Update maps to include warpgates, geowarps and sanctuary spawn tube definitions (#250)

* Update maps to include warpgates, geowarps and sanctuary spawn tube definitions

* Add missing warpgate_small objects
This commit is contained in:
Mazo 2019-04-16 14:20:15 +01:00 committed by Fate-JH
parent c38c619a23
commit e5b94246b4
17 changed files with 538 additions and 105 deletions

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -988,6 +988,18 @@ object Map01 {
TerminalToInterface(675, 669)
}
Building19998()
def Building19998(): Unit = { // Name: "GW_Solsar_S" Type: hst GUID: 32, MapID: 19998
LocalBuilding(32, 19998, FoundationBuilder(WarpGate.Structure(Vector3(3735.49f, 2916.53f, 85.87f), hst)))
}
Building19999()
def Building19999(): Unit = { // Name: "GW_Solsar_N" Type: hst GUID: 33, MapID: 19999
LocalBuilding(33, 19999, FoundationBuilder(WarpGate.Structure(Vector3(5712.8f, 4800.53f, 63.29f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Amun Type: tech_plant GUID: 35, MapID: 11
@ -1927,5 +1939,29 @@ object Map01 {
LocalObject(1280, FacilityTurret.Constructor(manned_turret, Vector3(5539.145f, 5975.982f, 71.86739f)), owning_building_guid = 60)
TurretToWeapon(1280, 5082)
}
Building1()
def Building1(): Unit = { // Name: WG_Solsar_to_Forseral Type: warpgate GUID: 61, MapID: 1
LocalBuilding(61, 1, FoundationBuilder(WarpGate.Structure(Vector3(2506f, 5278f, 176.0704f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Solsar_to_Amerish Type: warpgate GUID: 62, MapID: 3
LocalBuilding(62, 3, FoundationBuilder(WarpGate.Structure(Vector3(2918f, 1122f, 66.00238f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Solsar_to_Hossin Type: warpgate GUID: 63, MapID: 4
LocalBuilding(63, 4, FoundationBuilder(WarpGate.Structure(Vector3(4132f, 7474f, 82.79366f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Solsar_to_Cyssor Type: warpgate GUID: 64, MapID: 2
LocalBuilding(64, 2, FoundationBuilder(WarpGate.Structure(Vector3(5872f, 3436f, 129.1208f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1119,6 +1119,18 @@ object Map02 {
TerminalToInterface(811, 805)
}
Building18907()
def Building18907(): Unit = { // Name: "GW_Hossin_S" Type: hst GUID: 39, MapID: 18907
LocalBuilding(39, 18907, FoundationBuilder(WarpGate.Structure(Vector3(3949.24f, 2391.62f, 16.04f), hst)))
}
Building18908()
def Building18908(): Unit = { // Name: "GW_Hossin_N" Type: hst GUID: 40, MapID: 18908
LocalBuilding(40, 18908, FoundationBuilder(WarpGate.Structure(Vector3(5240.17f, 4912.36f, 39.88f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Ghanon Type: tech_plant GUID: 42, MapID: 11
@ -2324,5 +2336,29 @@ object Map02 {
LocalObject(1535, FacilityTurret.Constructor(manned_turret, Vector3(6703.497f, 2524.957f, 200.3013f)), owning_building_guid = 74)
TurretToWeapon(1535, 5098)
}
Building1()
def Building1(): Unit = { // Name: WG_Hossin_to_Ceryshen Type: warpgate GUID: 75, MapID: 1
LocalBuilding(75, 1, FoundationBuilder(WarpGate.Structure(Vector3(1874f, 5018f, 18.43318f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Hossin_to_Oshur Type: warpgate GUID: 76, MapID: 4
LocalBuilding(76, 4, FoundationBuilder(WarpGate.Structure(Vector3(3180f, 1978f, 20.37416f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Hossin_to_Solsar Type: warpgate GUID: 77, MapID: 2
LocalBuilding(77, 2, FoundationBuilder(WarpGate.Structure(Vector3(4774f, 4558f, 26.12384f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Hossin_to_VSSanc Type: warpgate GUID: 78, MapID: 3
