Update maps to include warpgates, geowarps and sanctuary spawn tube definitions (#250)

* Update maps to include warpgates, geowarps and sanctuary spawn tube definitions

* Add missing warpgate_small objects
This commit is contained in:
Mazo 2019-04-16 14:20:15 +01:00 committed by Fate-JH
parent c38c619a23
commit e5b94246b4
17 changed files with 538 additions and 105 deletions

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -988,6 +988,18 @@ object Map01 {
TerminalToInterface(675, 669)
}
Building19998()
def Building19998(): Unit = { // Name: "GW_Solsar_S" Type: hst GUID: 32, MapID: 19998
LocalBuilding(32, 19998, FoundationBuilder(WarpGate.Structure(Vector3(3735.49f, 2916.53f, 85.87f), hst)))
}
Building19999()
def Building19999(): Unit = { // Name: "GW_Solsar_N" Type: hst GUID: 33, MapID: 19999
LocalBuilding(33, 19999, FoundationBuilder(WarpGate.Structure(Vector3(5712.8f, 4800.53f, 63.29f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Amun Type: tech_plant GUID: 35, MapID: 11
@ -1927,5 +1939,29 @@ object Map01 {
LocalObject(1280, FacilityTurret.Constructor(manned_turret, Vector3(5539.145f, 5975.982f, 71.86739f)), owning_building_guid = 60)
TurretToWeapon(1280, 5082)
}
Building1()
def Building1(): Unit = { // Name: WG_Solsar_to_Forseral Type: warpgate GUID: 61, MapID: 1
LocalBuilding(61, 1, FoundationBuilder(WarpGate.Structure(Vector3(2506f, 5278f, 176.0704f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Solsar_to_Amerish Type: warpgate GUID: 62, MapID: 3
LocalBuilding(62, 3, FoundationBuilder(WarpGate.Structure(Vector3(2918f, 1122f, 66.00238f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Solsar_to_Hossin Type: warpgate GUID: 63, MapID: 4
LocalBuilding(63, 4, FoundationBuilder(WarpGate.Structure(Vector3(4132f, 7474f, 82.79366f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Solsar_to_Cyssor Type: warpgate GUID: 64, MapID: 2
LocalBuilding(64, 2, FoundationBuilder(WarpGate.Structure(Vector3(5872f, 3436f, 129.1208f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1119,6 +1119,18 @@ object Map02 {
TerminalToInterface(811, 805)
}
Building18907()
def Building18907(): Unit = { // Name: "GW_Hossin_S" Type: hst GUID: 39, MapID: 18907
LocalBuilding(39, 18907, FoundationBuilder(WarpGate.Structure(Vector3(3949.24f, 2391.62f, 16.04f), hst)))
}
Building18908()
def Building18908(): Unit = { // Name: "GW_Hossin_N" Type: hst GUID: 40, MapID: 18908
LocalBuilding(40, 18908, FoundationBuilder(WarpGate.Structure(Vector3(5240.17f, 4912.36f, 39.88f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Ghanon Type: tech_plant GUID: 42, MapID: 11
@ -2324,5 +2336,29 @@ object Map02 {
LocalObject(1535, FacilityTurret.Constructor(manned_turret, Vector3(6703.497f, 2524.957f, 200.3013f)), owning_building_guid = 74)
TurretToWeapon(1535, 5098)
}
Building1()
def Building1(): Unit = { // Name: WG_Hossin_to_Ceryshen Type: warpgate GUID: 75, MapID: 1
LocalBuilding(75, 1, FoundationBuilder(WarpGate.Structure(Vector3(1874f, 5018f, 18.43318f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Hossin_to_Oshur Type: warpgate GUID: 76, MapID: 4
LocalBuilding(76, 4, FoundationBuilder(WarpGate.Structure(Vector3(3180f, 1978f, 20.37416f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Hossin_to_Solsar Type: warpgate GUID: 77, MapID: 2
LocalBuilding(77, 2, FoundationBuilder(WarpGate.Structure(Vector3(4774f, 4558f, 26.12384f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Hossin_to_VSSanc Type: warpgate GUID: 78, MapID: 3
LocalBuilding(78, 3, FoundationBuilder(WarpGate.Structure(Vector3(5466f, 1710f, 25.7149f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1795,6 +1795,18 @@ object Map03 {
TerminalToInterface(1233, 1223)
}
Building25936()
def Building25936(): Unit = { // Name: "GW_Cyssor_N" Type: hst GUID: 57, MapID: 25936
LocalBuilding(57, 25936, FoundationBuilder(WarpGate.Structure(Vector3(2467.29f, 4261.36f, 52.85f), hst)))
}
Building25937()
def Building25937(): Unit = { // Name: "GW_Cyssor_S" Type: hst GUID: 58, MapID: 25937
LocalBuilding(58, 25937, FoundationBuilder(WarpGate.Structure(Vector3(4762.97f, 2644.8f, 68.15f), hst)))
}
Building7()
def Building7(): Unit = { // Name: Wele Type: tech_plant GUID: 66, MapID: 7
@ -3416,5 +3428,29 @@ object Map03 {
LocalObject(2270, FacilityTurret.Constructor(manned_turret, Vector3(5715.296f, 4901.543f, 65.93745f)), owning_building_guid = 110)
TurretToWeapon(2270, 5142)
}
Building9()
def Building9(): Unit = { // Name: WG_Cyssor_to_Searhus Type: warpgate GUID: 111, MapID: 9
LocalBuilding(111, 9, FoundationBuilder(WarpGate.Structure(Vector3(1196f, 1470f, 67.54601f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Cyssor_to_NCSanc Type: warpgate GUID: 112, MapID: 3
LocalBuilding(112, 3, FoundationBuilder(WarpGate.Structure(Vector3(2614f, 6722f, 61.31535f))))
}
Building13()
def Building13(): Unit = { // Name: WG_Cyssor_to_TRSanc Type: warpgate GUID: 113, MapID: 13
LocalBuilding(113, 13, FoundationBuilder(WarpGate.Structure(Vector3(5946f, 1892f, 62.92611f))))
}
Building17()
def Building17(): Unit = { // Name: WG_Cyssor_to_Solsar Type: warpgate GUID: 114, MapID: 17
LocalBuilding(114, 17, FoundationBuilder(WarpGate.Structure(Vector3(7112f, 5252f, 57.40348f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1156,6 +1156,18 @@ object Map04 {
TerminalToInterface(953, 945)
}
Building26621()
def Building26621(): Unit = { // Name: "GW_Ishundar_S" Type: hst GUID: 39, MapID: 26621
LocalBuilding(39, 26621, FoundationBuilder(WarpGate.Structure(Vector3(2440.33f, 1921.26f, 35.77f), hst)))
}
Building26620()
def Building26620(): Unit = { // Name: "GW_Ishundar_N" Type: hst GUID: 40, MapID: 26620
LocalBuilding(40, 26620, FoundationBuilder(WarpGate.Structure(Vector3(4163.3f, 4368.72f, 65.16f), hst)))
}
Building6()
def Building6(): Unit = { // Name: Baal Type: tech_plant GUID: 42, MapID: 6
@ -2865,5 +2877,29 @@ object Map04 {
LocalObject(1874, FacilityTurret.Constructor(manned_turret, Vector3(7043.497f, 3458.957f, 47.52211f)), owning_building_guid = 88)
TurretToWeapon(1874, 5117)
}
Building4()
def Building4(): Unit = { // Name: WG_Ishundar_to_Searhus Type: warpgate GUID: 89, MapID: 4
LocalBuilding(89, 4, FoundationBuilder(WarpGate.Structure(Vector3(1440f, 3294f, 45.92022f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Ishundar_to_TRSanc Type: warpgate GUID: 90, MapID: 3
LocalBuilding(90, 3, FoundationBuilder(WarpGate.Structure(Vector3(3752f, 1050f, 58.47187f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Ishundar_to_VSSanc Type: warpgate GUID: 91, MapID: 2
LocalBuilding(91, 2, FoundationBuilder(WarpGate.Structure(Vector3(4728f, 6918f, 30.63858f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Ishundar_to_Ceryshen Type: warpgate GUID: 92, MapID: 1
LocalBuilding(92, 1, FoundationBuilder(WarpGate.Structure(Vector3(5576f, 3538f, 67.25803f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1106,6 +1106,18 @@ object Map05 {
TerminalToInterface(710, 704)
}
Building21074()
def Building21074(): Unit = { // Name: "GW_Forseral_N" Type: hst GUID: 36, MapID: 21074
LocalBuilding(36, 21074, FoundationBuilder(WarpGate.Structure(Vector3(4908.22f, 5684.55f, 39.16f), hst)))
