From 87efa3acf9ac324aebaf11028994bfb8684b84cf Mon Sep 17 00:00:00 2001 From: Mazo Date: Sat, 6 Jun 2020 20:11:57 +0100 Subject: [PATCH] Fix some cavern entities having the wrong GUIDs which was causing crash to desktop on zoning out of caves --- pslogin/src/main/scala/zonemaps/Ugd03.scala | 764 ++++++++++---------- pslogin/src/main/scala/zonemaps/Ugd04.scala | 606 ++++++++-------- pslogin/src/main/scala/zonemaps/Ugd05.scala | 550 +++++++------- pslogin/src/main/scala/zonemaps/Ugd06.scala | 602 +++++++-------- 4 files changed, 1261 insertions(+), 1261 deletions(-) diff --git a/pslogin/src/main/scala/zonemaps/Ugd03.scala b/pslogin/src/main/scala/zonemaps/Ugd03.scala index 3e0f91f4..e0ae83ba 100644 --- a/pslogin/src/main/scala/zonemaps/Ugd03.scala +++ b/pslogin/src/main/scala/zonemaps/Ugd03.scala @@ -21,63 +21,63 @@ object Ugd03 { // Adlivun def Building10020(): Unit = { // Name: ceiling_bldg_a_10020 Type: ceiling_bldg_a GUID: 1, MapID: 10020 LocalBuilding("ceiling_bldg_a_10020", 1, 10020, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(845.85f, 782.72f, 106.07f), Vector3(0f, 0f, 304f), ceiling_bldg_a))) - LocalObject(808, Door.Constructor(Vector3(844.4113f, 798.6173f, 107.849f)), owning_building_guid = 1) - LocalObject(809, Door.Constructor(Vector3(845.2345f, 763.904f, 113.355f)), owning_building_guid = 1) - LocalObject(810, Door.Constructor(Vector3(858.5089f, 771.0483f, 107.849f)), owning_building_guid = 1) - LocalObject(811, Door.Constructor(Vector3(865.1314f, 777.3246f, 113.355f)), owning_building_guid = 1) + LocalObject(807, Door.Constructor(Vector3(844.4113f, 798.6173f, 107.849f)), owning_building_guid = 1) + LocalObject(808, Door.Constructor(Vector3(845.2345f, 763.904f, 113.355f)), owning_building_guid = 1) + LocalObject(809, Door.Constructor(Vector3(858.5089f, 771.0483f, 107.849f)), owning_building_guid = 1) + LocalObject(810, Door.Constructor(Vector3(865.1314f, 777.3246f, 113.355f)), owning_building_guid = 1) } Building10028() def Building10028(): Unit = { // Name: ceiling_bldg_a_10028 Type: ceiling_bldg_a GUID: 2, MapID: 10028 LocalBuilding("ceiling_bldg_a_10028", 2, 10028, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1089.56f, 1080.75f, 112.69f), Vector3(0f, 0f, 328f), ceiling_bldg_a))) - LocalObject(846, Door.Constructor(Vector3(1081.78f, 1094.688f, 114.469f)), owning_building_guid = 2) - LocalObject(847, Door.Constructor(Vector3(1096.651f, 1063.31f, 119.975f)), owning_building_guid = 2) - LocalObject(848, Door.Constructor(Vector3(1105.872f, 1075.236f, 114.469f)), owning_building_guid = 2) - LocalObject(849, Door.Constructor(Vector3(1109.369f, 1083.664f, 119.975f)), owning_building_guid = 2) + LocalObject(845, Door.Constructor(Vector3(1081.78f, 1094.688f, 114.469f)), owning_building_guid = 2) + LocalObject(846, Door.Constructor(Vector3(1096.651f, 1063.31f, 119.975f)), owning_building_guid = 2) + LocalObject(847, Door.Constructor(Vector3(1105.872f, 1075.236f, 114.469f)), owning_building_guid = 2) + LocalObject(848, Door.Constructor(Vector3(1109.369f, 1083.664f, 119.975f)), owning_building_guid = 2) } Building10019() def Building10019(): Unit = { // Name: ceiling_bldg_b_10019 Type: ceiling_bldg_b GUID: 3, MapID: 10019 LocalBuilding("ceiling_bldg_b_10019", 3, 10019, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(677.51f, 874.3f, 101.68f), Vector3(0f, 0f, 263f), ceiling_bldg_b))) - LocalObject(770, Door.Constructor(Vector3(675.7744f, 868.4519f, 103.459f)), owning_building_guid = 3) - LocalObject(771, Door.Constructor(Vector3(693.6315f, 870.2904f, 103.459f)), owning_building_guid = 3) + LocalObject(769, Door.Constructor(Vector3(675.7744f, 868.4519f, 103.459f)), owning_building_guid = 3) + LocalObject(770, Door.Constructor(Vector3(693.6315f, 870.2904f, 103.459f)), owning_building_guid = 3) } Building10029() def Building10029(): Unit = { // Name: ceiling_bldg_b_10029 Type: ceiling_bldg_b GUID: 4, MapID: 10029 LocalBuilding("ceiling_bldg_b_10029", 4, 10029, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1006.55f, 1224.66f, 101.59f), Vector3(0f, 0f, 17f), ceiling_bldg_b))) - LocalObject(828, Door.Constructor(Vector3(1003.656f, 1241.019f, 103.369f)), owning_building_guid = 4) - LocalObject(830, Door.Constructor(Vector3(1012.598f, 1225.453f, 103.369f)), owning_building_guid = 4) + LocalObject(827, Door.Constructor(Vector3(1003.656f, 1241.019f, 103.369f)), owning_building_guid = 4) + LocalObject(829, Door.Constructor(Vector3(1012.598f, 1225.453f, 103.369f)), owning_building_guid = 4) } Building10011() def Building10011(): Unit = { // Name: ceiling_bldg_b_10011 Type: ceiling_bldg_b GUID: 5, MapID: 10011 LocalBuilding("ceiling_bldg_b_10011", 5, 10011, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1328.95f, 1247.9f, 111.73f), Vector3(0f, 0f, 0f), ceiling_bldg_b))) - LocalObject(891, Door.Constructor(Vector3(1330.965f, 1264.39f, 113.509f)), owning_building_guid = 5) - LocalObject(893, Door.Constructor(Vector3(1334.966f, 1246.89f, 113.509f)), owning_building_guid = 5) + LocalObject(890, Door.Constructor(Vector3(1330.965f, 1264.39f, 113.509f)), owning_building_guid = 5) + LocalObject(892, Door.Constructor(Vector3(1334.966f, 1246.89f, 113.509f)), owning_building_guid = 5) } Building10301() def Building10301(): Unit = { // Name: ceiling_bldg_c_10301 Type: ceiling_bldg_c GUID: 6, MapID: 10301 LocalBuilding("ceiling_bldg_c_10301", 6, 10301, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(763.93f, 652.46f, 123.63f), Vector3(0f, 0f, 39f), ceiling_bldg_c))) - LocalObject(793, Door.Constructor(Vector3(760.2493f, 654.6059f, 125.409f)), owning_building_guid = 6) - LocalObject(800, Door.Constructor(Vector3(787.3882f, 696.5608f, 125.409f)), owning_building_guid = 6) - LocalObject(802, Door.Constructor(Vector3(806.8972f, 672.4693f, 125.409f)), owning_building_guid = 6) + LocalObject(792, Door.Constructor(Vector3(760.2493f, 654.6059f, 125.409f)), owning_building_guid = 6) + LocalObject(799, Door.Constructor(Vector3(787.3882f, 696.5608f, 125.409f)), owning_building_guid = 6) + LocalObject(801, Door.Constructor(Vector3(806.8972f, 672.4693f, 125.409f)), owning_building_guid = 6) } Building10085() def Building10085(): Unit = { // Name: ceiling_bldg_d_10085 Type: ceiling_bldg_d GUID: 7, MapID: 10085 LocalBuilding("ceiling_bldg_d_10085", 7, 10085, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1186.2f, 1198.95f, 111.11f), Vector3(0f, 0f, 0f), ceiling_bldg_d))) - LocalObject(853, Door.Constructor(Vector3(1168.71f, 1198.966f, 112.845f)), owning_building_guid = 7) - LocalObject(854, Door.Constructor(Vector3(1186.216f, 1181.44f, 112.845f)), owning_building_guid = 7) - LocalObject(855, Door.Constructor(Vector3(1186.216f, 1216.44f, 112.845f)), owning_building_guid = 7) - LocalObject(856, Door.Constructor(Vector3(1203.71f, 1198.966f, 112.845f)), owning_building_guid = 7) + LocalObject(852, Door.Constructor(Vector3(1168.71f, 1198.966f, 112.845f)), owning_building_guid = 7) + LocalObject(853, Door.Constructor(Vector3(1186.216f, 1181.44f, 112.845f)), owning_building_guid = 7) + LocalObject(854, Door.Constructor(Vector3(1186.216f, 1216.44f, 112.845f)), owning_building_guid = 7) + LocalObject(855, Door.Constructor(Vector3(1203.71f, 1198.966f, 112.845f)), owning_building_guid = 7) LocalObject(971, Painbox.Constructor(Vector3(1186.107f, 1198.747f, 119.418f), painbox_continuous), owning_building_guid = 7) } @@ -85,453 +85,453 @@ object Ugd03 { // Adlivun def Building10024(): Unit = { // Name: ceiling_bldg_g_10024 Type: ceiling_bldg_g GUID: 8, MapID: 10024 LocalBuilding("ceiling_bldg_g_10024", 8, 10024, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(705.96f, 1266.02f, 88.19f), Vector3(0f, 0f, 219f), ceiling_bldg_g))) - LocalObject(776, Door.Constructor(Vector3(701.7747f, 1283.875f, 89.969f)), owning_building_guid = 8) - LocalObject(781, Door.Constructor(Vector3(716.9544f, 1252.418f, 89.969f)), owning_building_guid = 8) + LocalObject(775, Door.Constructor(Vector3(701.7747f, 1283.875f, 89.969f)), owning_building_guid = 8) + LocalObject(780, Door.Constructor(Vector3(716.9544f, 1252.418f, 89.969f)), owning_building_guid = 8) } Building10026() def Building10026(): Unit = { // Name: ceiling_bldg_g_10026 Type: ceiling_bldg_g GUID: 9, MapID: 10026 LocalBuilding("ceiling_bldg_g_10026", 9, 10026, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(780.44f, 1084.53f, 99.81f), Vector3(0f, 0f, 0f), ceiling_bldg_g))) - LocalObject(796, Door.Constructor(Vector3(772.456f, 1068.02f, 101.589f)), owning_building_guid = 9) - LocalObject(799, Door.Constructor(Vector3(780.456f, 1102.02f, 101.589f)), owning_building_guid = 9) + LocalObject(795, Door.Constructor(Vector3(772.456f, 1068.02f, 101.589f)), owning_building_guid = 9) + LocalObject(798, Door.Constructor(Vector3(780.456f, 1102.02f, 101.589f)), owning_building_guid = 9) } Building10016() def Building10016(): Unit = { // Name: ceiling_bldg_g_10016 Type: ceiling_bldg_g GUID: 10, MapID: 10016 LocalBuilding("ceiling_bldg_g_10016", 10, 10016, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1249.74f, 1307.4f, 94.99f), Vector3(0f, 0f, 317f), ceiling_bldg_g))) - LocalObject(863, Door.Constructor(Vector3(1232.641f, 1300.771f, 96.769f)), owning_building_guid = 10) - LocalObject(871, Door.Constructor(Vector3(1261.68f, 1320.181f, 96.769f)), owning_building_guid = 10) + LocalObject(862, Door.Constructor(Vector3(1232.641f, 1300.771f, 96.769f)), owning_building_guid = 10) + LocalObject(870, Door.Constructor(Vector3(1261.68f, 1320.181f, 96.769f)), owning_building_guid = 10) } Building10021() def Building10021(): Unit = { // Name: ceiling_bldg_g_10021 Type: ceiling_bldg_g GUID: 11, MapID: 10021 LocalBuilding("ceiling_bldg_g_10021", 11, 10021, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1349.23f, 652.87f, 88.19f), Vector3(0f, 0f, 0f), ceiling_bldg_g))) - LocalObject(896, Door.Constructor(Vector3(1341.246f, 636.36f, 89.969f)), owning_building_guid = 11) - LocalObject(898, Door.Constructor(Vector3(1349.246f, 670.36f, 89.969f)), owning_building_guid = 11) + LocalObject(895, Door.Constructor(Vector3(1341.246f, 636.36f, 89.969f)), owning_building_guid = 11) + LocalObject(897, Door.Constructor(Vector3(1349.246f, 670.36f, 89.969f)), owning_building_guid = 11) } Building10023() def Building10023(): Unit = { // Name: ceiling_bldg_h_10023 Type: ceiling_bldg_h GUID: 12, MapID: 10023 LocalBuilding("ceiling_bldg_h_10023", 12, 10023, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(899.77f, 1249.92f, 103.44f), Vector3(0f, 0f, 58f), ceiling_bldg_h))) - LocalObject(813, Door.Constructor(Vector3(887.8799f, 1262.048f, 105.219f)), owning_building_guid = 12) - LocalObject(815, Door.Constructor(Vector3(894.4103f, 1233.825f, 105.219f)), owning_building_guid = 12) - LocalObject(818, Door.Constructor(Vector3(915.1321f, 1253.392f, 107.719f)), owning_building_guid = 12) + LocalObject(812, Door.Constructor(Vector3(887.8799f, 1262.048f, 105.219f)), owning_building_guid = 12) + LocalObject(814, Door.Constructor(Vector3(894.4103f, 1233.825f, 105.219f)), owning_building_guid = 12) + LocalObject(817, Door.Constructor(Vector3(915.1321f, 1253.392f, 107.719f)), owning_building_guid = 12) } Building10030() def Building10030(): Unit = { // Name: ceiling_bldg_h_10030 Type: ceiling_bldg_h GUID: 13, MapID: 10030 LocalBuilding("ceiling_bldg_h_10030", 13, 10030, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1133.55f, 738.99f, 104.66f), Vector3(0f, 0f, 0f), ceiling_bldg_h))) - LocalObject(850, Door.Constructor(Vector3(1117.06f, 735.006f, 106.439f)), owning_building_guid = 13) - LocalObject(851, Door.Constructor(Vector3(1137.534f, 755.5f, 106.439f)), owning_building_guid = 13) - LocalObject(852, Door.Constructor(Vector3(1144.635f, 727.802f, 108.939f)), owning_building_guid = 13) + LocalObject(849, Door.Constructor(Vector3(1117.06f, 735.006f, 106.439f)), owning_building_guid = 13) + LocalObject(850, Door.Constructor(Vector3(1137.534f, 755.5f, 106.439f)), owning_building_guid = 13) + LocalObject(851, Door.Constructor(Vector3(1144.635f, 727.802f, 108.939f)), owning_building_guid = 13) } Building10017() def Building10017(): Unit = { // Name: ceiling_bldg_h_10017 Type: ceiling_bldg_h GUID: 14, MapID: 10017 LocalBuilding("ceiling_bldg_h_10017", 14, 10017, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1246.32f, 775.32f, 92.82f), Vector3(0f, 0f, 199f), ceiling_bldg_h))) - LocalObject(862, Door.Constructor(Vector3(1232.196f, 782.2896f, 97.099f)), owning_building_guid = 14) - LocalObject(866, Door.Constructor(Vector3(1247.928f, 758.4124f, 94.599f)), owning_building_guid = 14) - LocalObject(870, Door.Constructor(Vector3(1260.615f, 784.4556f, 94.599f)), owning_building_guid = 14) + LocalObject(861, Door.Constructor(Vector3(1232.196f, 782.2896f, 97.099f)), owning_building_guid = 14) + LocalObject(865, Door.Constructor(Vector3(1247.928f, 758.4124f, 94.599f)), owning_building_guid = 14) + LocalObject(869, Door.Constructor(Vector3(1260.615f, 784.4556f, 94.599f)), owning_building_guid = 14) } Building10015() def Building10015(): Unit = { // Name: ceiling_bldg_h_10015 Type: ceiling_bldg_h GUID: 15, MapID: 10015 LocalBuilding("ceiling_bldg_h_10015", 15, 10015, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1385.18f, 1124.38f, 120.28f), Vector3(0f, 0f, 0f), ceiling_bldg_h))) - LocalObject(902, Door.Constructor(Vector3(1368.69f, 1120.396f, 122.059f)), owning_building_guid = 15) - LocalObject(905, Door.Constructor(Vector3(1389.164f, 1140.89f, 122.059f)), owning_building_guid = 15) - LocalObject(909, Door.Constructor(Vector3(1396.265f, 1113.192f, 124.559f)), owning_building_guid = 15) + LocalObject(901, Door.Constructor(Vector3(1368.69f, 1120.396f, 122.059f)), owning_building_guid = 15) + LocalObject(904, Door.Constructor(Vector3(1389.164f, 1140.89f, 122.059f)), owning_building_guid = 15) + LocalObject(908, Door.Constructor(Vector3(1396.265f, 1113.192f, 124.559f)), owning_building_guid = 15) } Building10025() def Building10025(): Unit = { // Name: ceiling_bldg_j_10025 Type: ceiling_bldg_j GUID: 16, MapID: 10025 LocalBuilding("ceiling_bldg_j_10025", 16, 10025, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(744.75f, 1147.08f, 98.87f), Vector3(0f, 0f, 219f), ceiling_bldg_j))) - LocalObject(788, Door.Constructor(Vector3(736.8647f, 1156.792f, 100.649f)), owning_building_guid = 16) - LocalObject(791, Door.Constructor(Vector3(752.5978f, 1137.363f, 100.649f)), owning_building_guid = 16) + LocalObject(787, Door.Constructor(Vector3(736.8647f, 1156.792f, 100.649f)), owning_building_guid = 16) + LocalObject(790, Door.Constructor(Vector3(752.5978f, 1137.363f, 100.649f)), owning_building_guid = 16) } Building10014() def Building10014(): Unit = { // Name: ceiling_bldg_j_10014 Type: ceiling_bldg_j GUID: 17, MapID: 10014 LocalBuilding("ceiling_bldg_j_10014", 17, 10014, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1255.3f, 1091.51f, 109.62f), Vector3(0f, 0f, 0f), ceiling_bldg_j))) - LocalObject(868, Door.Constructor(Vector3(1255.316f, 1079f, 111.399f)), owning_building_guid = 17) - LocalObject(869, Door.Constructor(Vector3(1255.316f, 1104f, 111.399f)), owning_building_guid = 17) + LocalObject(867, Door.Constructor(Vector3(1255.316f, 1079f, 111.399f)), owning_building_guid = 17) + LocalObject(868, Door.Constructor(Vector3(1255.316f, 1104f, 111.399f)), owning_building_guid = 17) } Building10238() def Building10238(): Unit = { // Name: ceiling_bldg_j_10238 Type: ceiling_bldg_j GUID: 18, MapID: 10238 LocalBuilding("ceiling_bldg_j_10238", 18, 10238, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1393.65f, 837.81f, 98.87f), Vector3(0f, 0f, 0f), ceiling_bldg_j))) - LocalObject(907, Door.Constructor(Vector3(1393.666f, 825.3f, 100.649f)), owning_building_guid = 18) - LocalObject(908, Door.Constructor(Vector3(1393.666f, 850.3f, 100.649f)), owning_building_guid = 18) + LocalObject(906, Door.Constructor(Vector3(1393.666f, 825.3f, 100.649f)), owning_building_guid = 18) + LocalObject(907, Door.Constructor(Vector3(1393.666f, 850.3f, 100.649f)), owning_building_guid = 18) } Building10027() def Building10027(): Unit = { // Name: ceiling_bldg_z_10027 Type: ceiling_bldg_z GUID: 19, MapID: 10027 LocalBuilding("ceiling_bldg_z_10027", 19, 10027, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(916.61f, 913.02f, 110.84f), Vector3(0f, 0f, 0f), ceiling_bldg_z))) - LocalObject(814, Door.Constructor(Vector3(892.12f, 917.036f, 112.619f)), owning_building_guid = 19) - LocalObject(823, Door.Constructor(Vector3(949.12f, 917.036f, 112.619f)), owning_building_guid = 19) + LocalObject(813, Door.Constructor(Vector3(892.12f, 917.036f, 112.619f)), owning_building_guid = 19) + LocalObject(822, Door.Constructor(Vector3(949.12f, 917.036f, 112.619f)), owning_building_guid = 19) } Building10013() - def Building10013(): Unit = { // Name: ground_bldg_a_10013 Type: ground_bldg_a GUID: 85, MapID: 10013 - LocalBuilding("ground_bldg_a_10013", 85, 10013, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(933.13f, 698.34f, 81.85f), Vector3(0f, 0f, 313f), ground_bldg_a))) - LocalObject(820, Door.Constructor(Vector3(929.3392f, 714.15f, 83.629f)), owning_building_guid = 85) - LocalObject(822, Door.Constructor(Vector3(947.2369f, 689.1008f, 83.629f)), owning_building_guid = 85) + def Building10013(): Unit = { // Name: ground_bldg_a_10013 Type: ground_bldg_a GUID: 84, MapID: 10013 + LocalBuilding("ground_bldg_a_10013", 84, 10013, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(933.13f, 698.34f, 81.85f), Vector3(0f, 0f, 313f), ground_bldg_a))) + LocalObject(819, Door.Constructor(Vector3(929.3392f, 714.15f, 83.629f)), owning_building_guid = 84) + LocalObject(821, Door.Constructor(Vector3(947.2369f, 689.1008f, 83.629f)), owning_building_guid = 84) } Building10003() - def Building10003(): Unit = { // Name: ground_bldg_c_10003 Type: ground_bldg_c GUID: 86, MapID: 10003 - LocalBuilding("ground_bldg_c_10003", 86, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(750.69f, 808.58f, 91.29f), Vector3(0f, 0f, 152f), ground_bldg_c))) - LocalObject(774, Door.Constructor(Vector3(700.9291f, 812.9419f, 93.069f)), owning_building_guid = 86) - LocalObject(780, Door.Constructor(Vector3(715.4828f, 840.3133f, 93.069f)), owning_building_guid = 86) - LocalObject(790, Door.Constructor(Vector3(750.1529f, 804.3535f, 93.069f)), owning_building_guid = 86) + def Building10003(): Unit = { // Name: ground_bldg_c_10003 Type: ground_bldg_c GUID: 85, MapID: 10003 + LocalBuilding("ground_bldg_c_10003", 85, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(750.69f, 808.58f, 91.29f), Vector3(0f, 0f, 152f), ground_bldg_c))) + LocalObject(773, Door.Constructor(Vector3(700.9291f, 812.9419f, 93.069f)), owning_building_guid = 85) + LocalObject(779, Door.Constructor(Vector3(715.4828f, 840.3133f, 93.069f)), owning_building_guid = 85) + LocalObject(789, Door.Constructor(Vector3(750.1529f, 804.3535f, 93.069f)), owning_building_guid = 85) } Building10295() - def Building10295(): Unit = { // Name: ground_bldg_c_10295 Type: ground_bldg_c GUID: 87, MapID: 10295 - LocalBuilding("ground_bldg_c_10295", 87, 10295, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(942.14f, 752.71f, 85.39f), Vector3(0f, 0f, 0f), ground_bldg_c))) - LocalObject(821, Door.Constructor(Vector3(940.63f, 756.694f, 87.169f)), owning_building_guid = 87) - LocalObject(825, Door.Constructor(Vector3(988.124f, 741.22f, 87.169f)), owning_building_guid = 87) - LocalObject(826, Door.Constructor(Vector3(988.124f, 772.22f, 87.169f)), owning_building_guid = 87) + def Building10295(): Unit = { // Name: ground_bldg_c_10295 Type: ground_bldg_c GUID: 86, MapID: 10295 + LocalBuilding("ground_bldg_c_10295", 86, 10295, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(942.14f, 752.71f, 85.39f), Vector3(0f, 0f, 0f), ground_bldg_c))) + LocalObject(820, Door.Constructor(Vector3(940.63f, 756.694f, 87.169f)), owning_building_guid = 86) + LocalObject(824, Door.Constructor(Vector3(988.124f, 741.22f, 87.169f)), owning_building_guid = 86) + LocalObject(825, Door.Constructor(Vector3(988.124f, 772.22f, 87.169f)), owning_building_guid = 86) } Building10170() - def Building10170(): Unit = { // Name: ground_bldg_c_10170 Type: ground_bldg_c GUID: 88, MapID: 10170 - LocalBuilding("ground_bldg_c_10170", 88, 10170, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1209.14f, 1162.92f, 80.39f), Vector3(0f, 0f, 312f), ground_bldg_c))) - LocalObject(858, Door.Constructor(Vector3(1211.09f, 1166.708f, 82.169f)), owning_building_guid = 88) - LocalObject(861, Door.Constructor(Vector3(1231.371f, 1121.059f, 82.169f)), owning_building_guid = 88) - LocalObject(867, Door.Constructor(Vector3(1254.408f, 1141.802f, 82.169f)), owning_building_guid = 88) + def Building10170(): Unit = { // Name: ground_bldg_c_10170 Type: ground_bldg_c GUID: 87, MapID: 10170 + LocalBuilding("ground_bldg_c_10170", 87, 10170, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1209.14f, 1162.92f, 80.39f), Vector3(0f, 0f, 312f), ground_bldg_c))) + LocalObject(857, Door.Constructor(Vector3(1211.09f, 1166.708f, 82.169f)), owning_building_guid = 87) + LocalObject(860, Door.Constructor(Vector3(1231.371f, 1121.059f, 82.169f)), owning_building_guid = 87) + LocalObject(866, Door.Constructor(Vector3(1254.408f, 1141.802f, 82.169f)), owning_building_guid = 87) } Building10302() - def Building10302(): Unit = { // Name: ground_bldg_c_10302 Type: ground_bldg_c GUID: 89, MapID: 10302 - LocalBuilding("ground_bldg_c_10302", 89, 10302, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1236.42f, 689.57f, 84.46f), Vector3(0f, 0f, 0f), ground_bldg_c))) - LocalObject(864, Door.Constructor(Vector3(1234.91f, 693.554f, 86.239f)), owning_building_guid = 89) - LocalObject(872, Door.Constructor(Vector3(1282.404f, 678.08f, 86.239f)), owning_building_guid = 89) - LocalObject(873, Door.Constructor(Vector3(1282.404f, 709.08f, 86.239f)), owning_building_guid = 89) + def Building10302(): Unit = { // Name: ground_bldg_c_10302 Type: ground_bldg_c GUID: 88, MapID: 10302 + LocalBuilding("ground_bldg_c_10302", 88, 10302, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1236.42f, 689.57f, 84.46f), Vector3(0f, 0f, 0f), ground_bldg_c))) + LocalObject(863, Door.Constructor(Vector3(1234.91f, 693.554f, 86.239f)), owning_building_guid = 88) + LocalObject(871, Door.Constructor(Vector3(1282.404f, 678.08f, 86.239f)), owning_building_guid = 88) + LocalObject(872, Door.Constructor(Vector3(1282.404f, 709.08f, 86.239f)), owning_building_guid = 88) } Building10237() - def Building10237(): Unit = { // Name: ground_bldg_d_10237 Type: ground_bldg_d GUID: 90, MapID: 10237 - LocalBuilding("ground_bldg_d_10237", 90, 10237, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(713.63f, 978.09f, 54.81f), Vector3(0f, 0f, 27f), ground_bldg_d))) - LocalObject(772, Door.Constructor(Vector3(698.0391f, 970.164f, 56.545f)), owning_building_guid = 90) - LocalObject(777, Door.Constructor(Vector3(705.704f, 993.681f, 56.545f)), owning_building_guid = 90) - LocalObject(783, Door.Constructor(Vector3(721.5936f, 962.4958f, 56.545f)), owning_building_guid = 90) - LocalObject(785, Door.Constructor(Vector3(729.2242f, 986.0536f, 56.545f)), owning_building_guid = 90) + def Building10237(): Unit = { // Name: ground_bldg_d_10237 Type: ground_bldg_d GUID: 89, MapID: 10237 + LocalBuilding("ground_bldg_d_10237", 89, 10237, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(713.63f, 978.09f, 54.81f), Vector3(0f, 0f, 27f), ground_bldg_d))) + LocalObject(771, Door.Constructor(Vector3(698.0391f, 970.164f, 56.545f)), owning_building_guid = 89) + LocalObject(776, Door.Constructor(Vector3(705.704f, 993.681f, 56.545f)), owning_building_guid = 89) + LocalObject(782, Door.Constructor(Vector3(721.5936f, 962.4958f, 56.545f)), owning_building_guid = 89) + LocalObject(784, Door.Constructor(Vector3(729.2242f, 986.0536f, 56.545f)), owning_building_guid = 89) } Building10234() - def Building10234(): Unit = { // Name: ground_bldg_d_10234 Type: ground_bldg_d GUID: 91, MapID: 10234 - LocalBuilding("ground_bldg_d_10234", 91, 10234, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(763.49f, 732.12f, 94.62f), Vector3(0f, 0f, 200f), ground_bldg_d))) - LocalObject(789, Door.Constructor(Vector3(747.0414f, 726.1162f, 96.355f)), owning_building_guid = 91) - LocalObject(792, Door.Constructor(Vector3(757.4862f, 748.5685f, 96.355f)), owning_building_guid = 91) - LocalObject(795, Door.Constructor(Vector3(769.4569f, 715.6793f, 96.355f)), owning_building_guid = 91) - LocalObject(798, Door.Constructor(Vector3(779.9307f, 738.0869f, 96.355f)), owning_building_guid = 91) + def Building10234(): Unit = { // Name: ground_bldg_d_10234 Type: ground_bldg_d GUID: 90, MapID: 10234 + LocalBuilding("ground_bldg_d_10234", 90, 10234, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(763.49f, 732.12f, 94.62f), Vector3(0f, 0f, 200f), ground_bldg_d))) + LocalObject(788, Door.Constructor(Vector3(747.0414f, 726.1162f, 96.355f)), owning_building_guid = 90) + LocalObject(791, Door.Constructor(Vector3(757.4862f, 748.5685f, 96.355f)), owning_building_guid = 90) + LocalObject(794, Door.Constructor(Vector3(769.4569f, 715.6793f, 96.355f)), owning_building_guid = 90) + LocalObject(797, Door.Constructor(Vector3(779.9307f, 738.0869f, 96.355f)), owning_building_guid = 90) } Building10357() - def Building10357(): Unit = { // Name: ground_bldg_d_10357 Type: ground_bldg_d GUID: 92, MapID: 10357 - LocalBuilding("ground_bldg_d_10357", 92, 10357, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(902.88f, 1372.77f, 43.35f), Vector3(0f, 0f, 0f), ground_bldg_d))) - LocalObject(812, Door.Constructor(Vector3(885.39f, 1372.786f, 45.085f)), owning_building_guid = 92) - LocalObject(816, Door.Constructor(Vector3(902.896f, 1355.26f, 45.085f)), owning_building_guid = 92) - LocalObject(817, Door.Constructor(Vector3(902.896f, 1390.26f, 45.085f)), owning_building_guid = 92) - LocalObject(819, Door.Constructor(Vector3(920.39f, 1372.786f, 45.085f)), owning_building_guid = 92) + def Building10357(): Unit = { // Name: ground_bldg_d_10357 Type: ground_bldg_d GUID: 91, MapID: 10357 + LocalBuilding("ground_bldg_d_10357", 91, 10357, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(902.88f, 1372.77f, 43.35f), Vector3(0f, 0f, 0f), ground_bldg_d))) + LocalObject(811, Door.Constructor(Vector3(885.39f, 1372.786f, 45.085f)), owning_building_guid = 91) + LocalObject(815, Door.Constructor(Vector3(902.896f, 1355.26f, 45.085f)), owning_building_guid = 91) + LocalObject(816, Door.Constructor(Vector3(902.896f, 1390.26f, 45.085f)), owning_building_guid = 91) + LocalObject(818, Door.Constructor(Vector3(920.39f, 1372.786f, 45.085f)), owning_building_guid = 91) } Building10074() - def Building10074(): Unit = { // Name: ground_bldg_d_10074 Type: ground_bldg_d GUID: 93, MapID: 10074 - LocalBuilding("ground_bldg_d_10074", 93, 10074, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1054.39f, 1246.85f, 72.94f), Vector3(0f, 0f, 0f), ground_bldg_d))) - LocalObject(836, Door.Constructor(Vector3(1036.9f, 1246.866f, 74.675f)), owning_building_guid = 93) - LocalObject(839, Door.Constructor(Vector3(1054.406f, 1229.34f, 74.675f)), owning_building_guid = 93) - LocalObject(840, Door.Constructor(Vector3(1054.406f, 1264.34f, 74.675f)), owning_building_guid = 93) - LocalObject(845, Door.Constructor(Vector3(1071.9f, 1246.866f, 74.675f)), owning_building_guid = 93) + def Building10074(): Unit = { // Name: ground_bldg_d_10074 Type: ground_bldg_d GUID: 92, MapID: 10074 + LocalBuilding("ground_bldg_d_10074", 92, 10074, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1054.39f, 1246.85f, 72.94f), Vector3(0f, 0f, 0f), ground_bldg_d))) + LocalObject(835, Door.Constructor(Vector3(1036.9f, 1246.866f, 74.675f)), owning_building_guid = 92) + LocalObject(838, Door.Constructor(Vector3(1054.406f, 1229.34f, 74.675f)), owning_building_guid = 92) + LocalObject(839, Door.Constructor(Vector3(1054.406f, 1264.34f, 74.675f)), owning_building_guid = 92) + LocalObject(844, Door.Constructor(Vector3(1071.9f, 1246.866f, 74.675f)), owning_building_guid = 92) } Building10291() - def Building10291(): Unit = { // Name: ground_bldg_d_10291 Type: ground_bldg_d GUID: 94, MapID: 10291 - LocalBuilding("ground_bldg_d_10291", 94, 10291, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1226.43f, 1243.3f, 94.69f), Vector3(0f, 0f, 0f), ground_bldg_d))) - LocalObject(857, Door.Constructor(Vector3(1208.94f, 1243.316f, 96.425f)), owning_building_guid = 94) - LocalObject(859, Door.Constructor(Vector3(1226.446f, 1225.79f, 96.425f)), owning_building_guid = 94) - LocalObject(860, Door.Constructor(Vector3(1226.446f, 1260.79f, 96.425f)), owning_building_guid = 94) - LocalObject(865, Door.Constructor(Vector3(1243.94f, 1243.316f, 96.425f)), owning_building_guid = 94) + def Building10291(): Unit = { // Name: ground_bldg_d_10291 Type: ground_bldg_d GUID: 93, MapID: 10291 + LocalBuilding("ground_bldg_d_10291", 93, 10291, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1226.43f, 1243.3f, 94.69f), Vector3(0f, 0f, 0f), ground_bldg_d))) + LocalObject(856, Door.Constructor(Vector3(1208.94f, 1243.316f, 96.425f)), owning_building_guid = 93) + LocalObject(858, Door.Constructor(Vector3(1226.446f, 1225.79f, 96.425f)), owning_building_guid = 93) + LocalObject(859, Door.Constructor(Vector3(1226.446f, 1260.79f, 96.425f)), owning_building_guid = 93) + LocalObject(864, Door.Constructor(Vector3(1243.94f, 1243.316f, 96.425f)), owning_building_guid = 93) } Building10135() - def Building10135(): Unit = { // Name: ground_bldg_e_10135 Type: ground_bldg_e GUID: 95, MapID: 10135 - LocalBuilding("ground_bldg_e_10135", 95, 10135, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1056.2f, 739.36f, 68.24f), Vector3(0f, 0f, 191f), ground_bldg_e))) - LocalObject(835, Door.Constructor(Vector3(1033.179f, 726.7191f, 75.519f)), owning_building_guid = 95) - LocalObject(837, Door.Constructor(Vector3(1042.885f, 708.2314f, 70.019f)), owning_building_guid = 95) - LocalObject(842, Door.Constructor(Vector3(1058.492f, 706.6871f, 75.519f)), owning_building_guid = 95) - LocalObject(844, Door.Constructor(Vector3(1067.806f, 742.6246f, 70.019f)), owning_building_guid = 95) + def Building10135(): Unit = { // Name: ground_bldg_e_10135 Type: ground_bldg_e GUID: 94, MapID: 10135 + LocalBuilding("ground_bldg_e_10135", 94, 10135, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1056.2f, 739.36f, 68.24f), Vector3(0f, 0f, 191f), ground_bldg_e))) + LocalObject(834, Door.Constructor(Vector3(1033.179f, 726.7191f, 75.519f)), owning_building_guid = 94) + LocalObject(836, Door.Constructor(Vector3(1042.885f, 708.2314f, 70.019f)), owning_building_guid = 94) + LocalObject(841, Door.Constructor(Vector3(1058.492f, 706.6871f, 75.519f)), owning_building_guid = 94) + LocalObject(843, Door.Constructor(Vector3(1067.806f, 742.6246f, 70.019f)), owning_building_guid = 94) } Building10002() - def Building10002(): Unit = { // Name: ground_bldg_f_10002 Type: ground_bldg_f GUID: 96, MapID: 10002 - LocalBuilding("ground_bldg_f_10002", 96, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(689.69f, 665.37f, 76.67f), Vector3(0f, 0f, 333f), ground_bldg_f))) - LocalObject(760, Door.Constructor(Vector3(662.3607f, 656.8664f, 78.449f)), owning_building_guid = 96) - LocalObject(779, Door.Constructor(Vector3(713.3111f, 685.332f, 78.449f)), owning_building_guid = 96) + def Building10002(): Unit = { // Name: ground_bldg_f_10002 Type: ground_bldg_f GUID: 95, MapID: 10002 + LocalBuilding("ground_bldg_f_10002", 95, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(689.69f, 665.37f, 76.67f), Vector3(0f, 0f, 333f), ground_bldg_f))) + LocalObject(759, Door.Constructor(Vector3(662.3607f, 656.8664f, 78.449f)), owning_building_guid = 95) + LocalObject(778, Door.Constructor(Vector3(713.3111f, 685.332f, 78.449f)), owning_building_guid = 95) } Building10061() - def Building10061(): Unit = { // Name: ground_bldg_f_10061 Type: ground_bldg_f GUID: 97, MapID: 10061 - LocalBuilding("ground_bldg_f_10061", 97, 10061, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(991.58f, 1312.88f, 67.64f), Vector3(0f, 0f, 196f), ground_bldg_f))) - LocalObject(824, Door.Constructor(Vector3(987.9187f, 1282.171f, 69.419f)), owning_building_guid = 97) - LocalObject(829, Door.Constructor(Vector3(1005.768f, 1337.738f, 69.419f)), owning_building_guid = 97) + def Building10061(): Unit = { // Name: ground_bldg_f_10061 Type: ground_bldg_f GUID: 96, MapID: 10061 + LocalBuilding("ground_bldg_f_10061", 96, 10061, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(991.58f, 1312.88f, 67.64f), Vector3(0f, 0f, 196f), ground_bldg_f))) + LocalObject(823, Door.Constructor(Vector3(987.9187f, 1282.171f, 69.419f)), owning_building_guid = 96) + LocalObject(828, Door.Constructor(Vector3(1005.768f, 1337.738f, 69.419f)), owning_building_guid = 96) } Building10001() - def Building10001(): Unit = { // Name: ground_bldg_f_10001 Type: ground_bldg_f GUID: 98, MapID: 10001 - LocalBuilding("ground_bldg_f_10001", 98, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1315.3f, 1276.75f, 76.67f), Vector3(0f, 0f, 133f), ground_bldg_f))) - LocalObject(876, Door.Constructor(Vector3(1286.276f, 1266.071f, 78.449f)), owning_building_guid = 98) - LocalObject(897, Door.Constructor(Vector3(1343.89f, 1275.394f, 78.449f)), owning_building_guid = 98) + def Building10001(): Unit = { // Name: ground_bldg_f_10001 Type: ground_bldg_f GUID: 97, MapID: 10001 + LocalBuilding("ground_bldg_f_10001", 97, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1315.3f, 1276.75f, 76.67f), Vector3(0f, 0f, 133f), ground_bldg_f))) + LocalObject(875, Door.Constructor(Vector3(1286.276f, 1266.071f, 78.449f)), owning_building_guid = 97) + LocalObject(896, Door.Constructor(Vector3(1343.89f, 1275.394f, 78.449f)), owning_building_guid = 97) } Building10147() - def Building10147(): Unit = { // Name: ground_bldg_g_10147 Type: ground_bldg_g GUID: 99, MapID: 10147 - LocalBuilding("ground_bldg_g_10147", 99, 10147, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(624.24f, 967.02f, 72.09f), Vector3(0f, 0f, 0f), ground_bldg_g))) - LocalObject(752, Door.Constructor(Vector3(616.256f, 950.51f, 73.869f)), owning_building_guid = 99) - LocalObject(754, Door.Constructor(Vector3(624.256f, 984.51f, 73.869f)), owning_building_guid = 99) + def Building10147(): Unit = { // Name: ground_bldg_g_10147 Type: ground_bldg_g GUID: 98, MapID: 10147 + LocalBuilding("ground_bldg_g_10147", 98, 10147, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(624.24f, 967.02f, 72.09f), Vector3(0f, 0f, 0f), ground_bldg_g))) + LocalObject(751, Door.Constructor(Vector3(616.256f, 950.51f, 73.869f)), owning_building_guid = 98) + LocalObject(753, Door.Constructor(Vector3(624.256f, 984.51f, 73.869f)), owning_building_guid = 98) } Building10154() - def Building10154(): Unit = { // Name: ground_bldg_h_10154 Type: ground_bldg_h GUID: 100, MapID: 10154 - LocalBuilding("ground_bldg_h_10154", 100, 10154, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(654.94f, 1129.19f, 68.99f), Vector3(0f, 0f, 0f), ground_bldg_h))) - LocalObject(755, Door.Constructor(Vector3(638.45f, 1125.206f, 70.769f)), owning_building_guid = 100) - LocalObject(759, Door.Constructor(Vector3(658.924f, 1145.7f, 