diff --git a/src/main/scala/net/psforever/objects/ExplosiveDeployable.scala b/src/main/scala/net/psforever/objects/ExplosiveDeployable.scala index 56ed5fca..c291b448 100644 --- a/src/main/scala/net/psforever/objects/ExplosiveDeployable.scala +++ b/src/main/scala/net/psforever/objects/ExplosiveDeployable.scala @@ -7,6 +7,7 @@ import net.psforever.objects.ce._ import net.psforever.objects.definition.{ComplexDeployableDefinition, SimpleDeployableDefinition} import net.psforever.objects.definition.converter.SmallDeployableConverter import net.psforever.objects.equipment.JammableUnit +import net.psforever.objects.geometry.Geometry3D import net.psforever.objects.serverobject.affinity.FactionAffinity import net.psforever.objects.serverobject.{CommonMessages, PlanetSideServerObject} import net.psforever.objects.serverobject.damage.{Damageable, DamageableEntity} @@ -118,11 +119,11 @@ class ExplosiveDeployableControl(mine: ExplosiveDeployable) extends Actor with D * `false`, otherwise */ def CanDetonate(obj: Vitality with FactionAffinity, damage: Int, data: DamageInteraction): Boolean = { - if (damage == 0 && data.cause.source.SympatheticExplosion) { + !mine.Destroyed && (if (damage == 0 && data.cause.source.SympatheticExplosion) { Damageable.CanDamageOrJammer(mine, damage = 1, data) } else { Damageable.CanDamageOrJammer(mine, damage, data) - } + }) } } @@ -169,7 +170,7 @@ object ExplosiveDeployableControl { val zone = target.Zone zone.Activity ! Zone.HotSpot.Activity(cause) zone.LocalEvents ! LocalServiceMessage(zone.id, LocalAction.Detonate(target.GUID, target)) - Zone.causeExplosion(zone, target, Some(cause)) + Zone.causeExplosion(zone, target, Some(cause), ExplosiveDeployableControl.detectionForExplosiveSource(target)) } /** @@ -196,4 +197,48 @@ object ExplosiveDeployableControl { ) } } + + /** + * Two game entities are considered "near" each other if they are within a certain distance of one another. + * For explosives, the source of the explosion is always typically constant. + * @see `detectsTarget` + * @see `ObjectDefinition.Geometry` + * @see `Vector3.relativeUp` + * @param obj a game entity that explodes + * @return a function that resolves a potential target as detected + */ + def detectionForExplosiveSource(obj: PlanetSideGameObject): (PlanetSideGameObject, PlanetSideGameObject, Float) => Boolean = { + val up = Vector3.relativeUp(obj.Orientation) //check relativeUp; rotate as little as necessary! + val g1 = obj.Definition.Geometry(obj) + detectTarget(g1, up) + } + + /** + * Two game entities are considered "near" each other if they are within a certain distance of one another. + * For explosives, targets in the damage radius in the direction of the blast (above the explosive) are valid targets. + * Targets that are ~0.5916f units in the opposite direction of the blast (below the explosive) are also selected. + * @see `ObjectDefinition.Geometry` + * @see `PrimitiveGeometry.pointOnOutside` + * @see `Vector3.DistanceSquared` + * @see `Vector3.neg` + * @see `Vector3.relativeUp` + * @see `Vector3.ScalarProjection` + * @see `Vector3.Unit` + * @param g1 a cached geometric representation that should belong to `obj1` + * @param up a cached vector in the direction of "above `obj1`'s geometric representation" + * @param obj1 a game entity that explodes + * @param obj2 a game entity that suffers the explosion + * @param maxDistance the square of the maximum distance permissible between game entities + * before they are no longer considered "near" + * @return `true`, if the target entities are near enough to each other; + * `false`, otherwise + */ + def detectTarget(g1: Geometry3D, up: Vector3)(obj1: PlanetSideGameObject, obj2: PlanetSideGameObject, maxDistance: Float) : Boolean = { + val g2 = obj2.Definition.Geometry(obj2) + val dir = g2.center.asVector3 - g1.center.asVector3 + val scalar = Vector3.ScalarProjection(dir, up) + val point1 = g1.pointOnOutside(dir).asVector3 + val point2 = g2.pointOnOutside(Vector3.neg(dir)).asVector3 + (scalar >= 0 || Vector3.MagnitudeSquared(up * scalar) < 0.35f) && Vector3.DistanceSquared(point1, point2) <= maxDistance + } } diff --git a/src/main/scala/net/psforever/objects/GlobalDefinitions.scala b/src/main/scala/net/psforever/objects/GlobalDefinitions.scala index 62373100..11463740 100644 --- a/src/main/scala/net/psforever/objects/GlobalDefinitions.scala +++ b/src/main/scala/net/psforever/objects/GlobalDefinitions.scala @@ -7,6 +7,7 @@ import net.psforever.objects.ce.{DeployableCategory, DeployedItem} import net.psforever.objects.definition._ import net.psforever.objects.definition.converter._ import net.psforever.objects.equipment._ +import net.psforever.objects.geometry.GeometryForm import net.psforever.objects.inventory.InventoryTile import net.psforever.objects.serverobject.aura.Aura import net.psforever.objects.serverobject.doors.DoorDefinition @@ -5602,6 +5603,11 @@ object GlobalDefinitions { * Initialize `VehicleDefinition` globals. */ private def init_vehicles(): Unit = { + val atvForm = GeometryForm.representByCylinder(radius = 1.1797f, height = 1.1875f) _ + val delivererForm = GeometryForm.representByCylinder(radius = 2.46095f, height = 2.40626f) _ //TODO hexahedron + val apcForm = GeometryForm.representByCylinder(radius = 4.6211f, height = 3.90626f) _ //TODO hexahedron + val liberatorForm = GeometryForm.representByCylinder(radius = 3.74615f, height = 2.51563f) _ + fury.Name = "fury" fury.MaxHealth = 650 fury.Damageable = true @@ -5632,6 +5638,7 @@ object GlobalDefinitions { fury.DrownAtMaxDepth = true fury.MaxDepth = 1.3f fury.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + fury.Geometry = atvForm quadassault.Name = "quadassault" // Basilisk quadassault.MaxHealth = 650 @@ -5663,6 +5670,7 @@ object GlobalDefinitions { quadassault.DrownAtMaxDepth = true quadassault.MaxDepth = 1.3f quadassault.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + quadassault.Geometry = atvForm quadstealth.Name = "quadstealth" // Wraith quadstealth.MaxHealth = 650 @@ -5694,6 +5702,7 @@ object GlobalDefinitions { quadstealth.DrownAtMaxDepth = true quadstealth.MaxDepth = 1.25f quadstealth.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + quadstealth.Geometry = atvForm two_man_assault_buggy.Name = "two_man_assault_buggy" // Harasser two_man_assault_buggy.MaxHealth = 1250 @@ -5727,6 +5736,7 @@ object GlobalDefinitions { two_man_assault_buggy.DrownAtMaxDepth = true two_man_assault_buggy.MaxDepth = 1.5f two_man_assault_buggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + two_man_assault_buggy.Geometry = GeometryForm.representByCylinder(radius = 2.10545f, height = 1.59376f) skyguard.Name = "skyguard" skyguard.MaxHealth = 1000 @@ -5749,7 +5759,6 @@ object GlobalDefinitions { skyguard.AutoPilotSpeeds = (22, 8) skyguard.DestroyedModel = Some(DestroyedVehicle.Skyguard) skyguard.JackingDuration = Array(0, 15, 5, 3) - skyguard.explodes = true skyguard.innateDamage = new DamageWithPosition { CausesDamageType = DamageType.One @@ -5762,6 +5771,7 @@ object GlobalDefinitions { skyguard.DrownAtMaxDepth = true skyguard.MaxDepth = 1.5f skyguard.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + skyguard.Geometry = GeometryForm.representByCylinder(radius = 1.8867f, height = 1.4375f) threemanheavybuggy.Name = "threemanheavybuggy" // Marauder threemanheavybuggy.MaxHealth = 1700 @@ -5801,6 +5811,7 @@ object GlobalDefinitions { threemanheavybuggy.DrownAtMaxDepth = true threemanheavybuggy.MaxDepth = 1.83f threemanheavybuggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + threemanheavybuggy.Geometry = GeometryForm.representByCylinder(radius = 2.1953f, height = 2.03125f) twomanheavybuggy.Name = "twomanheavybuggy" // Enforcer twomanheavybuggy.MaxHealth = 1800 @@ -5835,6 +5846,7 @@ object GlobalDefinitions { twomanheavybuggy.DrownAtMaxDepth = true twomanheavybuggy.MaxDepth = 1.95f twomanheavybuggy.UnderwaterLifespan(suffocation = 5000L, recovery = 2500L) + twomanheavybuggy.Geometry = GeometryForm.representByCylinder(radius = 2.60935f, height = 1.79688f) twomanhoverbuggy.Name = "twomanhoverbuggy" // Thresher twomanhoverbuggy.MaxHealth = 1600 @@ -5868,6 +5880,7 @@ object GlobalDefinitions { } twomanhoverbuggy.DrownAtMaxDepth = true twomanhoverbuggy.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the thresher hovers over water, so ...? + twomanhoverbuggy.Geometry = GeometryForm.representByCylinder(radius = 2.1875f, height = 2.01563f) mediumtransport.Name = "mediumtransport" // Deliverer mediumtransport.MaxHealth = 2500 @@ -5909,6 +5922,7 @@ object GlobalDefinitions { mediumtransport.DrownAtMaxDepth = false mediumtransport.MaxDepth = 1.2f mediumtransport.UnderwaterLifespan(suffocation = -1, recovery = -1) + mediumtransport.Geometry = delivererForm battlewagon.Name = "battlewagon" // Raider battlewagon.MaxHealth = 2500 @@ -5953,6 +5967,7 @@ object GlobalDefinitions { battlewagon.DrownAtMaxDepth = true battlewagon.MaxDepth = 1.2f battlewagon.UnderwaterLifespan(suffocation = -1, recovery = -1) + battlewagon.Geometry = delivererForm thunderer.Name = "thunderer" thunderer.MaxHealth = 2500 @@ -5994,6 +6009,7 @@ object GlobalDefinitions { thunderer.DrownAtMaxDepth = true thunderer.MaxDepth = 1.2f thunderer.UnderwaterLifespan(suffocation = -1, recovery = -1) + thunderer.Geometry = delivererForm aurora.Name = "aurora" aurora.MaxHealth = 2500 @@ -6035,6 +6051,7 @@ object GlobalDefinitions { aurora.DrownAtMaxDepth = true aurora.MaxDepth = 1.2f aurora.UnderwaterLifespan(suffocation = -1, recovery = -1) + aurora.Geometry = delivererForm apc_tr.Name = "apc_tr" // Juggernaut apc_tr.MaxHealth = 6000 @@ -6099,6 +6116,7 @@ object GlobalDefinitions { apc_tr.DrownAtMaxDepth = true apc_tr.MaxDepth = 3 apc_tr.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L) + apc_tr.Geometry = apcForm apc_nc.Name = "apc_nc" // Vindicator apc_nc.MaxHealth = 6000 @@ -6163,6 +6181,7 @@ object GlobalDefinitions { apc_nc.DrownAtMaxDepth = true apc_nc.MaxDepth = 3 apc_nc.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L) + apc_nc.Geometry = apcForm apc_vs.Name = "apc_vs" // Leviathan apc_vs.MaxHealth = 6000 @@ -6227,6 +6246,7 @@ object GlobalDefinitions { apc_vs.DrownAtMaxDepth = true apc_vs.MaxDepth = 3 apc_vs.UnderwaterLifespan(suffocation = 15000L, recovery = 7500L) + apc_vs.Geometry = apcForm lightning.Name = "lightning" lightning.MaxHealth = 2000 @@ -6259,6 +6279,7 @@ object GlobalDefinitions { lightning.DrownAtMaxDepth = true lightning.MaxDepth = 1.38f lightning.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L) + lightning.Geometry = GeometryForm.representByCylinder(radius = 2.5078f, height = 1.79688f) prowler.Name = "prowler" prowler.MaxHealth = 4800 @@ -6296,6 +6317,7 @@ object GlobalDefinitions { prowler.DrownAtMaxDepth = true prowler.MaxDepth = 3 prowler.