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Amenity Auto-Repair (#594)
* working proof of concept for ntu request/flow * ntu is now measured in Float rather than Int; adjusted the type declarations in ChatActor, as it was complaining * added auto repair information for amenities; modified terminal working example to include periodic repair timer * crude power state acknowledgement exchange between ntu silo and building, following by building and amenities; better management and control over auto-repair * separated auto-repair from terminal control; resource silo publishes an appropriate power state message upon formal start-up * various Damageble objects have been granted auto-repair; doors no longer report no event for intercepting unhandled messages * documentation and comments; unit tests and integration tests for AmneityAutoRepair, ResourceSilo, and BuildingActor * merge plus some fixes * addition checks for auto-repairing cavern equipment and for auto-repairing un-owned equipment
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29 changed files with 1138 additions and 154 deletions
164
src/test/scala/objects/AutoRepairIntegrationTest.scala
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164
src/test/scala/objects/AutoRepairIntegrationTest.scala
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.FreedContextActorTest
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics.{Projectile, ProjectileResolution, ResolvedProjectile, SourceEntry}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.resourcesilo.{ResourceSilo, ResourceSiloControl}
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import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.vital.damage.DamageProfile
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.services.galaxy.GalaxyService
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import net.psforever.services.{InterstellarClusterService, ServiceManager}
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
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import scala.concurrent.duration._
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class AutoRepairFacilityIntegrationTest extends FreedContextActorTest {
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import akka.actor.typed.scaladsl.adapter._
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system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
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ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
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expectNoMessage(200 milliseconds)
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
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val silo = new ResourceSilo()
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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guid.register(silo, number = 5)
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val building = Building.Structure(StructureType.Facility)(name = "test-building", guid = 6, map_id = 0, zone, context)
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building.Invalidate()
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guid.register(building, number = 6)
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building.Amenities = silo
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building.Amenities = terminal
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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silo.NtuCapacitor = 1000
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silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
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silo.Actor ! "startup"
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"should activate on damage and trade NTU from the facility's resource silo for repairs" in {
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assert(silo.NtuCapacitor == silo.MaxNtuCapacitor)
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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var i = 0 //safety counter
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while(terminal.Health < terminal.MaxHealth && i < 100) {
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i += 1
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avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
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}
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assert(silo.NtuCapacitor < silo.MaxNtuCapacitor)
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assert(terminal.Health == terminal.MaxHealth)
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}
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}
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}
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class AutoRepairTowerIntegrationTest extends FreedContextActorTest {
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import akka.actor.typed.scaladsl.adapter._
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system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
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ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
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expectNoMessage(200 milliseconds)
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building.Structure(StructureType.Tower)(name = "test-building", guid = 6, map_id = 0, zone, context)
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building.Invalidate()
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guid.register(building, number = 6)
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building.Amenities = terminal
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"should activate on damage and trade NTU from the tower for repairs" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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var i = 0 //safety counter
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while(terminal.Health < terminal.MaxHealth && i < 100) {
