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Battleframe Branch Bugfixes (#985)
* restored control of bfr gunner weapon; attempted to restore shield functionality given unspecified problem statement; bfr's can drown like ground vehicles, not aircraft; siphons can not drain a facility when equal to or less than 40% ntu; corrected oversight with implant timers; accidentally got assertion for TradeMessage backwards * fixed bfr shield charge display; phantasm driver seat is now bailable * this test never passes, but the test based on this test passing passes * correction to support bfr flight variant waterlog recovery
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9 changed files with 140 additions and 116 deletions
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@ -4698,6 +4698,8 @@ object GlobalDefinitions {
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ntu_siphon_emp.DamageAtEdge = 0.1f
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ntu_siphon_emp.DamageRadius = 50f
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ntu_siphon_emp.ProjectileDamageType = DamageType.Splash
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ntu_siphon_emp.AdditionalEffect = true
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ntu_siphon_emp.SympatheticExplosion = true
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ntu_siphon_emp.JammedEffectDuration += TargetValidation(
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EffectTarget.Category.Player,
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EffectTarget.Validation.Player
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@ -8433,7 +8435,7 @@ object GlobalDefinitions {
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phantasm.MaxShields = 500
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phantasm.CanCloak = true
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phantasm.CanFly = true
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phantasm.Seats += 0 -> new SeatDefinition()
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phantasm.Seats += 0 -> bailableSeat
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phantasm.Seats += 1 -> bailableSeat
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phantasm.Seats += 2 -> bailableSeat
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phantasm.Seats += 3 -> bailableSeat
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