}
Building21078()
def Building21078(): Unit = { // Name: "GW_Forseral_S" Type: hst GUID: 37, MapID: 21078
LocalBuilding(37, 21078, FoundationBuilder(WarpGate.Structure(Vector3(5364.4f, 2560.16f, 44.87f), hst)))
}
Building11()
def Building11(): Unit = { // Name: Anu Type: tech_plant GUID: 39, MapID: 11
@ -1935,5 +1947,29 @@ object Map05 {
LocalObject(1308, FacilityTurret.Constructor(manned_turret, Vector3(7026.491f, 3827.771f, 68.2447f)), owning_building_guid = 61)
TurretToWeapon(1308, 5082)
}
Building3()
def Building3(): Unit = { // Name: WG_Forseral_to_Solsar Type: warpgate GUID: 62, MapID: 3
LocalBuilding(62, 3, FoundationBuilder(WarpGate.Structure(Vector3(1556f, 3690f, 53.5783f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Forseral_to_TRSanc Type: warpgate GUID: 63, MapID: 1
LocalBuilding(63, 1, FoundationBuilder(WarpGate.Structure(Vector3(3330f, 1338f, 42.85409f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Forseral_to_Ceryshen Type: warpgate GUID: 64, MapID: 2
LocalBuilding(64, 2, FoundationBuilder(WarpGate.Structure(Vector3(3432f, 6630f, 73.72356f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Forseral_to_Oshur Type: warpgate GUID: 65, MapID: 4
LocalBuilding(65, 4, FoundationBuilder(WarpGate.Structure(Vector3(7328f, 3850f, 47.09464f))))
}
}
}

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@ -897,6 +897,18 @@ object Map06 {
TerminalToInterface(737, 731)
}
Building18657()
def Building18657(): Unit = { // Name: "GW_Ceryshen_S" Type: hst GUID: 33, MapID: 18657
LocalBuilding(33, 18657, FoundationBuilder(WarpGate.Structure(Vector3(2248.14f, 1712.18f, 224.5f), hst)))
}
Building18658()
def Building18658(): Unit = { // Name: "GW_Ceryshen_N" Type: hst GUID: 34, MapID: 18658
LocalBuilding(34, 18658, FoundationBuilder(WarpGate.Structure(Vector3(3175.87f, 5324.2f, 232.33f), hst)))
}
Building3()
def Building3(): Unit = { // Name: Igaluk Type: tech_plant GUID: 36, MapID: 3
@ -2281,40 +2293,28 @@ object Map06 {
TurretToWeapon(1469, 5098)
}
Building10()
Building12()
def Building10() : Unit = { // Name: ??? Type: ??? GUID: 76, MapID: 10
LocalBuilding(76, 10, FoundationBuilder(WarpGate.Structure(Vector3(4970.0703f, 2082.1719f, 24.421875f)))) //searhus warp gate
def Building12(): Unit = { // Name: WG_Ceryshen_to_Forseral Type: warpgate GUID: 74, MapID: 12
LocalBuilding(74, 12, FoundationBuilder(WarpGate.Structure(Vector3(2190f, 5506f, 30.16494f))))
}
Building11()
def Building11() : Unit = { // Name: ??? Type: ??? GUID: 75, MapID: 11
LocalBuilding(75, 11, FoundationBuilder(WarpGate.Structure(Vector3(2587.7969f, 2997.1562f, 195.34375f)))) //cyssor warp gate
def Building11(): Unit = { // Name: WG_Ceryshen_to_Amerish Type: warpgate GUID: 75, MapID: 11
LocalBuilding(75, 11, FoundationBuilder(WarpGate.Structure(Vector3(2588f, 2998f, 186.0018f))))
}
Building12()
Building10()
def Building12() : Unit = { // Name: ??? Type: ??? GUID: 74, MapID: 12
LocalBuilding(74, 12, FoundationBuilder(WarpGate.Structure(Vector3(2189.5703f, 5508.164f, 38.765625f)))) //solar warp gate
def Building10(): Unit = { // Name: WG_Ceryshen_to_Ishundar Type: warpgate GUID: 76, MapID: 10
LocalBuilding(76, 10, FoundationBuilder(WarpGate.Structure(Vector3(4970f, 2082f, 15.07462f))))
}
Building13()
def Building13() : Unit = { // Name: ??? Type: ??? GUID: 77, MapID: 13
LocalBuilding(77, 13, FoundationBuilder(WarpGate.Structure(Vector3(5028.1094f, 4499.7188f, 50.09375f)))) //vs sanctuary warp gate
}
Building18657()
def Building18657() : Unit = { // Name: ??? Type: ??? GUID: 33, MapID: 18657
LocalBuilding(33, 18657, FoundationBuilder(WarpGate.Structure(Vector3.Zero, hst))) //geowarp near Tarqaq
}
Building18658()
def Building18658() : Unit = { // Name: ??? Type: ??? GUID: 34, MapID: 18658
LocalBuilding(34, 18658, FoundationBuilder(WarpGate.Structure(Vector3.Zero, hst))) //geowarp near Igaluk
def Building13(): Unit = { // Name: WG_Ceryshen_to_Hossin Type: warpgate GUID: 77, MapID: 13
LocalBuilding(77, 13, FoundationBuilder(WarpGate.Structure(Vector3(5028f, 4498f, 40.75579f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1241,6 +1241,18 @@ object Map07 {
TerminalToInterface(919, 913)
}
Building21321()
def Building21321(): Unit = { // Name: "GW_Esamir_S" Type: hst GUID: 41, MapID: 21321
LocalBuilding(41, 21321, FoundationBuilder(WarpGate.Structure(Vector3(3761.83f, 2214.34f, 65.95f), hst)))
}
Building21322()
def Building21322(): Unit = { // Name: "GW_Esamir_N" Type: hst GUID: 42, MapID: 21322
LocalBuilding(42, 21322, FoundationBuilder(WarpGate.Structure(Vector3(6302.94f, 4799.63f, 86.05f), hst)))
}
Building9()
def Building9(): Unit = { // Name: Gjallar Type: tech_plant GUID: 44, MapID: 9
@ -2582,5 +2594,29 @@ object Map07 {
LocalObject(1696, FacilityTurret.Constructor(manned_turret, Vector3(5001.921f, 5894.704f, 69.73701f)), owning_building_guid = 80)
TurretToWeapon(1696, 5116)
}
Building1()
def Building1(): Unit = { // Name: WG_Esamir_to_NCSanc Type: warpgate GUID: 81, MapID: 1
LocalBuilding(81, 1, FoundationBuilder(WarpGate.Structure(Vector3(1388f, 6382f, 64.32691f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Esamir_to_Searhus Type: warpgate GUID: 82, MapID: 2
LocalBuilding(82, 2, FoundationBuilder(WarpGate.Structure(Vector3(2658f, 2902f, 85.65936f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Esamir_to_Oshur Type: warpgate GUID: 83, MapID: 4
LocalBuilding(83, 4, FoundationBuilder(WarpGate.Structure(Vector3(5280f, 3958f, 70.4886f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Esamir_to_VSSanc Type: warpgate GUID: 84, MapID: 3
LocalBuilding(84, 3, FoundationBuilder(WarpGate.Structure(Vector3(6372f, 1068f, 77.9046f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -890,6 +890,18 @@ object Map08 {
TerminalToInterface(686, 680)
}
Building24811()
def Building24811(): Unit = { // Name: "GW_Oshur_N" Type: hst GUID: 32, MapID: 24811
LocalBuilding(32, 24811, FoundationBuilder(WarpGate.Structure(Vector3(4033.39f, 5379.88f, 46.13f), hst)))
}
Building24815()
def Building24815(): Unit = { // Name: "GW_Oshur_S" Type: hst GUID: 33, MapID: 24815
LocalBuilding(33, 24815, FoundationBuilder(WarpGate.Structure(Vector3(6068.59f, 3165.49f, 31.65f), hst)))
}
Building9()
def Building9(): Unit = { // Name: Jamshid Type: tech_plant GUID: 34, MapID: 9
@ -1985,5 +1997,29 @@ object Map08 {
LocalObject(1306, FacilityTurret.Constructor(manned_turret, Vector3(6271.497f, 3516.957f, 79.27705f)), owning_building_guid = 63)
TurretToWeapon(1306, 5082)
}
Building3()
def Building3(): Unit = { // Name: WG_Oshur_to_Amerish Type: warpgate GUID: 64, MapID: 3
LocalBuilding(64, 3, FoundationBuilder(WarpGate.Structure(Vector3(2676f, 1818f, 45.95843f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Oshur_to_Forseral Type: warpgate GUID: 65, MapID: 2
LocalBuilding(65, 2, FoundationBuilder(WarpGate.Structure(Vector3(3294f, 5816f, 61.28976f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Oshur_to_Esamir Type: warpgate GUID: 66, MapID: 4
LocalBuilding(66, 4, FoundationBuilder(WarpGate.Structure(Vector3(5236f, 2552f, 39.79848f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Oshur_to_Hossin Type: warpgate GUID: 67, MapID: 1
