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Tuned positioning on player spawned at an AMS; fixed 'AMS' label draw and clear issue by expanding deployment options; modifications to BattlePlanMessage packet
This commit is contained in:
parent
cd91080c9a
commit
e00202e8fb
3 changed files with 72 additions and 38 deletions
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@ -4,7 +4,7 @@ import java.util.concurrent.atomic.AtomicInteger
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import akka.actor.{Actor, ActorRef, Cancellable, MDCContextAware}
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import net.psforever.packet._
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import net.psforever.packet.control._
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import net.psforever.packet.game._
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import net.psforever.packet.game.{BattleDiagramAction, _}
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import scodec.Attempt.{Failure, Successful}
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import scodec.bits._
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import org.log4s.MDC
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@ -559,10 +559,10 @@ class WorldSessionActor extends Actor with MDCContextAware {
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.headOption match {
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case Some(tube) =>
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sendResponse(
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DeployableObjectsInfoMessage(
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DeploymentAction.Build,
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DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
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)
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BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction(DiagramActionCode.StartDrawing)))
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)
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sendResponse(
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BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction.drawString(tube.Position.x, tube.Position.y, 3, 0, "AMS")))
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)
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amsSpawnPoint = Some(tube)
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case None => ;
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@ -574,11 +574,17 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case Deployment.CanDeploy(obj, state) =>
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val vehicle_guid = obj.GUID
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if(state == DriveState.Deploying) {
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//TODO remove this arbitrary allowance angle when no longer helpful
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if(obj.Orientation.x > 30 && obj.Orientation.x < 330) {
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obj.DeploymentState = DriveState.Mobile
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CanNotChangeDeployment(obj, state, "ground too steep")
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}
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else if(state == DriveState.Deploying) {
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log.info(s"DeployRequest: $obj transitioning to deploy state")
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obj.Velocity = Some(Vector3.Zero) //no velocity
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sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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DeploymentActivities(obj)
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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context.system.scheduler.scheduleOnce(obj.DeployTime milliseconds, obj.Actor, Deployment.TryDeploy(DriveState.Deployed))
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@ -600,6 +606,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info(s"DeployRequest: $obj transitioning to undeploy state")
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sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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DeploymentActivities(obj)
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import scala.concurrent.duration._
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import scala.concurrent.ExecutionContext.Implicits.global
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context.system.scheduler.scheduleOnce(obj.UndeployTime milliseconds, obj.Actor, Deployment.TryUndeploy(DriveState.Mobile))
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@ -608,6 +615,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info(s"DeployRequest: $obj is Mobile")
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sendResponse(DeployRequestMessage(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.DeployRequest(player.GUID, vehicle_guid, state, 0, false, Vector3.Zero))
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DeploymentActivities(obj)
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//...
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}
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else {
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@ -1271,11 +1279,34 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.warn(s"$tplayer is already spawned on zone ${zone.Id}; a clerical error?")
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case Zone.Lattice.SpawnPoint(zone_id, spawn_tube) =>
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var pos = spawn_tube.Position
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var ori = spawn_tube.Orientation
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spawn_tube.Owner match {
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case building : Building =>
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log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in ${building.Id} selected")
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log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in building ${building.Id} selected")
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case vehicle : Vehicle =>
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log.info(s"Zone.Lattice.SpawnPoint: ams spawn point on $zone_id at ${spawn_tube.Position} selected")
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//TODO replace this bad math with good math or no math
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//position the player alongside either of the AMS's terminals, facing away from it
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val side = if(System.currentTimeMillis() % 2 == 0) 1 else -1 //right | left
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val z = spawn_tube.Orientation.z
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val zrot = (z + 90) % 360
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val x = spawn_tube.Orientation.x
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val xsin = 3 * side * math.abs(math.sin(math.toRadians(x))).toFloat + 0.5f //sin because 0-degrees is up
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val zrad = math.toRadians(zrot)
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pos = pos + (Vector3(math.sin(zrad).toFloat, math.cos(zrad).toFloat, 0) * (3 * side)) //x=sin, y=cos because compass-0 is East, not North
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ori = if(side == 1) {
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Vector3(0, 0, zrot)
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}
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else {
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Vector3(0, 0, (z - 90) % 360)
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}
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pos = if(x >= 330) {
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pos + Vector3(0, 0, xsin)
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}
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else {
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pos - Vector3(0, 0, xsin)
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}
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log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id at ams ${vehicle.GUID.guid} selected")
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case owner =>
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log.warn(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id at ${spawn_tube.Position} has unexpected owner $owner")
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}
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@ -1298,8 +1329,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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player //player is deconstructing self
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}
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tplayer.Position = spawn_tube.Position
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tplayer.Orientation = spawn_tube.Orientation
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tplayer.Position = pos
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tplayer.Orientation = ori
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val (target, msg) : (ActorRef, Any) = if(sameZone) {
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if(backpack) {
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//respawning from unregistered player
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@ -1576,7 +1607,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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import scala.concurrent.ExecutionContext.Implicits.global
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clientKeepAlive.cancel
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clientKeepAlive = context.system.scheduler.schedule(0 seconds, 500 milliseconds, self, PokeClient())
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//log.warn(PacketCoding.DecodePacket(hex"ad00000000000000001d56f0531374426020000010").toString)
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log.warn(PacketCoding.DecodePacket(hex"d2327e7b8a972b95113881003710").toString)
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case msg @ CharacterCreateRequestMessage(name, head, voice, gender, empire) =>
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log.info("Handling " + msg)
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@ -4047,6 +4078,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case DriveState.Undeploying =>
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vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 0))
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case DriveState.Mobile | DriveState.State7 =>
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case _ => ;
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}
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}
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@ -4075,12 +4107,9 @@ class WorldSessionActor extends Actor with MDCContextAware {
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def ClearCurrentAmsSpawnPoint() : Unit = {
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amsSpawnPoint match {
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case Some(tube) =>
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case Some(_) =>
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sendResponse(
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DeployableObjectsInfoMessage(
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DeploymentAction.Dismiss,
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DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
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)
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BattleplanMessage(41378949, "ams", continent.Number, List(BattleDiagramAction(DiagramActionCode.StopDrawing)))
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)
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amsSpawnPoint = None
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case None => ;
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