LocalBuilding(78, 3, FoundationBuilder(WarpGate.Structure(Vector3(5466f, 1710f, 25.7149f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1795,6 +1795,18 @@ object Map03 {
TerminalToInterface(1233, 1223)
}
Building25936()
def Building25936(): Unit = { // Name: "GW_Cyssor_N" Type: hst GUID: 57, MapID: 25936
LocalBuilding(57, 25936, FoundationBuilder(WarpGate.Structure(Vector3(2467.29f, 4261.36f, 52.85f), hst)))
}
Building25937()
def Building25937(): Unit = { // Name: "GW_Cyssor_S" Type: hst GUID: 58, MapID: 25937
LocalBuilding(58, 25937, FoundationBuilder(WarpGate.Structure(Vector3(4762.97f, 2644.8f, 68.15f), hst)))
}
Building7()
def Building7(): Unit = { // Name: Wele Type: tech_plant GUID: 66, MapID: 7
@ -3416,5 +3428,29 @@ object Map03 {
LocalObject(2270, FacilityTurret.Constructor(manned_turret, Vector3(5715.296f, 4901.543f, 65.93745f)), owning_building_guid = 110)
TurretToWeapon(2270, 5142)
}
Building9()
def Building9(): Unit = { // Name: WG_Cyssor_to_Searhus Type: warpgate GUID: 111, MapID: 9
LocalBuilding(111, 9, FoundationBuilder(WarpGate.Structure(Vector3(1196f, 1470f, 67.54601f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Cyssor_to_NCSanc Type: warpgate GUID: 112, MapID: 3
LocalBuilding(112, 3, FoundationBuilder(WarpGate.Structure(Vector3(2614f, 6722f, 61.31535f))))
}
Building13()
def Building13(): Unit = { // Name: WG_Cyssor_to_TRSanc Type: warpgate GUID: 113, MapID: 13
LocalBuilding(113, 13, FoundationBuilder(WarpGate.Structure(Vector3(5946f, 1892f, 62.92611f))))
}
Building17()
def Building17(): Unit = { // Name: WG_Cyssor_to_Solsar Type: warpgate GUID: 114, MapID: 17
LocalBuilding(114, 17, FoundationBuilder(WarpGate.Structure(Vector3(7112f, 5252f, 57.40348f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1156,6 +1156,18 @@ object Map04 {
TerminalToInterface(953, 945)
}
Building26621()
def Building26621(): Unit = { // Name: "GW_Ishundar_S" Type: hst GUID: 39, MapID: 26621
LocalBuilding(39, 26621, FoundationBuilder(WarpGate.Structure(Vector3(2440.33f, 1921.26f, 35.77f), hst)))
}
Building26620()
def Building26620(): Unit = { // Name: "GW_Ishundar_N" Type: hst GUID: 40, MapID: 26620
LocalBuilding(40, 26620, FoundationBuilder(WarpGate.Structure(Vector3(4163.3f, 4368.72f, 65.16f), hst)))
}
Building6()
def Building6(): Unit = { // Name: Baal Type: tech_plant GUID: 42, MapID: 6
@ -2865,5 +2877,29 @@ object Map04 {
LocalObject(1874, FacilityTurret.Constructor(manned_turret, Vector3(7043.497f, 3458.957f, 47.52211f)), owning_building_guid = 88)
TurretToWeapon(1874, 5117)
}
Building4()
def Building4(): Unit = { // Name: WG_Ishundar_to_Searhus Type: warpgate GUID: 89, MapID: 4
LocalBuilding(89, 4, FoundationBuilder(WarpGate.Structure(Vector3(1440f, 3294f, 45.92022f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Ishundar_to_TRSanc Type: warpgate GUID: 90, MapID: 3
LocalBuilding(90, 3, FoundationBuilder(WarpGate.Structure(Vector3(3752f, 1050f, 58.47187f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Ishundar_to_VSSanc Type: warpgate GUID: 91, MapID: 2
LocalBuilding(91, 2, FoundationBuilder(WarpGate.Structure(Vector3(4728f, 6918f, 30.63858f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Ishundar_to_Ceryshen Type: warpgate GUID: 92, MapID: 1
LocalBuilding(92, 1, FoundationBuilder(WarpGate.Structure(Vector3(5576f, 3538f, 67.25803f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1106,6 +1106,18 @@ object Map05 {
TerminalToInterface(710, 704)
}
Building21074()
