Buildings now have simple type distinctions to work using the known output of a SpawnRequestMessage packet. Support for cross-continental respawning (actually a failure case for being unable to spawn). Corpse tuning and testing.

This commit is contained in:
FateJH 2018-03-24 00:28:02 -04:00
parent 20b7726653
commit ddc2450541
52 changed files with 2491 additions and 711 deletions

View file

@ -275,6 +275,40 @@ class UniqueNumberSystemTest8 extends ActorTest() {
}
}
class UniqueNumberSystemTest9 extends ActorTest() {
class EntityTestClass extends IdentifiableEntity
"UniqueNumberSystem" should {
"Failures (manually walking the failure cases)" in {
val src : LimitedNumberSource = LimitedNumberSource(6000)
val guid : NumberPoolHub = new NumberPoolHub(src)
guid.AddPool("pool1", (1001 to 2000).toList).Selector = new RandomSelector
guid.AddPool("pool2", (3001 to 4000).toList).Selector = new RandomSelector
guid.AddPool("pool3", (5001 to 6000).toList).Selector = new RandomSelector
val uns = system.actorOf(Props(classOf[UniqueNumberSystem], guid, UniqueNumberSystemTest.AllocateNumberPoolActors(guid)), "uns")
val excp = new Exception("EXCEPTION MESSAGE")
expectNoMsg(Duration.create(200, "ms"))
//GiveNumber
uns ! NumberPoolActor.GiveNumber(1001, Some("test")) //no task associated with id="test"
uns ! NumberPoolActor.GiveNumber(1000, Some("test")) //no task associated with id="test" and number is not pooled
uns ! NumberPoolActor.GiveNumber(1000, Some(1)) //the task could theoretically exist, but does not
//NoNumber
uns ! NumberPoolActor.NoNumber(excp, Some(1))
uns ! NumberPoolActor.NoNumber(excp, None)
uns ! NumberPoolActor.NoNumber(excp, Some("test"))
//ReturnNumberResult A
uns ! NumberPoolActor.ReturnNumberResult(1001, None, Some("test"))
uns ! NumberPoolActor.ReturnNumberResult(1000, None, Some("test"))
uns ! NumberPoolActor.ReturnNumberResult(1001, None, Some(1))
uns ! NumberPoolActor.ReturnNumberResult(1000, None, Some(1))
//ReturnNumberResult B
uns ! NumberPoolActor.ReturnNumberResult(1001, Some(excp), Some("test"))
uns ! NumberPoolActor.ReturnNumberResult(1001, Some(excp), Some(1))
}
}
}
object UniqueNumberSystemTest {
/**
* @see `UniqueNumberSystem.AllocateNumberPoolActors(NumberPoolHub)(implicit ActorContext)`