import scodec.codecs._
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* `shortcut_macro`<br>
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* `silent_run` (sensor shield)<br>
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* `surge`<br>
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* `targeting` (enchanced targetting)
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* `targeting` (enhanced targetting)<br>
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* <br>
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* Exploration:<br>
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* Does the shortcut do something different when `purpose` is set to 3?
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* @param purpose the primary purpose/use of this shortcut
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* @param tile the visual element of the shortcut
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* @param effect1 for macros, a three letter acronym displayed in the hotbar
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* @param effect2 for macros, the chat message content
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*/
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final case class Shortcut(purpose : String,
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final case class Shortcut(purpose : Int,
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tile : String,
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effect1 : String = "",
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effect2 : String = "")
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/**
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* Manipulate a quick-use button for the hotbar.
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* Facilitate a quick-use button for the hotbar.<br>
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* <br>
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* na
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* The hotbar is the eight quick-use slots along the bottom center of the HUD.
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* Each of these slots is a shortcut to the application of medkits from one's inventory, or use of an implant, or repetition of a text macro.
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* There are actually sixty-four of these slots, divided into sets of eight, and tentatively bound to the Function keys depending on which set is selected at the time.<br>
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* <br>
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* When `addShortcut` is `true`, the provided `shortcut` will be defined and attached to the respective hotbar slot indicated by `slot`.
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* If it is `false`, the given slot will be unbound and `shortcut` will be undefined.
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* Nothing happens if the `slot` selection is invalid.
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* @param player_guid the player
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* @param slot the hotbar slot number (one-indexed)
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* @param unk1 na
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* @param unk2 na
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* @param unk na; always zero?
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* @param addShortcut true, if we are adding a shortcut; false, if we are removing any current shortcut
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* @param shortcut optional; details about the shortcut to be created
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* @see ChangeShortcutBankMessage
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*/
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final case class CreateShortcutMessage(player_guid : PlanetSideGUID,
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slot : Int,
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unk1 : Int,
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unk2 : Int,
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unk : Int,
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addShortcut : Boolean,
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shortcut : Option[Shortcut] = None)
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extends PlanetSideGamePacket {
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type Packet = CreateShortcutMessage
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@ -51,34 +75,63 @@ final case class CreateShortcutMessage(player_guid : PlanetSideGUID,
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}
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object Shortcut extends Marshallable[Shortcut] {
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// Needs to be Marshallable[T] for .as[T] to work its magic on the type of the codec Codec[T]
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implicit val codec : Codec[Shortcut] = (
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("purpose" | PacketHelpers.encodedStringAligned(5)) ::
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("purpose" | uintL(2)) ::
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("tile" | PacketHelpers.encodedStringAligned(5)) ::
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("effect1" | PacketHelpers.encodedWideString) ::
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("effect2" | PacketHelpers.encodedWideString)
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).as[Shortcut]
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// Convenient predefined Shortcuts for the Medkit and Implants
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final val AUDIO_AMPLIFIER : Shortcut = Shortcut("audio_amplifier")
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final val DARKLIGHT_VISION : Shortcut = Shortcut("darklight_vision")
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final val ENHANCED_TARGETING = Shortcut("targeting")
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final val MEDKIT : Shortcut = Shortcut("medkit")
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final val MELEE_BOOSTER : Shortcut = Shortcut("melee_booster")
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final val PERSONAL_SHIELD : Shortcut = Shortcut("personal_shield")
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final val RANGE_MAGNIFIER : Shortcut = Shortcut("range_magnifier")
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final val REGENERATION : Shortcut = Shortcut("advanced_regen")
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final val SECOND_WIND : Shortcut = Shortcut("second_wind")
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final val SENSOR_SHIELD : Shortcut = Shortcut("silent_run")
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final val SURGE : Shortcut = Shortcut("surge")
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/**
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* Preset for the Audio Amplifier implant. */
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final val AUDIO_AMPLIFIER : Some[Shortcut] = Some(Shortcut(2, "audio_amplifier"))
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/**
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* Preset for the Darklight Vision implant. */
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final val DARKLIGHT_VISION : Some[Shortcut] = Some(Shortcut(2, "darklight_vision"))
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/**
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* Preset for the Enhanced Targeting implant. */
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final val ENHANCED_TARGETING : Some[Shortcut] = Some(Shortcut(2, "targeting"))
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/**
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* Preset for the medkit quick-use option. */
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final val MEDKIT : Some[Shortcut] = Some(Shortcut(0, "medkit"))
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/**
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* Preset for the Melee Booster implant. */
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final val MELEE_BOOSTER : Some[Shortcut] = Some(Shortcut(2, "melee_booster"))
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/**
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* Preset for the Personal Shield implant. */
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final val PERSONAL_SHIELD : Some[Shortcut] = Some(Shortcut(2, "personal_shield"))
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/**
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* Preset for the Range Magnifier implant. */
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final val RANGE_MAGNIFIER : Some[Shortcut] = Some(Shortcut(2, "range_magnifier"))
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/**
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* Preset for the Regeneration implant. */
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final val REGENERATION : Some[Shortcut] = Some(Shortcut(2, "advanced_regen"))
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/**
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* Preset for the Second Wind implant. */
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final val SECOND_WIND : Some[Shortcut] = Some(Shortcut(2, "second_wind"))
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/**
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* Preset for the Sensor Shield implant. */
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final val SENSOR_SHIELD : Some[Shortcut] = Some(Shortcut(2, "silent_run"))
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/**
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* Preset for the Surge implant. */
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final val SURGE : Some[Shortcut] = Some(Shortcut(2, "surge"))
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/**
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* Converter for text macro parameters that acts like a preset.
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* @param effect1 a three letter acronym displayed in the hotbar
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* @param effect2 the chat message content
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* @return `Some` shortcut that represents a voice macro command
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*/
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def MACRO(effect1 : String, effect2 : String) : Some[Shortcut] = Some(Shortcut(1, "shortcut_macro", effect1, effect2))
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}
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object CreateShortcutMessage extends Marshallable[CreateShortcutMessage] {
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implicit val codec : Codec[CreateShortcutMessage] = (
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("player_guid" | PlanetSideGUID.codec) ::
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("slot" | uint8L) ::
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("unk1" | uint8L) ::
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(("unk2" | uintL(3)) >>:~ { value =>
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conditional(value > 0, "shortcut" | Shortcut.codec).hlist
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("unk" | uint8L) ::
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(("addShortcut" | bool) >>:~ { value =>
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conditional(value, "shortcut" | Shortcut.codec).hlist
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})
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).as[CreateShortcutMessage]
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}
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