def Building21074(): Unit = { // Name: "GW_Forseral_N" Type: hst GUID: 36, MapID: 21074
LocalBuilding(36, 21074, FoundationBuilder(WarpGate.Structure(Vector3(4908.22f, 5684.55f, 39.16f), hst)))
}
Building21078()
def Building21078(): Unit = { // Name: "GW_Forseral_S" Type: hst GUID: 37, MapID: 21078
LocalBuilding(37, 21078, FoundationBuilder(WarpGate.Structure(Vector3(5364.4f, 2560.16f, 44.87f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Anu Type: tech_plant GUID: 39, MapID: 11
@ -1935,5 +1947,29 @@ object Map05 {
LocalObject(1308, FacilityTurret.Constructor(manned_turret, Vector3(7026.491f, 3827.771f, 68.2447f)), owning_building_guid = 61)
TurretToWeapon(1308, 5082)
}
Building3()
def Building3(): Unit = { // Name: WG_Forseral_to_Solsar Type: warpgate GUID: 62, MapID: 3
LocalBuilding(62, 3, FoundationBuilder(WarpGate.Structure(Vector3(1556f, 3690f, 53.5783f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Forseral_to_TRSanc Type: warpgate GUID: 63, MapID: 1
LocalBuilding(63, 1, FoundationBuilder(WarpGate.Structure(Vector3(3330f, 1338f, 42.85409f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Forseral_to_Ceryshen Type: warpgate GUID: 64, MapID: 2
LocalBuilding(64, 2, FoundationBuilder(WarpGate.Structure(Vector3(3432f, 6630f, 73.72356f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Forseral_to_Oshur Type: warpgate GUID: 65, MapID: 4
LocalBuilding(65, 4, FoundationBuilder(WarpGate.Structure(Vector3(7328f, 3850f, 47.09464f))))
}
}
}

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@ -897,6 +897,18 @@ object Map06 {
TerminalToInterface(737, 731)
}
Building18657()
def Building18657(): Unit = { // Name: "GW_Ceryshen_S" Type: hst GUID: 33, MapID: 18657
LocalBuilding(33, 18657, FoundationBuilder(WarpGate.Structure(Vector3(2248.14f, 1712.18f, 224.5f), hst)))
}
Building18658()
def Building18658(): Unit = { // Name: "GW_Ceryshen_N" Type: hst GUID: 34, MapID: 18658
LocalBuilding(34, 18658, FoundationBuilder(WarpGate.Structure(Vector3(3175.87f, 5324.2f, 232.33f), hst)))
}
Building3()
def Building3(): Unit = { // Name: Igaluk Type: tech_plant GUID: 36, MapID: 3
@ -2281,40 +2293,28 @@ object Map06 {
TurretToWeapon(1469, 5098)
}
Building10()
Building12()
def Building10() : Unit = { // Name: ??? Type: ??? GUID: 76, MapID: 10
LocalBuilding(76, 10, FoundationBuilder(WarpGate.Structure(Vector3(4970.0703f, 2082.1719f, 24.421875f)))) //searhus warp gate
def Building12(): Unit = { // Name: WG_Ceryshen_to_Forseral Type: warpgate GUID: 74, MapID: 12
LocalBuilding(74, 12, FoundationBuilder(WarpGate.Structure(Vector3(2190f, 5506f, 30.16494f))))
}
Building11()
def Building11() : Unit = { // Name: ??? Type: ??? GUID: 75, MapID: 11
LocalBuilding(75, 11, FoundationBuilder(WarpGate.Structure(Vector3(2587.7969f, 2997.1562f, 195.34375f)))) //cyssor warp gate
def Building11(): Unit = { // Name: WG_Ceryshen_to_Amerish Type: warpgate GUID: 75, MapID: 11
LocalBuilding(75, 11, FoundationBuilder(WarpGate.Structure(Vector3(2588f, 2998f, 186.0018f))))
}
Building12()
Building10()
def Building12() : Unit = { // Name: ??? Type: ??? GUID: 74, MapID: 12
LocalBuilding(74, 12, FoundationBuilder(WarpGate.Structure(Vector3(2189.5703f, 5508.164f, 38.765625f)))) //solar warp gate
def Building10(): Unit = { // Name: WG_Ceryshen_to_Ishundar Type: warpgate GUID: 76, MapID: 10
LocalBuilding(76, 10, FoundationBuilder(WarpGate.Structure(Vector3(4970f, 2082f, 15.07462f))))
}
Building13()
def Building13() : Unit = { // Name: ??? Type: ??? GUID: 77, MapID: 13