70.769f)), owning_building_guid = 100) - LocalObject(764, Door.Constructor(Vector3(666.025f, 1118.002f, 73.269f)), owning_building_guid = 100) + def Building10154(): Unit = { // Name: ground_bldg_h_10154 Type: ground_bldg_h GUID: 99, MapID: 10154 + LocalBuilding("ground_bldg_h_10154", 99, 10154, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(654.94f, 1129.19f, 68.99f), Vector3(0f, 0f, 0f), ground_bldg_h))) + LocalObject(754, Door.Constructor(Vector3(638.45f, 1125.206f, 70.769f)), owning_building_guid = 99) + LocalObject(758, Door.Constructor(Vector3(658.924f, 1145.7f, 70.769f)), owning_building_guid = 99) + LocalObject(763, Door.Constructor(Vector3(666.025f, 1118.002f, 73.269f)), owning_building_guid = 99) } Building10004() - def Building10004(): Unit = { // Name: ground_bldg_i_10004 Type: ground_bldg_i GUID: 101, MapID: 10004 - LocalBuilding("ground_bldg_i_10004", 101, 10004, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(641.6f, 811.71f, 80.39f), Vector3(0f, 0f, 19f), ground_bldg_i))) - LocalObject(753, Door.Constructor(Vector3(617.2995f, 807.0613f, 82.169f)), owning_building_guid = 101) - LocalObject(763, Door.Constructor(Vector3(664.5754f, 823.3397f, 82.169f)), owning_building_guid = 101) + def Building10004(): Unit = { // Name: ground_bldg_i_10004 Type: ground_bldg_i GUID: 100, MapID: 10004 + LocalBuilding("ground_bldg_i_10004", 100, 10004, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(641.6f, 811.71f, 80.39f), Vector3(0f, 0f, 19f), ground_bldg_i))) + LocalObject(752, Door.Constructor(Vector3(617.2995f, 807.0613f, 82.169f)), owning_building_guid = 100) + LocalObject(762, Door.Constructor(Vector3(664.5754f, 823.3397f, 82.169f)), owning_building_guid = 100) } Building10306() - def Building10306(): Unit = { // Name: ground_bldg_i_10306 Type: ground_bldg_i GUID: 102, MapID: 10306 - LocalBuilding("ground_bldg_i_10306", 102, 10306, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1310.62f, 1122.78f, 80.99f), Vector3(0f, 0f, 179f), ground_bldg_i))) - LocalObject(875, Door.Constructor(Vector3(1285.052f, 1119.71f, 82.769f)), owning_building_guid = 102) - LocalObject(894, Door.Constructor(Vector3(1335.045f, 1118.837f, 82.769f)), owning_building_guid = 102) + def Building10306(): Unit = { // Name: ground_bldg_i_10306 Type: ground_bldg_i GUID: 101, MapID: 10306 + LocalBuilding("ground_bldg_i_10306", 101, 10306, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1310.62f, 1122.78f, 80.99f), Vector3(0f, 0f, 179f), ground_bldg_i))) + LocalObject(874, Door.Constructor(Vector3(1285.052f, 1119.71f, 82.769f)), owning_building_guid = 101) + LocalObject(893, Door.Constructor(Vector3(1335.045f, 1118.837f, 82.769f)), owning_building_guid = 101) } Building10075() - def Building10075(): Unit = { // Name: ground_bldg_j_10075 Type: ground_bldg_j GUID: 103, MapID: 10075 - LocalBuilding("ground_bldg_j_10075", 103, 10075, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1060.18f, 1311.97f, 73.4f), Vector3(0f, 0f, 343f), ground_bldg_j))) - LocalObject(841, Door.Constructor(Vector3(1056.538f, 1300.002f, 75.179f)), owning_building_guid = 103) - LocalObject(843, Door.Constructor(Vector3(1063.847f, 1323.91f, 75.179f)), owning_building_guid = 103) + def Building10075(): Unit = { // Name: ground_bldg_j_10075 Type: ground_bldg_j GUID: 102, MapID: 10075 + LocalBuilding("ground_bldg_j_10075", 102, 10075, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1060.18f, 1311.97f, 73.4f), Vector3(0f, 0f, 343f), ground_bldg_j))) + LocalObject(840, Door.Constructor(Vector3(1056.538f, 1300.002f, 75.179f)), owning_building_guid = 102) + LocalObject(842, Door.Constructor(Vector3(1063.847f, 1323.91f, 75.179f)), owning_building_guid = 102) } Building10322() - def Building10322(): Unit = { // Name: NW_Redoubt Type: redoubt GUID: 104, MapID: 10322 - LocalBuilding("NW_Redoubt", 104, 10322, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(718.55f, 1209.17f, 43.36f), Vector3(0f, 0f, 346f), redoubt))) - LocalObject(1023, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 104) - LocalObject(775, Door.Constructor(Vector3(701.5834f, 1213.417f, 45.095f)), owning_building_guid = 104) - LocalObject(778, Door.Constructor(Vector3(709.5589f, 1223.861f, 55.139f)), owning_building_guid = 104) - LocalObject(782, Door.Constructor(Vector3(717.5706f, 1221.859f, 55.119f)), owning_building_guid = 104) - LocalObject(784, Door.Constructor(Vector3(725.3601f, 1219.95f, 55.119f)), owning_building_guid = 104) - LocalObject(786, Door.Constructor(Vector3(733.3605f, 1217.96f, 55.139f)), owning_building_guid = 104) - LocalObject(787, Door.Constructor(Vector3(735.5438f, 1204.949f, 45.095f)), owning_building_guid = 104) - LocalObject(1045, Terminal.Constructor(Vector3(713.951f, 1191.242f, 43.3158f), vanu_equipment_term), owning_building_guid = 104) - LocalObject(1047, Terminal.Constructor(Vector3(723.0927f, 1227.324f, 43.3135f), vanu_equipment_term), owning_building_guid = 104) - LocalObject(982, SpawnTube.Constructor(Vector3(718.55f, 1209.17f, 43.36f), Vector3(0, 0, 194)), owning_building_guid = 104) - LocalObject(970, Painbox.Constructor(Vector3(718.6603f, 1209.442f, 51.149f), painbox_continuous), owning_building_guid = 104) + def Building10322(): Unit = { // Name: NW_Redoubt Type: redoubt GUID: 103, MapID: 10322 + LocalBuilding("NW_Redoubt", 103, 10322, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(718.55f, 1209.17f, 43.36f), Vector3(0f, 0f, 346f), redoubt))) + LocalObject(1023, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 103) + LocalObject(774, Door.Constructor(Vector3(701.5834f, 1213.417f, 45.095f)), owning_building_guid = 103) + LocalObject(777, Door.Constructor(Vector3(709.5589f, 1223.861f, 55.139f)), owning_building_guid = 103) + LocalObject(781, Door.Constructor(Vector3(717.5706f, 1221.859f, 55.119f)), owning_building_guid = 103) + LocalObject(783, Door.Constructor(Vector3(725.3601f, 1219.95f, 55.119f)), owning_building_guid = 103) + LocalObject(785, Door.Constructor(Vector3(733.3605f, 1217.96f, 55.139f)), owning_building_guid = 103) + LocalObject(786, Door.Constructor(Vector3(735.5438f, 1204.949f, 45.095f)), owning_building_guid = 103) + LocalObject(1045, Terminal.Constructor(Vector3(713.951f, 1191.242f, 43.3158f), vanu_equipment_term), owning_building_guid = 103) + LocalObject(1047, Terminal.Constructor(Vector3(723.0927f, 1227.324f, 43.3135f), vanu_equipment_term), owning_building_guid = 103) + LocalObject(982, SpawnTube.Constructor(Vector3(718.55f, 1209.17f, 43.36f), Vector3(0, 0, 194)), owning_building_guid = 103) + LocalObject(970, Painbox.Constructor(Vector3(718.6603f, 1209.442f, 51.149f), painbox_continuous), owning_building_guid = 103) } Building10359() - def Building10359(): Unit = { // Name: SE_Redoubt Type: redoubt GUID: 105, MapID: 10359 - LocalBuilding("SE_Redoubt", 105, 10359, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1397.63f, 773.07f, 43.36f), Vector3(0f, 0f, 0f), redoubt))) - LocalObject(1027, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 105) - LocalObject(903, Door.Constructor(Vector3(1380.14f, 773.086f, 45.095f)), owning_building_guid = 105) - LocalObject(904, Door.Constructor(Vector3(1385.352f, 785.149f, 55.139f)), owning_building_guid = 105) - LocalObject(906, Door.Constructor(Vector3(1393.61f, 785.145f, 55.119f)), owning_building_guid = 105) - LocalObject(910, Door.Constructor(Vector3(1401.63f, 785.177f, 55.119f)), owning_building_guid = 105) - LocalObject(911, Door.Constructor(Vector3(1409.874f, 785.182f, 55.139f)), owning_building_guid = 105) - LocalObject(912, Door.Constructor(Vector3(1415.14f, 773.086f, 45.095f)), owning_building_guid = 105) - LocalObject(1082, Terminal.Constructor(Vector3(1397.505f, 754.5616f, 43.3158f), vanu_equipment_term), owning_building_guid = 105) - LocalObject(1083, Terminal.Constructor(Vector3(1397.646f, 791.784f, 43.3135f), vanu_equipment_term), owning_building_guid = 105) - LocalObject(983, SpawnTube.Constructor(Vector3(1397.63f, 773.07f, 43.36f), Vector3(0, 0, 180)), owning_building_guid = 105) - LocalObject(973, Painbox.Constructor(Vector3(1397.671f, 773.3606f, 51.149f), painbox_continuous), owning_building_guid = 105) + def Building10359(): Unit = { // Name: SE_Redoubt Type: redoubt GUID: 104, MapID: 10359 + LocalBuilding("SE_Redoubt", 104, 10359, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1397.63f, 773.07f, 43.36f), Vector3(0f, 0f, 0f), redoubt))) + LocalObject(1027, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 104) + LocalObject(902, Door.Constructor(Vector3(1380.14f, 773.086f, 45.095f)), owning_building_guid = 104) + LocalObject(903, Door.Constructor(Vector3(1385.352f, 785.149f, 55.139f)), owning_building_guid = 104) + LocalObject(905, Door.Constructor(Vector3(1393.61f, 785.145f, 55.119f)), owning_building_guid = 104) + LocalObject(909, Door.Constructor(Vector3(1401.63f, 785.177f, 55.119f)), owning_building_guid = 104) + LocalObject(910, Door.Constructor(Vector3(1409.874f, 785.182f, 55.139f)), owning_building_guid = 104) + LocalObject(911, Door.Constructor(Vector3(1415.14f, 773.086f, 45.095f)), owning_building_guid = 104) + LocalObject(1082, Terminal.Constructor(Vector3(1397.505f, 754.5616f, 43.3158f), vanu_equipment_term), owning_building_guid = 104) + LocalObject(1083, Terminal.Constructor(Vector3(1397.646f, 791.784f, 43.3135f), vanu_equipment_term), owning_building_guid = 104) + LocalObject(983, SpawnTube.Constructor(Vector3(1397.63f, 773.07f, 43.36f), Vector3(0, 0, 180)), owning_building_guid = 104) + LocalObject(973, Painbox.Constructor(Vector3(1397.671f, 773.3606f, 51.149f), painbox_continuous), owning_building_guid = 104) } Building10005() - def Building10005(): Unit = { // Name: SW_Stasis Type: vanu_control_point GUID: 211, MapID: 10005 - LocalBuilding("SW_Stasis", 211, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(662.53f, 731.92f, 71.25f), Vector3(0f, 0f, 200f), vanu_control_point))) - LocalObject(1022, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 211) - LocalObject(751, Door.Constructor(Vector3(610.1769f, 740.5507f, 73.029f)), owning_building_guid = 211) - LocalObject(756, Door.Constructor(Vector3(642.492f, 688.1669f, 73.029f)), owning_building_guid = 211) - LocalObject(757, Door.Constructor(Vector3(648.6942f, 729.0295f, 77.97f)), owning_building_guid = 211) - LocalObject(758, Door.Constructor(Vector3(655.8808f, 744.3877f, 77.97f)), owning_building_guid = 211) - LocalObject(761, Door.Constructor(Vector3(663.4542f, 747.4326f, 103.029f)), owning_building_guid = 211) - LocalObject(762, Door.Constructor(Vector3(664.0893f, 721.8351f, 77.97f)), owning_building_guid = 211) - LocalObject(765, Door.Constructor(Vector3(666.1021f, 739.6136f, 103.009f)), owning_building_guid = 211) - LocalObject(766, Door.Constructor(Vector3(668.8757f, 732.0895f, 103.009f)), owning_building_guid = 211) - LocalObject(767, Door.Constructor(Vector3(671.239f, 737.2011f, 77.97f)), owning_building_guid = 211) - LocalObject(768, Door.Constructor(Vector3(671.8712f, 724.4004f, 103.029f)), owning_building_guid = 211) - LocalObject(769, Door.Constructor(Vector3(673.0169f, 767.94f, 73.029f)), owning_building_guid = 211) - LocalObject(773, Door.Constructor(Vector3(699.4913f, 730.4573f, 73.029f)), owning_building_guid = 211) - LocalObject(1032, Terminal.Constructor(Vector3(649.8383f, 735.5905f, 76.263f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1033, Terminal.Constructor(Vector3(651.4671f, 739.1439f, 76.267f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1034, Terminal.Constructor(Vector3(653.808f, 724.6984f, 76.267f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1035, Terminal.Constructor(Vector3(657.4075f, 723.016f, 76.263f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1036, Terminal.Constructor(Vector3(662.4866f, 743.2345f, 76.263f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1037, Terminal.Constructor(Vector3(666.0861f, 741.5521f, 76.267f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1038, Terminal.Constructor(Vector3(668.4279f, 727.1069f, 76.267f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1039, Terminal.Constructor(Vector3(670.1102f, 730.7064f, 76.263f), vanu_equipment_term), owning_building_guid = 211) - LocalObject(1097, SpawnTube.Constructor(Vector3(659.9666f, 733.1154f, 76.389f), Vector3(0, 0, 340)), owning_building_guid = 211) - LocalObject(969, Painbox.Constructor(Vector3(660.1337f, 733.4966f, 85.5918f), painbox_continuous), owning_building_guid = 211) - LocalObject(974, Painbox.Constructor(Vector3(646.2076f, 727.696f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 211) - LocalObject(975, Painbox.Constructor(Vector3(655.5827f, 746.0699f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 211) - LocalObject(976, Painbox.Constructor(Vector3(664.7043f, 719.9772f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 211) - LocalObject(977, Painbox.Constructor(Vector3(673.4529f, 737.9102f, 79.54f), painbox_door_radius_continuous), owning_building_guid = 211) + def Building10005(): Unit = { // Name: SW_Stasis Type: vanu_control_point GUID: 210, MapID: 10005 + LocalBuilding("SW_Stasis", 210, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(662.53f, 731.92f, 71.25f), Vector3(0f, 0f, 200f), vanu_control_point))) + LocalObject(1022, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 210) + LocalObject(750, Door.Constructor(Vector3(610.1769f, 740.5507f, 73.029f)), owning_building_guid = 210) + LocalObject(755, Door.Constructor(Vector3(642.492f, 688.1669f, 73.029f)), owning_building_guid = 210) + LocalObject(756, Door.Constructor(Vector3(648.6942f, 729.0295f, 77.97f)), owning_building_guid = 210) + LocalObject(757, Door.Constructor(Vector3(655.8808f, 744.3877f, 77.97f)), owning_building_guid = 210) + LocalObject(760, Door.Constructor(Vector3(663.4542f, 747.4326f, 103.029f)), owning_building_guid = 210) + LocalObject(761, Door.Constructor(Vector3(664.0893f, 721.8351f, 77.97f)), owning_building_guid = 210) + LocalObject(764, Door.Constructor(Vector3(666.1021f, 739.6136f, 103.009f)), owning_building_guid = 210) + LocalObject(765, Door.Constructor(Vector3(668.8757f, 732.0895f, 103.009f)), owning_building_guid = 210) + LocalObject(766, Door.Constructor(Vector3(671.239f, 737.2011f, 77.97f)), owning_building_guid = 210) + LocalObject(767, Door.Constructor(Vector3(671.8712f, 724.4004f, 103.029f)), owning_building_guid = 210) + LocalObject(768, Door.Constructor(Vector3(673.0169f, 767.94f, 73.029f)), owning_building_guid = 210) + LocalObject(772, Door.Constructor(Vector3(699.4913f, 730.4573f, 73.029f)), owning_building_guid = 210) + LocalObject(1032, Terminal.Constructor(Vector3(649.8383f, 735.5905f, 76.263f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1033, Terminal.Constructor(Vector3(651.4671f, 739.1439f, 76.267f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1034, Terminal.Constructor(Vector3(653.808f, 724.6984f, 76.267f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1035, Terminal.Constructor(Vector3(657.4075f, 723.016f, 76.263f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1036, Terminal.Constructor(Vector3(662.4866f, 743.2345f, 76.263f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1037, Terminal.Constructor(Vector3(666.0861f, 741.5521f, 76.267f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1038, Terminal.Constructor(Vector3(668.4279f, 727.1069f, 76.267f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1039, Terminal.Constructor(Vector3(670.1102f, 730.7064f, 76.263f), vanu_equipment_term), owning_building_guid = 210) + LocalObject(1097, SpawnTube.Constructor(Vector3(659.9666f, 733.1154f, 76.389f), Vector3(0, 0, 340)), owning_building_guid = 210) + LocalObject(969, Painbox.Constructor(Vector3(660.1337f, 733.4966f, 85.5918f), painbox_continuous), owning_building_guid = 210) + LocalObject(974, Painbox.Constructor(Vector3(646.2076f, 727.696f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 210) + LocalObject(975, Painbox.Constructor(Vector3(655.5827f, 746.0699f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 210) + LocalObject(976, Painbox.Constructor(Vector3(664.7043f, 719.9772f, 80.14f), painbox_door_radius_continuous), owning_building_guid = 210) + LocalObject(977, Painbox.Constructor(Vector3(673.4529f, 737.9102f, 79.54f), painbox_door_radius_continuous), owning_building_guid = 210) } Building10173() - def Building10173(): Unit = { // Name: NE_Stasis Type: vanu_control_point GUID: 212, MapID: 10173 - LocalBuilding("NE_Stasis", 212, 10173, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1318.15f, 1204.93f, 71.05f), Vector3(0f, 0f, 0f), vanu_control_point))) - LocalObject(1026, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 212) - LocalObject(874, Door.Constructor(Vector3(1283.918f, 1218.946f, 72.829f)), owning_building_guid = 212) - LocalObject(877, Door.Constructor(Vector3(1295.976f, 1174.669f, 72.829f)), owning_building_guid = 212) - LocalObject(880, Door.Constructor(Vector3(1308.16f, 1202.946f, 77.77f)), owning_building_guid = 212) - LocalObject(883, Door.Constructor(Vector3(1311.976f, 1190.669f, 102.829f)), owning_building_guid = 212) - LocalObject(884, Door.Constructor(Vector3(1311.944f, 1215.191f, 102.829f)), owning_building_guid = 212) - LocalObject(885, Door.Constructor(Vector3(1312.162f, 1198.922f, 102.809f)), owning_building_guid = 212) - LocalObject(886, Door.Constructor(Vector3(1312.129f, 1206.941f, 102.809f)), owning_building_guid = 212) - LocalObject(889, Door.Constructor(Vector3(1320.134f, 1190.94f, 77.77f)), owning_building_guid = 212) - LocalObject(890, Door.Constructor(Vector3(1320.134f, 