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i += 1
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avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
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}
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assert(terminal.Health == terminal.MaxHealth)
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}
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}
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}
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object AutoRepairIntegrationTest {
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val terminal_definition = new OrderTerminalDefinition(objId = 612) {
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Name = "order_terminal"
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MaxHealth = 500
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Damageable = true
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Repairable = true
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autoRepair = AutoRepairStats(1, 500, 500, 1)
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RepairIfDestroyed = true
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}
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}
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390
src/test/scala/objects/AutoRepairTest.scala
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390
src/test/scala/objects/AutoRepairTest.scala
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// Copyright (c) 2020 PSForever
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package objects
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import akka.actor.Props
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import akka.testkit.TestProbe
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import base.FreedContextActorTest
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import net.psforever.actors.commands.NtuCommand
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import net.psforever.actors.zone.BuildingActor
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import net.psforever.objects.avatar.Avatar
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import net.psforever.objects.ballistics.{Projectile, ProjectileResolution, ResolvedProjectile, SourceEntry}
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import net.psforever.objects.guid.NumberPoolHub
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import net.psforever.objects.guid.source.MaxNumberSource
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import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
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import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
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import net.psforever.objects.vital.Vitality
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import net.psforever.objects.vital.damage.DamageProfile
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import net.psforever.objects.zones.{Zone, ZoneMap}
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import net.psforever.objects.{GlobalDefinitions, Player, Tool}
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
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import scala.concurrent.duration._
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class AutoRepairRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"repeatedly asks owning building for NTU after damage" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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(0 to 3).foreach { _ =>
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val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
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assert(buildingMsg match {
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case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
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drain == terminal.Definition.autoRepair.get.drain
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case _ =>
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false
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})
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}
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}
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}
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}
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class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
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"not ask for NTU after damage if it expects no NTU" in {
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assert(terminal.Health == terminal.MaxHealth)
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terminal.Actor ! BuildingActor.NtuDepleted()
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terminal.Actor ! Vitality.Damage(applyDamageTo)
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avatarProbe.receiveOne(max = 200 milliseconds) //health update event
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assert(terminal.Health < terminal.MaxHealth)
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buildingProbe.expectNoMessage(max = 2000 milliseconds)
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}
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}
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}
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class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
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val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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player.Spawn()
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val weapon = new Tool(GlobalDefinitions.suppressor)
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val terminal = new Terminal(AutoRepairTest.terminal_definition)
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val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
