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Implement the VoiceHostRequest message
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2 changed files with 93 additions and 23 deletions
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@ -1,31 +1,40 @@
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// Copyright (c) 2017 PSForever
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PlanetSideGamePacket}
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import net.psforever.types.PlanetSideGUID
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.bits.ByteVector
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import scodec.codecs._
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/**
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* Used by PlanetSide in conjunction with wiredred/pscs.exe to establish local platoon/squad voice chat.
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* We are not focusing on implementation of this feature.
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* At the most, we will merely record data about who requested it.
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* @param unk na
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* @param player_guid the player who sent this request
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* @param data everything else
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*
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* @param remote_host true if the player provides info for a remote host (remote_ip)
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* @param port the port to connect to
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* @param bandwidth the bandwidth set by the player (valid values are 3, 201, 203)
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* @param remote_ip the IP of the remote voice server, only set if remote_host == true
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*/
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final case class VoiceHostRequest(unk: Boolean, player_guid: PlanetSideGUID, data: ByteVector)
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extends PlanetSideGamePacket {
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type Packet = VoiceHostRequest
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final case class VoiceHostRequest(
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remote_host: Boolean,
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port: Int,
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bandwidth: Int,
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remote_ip: String
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) extends PlanetSideGamePacket {
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require(port > 0)
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require(port <= 65535)
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require(bandwidth == 3 || bandwidth == 201 || bandwidth == 203)
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require(remote_host == (remote_ip != ""))
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def opcode = GamePacketOpcode.VoiceHostRequest
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def encode = VoiceHostRequest.encode(this)
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}
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object VoiceHostRequest extends Marshallable[VoiceHostRequest] {
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implicit val codec: Codec[VoiceHostRequest] = (
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("unk" | bool) ::
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("player_guid" | PlanetSideGUID.codec) ::
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("data" | bytes)
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).as[VoiceHostRequest]
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("remote_host" | bool) ::
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("port" | uint16L) ::
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("bandwidth" | uint8L) ::
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("remote_ip" | PacketHelpers.encodedStringAligned(7))
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).as[VoiceHostRequest]
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}
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