Merge pull request #139 from Fate-JH/unuse-item

Packet: UnuseItemMessage
This commit is contained in:
Fate-JH 2017-05-05 08:51:43 -04:00 committed by GitHub
commit e092ad6980
4 changed files with 63 additions and 2 deletions

View file

@ -190,7 +190,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.debug("Object: " + obj)
// LoadMapMessage 13714 in mossy .gcap
// XXX: hardcoded shit
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map10","z10",40100,25,true,3770441820L))) //VS Sanctuary
sendResponse(PacketCoding.CreateGamePacket(0, LoadMapMessage("map13","home3",40100,25,true,3770441820L))) //VS Sanctuary
sendResponse(PacketCoding.CreateGamePacket(0, ZonePopulationUpdateMessage(PlanetSideGUID(13), 414, 138, 0, 138, 0, 138, 0, 138, 0)))
sendResponse(PacketCoding.CreateGamePacket(0, objectHex))
@ -364,6 +364,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
}
case msg @ UnuseItemMessage(player, item) =>
log.info("UnuseItem: " + msg)
case msg @ GenericObjectStateMsg(object_guid, unk1) =>
log.info("GenericObjectState: " + msg)