Battleframe Branch Bugfixes (#985)

* restored control of bfr gunner weapon; attempted to restore shield functionality given unspecified problem statement; bfr's can drown like ground vehicles, not aircraft; siphons can not drain a facility when equal to or less than 40% ntu; corrected oversight with implant timers; accidentally got assertion for TradeMessage backwards

* fixed bfr shield charge display; phantasm driver seat is now bailable

* this test never passes, but the test based on this test passing passes

* correction to support bfr flight variant waterlog recovery
This commit is contained in:
Fate-JH 2022-02-03 23:23:22 -05:00 committed by GitHub
parent 6ae0b44848
commit f1a9809c54
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 140 additions and 116 deletions

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@ -4698,6 +4698,8 @@ object GlobalDefinitions {
ntu_siphon_emp.DamageAtEdge = 0.1f
ntu_siphon_emp.DamageRadius = 50f
ntu_siphon_emp.ProjectileDamageType = DamageType.Splash
ntu_siphon_emp.AdditionalEffect = true
ntu_siphon_emp.SympatheticExplosion = true
ntu_siphon_emp.JammedEffectDuration += TargetValidation(
EffectTarget.Category.Player,
EffectTarget.Validation.Player
@ -8433,7 +8435,7 @@ object GlobalDefinitions {
phantasm.MaxShields = 500
phantasm.CanCloak = true
phantasm.CanFly = true
phantasm.Seats += 0 -> new SeatDefinition()
phantasm.Seats += 0 -> bailableSeat
phantasm.Seats += 1 -> bailableSeat
phantasm.Seats += 2 -> bailableSeat
phantasm.Seats += 3 -> bailableSeat