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val zone = new Zone("test", new ZoneMap("test"), 0) {
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override def SetupNumberPools() = {}
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GUID(guid)
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}
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val avatarProbe = new TestProbe(system)
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zone.AvatarEvents = avatarProbe.ref
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guid.register(player, number = 1)
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guid.register(weapon, number = 2)
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guid.register(weapon.AmmoSlot.Box, number = 3)
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guid.register(terminal, number = 4)
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val building = Building("test-building", 1, 1, zone, StructureType.Facility)
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building.Invalidate()
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guid.register(building, number = 6)
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val buildingProbe = new TestProbe(system)
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building.Actor = buildingProbe.ref
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building.Zone = zone
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terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
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terminal.Owner = building
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val wep_fmode = weapon.FireMode
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val wep_prof = wep_fmode.Add
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val proj = weapon.Projectile
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val proj_prof = proj.asInstanceOf[DamageProfile]
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val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
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val resolved = ResolvedProjectile(
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ProjectileResolution.Hit,
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projectile,
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SourceEntry(terminal),
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terminal.DamageModel,
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Vector3(1, 0, 0)
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)
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val applyDamageTo = resolved.damage_model.Calculate(resolved)
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"AutoRepair" should {
|
||||
"ask for NTU after damage if its expectation of NTU is restored" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! BuildingActor.NtuDepleted()
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
buildingProbe.expectNoMessage(max = 2000 milliseconds)
|
||||
|
||||
terminal.Actor ! BuildingActor.SuppliedWithNtu()
|
||||
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
|
||||
assert(buildingMsg match {
|
||||
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
|
||||
drain == terminal.Definition.autoRepair.get.drain
|
||||
case _ =>
|
||||
false
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
|
||||
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn()
|
||||
val weapon = new Tool(GlobalDefinitions.suppressor)
|
||||
val terminal = new Terminal(AutoRepairTest.terminal_definition)
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = new TestProbe(system)
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
guid.register(player, number = 1)
|
||||
guid.register(weapon, number = 2)
|
||||
guid.register(weapon.AmmoSlot.Box, number = 3)
|
||||
guid.register(terminal, number = 4)
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
|
||||
building.Invalidate()
|
||||
guid.register(building, number = 6)
|
||||
val buildingProbe = new TestProbe(system)
|
||||
building.Actor = buildingProbe.ref
|
||||
building.Zone = zone
|
||||
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
|
||||
terminal.Owner = building
|
||||
|
||||
val wep_fmode = weapon.FireMode
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = weapon.Projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
projectile,
|
||||
SourceEntry(terminal),
|
||||
terminal.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
|
||||
"AutoRepair" should {
|
||||
"repair some of the damage when it receives NTU" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
val reducedHealth = terminal.Health
|
||||
buildingProbe.expectNoMessage(max = 2000 milliseconds)
|
||||
terminal.Actor ! NtuCommand.Grant(null, 1)
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health > reducedHealth)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
|
||||
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
|
||||
player.Spawn()
|
||||
val weapon = new Tool(GlobalDefinitions.suppressor)
|
||||
val terminal = new Terminal(AutoRepairTest.terminal_definition)
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
|
||||
val zone = new Zone("test", new ZoneMap("test"), 0) {
|
||||
override def SetupNumberPools() = {}
|
||||
GUID(guid)
|
||||
}
|
||||
val avatarProbe = new TestProbe(system)
|
||||
zone.AvatarEvents = avatarProbe.ref
|
||||
|
||||
guid.register(player, number = 1)
|
||||
guid.register(weapon, number = 2)
|
||||
guid.register(weapon.AmmoSlot.Box, number = 3)
|
||||
guid.register(terminal, number = 4)
|
||||
|
||||
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
|
||||
building.Invalidate()
|
||||
guid.register(building, number = 6)
|
||||
val buildingProbe = new TestProbe(system)
|
||||
building.Actor = buildingProbe.ref
|
||||
building.Zone = zone
|
||||
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
|
||||
terminal.Owner = building
|
||||
|
||||
val wep_fmode = weapon.FireMode
|
||||
val wep_prof = wep_fmode.Add
|
||||
val proj = weapon.Projectile
