Amenity Auto-Repair (#594)

* working proof of concept for ntu request/flow

* ntu is now measured in Float rather than Int; adjusted the type declarations in ChatActor, as it was complaining

* added auto repair information for amenities; modified terminal working example to include periodic repair timer

* crude power state acknowledgement exchange between ntu silo and building, following by building and amenities; better management and control over auto-repair

* separated auto-repair from terminal control; resource silo publishes an appropriate power state message upon formal start-up

* various Damageble objects have been granted auto-repair; doors no longer report no event for intercepting unhandled messages

* documentation and comments; unit tests and integration tests for AmneityAutoRepair, ResourceSilo, and BuildingActor

* merge plus some fixes

* addition checks for auto-repairing cavern equipment and for auto-repairing un-owned equipment
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Fate-JH 2020-10-03 00:13:41 -04:00 committed by GitHub
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// Copyright (c) 2020 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.FreedContextActorTest
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.{Projectile, ProjectileResolution, ResolvedProjectile, SourceEntry}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.resourcesilo.{ResourceSilo, ResourceSiloControl}
import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
import net.psforever.services.galaxy.GalaxyService
import net.psforever.services.{InterstellarClusterService, ServiceManager}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import scala.concurrent.duration._
class AutoRepairFacilityIntegrationTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(200 milliseconds)
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
val silo = new ResourceSilo()
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
guid.register(silo, number = 5)
val building = Building.Structure(StructureType.Facility)(name = "test-building", guid = 6, map_id = 0, zone, context)
building.Invalidate()
guid.register(building, number = 6)
building.Amenities = silo
building.Amenities = terminal
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
silo.NtuCapacitor = 1000
silo.Actor = system.actorOf(Props(classOf[ResourceSiloControl], silo), "test-silo")
silo.Actor ! "startup"
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"should activate on damage and trade NTU from the facility's resource silo for repairs" in {
assert(silo.NtuCapacitor == silo.MaxNtuCapacitor)
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(silo.NtuCapacitor < silo.MaxNtuCapacitor)
assert(terminal.Health == terminal.MaxHealth)
}
}
}
class AutoRepairTowerIntegrationTest extends FreedContextActorTest {
import akka.actor.typed.scaladsl.adapter._
system.spawn(InterstellarClusterService(Nil), InterstellarClusterService.InterstellarClusterServiceKey.id)
ServiceManager.boot(system) ! ServiceManager.Register(Props[GalaxyService](), "galaxy")
expectNoMessage(200 milliseconds)
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairIntegrationTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building.Structure(StructureType.Tower)(name = "test-building", guid = 6, map_id = 0, zone, context)
building.Invalidate()
guid.register(building, number = 6)
building.Amenities = terminal
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"should activate on damage and trade NTU from the tower for repairs" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0 //safety counter
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1
avatarProbe.receiveOne(max = 1000 milliseconds) //health update event
}
assert(terminal.Health == terminal.MaxHealth)
}
}
}
object AutoRepairIntegrationTest {
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(1, 500, 500, 1)
RepairIfDestroyed = true
}
}