LocalBuilding(67, 1, FoundationBuilder(WarpGate.Structure(Vector3(5554f, 5208f, 31.79511f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1500,6 +1500,18 @@ object Map09 {
TerminalToInterface(974, 966)
}
Building23717()
def Building23717(): Unit = { // Name: "GW_Searhus_S" Type: hst GUID: 47, MapID: 23717
LocalBuilding(47, 23717, FoundationBuilder(WarpGate.Structure(Vector3(3773.85f, 1132.25f, 46.53f), hst)))
}
Building23718()
def Building23718(): Unit = { // Name: "GW_Searhus_N" Type: hst GUID: 48, MapID: 23718
LocalBuilding(48, 23718, FoundationBuilder(WarpGate.Structure(Vector3(7131.17f, 5593.67f, 43.53f), hst)))
}
Building16()
def Building16(): Unit = { // Name: Tara Type: tech_plant GUID: 50, MapID: 16
@ -2663,5 +2675,23 @@ object Map09 {
LocalObject(1793, FacilityTurret.Constructor(manned_turret, Vector3(6648.825f, 3208.529f, 70.44681f)), owning_building_guid = 81)
TurretToWeapon(1793, 5117)
}
Building2()
def Building2(): Unit = { // Name: WG_Searhus_to_Ishundar Type: warpgate GUID: 82, MapID: 2
LocalBuilding(82, 2, FoundationBuilder(WarpGate.Structure(Vector3(1536f, 7134f, 67.69463f))))
}
Building1()
def Building1(): Unit = { // Name: WG_Searhus_to_Esamir Type: warpgate GUID: 83, MapID: 1
LocalBuilding(83, 1, FoundationBuilder(WarpGate.Structure(Vector3(1540f, 1318f, 53.62445f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Searhus_to_Cyssor Type: warpgate GUID: 84, MapID: 3
LocalBuilding(84, 3, FoundationBuilder(WarpGate.Structure(Vector3(6990f, 3414f, 53.59508f))))
}
}
}

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@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1251,6 +1251,18 @@ object Map10 {
TerminalToInterface(865, 857)
}
Building20900()
def Building20900(): Unit = { // Name: "GW_Amerish_N" Type: hst GUID: 40, MapID: 20900
LocalBuilding(40, 20900, FoundationBuilder(WarpGate.Structure(Vector3(3570.37f, 6924.31f, 40.74f), hst)))
}
Building20902()
def Building20902(): Unit = { // Name: "GW_Amerish_S" Type: hst GUID: 41, MapID: 20902
LocalBuilding(41, 20902, FoundationBuilder(WarpGate.Structure(Vector3(3723.31f, 3311.24f, 41.48f), hst)))
}
Building7()
def Building7(): Unit = { // Name: Heyoka Type: tech_plant GUID: 43, MapID: 7
@ -2422,5 +2434,29 @@ object Map10 {
LocalObject(1617, FacilityTurret.Constructor(manned_turret, Vector3(6467.497f, 4620.957f, 68.57674f)), owning_building_guid = 74)
TurretToWeapon(1617, 5103)
}
Building1()
def Building1(): Unit = { // Name: WG_Amerish_to_Solsar Type: warpgate GUID: 75, MapID: 1
LocalBuilding(75, 1, FoundationBuilder(WarpGate.Structure(Vector3(1756f, 1374f, 39.99712f))))
}
Building2()
def Building2(): Unit = { // Name: WG_Amerish_to_NCSanc Type: warpgate GUID: 76, MapID: 2
LocalBuilding(76, 2, FoundationBuilder(WarpGate.Structure(Vector3(3152f, 3652f, 49.55655f))))
}
Building3()
def Building3(): Unit = { // Name: WG_Amerish_to_Oshur Type: warpgate GUID: 77, MapID: 3
LocalBuilding(77, 3, FoundationBuilder(WarpGate.Structure(Vector3(4960f, 4526f, 60.27914f))))
}
Building4()
def Building4(): Unit = { // Name: WG_Amerish_to_Ceryshen Type: warpgate GUID: 78, MapID: 4
LocalBuilding(78, 4, FoundationBuilder(WarpGate.Structure(Vector3(6152f, 6754f, 69.20323f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1392,5 +1392,23 @@ object Map11 {
LocalObject(1161, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 91)
LocalObject(773, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5048.122f, 3491.913f, 67.26706f), Vector3(0, 0, 136)), owning_building_guid = 91, terminal_guid = 1161)
}
Building1()
def Building1(): Unit = { // Name: WG_NCSanc_to_Cyssor Type: warpgate GUID: 92, MapID: 1
LocalBuilding(92, 1, FoundationBuilder(WarpGate.Structure(Vector3(2190f, 5954f, 46.85717f))))
}
Building2()
def Building2(): Unit = { // Name: WG_NCSanc_to_Amerish Type: warpgate GUID: 93, MapID: 2
LocalBuilding(93, 2, FoundationBuilder(WarpGate.Structure(Vector3(4156f, 6490f, 43.88584f))))
}
Building3()
def Building3(): Unit = { // Name: WG_NCSanc_to_Esamir Type: warpgate GUID: 94, MapID: 3
LocalBuilding(94, 3, FoundationBuilder(WarpGate.Structure(Vector3(5174f, 3174f, 56.06128f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.implantmech.ImplantTerminalMech
import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -1290,5 +1290,23 @@ object Map12 {
LocalObject(1096, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 112)
LocalObject(741, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5341.973f, 4014.147f, 34.4581f), Vector3(0, 0, 0)), owning_building_guid = 112, terminal_guid = 1096)
}
Building1()
def Building1(): Unit = { // Name: WG_TRSanc_to_Ishundar Type: warpgate GUID: 113, MapID: 1
LocalBuilding(113, 1, FoundationBuilder(WarpGate.Structure(Vector3(3254f, 4652f, 37.92788f))))
}
Building3()
def Building3(): Unit = { // Name: WG_TRSanc_to_Cyssor Type: warpgate GUID: 114, MapID: 3
LocalBuilding(114, 3, FoundationBuilder(WarpGate.Structure(Vector3(3744f, 3076f, 27.0604f))))
}
Building2()
def Building2(): Unit = { // Name: WG_TRSanc_to_Forseral Type: warpgate GUID: 115, MapID: 2
LocalBuilding(115, 2, FoundationBuilder(WarpGate.Structure(Vector3(5300f, 4504f, 40.2132f))))
}
}
}

View file

@ -16,9 +16,10 @@ import net.psforever.types.Vector3
object Map13 {
// HOME3 (VANU SOVREIGNTY SANCTUARY)
val ZoneMap = new ZoneMap("map13") {
Building22()
def Building22() : Unit = { // Name: Hart_Ishundar Type: orbital_building_vs GUID: 1, MapID: 22
def Building22(): Unit = { // Name: Hart_Ishundar Type: orbital_building_vs GUID: 1, MapID: 22
LocalBuilding(1, 22, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2978f, 4834f, 56.08539f))))
LocalObject(360, Door.Constructor(Vector3(2898f, 4821.99f, 60.19139f)), owning_building_guid = 1)
LocalObject(361, Door.Constructor(Vector3(2898f, 4845.99f, 60.19139f)), owning_building_guid = 1)
@ -124,7 +125,7 @@ object Map13 {
Building4()
def Building4() : Unit = { // Name: Hart_Esamir Type: orbital_building_vs GUID: 2, MapID: 4
def Building4(): Unit = { // Name: Hart_Esamir Type: orbital_building_vs GUID: 2, MapID: 4
LocalBuilding(2, 4, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3688f, 2808f, 90.85312f))))
LocalObject(370, Door.Constructor(Vector3(3608f, 2795.99f, 94.95912f)), owning_building_guid = 2)
LocalObject(371, Door.Constructor(Vector3(3608f, 2819.99f, 94.95912f)), owning_building_guid = 2)
@ -230,7 +231,7 @@ object Map13 {
Building40()
def Building40() : Unit = { // Name: Hart_Hossin Type: orbital_building_vs GUID: 3, MapID: 40
def Building40(): Unit = { // Name: Hart_Hossin Type: orbital_building_vs GUID: 3, MapID: 40
LocalBuilding(3, 40, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5610f, 4238f, 103.2289f))))
LocalObject(382, Door.Constructor(Vector3(5530f, 4225.99f, 107.3349f)), owning_building_guid = 3)
LocalObject(383, Door.Constructor(Vector3(5530f, 4249.99f, 107.3349f)), owning_building_guid = 3)
@ -336,7 +337,7 @@ object Map13 {
Building58()
def Building58() : Unit = { // Name: S_Ishundar_WG_tower Type: tower_a GUID: 28, MapID: 58
