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Merge branch 'packet-updates'
This commit is contained in:
commit
dc008c3e4b
7 changed files with 71 additions and 63 deletions
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@ -145,7 +145,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(2), PlanetSideEmpire.VS))) //HART building C
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(29), PlanetSideEmpire.NC))) //South Villa Gun Tower
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sendResponse(PacketCoding.CreateGamePacket(0, TimeOfDayMessage(0, 4653056, 0, 0, 32, 65)))
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sendResponse(PacketCoding.CreateGamePacket(0, TimeOfDayMessage(1191182336)))
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sendResponse(PacketCoding.CreateGamePacket(0, ContinentalLockUpdateMessage(PlanetSideGUID(13), PlanetSideEmpire.VS))) // "The VS have captured the VS Sanctuary."
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sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(13), PlanetSideGUID(1), 32))) // VS Sanctuary: Inactive Warpgate -> Broadcast Warpgate
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@ -190,7 +190,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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case KeepAliveMessage(code) =>
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sendResponse(PacketCoding.CreateGamePacket(0, KeepAliveMessage(0)))
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, unk6, unk7, unk8) =>
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case msg @ PlayerStateMessageUpstream(avatar_guid, pos, vel, unk1, aim_pitch, unk2, seq_time, unk3, is_crouching, unk4, unk5, is_cloaking, unk6, unk7) =>
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//log.info("PlayerState: " + msg)
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case msg @ ChatMsg(messagetype, has_wide_contents, recipient, contents, note_contents) =>
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