LocalBuilding(77, 13, FoundationBuilder(WarpGate.Structure(Vector3(5028.1094f, 4499.7188f, 50.09375f)))) //vs sanctuary warp gate
}
Building18657()
def Building18657() : Unit = { // Name: ??? Type: ??? GUID: 33, MapID: 18657
LocalBuilding(33, 18657, FoundationBuilder(WarpGate.Structure(Vector3.Zero, hst))) //geowarp near Tarqaq
}
Building18658()
def Building18658() : Unit = { // Name: ??? Type: ??? GUID: 34, MapID: 18658
LocalBuilding(34, 18658, FoundationBuilder(WarpGate.Structure(Vector3.Zero, hst))) //geowarp near Igaluk
def Building13(): Unit = { // Name: WG_Ceryshen_to_Hossin Type: warpgate GUID: 77, MapID: 13
LocalBuilding(77, 13, FoundationBuilder(WarpGate.Structure(Vector3(5028f, 4498f, 40.75579f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1241,6 +1241,18 @@ object Map07 {
TerminalToInterface(919, 913)
}
Building21321()
def Building21321(): Unit = { // Name: "GW_Esamir_S" Type: hst GUID: 41, MapID: 21321
LocalBuilding(41, 21321, FoundationBuilder(WarpGate.Structure(Vector3(3761.83f, 2214.34f, 65.95f), hst)))
}
Building21322()
def Building21322(): Unit = { // Name: "GW_Esamir_N" Type: hst GUID: 42, MapID: 21322
LocalBuilding(42, 21322, FoundationBuilder(WarpGate.Structure(Vector3(6302.94f, 4799.63f, 86.05f), hst)))
}
Building9()
def Building9(): Unit = { // Name: Gjallar Type: tech_plant GUID: 44, MapID: 9
@ -2582,5 +2594,29 @@ object Map07 {
LocalObject(1696, FacilityTurret.Constructor(manned_turret, Vector3(5001.921f, 5894.704f, 69.73701f)), owning_building_guid = 80)
TurretToWeapon(1696, 5116)
}
Building1()
def Building1(): Unit = { // Name: WG_Esamir_to_NCSanc Type: warpgate GUID: 81, MapID: 1
LocalBuilding(81, 1, FoundationBuilder(WarpGate.Structure(Vector3(1388f, 6382f, 64.32691f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Esamir_to_Searhus Type: warpgate GUID: 82, MapID: 2
LocalBuilding(82, 2, FoundationBuilder(WarpGate.Structure(Vector3(2658f, 2902f, 85.65936f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Esamir_to_Oshur Type: warpgate GUID: 83, MapID: 4
LocalBuilding(83, 4, FoundationBuilder(WarpGate.Structure(Vector3(5280f, 3958f, 70.4886f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Esamir_to_VSSanc Type: warpgate GUID: 84, MapID: 3
LocalBuilding(84, 3, FoundationBuilder(WarpGate.Structure(Vector3(6372f, 1068f, 77.9046f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -890,6 +890,18 @@ object Map08 {
TerminalToInterface(686, 680)
}
Building24811()
def Building24811(): Unit = { // Name: "GW_Oshur_N" Type: hst GUID: 32, MapID: 24811
LocalBuilding(32, 24811, FoundationBuilder(WarpGate.Structure(Vector3(4033.39f, 5379.88f, 46.13f), hst)))
}
Building24815()
def Building24815(): Unit = { // Name: "GW_Oshur_S" Type: hst GUID: 33, MapID: 24815
LocalBuilding(33, 24815, FoundationBuilder(WarpGate.Structure(Vector3(6068.59f, 3165.49f, 31.65f), hst)))
}
Building9()
def Building9(): Unit = { // Name: Jamshid Type: tech_plant GUID: 34, MapID: 9
@ -1985,5 +1997,29 @@ object Map08 {
LocalObject(1306, FacilityTurret.Constructor(manned_turret, Vector3(6271.497f, 3516.957f, 79.27705f)), owning_building_guid = 63)
TurretToWeapon(1306, 5082)
}
Building3()
def Building3(): Unit = { // Name: WG_Oshur_to_Amerish Type: warpgate GUID: 64, MapID: 3
LocalBuilding(64, 3, FoundationBuilder(WarpGate.Structure(Vector3(2676f, 1818f, 45.95843f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Oshur_to_Forseral Type: warpgate GUID: 65, MapID: 2