1214.94f, 77.77f)), owning_building_guid = 212) - LocalObject(892, Door.Constructor(Vector3(1332.14f, 1202.914f, 77.77f)), owning_building_guid = 212) - LocalObject(899, Door.Constructor(Vector3(1351.944f, 1239.191f, 72.829f)), owning_building_guid = 212) - LocalObject(901, Door.Constructor(Vector3(1364.394f, 1178.914f, 72.829f)), owning_building_guid = 212) - LocalObject(1068, Terminal.Constructor(Vector3(1311.442f, 1208.663f, 76.063f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1069, Terminal.Constructor(Vector3(1311.514f, 1197.095f, 76.067f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1071, Terminal.Constructor(Vector3(1314.254f, 1211.47f, 76.067f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1072, Terminal.Constructor(Vector3(1314.321f, 1194.283f, 76.063f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1074, Terminal.Constructor(Vector3(1326.075f, 1194.358f, 76.067f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1075, Terminal.Constructor(Vector3(1326.009f, 1211.545f, 76.063f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1076, Terminal.Constructor(Vector3(1328.821f, 1197.14f, 76.063f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1077, Terminal.Constructor(Vector3(1328.816f, 1208.733f, 76.067f), vanu_equipment_term), owning_building_guid = 212) - LocalObject(1098, SpawnTube.Constructor(Vector3(1320.15f, 1202.93f, 76.189f), Vector3(0, 0, 180)), owning_building_guid = 212) - LocalObject(972, Painbox.Constructor(Vector3(1319.863f, 1202.629f, 85.3918f), painbox_continuous), owning_building_guid = 212) - LocalObject(978, Painbox.Constructor(Vector3(1305.837f, 1203.037f, 79.34f), painbox_door_radius_continuous), owning_building_guid = 212) - LocalObject(979, Painbox.Constructor(Vector3(1319.839f, 1189.257f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 212) - LocalObject(980, Painbox.Constructor(Vector3(1320.192f, 1216.896f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 212) - LocalObject(981, Painbox.Constructor(Vector3(1334.933f, 1203.317f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 212) + def Building10173(): Unit = { // Name: NE_Stasis Type: vanu_control_point GUID: 211, MapID: 10173 + LocalBuilding("NE_Stasis", 211, 10173, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1318.15f, 1204.93f, 71.05f), Vector3(0f, 0f, 0f), vanu_control_point))) + LocalObject(1026, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 211) + LocalObject(873, Door.Constructor(Vector3(1283.918f, 1218.946f, 72.829f)), owning_building_guid = 211) + LocalObject(876, Door.Constructor(Vector3(1295.976f, 1174.669f, 72.829f)), owning_building_guid = 211) + LocalObject(879, Door.Constructor(Vector3(1308.16f, 1202.946f, 77.77f)), owning_building_guid = 211) + LocalObject(882, Door.Constructor(Vector3(1311.976f, 1190.669f, 102.829f)), owning_building_guid = 211) + LocalObject(883, Door.Constructor(Vector3(1311.944f, 1215.191f, 102.829f)), owning_building_guid = 211) + LocalObject(884, Door.Constructor(Vector3(1312.162f, 1198.922f, 102.809f)), owning_building_guid = 211) + LocalObject(885, Door.Constructor(Vector3(1312.129f, 1206.941f, 102.809f)), owning_building_guid = 211) + LocalObject(888, Door.Constructor(Vector3(1320.134f, 1190.94f, 77.77f)), owning_building_guid = 211) + LocalObject(889, Door.Constructor(Vector3(1320.134f, 1214.94f, 77.77f)), owning_building_guid = 211) + LocalObject(891, Door.Constructor(Vector3(1332.14f, 1202.914f, 77.77f)), owning_building_guid = 211) + LocalObject(898, Door.Constructor(Vector3(1351.944f, 1239.191f, 72.829f)), owning_building_guid = 211) + LocalObject(900, Door.Constructor(Vector3(1364.394f, 1178.914f, 72.829f)), owning_building_guid = 211) + LocalObject(1068, Terminal.Constructor(Vector3(1311.442f, 1208.663f, 76.063f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1069, Terminal.Constructor(Vector3(1311.514f, 1197.095f, 76.067f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1071, Terminal.Constructor(Vector3(1314.254f, 1211.47f, 76.067f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1072, Terminal.Constructor(Vector3(1314.321f, 1194.283f, 76.063f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1074, Terminal.Constructor(Vector3(1326.075f, 1194.358f, 76.067f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1075, Terminal.Constructor(Vector3(1326.009f, 1211.545f, 76.063f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1076, Terminal.Constructor(Vector3(1328.821f, 1197.14f, 76.063f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1077, Terminal.Constructor(Vector3(1328.816f, 1208.733f, 76.067f), vanu_equipment_term), owning_building_guid = 211) + LocalObject(1098, SpawnTube.Constructor(Vector3(1320.15f, 1202.93f, 76.189f), Vector3(0, 0, 180)), owning_building_guid = 211) + LocalObject(972, Painbox.Constructor(Vector3(1319.863f, 1202.629f, 85.3918f), painbox_continuous), owning_building_guid = 211) + LocalObject(978, Painbox.Constructor(Vector3(1305.837f, 1203.037f, 79.34f), painbox_door_radius_continuous), owning_building_guid = 211) + LocalObject(979, Painbox.Constructor(Vector3(1319.839f, 1189.257f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 211) + LocalObject(980, Painbox.Constructor(Vector3(1320.192f, 1216.896f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 211) + LocalObject(981, Painbox.Constructor(Vector3(1334.933f, 1203.317f, 79.94f), painbox_door_radius_continuous), owning_building_guid = 211) } Building10012() - def Building10012(): Unit = { // Name: Core Type: vanu_core GUID: 213, MapID: 10012 - LocalBuilding("Core", 213, 10012, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1026.95f, 1013.73f, 97.73f), Vector3(0f, 0f, 0f), vanu_core))) - LocalObject(827, Door.Constructor(Vector3(994.457f, 1001.752f, 104.518f)), owning_building_guid = 213) - LocalObject(831, Door.Constructor(Vector3(1022.928f, 973.237f, 104.518f)), owning_building_guid = 213) - LocalObject(832, Door.Constructor(Vector3(1022.928f, 973.237f, 109.518f)), owning_building_guid = 213) - LocalObject(833, Door.Constructor(Vector3(1022.972f, 1030.223f, 109.518f)), owning_building_guid = 213) - LocalObject(834, Door.Constructor(Vector3(1022.972f, 1030.223f, 114.518f)), owning_building_guid = 213) - LocalObject(838, Door.Constructor(Vector3(1051.443f, 1001.708f, 114.518f)), owning_building_guid = 213) + def Building10012(): Unit = { // Name: Core Type: vanu_core GUID: 212, MapID: 10012 + LocalBuilding("Core", 212, 10012, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1026.95f, 1013.73f, 97.73f), Vector3(0f, 0f, 0f), vanu_core))) + LocalObject(826, Door.Constructor(Vector3(994.457f, 1001.752f, 104.518f)), owning_building_guid = 212) + LocalObject(830, Door.Constructor(Vector3(1022.928f, 973.237f, 104.518f)), owning_building_guid = 212) + LocalObject(831, Door.Constructor(Vector3(1022.928f, 973.237f, 109.518f)), owning_building_guid = 212) + LocalObject(832, Door.Constructor(Vector3(1022.972f, 1030.223f, 109.518f)), owning_building_guid = 212) + LocalObject(833, Door.Constructor(Vector3(1022.972f, 1030.223f, 114.518f)), owning_building_guid = 212) + LocalObject(837, Door.Constructor(Vector3(1051.443f, 1001.708f, 114.518f)), owning_building_guid = 212) } Building10156() - def Building10156(): Unit = { // Name: NW_ATPlant Type: vanu_vehicle_station GUID: 256, MapID: 10156 - LocalBuilding("NW_ATPlant", 256, 10156, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(772.18f, 1217.7f, 43.18f), Vector3(0f, 0f, 118f), vanu_vehicle_station))) - LocalObject(1024, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 256) - LocalObject(794, Door.Constructor(Vector3(761.205f, 1206.612f, 44.959f)), owning_building_guid = 256) - LocalObject(797, Door.Constructor(Vector3(779.6216f, 1189.222f, 64.871f)), owning_building_guid = 256) - LocalObject(801, Door.Constructor(Vector3(801.209f, 1182.579f, 74.959f)), owning_building_guid = 256) - LocalObject(803, Door.Constructor(Vector3(808.4747f, 1186.411f, 74.939f)), owning_building_guid = 256) - LocalObject(804, Door.Constructor(Vector3(811.1083f, 1233.146f, 64.883f)), owning_building_guid = 256) - LocalObject(805, Door.Constructor(Vector3(815.5405f, 1190.205f, 74.939f)), owning_building_guid = 256) - LocalObject(806, Door.Constructor(Vector3(818.1613f, 1236.896f, 44.959f)), owning_building_guid = 256) - LocalObject(807, Door.Constructor(Vector3(822.8236f, 1194.072f, 74.959f)), owning_building_guid = 256) - LocalObject(913, Door.Constructor(Vector3(817.9047f, 1168.759f, 49.813f)), owning_building_guid = 256) - LocalObject(1017, Terminal.Constructor(Vector3(780.8441f, 1200.851f, 63.097f), vanu_air_vehicle_term), owning_building_guid = 256) - LocalObject(1099, VehicleSpawnPad.Constructor(Vector3(785.5449f, 1208.388f, 63.096f), vanu_vehicle_creation_pad, Vector3(0, 0, -28)), owning_building_guid = 256, terminal_guid = 1017) - LocalObject(1018, Terminal.Constructor(Vector3(812.0989f, 1217.48f, 63.097f), vanu_air_vehicle_term), owning_building_guid = 256) - LocalObject(1100, VehicleSpawnPad.Constructor(Vector3(803.218f, 1217.785f, 63.096f), vanu_vehicle_creation_pad, Vector3(0, 0, -28)), owning_building_guid = 256, terminal_guid = 1018) - LocalObject(1052, Terminal.Constructor(Vector3(789.0759f, 1197.368f, 45.68f), vanu_equipment_term), owning_building_guid = 256) - LocalObject(1053, Terminal.Constructor(Vector3(810.2666f, 1208.635f, 45.68f), vanu_equipment_term), owning_building_guid = 256) - LocalObject(1105, Terminal.Constructor(Vector3(802.3574f, 1198.242f, 48.18f), vanu_vehicle_term), owning_building_guid = 256) - LocalObject(1101, VehicleSpawnPad.Constructor(Vector3(809.3684f, 1184.826f, 45.585f), vanu_vehicle_creation_pad, Vector3(0, 0, 152)), owning_building_guid = 256, terminal_guid = 1105) + def Building10156(): Unit = { // Name: NW_ATPlant Type: vanu_vehicle_station GUID: 255, MapID: 10156 + LocalBuilding("NW_ATPlant", 255, 10156, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(772.18f, 1217.7f, 43.18f), Vector3(0f, 0f, 118f), vanu_vehicle_station))) + LocalObject(1024, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 255) + LocalObject(793, Door.Constructor(Vector3(761.205f, 1206.612f, 44.959f)), owning_building_guid = 255) + LocalObject(796, Door.Constructor(Vector3(779.6216f, 1189.222f, 64.871f)), owning_building_guid = 255) + LocalObject(800, Door.Constructor(Vector3(801.209f, 1182.579f, 74.959f)), owning_building_guid = 255) + LocalObject(802, Door.Constructor(Vector3(808.4747f, 1186.411f, 74.939f)), owning_building_guid = 255) + LocalObject(803, Door.Constructor(Vector3(811.1083f, 1233.146f, 64.883f)), owning_building_guid = 255) + LocalObject(804, Door.Constructor(Vector3(815.5405f, 1190.205f, 74.939f)), owning_building_guid = 255) + LocalObject(805, Door.Constructor(Vector3(818.1613f, 1236.896f, 44.959f)), owning_building_guid = 255) + LocalObject(806, Door.Constructor(Vector3(822.8236f, 1194.072f, 74.959f)), owning_building_guid = 255) + LocalObject(912, Door.Constructor(Vector3(817.9047f, 1168.759f, 49.813f)), owning_building_guid = 255) + LocalObject(1017, Terminal.Constructor(Vector3(780.8441f, 1200.851f, 63.097f), vanu_air_vehicle_term), owning_building_guid = 255) + LocalObject(1099, VehicleSpawnPad.Constructor(Vector3(785.5449f, 1208.388f, 63.096f), vanu_vehicle_creation_pad, Vector3(0, 0, -28)), owning_building_guid = 255, terminal_guid = 1017) + LocalObject(1018, Terminal.Constructor(Vector3(812.0989f, 1217.48f, 63.097f), vanu_air_vehicle_term), owning_building_guid = 255) + LocalObject(1100, VehicleSpawnPad.Constructor(Vector3(803.218f, 1217.785f, 63.096f), vanu_vehicle_creation_pad, Vector3(0, 0, -28)), owning_building_guid = 255, terminal_guid = 1018) + LocalObject(1052, Terminal.Constructor(Vector3(789.0759f, 1197.368f, 45.68f), vanu_equipment_term), owning_building_guid = 255) + LocalObject(1053, Terminal.Constructor(Vector3(810.2666f, 1208.635f, 45.68f), vanu_equipment_term), owning_building_guid = 255) + LocalObject(1105, Terminal.Constructor(Vector3(802.3574f, 1198.242f, 48.18f), vanu_vehicle_term), owning_building_guid = 255) + LocalObject(1101, VehicleSpawnPad.Constructor(Vector3(809.3684f, 1184.826f, 45.585f), vanu_vehicle_creation_pad, Vector3(0, 0, 152)), owning_building_guid = 255, terminal_guid = 1105) } Building10007() - def Building10007(): Unit = { // Name: SE_ATPlant Type: vanu_vehicle_station GUID: 257, MapID: 10007 - LocalBuilding("SE_ATPlant", 257, 10007, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1352.53f, 780.12f, 43.78f), Vector3(0f, 0f, 307f), vanu_vehicle_station))) - LocalObject(1025, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 257) - LocalObject(878, Door.Constructor(Vector3(1298.814f, 795.5347f, 75.559f)), owning_building_guid = 257) - LocalObject(879, Door.Constructor(Vector3(1305.402f, 800.4932f, 75.539f)), owning_building_guid = 257) - LocalObject(881, Door.Constructor(Vector3(1310.118f, 753.9674f, 45.559f)), owning_building_guid = 257) - LocalObject(882, Door.Constructor(Vector3(1311.787f, 805.3461f, 75.539f)), owning_building_guid = 257) - LocalObject(887, Door.Constructor(Vector3(1316.497f, 758.7747f, 65.483f)), owning_building_guid = 257) - LocalObject(888, Door.Constructor(Vector3(1318.364f, 810.2671f, 75.559f)), owning_building_guid = 257) - LocalObject(895, Door.Constructor(Vector3(1340.725f, 807.0831f, 65.471f)), owning_building_guid = 257) - LocalObject(900, Door.Constructor(Vector3(1361.635f, 792.7887f, 45.559f)), owning_building_guid = 257) - LocalObject(914, Door.Constructor(Vector3(1299.712f, 821.3058f, 50.413f)), owning_building_guid = 257) - LocalObject(1019, Terminal.Constructor(Vector3(1313.068f, 774.0926f, 63.697f), vanu_air_vehicle_term), owning_building_guid = 257) - LocalObject(1103, VehicleSpawnPad.Constructor(Vector3(1321.888f, 775.1802f, 63.696f), vanu_vehicle_creation_pad, Vector3(0, 0, 143)), owning_building_guid = 257, terminal_guid = 1019) - LocalObject(1020, Terminal.Constructor(Vector3(1341.337f, 795.4058f, 63.697f), vanu_air_vehicle_term), owning_building_guid = 257) - LocalObject(1104, VehicleSpawnPad.Constructor(Vector3(1337.873f, 787.2261f, 63.696f), vanu_vehicle_creation_pad, Vector3(0, 0, 143)), owning_building_guid = 257, terminal_guid = 1020) - LocalObject(1070, Terminal.Constructor(Vector3(1313.494f, 783.1147f, 46.28f), vanu_equipment_term), owning_building_guid = 257) - LocalObject(1078, Terminal.Constructor(Vector3(1332.662f, 797.5583f, 46.28f), vanu_equipment_term), owning_building_guid = 257) - LocalObject(1106, Terminal.Constructor(Vector3(1319.68f, 794.6179f, 48.78f), vanu_vehicle_term), owning_building_guid = 257) - LocalObject(1102, VehicleSpawnPad.Constructor(Vector3(1310.657f, 806.7718f, 46.185f), vanu_vehicle_creation_pad, Vector3(0, 0, -37)), owning_building_guid = 257, terminal_guid = 1106) + def Building10007(): Unit = { // Name: SE_ATPlant Type: vanu_vehicle_station GUID: 256, MapID: 10007 + LocalBuilding("SE_ATPlant", 256, 10007, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1352.53f, 780.12f, 43.78f), Vector3(0f, 0f, 307f), vanu_vehicle_station))) + LocalObject(1025, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 256) + LocalObject(877, Door.Constructor(Vector3(1298.814f, 795.5347f, 75.559f)), owning_building_guid = 256) + LocalObject(878, Door.Constructor(Vector3(1305.402f, 800.4932f, 75.539f)), owning_building_guid = 256) + LocalObject(880, Door.Constructor(Vector3(1310.118f, 753.9674f, 45.559f)), owning_building_guid = 256) + LocalObject(881, Door.Constructor(Vector3(1311.787f, 805.3461f, 75.539f)), owning_building_guid = 256) + LocalObject(886, Door.Constructor(Vector3(1316.497f, 758.7747f, 65.483f)), owning_building_guid = 256) + LocalObject(887, Door.Constructor(Vector3(1318.364f, 810.2671f, 75.559f)), owning_building_guid = 256) + LocalObject(894, Door.Constructor(Vector3(1340.725f, 807.0831f, 65.471f)), owning_building_guid = 256) + LocalObject(899, Door.Constructor(Vector3(1361.635f, 792.7887f, 45.559f)), owning_building_guid = 256) + LocalObject(913, Door.Constructor(Vector3(1299.712f, 821.3058f, 50.413f)), owning_building_guid = 256) + LocalObject(1019, Terminal.Constructor(Vector3(1313.068f, 774.0926f, 63.697f), vanu_air_vehicle_term), owning_building_guid = 256) + LocalObject(1103, VehicleSpawnPad.Constructor(Vector3(1321.888f, 775.1802f, 63.696f), vanu_vehicle_creation_pad, Vector3(0, 0, 143)), owning_building_guid = 256, terminal_guid = 1019) + LocalObject(1020, Terminal.Constructor(Vector3(1341.337f, 795.4058f, 63.697f), vanu_air_vehicle_term), owning_building_guid = 256) + LocalObject(1104, VehicleSpawnPad.Constructor(Vector3(1337.873f, 787.2261f, 63.696f), vanu_vehicle_creation_pad, Vector3(0, 0, 143)), owning_building_guid = 256, terminal_guid = 1020) + LocalObject(1070, Terminal.Constructor(Vector3(1313.494f, 783.1147f, 46.28f), vanu_equipment_term), owning_building_guid = 256) + LocalObject(1078, Terminal.Constructor(Vector3(1332.662f, 797.5583f, 46.28f), vanu_equipment_term), owning_building_guid = 256) + LocalObject(1106, Terminal.Constructor(Vector3(1319.68f, 794.6179f, 48.78f), vanu_vehicle_term), owning_building_guid = 256) + LocalObject(1102, VehicleSpawnPad.Constructor(Vector3(1310.657f, 806.7718f, 46.185f), vanu_vehicle_creation_pad, Vector3(0, 0, -37)), owning_building_guid = 256, terminal_guid = 1106) } Building10212() - def Building10212(): Unit = { // Name: GW_Cavern3_W Type: warpgate_cavern GUID: 258, MapID: 10212 - LocalBuilding("GW_Cavern3_W", 258, 10212, FoundationBuilder(WarpGate.Structure(Vector3(154.12f, 833.73f, 32.98f)))) + def Building10212(): Unit = { // Name: GW_Cavern3_W Type: warpgate_cavern GUID: 257, MapID: 10212 + LocalBuilding("GW_Cavern3_W", 257, 10212, FoundationBuilder(WarpGate.Structure(Vector3(154.12f, 833.73f, 32.98f)))) } Building10405() - def Building10405(): Unit = { // Name: GW_Cavern3_S Type: warpgate_cavern GUID: 259, MapID: 10405 - LocalBuilding("GW_Cavern3_S", 259, 10405, FoundationBuilder(WarpGate.Structure(Vector3(949.84f, 285.73f, 29.82f)))) + def Building10405(): Unit = { // Name: GW_Cavern3_S Type: warpgate_cavern GUID: 258, MapID: 10405 + LocalBuilding("GW_Cavern3_S", 258, 10405, FoundationBuilder(WarpGate.Structure(Vector3(949.84f, 285.73f, 29.82f)))) } Building10214() - def Building10214(): Unit = { // Name: GW_Cavern3_N Type: warpgate_cavern GUID: 260, MapID: 10214 - LocalBuilding("GW_Cavern3_N", 260, 10214, FoundationBuilder(WarpGate.Structure(Vector3(1128.81f, 1755.28f, 14.5f)))) + def Building10214(): Unit = { // Name: GW_Cavern3_N Type: warpgate_cavern GUID: 259, MapID: 10214 + LocalBuilding("GW_Cavern3_N", 259, 10214, FoundationBuilder(WarpGate.Structure(Vector3(1128.81f, 1755.28f, 14.5f)))) } Building10215() - def Building10215(): Unit = { // Name: GW_Cavern3_E Type: warpgate_cavern GUID: 261, MapID: 10215 - LocalBuilding("GW_Cavern3_E", 261, 10215, FoundationBuilder(WarpGate.Structure(Vector3(1889.78f, 1018.32f, 33.14f)))) + def Building10215(): Unit = { // Name: GW_Cavern3_E Type: warpgate_cavern GUID: 260, MapID: 10215 + LocalBuilding("GW_Cavern3_E", 260, 10215, FoundationBuilder(WarpGate.Structure(Vector3(1889.78f, 1018.32f, 33.14f)))) } ZoneOwnedObjects() @@ -570,22 +570,22 @@ object Ugd03 { // Adlivun LocalObject(1080, Terminal.Constructor(Vector3(1387.46f, 783.22f, 43.32f), vanu_equipment_term), owning_building_guid = 0) LocalObject(1081, Terminal.Constructor(Vector3(1388.46f, 1124.9f, 122.73f), vanu_equipment_term), owning_building_guid = 0) LocalObject(1084, Terminal.Constructor(Vector3(1407.92f, 763.14f, 43.3f), vanu_equipment_term), owning_building_guid = 0) - LocalObject(43, ProximityTerminal.Constructor(Vector3(671.13f, 701.13f, 69.9f), crystals_health_a), owning_building_guid = 0) - LocalObject(44, ProximityTerminal.Constructor(Vector3(737.38f, 1261.19f, 51.62f), crystals_health_a), owning_building_guid = 0) - LocalObject(45, ProximityTerminal.Constructor(Vector3(1020.78f, 1217.26f, 64.92f), crystals_health_a), owning_building_guid = 0) - LocalObject(46, ProximityTerminal.Constructor(Vector3(1340.04f, 1166.81f, 69.59f), crystals_health_a), owning_building_guid = 0) - LocalObject(47, ProximityTerminal.Constructor(Vector3(579.33f, 1056.62f, 41.42f), crystals_health_b), owning_building_guid = 0) - LocalObject(48, ProximityTerminal.Constructor(Vector3(636.55f, 1292.57f, 41.36f), crystals_health_b), owning_building_guid = 0) - LocalObject(49, ProximityTerminal.Constructor(Vector3(687.24f, 830.88f, 70.1f), crystals_health_b), owning_building_guid = 0) - LocalObject(50, ProximityTerminal.Constructor(Vector3(743.37f, 1368.45f, 59.02f), crystals_health_b), owning_building_guid = 0) - LocalObject(51, ProximityTerminal.Constructor(Vector3(756.64f, 1114.73f, 59f), crystals_health_b), owning_building_guid = 0) - LocalObject(52, ProximityTerminal.Constructor(Vector3(913.82f, 1019.54f, 61.84f), crystals_health_b), owning_building_guid = 0) - LocalObject(53, ProximityTerminal.Constructor(Vector3(928.1f, 1348.9f, 41.36f), crystals_health_b), owning_building_guid = 0) - LocalObject(54, ProximityTerminal.Constructor(Vector3(1108.67f, 1281.84f, 41.36f), crystals_health_b), owning_building_guid = 0) - LocalObject(55, ProximityTerminal.Constructor(Vector3(1184.81f, 1112.77f, 41.36f), crystals_health_b), owning_building_guid = 0) - LocalObject(56, ProximityTerminal.Constructor(Vector3(1286.46f, 1233.98f, 69.59f), crystals_health_b), owning_building_guid = 0) - LocalObject(57, ProximityTerminal.Constructor(Vector3(1342.38f, 1104.26f, 67.85f), crystals_health_b), owning_building_guid = 0) - LocalObject(58, ProximityTerminal.Constructor(Vector3(1436.35f, 841.23f, 68.56f), crystals_health_b), owning_building_guid = 0) + LocalObject(42, ProximityTerminal.Constructor(Vector3(671.13f, 701.13f, 69.9f), crystals_health_a), owning_building_guid = 0) + LocalObject(43, ProximityTerminal.Constructor(Vector3(737.38f, 1261.19f, 51.62f), crystals_health_a), owning_building_guid = 0) + LocalObject(44, ProximityTerminal.Constructor(Vector3(1020.78f, 1217.26f, 64.92f), crystals_health_a), owning_building_guid = 0) + LocalObject(45, ProximityTerminal.Constructor(Vector3(1340.04f, 1166.81f, 69.59f), crystals_health_a), owning_building_guid = 0) + LocalObject(46, ProximityTerminal.Constructor(Vector3(579.33f, 1056.62f, 41.42f), crystals_health_b), owning_building_guid = 0) + LocalObject(47, ProximityTerminal.Constructor(Vector3(636.55f, 1292.57f, 41.36f), crystals_health_b), owning_building_guid = 0) + LocalObject(48, ProximityTerminal.Constructor(Vector3(687.24f, 830.88f, 70.1f), crystals_health_b), owning_building_guid = 0) + LocalObject(49, ProximityTerminal.Constructor(Vector3(743.37f, 1368.45f, 59.02f), crystals_health_b), owning_building_guid = 0) + LocalObject(50, ProximityTerminal.Constructor(Vector3(756.64f, 1114.73f, 59f), crystals_health_b), owning_building_guid = 0) + LocalObject(51, ProximityTerminal.Constructor(Vector3(913.82f, 1019.54f, 61.84f), crystals_health_b), owning_building_guid = 0) + LocalObject(52, ProximityTerminal.Constructor(Vector3(928.1f, 1348.9f, 41.36f), crystals_health_b), owning_building_guid = 0) + LocalObject(53, ProximityTerminal.Constructor(Vector3(1108.67f, 1281.84f, 41.36f), crystals_health_b), owning_building_guid = 0) + LocalObject(54, ProximityTerminal.Constructor(Vector3(1184.81f, 1112.77f, 41.36f), crystals_health_b), owning_building_guid = 0) + LocalObject(55, ProximityTerminal.Constructor(Vector3(1286.46f, 1233.98f, 69.59f), crystals_health_b), owning_building_guid = 0) + LocalObject(56, ProximityTerminal.Constructor(Vector3(1342.38f, 1104.26f, 67.85f), crystals_health_b), owning_building_guid = 0) + LocalObject(57, ProximityTerminal.Constructor(Vector3(1436.35f, 841.23f, 68.56f), crystals_health_b), owning_building_guid = 0) LocalObject(942, ProximityTerminal.Constructor(Vector3(930.26f, 904.42f, 105.99f), crystals_health_a), owning_building_guid = 0) LocalObject(943, ProximityTerminal.Constructor(Vector3(930.97f, 903.87f, 106.04f), crystals_health_a), owning_building_guid = 0) LocalObject(944, ProximityTerminal.Constructor(Vector3(946.33f, 474.23f, 47.38f), crystals_health_a), owning_building_guid = 0) @@ -603,90 +603,90 @@ object Ugd03 { // Adlivun LocalObject(956, ProximityTerminal.Constructor(Vector3(1076.72f, 1310.3f, 73.4f), crystals_health_b), owning_building_guid = 0) LocalObject(957, ProximityTerminal.Constructor(Vector3(1238.29f, 1314.99f, 97.59f), crystals_health_b), owning_building_guid = 0) LocalObject(958, ProximityTerminal.Constructor(Vector3(1246.89f, 776.94f, 95.32f), crystals_health_b), owning_building_guid = 0) - LocalObject(214, FacilityTurret.Constructor(Vector3(671.05f, 1022.46f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(214, 5000) - LocalObject(215, FacilityTurret.Constructor(Vector3(681.18f, 1080.93f, 59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(215, 5001) - LocalObject(216, FacilityTurret.Constructor(Vector3(689.3f, 651.45f, 95f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(216, 5002) - LocalObject(217, FacilityTurret.Constructor(Vector3(701.81f, 793.95f, 69.9f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(217, 5003) - LocalObject(218, FacilityTurret.Constructor(Vector3(728.17f, 881.62f, 69.9f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(218, 5004) - LocalObject(219, FacilityTurret.Constructor(Vector3(736.87f, 700.59f, 87.5f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(219, 5005) - LocalObject(220, FacilityTurret.Constructor(Vector3(746.13f, 1229.55f, 41.36f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(220, 5006) - LocalObject(221, FacilityTurret.Constructor(Vector3(746.73f, 1093.17f, 59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(221, 5007) - LocalObject(222, FacilityTurret.Constructor(Vector3(748.15f, 766.38f, 87.5f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(222, 5008) - LocalObject(223, FacilityTurret.Constructor(Vector3(854.55f, 1248.58f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(223, 5009) - LocalObject(224, FacilityTurret.Constructor(Vector3(864.98f, 1320.1f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(224, 5010) - LocalObject(225, FacilityTurret.Constructor(Vector3(877.91f, 1173.83f, 68.41f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(225, 5011) - LocalObject(226, FacilityTurret.Constructor(Vector3(883.97f, 1017.33f, 54.38f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(226, 5012) - LocalObject(227, FacilityTurret.Constructor(Vector3(901.31f, 983.05f, 61.74f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(227, 5013) - LocalObject(228, FacilityTurret.Constructor(Vector3(909.48f, 918.12f, 61.74f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(228, 5014) - LocalObject(229, FacilityTurret.Constructor(Vector3(917.26f, 787.24f, 63.97f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(229, 5015) - LocalObject(230, FacilityTurret.Constructor(Vector3(939.49f, 1060.28f, 61.64f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(230, 5016) - LocalObject(231, FacilityTurret.Constructor(Vector3(941.77f, 1113.86f, 54.38f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(231, 5017) - LocalObject(232, FacilityTurret.Constructor(Vector3(982.77f, 1110.81f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(232, 5018) - LocalObject(233, FacilityTurret.Constructor(Vector3(985.8f, 895.48f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(233, 5019) - LocalObject(234, FacilityTurret.Constructor(Vector3(996.73f, 784.5f, 63.97f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(234, 5020) - LocalObject(235, FacilityTurret.Constructor(Vector3(1002.9f, 1166.68f, 52.22f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(235, 5021) - LocalObject(236, FacilityTurret.Constructor(Vector3(1014.38f, 1226.21f, 64.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(236, 5022) - LocalObject(237, FacilityTurret.Constructor(Vector3(1028.06f, 669.31f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(237, 5023) - LocalObject(238, FacilityTurret.Constructor(Vector3(1056.63f, 874.36f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(238, 5024) - LocalObject(239, FacilityTurret.Constructor(Vector3(1069.55f, 1275.28f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(239, 5025) - LocalObject(240, FacilityTurret.Constructor(Vector3(1076.77f, 1068.19f, 62.04f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(240, 5026) - LocalObject(241, FacilityTurret.Constructor(Vector3(1082.69f, 1164.76f, 64.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(241, 5027) - LocalObject(242, FacilityTurret.Constructor(Vector3(1105.3f, 1003.03f, 62.24f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(242, 5028) - LocalObject(243, FacilityTurret.Constructor(Vector3(1119.23f, 1353.03f, 52.22f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(243, 5029) - LocalObject(244, FacilityTurret.Constructor(Vector3(1124.97f, 1310.46f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(244, 5030) - LocalObject(245, FacilityTurret.Constructor(Vector3(1157.82f, 955.18f, 61.94f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(245, 5031) - LocalObject(246, FacilityTurret.Constructor(Vector3(1178.75f, 1243.1f, 85.48f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(246, 5032) - LocalObject(247, FacilityTurret.Constructor(Vector3(1193.11f, 1291.49f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(247, 5033) - LocalObject(248, FacilityTurret.Constructor(Vector3(1262.41f, 1378.94f, 54.88f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(248, 5034) - LocalObject(249, FacilityTurret.Constructor(Vector3(1265.56f, 1152.95f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(249, 5035) - LocalObject(250, FacilityTurret.Constructor(Vector3(1267.66f, 912.72f, 59.3f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(250, 5036) - LocalObject(251, FacilityTurret.Constructor(Vector3(1270.57f, 730.4f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(251, 5037) - LocalObject(252, FacilityTurret.Constructor(Vector3(1271.14f, 1252.61f, 85.48f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(252, 5038) - LocalObject(253, FacilityTurret.Constructor(Vector3(1334.21f, 1161.61f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(253, 5039) - LocalObject(254, FacilityTurret.Constructor(Vector3(1353.22f, 911.37f, 59f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(254, 5040) - LocalObject(255, FacilityTurret.Constructor(Vector3(1364.71f, 1255.48f, 68.94f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(255, 5041) + LocalObject(213, FacilityTurret.Constructor(Vector3(671.05f, 1022.46f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(213, 5000) + LocalObject(214, FacilityTurret.Constructor(Vector3(681.18f, 1080.93f, 59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(214, 5001) + LocalObject(215, FacilityTurret.Constructor(Vector3(689.3f, 651.45f, 95f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(215, 5002) + LocalObject(216, FacilityTurret.Constructor(Vector3(701.81f, 793.95f, 69.9f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(216, 5003) + LocalObject(217, FacilityTurret.Constructor(Vector3(728.17f, 881.62f, 69.9f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(217, 5004) + LocalObject(218, FacilityTurret.Constructor(Vector3(736.87f, 700.59f, 87.5f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(218, 5005) + LocalObject(219, FacilityTurret.Constructor(Vector3(746.13f, 1229.55f, 41.36f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(219, 5006) + LocalObject(220, FacilityTurret.Constructor(Vector3(746.73f, 1093.17f, 59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(220, 5007) + LocalObject(221, FacilityTurret.Constructor(Vector3(748.15f, 766.38f, 87.5f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(221, 5008) + LocalObject(222, FacilityTurret.Constructor(Vector3(854.55f, 1248.58f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(222, 5009) + LocalObject(223, FacilityTurret.Constructor(Vector3(864.98f, 1320.1f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(223, 5010) + LocalObject(224, FacilityTurret.Constructor(Vector3(877.91f, 1173.83f, 68.41f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(224, 5011) + LocalObject(225, FacilityTurret.Constructor(Vector3(883.97f, 1017.33f, 54.38f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(225, 5012) + LocalObject(226, FacilityTurret.Constructor(Vector3(901.31f, 983.05f, 61.74f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(226, 5013) + LocalObject(227, FacilityTurret.Constructor(Vector3(909.48f, 918.12f, 61.74f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(227, 5014) + LocalObject(228, FacilityTurret.Constructor(Vector3(917.26f, 787.24f, 63.97f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(228, 5015) + LocalObject(229, FacilityTurret.Constructor(Vector3(939.49f, 1060.28f, 61.64f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(229, 5016) + LocalObject(230, FacilityTurret.Constructor(Vector3(941.77f, 1113.86f, 54.38f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(230, 5017) + LocalObject(231, FacilityTurret.Constructor(Vector3(982.77f, 1110.81f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(231, 5018) + LocalObject(232, FacilityTurret.Constructor(Vector3(985.8f, 895.48f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(232, 5019) + LocalObject(233, FacilityTurret.Constructor(Vector3(996.73f, 784.5f, 63.97f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(233, 5020) + LocalObject(234, FacilityTurret.Constructor(Vector3(1002.9f, 1166.68f, 52.22f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(234, 5021) + LocalObject(235, FacilityTurret.Constructor(Vector3(1014.38f, 1226.21f, 64.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(235, 5022) + LocalObject(236, FacilityTurret.Constructor(Vector3(1028.06f, 669.31f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(236, 5023) + LocalObject(237, FacilityTurret.Constructor(Vector3(1056.63f, 874.36f, 61.84f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(237, 5024) + LocalObject(238, FacilityTurret.Constructor(Vector3(1069.55f, 1275.28f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(238, 5025) + LocalObject(239, FacilityTurret.Constructor(Vector3(1076.77f, 1068.19f, 62.04f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(239, 5026) + LocalObject(240, FacilityTurret.Constructor(Vector3(1082.69f, 1164.76f, 64.