|
||||
val proj_prof = proj.asInstanceOf[DamageProfile]
|
||||
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
|
||||
val resolved = ResolvedProjectile(
|
||||
ProjectileResolution.Hit,
|
||||
projectile,
|
||||
SourceEntry(terminal),
|
||||
terminal.DamageModel,
|
||||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
|
||||
"AutoRepair" should {
|
||||
"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
terminal.Actor ! Vitality.Damage(applyDamageTo)
|
||||
|
||||
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
|
||||
assert(terminal.Health < terminal.MaxHealth)
|
||||
var i = 0
|
||||
while(terminal.Health < terminal.MaxHealth && i < 100) {
|
||||
i += 1 //safety counter
|
||||
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
|
||||
buildingMsg match {
|
||||
case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
|
||||
terminal.Actor ! NtuCommand.Grant(null, 1)
|
||||
case _ => ;
|
||||
}
|
||||
}
|
||||
assert(terminal.Health == terminal.MaxHealth)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
object AutoRepairTest {
|
||||
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
|
||||
Name = "order_terminal"
|
||||
MaxHealth = 500
|
||||
Damageable = true
|
||||
Repairable = true
|
||||
autoRepair = AutoRepairStats(1, 500, 500, 1)
|
||||
RepairIfDestroyed = true
|
||||
}
|
||||
}
|
||||
|
|
@ -25,22 +25,22 @@ class DoorTest extends Specification {
|
|||
|
||||
"starts as closed (false)" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Open mustEqual None
|
||||
door.Open.isEmpty mustEqual true
|
||||
door.isOpen mustEqual false
|
||||
}
|
||||
|
||||
"be opened and closed (1; manual)" in {
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.isOpen mustEqual false
|
||||
door.Open mustEqual None
|
||||
door.Open.isEmpty mustEqual true
|
||||
|
||||
door.Open = Some(player)
|
||||
door.isOpen mustEqual true
|
||||
door.Open mustEqual Some(player)
|
||||
door.Open.contains(player) mustEqual true
|
||||
|
||||
door.Open = None
|
||||
door.isOpen mustEqual false
|
||||
door.Open mustEqual None
|
||||
door.Open.isEmpty mustEqual true
|
||||
}
|
||||
|
||||
"be opened and closed (2; toggle)" in {
|
||||
|
|
@ -58,11 +58,11 @@ class DoorTest extends Specification {
|
|||
364
|
||||
)
|
||||
val door = Door(GlobalDefinitions.door)
|
||||
door.Open mustEqual None
|
||||
door.Open.isEmpty mustEqual true
|
||||
door.Use(player, msg)
|
||||
door.Open mustEqual Some(player)
|
||||
door.Open.contains(player) mustEqual true
|
||||
door.Use(player, msg)
|
||||
door.Open mustEqual None
|
||||
door.Open.isEmpty mustEqual true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -115,8 +115,7 @@ class DoorControl3Test extends ActorTest {
|
|||
assert(door.Open.isEmpty)
|
||||
|
||||
door.Actor ! "trash"
|
||||
val reply = receiveOne(Duration.create(500, "ms"))
|
||||
assert(reply.isInstanceOf[Door.NoEvent])
|
||||
expectNoMessage(Duration.create(500, "ms"))
|
||||
assert(door.Open.isEmpty)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ package objects
|
|||
import akka.actor.{ActorRef, Props}
|
||||
import akka.testkit.TestProbe
|
||||
import base.ActorTest
|
||||
import net.psforever.actors.zone.BuildingActor
|
||||
import net.psforever.objects.avatar.Avatar
|
||||
import net.psforever.objects.ballistics._
|
||||
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
|
||||
|
|
@ -206,7 +207,7 @@ class GeneratorControlCriticalTest extends ActorTest {
|
|||
)
|
||||
assert(
|
||||
msg_building match {
|
||||
case Building.AmenityStateChange(o) => o eq gen
|
||||
case BuildingActor.AmenityStateChange(o) => o eq gen
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
|
@ -268,6 +269,7 @@ class GeneratorControlDestroyedTest extends ActorTest {
|
|||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
gen.Actor ! BuildingActor.NtuDepleted() //no auto-repair
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
|
|
@ -293,12 +295,11 @@ class GeneratorControlDestroyedTest extends ActorTest {
|
|||
assert(gen.Condition == PlanetSideGeneratorState.Normal)
|
||||
|
||||
avatarProbe.expectNoMessage(9 seconds)
|
||||
buildingProbe.expectNoMessage(50 milliseconds) //no prior messages
|
||||
val msg_avatar2 = avatarProbe.receiveN(3, 1000 milliseconds) //see DamageableEntity test file
|
||||
val msg_building = buildingProbe.receiveOne(200 milliseconds)
|
||||
assert(
|
||||
msg_building match {
|
||||
case Building.AmenityStateChange(o) => o eq gen
|
||||
case BuildingActor.AmenityStateChange(o) => o eq gen
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
|
@ -399,6 +400,7 @@ class GeneratorControlKillsTest extends ActorTest {
|
|||
Vector3(1, 0, 0)
|
||||
)
|
||||
val applyDamageTo = resolved.damage_model.Calculate(resolved)
|
||||
gen.Actor ! BuildingActor.NtuDepleted() //no auto-repair
|
||||
expectNoMessage(200 milliseconds)
|
||||
//we're not testing that the math is correct
|
||||
|
||||
|
|
@ -438,7 +440,7 @@ class GeneratorControlKillsTest extends ActorTest {
|
|||
player2Probe.expectNoMessage(200 milliseconds)
|
||||
assert(
|
||||
msg_building match {
|
||||
case Building.AmenityStateChange(o) => o eq gen
|
||||
case BuildingActor.AmenityStateChange(o) => o eq gen
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
|
@ -840,7 +842,7 @@ class GeneratorControlRepairPastRestorePoint extends ActorTest {
|
|||
)
|
||||
assert(
|
||||
msg_building match {
|
||||
case Building.AmenityStateChange(o) => o eq gen
|
||||
case BuildingActor.AmenityStateChange(o) => o eq gen
|
||||
case _ => false
|
||||
}
|
||||
)
|
||||
|
|
|
|||
|
|
@ -87,12 +87,63 @@ class ResourceSiloControlStartupTest extends ActorTest {
|
|||
"Resource silo" should {
|
||||
"startup properly" in {
|
||||
expectNoMessage(500 milliseconds)
|
||||
system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo") ! "startup"
|
||||
expectNoMessage(1 seconds)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ResourceSiloControlStartupMessageNoneTest extends ActorTest {
|
||||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
val buildingEvents = TestProbe("test-building-events")