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// Copyright (c) 2020 PSForever
package objects
import akka.actor.Props
import akka.testkit.TestProbe
import base.FreedContextActorTest
import net.psforever.actors.commands.NtuCommand
import net.psforever.actors.zone.BuildingActor
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics.{Projectile, ProjectileResolution, ResolvedProjectile, SourceEntry}
import net.psforever.objects.guid.NumberPoolHub
import net.psforever.objects.guid.source.MaxNumberSource
import net.psforever.objects.serverobject.structures.{AutoRepairStats, Building, StructureType}
import net.psforever.objects.serverobject.terminals.{OrderTerminalDefinition, Terminal, TerminalControl}
import net.psforever.objects.vital.Vitality
import net.psforever.objects.vital.damage.DamageProfile
import net.psforever.objects.zones.{Zone, ZoneMap}
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, Vector3}
import scala.concurrent.duration._
class AutoRepairRequestNtuTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
class AutoRepairRequestNtuRepeatTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"repeatedly asks owning building for NTU after damage" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
(0 to 3).foreach { _ =>
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
}
class AutoRepairNoRequestNtuTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"not ask for NTU after damage if it expects no NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
}
}
}
class AutoRepairRestoreRequestNtuTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"ask for NTU after damage if its expectation of NTU is restored" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted()
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! BuildingActor.SuppliedWithNtu()
val buildingMsg = buildingProbe.receiveOne(max = 600 milliseconds)
assert(buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(drain, _)) =>
drain == terminal.Definition.autoRepair.get.drain
case _ =>
false
})
}
}
}
class AutoRepairRepairWithNtuTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"repair some of the damage when it receives NTU" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! BuildingActor.NtuDepleted() //don't worry about requests
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
val reducedHealth = terminal.Health
buildingProbe.expectNoMessage(max = 2000 milliseconds)
terminal.Actor ! NtuCommand.Grant(null, 1)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health > reducedHealth)
}
}
}
class AutoRepairRepairWithNtuUntilDoneTest extends FreedContextActorTest {
val player = Player(Avatar(0, "TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
player.Spawn()
val weapon = new Tool(GlobalDefinitions.suppressor)
val terminal = new Terminal(AutoRepairTest.terminal_definition)
val guid = new NumberPoolHub(new MaxNumberSource(max = 10))
val zone = new Zone("test", new ZoneMap("test"), 0) {
override def SetupNumberPools() = {}
GUID(guid)
}
val avatarProbe = new TestProbe(system)
zone.AvatarEvents = avatarProbe.ref
guid.register(player, number = 1)
guid.register(weapon, number = 2)
guid.register(weapon.AmmoSlot.Box, number = 3)
guid.register(terminal, number = 4)
val building = Building("test-building", 1, 1, zone, StructureType.Facility)
building.Invalidate()
guid.register(building, number = 6)
val buildingProbe = new TestProbe(system)
building.Actor = buildingProbe.ref
building.Zone = zone
terminal.Actor = context.actorOf(Props(classOf[TerminalControl], terminal), name = "test-terminal")
terminal.Owner = building
val wep_fmode = weapon.FireMode
val wep_prof = wep_fmode.Add
val proj = weapon.Projectile
val proj_prof = proj.asInstanceOf[DamageProfile]
val projectile = Projectile(proj, weapon.Definition, wep_fmode, player, Vector3(2, 0, 0), Vector3.Zero)
val resolved = ResolvedProjectile(
ProjectileResolution.Hit,
projectile,
SourceEntry(terminal),
terminal.DamageModel,
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
"AutoRepair" should {
"ask for NTU after damage and repair some of the damage when it receives NTU, until fully-repaired" in {
assert(terminal.Health == terminal.MaxHealth)
terminal.Actor ! Vitality.Damage(applyDamageTo)
avatarProbe.receiveOne(max = 200 milliseconds) //health update event
assert(terminal.Health < terminal.MaxHealth)
var i = 0
while(terminal.Health < terminal.MaxHealth && i < 100) {
i += 1 //safety counter
val buildingMsg = buildingProbe.receiveOne(max = 1000 milliseconds)
buildingMsg match {
case BuildingActor.Ntu(NtuCommand.Request(_, _)) =>
terminal.Actor ! NtuCommand.Grant(null, 1)
case _ => ;
}
}
assert(terminal.Health == terminal.MaxHealth)
}
}
}
object AutoRepairTest {
val terminal_definition = new OrderTerminalDefinition(objId = 612) {
Name = "order_terminal"
MaxHealth = 500
Damageable = true
Repairable = true
autoRepair = AutoRepairStats(1, 500, 500, 1)
RepairIfDestroyed = true
}
}