def Building58(): Unit = { // Name: S_Ishundar_WG_tower Type: tower_a GUID: 28, MapID: 58
LocalBuilding(28, 58, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(2708f, 5084f, 56.14882f))))
LocalObject(1015, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 28)
LocalObject(312, Door.Constructor(Vector3(2720f, 5076f, 57.66982f)), owning_building_guid = 28)
@ -370,7 +371,7 @@ object Map13 {
Building63()
def Building63() : Unit = { // Name: Esamir_WG_tower Type: tower_a GUID: 29, MapID: 63
def Building63(): Unit = { // Name: Esamir_WG_tower Type: tower_a GUID: 29, MapID: 63
LocalBuilding(29, 63, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3968f, 2600f, 90.86123f))))
LocalObject(1019, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 29)
LocalObject(330, Door.Constructor(Vector3(3980f, 2592f, 92.38223f)), owning_building_guid = 29)
@ -404,7 +405,7 @@ object Map13 {
Building66()
def Building66() : Unit = { // Name: SE_Hossin_WG_tower Type: tower_a GUID: 30, MapID: 66
def Building66(): Unit = { // Name: SE_Hossin_WG_tower Type: tower_a GUID: 30, MapID: 66
LocalBuilding(30, 66, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(6006f, 4414f, 97.87095f))))
LocalObject(1024, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 30)
LocalObject(354, Door.Constructor(Vector3(6018f, 4406f, 99.39195f)), owning_building_guid = 30)
@ -438,7 +439,7 @@ object Map13 {
Building60()
def Building60() : Unit = { // Name: NW_Esamir_WG_tower Type: tower_b GUID: 31, MapID: 60
def Building60(): Unit = { // Name: NW_Esamir_WG_tower Type: tower_b GUID: 31, MapID: 60
LocalBuilding(31, 60, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3208f, 3524f, 92.25745f))))
LocalObject(1016, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 31)
LocalObject(316, Door.Constructor(Vector3(3220f, 3516f, 93.77745f)), owning_building_guid = 31)
@ -472,7 +473,7 @@ object Map13 {
Building64()
def Building64() : Unit = { // Name: W_Hossin_WG_tower Type: tower_b GUID: 32, MapID: 64
def Building64(): Unit = { // Name: W_Hossin_WG_tower Type: tower_b GUID: 32, MapID: 64
LocalBuilding(32, 64, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3988f, 4380f, 87.9162f))))
LocalObject(1020, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 32)
LocalObject(334, Door.Constructor(Vector3(4000f, 4372f, 89.4362f)), owning_building_guid = 32)
@ -506,7 +507,7 @@ object Map13 {
Building67()
def Building67() : Unit = { // Name: NE_Esamir_WG_tower Type: tower_b GUID: 33, MapID: 67
def Building67(): Unit = { // Name: NE_Esamir_WG_tower Type: tower_b GUID: 33, MapID: 67
LocalBuilding(33, 67, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(5098f, 2978f, 97.9873f))))
LocalObject(1022, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 33)
LocalObject(344, Door.Constructor(Vector3(5110f, 2970f, 99.5073f)), owning_building_guid = 33)
@ -540,7 +541,7 @@ object Map13 {
Building59()
def Building59() : Unit = { // Name: SE_Ishundar_WG_tower Type: tower_c GUID: 34, MapID: 59
def Building59(): Unit = { // Name: SE_Ishundar_WG_tower Type: tower_c GUID: 34, MapID: 59
LocalBuilding(34, 59, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3224f, 4594f, 56.08539f))))
LocalObject(1017, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 34)
LocalObject(322, Door.Constructor(Vector3(3236f, 4586f, 57.60639f)), owning_building_guid = 34)
@ -578,7 +579,7 @@ object Map13 {
Building62()
def Building62() : Unit = { // Name: N_Esamir_WG_tower Type: tower_c GUID: 35, MapID: 62
def Building62(): Unit = { // Name: N_Esamir_WG_tower Type: tower_c GUID: 35, MapID: 62
LocalBuilding(35, 62, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(3670f, 3180f, 89.51079f))))
LocalObject(1018, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 35)
LocalObject(326, Door.Constructor(Vector3(3682f, 3172f, 91.03179f)), owning_building_guid = 35)
@ -616,7 +617,7 @@ object Map13 {
Building61()
def Building61() : Unit = { // Name: Continent_Central_tower Type: tower_c GUID: 36, MapID: 61
def Building61(): Unit = { // Name: Continent_Central_tower Type: tower_c GUID: 36, MapID: 61
LocalBuilding(36, 61, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(4410f, 3728f, 83.92174f))))
LocalObject(1021, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 36)
LocalObject(340, Door.Constructor(Vector3(4422f, 3720f, 85.44274f)), owning_building_guid = 36)
@ -654,7 +655,7 @@ object Map13 {
Building65()
def Building65() : Unit = { // Name: SW_Hossin_WG_tower Type: tower_c GUID: 37, MapID: 65
def Building65(): Unit = { // Name: SW_Hossin_WG_tower Type: tower_c GUID: 37, MapID: 65
LocalBuilding(37, 65, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(5160f, 4266f, 93.25694f))))
LocalObject(1023, CaptureTerminal.Constructor(secondary_capture), owning_building_guid = 37)
LocalObject(350, Door.Constructor(Vector3(5172f, 4258f, 94.77794f)), owning_building_guid = 37)
@ -692,7 +693,7 @@ object Map13 {
Building33()
def Building33() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 38, MapID: 33
def Building33(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 38, MapID: 33
LocalBuilding(38, 33, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2848f, 4948f, 56.08539f))))
LocalObject(234, Door.Constructor(Vector3(2801.93f, 4911.454f, 58.16139f)), owning_building_guid = 38)
LocalObject(235, Door.Constructor(Vector3(2806.54f, 4916.042f, 58.16139f)), owning_building_guid = 38)
@ -724,7 +725,7 @@ object Map13 {
Building35()
def Building35() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 39, MapID: 35
def Building35(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 39, MapID: 35
LocalBuilding(39, 35, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3122f, 4690f, 56.08539f))))
LocalObject(240, Door.Constructor(Vector3(3075.97f, 4726.587f, 58.16139f)), owning_building_guid = 39)
LocalObject(241, Door.Constructor(Vector3(3080.558f, 4721.976f, 58.16139f)), owning_building_guid = 39)
@ -756,7 +757,7 @@ object Map13 {
Building34()
def Building34() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 40, MapID: 34
def Building34(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 40, MapID: 34
LocalBuilding(40, 34, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3144f, 4930f, 56.08539f))))
LocalObject(246, Door.Constructor(Vector3(3137.266f, 4871.582f, 58.16139f)), owning_building_guid = 40)
LocalObject(247, Door.Constructor(Vector3(3137.281f, 4878.085f, 58.16139f)), owning_building_guid = 40)
@ -788,7 +789,7 @@ object Map13 {
Building7()
def Building7() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 41, MapID: 7
def Building7(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 41, MapID: 7
LocalBuilding(41, 7, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3592f, 2966f, 90.8536f))))
LocalObject(252, Door.Constructor(Vector3(3584.247f, 2907.708f, 92.9296f)), owning_building_guid = 41)
LocalObject(253, Door.Constructor(Vector3(3584.376f, 2914.211f, 92.9296f)), owning_building_guid = 41)
@ -820,7 +821,7 @@ object Map13 {
Building12()
def Building12() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 42, MapID: 12