|
||||
obj.Owner =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
|
||||
Actor = buildingEvents.ref
|
||||
}
|
||||
obj.Owner.GUID = PlanetSideGUID(6)
|
||||
|
||||
"Resource silo" should {
|
||||
"report if it has no NTU on startup" in {
|
||||
assert(obj.NtuCapacitor == 0)
|
||||
obj.Actor ! "startup"
|
||||
val ownerMsg = buildingEvents.receiveOne(200 milliseconds)
|
||||
assert(ownerMsg match {
|
||||
case BuildingActor.NtuDepleted() => true
|
||||
case _ => false
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ResourceSiloControlStartupMessageSomeTest extends ActorTest {
|
||||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
val buildingEvents = TestProbe("test-building-events")
|
||||
obj.Owner =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
|
||||
Actor = buildingEvents.ref
|
||||
}
|
||||
obj.Owner.GUID = PlanetSideGUID(6)
|
||||
|
||||
"Resource silo" should {
|
||||
"report if it has any NTU on startup" in {
|
||||
obj.NtuCapacitor = 1
|
||||
assert(obj.NtuCapacitor == 1)
|
||||
obj.Actor ! "startup"
|
||||
val ownerMsg = buildingEvents.receiveOne(200 milliseconds)
|
||||
assert(ownerMsg match {
|
||||
case BuildingActor.SuppliedWithNtu() => true
|
||||
case _ => false
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ResourceSiloControlUseTest extends ActorTest {
|
||||
val guid = new NumberPoolHub(new MaxNumberSource(10))
|
||||
val map = new ZoneMap("test")
|
||||
|
|
@ -109,6 +160,7 @@ class ResourceSiloControlUseTest extends ActorTest {
|
|||
StructureType.Building,
|
||||
GlobalDefinitions.building
|
||||
) //guid=1
|
||||
building.Actor = TestProbe("building-actor").ref
|
||||
|
||||
val obj = ResourceSilo() //guid=2
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
|
|
@ -151,21 +203,23 @@ class ResourceSiloControlNtuWarningTest extends ActorTest {
|
|||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
obj.Actor ! "startup"
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
obj.Owner =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
|
||||
Actor = TestProbe("building-events").ref
|
||||
}
|
||||
obj.Owner.GUID = PlanetSideGUID(6)
|
||||
|
||||
val zoneEvents = TestProbe("zone-events")
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
obj.Actor ! "startup"
|
||||
|
||||
"Resource silo" should {
|
||||
"announce high ntu" in {
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
assert(obj.LowNtuWarningOn)
|
||||
obj.Actor ! ResourceSilo.LowNtuWarning(false)
|
||||
|
||||
val reply = zoneEvents.receiveOne(500 milliseconds)
|
||||
assert(!obj.LowNtuWarningOn)
|
||||
val reply = zoneEvents.receiveOne(5000 milliseconds)
|
||||
assert(reply.isInstanceOf[AvatarServiceMessage])
|
||||
assert(reply.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
|
||||
assert(reply.asInstanceOf[AvatarServiceMessage].actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
|
||||
|
|
@ -190,6 +244,7 @@ class ResourceSiloControlNtuWarningTest extends ActorTest {
|
|||
.asInstanceOf[AvatarAction.PlanetsideAttribute]
|
||||
.attribute_value == 0
|
||||
)
|
||||
assert(!obj.LowNtuWarningOn)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -198,7 +253,6 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
|
|||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
obj.Actor ! "startup"
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
val bldg =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
|
||||
|
|
@ -206,12 +260,13 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
|
|||
obj.Owner = bldg
|
||||
val zoneEvents = TestProbe("zone-events")
|
||||
val buildingEvents = TestProbe("building-events")
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
obj.Actor ! "startup"
|
||||
|
||||
"Resource silo" should {
|
||||
"update the charge level and capacitor display (report high ntu, power restored)" in {
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
|
||||
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
|
||||
assert(obj.NtuCapacitor == 0)
|
||||
assert(obj.CapacitorDisplay == 0)
|
||||
assert(obj.LowNtuWarningOn)
|
||||
|
|
@ -247,7 +302,6 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
|
|||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
obj.Actor ! "startup"
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
val bldg =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
|
||||
|
|
@ -255,12 +309,13 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
|
|||
obj.Owner = bldg
|
||||
val zoneEvents = TestProbe("zone-events")
|
||||
val buildingEvents = TestProbe("building-events")
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
obj.Actor ! "startup"
|
||||
|
||||
"Resource silo" should {
|
||||
"update the charge level and capacitor display (report good ntu)" in {
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
|
||||
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
|
||||
obj.NtuCapacitor = 100
|
||||
obj.LowNtuWarningOn = true
|
||||
assert(obj.NtuCapacitor == 100)
|
||||
|
|
@ -333,7 +388,6 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
|
|||
val obj = ResourceSilo()
|
||||
obj.GUID = PlanetSideGUID(1)
|
||||
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
|
||||
obj.Actor ! "startup"
|
||||
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
|
||||
val bldg =
|
||||
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
|
||||
|
|
@ -341,12 +395,13 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
|
|||
obj.Owner = bldg
|
||||
val zoneEvents = TestProbe("zone-events")
|
||||
val buildingEvents = TestProbe("building-events")
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
obj.Actor ! "startup"
|
||||
|
||||
"Resource silo" should {
|
||||
"update, but not sufficiently to change the capacitor display" in {
|
||||
zone.AvatarEvents = zoneEvents.ref
|
||||
bldg.Actor = buildingEvents.ref
|
||||
|
||||
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
|
||||
obj.NtuCapacitor = 250
|
||||
obj.LowNtuWarningOn = false
|
||||
assert(obj.NtuCapacitor == 250)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue