mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-07-11 22:44:37 +00:00
introduction of aggravated damage properties and modification of damage pathways such that 'aggravated' is treated as a unique damage type
This commit is contained in:
parent
cf9e4ea194
commit
e5d0690c42
20 changed files with 696 additions and 371 deletions
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@ -28,7 +28,7 @@ class DamageCalculationsTests extends Specification {
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val target = Vehicle(GlobalDefinitions.fury)
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target.Position = Vector3(10, 0, 0)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -180,7 +180,7 @@ class ResistanceCalculationsTests extends Specification {
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"ignore all targets" in {
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val target = Vehicle(GlobalDefinitions.fury)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -192,7 +192,7 @@ class ResistanceCalculationsTests extends Specification {
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"discern standard infantry targets" in {
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val target = player
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -208,7 +208,7 @@ class ResistanceCalculationsTests extends Specification {
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val target = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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target.ExoSuit = ExoSuitType.MAX
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -223,7 +223,7 @@ class ResistanceCalculationsTests extends Specification {
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"discern ground vehicle targets" in {
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val target = Vehicle(GlobalDefinitions.fury)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -238,7 +238,7 @@ class ResistanceCalculationsTests extends Specification {
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"discern flying vehicle targets" in {
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val target = Vehicle(GlobalDefinitions.mosquito)
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -284,7 +284,7 @@ class ResolutionCalculationsTests extends Specification {
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"calculate no damage" in {
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val target = player
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val resprojectile = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target),
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target.DamageModel,
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@ -296,7 +296,7 @@ class ResolutionCalculationsTests extends Specification {
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"calculate no infantry damage for vehicles" in {
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val target1 = Vehicle(GlobalDefinitions.fury) //!
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val resprojectile1 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target1),
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target1.DamageModel,
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@ -306,7 +306,7 @@ class ResolutionCalculationsTests extends Specification {
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val target2 = player
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val resprojectile2 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target2),
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target2.DamageModel,
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@ -340,7 +340,7 @@ class ResolutionCalculationsTests extends Specification {
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"calculate no max damage for vehicles" in {
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val target1 = Vehicle(GlobalDefinitions.fury) //!
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val resprojectile1 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target1),
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target1.DamageModel,
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@ -350,7 +350,7 @@ class ResolutionCalculationsTests extends Specification {
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val target2 = player2
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val resprojectile2 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target2),
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target2.DamageModel,
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@ -376,7 +376,7 @@ class ResolutionCalculationsTests extends Specification {
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"do not care if target is infantry for vehicle calculations" in {
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val target1 = player
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val resprojectile1 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target1),
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target1.DamageModel,
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@ -386,7 +386,7 @@ class ResolutionCalculationsTests extends Specification {
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val target2 = Vehicle(GlobalDefinitions.fury) //!
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val resprojectile2 = ResolvedProjectile(
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ProjectileResolution.Splash,
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(target2),
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target2.DamageModel,
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@ -450,7 +450,6 @@ class DamageModelTests extends Specification {
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Vector3.Zero
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)
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val func: Any => ResolvedProjectile = resprojectile.damage_model.Calculate(resprojectile)
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func(tplayer)
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tplayer.Health mustEqual 54
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tplayer.Armor mustEqual 46
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@ -471,8 +470,7 @@ class DamageModelTests extends Specification {
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Vector3.Zero
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)
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val func: Any => ResolvedProjectile =
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resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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resprojectile.damage_model.Calculate(resprojectile, DamageType.Splash)
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func(tplayer)
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tplayer.Health mustEqual 65
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tplayer.Armor mustEqual 35