def Building12(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 42, MapID: 12
LocalBuilding(42, 12, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3690f, 2656f, 90.84919f))))
LocalObject(258, Door.Constructor(Vector3(3684.214f, 2708.023f, 92.92519f)), owning_building_guid = 42)
LocalObject(259, Door.Constructor(Vector3(3684.343f, 2714.527f, 92.92519f)), owning_building_guid = 42)
@ -852,7 +853,7 @@ object Map13 {
Building13()
def Building13() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 43, MapID: 13
def Building13(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 43, MapID: 13
LocalBuilding(43, 13, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3788f, 2968f, 90.8505f))))
LocalObject(264, Door.Constructor(Vector3(3780.247f, 2909.708f, 92.9265f)), owning_building_guid = 43)
LocalObject(265, Door.Constructor(Vector3(3780.376f, 2916.211f, 92.9265f)), owning_building_guid = 43)
@ -884,7 +885,7 @@ object Map13 {
Building50()
def Building50() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 44, MapID: 50
def Building50(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 44, MapID: 50
LocalBuilding(44, 50, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5470f, 4094f, 103.2367f))))
LocalObject(276, Door.Constructor(Vector3(5501.976f, 4135.442f, 105.3127f)), owning_building_guid = 44)
LocalObject(277, Door.Constructor(Vector3(5506.587f, 4140.03f, 105.3127f)), owning_building_guid = 44)
@ -916,7 +917,7 @@ object Map13 {
Building49()
def Building49() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 45, MapID: 49
def Building49(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 45, MapID: 49
LocalBuilding(45, 49, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5494f, 4394f, 103.232f))))
LocalObject(270, Door.Constructor(Vector3(5487.266f, 4335.582f, 105.308f)), owning_building_guid = 45)
LocalObject(271, Door.Constructor(Vector3(5487.281f, 4342.085f, 105.308f)), owning_building_guid = 45)
@ -948,7 +949,7 @@ object Map13 {
Building48()
def Building48() : Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 46, MapID: 48
def Building48(): Unit = { // Name: VT_building_vs Type: VT_building_vs GUID: 46, MapID: 48
LocalBuilding(46, 48, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5796f, 4330f, 103.2358f))))
LocalObject(282, Door.Constructor(Vector3(5749.93f, 4293.454f, 105.3118f)), owning_building_guid = 46)
LocalObject(283, Door.Constructor(Vector3(5754.54f, 4298.042f, 105.3118f)), owning_building_guid = 46)
@ -980,7 +981,7 @@ object Map13 {
Building37()
def Building37() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 47, MapID: 37
def Building37(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 47, MapID: 37
LocalBuilding(47, 37, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2764f, 4842f, 56.08539f))))
LocalObject(300, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 47)
LocalObject(288, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(2767.589f, 4841.958f, 52.10039f), Vector3(0, 0, 181)), owning_building_guid = 47, terminal_guid = 300)
@ -988,7 +989,7 @@ object Map13 {
Building24()
def Building24() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 48, MapID: 24
def Building24(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 48, MapID: 24
LocalBuilding(48, 24, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2928f, 5050f, 56.08539f))))
LocalObject(301, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 48)
LocalObject(289, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(2927.957f, 5046.411f, 52.10039f), Vector3(0, 0, -89)), owning_building_guid = 48, terminal_guid = 301)
@ -996,7 +997,7 @@ object Map13 {
Building36()
def Building36() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 49, MapID: 36
def Building36(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 49, MapID: 36
LocalBuilding(49, 36, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3018f, 4618f, 56.08539f))))
LocalObject(302, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 49)
LocalObject(290, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3018.043f, 4621.589f, 52.10039f), Vector3(0, 0, 91)), owning_building_guid = 49, terminal_guid = 302)
@ -1004,7 +1005,7 @@ object Map13 {
Building23()
def Building23() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 50, MapID: 23
def Building23(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 50, MapID: 23
LocalBuilding(50, 23, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3212f, 4768f, 56.08539f))))
LocalObject(303, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 50)
LocalObject(291, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3208.411f, 4768.042f, 52.10039f), Vector3(0, 0, 1)), owning_building_guid = 50, terminal_guid = 303)
@ -1012,7 +1013,7 @@ object Map13 {
Building6()
def Building6() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 51, MapID: 6
def Building6(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 51, MapID: 6
LocalBuilding(51, 6, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3506f, 2896f, 90.85538f))))
LocalObject(304, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 51)
LocalObject(292, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3509.589f, 2895.957f, 86.87038f), Vector3(0, 0, 181)), owning_building_guid = 51, terminal_guid = 304)
@ -1020,7 +1021,7 @@ object Map13 {
Building15()
def Building15() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 52, MapID: 15
def Building15(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 52, MapID: 15
LocalBuilding(52, 15, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3572f, 2652f, 90.85646f))))
LocalObject(305, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 52)
LocalObject(293, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3574.568f, 2654.508f, 86.87146f), Vector3(0, 0, 136)), owning_building_guid = 52, terminal_guid = 305)
@ -1028,7 +1029,7 @@ object Map13 {
Building14()
def Building14() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 53, MapID: 14
def Building14(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 53, MapID: 14
LocalBuilding(53, 14, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3808f, 2654f, 90.85372f))))
LocalObject(306, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 53)
LocalObject(294, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3805.492f, 2656.568f, 86.86872f), Vector3(0, 0, 46)), owning_building_guid = 53, terminal_guid = 306)
@ -1036,7 +1037,7 @@ object Map13 {
Building5()
def Building5() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 54, MapID: 5
def Building5(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 54, MapID: 5
LocalBuilding(54, 5, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3876f, 2896f, 90.85098f))))
LocalObject(307, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 54)
LocalObject(295, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(3872.411f, 2896.043f, 86.86597f), Vector3(0, 0, 1)), owning_building_guid = 54, terminal_guid = 307)
@ -1044,7 +1045,7 @@ object Map13 {
Building52()
def Building52() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 55, MapID: 52
def Building52(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 55, MapID: 52
LocalBuilding(55, 52, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5394f, 4238f, 103.2297f))))
LocalObject(308, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 55)
LocalObject(296, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(5397.589f, 4237.958f, 99.24469f), Vector3(0, 0, 181)), owning_building_guid = 55, terminal_guid = 308)
@ -1052,7 +1053,7 @@ object Map13 {
Building51()
def Building51() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 56, MapID: 51
def Building51(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 56, MapID: 51
LocalBuilding(56, 51, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5600f, 4034f, 103.2345f))))
LocalObject(309, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 56)
LocalObject(297, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(5600.042f, 4037.589f, 99.24946f), Vector3(0, 0, 91)), owning_building_guid = 56, terminal_guid = 309)
@ -1060,7 +1061,7 @@ object Map13 {
Building42()
def Building42() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 57, MapID: 42
def Building42(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 57, MapID: 42
LocalBuilding(57, 42, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5622f, 4456f, 103.2351f))))
LocalObject(310, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 57)
LocalObject(298, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(5621.958f, 4452.411f, 99.25006f), Vector3(0, 0, -89)), owning_building_guid = 57, terminal_guid = 310)
@ -1068,7 +1069,7 @@ object Map13 {
Building41()
def Building41() : Unit = { // Name: vt_dropship Type: vt_dropship GUID: 58, MapID: 41
def Building41(): Unit = { // Name: vt_dropship Type: vt_dropship GUID: 58, MapID: 41
LocalBuilding(58, 41, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5834f, 4218f, 103.2365f))))
LocalObject(311, Terminal.Constructor(dropship_vehicle_terminal), owning_building_guid = 58)
LocalObject(299, VehicleSpawnPad.Constructor(dropship_pad_doors, Vector3(5830.411f, 4218.042f, 99.25149f), Vector3(0, 0, 1)), owning_building_guid = 58, terminal_guid = 311)
@ -1076,79 +1077,79 @@ object Map13 {
Building30()
def Building30() : Unit = { // Name: VS_NW_Tport_01 Type: vt_spawn GUID: 59, MapID: 30
def Building30(): Unit = { // Name: VS_NW_Tport_01 Type: vt_spawn GUID: 59, MapID: 30
LocalBuilding(59, 30, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2900f, 4758f, 56.08539f))))
}
Building29()
def Building29() : Unit = { // Name: VS_NW_Tport_02 Type: vt_spawn GUID: 60, MapID: 29
def Building29(): Unit = { // Name: VS_NW_Tport_02 Type: vt_spawn GUID: 60, MapID: 29
LocalBuilding(60, 29, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2940f, 4932f, 56.08539f))))
}
Building32()
def Building32() : Unit = { // Name: VS_NW_Tport_03 Type: vt_spawn GUID: 61, MapID: 32
def Building32(): Unit = { // Name: VS_NW_Tport_03 Type: vt_spawn GUID: 61, MapID: 32
LocalBuilding(61, 32, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3060f, 4908f, 56.08539f))))
}
Building31()
def Building31() : Unit = { // Name: VS_NW_Tport_04 Type: vt_spawn GUID: 62, MapID: 31
def Building31(): Unit = { // Name: VS_NW_Tport_04 Type: vt_spawn GUID: 62, MapID: 31
LocalBuilding(62, 31, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3124f, 4776f, 56.08539f))))
}
Building19()
def Building19() : Unit = { // Name: VS_S_Tport_03 Type: vt_spawn GUID: 63, MapID: 19
def Building19(): Unit = { // Name: VS_S_Tport_03 Type: vt_spawn GUID: 63, MapID: 19
LocalBuilding(63, 19, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3610f, 2732f, 90.85205f))))
}
Building18()
def Building18() : Unit = { // Name: VS_S_Tport_01 Type: vt_spawn GUID: 64, MapID: 18
def Building18(): Unit = { // Name: VS_S_Tport_01 Type: vt_spawn GUID: 64, MapID: 18
LocalBuilding(64, 18, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3652f, 2908f, 90.8536f))))
}
Building21()
def Building21() : Unit = { // Name: VS_S_Tport_02 Type: vt_spawn GUID: 65, MapID: 21
def Building21(): Unit = { // Name: VS_S_Tport_02 Type: vt_spawn GUID: 65, MapID: 21
LocalBuilding(65, 21, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3730f, 2908f, 90.8536f))))
}
Building20()
def Building20() : Unit = { // Name: VS_S_Tport_04 Type: vt_spawn GUID: 66, MapID: 20
def Building20(): Unit = { // Name: VS_S_Tport_04 Type: vt_spawn GUID: 66, MapID: 20
LocalBuilding(66, 20, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3766f, 2732f, 90.84919f))))
}
Building45()
def Building45() : Unit = { // Name: VS_NE_Tport_04 Type: vt_spawn GUID: 67, MapID: 45
def Building45(): Unit = { // Name: VS_NE_Tport_04 Type: vt_spawn GUID: 67, MapID: 45
LocalBuilding(67, 45, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5484f, 4208f, 103.2298f))))
}
Building44()
def Building44() : Unit = { // Name: VS_NE_Tport_01 Type: vt_spawn GUID: 68, MapID: 44
def Building44(): Unit = { // Name: VS_NE_Tport_01 Type: vt_spawn GUID: 68, MapID: 44
LocalBuilding(68, 44, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5552f, 4344f, 103.2289f))))
}
Building46()
def Building46() : Unit = { // Name: VS_NE_Tport_03 Type: vt_spawn GUID: 69, MapID: 46
def Building46(): Unit = { // Name: VS_NE_Tport_03 Type: vt_spawn GUID: 69, MapID: 46
LocalBuilding(69, 46, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5690f, 4164f, 103.2289f))))
}
Building47()
def Building47() : Unit = { // Name: VS_NE_Tport_02 Type: vt_spawn GUID: 70, MapID: 47
def Building47(): Unit = { // Name: VS_NE_Tport_02 Type: vt_spawn GUID: 70, MapID: 47
LocalBuilding(70, 47, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5692f, 4312f, 103.2289f))))
}
Building26()
def Building26() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 71, MapID: 26
def Building26(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 71, MapID: 26
LocalBuilding(71, 26, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2768f, 4768f, 56.08539f))))
LocalObject(1057, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 71)
LocalObject(702, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(2767.853f, 4767.976f, 54.61439f), Vector3(0, 0, -89)), owning_building_guid = 71, terminal_guid = 1057)
@ -1156,7 +1157,7 @@ object Map13 {
Building38()
def Building38() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 72, MapID: 38
def Building38(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 72, MapID: 38
LocalBuilding(72, 38, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2816f, 4700f, 56.08539f))))
LocalObject(1058, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 72)
LocalObject(703, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(2815.915f, 4699.877f, 54.61439f), Vector3(0, 0, 225)), owning_building_guid = 72, terminal_guid = 1058)
@ -1164,7 +1165,7 @@ object Map13 {
Building28()
def Building28() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 73, MapID: 28
def Building28(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 73, MapID: 28
LocalBuilding(73, 28, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(2946f, 4622f, 56.08539f))))
LocalObject(1059, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 73)
LocalObject(704, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(2946.024f, 4621.853f, 54.61439f), Vector3(0, 0, 181)), owning_building_guid = 73, terminal_guid = 1059)
@ -1172,7 +1173,7 @@ object Map13 {
Building25()
def Building25() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 74, MapID: 25
def Building25(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 74, MapID: 25
LocalBuilding(74, 25, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3000f, 5048f, 56.08539f))))
LocalObject(1060, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 74)
LocalObject(705, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(2999.976f, 5048.147f, 54.61439f), Vector3(0, 0, 1)), owning_building_guid = 74, terminal_guid = 1060)
@ -1180,7 +1181,7 @@ object Map13 {
Building39()
def Building39() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 75, MapID: 39
def Building39(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 75, MapID: 39
LocalBuilding(75, 39, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3094f, 5010f, 56.08539f))))
LocalObject(1061, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 75)
LocalObject(706, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3094.085f, 5010.123f, 54.61439f), Vector3(0, 0, 45)), owning_building_guid = 75, terminal_guid = 1061)
@ -1188,7 +1189,7 @@ object Map13 {
Building27()
def Building27() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 76, MapID: 27
def Building27(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 76, MapID: 27
LocalBuilding(76, 27, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3212f, 4842f, 56.08539f))))
LocalObject(1062, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 76)
LocalObject(707, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3212.147f, 4842.024f, 54.61439f), Vector3(0, 0, 91)), owning_building_guid = 76, terminal_guid = 1062)
@ -1196,7 +1197,7 @@ object Map13 {
Building17()
def Building17() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 77, MapID: 17
def Building17(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 77, MapID: 17
LocalBuilding(77, 17, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3506f, 2820f, 90.8536f))))
LocalObject(1063, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 77)
LocalObject(708, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3505.853f, 2819.976f, 89.3826f), Vector3(0, 0, -89)), owning_building_guid = 77, terminal_guid = 1063)
@ -1204,7 +1205,7 @@ object Map13 {
Building8()
def Building8() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 78, MapID: 8
def Building8(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 78, MapID: 8
LocalBuilding(78, 8, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3658f, 3020f, 90.8536f))))
LocalObject(1064, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 78)
LocalObject(709, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3657.976f, 3020.147f, 89.3826f), Vector3(0, 0, 1)), owning_building_guid = 78, terminal_guid = 1064)
@ -1212,7 +1213,7 @@ object Map13 {
Building11()
def Building11() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 79, MapID: 11
def Building11(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 79, MapID: 11
LocalBuilding(79, 11, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3660f, 2590f, 90.8536f))))
LocalObject(1065, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 79)
LocalObject(710, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3660.024f, 2589.853f, 89.3826f), Vector3(0, 0, 181)), owning_building_guid = 79, terminal_guid = 1065)
@ -1220,7 +1221,7 @@ object Map13 {
Building9()
def Building9() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 80, MapID: 9
def Building9(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 80, MapID: 9
LocalBuilding(80, 9, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3722f, 3020f, 90.8536f))))
LocalObject(1066, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 80)
LocalObject(711, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3721.976f, 3020.147f, 89.3826f), Vector3(0, 0, 1)), owning_building_guid = 80, terminal_guid = 1066)
@ -1228,7 +1229,7 @@ object Map13 {
Building10()
def Building10() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 81, MapID: 10
def Building10(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 81, MapID: 10
LocalBuilding(81, 10, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3724f, 2588f, 90.85265f))))
LocalObject(1067, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 81)
LocalObject(712, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3724.024f, 2587.853f, 89.38165f), Vector3(0, 0, 181)), owning_building_guid = 81, terminal_guid = 1067)
@ -1236,7 +1237,7 @@ object Map13 {
Building16()
def Building16() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 82, MapID: 16
def Building16(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 82, MapID: 16
LocalBuilding(82, 16, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(3878f, 2824f, 90.8536f))))
LocalObject(1068, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 82)
LocalObject(713, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(3878.147f, 2824.024f, 89.3826f), Vector3(0, 0, 91)), owning_building_guid = 82, terminal_guid = 1068)
@ -1244,7 +1245,7 @@ object Map13 {
Building55()
def Building55() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 83, MapID: 55
def Building55(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 83, MapID: 55
LocalBuilding(83, 55, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5420f, 4174f, 103.2318f))))
LocalObject(1069, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 83)
LocalObject(714, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5419.853f, 4173.976f, 101.7608f), Vector3(0, 0, -89)), owning_building_guid = 83, terminal_guid = 1069)
@ -1252,7 +1253,7 @@ object Map13 {
Building43()
def Building43() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 84, MapID: 43
def Building43(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 84, MapID: 43
LocalBuilding(84, 43, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5420f, 4298f, 103.2333f))))
LocalObject(1070, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 84)
LocalObject(715, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5419.853f, 4297.976f, 101.7623f), Vector3(0, 0, -89)), owning_building_guid = 84, terminal_guid = 1070)
@ -1260,7 +1261,7 @@ object Map13 {
Building54()
def Building54() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 85, MapID: 54
def Building54(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 85, MapID: 54
LocalBuilding(85, 54, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5686f, 4420f, 103.2329f))))
LocalObject(1071, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 85)
LocalObject(716, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5686.085f, 4420.123f, 101.7619f), Vector3(0, 0, 45)), owning_building_guid = 85, terminal_guid = 1071)
@ -1268,7 +1269,7 @@ object Map13 {
Building57()