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(240, 5027) + LocalObject(241, FacilityTurret.Constructor(Vector3(1105.3f, 1003.03f, 62.24f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(241, 5028) + LocalObject(242, FacilityTurret.Constructor(Vector3(1119.23f, 1353.03f, 52.22f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(242, 5029) + LocalObject(243, FacilityTurret.Constructor(Vector3(1124.97f, 1310.46f, 62.98f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(243, 5030) + LocalObject(244, FacilityTurret.Constructor(Vector3(1157.82f, 955.18f, 61.94f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(244, 5031) + LocalObject(245, FacilityTurret.Constructor(Vector3(1178.75f, 1243.1f, 85.48f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(245, 5032) + LocalObject(246, FacilityTurret.Constructor(Vector3(1193.11f, 1291.49f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(246, 5033) + LocalObject(247, FacilityTurret.Constructor(Vector3(1262.41f, 1378.94f, 54.88f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(247, 5034) + LocalObject(248, FacilityTurret.Constructor(Vector3(1265.56f, 1152.95f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(248, 5035) + LocalObject(249, FacilityTurret.Constructor(Vector3(1267.66f, 912.72f, 59.3f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(249, 5036) + LocalObject(250, FacilityTurret.Constructor(Vector3(1270.57f, 730.4f, 66.27f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(250, 5037) + LocalObject(251, FacilityTurret.Constructor(Vector3(1271.14f, 1252.61f, 85.48f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(251, 5038) + LocalObject(252, FacilityTurret.Constructor(Vector3(1334.21f, 1161.61f, 69.59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(252, 5039) + LocalObject(253, FacilityTurret.Constructor(Vector3(1353.22f, 911.37f, 59f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(253, 5040) + LocalObject(254, FacilityTurret.Constructor(Vector3(1364.71f, 1255.48f, 68.94f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(254, 5041) } def Lattice(): Unit = { diff --git a/pslogin/src/main/scala/zonemaps/Ugd04.scala b/pslogin/src/main/scala/zonemaps/Ugd04.scala index 1815429d..aacfdc32 100644 --- a/pslogin/src/main/scala/zonemaps/Ugd04.scala +++ b/pslogin/src/main/scala/zonemaps/Ugd04.scala @@ -21,37 +21,37 @@ object Ugd04 { // Byblos def Building10076(): Unit = { // Name: ceiling_bldg_a_10076 Type: ceiling_bldg_a GUID: 1, MapID: 10076 LocalBuilding("ceiling_bldg_a_10076", 1, 10076, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1039.99f, 1095.48f, 207.81f), Vector3(0f, 0f, 341f), ceiling_bldg_a))) - LocalObject(667, Door.Constructor(Vector3(1029.274f, 1107.31f, 209.589f)), owning_building_guid = 1) - LocalObject(672, Door.Constructor(Vector3(1050.822f, 1080.083f, 215.095f)), owning_building_guid = 1) - LocalObject(673, Door.Constructor(Vector3(1057.124f, 1093.777f, 209.589f)), owning_building_guid = 1) - LocalObject(674, Door.Constructor(Vector3(1058.636f, 1102.775f, 215.095f)), owning_building_guid = 1) + LocalObject(665, Door.Constructor(Vector3(1029.274f, 1107.31f, 209.589f)), owning_building_guid = 1) + LocalObject(670, Door.Constructor(Vector3(1050.822f, 1080.083f, 215.095f)), owning_building_guid = 1) + LocalObject(671, Door.Constructor(Vector3(1057.124f, 1093.777f, 209.589f)), owning_building_guid = 1) + LocalObject(672, Door.Constructor(Vector3(1058.636f, 1102.775f, 215.095f)), owning_building_guid = 1) } Building10031() def Building10031(): Unit = { // Name: ceiling_bldg_b_10031 Type: ceiling_bldg_b GUID: 2, MapID: 10031 LocalBuilding("ceiling_bldg_b_10031", 2, 10031, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(870.26f, 1148.19f, 178.45f), Vector3(0f, 0f, 304f), ceiling_bldg_b))) - LocalObject(648, Door.Constructor(Vector3(872.7868f, 1142.638f, 180.229f)), owning_building_guid = 2) - LocalObject(652, Door.Constructor(Vector3(885.0576f, 1155.74f, 180.229f)), owning_building_guid = 2) + LocalObject(646, Door.Constructor(Vector3(872.7868f, 1142.638f, 180.229f)), owning_building_guid = 2) + LocalObject(650, Door.Constructor(Vector3(885.0576f, 1155.74f, 180.229f)), owning_building_guid = 2) } Building10290() def Building10290(): Unit = { // Name: ceiling_bldg_c_10290 Type: ceiling_bldg_c GUID: 3, MapID: 10290 LocalBuilding("ceiling_bldg_c_10290", 3, 10290, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(828.74f, 1334.76f, 162.68f), Vector3(0f, 0f, 222f), ceiling_bldg_c))) - LocalObject(630, Door.Constructor(Vector3(786.8789f, 1312.529f, 164.459f)), owning_building_guid = 3) - LocalObject(636, Door.Constructor(Vector3(807.6219f, 1289.492f, 164.459f)), owning_building_guid = 3) - LocalObject(641, Door.Constructor(Vector3(832.528f, 1332.81f, 164.459f)), owning_building_guid = 3) + LocalObject(628, Door.Constructor(Vector3(786.8789f, 1312.529f, 164.459f)), owning_building_guid = 3) + LocalObject(634, Door.Constructor(Vector3(807.6219f, 1289.492f, 164.459f)), owning_building_guid = 3) + LocalObject(639, Door.Constructor(Vector3(832.528f, 1332.81f, 164.459f)), owning_building_guid = 3) } Building10057() def Building10057(): Unit = { // Name: ceiling_bldg_d_10057 Type: ceiling_bldg_d GUID: 4, MapID: 10057 LocalBuilding("ceiling_bldg_d_10057", 4, 10057, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(709.3f, 999.79f, 174.85f), Vector3(0f, 0f, 204f), ceiling_bldg_d))) - LocalObject(621, Door.Constructor(Vector3(693.3103f, 992.6534f, 176.585f)), owning_building_guid = 4) - LocalObject(623, Door.Constructor(Vector3(702.1634f, 1015.78f, 176.585f)), owning_building_guid = 4) - LocalObject(625, Door.Constructor(Vector3(716.3992f, 983.8055f, 176.585f)), owning_building_guid = 4) - LocalObject(626, Door.Constructor(Vector3(725.2844f, 1006.889f, 176.585f)), owning_building_guid = 4) + LocalObject(619, Door.Constructor(Vector3(693.3103f, 992.6534f, 176.585f)), owning_building_guid = 4) + LocalObject(621, Door.Constructor(Vector3(702.1634f, 1015.78f, 176.585f)), owning_building_guid = 4) + LocalObject(623, Door.Constructor(Vector3(716.3992f, 983.8055f, 176.585f)), owning_building_guid = 4) + LocalObject(624, Door.Constructor(Vector3(725.2844f, 1006.889f, 176.585f)), owning_building_guid = 4) LocalObject(762, Painbox.Constructor(Vector3(709.302f, 1000.013f, 183.158f), painbox_continuous), owning_building_guid = 4) } @@ -59,10 +59,10 @@ object Ugd04 { // Byblos def Building10279(): Unit = { // Name: ceiling_bldg_d_10279 Type: ceiling_bldg_d GUID: 5, MapID: 10279 LocalBuilding("ceiling_bldg_d_10279", 5, 10279, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1159.27f, 1060.78f, 198.86f), Vector3(0f, 0f, 284f), ceiling_bldg_d))) - LocalObject(688, Door.Constructor(Vector3(1142.284f, 1056.528f, 200.595f)), owning_building_guid = 5) - LocalObject(691, Door.Constructor(Vector3(1155.054f, 1077.754f, 200.595f)), owning_building_guid = 5) - LocalObject(692, Door.Constructor(Vector3(1163.522f, 1043.794f, 200.595f)), owning_building_guid = 5) - LocalObject(694, Door.Constructor(Vector3(1176.244f, 1064.996f, 200.595f)), owning_building_guid = 5) + LocalObject(686, Door.Constructor(Vector3(1142.284f, 1056.528f, 200.595f)), owning_building_guid = 5) + LocalObject(689, Door.Constructor(Vector3(1155.054f, 1077.754f, 200.595f)), owning_building_guid = 5) + LocalObject(690, Door.Constructor(Vector3(1163.522f, 1043.794f, 200.595f)), owning_building_guid = 5) + LocalObject(692, Door.Constructor(Vector3(1176.244f, 1064.996f, 200.595f)), owning_building_guid = 5) LocalObject(765, Painbox.Constructor(Vector3(1159.05f, 1060.821f, 207.168f), painbox_continuous), owning_building_guid = 5) } @@ -70,335 +70,335 @@ object Ugd04 { // Byblos def Building10056(): Unit = { // Name: ceiling_bldg_e_10056 Type: ceiling_bldg_e GUID: 6, MapID: 10056 LocalBuilding("ceiling_bldg_e_10056", 6, 10056, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(837.17f, 1077.23f, 193.72f), Vector3(0f, 0f, 336f), ceiling_bldg_e))) - LocalObject(640, Door.Constructor(Vector3(825.7902f, 1081.213f, 195.499f)), owning_building_guid = 6) - LocalObject(644, Door.Constructor(Vector3(854.0325f, 1105.309f, 200.999f)), owning_building_guid = 6) - LocalObject(646, Door.Constructor(Vector3(863.2781f, 1074.38f, 200.999f)), owning_building_guid = 6) - LocalObject(647, Door.Constructor(Vector3(865.9316f, 1095.092f, 195.499f)), owning_building_guid = 6) + LocalObject(638, Door.Constructor(Vector3(825.7902f, 1081.213f, 195.499f)), owning_building_guid = 6) + LocalObject(642, Door.Constructor(Vector3(854.0325f, 1105.309f, 200.999f)), owning_building_guid = 6) + LocalObject(644, Door.Constructor(Vector3(863.2781f, 1074.38f, 200.999f)), owning_building_guid = 6) + LocalObject(645, Door.Constructor(Vector3(865.9316f, 1095.092f, 195.499f)), owning_building_guid = 6) } Building10058() def Building10058(): Unit = { // Name: ceiling_bldg_f_10058 Type: ceiling_bldg_f GUID: 7, MapID: 10058 LocalBuilding("ceiling_bldg_f_10058", 7, 10058, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(699.42f, 1116.72f, 164.46f), Vector3(0f, 0f, 233f), ceiling_bldg_f))) - LocalObject(622, Door.Constructor(Vector3(695.7913f, 1145.111f, 166.239f)), owning_building_guid = 7) - LocalObject(624, Door.Constructor(Vector3(714.9769f, 1089.991f, 166.239f)), owning_building_guid = 7) + LocalObject(620, Door.Constructor(Vector3(695.7913f, 1145.111f, 166.239f)), owning_building_guid = 7) + LocalObject(622, Door.Constructor(Vector3(714.9769f, 1089.991f, 166.239f)), owning_building_guid = 7) } Building10077() def Building10077(): Unit = { // Name: ceiling_bldg_g_10077 Type: ceiling_bldg_g GUID: 8, MapID: 10077 LocalBuilding("ceiling_bldg_g_10077", 8, 10077, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1136.66f, 968.13f, 183.11f), Vector3(0f, 0f, 101f), ceiling_bldg_g))) - LocalObject(685, Door.Constructor(Vector3(1119.488f, 964.8085f, 184.889f)), owning_building_guid = 8) - LocalObject(690, Door.Constructor(Vector3(1154.39f, 963.4429f, 184.889f)), owning_building_guid = 8) + LocalObject(683, Door.Constructor(Vector3(1119.488f, 964.8085f, 184.889f)), owning_building_guid = 8) + LocalObject(688, Door.Constructor(Vector3(1154.39f, 963.4429f, 184.889f)), owning_building_guid = 8) } Building10030() def Building10030(): Unit = { // Name: ceiling_bldg_h_10030 Type: ceiling_bldg_h GUID: 9, MapID: 10030 LocalBuilding("ceiling_bldg_h_10030", 9, 10030, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(894.28f, 1280.67f, 179.98f), Vector3(0f, 0f, 320f), ceiling_bldg_h))) - LocalObject(650, Door.Constructor(Vector3(879.0871f, 1288.218f, 181.759f)), owning_building_guid = 9) - LocalObject(654, Door.Constructor(Vector3(895.5801f, 1264.974f, 184.259f)), owning_building_guid = 9) - LocalObject(656, Door.Constructor(Vector3(907.9444f, 1290.757f, 181.759f)), owning_building_guid = 9) + LocalObject(648, Door.Constructor(Vector3(879.0871f, 1288.218f, 181.759f)), owning_building_guid = 9) + LocalObject(652, Door.Constructor(Vector3(895.5801f, 1264.974f, 184.259f)), owning_building_guid = 9) + LocalObject(654, Door.Constructor(Vector3(907.9444f, 1290.757f, 181.759f)), owning_building_guid = 9) } Building10283() - def Building10283(): Unit = { // Name: ground_bldg_a_10283 Type: ground_bldg_a GUID: 83, MapID: 10283 - LocalBuilding("ground_bldg_a_10283", 83, 10283, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(872.31f, 871.53f, 124f), Vector3(0f, 0f, 0f), ground_bldg_a))) - LocalObject(645, Door.Constructor(Vector3(858.162f, 879.54f, 125.779f)), owning_building_guid = 83) - LocalObject(653, Door.Constructor(Vector3(888.688f, 875.546f, 125.779f)), owning_building_guid = 83) + def Building10283(): Unit = { // Name: ground_bldg_a_10283 Type: ground_bldg_a GUID: 81, MapID: 10283 + LocalBuilding("ground_bldg_a_10283", 81, 10283, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(872.31f, 871.53f, 124f), Vector3(0f, 0f, 0f), ground_bldg_a))) + LocalObject(643, Door.Constructor(Vector3(858.162f, 879.54f, 125.779f)), owning_building_guid = 81) + LocalObject(651, Door.Constructor(Vector3(888.688f, 875.546f, 125.779f)), owning_building_guid = 81) } Building10022() - def Building10022(): Unit = { // Name: ground_bldg_a_10022 Type: ground_bldg_a GUID: 84, MapID: 10022 - LocalBuilding("ground_bldg_a_10022", 84, 10022, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1063.4f, 1234.86f, 124f), Vector3(0f, 0f, 0f), ground_bldg_a))) - LocalObject(671, Door.Constructor(Vector3(1049.252f, 1242.87f, 125.779f)), owning_building_guid = 84) - LocalObject(679, Door.Constructor(Vector3(1079.778f, 1238.876f, 125.779f)), owning_building_guid = 84) + def Building10022(): Unit = { // Name: ground_bldg_a_10022 Type: ground_bldg_a GUID: 82, MapID: 10022 + LocalBuilding("ground_bldg_a_10022", 82, 10022, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1063.4f, 1234.86f, 124f), Vector3(0f, 0f, 0f), ground_bldg_a))) + LocalObject(669, Door.Constructor(Vector3(1049.252f, 1242.87f, 125.779f)), owning_building_guid = 82) + LocalObject(677, Door.Constructor(Vector3(1079.778f, 1238.876f, 125.779f)), owning_building_guid = 82) } Building10288() - def Building10288(): Unit = { // Name: ground_bldg_b_10288 Type: ground_bldg_b GUID: 85, MapID: 10288 - LocalBuilding("ground_bldg_b_10288", 85, 10288, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(875.58f, 779.96f, 113f), Vector3(0f, 0f, 0f), ground_bldg_b))) - LocalObject(649, Door.Constructor(Vector3(877.595f, 796.45f, 114.779f)), owning_building_guid = 85) - LocalObject(651, Door.Constructor(Vector3(881.596f, 778.95f, 114.779f)), owning_building_guid = 85) - LocalObject(655, Door.Constructor(Vector3(900.102f, 785.976f, 120.279f)), owning_building_guid = 85) + def Building10288(): Unit = { // Name: ground_bldg_b_10288 Type: ground_bldg_b GUID: 83, MapID: 10288 + LocalBuilding("ground_bldg_b_10288", 83, 10288, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(875.58f, 779.96f, 113f), Vector3(0f, 0f, 0f), ground_bldg_b))) + LocalObject(647, Door.Constructor(Vector3(877.595f, 796.45f, 114.779f)), owning_building_guid = 83) + LocalObject(649, Door.Constructor(Vector3(881.596f, 778.95f, 114.779f)), owning_building_guid = 83) + LocalObject(653, Door.Constructor(Vector3(900.102f, 785.976f, 120.279f)), owning_building_guid = 83) } Building10001() - def Building10001(): Unit = { // Name: ground_bldg_c_10001 Type: ground_bldg_c GUID: 86, MapID: 10001 - LocalBuilding("ground_bldg_c_10001", 86, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(789.88f, 853.2f, 131f), Vector3(0f, 0f, 270f), ground_bldg_c))) - LocalObject(628, Door.Constructor(Vector3(778.39f, 807.216f, 132.779f)), owning_building_guid = 86) - LocalObject(633, Door.Constructor(Vector3(793.864f, 854.71f, 132.779f)), owning_building_guid = 86) - LocalObject(637, Door.Constructor(Vector3(809.39f, 807.216f, 132.779f)), owning_building_guid = 86) + def Building10001(): Unit = { // Name: ground_bldg_c_10001 Type: ground_bldg_c GUID: 84, MapID: 10001 + LocalBuilding("ground_bldg_c_10001", 84, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(789.88f, 853.2f, 131f), Vector3(0f, 0f, 270f), ground_bldg_c))) + LocalObject(626, Door.Constructor(Vector3(778.39f, 807.216f, 132.779f)), owning_building_guid = 84) + LocalObject(631, Door.Constructor(Vector3(793.864f, 854.71f, 132.779f)), owning_building_guid = 84) + LocalObject(635, Door.Constructor(Vector3(809.39f, 807.216f, 132.779f)), owning_building_guid = 84) } Building10222() - def Building10222(): Unit = { // Name: ground_bldg_c_10222 Type: ground_bldg_c GUID: 87, MapID: 10222 - LocalBuilding("ground_bldg_c_10222", 87, 10222, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1395.18f, 1160.54f, 130.8f), Vector3(0f, 0f, 45f), ground_bldg_c))) - LocalObject(722, Door.Constructor(Vector3(1391.295f, 1162.289f, 132.579f)), owning_building_guid = 87) - LocalObject(723, Door.Constructor(Vector3(1413.9f, 1206.851f, 132.579f)), owning_building_guid = 87) - LocalObject(724, Door.Constructor(Vector3(1435.82f, 1184.931f, 132.579f)), owning_building_guid = 87) + def Building10222(): Unit = { // Name: ground_bldg_c_10222 Type: ground_bldg_c GUID: 85, MapID: 10222 + LocalBuilding("ground_bldg_c_10222", 85, 10222, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1395.18f, 1160.54f, 130.8f), Vector3(0f, 0f, 45f), ground_bldg_c))) + LocalObject(720, Door.Constructor(Vector3(1391.295f, 1162.289f, 132.579f)), owning_building_guid = 85) + LocalObject(721, Door.Constructor(Vector3(1413.9f, 1206.851f, 132.579f)), owning_building_guid = 85) + LocalObject(722, Door.Constructor(Vector3(1435.82f, 1184.931f, 132.579f)), owning_building_guid = 85) } Building10154() - def Building10154(): Unit = { // Name: ground_bldg_d_10154 Type: ground_bldg_d GUID: 88, MapID: 10154 - LocalBuilding("ground_bldg_d_10154", 88, 10154, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(831.35f, 734.45f, 111f), Vector3(0f, 0f, 63f), ground_bldg_d))) - LocalObject(638, Door.Constructor(Vector3(815.7736f, 742.4045f, 112.735f)), owning_building_guid = 88) - LocalObject(639, Door.Constructor(Vector3(823.3954f, 718.8736f, 112.735f)), owning_building_guid = 88) - LocalObject(642, Door.Constructor(Vector3(839.2851f, 750.0588f, 112.735f)), owning_building_guid = 88) - LocalObject(643, Door.Constructor(Vector3(846.9587f, 726.5149f, 112.735f)), owning_building_guid = 88) + def Building10154(): Unit = { // Name: ground_bldg_d_10154 Type: ground_bldg_d GUID: 86, MapID: 10154 + LocalBuilding("ground_bldg_d_10154", 86, 10154, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(831.35f, 734.45f, 111f), Vector3(0f, 0f, 63f), ground_bldg_d))) + LocalObject(636, Door.Constructor(Vector3(815.7736f, 742.4045f, 112.735f)), owning_building_guid = 86) + LocalObject(637, Door.Constructor(Vector3(823.3954f, 718.8736f, 112.735f)), owning_building_guid = 86) + LocalObject(640, Door.Constructor(Vector3(839.2851f, 750.0588f, 112.735f)), owning_building_guid = 86) + LocalObject(641, Door.Constructor(Vector3(846.9587f, 726.5149f, 112.735f)), owning_building_guid = 86) } Building10155() - def Building10155(): Unit = { // Name: ground_bldg_d_10155 Type: ground_bldg_d GUID: 89, MapID: 10155 - LocalBuilding("ground_bldg_d_10155", 89, 10155, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1132.27f, 1293.23f, 118.79f), Vector3(0f, 0f, 