LocalBuilding(65, 2, FoundationBuilder(WarpGate.Structure(Vector3(3294f, 5816f, 61.28976f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Oshur_to_Esamir Type: warpgate GUID: 66, MapID: 4
LocalBuilding(66, 4, FoundationBuilder(WarpGate.Structure(Vector3(5236f, 2552f, 39.79848f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Oshur_to_Hossin Type: warpgate GUID: 67, MapID: 1
LocalBuilding(67, 1, FoundationBuilder(WarpGate.Structure(Vector3(5554f, 5208f, 31.79511f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1500,6 +1500,18 @@ object Map09 {
TerminalToInterface(974, 966)
}
Building23717()
def Building23717(): Unit = { // Name: "GW_Searhus_S" Type: hst GUID: 47, MapID: 23717
LocalBuilding(47, 23717, FoundationBuilder(WarpGate.Structure(Vector3(3773.85f, 1132.25f, 46.53f), hst)))
}
Building23718()
def Building23718(): Unit = { // Name: "GW_Searhus_N" Type: hst GUID: 48, MapID: 23718
LocalBuilding(48, 23718, FoundationBuilder(WarpGate.Structure(Vector3(7131.17f, 5593.67f, 43.53f), hst)))
}
Building16()
def Building16(): Unit = { // Name: Tara Type: tech_plant GUID: 50, MapID: 16
@ -2663,5 +2675,23 @@ object Map09 {
LocalObject(1793, FacilityTurret.Constructor(manned_turret, Vector3(6648.825f, 3208.529f, 70.44681f)), owning_building_guid = 81)
TurretToWeapon(1793, 5117)
}
Building2()
def Building2(): Unit = { // Name: WG_Searhus_to_Ishundar Type: warpgate GUID: 82, MapID: 2
LocalBuilding(82, 2, FoundationBuilder(WarpGate.Structure(Vector3(1536f, 7134f, 67.69463f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Searhus_to_Esamir Type: warpgate GUID: 83, MapID: 1
LocalBuilding(83, 1, FoundationBuilder(WarpGate.Structure(Vector3(1540f, 1318f, 53.62445f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Searhus_to_Cyssor Type: warpgate GUID: 84, MapID: 3
LocalBuilding(84, 3, FoundationBuilder(WarpGate.Structure(Vector3(6990f, 3414f, 53.59508f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1251,6 +1251,18 @@ object Map10 {
TerminalToInterface(865, 857)
}
Building20900()
def Building20900(): Unit = { // Name: "GW_Amerish_N" Type: hst GUID: 40, MapID: 20900
LocalBuilding(40, 20900, FoundationBuilder(WarpGate.Structure(Vector3(3570.37f, 6924.31f, 40.74f), hst)))
}
Building20902()
def Building20902(): Unit = { // Name: "GW_Amerish_S" Type: hst GUID: 41, MapID: 20902
LocalBuilding(41, 20902, FoundationBuilder(WarpGate.Structure(Vector3(3723.31f, 3311.24f, 41.48f), hst)))
}
Building7()
def Building7(): Unit = { // Name: Heyoka Type: tech_plant GUID: 43, MapID: 7
@ -2422,5 +2434,29 @@ object Map10 {
LocalObject(1617, FacilityTurret.Constructor(manned_turret, Vector3(6467.497f, 4620.957f, 68.57674f)), owning_building_guid = 74)
TurretToWeapon(1617, 5103)
}
Building1()
def Building1(): Unit = { // Name: WG_Amerish_to_Solsar Type: warpgate GUID: 75, MapID: 1
LocalBuilding(75, 1, FoundationBuilder(WarpGate.Structure(Vector3(1756f, 1374f, 39.99712f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Amerish_to_NCSanc Type: warpgate GUID: 76, MapID: 2
LocalBuilding(76, 2, FoundationBuilder(WarpGate.Structure(Vector3(3152f, 3652f, 49.55655f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Amerish_to_Oshur Type: warpgate GUID: 77, MapID: 3
LocalBuilding(77, 3, FoundationBuilder(WarpGate.Structure(Vector3(4960f, 4526f, 60.27914f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Amerish_to_Ceryshen Type: warpgate GUID: 78, MapID: 4
LocalBuilding(78, 4, FoundationBuilder(WarpGate.Structure(Vector3(6152f, 6754f, 69.20323f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1392,5 +1392,23 @@ object Map11 {