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L) + prowler.Geometry = GeometryForm.representByCylinder(radius = 3.461f, height = 3.48438f) vanguard.Name = "vanguard" vanguard.MaxHealth = 5400 @@ -6329,6 +6351,7 @@ object GlobalDefinitions { vanguard.DrownAtMaxDepth = true vanguard.MaxDepth = 2.7f vanguard.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L) + vanguard.Geometry = GeometryForm.representByCylinder(radius = 3.8554f, height = 2.60938f) magrider.Name = "magrider" magrider.MaxHealth = 4200 @@ -6364,6 +6387,7 @@ object GlobalDefinitions { magrider.DrownAtMaxDepth = true magrider.MaxDepth = 2 magrider.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the magrider hovers over water, so ...? + magrider.Geometry = GeometryForm.representByCylinder(radius = 3.3008f, height = 3.26562f) val utilityConverter = new UtilityVehicleConverter ant.Name = "ant" @@ -6397,6 +6421,7 @@ object GlobalDefinitions { ant.DrownAtMaxDepth = true ant.MaxDepth = 2 ant.UnderwaterLifespan(suffocation = 12000L, recovery = 6000L) + ant.Geometry = GeometryForm.representByCylinder(radius = 2.16795f, height = 2.09376f) //TODO hexahedron ams.Name = "ams" ams.MaxHealth = 5000 // Temporary - original value is 3000 @@ -6433,6 +6458,7 @@ object GlobalDefinitions { ams.DrownAtMaxDepth = true ams.MaxDepth = 3 ams.UnderwaterLifespan(suffocation = 5000L, recovery = 5000L) + ams.Geometry = GeometryForm.representByCylinder(radius = 3.0117f, height = 3.39062f) //TODO hexahedron val variantConverter = new VariantVehicleConverter router.Name = "router" @@ -6469,6 +6495,7 @@ object GlobalDefinitions { router.DrownAtMaxDepth = true router.MaxDepth = 2 router.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the router hovers over water, so ...? + router.Geometry = GeometryForm.representByCylinder(radius = 3.64845f, height = 3.51563f) //TODO hexahedron switchblade.Name = "switchblade" switchblade.MaxHealth = 1750 @@ -6505,6 +6532,7 @@ object GlobalDefinitions { switchblade.DrownAtMaxDepth = true switchblade.MaxDepth = 2 switchblade.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the switchblade hovers over water, so ...? + switchblade.Geometry = GeometryForm.representByCylinder(radius = 2.4335f, height = 2.73438f) flail.Name = "flail" flail.MaxHealth = 2400 @@ -6539,6 +6567,7 @@ object GlobalDefinitions { flail.DrownAtMaxDepth = true flail.MaxDepth = 2 flail.UnderwaterLifespan(suffocation = 45000L, recovery = 5000L) //but the flail hovers over water, so ...? + flail.Geometry = GeometryForm.representByCylinder(radius = 2.1875f, height = 2.21875f) mosquito.Name = "mosquito" mosquito.MaxHealth = 665 @@ -6572,6 +6601,7 @@ object GlobalDefinitions { } mosquito.DrownAtMaxDepth = true mosquito.MaxDepth = 2 //flying vehicles will automatically disable + mosquito.Geometry = GeometryForm.representByCylinder(radius = 2.72108f, height = 2.5f) lightgunship.Name = "lightgunship" // Reaver lightgunship.MaxHealth = 1000 @@ -6606,6 +6636,7 @@ object GlobalDefinitions { } lightgunship.DrownAtMaxDepth = true lightgunship.MaxDepth = 2 //flying vehicles will automatically disable + lightgunship.Geometry = GeometryForm.representByCylinder(radius = 2.375f, height = 1.98438f) wasp.Name = "wasp" wasp.MaxHealth = 515 @@ -6639,6 +6670,7 @@ object GlobalDefinitions { } wasp.DrownAtMaxDepth = true wasp.MaxDepth = 2 //flying vehicles will automatically disable + wasp.Geometry = GeometryForm.representByCylinder(radius = 2.88675f, height = 2.5f) liberator.Name = "liberator" liberator.MaxHealth = 2500 @@ -6680,6 +6712,7 @@ object GlobalDefinitions { } liberator.DrownAtMaxDepth = true liberator.MaxDepth = 2 //flying vehicles will automatically disable + liberator.Geometry = liberatorForm vulture.Name = "vulture" vulture.MaxHealth = 2500 @@ -6722,6 +6755,7 @@ object GlobalDefinitions { } vulture.DrownAtMaxDepth = true vulture.MaxDepth = 2 //flying vehicles will automatically disable + vulture.Geometry = liberatorForm dropship.Name = "dropship" // Galaxy dropship.MaxHealth = 5000 @@ -6796,6 +6830,7 @@ object GlobalDefinitions { } dropship.DrownAtMaxDepth = true dropship.MaxDepth = 2 + dropship.Geometry = GeometryForm.representByCylinder(radius = 10.52202f, height = 6.23438f) galaxy_gunship.Name = "galaxy_gunship" galaxy_gunship.MaxHealth = 6000 @@ -6849,6 +6884,7 @@ object GlobalDefinitions { } galaxy_gunship.DrownAtMaxDepth = true galaxy_gunship.MaxDepth = 2 + galaxy_gunship.Geometry = GeometryForm.representByCylinder(radius = 9.2382f, height = 5.01562f) lodestar.Name = "lodestar" lodestar.MaxHealth = 5000 @@ -6890,6 +6926,7 @@ object GlobalDefinitions { } lodestar.DrownAtMaxDepth = true lodestar.MaxDepth = 2 + lodestar.Geometry = GeometryForm.representByCylinder(radius = 7.8671f, height = 6.79688f) //TODO hexahedron phantasm.Name = "phantasm" phantasm.MaxHealth = 2500 @@ -6932,6 +6969,7 @@ object GlobalDefinitions { } phantasm.DrownAtMaxDepth = true phantasm.MaxDepth = 2 + phantasm.Geometry = GeometryForm.representByCylinder(radius = 5.2618f, height = 3f) droppod.Name = "droppod" droppod.MaxHealth = 20000 @@ -6945,12 +6983,18 @@ object GlobalDefinitions { droppod.DestroyedModel = None //the adb calls out a droppod; the cyclic nature of this confounds me droppod.DamageUsing = DamageCalculations.AgainstAircraft droppod.DrownAtMaxDepth = false + //TODO geometry? } /** * Initialize `Deployable` globals. */ private def init_deployables(): Unit = { + val mine = GeometryForm.representByCylinder(radius = 0.1914f, height = 0.0957f) _ + val smallTurret = GeometryForm.representByCylinder(radius = 0.48435f, height = 1.23438f) _ + val sensor = GeometryForm.representByCylinder(radius = 0.1914f, height = 1.21875f) _ + val largeTurret = GeometryForm.representByCylinder(radius = 0.8437f, height = 2.29687f) _ + boomer.Name = "boomer" boomer.Descriptor = "Boomers" boomer.MaxHealth = 100 @@ -6972,6 +7016,7 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + boomer.Geometry = mine he_mine.Name = "he_mine" he_mine.Descriptor = "Mines" @@ -6993,6 +7038,7 @@ object GlobalDefinitions { DamageAtEdge = 0.25f Modifiers = ExplodingRadialDegrade } + he_mine.Geometry = mine jammer_mine.Name = "jammer_mine" jammer_mine.Descriptor = "JammerMines" @@ -7002,6 +7048,7 @@ object GlobalDefinitions { jammer_mine.Repairable = false jammer_mine.DeployTime = Duration.create(1000, "ms") jammer_mine.DetonateOnJamming = false + jammer_mine.Geometry = mine spitfire_turret.Name = "spitfire_turret" spitfire_turret.Descriptor = "Spitfires" @@ -7025,6 +7072,7 @@ object GlobalDefinitions { DamageAtEdge = 0.2f Modifiers = ExplodingRadialDegrade } + spitfire_turret.Geometry = smallTurret spitfire_cloaked.Name = "spitfire_cloaked" spitfire_cloaked.Descriptor = "CloakingSpitfires" @@ -7047,6 +7095,7 @@ object GlobalDefinitions { DamageAtEdge = 0.2f Modifiers = ExplodingRadialDegrade } + spitfire_cloaked.Geometry = smallTurret spitfire_aa.Name = "spitfire_aa" spitfire_aa.Descriptor = "FlakSpitfires" @@ -7069,6 +7118,7 @@ object GlobalDefinitions { DamageAtEdge = 0.2f Modifiers = ExplodingRadialDegrade } + spitfire_aa.Geometry = smallTurret motionalarmsensor.Name = "motionalarmsensor" motionalarmsensor.Descriptor = "MotionSensors" @@ -7077,6 +7127,7 @@ object GlobalDefinitions { motionalarmsensor.Repairable = true motionalarmsensor.RepairIfDestroyed = false motionalarmsensor.DeployTime = Duration.create(1000, "ms") + motionalarmsensor.Geometry = sensor sensor_shield.Name = "sensor_shield" sensor_shield.Descriptor = "SensorShields" @@ -7085,6 +7136,7 @@ object GlobalDefinitions { sensor_shield.Repairable = true sensor_shield.RepairIfDestroyed = false sensor_shield.DeployTime = Duration.create(5000, "ms") + sensor_shield.Geometry = sensor tank_traps.Name = "tank_traps" tank_traps.Descriptor = "TankTraps" @@ -7103,6 +7155,7 @@ object GlobalDefinitions { DamageAtEdge = 0.2f Modifiers = ExplodingRadialDegrade } + tank_traps.Geometry = GeometryForm.representByCylinder(radius = 2.89680997f, height = 3.57812f) val fieldTurretConverter = new FieldTurretConverter portable_manned_turret.Name = "portable_manned_turret" @@ -7130,6 +7183,7 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + portable_manned_turret.Geometry = largeTurret portable_manned_turret_nc.Name = "portable_manned_turret_nc" portable_manned_turret_nc.Descriptor = "FieldTurrets" @@ -7156,6 +7210,7 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + portable_manned_turret_nc.Geometry = largeTurret portable_manned_turret_tr.Name = "portable_manned_turret_tr" portable_manned_turret_tr.Descriptor = "FieldTurrets" @@ -7182,6 +7237,7 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + portable_manned_turret_tr.Geometry = largeTurret portable_manned_turret_vs.Name = "portable_manned_turret_vs" portable_manned_turret_vs.Descriptor = "FieldTurrets" @@ -7208,6 +7264,7 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + portable_manned_turret_vs.Geometry = largeTurret deployable_shield_generator.Name = "deployable_shield_generator" deployable_shield_generator.Descriptor = "ShieldGenerators" @@ -7217,6 +7274,7 @@ object GlobalDefinitions { deployable_shield_generator.RepairIfDestroyed = false deployable_shield_generator.DeployTime = Duration.create(6000, "ms") deployable_shield_generator.Model = ComplexDeployableResolutions.calculate + deployable_shield_generator.Geometry = GeometryForm.representByCylinder(radius = 0.6562f, height = 2.17188f) router_telepad_deployable.Name = "router_telepad_deployable" router_telepad_deployable.MaxHealth = 100 @@ -7226,6 +7284,7 @@ object GlobalDefinitions { router_telepad_deployable.DeployCategory = DeployableCategory.Telepads router_telepad_deployable.Packet = new TelepadDeployableConverter router_telepad_deployable.Model = SimpleResolutions.calculate + router_telepad_deployable.Geometry = GeometryForm.representByRaisedSphere(radius = 1.2344f) internal_router_telepad_deployable.Name = "router_telepad_deployable" internal_router_telepad_deployable.MaxHealth = 1 @@ -7240,6 +7299,8 @@ object GlobalDefinitions { * Initialize `Miscellaneous` globals. */ private def initMiscellaneous(): Unit = { + val vterm = GeometryForm.representByCylinder(radius = 1.03515f, height = 1.09374f) _ + ams_respawn_tube.Name = "ams_respawn_tube" ams_respawn_tube.Delay = 10 ams_respawn_tube.SpecificPointFunc = SpawnPoint.AMS @@ -7280,9 +7341,10 @@ object GlobalDefinitions { order_terminal.MaxHealth = 500 order_terminal.Damageable = true order_terminal.Repairable = true - order_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + order_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) order_terminal.RepairIfDestroyed = true order_terminal.Subtract.Damage1 = 8 + order_terminal.Geometry = GeometryForm.representByCylinder(radius = 0.8438f, height = 1.3f) order_terminala.Name = "order_terminala" order_terminala.Tab += 0 -> OrderTerminalDefinition.EquipmentPage( @@ -7344,16 +7406,18 @@ object GlobalDefinitions { cert_terminal.MaxHealth = 500 cert_terminal.Damageable = true cert_terminal.Repairable = true - cert_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + cert_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) cert_terminal.RepairIfDestroyed = true cert_terminal.Subtract.Damage1 = 8 + cert_terminal.Geometry = GeometryForm.representByCylinder(radius = 0.66405f, height = 1.09374f) implant_terminal_mech.Name = "implant_terminal_mech" implant_terminal_mech.MaxHealth = 1500 //TODO 1000; right now, 1000 (mech) + 500 (interface) implant_terminal_mech.Damageable = true implant_terminal_mech.Repairable = true - implant_terminal_mech.autoRepair = AutoRepairStats(1.6f, 5000, 2400, 0.5f) //ori. 1, 5000, 2400, 0.5f + implant_terminal_mech.autoRepair = AutoRepairStats(1.6f, 5000, 2400, 0.5f) implant_terminal_mech.RepairIfDestroyed = true + implant_terminal_mech.Geometry = GeometryForm.representByCylinder(radius = 2.7813f, height = 6.4375f) implant_terminal_interface.Name = "implant_terminal_interface" implant_terminal_interface.Tab += 0 -> OrderTerminalDefinition.ImplantPage(ImplantTerminalDefinition.implants) @@ -7362,6 +7426,7 @@ object GlobalDefinitions { implant_terminal_interface.Repairable = true implant_terminal_interface.autoRepair = AutoRepairStats(1, 5000, 200, 1) //TODO amount and drain are default? undefined? implant_terminal_interface.RepairIfDestroyed = true + //TODO will need geometry when Damageable = true ground_vehicle_terminal.Name = "ground_vehicle_terminal" ground_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage( @@ -7372,9 +7437,10 @@ object GlobalDefinitions { ground_vehicle_terminal.MaxHealth = 500 ground_vehicle_terminal.Damageable = true ground_vehicle_terminal.Repairable = true - ground_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + ground_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) ground_vehicle_terminal.RepairIfDestroyed = true ground_vehicle_terminal.Subtract.Damage1 = 8 + ground_vehicle_terminal.Geometry = vterm air_vehicle_terminal.Name = "air_vehicle_terminal" air_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage( @@ -7385,9 +7451,10 @@ object GlobalDefinitions { air_vehicle_terminal.MaxHealth = 500 air_vehicle_terminal.Damageable = true air_vehicle_terminal.Repairable = true - air_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + air_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) air_vehicle_terminal.RepairIfDestroyed = true air_vehicle_terminal.Subtract.Damage1 = 8 + air_vehicle_terminal.Geometry = vterm dropship_vehicle_terminal.Name = "dropship_vehicle_terminal" dropship_vehicle_terminal.Tab += 46769 -> OrderTerminalDefinition.VehiclePage( @@ -7398,9 +7465,10 @@ object GlobalDefinitions { dropship_vehicle_terminal.MaxHealth = 500 dropship_vehicle_terminal.Damageable = true dropship_vehicle_terminal.Repairable = true - dropship_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + dropship_vehicle_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) dropship_vehicle_terminal.RepairIfDestroyed = true dropship_vehicle_terminal.Subtract.Damage1 = 8 + dropship_vehicle_terminal.Geometry = vterm vehicle_terminal_combined.Name = "vehicle_terminal_combined" vehicle_terminal_combined.Tab += 46769 -> OrderTerminalDefinition.VehiclePage( @@ -7411,9 +7479,10 @@ object GlobalDefinitions { vehicle_terminal_combined.MaxHealth = 500 vehicle_terminal_combined.Damageable = true vehicle_terminal_combined.Repairable = true - vehicle_terminal_combined.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + vehicle_terminal_combined.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) vehicle_terminal_combined.RepairIfDestroyed = true vehicle_terminal_combined.Subtract.Damage1 = 8 + vehicle_terminal_combined.Geometry = vterm vanu_air_vehicle_term.Name = "vanu_air_vehicle_term" vanu_air_vehicle_term.Tab += 46769 -> OrderTerminalDefinition.VehiclePage( @@ -7424,7 +7493,7 @@ object GlobalDefinitions { vanu_air_vehicle_term.MaxHealth = 500 vanu_air_vehicle_term.Damageable = true vanu_air_vehicle_term.Repairable = true - vanu_air_vehicle_term.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + vanu_air_vehicle_term.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) vanu_air_vehicle_term.RepairIfDestroyed = true vanu_air_vehicle_term.Subtract.Damage1 = 8 @@ -7437,7 +7506,7 @@ object GlobalDefinitions { vanu_vehicle_term.MaxHealth = 500 vanu_vehicle_term.Damageable = true vanu_vehicle_term.Repairable = true - vanu_vehicle_term.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + vanu_vehicle_term.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) vanu_vehicle_term.RepairIfDestroyed = true vanu_vehicle_term.Subtract.Damage1 = 8 @@ -7450,9 +7519,10 @@ object GlobalDefinitions { bfr_terminal.MaxHealth = 500 bfr_terminal.Damageable = true bfr_terminal.Repairable = true - bfr_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + bfr_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) bfr_terminal.RepairIfDestroyed = true bfr_terminal.Subtract.Damage1 = 8 + bfr_terminal.Geometry = GeometryForm.representByCylinder(radius = 0.92185f, height = 2.64693f) respawn_tube.Name = "respawn_tube" respawn_tube.Delay = 10 @@ -7461,9 +7531,10 @@ object GlobalDefinitions { respawn_tube.Damageable = true respawn_tube.DamageableByFriendlyFire = false respawn_tube.Repairable = true - respawn_tube.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) //orig. 1, 10000, 2400, 1 + respawn_tube.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) respawn_tube.RepairIfDestroyed = true respawn_tube.Subtract.Damage1 = 8 + respawn_tube.Geometry = GeometryForm.representByCylinder(radius = 0.9336f, height = 2.84375f) respawn_tube_sanctuary.Name = "respawn_tube" respawn_tube_sanctuary.Delay = 10 @@ -7472,7 +7543,8 @@ object GlobalDefinitions { respawn_tube_sanctuary.Damageable = false //true? respawn_tube_sanctuary.DamageableByFriendlyFire = false respawn_tube_sanctuary.Repairable = true - respawn_tube_sanctuary.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) //orig. 1, 10000, 2400, 1 + respawn_tube_sanctuary.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) + //TODO will need geometry when Damageable = true respawn_tube_tower.Name = "respawn_tube_tower" respawn_tube_tower.Delay = 10 @@ -7481,9 +7553,10 @@ object GlobalDefinitions { respawn_tube_tower.Damageable = true respawn_tube_tower.DamageableByFriendlyFire = false respawn_tube_tower.Repairable = true - respawn_tube_tower.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) //orig. 1, 10000, 2400, 1 + respawn_tube_tower.autoRepair = AutoRepairStats(1.6f, 10000, 2400, 1) respawn_tube_tower.RepairIfDestroyed = true respawn_tube_tower.Subtract.Damage1 = 8 + respawn_tube_tower.Geometry = GeometryForm.representByCylinder(radius = 0.9336f, height = 2.84375f) teleportpad_terminal.Name = "teleportpad_terminal" teleportpad_terminal.Tab += 0 -> OrderTerminalDefinition.EquipmentPage(EquipmentTerminalDefinition.routerTerminal) @@ -7499,8 +7572,9 @@ object GlobalDefinitions { medical_terminal.MaxHealth = 500 medical_terminal.Damageable = true medical_terminal.Repairable = true - medical_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + medical_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) medical_terminal.RepairIfDestroyed = true + medical_terminal.Geometry = GeometryForm.representByCylinder(radius = 0.711f, height = 1.75f) adv_med_terminal.Name = "adv_med_terminal" adv_med_terminal.Interval = 500 @@ -7511,8 +7585,9 @@ object GlobalDefinitions { adv_med_terminal.MaxHealth = 750 adv_med_terminal.Damageable = true adv_med_terminal.Repairable = true - adv_med_terminal.autoRepair = AutoRepairStats(1.57894f, 5000, 2400, 0.5f) //orig. 1, 5000, 2400, 0.5f + adv_med_terminal.autoRepair = AutoRepairStats(1.57894f, 5000, 2400, 0.5f) adv_med_terminal.RepairIfDestroyed = true + adv_med_terminal.Geometry = GeometryForm.representByCylinder(radius = 0.8662125f, height = 3.47f) crystals_health_a.Name = "crystals_health_a" crystals_health_a.Interval = 500 @@ -7539,7 +7614,7 @@ object GlobalDefinitions { portable_med_terminal.MaxHealth = 500 portable_med_terminal.Damageable = false //TODO actually true portable_med_terminal.Repairable = false - portable_med_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) //orig. 1, 5000, 3500, 0.5f + portable_med_terminal.autoRepair = AutoRepairStats(2.24215f, 5000, 3500, 0.5f) pad_landing_frame.Name = "pad_landing_frame" pad_landing_frame.Interval = 1000 @@ -7653,7 +7728,7 @@ object GlobalDefinitions { manned_turret.Damageable = true manned_turret.DamageDisablesAt = 0 manned_turret.Repairable = true - manned_turret.autoRepair = AutoRepairStats(1.0909f, 10000, 1600, 0.5f) //orig. 1, 10000, 1600, 0.5f + manned_turret.autoRepair = AutoRepairStats(1.0909f, 10000, 1600, 0.5f) manned_turret.RepairIfDestroyed = true manned_turret.Weapons += 1 -> new mutable.HashMap() manned_turret.Weapons(1) += TurretUpgrade.None -> phalanx_sgl_hevgatcan @@ -7671,13 +7746,14 @@ object GlobalDefinitions { DamageAtEdge = 0.1f Modifiers = ExplodingRadialDegrade } + manned_turret.Geometry = GeometryForm.representByCylinder(radius = 1.2695f, height = 2.6875f) vanu_sentry_turret.Name = "vanu_sentry_turret" vanu_sentry_turret.MaxHealth = 1500 vanu_sentry_turret.Damageable = true vanu_sentry_turret.DamageDisablesAt = 0 vanu_sentry_turret.Repairable = true - vanu_sentry_turret.autoRepair = AutoRepairStats(3.27272f, 10000, 1000, 0.5f) //orig. 3, 10000, 1000, 0.5f + vanu_sentry_turret.autoRepair = AutoRepairStats(3.27272f, 10000, 1000, 0.5f) vanu_sentry_turret.RepairIfDestroyed = true vanu_sentry_turret.Weapons += 1 -> new mutable.HashMap() vanu_sentry_turret.Weapons(1) += TurretUpgrade.None -> vanu_sentry_turret_weapon @@ -7685,6 +7761,7 @@ object GlobalDefinitions { vanu_sentry_turret.MountPoints += 2 -> 0 vanu_sentry_turret.FactionLocked = false vanu_sentry_turret.ReserveAmmunition = false + vanu_sentry_turret.Geometry = GeometryForm.representByCylinder(radius = 1.76311f, height = 3.984375f) painbox.Name = "painbox" painbox.alwaysOn = false @@ -7759,7 +7836,7 @@ object GlobalDefinitions { generator.Damageable = true generator.DamageableByFriendlyFire = false generator.Repairable = true - generator.autoRepair = AutoRepairStats(0.77775f, 5000, 875, 1) //orig. 1, 5000, 875, 1 + generator.autoRepair = AutoRepairStats(0.77775f, 5000, 875, 1) generator.RepairDistance = 13.5f generator.RepairIfDestroyed = true generator.Subtract.Damage1 = 9 @@ -7774,5 +7851,6 @@ object GlobalDefinitions { Modifiers = ExplodingRadialDegrade //damage is 99999 at 14m, dropping rapidly to ~1 at 15.75m } + generator.Geometry = GeometryForm.representByCylinder(radius = 1.2617f, height = 9.14063f) } } diff --git a/src/main/scala/net/psforever/objects/geometry/Closest.scala b/src/main/scala/net/psforever/objects/geometry/Closest.scala deleted file mode 100644 index 4b3dc6eb..00000000 --- a/src/main/scala/net/psforever/objects/geometry/Closest.scala +++ /dev/null @@ -1,280 +0,0 @@ -// Copyright (c) 2021 PSForever -package net.psforever.objects.geometry - -import net.psforever.types.Vector3 - -object Closest { - object Distance { - def apply(point : Vector3, seg : Segment2D) : Float = { - val segdx = seg.p2.x - seg.p1.x - val segdy = seg.p2.y - seg.p1.y - ((point.x - seg.p1.x) * segdx + (point.y - seg.p1.y) * segdy) / - Vector3.MagnitudeSquared(Vector3(segdx, segdy, 0)) - } - - def apply(line1 : Line2D, line2 : Line2D) : Float = { - if (Intersection.Test(line1, line2)) { //intersecting lines - 0f - } else { - math.abs( - Vector3.DotProduct( - Vector3(line2.p.x - line1.p.x, line2.p.y - line1.p.y, 0), - Vector3(-1/line1.d.y, 1/line1.d.x, 0) - ) - ) - } - } - - def apply(seg1: Segment2D, seg2: Segment2D): Float = { - if (Intersection.Test(seg1, seg2)) { //intersecting line segments - 0f - } else { - val v1a = Vector3(seg1.p1.x, seg1.p1.y, 0) - val v2a = Vector3(seg2.p1.x, seg2.p1.y, 0) - val v1b = Vector3(seg1.p2.x, seg1.p2.y, 0) - val v2b = Vector3(seg2.p2.x, seg2.p2.y, 0) - math.min( - apply(v1a, seg2), - math.min( - apply(v1b, seg2), - math.min( - apply(v2a, seg1), - apply(v2b, seg1) - ) - ) - ) - } - } - - def apply(c1: Circle, c2 : Circle): Float = { - math.max(0, Vector3.Magnitude(Vector3(c1.p.x - c2.p.x, c1.p.y - c2.p.y, 0)) - c1.radius - c2.radius) - } - - /** - * na - * @param line1 na - * @param line2 na - * @return the shortest distance between the lines; - * if parallel, the common perpendicular distance between the lines; - * if coincidental, this distance will be 0 - */ - def apply(line1: Line3D, line2: Line3D): Float = { - val cross = Vector3.CrossProduct(line1.d, line2.d) - if(cross != Vector3.Zero) { - math.abs( - Vector3.DotProduct(cross, Vector3(line1.p.x - line2.p.x, line1.p.y - line2.p.y, line1.p.z - line2.p.z)) - ) / Vector3.Magnitude(cross) - } else { - // lines are parallel or coincidental - // construct a right triangle with one leg on line1 and the hypotenuse between the line's known points - val hypotenuse = Vector3(line2.p.x - line1.p.x, line2.p.y - line1.p.y, line2.p.z - line1.p.z) - val legOnLine1 = line1.d * Vector3.DotProduct(hypotenuse, line1.d) - Vector3.Magnitude(hypotenuse - legOnLine1) - } - } - - def apply(seg1: Segment3D, seg2: Segment3D): Float = { - //TODO make not as expensive as finding the plotted closest distance segment - Segment(seg1, seg2) match { - case Some(seg) => seg.length - case None => Float.MaxValue - } - } - - def apply(s1: Sphere, s2 : Sphere): Float = { - math.max(0, Vector3.Magnitude(Vector3(s1.p.x - s2.p.x, s1.p.y - s2.p.y, s1.p.z - s2.p.z)) - s1.radius - s2.radius) - } - } - - object Segment { - /** - * na - * @param c1 na - * @param c2 na - * @return a line segment that represents the closest distance between the circle's circumferences; - * `None`, if the circles have no distance between them (overlapping) - */ - def apply(c1 : Circle, c2 : Circle): Option[Segment2D] = { - val distance = Distance(c1, c2) - if (distance > 0) { - val c1x = c1.p.x - val c1y = c1.p.y - val v = Vector3.Unit(Vector3(c2.p.x - c1x, c2.p.y - c1y, 0f)) - val c1d = v * c1.radius - val c2d = v * c2.radius - Some( - Segment2D( - c1x + c1d.x, c1y + c1d.y, - c1x + c2d.x, c1y + c2d.y, - ) - ) - } else { - None - } - } - - /** - * na - * @param line1 na - * @param line2 na - * @return a line segment representing the closest distance between the two not intersecting lines; - * in the case of parallel lines, one of infinite closest distances is plotted; - * `None`, if the lines intersect with each other - */ - def apply(line1 : Line3D, line2 : Line3D): Option[Segment3D] = { - val p1 = Vector3(line1.p.x, line1.p.y, line1.p.z) - val p3 = Vector3(line2.p.x, line2.p.y, line2.p.z) - val p13 = p1 - p3 // vector between point on first line and point on second line - val p43 = line2.d - val p21 = line1.d - if (Vector3.MagnitudeSquared(p43) < Float.MinPositiveValue || - Vector3.MagnitudeSquared(p21) < Float.MinPositiveValue) { - None - } else { - val d2121 = Vector3.MagnitudeSquared(p21) - val d4343 = Vector3.MagnitudeSquared(p43) - val d4321 = Vector3.DotProduct(p43, p21) - val denom = d2121 * d4343 - d4321 * d4321 // n where d = (m/n) and a(x,y,z) + d * V = b(x,y,z) for line1 - if (math.abs(denom) < Float.MinPositiveValue) { - // without a denominator, we have no cross product solution - val p13u = Vector3.Unit(p13) - if (p21 == p13u || p21 == Vector3.neg(p13u)) { //coincidental lines overlap / intersect - None - } else { //parallel lines - val connecting = Vector3(line2.p.x - line1.p.x, line2.p.y - line1.p.y, line2.p.z - line1.p.z) - val legOnLine1 = line1.d * Vector3.DotProduct(connecting, line1.d) - val v = connecting - legOnLine1 - Some(Segment3D( - line1.p.x, line1.p.y, line1.p.z, - line1.p.x + v.x, line1.p.y + v.y, line1.p.z + v.z - )) - } - } else { - val d1343 = Vector3.DotProduct(p13, p43) - val numer = d1343 * d4321 -d4343 * Vector3.DotProduct(p13, p21) // m where d = (m/n) and ..., etc. - val mua = numer / denom - val mub = (d1343 + d4321 * mua) / d4343 - Some(Segment3D( - p1.x + mua * p21.x, - p1.y + mua * p21.y, - p1.z + mua * p21.z, - p3.x + mub * p43.x, - p3.y + mub * p43.y, - p3.z + mub * p43.z - )) - } - } - } - - def apply(line1 : Segment3D, line2 : Segment3D): Option[Segment3D] = { - val uline1 = Vector3.Unit(line1.d) - val uline2 = Vector3.Unit(line2.d) - apply(Line3D(line1.p1.x, line1.p1.y, line1.p1.z, uline1), Line3D(line2.p1.x, line2.p1.y, line2.p1.z, uline2)) match { - case Some(seg: Segment3D) => // common skew lines and parallel lines - val sega = Vector3(seg.p1.x, seg.p1.y, seg.p1.z) - val p1 = Vector3(line1.p1.x, line1.p1.y, line1.p1.z) - val d1 = sega - p1 - val out1 = if (!Geometry.equalVectors(Vector3.Unit(d1), uline1)) { //clamp seg.a(xyz) to segment line1's bounds - p1 - } else if (Vector3.MagnitudeSquared(d1) > Vector3.MagnitudeSquared(line1.d)) { - Vector3(line1.p2.x, line1.p2.y, line1.p2.z) - } else { - sega - } - val segb = Vector3(seg.p2.x, seg.p2.y, seg.p2.z) - val p2 = Vector3(line2.p1.x, line2.p1.y, line2.p1.z) - val d2 = segb - p2 - val out2 = if (!Geometry.equalVectors(Vector3.Unit(d2), uline2)) { //clamp seg.b(xyz) to segment line2's bounds - p2 - } else if (Vector3.MagnitudeSquared(d2) > Vector3.MagnitudeSquared(line2.d)) { - Vector3(line2.p2.x, line2.p2.y, line2.p2.z) - } else { - segb - } - Some(Segment3D( - out1.x, out1.y, out1.z, - out2.x, out2.y, out2.z - )) - case None => - val connectingU = Vector3.Unit(Vector3(line2.p1.x - line1.p1.x, line2.p1.y - line1.p1.y, line2.p1.z - line1.p1.z)) - if (uline1 == connectingU || uline1 == Vector3.neg(connectingU)) { // coincidental line segments - val line1a = Vector3(line1.p1.x, line1.p1.y, line1.p1.z) - val line1b = Vector3(line1.p2.x, line1.p2.y, line1.p2.z) - val line2a = Vector3(line2.p1.x, line2.p1.y, line2.p1.z) - val line2b = Vector3(line2.p2.x, line2.p2.y, line2.p2.z) - if (Vector3.Unit(line2a - line1a) != Vector3.Unit(line2b - line1a) || - Vector3.Unit(line2a - line1b) != Vector3.Unit(line2b - line1b) || - Vector3.Unit(line1a - line2a) != Vector3.Unit(line1b - line2a) || - Vector3.Unit(line1a - line2b) != Vector3.Unit(line1b - line2b)) { - Some(Segment3D( - line1.p1.x, line1.p1.y, line1a.z, - line1.p1.x, line1.p1.y, line1a.z - )) // overlap regions - } - else { - val segs = List((line1a, line2a), (line1a, line2b), (line2a, line1b)) - val (a, b) = segs({ - //val dist = segs.map { case (_a, _b) => Vector3.DistanceSquared(_a, _b) } - //dist.indexOf(dist.min) - var index = 0 - var minDist = Vector3.DistanceSquared(segs.head._1, segs.head._2) - (1 to 2).foreach { i => - val dist = Vector3.DistanceSquared(segs(i)._1, segs(i)._2) - if (minDist < dist) { - index = i - minDist = dist - } - } - index - }) - Some(Segment3D(a.x, a.y, a.z, b.x, b.y, b.z)) // connecting across the smallest gap - } - } else { - None - } - } - } - - /** - * na - * @param s1 na - * @param s2 na - * @return a line segment that represents the closest distance between the sphere's surface areas; - * `None`, if the spheres have no distance between them (overlapping) - */ - def apply(s1 : Sphere, s2 : Sphere): Option[Segment3D] = { - val distance = Distance(s1, s2) - if (distance > 0) { - val s1x = s1.p.x - val s1y = s1.p.y - val s1z = s1.p.z - val v = Vector3.Unit(Vector3(s2.p.x - s1x, s2.p.y - s1y, s2.p.z - s1z)) - val s1d = v * s1.radius - val s2d = v * (s1.radius + distance) - Some(Segment3D(s1x + s1d.x, s1y + s1d.y, s1y + s1d.y, s1x + s2d.x, s1y + s2d.y, s1y + s2d.y)) - } else { - None - } - } - - def apply(line : Line3D, sphere : Sphere): Option[Segment3D] = { - val sphereAsPoint = Vector3(sphere.p.x, sphere.p.y, sphere.p.z) - val lineAsPoint = Vector3(line.p.x, line.p.y, line.p.z) - val direct = sphereAsPoint - lineAsPoint - val projectionOfDirect = line.d * Vector3.DotProduct(direct, line.d) - val heightFromProjection = projectionOfDirect - direct - val heightFromProjectionDist = Vector3.Magnitude(heightFromProjection) - if (heightFromProjectionDist <= sphere.radius) { //intersection - None - } else { - val pointOnLine = lineAsPoint + projectionOfDirect - val pointOnSphere = pointOnLine + - Vector3.Unit(heightFromProjection) * (heightFromProjectionDist - sphere.radius) - Some(Segment3D( - pointOnLine.x, pointOnLine.y, pointOnLine.z, - pointOnSphere.x, pointOnSphere.y, pointOnSphere.z - )) - } - } - } -} diff --git a/src/main/scala/net/psforever/objects/geometry/Geometry.scala b/src/main/scala/net/psforever/objects/geometry/Geometry.scala index 3cd47c06..70ac40ec 100644 --- a/src/main/scala/net/psforever/objects/geometry/Geometry.scala +++ b/src/main/scala/net/psforever/objects/geometry/Geometry.scala @@ -3,229 +3,6 @@ package net.psforever.objects.geometry import net.psforever.types.Vector3 -trait PrimitiveGeometry { - def center: Point - - def pointOnOutside(line: Line) : Point = pointOnOutside(line.d) - - def pointOnOutside(v: Vector3) : Point -} - -trait Geometry2D extends PrimitiveGeometry { - def center: Point2D - - def pointOnOutside(v: Vector3): Point2D = center -} - -trait Geometry3D extends PrimitiveGeometry { - def center: Point3D - - def pointOnOutside(v: Vector3): Point3D = center -} - -trait Point { - def asVector3: Vector3 -} - -trait Slope { - def d: Vector3 - - def length: Float -} - -trait Line extends Slope { - assert({ - val mag = Vector3.Magnitude(d) - mag - 0.05f < 1f && mag + 0.05f > 1f - }, "not a unit vector") - - def p: Point - - def length: Float = Float.PositiveInfinity -} - -trait Segment extends Slope { - def p1: Point - - def p2: Point - - def length: Float = Vector3.Magnitude(d) - - def asLine: PrimitiveGeometry -} - -final case class Point2D(x: Float, y: Float) extends Geometry2D with Point { - def center: Point2D = this - - def asVector3: Vector3 = Vector3(x, y, 0) -} - -object Point2D { - def apply(): Point2D = Point2D(0, 0) - - def apply(v: Vector3): Point2D = Point2D(v.x, v.y) -} - -final case class Ray2D(p: Point2D, d: Vector3) extends Geometry2D with Line { - def center: Point2D = p -} - -object Ray2D { - def apply(x: Float, y: Float, d: Vector3): Ray2D = Ray2D(Point2D(x, y), d) -} - -final case class Line2D(p: Point2D, d: Vector3) extends Geometry2D with Line { - def center: Point2D = p -} - -object Line2D { - def apply(ax: Float, ay: Float, d: Vector3): Line2D = { - Line2D(Point2D(ax, ay), d) - } - - def apply(ax: Float, ay: Float, bx: Float, by: Float): Line2D = { - Line2D(Point2D(ax, ay), Vector3.Unit(Vector3(bx-ax, by-ay, 0))) - } - - def apply(p1: Point2D, p2: Point2D): Line2D = { - Line2D(p1, Vector3.Unit(Vector3(p2.x-p1.x, p2.y-p1.y, 0))) - } -} - -final case class Segment2D(p1: Point2D, p2: Point2D) extends Geometry2D with Segment { - def center: Point2D = Point2D(d * 0.5f) - - def d: Vector3 = p2.asVector3 - p1.asVector3 - - def asLine: Line2D = Line2D(p1, Vector3.Unit(d)) -} - -object Segment2D { - def apply(ax: Float, ay: Float, bx: Float, by: Float): Segment2D = { - Segment2D(Point2D(ax, ay), Point2D(bx, by)) - } - - def apply(x: Float, y: Float, d: Vector3): Segment2D = { - Segment2D(x, y, x + d.x, y + d.y) - } -} - -final case class Circle(p: Point2D, radius: Float) extends Geometry2D { - def center : Point2D = p - - override def pointOnOutside(v: Vector3) : Point2D = { - val slope = Vector3.Unit(v) - val pointOnRim = p.asVector3 + slope * radius - Point2D(pointOnRim.x, pointOnRim.y) - } -} - -object Circle { - def apply(radius: Float): Circle = Circle(Point2D(), radius) - - def apply(x: Float, y: Float, radius: Float): Circle = Circle(Point2D(x, y), radius) -} - - -final case class Point3D(x: Float, y: Float, z: Float) extends Geometry3D with Point { - def center: Point3D = this - - def asVector3: Vector3 = Vector3(x, y, z) -} - -object Point3D { - def apply(): Point3D = Point3D(0,0,0) - - def apply(v: Vector3): Point3D = Point3D(v.x, v.y, v.z) -} - -final case class Ray3D(p: Point3D, d: Vector3) extends Geometry3D with Line { - def center: Point3D = p -} - -object Ray3D { - def apply(x: Float, y: Float, z: Float, d: Vector3): Ray3D = Ray3D(Point3D(x,y,z), d) -} - -final case class Line3D(p: Point3D, d: Vector3) extends Geometry3D with Line { - def center: Point3D = p -} - -object Line3D { - def apply(x: Float, y: Float, z: Float, d: Vector3): Line3D = { - Line3D(Point3D(x,y,z), d) - } - - def apply(ax: Float, ay: Float, az: Float, bx: Float, by: Float, bz: Float): Line3D = { - Line3D(Point3D(ax, ay, az), Vector3.Unit(Vector3(bx-ax, by-ay, bz-az))) - } - - def apply(p1: Point3D, p2: Point3D): Line3D = { - Line3D(p1, Vector3.Unit(Vector3(p2.x-p1.x, p2.y-p1.y, p2.z-p1.z))) - } -} - -final case class Segment3D(p1: Point3D, p2: Point3D) extends Geometry3D with Segment { - def center: Point3D = Point3D(d * 0.5f) - - def d: Vector3 = p2.asVector3 - p1.asVector3 - - def asLine: Line3D = Line3D(p1, Vector3.Unit(d)) -} - -object Segment3D { - def apply(ax: Float, ay: Float, az: Float, bx: Float, by: Float, bz: Float): Segment3D = { - Segment3D(Point3D(ax, ay, az), Point3D(bx, by, bz)) - } - - def apply(x: Float, y: Float, z: Float, d: Vector3): Segment3D = { - Segment3D(Point3D(x, y, z), Point3D(x + d.x, y + d.y, z + d.z)) - } -} - -final case class Sphere(p: Point3D, radius: Float) extends Geometry3D { - def center: Point3D = p - - override def pointOnOutside(v: Vector3): Point3D = { - val slope = Vector3.Unit(v) - val mult = radius / math.sqrt(slope.x * slope.x + slope.y * slope.y + slope.z * slope.z) - val pointOnSurface = center.asVector3 + slope * mult.toFloat - Point3D(pointOnSurface.x, pointOnSurface.y, pointOnSurface.z) - } -} - -object Sphere { - def apply(radius: Float): Sphere = Sphere(Point3D(), radius) - - def apply(x: Float, y: Float, z: Float, radius: Float): Sphere = Sphere(Point3D(x,y,z), radius) - - def apply(v: Vector3, radius: Float): Sphere = Sphere(Point3D(v), radius) -} - -final case class Cylinder(circle: Circle, z: Float, height: Float) extends Geometry3D { - def center: Point3D = Point3D(circle.p.x, circle.p.y, z + height * 0.5f) - - override def pointOnOutside(v: Vector3): Point3D = { - val centerVector = center.asVector3 - val slope = Vector3.Unit(v) - val mult = circle.radius / math.sqrt(slope.x * slope.x + slope.y * slope.y) - val pointOnRim = centerVector + slope * mult.toFloat - val point = if (z >= pointOnRim.z && pointOnRim.z <= height) { //side - pointOnRim - } else { //top or base - val rise = height * 0.5f / slope.z - centerVector + slope * rise - } - Point3D(point.x, point.y, point.z) - } -} - -object Cylinder { - def apply(x: Float, y: Float, z: Float, radius: Float, height: Float): Cylinder = { - Cylinder(Circle(x, y, radius), z, height) - } -} - object Geometry { def equalFloats(value1: Float, value2: Float, off: Float = 0.001f): Boolean = { val diff = value1 - value2 diff --git a/src/main/scala/net/psforever/objects/geometry/GeometryForm.scala b/src/main/scala/net/psforever/objects/geometry/GeometryForm.scala index 3b053916..8614163e 100644 --- a/src/main/scala/net/psforever/objects/geometry/GeometryForm.scala +++ b/src/main/scala/net/psforever/objects/geometry/GeometryForm.scala @@ -3,15 +3,13 @@ package net.psforever.objects.geometry import net.psforever.objects.ballistics.{PlayerSource, SourceEntry} import net.psforever.objects.{GlobalDefinitions, PlanetSideGameObject, Player} -import net.psforever.types.ExoSuitType +import net.psforever.types.{ExoSuitType, Vector3} object GeometryForm { /** this point can not be used for purposes of geometric representation */ lazy val invalidPoint: Point3D = Point3D(Float.MinValue, Float.MinValue, Float.MinValue) - /** this circle can not be used for purposes of geometric representation */ - lazy val invalidCircle: Circle = Circle(Point2D(invalidPoint.asVector3), 0) /** this cylinder can not be used for purposes of geometric representation */ - lazy val invalidCylinder: Cylinder = Cylinder(invalidCircle, Float.MinValue, 0) + lazy val invalidCylinder: Cylinder = Cylinder(invalidPoint.asVector3, Vector3.Zero, Float.MinValue, 0) /** * The geometric representation is the entity's centroid. @@ -27,21 +25,43 @@ object GeometryForm { } /** - * The geometric representation is the a sphere around the entity's centroid. + * The geometric representation is a sphere around the entity's centroid + * positioned following the axis of rotation (the entity's base). * @param radius how wide a hemisphere is * @param o the entity * @return the representation */ def representBySphere(radius: Float)(o: Any): Geometry3D = { o match { - case p: PlanetSideGameObject => Sphere(p.Position, radius) - case s: SourceEntry => Sphere(s.Position, radius) - case _ => Sphere(invalidPoint, radius) + case p: PlanetSideGameObject => + Sphere(p.Position, radius) + case s: SourceEntry => + Sphere(s.Position, radius) + case _ => + Sphere(invalidPoint, radius) } } /** - * The geometric representation is the a cylinder around the entity's base. + * The geometric representation is a sphere around the entity's centroid + * positioned following the axis of rotation (the entity's base). + * @param radius how wide a hemisphere is + * @param o the entity + * @return the representation + */ + def representByRaisedSphere(radius: Float)(o: Any): Geometry3D = { + o match { + case p: PlanetSideGameObject => + Sphere(p.Position + Vector3.relativeUp(p.Orientation) * radius, radius) + case s: SourceEntry => + Sphere(s.Position + Vector3.relativeUp(s.Orientation) * radius, radius) + case _ => + Sphere(invalidPoint, radius) + } + } + + /** + * The geometric representation is a cylinder around the entity's base. * @param radius half the distance across * @param height how tall the cylinder is (the distance of the top to the base) * @param o the entity @@ -49,14 +69,14 @@ object GeometryForm { */ def representByCylinder(radius: Float, height: Float)(o: Any): Geometry3D = { o match { - case p: PlanetSideGameObject => Cylinder(Circle(p.Position.x, p.Position.y, radius), p.Position.z, height) - case s: SourceEntry => Cylinder(Circle(s.Position.x, s.Position.y, radius), s.Position.z, height) + case p: PlanetSideGameObject => Cylinder(p.Position, Vector3.relativeUp(p.Orientation), radius, height) + case s: SourceEntry => Cylinder(s.Position, Vector3.relativeUp(s.Orientation), radius, height) case _ => invalidCylinder } } /** - * The geometric representation is the a cylinder around the entity's base + * The geometric representation is a cylinder around the entity's base * if the target represents a player entity. * @param radius a measure of the player's bulk * @param o the entity @@ -67,16 +87,17 @@ object GeometryForm { case p: Player => val radialOffset = if(p.ExoSuit == ExoSuitType.MAX) 0.25f else 0f Cylinder( - Circle(p.Position.x, p.Position.y, radius + radialOffset), - p.Position.z, + p.Position, + radius + radialOffset, GlobalDefinitions.MaxDepth(p) ) case p: PlayerSource => - val radialOffset = if(p.ExoSuit == ExoSuitType.MAX) 0.25f else 0f + val radialOffset = if(p.ExoSuit == ExoSuitType.MAX) 0.125f else 0f + val heightOffset = if(p.crouching) 1.093750f else GlobalDefinitions.avatar.MaxDepth Cylinder( - Circle(p.Position.x, p.Position.y, radius + radialOffset), - p.Position.z, - GlobalDefinitions.avatar.MaxDepth + p.Position, + radius + radialOffset, + heightOffset ) case _ => invalidCylinder @@ -84,7 +105,7 @@ object GeometryForm { } /** - * The geometric representation is the a cylinder around the entity's base + * The geometric representation is a cylinder around the entity's base * as if the target is displaced from the ground at an expected (fixed?) distance. * @param radius half the distance across * @param height how tall the cylinder is (the distance of the top to the base) @@ -95,17 +116,9 @@ object GeometryForm { def representHoveringEntityByCylinder(radius: Float, height: Float, hoversAt: Float)(o: Any): Geometry3D = { o match { case p: PlanetSideGameObject => - Cylinder( - Circle(p.Position.x, p.Position.y, radius), - p.Position.z + hoversAt, - height - ) + Cylinder(p.Position, Vector3.relativeUp(p.Orientation), radius, height) case s: SourceEntry => - Cylinder( - Circle(s.Position.x, s.Position.y, radius), - s.Position.z + hoversAt, - height - ) + Cylinder(s.Position, Vector3.relativeUp(s.Orientation), radius, height) case _ => invalidCylinder } diff --git a/src/main/scala/net/psforever/objects/geometry/Intersection.scala b/src/main/scala/net/psforever/objects/geometry/Intersection.scala deleted file mode 100644 index cda1f31c..00000000 --- a/src/main/scala/net/psforever/objects/geometry/Intersection.scala +++ /dev/null @@ -1,158 +0,0 @@ -// Copyright (c) 2021 PSForever -package net.psforever.objects.geometry - -import net.psforever.types.Vector3 - -object Intersection { - object Test { - /** - * Do these two lines intersect? - * Lines in 2D space will always intersect unless they are parallel or antiparallel. - * In that case, however, they can still "intersect" if provided that the lines are coincidental. - */ - def apply(line1: Line2D, line2: Line2D): Boolean = { - line1.d != line2.d || { - //parallel or antiparallel? - val u = Vector3.Unit(Vector3(line2.p.x - line1.p.x, line2.p.y - line1.p.y, 0)) - u == Vector3.Zero || line1.d == u || line1.d == Vector3.neg(u) - } - } - - private def pointOnSegment(ax: Float, ay: Float, px: Float, py: Float, bx: Float, by: Float): Boolean = { - px <= math.max(ax, bx) && px >= math.min(ax, bx) && py <= math.max(ay, by) && py >= math.min(ay, by) - } - - object PointTripleOrientation extends Enumeration { - val Colinear, Clockwise, Counterclockwise = Value - } - - /** - * Determine the orientation of the given three two-dimensional points. - * Any triple has one of three orientations: - * clockwise - the third point is to the right side of a line plotted by the first two points; - * counterclockwise - the third point is to the left side of a line plotted by the first two points; - * and, colinear - the third point is reachable along the line plotted by the first two points. - * @param ax x-coordinate of the first point - * @param ay y-coordinate of the first point - * @param px x-coordinate of the second point - * @param py y-coordinate of the second point - * @param bx x-coordinate of the third point - * @param by y-coordinate of the third point - * @return the orientation value - */ - private def orientationOfPoints( - ax: Float, ay: Float, - px: Float, py: Float, - bx: Float, by: Float - ): PointTripleOrientation.Value = { - val out = (py - ay) * (bx - px) - (px - ax) * (by - py) - if (out == 0) PointTripleOrientation.Colinear - else if (out > 0) PointTripleOrientation.Clockwise - else PointTripleOrientation.Counterclockwise - } - - /** - * Do these two line segments intersect? - * Intersection of two two-dimensional line segments can be determined by the orientation of their endpoints. - * If a test of multiple ordered triple points reveals that certain triples have different orientations, - * then we can safely assume the intersection state of the segments. - */ - def apply(line1: Segment2D, line2: Segment2D): Boolean = { - //setup - val ln1ax = line1.p1.x - val ln1ay = line1.p1.y - val ln1bx = line1.p2.x - val ln1by = line1.p2.y - val ln2ax = line2.p1.x - val ln2ay = line2.p1.y - val ln2bx = line2.p2.x - val ln2by = line2.p2.y - val ln1_ln2a = orientationOfPoints(ln1ax, ln1ay, ln1bx, ln1by, ln2ax, ln2ay) - val ln1_ln2b = orientationOfPoints(ln1ax, ln1ay, ln1bx, ln1by, ln2bx, ln2by) - val ln2_ln1a = orientationOfPoints(ln2ax, ln2ay, ln2bx, ln2by, ln1ax, ln1ay) - val ln2_ln1b = orientationOfPoints(ln2ax, ln2ay, ln2bx, ln2by, ln1bx, ln1by) - //results - import PointTripleOrientation._ - (ln1_ln2a != ln1_ln2b && ln2_ln1a != ln2_ln1b) || - (ln1_ln2a == Colinear && pointOnSegment(ln1ax, ln1ay, ln2ax, ln2ay, ln1bx, ln1by)) || // line2 A is on line1 - (ln1_ln2b == Colinear && pointOnSegment(ln1ax, ln1ay, ln2bx, ln2by, ln1bx, ln1by)) || // line2 B is on line1 - (ln2_ln1a == Colinear && pointOnSegment(ln2ax, ln2ay, ln1ax, ln1ay, ln2bx, ln2by)) || // line1 A is on line2 - (ln2_ln1b == Colinear && pointOnSegment(ln2ax, ln2ay, ln1bx, ln1by, ln2bx, ln2by)) // line1 B is on line2 - } - - /** - * Do these two lines intersect? - * Actual mathematically-sound intersection between lines and line segments in 3D-space is terribly uncommon. - * Instead, check that the closest distance between two line segments is below a threshold value. - */ - def apply(line1: Line3D, line2: Line3D): Boolean = { - apply(line1, line2, 0.15f) - } - def apply(line1: Line3D, line2: Line3D, threshold: Float): Boolean = { - Closest.Distance(line1, line2) < threshold - } - - def apply(c1: Circle, c2 : Circle): Boolean = { - Vector3.Magnitude(Vector3(c1.p.x - c2.p.x, c1.p.y - c2.p.y, 0)) <= c1.radius + c2.radius - } - - /** - * Do these two line segments intersect? - * Actual mathematically-sound intersection between lines and line segments in 3D-space is terribly uncommon. - * Instead, check that the closest distance between two line segments is below a threshold value. - */ - def apply(seg1: Segment3D, seg2: Segment3D): Boolean = { - apply(seg1, seg2, 0.15f) - } - def apply(seg1: Segment3D, seg2: Segment3D, threshold: Float): Boolean = { - Closest.Distance(seg1, seg2) < threshold - } - - def apply(s1: Sphere, s2 : Sphere): Boolean = { - Vector3.Magnitude( - Vector3( - s1.p.x - s2.p.x, - s1.p.y - s2.p.y, - s1.p.z - s2.p.z - ) - ) <= s1.radius + s2.radius - } - - def apply(c1: Cylinder, c2: Cylinder): Boolean = { - apply(c1.circle, c2.circle) && - ((c1.height >= c2.z && c1.z <= c2.height) || (c2.height >= c1.z && c2.z <= c1.height)) - } - - def apply(cylinder: Cylinder, sphere: Sphere): Boolean = { - val cylinderCircle = cylinder.circle - val cylinderCircleRadius = cylinderCircle.radius - val cylinderTop = cylinder.z + cylinder.height - val sphereRadius = sphere.radius - val sphereBase = sphere.p.z - sphereRadius - val sphereTop = sphere.p.z + sphereRadius - if (apply(cylinderCircle, Circle(sphere.p.x, sphere.p.y, sphereRadius)) && - ((sphereTop >= cylinder.z && sphereBase <= cylinderTop) || - (cylinderTop >= sphereBase && cylinder.z <= sphereTop))) { - // potential intersection ... - val sphereAsPoint = Vector3(sphere.p.x, sphere.p.y, sphere.p.z) - val cylinderAsPoint = Vector3(cylinderCircle.p.x, cylinderCircle.p.y, cylinder.z) - val segmentFromCylinderToSphere = sphereAsPoint - cylinderAsPoint - val segmentFromCylinderToSphereXY = segmentFromCylinderToSphere.xy - if ((cylinder.z <= sphere.p.z && sphere.p.z <= cylinderTop) || - Vector3.MagnitudeSquared(segmentFromCylinderToSphereXY) <= cylinderCircleRadius * cylinderCircleRadius) { - true // top or bottom of sphere, or widest part of the sphere, must interact with the cylinder - } else { - // only option left is the curves of the sphere interacting with the cylinder's rim, top or base - val directionFromCylinderToSphere = Vector3.Unit(segmentFromCylinderToSphereXY) - val pointOnCylinderRimBase = cylinderAsPoint + directionFromCylinderToSphere * cylinderCircleRadius - val pointOnCylinderRimTop = pointOnCylinderRimBase + Vector3.z(cylinder.height) - val sqSphereRadius = sphereRadius * sphereRadius - Vector3.DistanceSquared(sphereAsPoint, pointOnCylinderRimTop) <= sqSphereRadius || - Vector3.DistanceSquared(sphereAsPoint, pointOnCylinderRimBase) <= sqSphereRadius - } - } else { - false - } - } - } -} diff --git a/src/main/scala/net/psforever/objects/geometry/PrimitiveShape.scala b/src/main/scala/net/psforever/objects/geometry/PrimitiveShape.scala new file mode 100644 index 00000000..5aef779f --- /dev/null +++ b/src/main/scala/net/psforever/objects/geometry/PrimitiveShape.scala @@ -0,0 +1,165 @@ +// Copyright (c) 2021 PSForever +package net.psforever.objects.geometry + +import net.psforever.types.Vector3 + +trait PrimitiveGeometry { + def center: Point + + def pointOnOutside(line: Line) : Point = pointOnOutside(line.d) + + def pointOnOutside(v: Vector3) : Point +} + +//trait Geometry2D extends PrimitiveGeometry { +// def center: Point2D +// +// def pointOnOutside(v: Vector3): Point2D = center +//} + +trait Geometry3D extends PrimitiveGeometry { + def center: Point3D + + def pointOnOutside(v: Vector3): Point3D = center +} + +trait Point { + def asVector3: Vector3 +} + +trait Slope { + def d: Vector3 + + def length: Float +} + +trait Line extends Slope { + assert({ + val mag = Vector3.Magnitude(d) + mag - 0.05f < 1f && mag + 0.05f > 1f + }, "not a unit vector") + + def p: Point + + def length: Float = Float.PositiveInfinity +} + +trait Segment extends Slope { + def p1: Point + + def p2: Point + + def length: Float = Vector3.Magnitude(d) + + def asLine: PrimitiveGeometry +} + +final case class Point3D(x: Float, y: Float, z: Float) extends Geometry3D with Point { + def center: Point3D = this + + def asVector3: Vector3 = Vector3(x, y, z) +} + +object Point3D { + def apply(): Point3D = Point3D(0,0,0) + + def apply(v: Vector3): Point3D = Point3D(v.x, v.y, v.z) +} + +final case class Ray3D(p: Point3D, d: Vector3) extends Geometry3D with Line { + def center: Point3D = p +} + +object Ray3D { + def apply(x: Float, y: Float, z: Float, d: Vector3): Ray3D = Ray3D(Point3D(x,y,z), d) +} + +final case class Line3D(p: Point3D, d: Vector3) extends Geometry3D with Line { + def center: Point3D = p +} + +object Line3D { + def apply(x: Float, y: Float, z: Float, d: Vector3): Line3D = { + Line3D(Point3D(x,y,z), d) + } + + def apply(ax: Float, ay: Float, az: Float, bx: Float, by: Float, bz: Float): Line3D = { + Line3D(Point3D(ax, ay, az), Vector3.Unit(Vector3(bx-ax, by-ay, bz-az))) + } + + def apply(p1: Point3D, p2: Point3D): Line3D = { + Line3D(p1, Vector3.Unit(Vector3(p2.x-p1.x, p2.y-p1.y, p2.z-p1.z))) + } +} + +final case class Segment3D(p1: Point3D, p2: Point3D) extends Geometry3D with Segment { + def center: Point3D = Point3D(d * 0.5f) + + def d: Vector3 = p2.asVector3 - p1.asVector3 + + def asLine: Line3D = Line3D(p1, Vector3.Unit(d)) +} + +object Segment3D { + def apply(ax: Float, ay: Float, az: Float, bx: Float, by: Float, bz: Float): Segment3D = { + Segment3D(Point3D(ax, ay, az), Point3D(bx, by, bz)) + } + + def apply(x: Float, y: Float, z: Float, d: Vector3): Segment3D = { + Segment3D(Point3D(x, y, z), Point3D(x + d.x, y + d.y, z + d.z)) + } +} + +final case class Sphere(p: Point3D, radius: Float) extends Geometry3D { + def center: Point3D = p + + override def pointOnOutside(v: Vector3): Point3D = { + val slope = Vector3.Unit(v) + val mult = radius / math.sqrt(slope.x * slope.x + slope.y * slope.y + slope.z * slope.z) + val pointOnSurface = center.asVector3 + slope * mult.toFloat + Point3D(pointOnSurface.x, pointOnSurface.y, pointOnSurface.z) + } +} + +object Sphere { + def apply(radius: Float): Sphere = Sphere(Point3D(), radius) + + def apply(x: Float, y: Float, z: Float, radius: Float): Sphere = Sphere(Point3D(x,y,z), radius) + + def apply(v: Vector3, radius: Float): Sphere = Sphere(Point3D(v), radius) +} + +final case class Cylinder(position: Vector3, relativeUp: Vector3, radius: Float, height: Float) extends Geometry3D { + def center: Point3D = Point3D(position + relativeUp * height * 0.5f) + + override def pointOnOutside(v: Vector3): Point3D = { + val centerVector = center.asVector3 + val slope = Vector3.Unit(v) + val acrossTopAndBase = slope - relativeUp + val pointOnSide = centerVector + slope * (radius / Vector3.Magnitude(acrossTopAndBase)) + val pointOnBase = position + acrossTopAndBase * radius + val pointOnTop = pointOnBase + relativeUp * height + val fromPointOnTopToSide = Vector3.Unit(pointOnTop - pointOnSide) + val fromPointOnSideToBase = Vector3.Unit(pointOnSide - pointOnBase) + val target = if(fromPointOnTopToSide == Vector3.Zero || + fromPointOnSideToBase == Vector3.Zero || + Geometry.equalVectors(fromPointOnTopToSide, fromPointOnSideToBase)) { + //on side, including top rim or base rim + pointOnSide + } else { + //on top or base + // the full equation would be 'centerVector + slope * (height * 0.5f / Vector3.Magnitude(relativeUp))' + // 'relativeUp` is already a unit vector (magnitude of 1) + centerVector + slope * height * 0.5f + } + Point3D(target) + } +} + +object Cylinder { + def apply(v: Vector3, radius: Float, height: Float): Cylinder = Cylinder(v, Vector3(0,0,1), radius, height) + + def apply(p: Point3D, radius: Float, height: Float): Cylinder = Cylinder(p.asVector3, Vector3(0,0,1), radius, height) + + def apply(p: Point3D, v: Vector3, radius: Float, height: Float): Cylinder = Cylinder(p.asVector3, v, radius, height) +} diff --git a/src/main/scala/net/psforever/objects/zones/Zone.scala b/src/main/scala/net/psforever/objects/zones/Zone.scala index b61a414f..66d2e1b3 100644 --- a/src/main/scala/net/psforever/objects/zones/Zone.scala +++ b/src/main/scala/net/psforever/objects/zones/Zone.scala @@ -1135,7 +1135,7 @@ object Zone { .flatMap { _.Amenities } .filter { _.Definition.Damageable } } - //restrict to targets in the damage radius + //restrict to targets according to the detection plan val allAffectedTargets = (playerTargets ++ vehicleTargets ++ complexDeployableTargets ++ soiTargets) .filter { target => (target ne obj) && detectionTest(obj, target, radius) @@ -1177,11 +1177,11 @@ object Zone { * A default function literal mainly used for `causesExplosion`. * @see `causeExplosion` * @see `ObjectDefinition.Geometry` - * @param obj1 a game entity - * @param obj2 a game entity + * @param obj1 a game entity, should be the source of the explosion + * @param obj2 a game entity, should be the target of the explosion * @param maxDistance the square of the maximum distance permissible between game entities * before they are no longer considered "near" - * @return `true`, if the target entities are near to each other; + * @return `true`, if the target entities are near enough to each other; * `false`, otherwise */ def distanceCheck(obj1: PlanetSideGameObject, obj2: PlanetSideGameObject, maxDistance: Float): Boolean = { @@ -1193,7 +1193,7 @@ object Zone { * @param g2 the geometric representation of a game entity * @param maxDistance the square of the maximum distance permissible between game entities * before they are no longer considered "near" - * @return `true`, if the target entities are near to each other; + * @return `true`, if the target entities are near enough to each other; * `false`, otherwise */ def distanceCheck(g1: Geometry3D, g2: Geometry3D, maxDistance: Float): Boolean = { diff --git a/src/main/scala/net/psforever/types/Vector3.scala b/src/main/scala/net/psforever/types/Vector3.scala index e008c7a2..76fecca4 100644 --- a/src/main/scala/net/psforever/types/Vector3.scala +++ b/src/main/scala/net/psforever/types/Vector3.scala @@ -387,8 +387,8 @@ object Vector3 { /** * Given a `Vector3` element composed of Euler angles - * and a `Vector3` element in the direction of "up", - * find a standard unit vector that points in the direction of "up" after rotating by the Euler angles. + * and a `Vector3` element in the vector direction of "up", + * find a standard unit vector that points in the direction of the entity's "up" after rotating by the Euler angles. * Compass direction rules apply (North is 0 degrees, East is 90 degrees, etc.). * @see `Vector3.Rx(Float)` * @see `Vector3.Ry(Float)` @@ -398,7 +398,12 @@ object Vector3 { * @return a mathematical vector representing a relative "up" direction */ def relativeUp(orient: Vector3, up: Vector3): Vector3 = { - //TODO is the missing calculation before Rz(Rx(Ry(v, x), y), z) or after Rz(Ry(Rx(v, y), x), z)? - Rz(Rx(up, orient.y), (orient.z + 180) % 360f) + /* + rotate in Ry using the x-component and rotate in Rx using the y-component + only Rz is rotated using its corresponding component, and you add 180 clamping to 0-360 degrees + I'm sure mathematicians know what's going on here, but I don't + the purpose of this comment is to make certain that the future me knows that all this is not a mistake + */ + Rz(Rx(Ry(Unit(up), orient.x), orient.y), (orient.z + 180) % 360f) } } diff --git a/src/test/scala/Vector3Test.scala b/src/test/scala/Vector3Test.scala index ef39a2bb..38cb36f9 100644 --- a/src/test/scala/Vector3Test.scala +++ b/src/test/scala/Vector3Test.scala @@ -257,18 +257,62 @@ class Vector3Test extends Specification { "find a relative up (y-rot)" in { Vector3.relativeUp(Vector3(0, 0, 0)) mustEqual Vector3(0,0,1) //up - Vector3.relativeUp(Vector3(0, 90, 0)) mustEqual Vector3(0,-1,0) //north + Vector3.relativeUp(Vector3(0, 90, 0)) mustEqual Vector3(0,-1,0) //south Vector3.relativeUp(Vector3(0, 180, 0)) mustEqual Vector3(0,0,-1) //down - Vector3.relativeUp(Vector3(0, 270, 0)) mustEqual Vector3(0,1,0) //south + Vector3.relativeUp(Vector3(0, 270, 0)) mustEqual Vector3(0,1,0) //north Vector3.relativeUp(Vector3(0, 360, 0)) mustEqual Vector3(0,0,1) //up } + "find a relative up (x-rot)" in { + Vector3.relativeUp(Vector3(0, 0, 0)) mustEqual Vector3(0,0,1) //up + Vector3.relativeUp(Vector3(90, 0, 0)) mustEqual Vector3(-1,0,0) //west + Vector3.relativeUp(Vector3(180, 0, 0)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(270, 0, 0)) mustEqual Vector3(1,0,0) //east + Vector3.relativeUp(Vector3(360, 0, 0)) mustEqual Vector3(0,0,1) //up + } + "find a relative up (combined y,z)" in { Vector3.relativeUp(Vector3(0, 0, 90)) mustEqual Vector3(0,0,1) //up Vector3.relativeUp(Vector3(0, 90, 90)) mustEqual Vector3(-1,0,0) //west Vector3.relativeUp(Vector3(0, 180, 90)) mustEqual Vector3(0,0,-1) //down Vector3.relativeUp(Vector3(0, 270, 90)) mustEqual Vector3(1,0,0) //east Vector3.relativeUp(Vector3(0, 360, 90)) mustEqual Vector3(0,0,1) //up + + Vector3.relativeUp(Vector3(0, 90, 180)) mustEqual Vector3(0,1,0) //north + Vector3.relativeUp(Vector3(0, 180, 180)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(0, 270, 180)) mustEqual Vector3(0,-1,0) //south + Vector3.relativeUp(Vector3(0, 360, 180)) mustEqual Vector3(0,0,1) //up + + Vector3.relativeUp(Vector3(0, 90, 270)) mustEqual Vector3(1,0,0) //east + Vector3.relativeUp(Vector3(0, 180, 270)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(0, 270, 270)) mustEqual Vector3(-1,0,0) //west + Vector3.relativeUp(Vector3(0, 360, 270)) mustEqual Vector3(0,0,1) //up + } + + "find a relative up (combined x,z)" in { + Vector3.relativeUp(Vector3(0, 0, 90)) mustEqual Vector3(0,0,1) //up + Vector3.relativeUp(Vector3(90, 0, 90)) mustEqual Vector3(0,-1,0) //south + Vector3.relativeUp(Vector3(180, 0, 90)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(270, 0, 90)) mustEqual Vector3(0,1,0) //north + Vector3.relativeUp(Vector3(360, 0, 90)) mustEqual Vector3(0,0,1) //up + + Vector3.relativeUp(Vector3(90, 0, 180)) mustEqual Vector3(1,0,0) //east + Vector3.relativeUp(Vector3(180, 0, 180)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(270, 0, 180)) mustEqual Vector3(-1,0,0) //west + Vector3.relativeUp(Vector3(360, 0, 180)) mustEqual Vector3(0,0,1) //up + + Vector3.relativeUp(Vector3(90, 0, 270)) mustEqual Vector3(0,1,0) //north + Vector3.relativeUp(Vector3(180, 0, 270)) mustEqual Vector3(0,0,-1) //down + Vector3.relativeUp(Vector3(270, 0, 270)) mustEqual Vector3(0,-1,0) //south + Vector3.relativeUp(Vector3(360, 0, 270)) mustEqual Vector3(0,0,1) //up + } + + "find a relative up (combined x,y)" in { + val south = Vector3(0,-1,0) + Vector3.relativeUp(Vector3(0, 90, 0)) mustEqual Vector3(0,-1,0) //south + Vector3.relativeUp(Vector3(90, 90, 0)) mustEqual Vector3(-1,0,0) //west + Vector3.relativeUp(Vector3(180, 90, 0)) mustEqual Vector3(0,1,0) //north + Vector3.relativeUp(Vector3(270, 90, 0)) mustEqual Vector3(1,0,0) //east } } } diff --git a/src/test/scala/objects/GeometryTest.scala b/src/test/scala/objects/GeometryTest.scala deleted file mode 100644 index ea782da9..00000000 --- a/src/test/scala/objects/GeometryTest.scala +++ /dev/null @@ -1,533 +0,0 @@ -// Copyright (c) 2020 PSForever -package objects - -import net.psforever.objects.geometry._ -import net.psforever.types.Vector3 -import org.specs2.mutable.Specification - -class IntersectionTest extends Specification { - "Line2D" should { - "detect intersection on target points(s)" in { - //these lines intersect at (0, 0) - val result = Intersection.Test( - Line2D(0,0, 1,0), - Line2D(0,0, 0,1) - ) - result mustEqual true - } - - "detect intersection on a target point" in { - //these lines intersect at (0, 0); start of segment 1, middle of segment 2 - val result = Intersection.Test( - Line2D( 0,0, 0,1), - Line2D(-1,0, 1,0) - ) - result mustEqual true - } - - "detect intersection anywhere else" in { - //these lines intersect at (0.5f, 0.5f) - val result = Intersection.Test( - Line2D(0,0, 1,1), - Line2D(1,0, 0,1) - ) - result mustEqual true - } - - "detect intersection anywhere else (2)" in { - //these lines intersect at (0, 0.5) - val result = Intersection.Test( - Line2D(0, 0, 1, 0), - Line2D(0.5f,1, 0.5f,-1) - ) - result mustEqual true - } - - "not detect intersection if the lines are parallel" in { - val result = Intersection.Test( - Line2D(0,0, 1,1), - Line2D(1,0, 2,1) - ) - result mustEqual false - } - - "detect intersection if the lines overlap" in { - //the lines are coincidental - val result = Intersection.Test( - Line2D(0,0, 1,1), - Line2D(1,1, 2,2) - ) - result mustEqual true - } - } - - "Segment2D" should { - "detect intersection on target points(s)" in { - //these line segments intersect at (0, 0) - val result = Intersection.Test( - Segment2D(0,0, 1,0), - Segment2D(0,0, 0,1) - ) - result mustEqual true - } - - "detect intersection on a target point" in { - //these line segments intersect at (0, 0); start of segment 1, middle of segment 2 - val result = Intersection.Test( - Segment2D( 0,0, 0,1), - Segment2D(-1,0, 1,0) - ) - result mustEqual true - } - - "detect intersection anywhere else" in { - //these line segments intersect at (0.5f, 0.5f) - val result = Intersection.Test( - Segment2D(0,0, 1,1), - Segment2D(1,0, 0,1) - ) - result mustEqual true - } - - "detect intersection anywhere else (2)" in { - //these line segments intersect at (0, 0.5) - val result = Intersection.Test( - Segment2D(0, 0, 1, 0), - Segment2D(0.5f,1, 0.5f,-1) - ) - result mustEqual true - } - - "not detect intersection if the lines are parallel" in { - val result = Intersection.Test( - Segment2D(0,0, 1,1), - Segment2D(1,0, 2,1) - ) - result mustEqual false - } - - "detect intersection if the lines overlap" in { - //the lines are coincidental - val result = Intersection.Test( - Line2D(0,0, 1,1), - Line2D(1,1, 2,2) - ) - result mustEqual true - } - } - - "Circle" should { - "intersect when overlapping (coincidental)" in { - val result = Intersection.Test( - Circle(0,0, 1), - Circle(0,0, 1) - ) - result mustEqual true - } - - "intersect when overlapping (engulfed)" in { - val result = Intersection.Test( - Circle(0,0, 2), - Circle(1,0, 1) - ) - result mustEqual true - } - - "intersect when overlapping (partial 1)" in { - val result = Intersection.Test( - Circle(0,0, 2), - Circle(2,0, 1) - ) - result mustEqual true - } - - "intersect when overlapping (partial 2)" in { - val result = Intersection.Test( - Circle(0, 0, 2), - Circle(2.5f,0, 1) - ) - result mustEqual true - } - - "intersect when the circumferences are touching" in { - val result = Intersection.Test( - Circle(0,0, 2), - Circle(3,0, 1) - ) - result mustEqual true - } - - "not intersect when not touching" in { - val result = Intersection.Test( - Circle(0,0, 2), - Circle(4,0, 1) - ) - result mustEqual false - } - } - - "Line3D" should { - "detect intersection on target point(s)" in { - //these lines intersect at (0, 0, 0) - val result = Intersection.Test( - Line3D(0,0,0, Vector3(1,0,0)), - Line3D(0,0,0, Vector3(0,1,0)) - ) - result mustEqual true - } - - "detect intersection on a target point" in { - //these lines intersect at (0, 0, 0); start of segment 1, middle of segment 2 - val result = Intersection.Test( - Line3D(0,0,0, Vector3(0,1,0)), - Line3D(-1,0,0, Vector3(1,0,0)) - ) - result mustEqual true - } - - "detect intersection anywhere else" in { - //these lines intersect at (0.5f, 0.5f, 0) - val result = Intersection.Test( - Line3D(0,0,0, Vector3.Unit(Vector3(1, 1, 0))), - Line3D(1,0,0, Vector3(0,1,0)) - ) - result mustEqual true - } - - "detect intersection anywhere else (2)" in { - //these lines intersect at (0, 0.5, 0) - val result = Intersection.Test( - Line3D(0,0,0, Vector3(1,0,0)), - Line3D(0.5f,1,0, Vector3.Unit(Vector3(0.5f,-1,0))) - ) - result mustEqual true - } - - "not detect intersection if the lines are parallel" in { - val result = Intersection.Test( - Line3D(0,0,0, Vector3.Unit(Vector3(1,1,1))), - Line3D(1,1,2, Vector3.Unit(Vector3(1,1,1))) - ) - result mustEqual false - } - - "detect intersection if the lines overlap" in { - //the sub-segment (1,0,0) to (2,0,0) is an overlap region shared between the two segments - val result = Intersection.Test( - Line3D(0,0,0, Vector3.Unit(Vector3(2,0,0))), - Line3D(1,0,0, Vector3.Unit(Vector3(3,0,0))) - ) - result mustEqual true - } - - "not detect intersection (generic skew)" in { - //these segments will not intersect - val result = Intersection.Test( - Segment3D(-3,-8,7, Vector3.Unit(Vector3(-3,-9,8))), - Segment3D(6,3,0, Vector3.Unit(Vector3(2,0,0))) - ) - result mustEqual false - } - } - - "Segment3D" should { - "detect intersection of the first point(s)" in { - //these segments intersect at (0, 0, 0) - val result = Intersection.Test( - Segment3D(0,0,0, 1,0,0), - Segment3D(0,0,0, 0,1,0) - ) - result mustEqual true - } - - "detect intersection of the first point" in { - //these segments intersect at (0, 0, 0); start of segment 1, middle of segment 2 - val result = Intersection.Test( - Segment3D(0,0,0, 0,2,0), - Segment3D(-1,0,0, 1,0,0) - ) - result mustEqual true - } - - "detect intersection on the farther point(s)" in { - //these segments intersect at (0, 1, 0) - val result = Intersection.Test( - Segment3D(0,0,1, 0,1,0), - Segment3D(1,0,0, 0,1,0) - ) - result mustEqual true - } - - "detect intersection on the farther point" in { - //these segments intersect at (1, 1, 0); end of segment 1, middle of segment 2 - val result = Intersection.Test( - Segment3D(1,0,0, 1,1,0), - Segment3D(2,0,0, 0,2,0) - ) - result mustEqual true - } - - "detect intersection in the middle(s)" in { - //these segments intersect at (0.5f, 0.5f, 0) - val result = Intersection.Test( - Segment3D(0,0,0, 1,1,0), - Segment3D(1,0,0, 0,1,0) - ) - result mustEqual true - } - - "detect intersection in the middle " in { - //these segments intersect at (0, 0.5, 0) - val result = Intersection.Test( - Segment3D(0,0,0, 1,0,0), - Segment3D(0.5f,1,0, 0.5f,-1,0) - ) - result mustEqual true - } - - "not detect intersection if the point of intersection would be before the start of the segments" in { - //these segments will not intersect as segments; but, as lines, they would intersect at (0, 0, 0) - val result = Intersection.Test( - Segment3D(1,1,0, 2,2,0), - Segment3D(1,0,0, 2,0,0) - ) - result mustEqual false - } - - "not detect intersection if the point of intersection would be after the end of the segments" in { - //these segments will not intersect as segments; but, as lines, they would intersect at (2, 2, 0) - val result = Intersection.Test( - Segment3D(0,0,0, 1,1,0), - Segment3D(2,0,0, 2,1,0) - ) - result mustEqual false - } - - "not detect intersection if the line segments are parallel" in { - val result = Intersection.Test( - Segment3D(0,0,0, 1,1,1), - Segment3D(1,1,2, 2,2,3) - ) - result mustEqual false - } - - "detect intersection with overlapping" in { - //the sub-segment (1,0,0) to (2,0,0) is an overlap region shared between the two segments - val result = Intersection.Test( - Segment3D(0,0,0, 2,0,0), - Segment3D(1,0,0, 3,0,0) - ) - result mustEqual true - } - - "not detect intersection with coincidental, non-overlapping" in { - //the sub-segment (1,0,0) to (2,0,0) is an overlap region shared between the two segments - val result = Intersection.Test( - Segment3D(0,0,0, 1,0,0), - Segment3D(2,0,0, 3,0,0) - ) - result mustEqual false - } - - "not detect intersection (generic skew)" in { - //these segments will not intersect - val result = Intersection.Test( - Segment3D(-3,-8,7, -3,-9,8), - Segment3D(6,3,0, 2,0,0) - ) - result mustEqual false - } - } - - "Sphere" should { - "intersect when overlapping (coincidental)" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 1), - Sphere(Vector3.Zero, 1) - ) - result mustEqual true - } - - "intersect when overlapping (engulfed)" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 5), - Sphere(Vector3(1,0,0), 1) - ) - result mustEqual true - } - - "intersect when overlapping (partial 1)" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 2), - Sphere(Vector3(2,0,0), 1) - ) - result mustEqual true - } - - "intersect when overlapping (partial 2)" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 2), - Sphere(Vector3(2.5f,0,0), 1) - ) - result mustEqual true - } - - "intersect when the circumferences are touching" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 2), - Sphere(Vector3(3,0,0), 1) - ) - result mustEqual true - } - - "not intersect when not touching" in { - val result = Intersection.Test( - Sphere(Vector3.Zero, 2), - Sphere(Vector3(4,0,0), 1) - ) - result mustEqual false - } - } - - "Cylinder" should { - "detect intersection if overlapping" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 2), - Cylinder(0, 0, 0, 1, 2) - ) - result mustEqual true - } - - "detect intersection if sides clip" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 2), - Cylinder(0.5f, 0.5f, 0, 1, 2) - ) - result mustEqual true - } - - "detect intersection if touching" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 2), - Cylinder(1, 0, 0, 1, 2) - ) - result mustEqual true - } - - "detect intersection if stacked" in { - val result = Intersection.Test( - Cylinder(1, 0, 0, 1, 2), - Cylinder(1, 0, 2, 1, 2) - ) - result mustEqual true - } - - "detect intersection if one is sunken into the other" in { - val result = Intersection.Test( - Cylinder(1, 0, 0, 1, 2), - Cylinder(1, 0, 1, 1, 2) - ) - result mustEqual true - } - - "not detect intersection if not near each other" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 2), - Cylinder(2, 2, 0, 1, 2) - ) - result mustEqual false - } - - "not detect intersection if one is too high / low" in { - val result = Intersection.Test( - Cylinder(1, 0, 0, 1, 2), - Cylinder(1, 0, 5, 1, 2) - ) - result mustEqual false - } - } - - "Cylinder and Sphere" should { - "detect intersection if overlapping" in { - val result = Intersection.Test( - Cylinder(1, 0, 0, 1, 1), - Sphere(1, 0, 2, 1) - ) - result mustEqual true - } - - "detect intersection if cylinder top touches sphere base" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(1, 0, 2, 1) - ) - result mustEqual true - } - - "detect intersection if cylinder base touches sphere top" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(-1, 0, -1, 1) - ) - result mustEqual true - } - - "detect intersection if cylinder edge touches sphere edge" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(2, 0, 0.5f, 1) - ) - result mustEqual true - } - - "detect intersection if on cylinder top rim" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(1.75f, 0, 1.25f, 1) - ) - result mustEqual true - } - - "detect intersection if on cylinder base rim" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(1.75f, 0, -0.5f, 1) - ) - result mustEqual true - } - - "not detect intersection if too far above" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(0, 0, 3, 1) - ) - result mustEqual false - } - - "not detect intersection if too far below" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(0, 0, -3, 1) - ) - result mustEqual false - } - - "not detect intersection if too far out (sideways)" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(2, 2, 0, 1) - ) - result mustEqual false - } - - "not detect intersection if too far out (skew)" in { - val result = Intersection.Test( - Cylinder(0, 0, 0, 1, 1), - Sphere(1.5f, 1.5f, 1.5f, 1) - ) - result mustEqual false - } - } -} - -object GeometryTest { }