236f), ground_bldg_d))) - LocalObject(684, Door.Constructor(Vector3(1117.745f, 1303.008f, 120.525f)), owning_building_guid = 89) - LocalObject(686, Door.Constructor(Vector3(1122.492f, 1278.705f, 120.525f)), owning_building_guid = 89) - LocalObject(687, Door.Constructor(Vector3(1142.064f, 1307.721f, 120.525f)), owning_building_guid = 89) - LocalObject(689, Door.Constructor(Vector3(1146.761f, 1283.436f, 120.525f)), owning_building_guid = 89) + def Building10155(): Unit = { // Name: ground_bldg_d_10155 Type: ground_bldg_d GUID: 87, MapID: 10155 + LocalBuilding("ground_bldg_d_10155", 87, 10155, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1132.27f, 1293.23f, 118.79f), Vector3(0f, 0f, 236f), ground_bldg_d))) + LocalObject(682, Door.Constructor(Vector3(1117.745f, 1303.008f, 120.525f)), owning_building_guid = 87) + LocalObject(684, Door.Constructor(Vector3(1122.492f, 1278.705f, 120.525f)), owning_building_guid = 87) + LocalObject(685, Door.Constructor(Vector3(1142.064f, 1307.721f, 120.525f)), owning_building_guid = 87) + LocalObject(687, Door.Constructor(Vector3(1146.761f, 1283.436f, 120.525f)), owning_building_guid = 87) } Building10023() - def Building10023(): Unit = { // Name: ground_bldg_e_10023 Type: ground_bldg_e GUID: 90, MapID: 10023 - LocalBuilding("ground_bldg_e_10023", 90, 10023, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1044.11f, 1336.51f, 116.41f), Vector3(0f, 0f, 315f), ground_bldg_e))) - LocalObject(669, Door.Constructor(Vector3(1034.913f, 1344.307f, 118.189f)), owning_building_guid = 90) - LocalObject(675, Door.Constructor(Vector3(1067.463f, 1324.493f, 123.689f)), owning_building_guid = 90) - LocalObject(676, Door.Constructor(Vector3(1069.915f, 1356.681f, 123.689f)), owning_building_guid = 90) - LocalObject(678, Door.Constructor(Vector3(1077.362f, 1342.878f, 118.189f)), owning_building_guid = 90) + def Building10023(): Unit = { // Name: ground_bldg_e_10023 Type: ground_bldg_e GUID: 88, MapID: 10023 + LocalBuilding("ground_bldg_e_10023", 88, 10023, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1044.11f, 1336.51f, 116.41f), Vector3(0f, 0f, 315f), ground_bldg_e))) + LocalObject(667, Door.Constructor(Vector3(1034.913f, 1344.307f, 118.189f)), owning_building_guid = 88) + LocalObject(673, Door.Constructor(Vector3(1067.463f, 1324.493f, 123.689f)), owning_building_guid = 88) + LocalObject(674, Door.Constructor(Vector3(1069.915f, 1356.681f, 123.689f)), owning_building_guid = 88) + LocalObject(676, Door.Constructor(Vector3(1077.362f, 1342.878f, 118.189f)), owning_building_guid = 88) } Building10156() - def Building10156(): Unit = { // Name: ground_bldg_e_10156 Type: ground_bldg_e GUID: 91, MapID: 10156 - LocalBuilding("ground_bldg_e_10156", 91, 10156, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1083.61f, 698.32f, 116.81f), Vector3(0f, 0f, 315f), ground_bldg_e))) - LocalObject(677, Door.Constructor(Vector3(1074.413f, 706.1166f, 118.589f)), owning_building_guid = 91) - LocalObject(680, Door.Constructor(Vector3(1106.963f, 686.3034f, 124.089f)), owning_building_guid = 91) - LocalObject(681, Door.Constructor(Vector3(1109.415f, 718.4909f, 124.089f)), owning_building_guid = 91) - LocalObject(683, Door.Constructor(Vector3(1116.862f, 704.6882f, 118.589f)), owning_building_guid = 91) + def Building10156(): Unit = { // Name: ground_bldg_e_10156 Type: ground_bldg_e GUID: 89, MapID: 10156 + LocalBuilding("ground_bldg_e_10156", 89, 10156, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1083.61f, 698.32f, 116.81f), Vector3(0f, 0f, 315f), ground_bldg_e))) + LocalObject(675, Door.Constructor(Vector3(1074.413f, 706.1166f, 118.589f)), owning_building_guid = 89) + LocalObject(678, Door.Constructor(Vector3(1106.963f, 686.3034f, 124.089f)), owning_building_guid = 89) + LocalObject(679, Door.Constructor(Vector3(1109.415f, 718.4909f, 124.089f)), owning_building_guid = 89) + LocalObject(681, Door.Constructor(Vector3(1116.862f, 704.6882f, 118.589f)), owning_building_guid = 89) } Building10008() - def Building10008(): Unit = { // Name: ground_bldg_f_10008 Type: ground_bldg_f GUID: 92, MapID: 10008 - LocalBuilding("ground_bldg_f_10008", 92, 10008, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1138.19f, 625.25f, 113.54f), Vector3(0f, 0f, 305f), ground_bldg_f))) - LocalObject(682, Door.Constructor(Vector3(1110.067f, 630.5721f, 115.319f)), owning_building_guid = 92) - LocalObject(693, Door.Constructor(Vector3(1168.418f, 631.7859f, 115.319f)), owning_building_guid = 92) + def Building10008(): Unit = { // Name: ground_bldg_f_10008 Type: ground_bldg_f GUID: 90, MapID: 10008 + LocalBuilding("ground_bldg_f_10008", 90, 10008, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1138.19f, 625.25f, 113.54f), Vector3(0f, 0f, 305f), ground_bldg_f))) + LocalObject(680, Door.Constructor(Vector3(1110.067f, 630.5721f, 115.319f)), owning_building_guid = 90) + LocalObject(691, Door.Constructor(Vector3(1168.418f, 631.7859f, 115.319f)), owning_building_guid = 90) } Building10009() - def Building10009(): Unit = { // Name: ground_bldg_g_10009 Type: ground_bldg_g GUID: 93, MapID: 10009 - LocalBuilding("ground_bldg_g_10009", 93, 10009, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1368.37f, 871.02f, 119f), Vector3(0f, 0f, 230f), ground_bldg_g))) - LocalObject(720, Door.Constructor(Vector3(1360.855f, 887.7485f, 120.779f)), owning_building_guid = 93) - LocalObject(721, Door.Constructor(Vector3(1381.758f, 859.7654f, 120.779f)), owning_building_guid = 93) + def Building10009(): Unit = { // Name: ground_bldg_g_10009 Type: ground_bldg_g GUID: 91, MapID: 10009 + LocalBuilding("ground_bldg_g_10009", 91, 10009, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1368.37f, 871.02f, 119f), Vector3(0f, 0f, 230f), ground_bldg_g))) + LocalObject(718, Door.Constructor(Vector3(1360.855f, 887.7485f, 120.779f)), owning_building_guid = 91) + LocalObject(719, Door.Constructor(Vector3(1381.758f, 859.7654f, 120.779f)), owning_building_guid = 91) } Building10010() - def Building10010(): Unit = { // Name: ground_bldg_h_10010 Type: ground_bldg_h GUID: 94, MapID: 10010 - LocalBuilding("ground_bldg_h_10010", 94, 10010, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1312.56f, 941.38f, 118.56f), Vector3(0f, 0f, 45f), ground_bldg_h))) - LocalObject(714, Door.Constructor(Vector3(1303.717f, 926.9027f, 120.339f)), owning_building_guid = 94) - LocalObject(715, Door.Constructor(Vector3(1303.703f, 955.8715f, 120.339f)), owning_building_guid = 94) - LocalObject(718, Door.Constructor(Vector3(1328.309f, 941.3072f, 122.839f)), owning_building_guid = 94) + def Building10010(): Unit = { // Name: ground_bldg_h_10010 Type: ground_bldg_h GUID: 92, MapID: 10010 + LocalBuilding("ground_bldg_h_10010", 92, 10010, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1312.56f, 941.38f, 118.56f), Vector3(0f, 0f, 45f), ground_bldg_h))) + LocalObject(712, Door.Constructor(Vector3(1303.717f, 926.9027f, 120.339f)), owning_building_guid = 92) + LocalObject(713, Door.Constructor(Vector3(1303.703f, 955.8715f, 120.339f)), owning_building_guid = 92) + LocalObject(716, Door.Constructor(Vector3(1328.309f, 941.3072f, 122.839f)), owning_building_guid = 92) } Building10298() - def Building10298(): Unit = { // Name: ground_bldg_i_10298 Type: ground_bldg_i GUID: 95, MapID: 10298 - LocalBuilding("ground_bldg_i_10298", 95, 10298, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1290.66f, 1171.46f, 134.92f), Vector3(0f, 0f, 55f), ground_bldg_i))) - LocalObject(704, Door.Constructor(Vector3(1273.733f, 1153.416f, 136.699f)), owning_building_guid = 95) - LocalObject(712, Door.Constructor(Vector3(1302.412f, 1194.373f, 136.699f)), owning_building_guid = 95) + def Building10298(): Unit = { // Name: ground_bldg_i_10298 Type: ground_bldg_i GUID: 93, MapID: 10298 + LocalBuilding("ground_bldg_i_10298", 93, 10298, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1290.66f, 1171.46f, 134.92f), Vector3(0f, 0f, 55f), ground_bldg_i))) + LocalObject(702, Door.Constructor(Vector3(1273.733f, 1153.416f, 136.699f)), owning_building_guid = 93) + LocalObject(710, Door.Constructor(Vector3(1302.412f, 1194.373f, 136.699f)), owning_building_guid = 93) } Building10350() - def Building10350(): Unit = { // Name: N_Redoubt Type: redoubt GUID: 96, MapID: 10350 - LocalBuilding("N_Redoubt", 96, 10350, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(781.91f, 1176.43f, 109.13f), Vector3(0f, 0f, 241f), redoubt))) - LocalObject(816, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 96) - LocalObject(627, Door.Constructor(Vector3(773.4349f, 1161.108f, 110.865f)), owning_building_guid = 96) - LocalObject(629, Door.Constructor(Vector3(786.5674f, 1159.849f, 120.909f)), owning_building_guid = 96) - LocalObject(631, Door.Constructor(Vector3(790.4033f, 1191.719f, 110.865f)), owning_building_guid = 96) - LocalObject(632, Door.Constructor(Vector3(790.5598f, 1167.062f, 120.889f)), owning_building_guid = 96) - LocalObject(634, Door.Constructor(Vector3(794.4199f, 1174.092f, 120.889f)), owning_building_guid = 96) - LocalObject(635, Door.Constructor(Vector3(798.427f, 1181.313f, 120.909f)), owning_building_guid = 96) - LocalObject(830, Terminal.Constructor(Vector3(765.7828f, 1185.513f, 109.0858f), vanu_equipment_term), owning_building_guid = 96) - LocalObject(836, Terminal.Constructor(Vector3(798.2699f, 1167.343f, 109.0835f), vanu_equipment_term), owning_building_guid = 96) - LocalObject(775, SpawnTube.Constructor(Vector3(781.91f, 1176.43f, 109.13f), Vector3(0, 0, 299)), owning_building_guid = 96) - LocalObject(763, Painbox.Constructor(Vector3(782.1441f, 1176.253f, 116.919f), painbox_continuous), owning_building_guid = 96) + def Building10350(): Unit = { // Name: N_Redoubt Type: redoubt GUID: 94, MapID: 10350 + LocalBuilding("N_Redoubt", 94, 10350, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(781.91f, 1176.43f, 109.13f), Vector3(0f, 0f, 241f), redoubt))) + LocalObject(816, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 94) + LocalObject(625, Door.Constructor(Vector3(773.4349f, 1161.108f, 110.865f)), owning_building_guid = 94) + LocalObject(627, Door.Constructor(Vector3(786.5674f, 1159.849f, 120.909f)), owning_building_guid = 94) + LocalObject(629, Door.Constructor(Vector3(790.4033f, 1191.719f, 110.865f)), owning_building_guid = 94) + LocalObject(630, Door.Constructor(Vector3(790.5598f, 1167.062f, 120.889f)), owning_building_guid = 94) + LocalObject(632, Door.Constructor(Vector3(794.4199f, 1174.092f, 120.889f)), owning_building_guid = 94) + LocalObject(633, Door.Constructor(Vector3(798.427f, 1181.313f, 120.909f)), owning_building_guid = 94) + LocalObject(830, Terminal.Constructor(Vector3(765.7828f, 1185.513f, 109.0858f), vanu_equipment_term), owning_building_guid = 94) + LocalObject(836, Terminal.Constructor(Vector3(798.2699f, 1167.343f, 109.0835f), vanu_equipment_term), owning_building_guid = 94) + LocalObject(775, SpawnTube.Constructor(Vector3(781.91f, 1176.43f, 109.13f), Vector3(0, 0, 299)), owning_building_guid = 94) + LocalObject(763, Painbox.Constructor(Vector3(782.1441f, 1176.253f, 116.919f), painbox_continuous), owning_building_guid = 94) } Building10354() - def Building10354(): Unit = { // Name: S_Redoubt Type: redoubt GUID: 97, MapID: 10354 - LocalBuilding("S_Redoubt", 97, 10354, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1026.2f, 729.8f, 124.4f), Vector3(0f, 0f, 25f), redoubt))) - LocalObject(817, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 97) - LocalObject(660, Door.Constructor(Vector3(1009.968f, 735.5583f, 136.179f)), owning_building_guid = 97) - LocalObject(661, Door.Constructor(Vector3(1010.342f, 722.4229f, 126.135f)), owning_building_guid = 97) - LocalObject(665, Door.Constructor(Vector3(1017.453f, 739.0447f, 136.159f)), owning_building_guid = 97) - LocalObject(666, Door.Constructor(Vector3(1024.708f, 742.4631f, 136.159f)), owning_building_guid = 97) - LocalObject(668, Door.Constructor(Vector3(1032.178f, 745.9517f, 136.179f)), owning_building_guid = 97) - LocalObject(670, Door.Constructor(Vector3(1042.063f, 737.2145f, 126.135f)), owning_building_guid = 97) - LocalObject(843, Terminal.Constructor(Vector3(1018.305f, 746.7673f, 124.3535f), vanu_equipment_term), owning_building_guid = 97) - LocalObject(846, Terminal.Constructor(Vector3(1033.909f, 712.9728f, 124.3558f), vanu_equipment_term), owning_building_guid = 97) - LocalObject(776, SpawnTube.Constructor(Vector3(1026.2f, 729.8f, 124.4f), Vector3(0, 0, 155)), owning_building_guid = 97) - LocalObject(764, Painbox.Constructor(Vector3(1026.115f, 730.0808f, 132.189f), painbox_continuous), owning_building_guid = 97) + def Building10354(): Unit = { // Name: S_Redoubt Type: redoubt GUID: 95, MapID: 10354 + LocalBuilding("S_Redoubt", 95, 10354, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1026.2f, 729.8f, 124.4f), Vector3(0f, 0f, 25f), redoubt))) + LocalObject(817, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 95) + LocalObject(658, Door.Constructor(Vector3(1009.968f, 735.5583f, 136.179f)), owning_building_guid = 95) + LocalObject(659, Door.Constructor(Vector3(1010.342f, 722.4229f, 126.135f)), owning_building_guid = 95) + LocalObject(663, Door.Constructor(Vector3(1017.453f, 739.0447f, 136.159f)), owning_building_guid = 95) + LocalObject(664, Door.Constructor(Vector3(1024.708f, 742.4631f, 136.159f)), owning_building_guid = 95) + LocalObject(666, Door.Constructor(Vector3(1032.178f, 745.9517f, 136.179f)), owning_building_guid = 95) + LocalObject(668, Door.Constructor(Vector3(1042.063f, 737.2145f, 126.135f)), owning_building_guid = 95) + LocalObject(843, Terminal.Constructor(Vector3(1018.305f, 746.7673f, 124.3535f), vanu_equipment_term), owning_building_guid = 95) + LocalObject(846, Terminal.Constructor(Vector3(1033.909f, 712.9728f, 124.3558f), vanu_equipment_term), owning_building_guid = 95) + LocalObject(776, SpawnTube.Constructor(Vector3(1026.2f, 729.8f, 124.4f), Vector3(0, 0, 155)), owning_building_guid = 95) + LocalObject(764, Painbox.Constructor(Vector3(1026.115f, 730.0808f, 132.189f), painbox_continuous), owning_building_guid = 95) } Building10285() - def Building10285(): Unit = { // Name: S_Stasis Type: vanu_control_point GUID: 154, MapID: 10285 - LocalBuilding("S_Stasis", 154, 10285, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(647.64f, 755.35f, 139.61f), Vector3(0f, 0f, 293f), vanu_control_point))) - LocalObject(814, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 154) - LocalObject(601, Door.Constructor(Vector3(611.1205f, 763.9373f, 141.389f)), owning_building_guid = 154) - LocalObject(604, Door.Constructor(Vector3(632.1003f, 755.4609f, 171.389f)), owning_building_guid = 154) - LocalObject(605, Door.Constructor(Vector3(635.5374f, 748.0574f, 146.33f)), owning_building_guid = 154) - LocalObject(606, Door.Constructor(Vector3(639.7699f, 758.5145f, 171.369f)), owning_building_guid = 154) - LocalObject(607, Door.Constructor(Vector3(641.7611f, 702.6169f, 141.389f)), owning_building_guid = 154) - LocalObject(608, Door.Constructor(Vector3(641.9103f, 763.7706f, 146.33f)), owning_building_guid = 154) - LocalObject(609, Door.Constructor(Vector3(647.1385f, 761.6781f, 171.369f)), owning_building_guid = 154) - LocalObject(610, Door.Constructor(Vector3(647.1663f, 792.3372f, 141.389f)), owning_building_guid = 154) - LocalObject(611, Door.Constructor(Vector3(651.2506f, 741.6844f, 146.33f)), owning_building_guid = 154) - LocalObject(612, Door.Constructor(Vector3(654.6605f, 765.0719f, 171.389f)), owning_building_guid = 154) - LocalObject(613, Door.Constructor(Vector3(657.6295f, 757.4349f, 146.33f)), owning_building_guid = 154) - LocalObject(620, Door.Constructor(Vector3(692.3818f, 737.6293f, 141.389f)), owning_building_guid = 154) - LocalObject(820, Terminal.Constructor(Vector3(636.3433f, 754.7145f, 144.623f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(821, Terminal.Constructor(Vector3(637.835f, 758.3971f, 144.627f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(822, Terminal.Constructor(Vector3(641.005f, 743.9242f, 144.627f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(823, Terminal.Constructor(Vector3(644.6388f, 742.4835f, 144.623f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(824, Terminal.Constructor(Vector3(648.4553f, 762.9833f, 144.623f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(826, Terminal.Constructor(Vector3(652.1378f, 761.4916f, 144.627f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(827, Terminal.Constructor(Vector3(655.3082f, 747.0178f, 144.627f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(828, Terminal.Constructor(Vector3(656.7999f, 750.7004f, 144.623f), vanu_equipment_term), owning_building_guid = 154) - LocalObject(880, SpawnTube.Constructor(Vector3(646.5804f, 752.7275f, 144.749f), Vector3(0, 0, 247)), owning_building_guid = 154) - LocalObject(761, Painbox.Constructor(Vector3(646.191f, 752.8744f, 153.9518f), painbox_continuous), owning_building_guid = 154) - LocalObject(767, Painbox.Constructor(Vector3(633.8731f, 747.6716f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 154) - LocalObject(768, Painbox.Constructor(Vector3(641.0864f, 765.9443f, 147.9f), painbox_door_radius_continuous), owning_building_guid = 154) - LocalObject(769, Painbox.Constructor(Vector3(652.7124f, 739.271f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 154) - LocalObject(770, Painbox.Constructor(Vector3(659.4526f, 758.1463f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 154) + def Building10285(): Unit = { // Name: S_Stasis Type: vanu_control_point GUID: 152, MapID: 10285 + LocalBuilding("S_Stasis", 152, 