LocalObject(1161, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 91)
LocalObject(773, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5048.122f, 3491.913f, 67.26706f), Vector3(0, 0, 136)), owning_building_guid = 91, terminal_guid = 1161)
}
Building1()
def Building1(): Unit = { // Name: WG_NCSanc_to_Cyssor Type: warpgate GUID: 92, MapID: 1
LocalBuilding(92, 1, FoundationBuilder(WarpGate.Structure(Vector3(2190f, 5954f, 46.85717f))))
}
Building2()
def Building2(): Unit = { // Name: WG_NCSanc_to_Amerish Type: warpgate GUID: 93, MapID: 2
LocalBuilding(93, 2, FoundationBuilder(WarpGate.Structure(Vector3(4156f, 6490f, 43.88584f))))
}
Building3()
def Building3(): Unit = { // Name: WG_NCSanc_to_Esamir Type: warpgate GUID: 94, MapID: 3
LocalBuilding(94, 3, FoundationBuilder(WarpGate.Structure(Vector3(5174f, 3174f, 56.06128f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1290,5 +1290,23 @@ object Map12 {
LocalObject(1096, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 112)
LocalObject(741, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5341.973f, 4014.147f, 34.4581f), Vector3(0, 0, 0)), owning_building_guid = 112, terminal_guid = 1096)
}
Building1()
def Building1(): Unit = { // Name: WG_TRSanc_to_Ishundar Type: warpgate GUID: 113, MapID: 1
LocalBuilding(113, 1, FoundationBuilder(WarpGate.Structure(Vector3(3254f, 4652f, 37.92788f))))
}
Building3()
def Building3(): Unit = { // Name: WG_TRSanc_to_Cyssor Type: warpgate GUID: 114, MapID: 3
LocalBuilding(114, 3, FoundationBuilder(WarpGate.Structure(Vector3(3744f, 3076f, 27.0604f))))
}
Building2()
def Building2(): Unit = { // Name: WG_TRSanc_to_Forseral Type: warpgate GUID: 115, MapID: 2
LocalBuilding(115, 2, FoundationBuilder(WarpGate.Structure(Vector3(5300f, 4504f, 40.2132f))))
}
}
}

View file

@ -16,6 +16,7 @@ import net.psforever.types.Vector3
object Map13 {
// HOME3 (VANU SOVREIGNTY SANCTUARY)
val ZoneMap = new ZoneMap("map13") {
Building22()
def Building22(): Unit = { // Name: Hart_Ishundar Type: orbital_building_vs GUID: 1, MapID: 22
@ -1292,14 +1293,20 @@ object Map13 {
Building1()
def Building1() : Unit = { // Name: ??? Type: ??? GUID: 90, MapID: 1
LocalBuilding(90, 1, FoundationBuilder(WarpGate.Structure(Vector3(2514.6094f, 5311.7656f, 65.984375f))))
def Building1(): Unit = { // Name: WG_VSSanc_to_Ishundar Type: warpgate GUID: 89, MapID: 1
LocalBuilding(89, 1, FoundationBuilder(WarpGate.Structure(Vector3(2516f, 5306f, 57.14436f))))
}
Building3()
def Building3() : Unit = { // Name: ??? Type: ??? GUID: 89, MapID: 3
LocalBuilding(89, 3, FoundationBuilder(WarpGate.Structure(Vector3(4175.6484f, 2402.8125f, 163.9375f))))
def Building3(): Unit = { // Name: WG_VSSanc_to_Esamir Type: warpgate GUID: 90, MapID: 3
LocalBuilding(90, 3, FoundationBuilder(WarpGate.Structure(Vector3(4176f, 2402f, 154.5915f))))
}
Building2()
def Building2(): Unit = { // Name: WG_VSSanc_to_Hossin Type: warpgate GUID: 91, MapID: 2
LocalBuilding(91, 2, FoundationBuilder(WarpGate.Structure(Vector3(5656f, 4868f, 97.27775f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -150,6 +150,12 @@ object Map96 {
TurretToWeapon(197, 5007)
}
Building10000()
def Building10000(): Unit = { // Name: "Map96_Gate_Three" Type: hst GUID: 4, MapID: 10000
LocalBuilding(4, 10000, FoundationBuilder(WarpGate.Structure(Vector3(1387.16f, 1639.74f, 48.78f), hst)))
}
Building2()
def Building2(): Unit = { // Name: North_Rim_Tower Type: tower_a GUID: 5, MapID: 2