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@ -25,22 +25,22 @@ class DoorTest extends Specification {
"starts as closed (false)" in {
val door = Door(GlobalDefinitions.door)
door.Open mustEqual None
door.Open.isEmpty mustEqual true
door.isOpen mustEqual false
}
"be opened and closed (1; manual)" in {
val door = Door(GlobalDefinitions.door)
door.isOpen mustEqual false
door.Open mustEqual None
door.Open.isEmpty mustEqual true
door.Open = Some(player)
door.isOpen mustEqual true
door.Open mustEqual Some(player)
door.Open.contains(player) mustEqual true
door.Open = None
door.isOpen mustEqual false
door.Open mustEqual None
door.Open.isEmpty mustEqual true
}
"be opened and closed (2; toggle)" in {
@ -58,11 +58,11 @@ class DoorTest extends Specification {
364
)
val door = Door(GlobalDefinitions.door)
door.Open mustEqual None
door.Open.isEmpty mustEqual true
door.Use(player, msg)
door.Open mustEqual Some(player)
door.Open.contains(player) mustEqual true
door.Use(player, msg)
door.Open mustEqual None
door.Open.isEmpty mustEqual true
}
}
}
@ -115,8 +115,7 @@ class DoorControl3Test extends ActorTest {
assert(door.Open.isEmpty)
door.Actor ! "trash"
val reply = receiveOne(Duration.create(500, "ms"))
assert(reply.isInstanceOf[Door.NoEvent])
expectNoMessage(Duration.create(500, "ms"))
assert(door.Open.isEmpty)
}
}

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@ -4,6 +4,7 @@ package objects
import akka.actor.{ActorRef, Props}
import akka.testkit.TestProbe
import base.ActorTest
import net.psforever.actors.zone.BuildingActor
import net.psforever.objects.avatar.Avatar
import net.psforever.objects.ballistics._
import net.psforever.objects.{GlobalDefinitions, Player, Tool}
@ -206,7 +207,7 @@ class GeneratorControlCriticalTest extends ActorTest {
)
assert(
msg_building match {
case Building.AmenityStateChange(o) => o eq gen
case BuildingActor.AmenityStateChange(o) => o eq gen
case _ => false
}
)
@ -268,6 +269,7 @@ class GeneratorControlDestroyedTest extends ActorTest {
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
gen.Actor ! BuildingActor.NtuDepleted() //no auto-repair
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
@ -293,12 +295,11 @@ class GeneratorControlDestroyedTest extends ActorTest {
assert(gen.Condition == PlanetSideGeneratorState.Normal)
avatarProbe.expectNoMessage(9 seconds)
buildingProbe.expectNoMessage(50 milliseconds) //no prior messages
val msg_avatar2 = avatarProbe.receiveN(3, 1000 milliseconds) //see DamageableEntity test file
val msg_building = buildingProbe.receiveOne(200 milliseconds)
assert(
msg_building match {
case Building.AmenityStateChange(o) => o eq gen
case BuildingActor.AmenityStateChange(o) => o eq gen
case _ => false
}
)
@ -399,6 +400,7 @@ class GeneratorControlKillsTest extends ActorTest {
Vector3(1, 0, 0)
)
val applyDamageTo = resolved.damage_model.Calculate(resolved)
gen.Actor ! BuildingActor.NtuDepleted() //no auto-repair
expectNoMessage(200 milliseconds)
//we're not testing that the math is correct
@ -438,7 +440,7 @@ class GeneratorControlKillsTest extends ActorTest {
player2Probe.expectNoMessage(200 milliseconds)
assert(
msg_building match {
case Building.AmenityStateChange(o) => o eq gen
case BuildingActor.AmenityStateChange(o) => o eq gen
case _ => false
}
)
@ -840,7 +842,7 @@ class GeneratorControlRepairPastRestorePoint extends ActorTest {
)
assert(
msg_building match {
case Building.AmenityStateChange(o) => o eq gen
case BuildingActor.AmenityStateChange(o) => o eq gen
case _ => false
}
)

View file

@ -87,12 +87,63 @@ class ResourceSiloControlStartupTest extends ActorTest {
"Resource silo" should {
"startup properly" in {
expectNoMessage(500 milliseconds)
system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo") ! "startup"
expectNoMessage(1 seconds)
}
}
}
class ResourceSiloControlStartupMessageNoneTest extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val buildingEvents = TestProbe("test-building-events")
obj.Owner =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
Actor = buildingEvents.ref
}
obj.Owner.GUID = PlanetSideGUID(6)
"Resource silo" should {
"report if it has no NTU on startup" in {
assert(obj.NtuCapacitor == 0)
obj.Actor ! "startup"
val ownerMsg = buildingEvents.receiveOne(200 milliseconds)
assert(ownerMsg match {
case BuildingActor.NtuDepleted() => true
case _ => false
})
}
}
}
class ResourceSiloControlStartupMessageSomeTest extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val buildingEvents = TestProbe("test-building-events")
obj.Owner =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
Actor = buildingEvents.ref
}
obj.Owner.GUID = PlanetSideGUID(6)
"Resource silo" should {
"report if it has any NTU on startup" in {
obj.NtuCapacitor = 1
assert(obj.NtuCapacitor == 1)
obj.Actor ! "startup"
val ownerMsg = buildingEvents.receiveOne(200 milliseconds)
assert(ownerMsg match {
case BuildingActor.SuppliedWithNtu() => true
case _ => false
})
}
}
}
class ResourceSiloControlUseTest extends ActorTest {
val guid = new NumberPoolHub(new MaxNumberSource(10))
val map = new ZoneMap("test")
@ -109,6 +160,7 @@ class ResourceSiloControlUseTest extends ActorTest {
StructureType.Building,
GlobalDefinitions.building
) //guid=1
building.Actor = TestProbe("building-actor").ref
val obj = ResourceSilo() //guid=2
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
@ -151,21 +203,23 @@ class ResourceSiloControlNtuWarningTest extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
obj.Owner =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building) {
Actor = TestProbe("building-events").ref
}
obj.Owner.GUID = PlanetSideGUID(6)
val zoneEvents = TestProbe("zone-events")
zone.AvatarEvents = zoneEvents.ref
obj.Actor ! "startup"
"Resource silo" should {
"announce high ntu" in {
zone.AvatarEvents = zoneEvents.ref
assert(obj.LowNtuWarningOn)
obj.Actor ! ResourceSilo.LowNtuWarning(false)
val reply = zoneEvents.receiveOne(500 milliseconds)
assert(!obj.LowNtuWarningOn)
val reply = zoneEvents.receiveOne(5000 milliseconds)
assert(reply.isInstanceOf[AvatarServiceMessage])
assert(reply.asInstanceOf[AvatarServiceMessage].forChannel == "nowhere")
assert(reply.asInstanceOf[AvatarServiceMessage].actionMessage.isInstanceOf[AvatarAction.PlanetsideAttribute])
@ -190,6 +244,7 @@ class ResourceSiloControlNtuWarningTest extends ActorTest {
.asInstanceOf[AvatarAction.PlanetsideAttribute]
.attribute_value == 0
)
assert(!obj.LowNtuWarningOn)
}
}
}
@ -198,7 +253,6 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
@ -206,12 +260,13 @@ class ResourceSiloControlUpdate1Test extends ActorTest {
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
obj.Actor ! "startup"
"Resource silo" should {
"update the charge level and capacitor display (report high ntu, power restored)" in {
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
assert(obj.NtuCapacitor == 0)
assert(obj.CapacitorDisplay == 0)
assert(obj.LowNtuWarningOn)
@ -247,7 +302,6 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
@ -255,12 +309,13 @@ class ResourceSiloControlUpdate2Test extends ActorTest {
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
obj.Actor ! "startup"
"Resource silo" should {
"update the charge level and capacitor display (report good ntu)" in {
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
obj.NtuCapacitor = 100
obj.LowNtuWarningOn = true
assert(obj.NtuCapacitor == 100)
@ -333,7 +388,6 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
val obj = ResourceSilo()
obj.GUID = PlanetSideGUID(1)
obj.Actor = system.actorOf(Props(classOf[ResourceSiloControl], obj), "test-silo")
obj.Actor ! "startup"
val zone = new Zone("nowhere", new ZoneMap("nowhere-map"), 0)
val bldg =
new Building("Building", building_guid = 6, map_id = 0, zone, StructureType.Building, GlobalDefinitions.building)
@ -341,12 +395,13 @@ class ResourceSiloControlNoUpdateTest extends ActorTest {
obj.Owner = bldg
val zoneEvents = TestProbe("zone-events")
val buildingEvents = TestProbe("building-events")
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
obj.Actor ! "startup"
"Resource silo" should {
"update, but not sufficiently to change the capacitor display" in {
zone.AvatarEvents = zoneEvents.ref
bldg.Actor = buildingEvents.ref
buildingEvents.receiveOne(500 milliseconds) //message caused by "startup"
obj.NtuCapacitor = 250
obj.LowNtuWarningOn = false
assert(obj.NtuCapacitor == 250)