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@ -572,7 +570,7 @@ class DamageModelTests extends Specification {
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Vector3.Zero
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)
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val func: Any => ResolvedProjectile =
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resprojectile.damage_model.Calculate(resprojectile, ProjectileResolution.Splash)
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resprojectile.damage_model.Calculate(resprojectile, DamageType.Splash)
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func(vehicle)
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vehicle.Health mustEqual 518
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@ -40,7 +40,6 @@ class DamageableTest extends Specification {
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"permit damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -53,7 +52,6 @@ class DamageableTest extends Specification {
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"ignore attempts at non-zero damage" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -78,7 +76,6 @@ class DamageableTest extends Specification {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -101,7 +98,6 @@ class DamageableTest extends Specification {
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Faction = PlanetSideEmpire.NC
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -128,7 +124,6 @@ class DamageableTest extends Specification {
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Faction = player1.Faction
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}
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -152,7 +147,6 @@ class DamageableTest extends Specification {
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"permit jamming" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -166,7 +160,6 @@ class DamageableTest extends Specification {
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"ignore attempts at jamming if the projectile is does not cause the effect" in {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileA, weaponA.Definition, weaponA.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -181,7 +174,6 @@ class DamageableTest extends Specification {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -196,7 +188,6 @@ class DamageableTest extends Specification {
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"ignore attempts at jamming targets that are not jammable" in {
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val target = new TrapDeployable(GlobalDefinitions.tank_traps)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -216,7 +207,6 @@ class DamageableTest extends Specification {
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val target = new SensorDeployable(GlobalDefinitions.motionalarmsensor)
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target.Faction = player1.Faction
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectileB, weaponB.Definition, weaponB.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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SourceEntry(target),
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target.DamageModel,
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@ -271,7 +261,6 @@ class DamageableEntityDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -342,7 +331,6 @@ class DamageableEntityDestroyedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -416,7 +404,6 @@ class DamageableEntityNotDestroyTwice extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -487,7 +474,6 @@ class DamageableAmenityTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -580,7 +566,6 @@ class DamageableMountableDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -675,7 +660,6 @@ class DamageableMountableDestroyTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -764,7 +748,6 @@ class DamageableWeaponTurretDamageTest extends ActorTest {
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val projectile = weapon.Projectile
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val turretSource = SourceEntry(turret)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -862,7 +845,6 @@ class DamageableWeaponTurretJammerTest extends ActorTest {
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val projectile = weapon.Projectile
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val turretSource = SourceEntry(turret)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -964,7 +946,6 @@ class DamageableWeaponTurretDestructionTest extends ActorTest {
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val weaponA = Tool(GlobalDefinitions.jammer_grenade)
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val projectileA = weaponA.Projectile
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val resolvedA = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -983,7 +964,6 @@ class DamageableWeaponTurretDestructionTest extends ActorTest {
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val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileB = weaponB.Projectile
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val resolvedB = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectileB,
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weaponB.Definition,
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@ -1046,8 +1026,8 @@ class DamageableWeaponTurretDestructionTest extends ActorTest {
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)
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assert(
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msg56.head match {
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case VehicleServiceMessage.TurretUpgrade(SupportActor.ClearSpecific(List(t), _)) if t eq turret => true
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case _ => false
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case VehicleServiceMessage.TurretUpgrade(SupportActor.ClearSpecific(List(t), _)) if turret eq t => true
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case _ => false
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}
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)
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assert(
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@ -1105,7 +1085,6 @@ class DamageableVehicleDamageTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(atv)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1237,7 +1216,6 @@ class DamageableVehicleDamageMountedTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(lodestar)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1385,7 +1363,6 @@ class DamageableVehicleJammeringMountedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.jammer_grenade)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1475,7 +1452,6 @@ class DamageableVehicleDestroyTest extends ActorTest {
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val projectile = weapon.Projectile
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val vehicleSource = SourceEntry(atv)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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Projectile(
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projectile,
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weapon.Definition,
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@ -1601,7 +1577,6 @@ class DamageableVehicleDestroyMountedTest extends ActorTest {
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val weaponA = Tool(GlobalDefinitions.jammer_grenade)
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val projectileA = weaponA.Projectile
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val resolvedA = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectileA,
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weaponA.Definition,
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@ -1620,7 +1595,6 @@ class DamageableVehicleDestroyMountedTest extends ActorTest {
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val weaponB = Tool(GlobalDefinitions.phoenix) //decimator
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val projectileB = weaponB.Projectile
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val resolvedB = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectileB,
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weaponB.Definition,
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|
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@ -334,7 +334,6 @@ class ExplosiveDeployableJammerTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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jMineSource,
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j_mine.DamageModel,
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@ -432,7 +431,6 @@ class ExplosiveDeployableJammerExplodeTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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hMineSource,
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h_mine.DamageModel,
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@ -542,7 +540,6 @@ class ExplosiveDeployableDestructionTest extends ActorTest {
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val pSource = PlayerSource(player1)
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(projectile, weapon.Definition, weapon.FireMode, pSource, 0, Vector3.Zero, Vector3.Zero),
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hMineSource,
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h_mine.DamageModel,
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@ -80,7 +80,6 @@ class GeneratorControlDamageTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -162,7 +161,6 @@ class GeneratorControlCriticalTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
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projectile,
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weapon.Definition,
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@ -253,7 +251,6 @@ class GeneratorControlDestroyedTest extends ActorTest {
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val weapon = Tool(GlobalDefinitions.phoenix) //decimator
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val projectile = weapon.Projectile
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val resolved = ResolvedProjectile(
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ProjectileResolution.Splash,
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Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
|
|
@ -384,7 +381,6 @@ class GeneratorControlKillsTest extends ActorTest {
|
|||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
|
|
@ -507,7 +503,6 @@ class GeneratorControlNotDestroyTwice extends ActorTest {
|
|||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
|
|
@ -597,7 +592,6 @@ class GeneratorControlNotDamageIfExplodingTest extends ActorTest {
|
|||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
|
|
@ -691,7 +685,6 @@ class GeneratorControlNotRepairIfExplodingTest extends ActorTest {
|
|||
val weapon = Tool(GlobalDefinitions.phoenix) //decimator
|
||||
val projectile = weapon.Projectile
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
Projectile(
|
||||
projectile,
|
||||
weapon.Definition,
|
||||
|
|
|
|||
|
|
@ -378,7 +378,6 @@ class PlayerControlDamageTest extends ActorTest {
|
|||
val projectile = tool.Projectile
|
||||
val playerSource = SourceEntry(player2)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(
|
||||
projectile,
|
||||
tool.Definition,
|
||||
|
|
@ -478,7 +477,6 @@ class PlayerControlDeathStandingTest extends ActorTest {
|
|||
val projectile = tool.Projectile
|
||||
val player1Source = SourceEntry(player1)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
||||
SourceEntry(player2),
|
||||
player2.DamageModel,
|
||||
|
|
@ -607,7 +605,6 @@ class PlayerControlDeathSeatedTest extends ActorTest {
|
|||
val projectile = tool.Projectile
|
||||
val player1Source = SourceEntry(player1)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
Projectile(projectile, tool.Definition, tool.FireMode, player1Source, 0, Vector3(2, 0, 0), Vector3(-1, 0, 0)),
|
||||
SourceEntry(player2),
|
||||
player2.DamageModel,
|
||||
|
|
|
|||
|
|
@ -352,13 +352,11 @@ class ProjectileTest extends Specification {
|
|||
|
||||
"construct" in {
|
||||
val obj = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
projectile,
|
||||
PlayerSource(player2),
|
||||
fury_dm,
|
||||
Vector3(1.2f, 3.4f, 5.6f)
|
||||
)
|
||||
obj.resolution mustEqual ProjectileResolution.Hit
|
||||
obj.projectile mustEqual projectile
|
||||
obj.target mustEqual p2_source
|
||||
obj.damage_model mustEqual fury.DamageModel
|
||||
|
|
|
|||
|
|
@ -997,7 +997,7 @@ class VehicleControlShieldsNotChargingTooEarlyTest extends ActorTest {
|
|||
// val p_source = PlayerSource( Player(Avatar(0, "TestTarget", PlanetSideEmpire.NC, CharacterGender.Female, 1, CharacterVoice.Mute)) )
|
||||
// val projectile = Projectile(beamer_wep.Projectile, GlobalDefinitions.beamer, beamer_wep.FireMode, p_source, GlobalDefinitions.beamer.ObjectId, Vector3.Zero, Vector3.Zero)
|
||||
// val fury_dm = Vehicle(GlobalDefinitions.fury).DamageModel
|
||||
// val obj = ResolvedProjectile(ProjectileResolution.Hit, projectile, p_source, fury_dm, Vector3(1.2f, 3.4f, 5.6f))
|
||||
// val obj = ResolvedProjectile(projectile, p_source, fury_dm, Vector3(1.2f, 3.4f, 5.6f))
|
||||
//
|
||||
// "not charge vehicle shields if recently damaged" in {
|
||||
// assert(vehicle.Shields == 0)
|
||||
|
|
|
|||
|
|
@ -21,7 +21,6 @@ class VitalityTest extends Specification {
|
|||
val pSource = PlayerSource(player)
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
val resprojectile = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(player),
|
||||
player.DamageModel,
|
||||
|
|
@ -69,7 +68,6 @@ class VitalityTest extends Specification {
|
|||
val pSource = PlayerSource(player)
|
||||
val projectile = Projectile(proj, wep, wep_fmode, player, Vector3(2, 2, 0), Vector3.Zero)
|
||||
val resprojectile = ResolvedProjectile(
|
||||
ProjectileResolution.Splash,
|
||||
projectile,
|
||||
SourceEntry(player),
|
||||
player.DamageModel,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue