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Vehicle fixes (#313)
* Send shield + capacitor state to players mounting a vehicle * Allow players to dismount vehicles that are slightly moving (e.g. rotating magrider, deployed vehicle with phantom velocity from pre-deployment), or vehicles in a deployed state * Add vehicle ntu capacitor, keeping old capacitor for EMP functionality when implemented, send capacitor / ntu values on vehicle mount if definition has a maximum set
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5 changed files with 53 additions and 22 deletions
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@ -1781,8 +1781,16 @@ class WorldSessionActor extends Actor
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log.info(s"MountVehicleMsg: $player_guid mounts $obj_guid @ $seat_num")
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PlayerActionsToCancel()
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sendResponse(PlanetsideAttributeMessage(obj_guid, 0, obj.Health))
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sendResponse(PlanetsideAttributeMessage(obj_guid, 68, 0)) //shield health
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sendResponse(PlanetsideAttributeMessage(obj_guid, 113, 0)) //capacitor
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sendResponse(PlanetsideAttributeMessage(obj_guid, 68, obj.Shields)) //shield health
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if(obj.Definition.MaxNtuCapacitor > 0) {
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val ntuCapacitor = scala.math.ceil((obj.NtuCapacitor.toFloat / obj.Definition.MaxNtuCapacitor.toFloat) * 10).toInt
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sendResponse(PlanetsideAttributeMessage(obj_guid, 45, ntuCapacitor))
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}
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if(obj.Definition.MaxCapacitor > 0) {
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val capacitor = scala.math.ceil((obj.Capacitor.toFloat / obj.Definition.MaxCapacitor.toFloat) * 10).toInt
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sendResponse(PlanetsideAttributeMessage(obj_guid, 113, capacitor))
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}
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if(seat_num == 0) {
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continent.VehicleEvents ! VehicleServiceMessage.Decon(RemoverActor.ClearSpecific(List(obj), continent)) //clear timer
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//simplistic vehicle ownership management
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@ -2928,10 +2936,10 @@ class WorldSessionActor extends Actor
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*/
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def HandleNtuCharging(tplayer : Player, vehicle : Vehicle) : Unit = {
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log.trace(s"NtuCharging: Vehicle ${vehicle.GUID} is charging NTU capacitor.")
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if(vehicle.Capacitor < vehicle.Definition.MaximumCapacitor) {
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if(vehicle.NtuCapacitor < vehicle.Definition.MaxNtuCapacitor) {
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// Charging
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vehicle.Capacitor += 100
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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vehicle.NtuCapacitor += 100
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.NtuCapacitor.toFloat / vehicle.Definition.MaxNtuCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(vehicle.GUID, 52, 1L)) // panel glow on
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(vehicle.GUID, 49, 1L)) // orb particle effect on
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@ -2939,7 +2947,7 @@ class WorldSessionActor extends Actor
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}
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else {
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// Fully charged
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.NtuCapacitor.toFloat / vehicle.Definition.MaxNtuCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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// Turning off glow/orb effects on ANT doesn't seem to work when deployed. Try to undeploy ANT from server side
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context.system.scheduler.scheduleOnce(vehicle.UndeployTime milliseconds, vehicle.Actor, Deployment.TryUndeploy(DriveState.Undeploying))
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@ -2960,21 +2968,21 @@ class WorldSessionActor extends Actor
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var silo = continent.GUID(silo_guid).get.asInstanceOf[ResourceSilo]
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// Check vehicle is still deployed before continuing. User can undeploy manually or vehicle may not longer be present.
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if(vehicle.DeploymentState == DriveState.Deployed) {
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if(vehicle.Capacitor > 0 && silo.ChargeLevel < silo.MaximumCharge) {
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if(vehicle.NtuCapacitor > 0 && silo.ChargeLevel < silo.MaximumCharge) {
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// Make sure we don't exceed the silo maximum charge or remove much NTU from ANT if maximum is reached, or try to make ANT go below 0 NTU
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var chargeToDeposit = Math.min(Math.min(vehicle.Capacitor, 100), (silo.MaximumCharge - silo.ChargeLevel))
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vehicle.Capacitor -= chargeToDeposit
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var chargeToDeposit = Math.min(Math.min(vehicle.NtuCapacitor, 100), (silo.MaximumCharge - silo.ChargeLevel))
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vehicle.NtuCapacitor -= chargeToDeposit
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silo.Actor ! ResourceSilo.UpdateChargeLevel(chargeToDeposit)
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(silo_guid, 49, 1L)) // panel glow on & orb particles on
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.Capacitor.toFloat / vehicle.Definition.MaximumCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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sendResponse(PlanetsideAttributeMessage(vehicle.GUID, 45, scala.math.ceil((vehicle.NtuCapacitor.toFloat / vehicle.Definition.MaxNtuCapacitor.toFloat) * 10).toInt)) // set ntu on vehicle UI
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//todo: grant BEP to user
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//todo: grant BEP to squad in range
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//todo: handle silo orb / panel glow properly if more than one person is refilling silo and one player stops. effects should stay on until all players stop
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if(vehicle.Capacitor > 0 && silo.ChargeLevel < silo.MaximumCharge) {
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if(vehicle.NtuCapacitor > 0 && silo.ChargeLevel < silo.MaximumCharge) {
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log.trace(s"NtuDischarging: ANT not empty and Silo not full. Scheduling another discharge")
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// Silo still not full and ant still has charge left - keep rescheduling ticks
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antDischargingTick = context.system.scheduler.scheduleOnce(1000 milliseconds, self, NtuDischarging(player, vehicle, silo_guid))
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@ -2989,7 +2997,7 @@ class WorldSessionActor extends Actor
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}
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else {
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// This shouldn't normally be run, only if the client thinks the ANT has capacitor charge when it doesn't, or thinks the silo isn't full when it is.
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log.warn(s"NtuDischarging: Invalid discharge state. ANT Capacitor: ${vehicle.Capacitor} Silo Capacitor: ${silo.ChargeLevel}")
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log.warn(s"NtuDischarging: Invalid discharge state. ANT Capacitor: ${vehicle.NtuCapacitor} Silo Capacitor: ${silo.ChargeLevel}")
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// Turning off glow/orb effects on ANT doesn't seem to work when deployed. Try to undeploy ANT from server side
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context.system.scheduler.scheduleOnce(vehicle.UndeployTime milliseconds, vehicle.Actor, Deployment.TryUndeploy(DriveState.Undeploying))
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continent.AvatarEvents ! AvatarServiceMessage(continent.Id, AvatarAction.PlanetsideAttribute(silo_guid, 49, 0L)) // panel glow off & orb particles off
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