def Building57() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 86, MapID: 57
def Building57(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 86, MapID: 57
LocalBuilding(86, 57, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5710f, 4046f, 103.2289f))))
LocalObject(1072, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 86)
LocalObject(717, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5710.123f, 4045.915f, 101.7579f), Vector3(0, 0, 135)), owning_building_guid = 86, terminal_guid = 1072)
@ -1276,7 +1277,7 @@ object Map13 {
Building53()
def Building53() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 87, MapID: 53
def Building53(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 87, MapID: 53
LocalBuilding(87, 53, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5752f, 4088f, 103.2289f))))
LocalObject(1073, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 87)
LocalObject(718, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5752.123f, 4087.915f, 101.7579f), Vector3(0, 0, 135)), owning_building_guid = 87, terminal_guid = 1073)
@ -1284,7 +1285,7 @@ object Map13 {
Building56()
def Building56() : Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 88, MapID: 56
def Building56(): Unit = { // Name: vt_vehicle Type: vt_vehicle GUID: 88, MapID: 56
LocalBuilding(88, 56, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(5794f, 4132f, 103.2289f))))
LocalObject(1074, Terminal.Constructor(ground_vehicle_terminal), owning_building_guid = 88)
LocalObject(719, VehicleSpawnPad.Constructor(mb_pad_creation, Vector3(5794.123f, 4131.915f, 101.7579f), Vector3(0, 0, 135)), owning_building_guid = 88, terminal_guid = 1074)
@ -1292,14 +1293,20 @@ object Map13 {
Building1()
def Building1() : Unit = { // Name: ??? Type: ??? GUID: 90, MapID: 1
LocalBuilding(90, 1, FoundationBuilder(WarpGate.Structure(Vector3(2514.6094f, 5311.7656f, 65.984375f))))
def Building1(): Unit = { // Name: WG_VSSanc_to_Ishundar Type: warpgate GUID: 89, MapID: 1
LocalBuilding(89, 1, FoundationBuilder(WarpGate.Structure(Vector3(2516f, 5306f, 57.14436f))))
}
Building3()
def Building3() : Unit = { // Name: ??? Type: ??? GUID: 89, MapID: 3
LocalBuilding(89, 3, FoundationBuilder(WarpGate.Structure(Vector3(4175.6484f, 2402.8125f, 163.9375f))))
def Building3(): Unit = { // Name: WG_VSSanc_to_Esamir Type: warpgate GUID: 90, MapID: 3
LocalBuilding(90, 3, FoundationBuilder(WarpGate.Structure(Vector3(4176f, 2402f, 154.5915f))))
}
Building2()
def Building2(): Unit = { // Name: WG_VSSanc_to_Hossin Type: warpgate GUID: 91, MapID: 2
LocalBuilding(91, 2, FoundationBuilder(WarpGate.Structure(Vector3(5656f, 4868f, 97.27775f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -150,6 +150,12 @@ object Map96 {
TurretToWeapon(197, 5007)
}
Building10000()
def Building10000(): Unit = { // Name: "Map96_Gate_Three" Type: hst GUID: 4, MapID: 10000
LocalBuilding(4, 10000, FoundationBuilder(WarpGate.Structure(Vector3(1387.16f, 1639.74f, 48.78f), hst)))
}
Building2()
def Building2(): Unit = { // Name: North_Rim_Tower Type: tower_a GUID: 5, MapID: 2
@ -319,5 +325,17 @@ object Map96 {
LocalObject(283, SpawnTube.Constructor(respawn_tube_tower, Vector3(2448.706f, 2473.742f, 25.19476f), Vector3(0, 0, 0)), owning_building_guid = 9)
LocalObject(284, SpawnTube.Constructor(respawn_tube_tower, Vector3(2448.706f, 2490.152f, 25.19476f), Vector3(0, 0, 0)), owning_building_guid = 9)
}
Building10001()
def Building10001(): Unit = { // Name: "Map96_Gate_Two" Type: warpgate_small GUID: 10, MapID: 10001
LocalBuilding(10, 10001, FoundationBuilder(WarpGate.Structure(Vector3(2407.71f, 2727.84f, 35.71f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map96_Gate_One" Type: warpgate_small GUID: 11, MapID: 10002
LocalBuilding(11, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2784.82f, 1348.42f, 33.91f))))
}
}
}

View file

@ -6,7 +6,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -641,5 +641,23 @@ object Map97 {
LocalObject(392, FacilityTurret.Constructor(manned_turret, Vector3(2801.497f, 2678.957f, 52.70177f)), owning_building_guid = 19)
TurretToWeapon(392, 5029)
}
Building10001()
def Building10001(): Unit = { // Name: "Map97_Gate_Two" Type: warpgate_small GUID: 20, MapID: 10001
LocalBuilding(20, 10001, FoundationBuilder(WarpGate.Structure(Vector3(1173.69f, 2615.84f, 30.79f))))
}
Building10003()
def Building10003(): Unit = { // Name: "Map97_Gate_Three" Type: warpgate_small GUID: 21, MapID: 10003
LocalBuilding(21, 10003, FoundationBuilder(WarpGate.Structure(Vector3(2830.98f, 1170.55f, 30.79f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map97_Gate_One" Type: warpgate_small GUID: 22, MapID: 10002
LocalBuilding(22, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2933.49f, 2963.42f, 30.79f))))
}
}
}

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -991,5 +991,23 @@ object Map98 {
LocalObject(574, FacilityTurret.Constructor(manned_turret, Vector3(2823.086f, 2572.435f, 30.25094f)), owning_building_guid = 45)
TurretToWeapon(574, 5034)
}
Building10000()
def Building10000(): Unit = { // Name: "Map98_Gate_One" Type: warpgate_small GUID: 46, MapID: 10000
LocalBuilding(46, 10000, FoundationBuilder(WarpGate.Structure(Vector3(1298.27f, 1352.5f, 12.09f))))
}
Building10001()
def Building10001(): Unit = { // Name: "Map98_Gate_Three" Type: warpgate_small GUID: 47, MapID: 10001
LocalBuilding(47, 10001, FoundationBuilder(WarpGate.Structure(Vector3(2481.78f, 2616.39f, 12.09f))))
}
Building10002()
def Building10002(): Unit = { // Name: "Map98_Gate_Two" Type: warpgate_small GUID: 48, MapID: 10002
LocalBuilding(48, 10002, FoundationBuilder(WarpGate.Structure(Vector3(2679.7f, 1434.86f, 12.09f))))
}
}
}

View file

@ -7,7 +7,7 @@ import net.psforever.objects.serverobject.locks.IFFLock
import net.psforever.objects.serverobject.mblocker.Locker
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.serverobject.resourcesilo.ResourceSilo
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType}
import net.psforever.objects.serverobject.structures.{Building, FoundationBuilder, StructureType, WarpGate}
import net.psforever.objects.serverobject.terminals.{CaptureTerminal, ProximityTerminal, Terminal}
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.serverobject.turret.FacilityTurret
@ -789,5 +789,23 @@ object Map99 {
LocalObject(488, FacilityTurret.Constructor(manned_turret, Vector3(2879.497f, 1394.957f, 86.72056f)), owning_building_guid = 29)
TurretToWeapon(488, 5028)
}
Building10461()
def Building10461(): Unit = { // Name: "Map99_Gate_One" Type: warpgate_small GUID: 30, MapID: 10461
LocalBuilding(30, 10461, FoundationBuilder(WarpGate.Structure(Vector3(1198.85f, 2094.78f, 66.32f))))
}
Building10462()
def Building10462(): Unit = { // Name: "Map99_Gate_Two" Type: warpgate_small GUID: 31, MapID: 10462
LocalBuilding(31, 10462, FoundationBuilder(WarpGate.Structure(Vector3(2491.85f, 2848.95f, 62.31f))))
}
Building10464()
def Building10464(): Unit = { // Name: "Map99_Gate_Three" Type: warpgate_small GUID: 32, MapID: 10464
LocalBuilding(32, 10464, FoundationBuilder(WarpGate.Structure(Vector3(2547.98f, 1237.04f, 89.09f))))
}
}
}