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Packet: ChangeFireModeMessage
* Add ChangeFireModeMessage packet * Add ChangeFireModeMessage test * Add ChangeFireModeMessage handler stub
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4 changed files with 46 additions and 1 deletions
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@ -403,7 +403,7 @@ object GamePacketOpcode extends Enumeration {
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case ItemTransactionResultMessage => noDecoder(opcode)
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case ItemTransactionResultMessage => noDecoder(opcode)
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// OPCODE 70
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// OPCODE 70
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case ChangeFireModeMessage => noDecoder(opcode)
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case ChangeFireModeMessage => game.ChangeFireModeMessage.decode
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case ChangeAmmoMessage => noDecoder(opcode)
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case ChangeAmmoMessage => noDecoder(opcode)
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case TimeOfDayMessage => noDecoder(opcode)
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case TimeOfDayMessage => noDecoder(opcode)
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case UnknownMessage73 => noDecoder(opcode)
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case UnknownMessage73 => noDecoder(opcode)
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@ -0,0 +1,21 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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final case class ChangeFireModeMessage(item_guid : PlanetSideGUID,
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fire_mode : Int)
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extends PlanetSideGamePacket {
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type Packet = ChangeFireModeMessage
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def opcode = GamePacketOpcode.ChangeFireModeMessage
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def encode = ChangeFireModeMessage.encode(this)
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}
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object ChangeFireModeMessage extends Marshallable[ChangeFireModeMessage] {
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implicit val codec : Codec[ChangeFireModeMessage] = (
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("item_guid" | PlanetSideGUID.codec) ::
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("fire_mode" | uintL(3))
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).as[ChangeFireModeMessage]
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}
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@ -203,5 +203,26 @@ class GamePacketTest extends Specification {
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pkt_tell mustEqual string_tell
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pkt_tell mustEqual string_tell
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}
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}
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}
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}
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"ChangeFireModeMessage" should {
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val string = hex"46 4C0020"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case ChangeFireModeMessage(item_guid, fire_mode) =>
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item_guid mustEqual PlanetSideGUID(76)
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fire_mode mustEqual 1
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case default =>
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ko
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}
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}
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"encode" in {
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val msg = ChangeFireModeMessage(PlanetSideGUID(76), 1)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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}
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}
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}
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}
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@ -153,6 +153,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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// TODO: Depending on messagetype, may need to prepend sender's name to contents with proper spacing
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// TODO: Depending on messagetype, may need to prepend sender's name to contents with proper spacing
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// TODO: Just replays the packet straight back to sender; actually needs to be routed to recipients!
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// TODO: Just replays the packet straight back to sender; actually needs to be routed to recipients!
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sendResponse(PacketCoding.CreateGamePacket(0, ChatMsg(messagetype, unk1, recipient, contents)))
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sendResponse(PacketCoding.CreateGamePacket(0, ChatMsg(messagetype, unk1, recipient, contents)))
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case msg @ ChangeFireModeMessage(item_guid, fire_mode) =>
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log.info("ChangeFireMode: " + msg)
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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}
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