@ -319,5 +325,17 @@ object Map96 {
LocalObject(283, SpawnTube.Constructor(respawn_tube_tower, Vector3(2448.706f, 2473.742f, 25.19476f), Vector3(0, 0, 0)), owning_building_guid = 9)
LocalObject(284, SpawnTube.Constructor(respawn_tube_tower, Vector3(2448.706f, 2490.152f, 25.19476f), Vector3(0, 0, 0)), owning_building_guid = 9)
}
Building10001()
def Building10001(): Unit = { // Name: "Map96_Gate_Two" Type: warpgate_small GUID: 10, MapID: 10001
LocalBuilding(10, 10001, FoundationBuilder(WarpGate.Structure(Vector3(2407.71f, 2727.84f, 35.71f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map96_Gate_One" Type: warpgate_small GUID: 11, MapID: 10002
LocalBuilding(11, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2784.82f, 1348.42f, 33.91f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -641,5 +641,23 @@ object Map97 {
LocalObject(392, FacilityTurret.Constructor(manned_turret, Vector3(2801.497f, 2678.957f, 52.70177f)), owning_building_guid = 19)
TurretToWeapon(392, 5029)
}
Building10001()
def Building10001(): Unit = { // Name: "Map97_Gate_Two" Type: warpgate_small GUID: 20, MapID: 10001
LocalBuilding(20, 10001, FoundationBuilder(WarpGate.Structure(Vector3(1173.69f, 2615.84f, 30.79f))))
}
Building10003()
def Building10003(): Unit = { // Name: "Map97_Gate_Three" Type: warpgate_small GUID: 21, MapID: 10003
LocalBuilding(21, 10003, FoundationBuilder(WarpGate.Structure(Vector3(2830.98f, 1170.55f, 30.79f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map97_Gate_One" Type: warpgate_small GUID: 22, MapID: 10002
LocalBuilding(22, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2933.49f, 2963.42f, 30.79f))))
}
}
}

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -991,5 +991,23 @@ object Map98 {
LocalObject(574, FacilityTurret.Constructor(manned_turret, Vector3(2823.086f, 2572.435f, 30.25094f)), owning_building_guid = 45)
TurretToWeapon(574, 5034)
}
Building10000()
def Building10000(): Unit = { // Name: "Map98_Gate_One" Type: warpgate_small GUID: 46, MapID: 10000
LocalBuilding(46, 10000, FoundationBuilder(WarpGate.Structure(Vector3(1298.27f, 1352.5f, 12.09f))))
}
Building10001()
def Building10001(): Unit = { // Name: "Map98_Gate_Three" Type: warpgate_small GUID: 47, MapID: 10001
LocalBuilding(47, 10001, FoundationBuilder(WarpGate.Structure(Vector3(2481.78f, 2616.39f, 12.09f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map98_Gate_Two" Type: warpgate_small GUID: 48, MapID: 10002
LocalBuilding(48, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2679.7f, 1434.86f, 12.09f))))
}
}
}

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -789,5 +789,23 @@ object Map99 {
LocalObject(488, FacilityTurret.Constructor(manned_turret, Vector3(2879.497f, 1394.957f, 86.72056f)), owning_building_guid = 29)
TurretToWeapon(488, 5028)
}
Building10461()
def Building10461(): Unit = { // Name: "Map99_Gate_One" Type: warpgate_small GUID: 30, MapID: 10461
LocalBuilding(30, 10461, FoundationBuilder(WarpGate.Structure(Vector3(1198.85f, 2094.78f, 66.32f))))
}
Building10462()
def Building10462(): Unit = { // Name: "Map99_Gate_Two" Type: warpgate_small GUID: 31, MapID: 10462
LocalBuilding(31, 10462, FoundationBuilder(WarpGate.Structure(Vector3(2491.85f, 2848.95f, 62.31f))))
}
Building10464()
def Building10464(): Unit = { // Name: "Map99_Gate_Three" Type: warpgate_small GUID: 32, MapID: 10464
LocalBuilding(32, 10464, FoundationBuilder(WarpGate.Structure(Vector3(2547.98f, 1237.04f, 89.09f))))
}
}
}