10285, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(647.64f, 755.35f, 139.61f), Vector3(0f, 0f, 293f), vanu_control_point))) + LocalObject(814, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 152) + LocalObject(599, Door.Constructor(Vector3(611.1205f, 763.9373f, 141.389f)), owning_building_guid = 152) + LocalObject(602, Door.Constructor(Vector3(632.1003f, 755.4609f, 171.389f)), owning_building_guid = 152) + LocalObject(603, Door.Constructor(Vector3(635.5374f, 748.0574f, 146.33f)), owning_building_guid = 152) + LocalObject(604, Door.Constructor(Vector3(639.7699f, 758.5145f, 171.369f)), owning_building_guid = 152) + LocalObject(605, Door.Constructor(Vector3(641.7611f, 702.6169f, 141.389f)), owning_building_guid = 152) + LocalObject(606, Door.Constructor(Vector3(641.9103f, 763.7706f, 146.33f)), owning_building_guid = 152) + LocalObject(607, Door.Constructor(Vector3(647.1385f, 761.6781f, 171.369f)), owning_building_guid = 152) + LocalObject(608, Door.Constructor(Vector3(647.1663f, 792.3372f, 141.389f)), owning_building_guid = 152) + LocalObject(609, Door.Constructor(Vector3(651.2506f, 741.6844f, 146.33f)), owning_building_guid = 152) + LocalObject(610, Door.Constructor(Vector3(654.6605f, 765.0719f, 171.389f)), owning_building_guid = 152) + LocalObject(611, Door.Constructor(Vector3(657.6295f, 757.4349f, 146.33f)), owning_building_guid = 152) + LocalObject(618, Door.Constructor(Vector3(692.3818f, 737.6293f, 141.389f)), owning_building_guid = 152) + LocalObject(820, Terminal.Constructor(Vector3(636.3433f, 754.7145f, 144.623f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(821, Terminal.Constructor(Vector3(637.835f, 758.3971f, 144.627f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(822, Terminal.Constructor(Vector3(641.005f, 743.9242f, 144.627f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(823, Terminal.Constructor(Vector3(644.6388f, 742.4835f, 144.623f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(824, Terminal.Constructor(Vector3(648.4553f, 762.9833f, 144.623f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(826, Terminal.Constructor(Vector3(652.1378f, 761.4916f, 144.627f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(827, Terminal.Constructor(Vector3(655.3082f, 747.0178f, 144.627f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(828, Terminal.Constructor(Vector3(656.7999f, 750.7004f, 144.623f), vanu_equipment_term), owning_building_guid = 152) + LocalObject(880, SpawnTube.Constructor(Vector3(646.5804f, 752.7275f, 144.749f), Vector3(0, 0, 247)), owning_building_guid = 152) + LocalObject(761, Painbox.Constructor(Vector3(646.191f, 752.8744f, 153.9518f), painbox_continuous), owning_building_guid = 152) + LocalObject(767, Painbox.Constructor(Vector3(633.8731f, 747.6716f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 152) + LocalObject(768, Painbox.Constructor(Vector3(641.0864f, 765.9443f, 147.9f), painbox_door_radius_continuous), owning_building_guid = 152) + LocalObject(769, Painbox.Constructor(Vector3(652.7124f, 739.271f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 152) + LocalObject(770, Painbox.Constructor(Vector3(659.4526f, 758.1463f, 148.5f), painbox_door_radius_continuous), owning_building_guid = 152) } Building10215() - def Building10215(): Unit = { // Name: N_Stasis Type: vanu_control_point GUID: 155, MapID: 10215 - LocalBuilding("N_Stasis", 155, 10215, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1294.35f, 1355.27f, 144.89f), Vector3(0f, 0f, 123f), vanu_control_point))) - LocalObject(819, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 155) - LocalObject(703, Door.Constructor(Vector3(1247.211f, 1364.952f, 146.669f)), owning_building_guid = 155) - LocalObject(705, Door.Constructor(Vector3(1284.874f, 1351.482f, 151.61f)), owning_building_guid = 155) - LocalObject(706, Door.Constructor(Vector3(1288.421f, 1368.101f, 151.61f)), owning_building_guid = 155) - LocalObject(707, Door.Constructor(Vector3(1289.124f, 1344.477f, 176.669f)), owning_building_guid = 155) - LocalObject(708, Door.Constructor(Vector3(1290.983f, 1408.223f, 146.669f)), owning_building_guid = 155) - LocalObject(709, Door.Constructor(Vector3(1295.943f, 1349.125f, 176.649f)), owning_building_guid = 155) - LocalObject(710, Door.Constructor(Vector3(1301.239f, 1318.927f, 146.669f)), owning_building_guid = 155) - LocalObject(711, Door.Constructor(Vector3(1301.455f, 1347.972f, 151.61f)), owning_building_guid = 155) - LocalObject(713, Door.Constructor(Vector3(1302.65f, 1353.52f, 176.649f)), owning_building_guid = 155) - LocalObject(716, Door.Constructor(Vector3(1305.002f, 1364.553f, 151.61f)), owning_building_guid = 155) - LocalObject(717, Door.Constructor(Vector3(1309.673f, 1357.859f, 176.669f)), owning_building_guid = 155) - LocalObject(719, Door.Constructor(Vector3(1331.806f, 1353.155f, 146.669f)), owning_building_guid = 155) - LocalObject(856, Terminal.Constructor(Vector3(1284.522f, 1358.258f, 149.903f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(857, Terminal.Constructor(Vector3(1285.351f, 1362.144f, 149.907f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(858, Terminal.Constructor(Vector3(1290.987f, 1348.441f, 149.907f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(859, Terminal.Constructor(Vector3(1294.873f, 1347.611f, 149.903f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(860, Terminal.Constructor(Vector3(1295.071f, 1368.462f, 149.903f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(861, Terminal.Constructor(Vector3(1298.9f, 1367.674f, 149.907f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(862, Terminal.Constructor(Vector3(1304.535f, 1353.972f, 149.907f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(863, Terminal.Constructor(Vector3(1305.365f, 1357.858f, 149.903f), vanu_equipment_term), owning_building_guid = 155) - LocalObject(881, SpawnTube.Constructor(Vector3(1294.938f, 1358.037f, 150.029f), Vector3(0, 0, 57)), owning_building_guid = 155) - LocalObject(766, Painbox.Constructor(Vector3(1295.347f, 1357.96f, 159.2318f), painbox_continuous), owning_building_guid = 155) - LocalObject(771, Painbox.Constructor(Vector3(1283.202f, 1350.465f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 155) - LocalObject(772, Painbox.Constructor(Vector3(1286.563f, 1370.224f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 155) - LocalObject(773, Painbox.Constructor(Vector3(1302.644f, 1345.975f, 153.18f), painbox_door_radius_continuous), owning_building_guid = 155) - LocalObject(774, Painbox.Constructor(Vector3(1306.574f, 1365.222f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 155) + def Building10215(): Unit = { // Name: N_Stasis Type: vanu_control_point GUID: 153, MapID: 10215 + LocalBuilding("N_Stasis", 153, 10215, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1294.35f, 1355.27f, 144.89f), Vector3(0f, 0f, 123f), vanu_control_point))) + LocalObject(819, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 153) + LocalObject(701, Door.Constructor(Vector3(1247.211f, 1364.952f, 146.669f)), owning_building_guid = 153) + LocalObject(703, Door.Constructor(Vector3(1284.874f, 1351.482f, 151.61f)), owning_building_guid = 153) + LocalObject(704, Door.Constructor(Vector3(1288.421f, 1368.101f, 151.61f)), owning_building_guid = 153) + LocalObject(705, Door.Constructor(Vector3(1289.124f, 1344.477f, 176.669f)), owning_building_guid = 153) + LocalObject(706, Door.Constructor(Vector3(1290.983f, 1408.223f, 146.669f)), owning_building_guid = 153) + LocalObject(707, Door.Constructor(Vector3(1295.943f, 1349.125f, 176.649f)), owning_building_guid = 153) + LocalObject(708, Door.Constructor(Vector3(1301.239f, 1318.927f, 146.669f)), owning_building_guid = 153) + LocalObject(709, Door.Constructor(Vector3(1301.455f, 1347.972f, 151.61f)), owning_building_guid = 153) + LocalObject(711, Door.Constructor(Vector3(1302.65f, 1353.52f, 176.649f)), owning_building_guid = 153) + LocalObject(714, Door.Constructor(Vector3(1305.002f, 1364.553f, 151.61f)), owning_building_guid = 153) + LocalObject(715, Door.Constructor(Vector3(1309.673f, 1357.859f, 176.669f)), owning_building_guid = 153) + LocalObject(717, Door.Constructor(Vector3(1331.806f, 1353.155f, 146.669f)), owning_building_guid = 153) + LocalObject(856, Terminal.Constructor(Vector3(1284.522f, 1358.258f, 149.903f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(857, Terminal.Constructor(Vector3(1285.351f, 1362.144f, 149.907f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(858, Terminal.Constructor(Vector3(1290.987f, 1348.441f, 149.907f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(859, Terminal.Constructor(Vector3(1294.873f, 1347.611f, 149.903f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(860, Terminal.Constructor(Vector3(1295.071f, 1368.462f, 149.903f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(861, Terminal.Constructor(Vector3(1298.9f, 1367.674f, 149.907f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(862, Terminal.Constructor(Vector3(1304.535f, 1353.972f, 149.907f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(863, Terminal.Constructor(Vector3(1305.365f, 1357.858f, 149.903f), vanu_equipment_term), owning_building_guid = 153) + LocalObject(881, SpawnTube.Constructor(Vector3(1294.938f, 1358.037f, 150.029f), Vector3(0, 0, 57)), owning_building_guid = 153) + LocalObject(766, Painbox.Constructor(Vector3(1295.347f, 1357.96f, 159.2318f), painbox_continuous), owning_building_guid = 153) + LocalObject(771, Painbox.Constructor(Vector3(1283.202f, 1350.465f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 153) + LocalObject(772, Painbox.Constructor(Vector3(1286.563f, 1370.224f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 153) + LocalObject(773, Painbox.Constructor(Vector3(1302.644f, 1345.975f, 153.18f), painbox_door_radius_continuous), owning_building_guid = 153) + LocalObject(774, Painbox.Constructor(Vector3(1306.574f, 1365.222f, 153.78f), painbox_door_radius_continuous), owning_building_guid = 153) } Building10000() - def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 156, MapID: 10000 - LocalBuilding("Core", 156, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(989.99f, 1015.28f, 166.4f), Vector3(0f, 0f, 40f), vanu_core))) - LocalObject(657, Door.Constructor(Vector3(972.7982f, 985.2183f, 173.188f)), owning_building_guid = 156) - LocalObject(658, Door.Constructor(Vector3(976.3412f, 1025.357f, 178.188f)), owning_building_guid = 156) - LocalObject(659, Door.Constructor(Vector3(976.3412f, 1025.357f, 183.188f)), owning_building_guid = 156) - LocalObject(662, Door.Constructor(Vector3(1012.937f, 981.6753f, 173.188f)), owning_building_guid = 156) - LocalObject(663, Door.Constructor(Vector3(1012.937f, 981.6753f, 178.188f)), owning_building_guid = 156) - LocalObject(664, Door.Constructor(Vector3(1016.48f, 1021.814f, 183.188f)), owning_building_guid = 156) + def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 154, MapID: 10000 + LocalBuilding("Core", 154, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(989.99f, 1015.28f, 166.4f), Vector3(0f, 0f, 40f), vanu_core))) + LocalObject(655, Door.Constructor(Vector3(972.7982f, 985.2183f, 173.188f)), owning_building_guid = 154) + LocalObject(656, Door.Constructor(Vector3(976.3412f, 1025.357f, 178.188f)), owning_building_guid = 154) + LocalObject(657, Door.Constructor(Vector3(976.3412f, 1025.357f, 183.188f)), owning_building_guid = 154) + LocalObject(660, Door.Constructor(Vector3(1012.937f, 981.6753f, 173.188f)), owning_building_guid = 154) + LocalObject(661, Door.Constructor(Vector3(1012.937f, 981.6753f, 178.188f)), owning_building_guid = 154) + LocalObject(662, Door.Constructor(Vector3(1016.48f, 1021.814f, 183.188f)), owning_building_guid = 154) } Building10011() - def Building10011(): Unit = { // Name: N_ATPlant Type: vanu_vehicle_station GUID: 183, MapID: 10011 - LocalBuilding("N_ATPlant", 183, 10011, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(656.27f, 1262.7f, 108.8f), Vector3(0f, 0f, 230f), vanu_vehicle_station))) - LocalObject(815, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 183) - LocalObject(602, Door.Constructor(Vector3(621.247f, 1298.142f, 110.579f)), owning_building_guid = 183) - LocalObject(603, Door.Constructor(Vector3(627.3662f, 1293.008f, 130.503f)), owning_building_guid = 183) - LocalObject(614, Door.Constructor(Vector3(659.2061f, 1318.507f, 140.579f)), owning_building_guid = 183) - LocalObject(615, Door.Constructor(Vector3(665.5197f, 1313.203f, 140.559f)), owning_building_guid = 183) - LocalObject(616, Door.Constructor(Vector3(670.6623f, 1256.678f, 110.579f)), owning_building_guid = 183) - LocalObject(617, Door.Constructor(Vector3(671.6845f, 1308.073f, 140.559f)), owning_building_guid = 183) - LocalObject(618, Door.Constructor(Vector3(677.9588f, 1302.772f, 140.579f)), owning_building_guid = 183) - LocalObject(619, Door.Constructor(Vector3(679.8865f, 1280.268f, 130.491f)), owning_building_guid = 183) - LocalObject(725, Door.Constructor(Vector3(684.5188f, 1323.429f, 115.433f)), owning_building_guid = 183) - LocalObject(809, Terminal.Constructor(Vector3(641.5201f, 1299.794f, 128.717f), vanu_air_vehicle_term), owning_building_guid = 183) - LocalObject(882, VehicleSpawnPad.Constructor(Vector3(644.5638f, 1291.446f, 128.716f), vanu_vehicle_creation_pad, Vector3(0, 0, 220)), owning_building_guid = 183, terminal_guid = 809) - LocalObject(810, Terminal.Constructor(Vector3(668.6462f, 1277.045f, 128.717f), vanu_air_vehicle_term), owning_building_guid = 183) - LocalObject(883, VehicleSpawnPad.Constructor(Vector3(659.8969f, 1278.58f, 128.716f), vanu_vehicle_creation_pad, Vector3(0, 0, 220)), owning_building_guid = 183, terminal_guid = 810) - LocalObject(825, Terminal.Constructor(Vector3(650.4069f, 1301.409f, 111.3f), vanu_equipment_term), owning_building_guid = 183) - LocalObject(829, Terminal.Constructor(Vector3(668.792f, 1285.982f, 111.3f), vanu_equipment_term), owning_building_guid = 183) - LocalObject(888, Terminal.Constructor(Vector3(663.0067f, 1297.969f, 113.8f), vanu_vehicle_term), owning_building_guid = 183) - LocalObject(884, VehicleSpawnPad.Constructor(Vector3(672.8193f, 1309.495f, 111.205f), vanu_vehicle_creation_pad, Vector3(0, 0, 40)), owning_building_guid = 183, terminal_guid = 888) + def Building10011(): Unit = { // Name: N_ATPlant Type: vanu_vehicle_station GUID: 181, MapID: 10011 + LocalBuilding("N_ATPlant", 181, 10011, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(656.27f, 1262.7f, 108.8f), Vector3(0f, 0f, 230f), vanu_vehicle_station))) + LocalObject(815, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 181) + LocalObject(600, Door.Constructor(Vector3(621.247f, 1298.142f, 110.579f)), owning_building_guid = 181) + LocalObject(601, Door.Constructor(Vector3(627.3662f, 1293.008f, 130.503f)), owning_building_guid = 181) + LocalObject(612, Door.Constructor(Vector3(659.2061f, 1318.507f, 140.579f)), owning_building_guid = 181) + LocalObject(613, Door.Constructor(Vector3(665.5197f, 1313.203f, 140.559f)), owning_building_guid = 181) + LocalObject(614, Door.Constructor(Vector3(670.6623f, 1256.678f, 110.579f)), owning_building_guid = 181) + LocalObject(615, Door.Constructor(Vector3(671.6845f, 1308.073f, 140.559f)), owning_building_guid = 181) + LocalObject(616, Door.Constructor(Vector3(677.9588f, 1302.772f, 140.579f)), owning_building_guid = 181) + LocalObject(617, Door.Constructor(Vector3(679.8865f, 1280.268f, 130.491f)), owning_building_guid = 181) + LocalObject(723, Door.Constructor(Vector3(684.5188f, 1323.429f, 115.433f)), owning_building_guid = 181) + LocalObject(809, Terminal.Constructor(Vector3(641.5201f, 1299.794f, 128.717f), vanu_air_vehicle_term), owning_building_guid = 181) + LocalObject(882, VehicleSpawnPad.Constructor(Vector3(644.5638f, 1291.446f, 128.716f), vanu_vehicle_creation_pad, Vector3(0, 0, 220)), owning_building_guid = 181, terminal_guid = 809) + LocalObject(810, Terminal.Constructor(Vector3(668.6462f, 1277.045f, 128.717f), vanu_air_vehicle_term), owning_building_guid = 181) + LocalObject(883, VehicleSpawnPad.Constructor(Vector3(659.8969f, 1278.58f, 128.716f), vanu_vehicle_creation_pad, Vector3(0, 0, 220)), owning_building_guid = 181, terminal_guid = 810) + LocalObject(825, Terminal.Constructor(Vector3(650.4069f, 1301.409f, 111.3f), vanu_equipment_term), owning_building_guid = 181) + LocalObject(829, Terminal.Constructor(Vector3(668.792f, 1285.982f, 111.3f), vanu_equipment_term), owning_building_guid = 181) + LocalObject(888, Terminal.Constructor(Vector3(663.0067f, 1297.969f, 113.8f), vanu_vehicle_term), owning_building_guid = 181) + LocalObject(884, VehicleSpawnPad.Constructor(Vector3(672.8193f, 1309.495f, 111.205f), vanu_vehicle_creation_pad, Vector3(0, 0, 40)), owning_building_guid = 181, terminal_guid = 888) } Building10002() - def Building10002(): Unit = { // Name: S_ATPlant Type: vanu_vehicle_station GUID: 184, MapID: 10002 - LocalBuilding("S_ATPlant", 184, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1188.77f, 698.47f, 110f), Vector3(0f, 0f, 175f), vanu_vehicle_station))) - LocalObject(818, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 184) - LocalObject(695, Door.Constructor(Vector3(1192.092f, 683.2264f, 111.779f)), owning_building_guid = 184) - LocalObject(696, Door.Constructor(Vector3(1197.018f, 739.5303f, 131.703f)), owning_building_guid = 184) - LocalObject(697, Door.Constructor(Vector3(1197.714f, 747.488f, 111.779f)), owning_building_guid = 184) - LocalObject(698, Door.Constructor(Vector3(1216.706f, 689.2009f, 131.691f)), owning_building_guid = 184) - LocalObject(699, Door.Constructor(Vector3(1234.035f, 703.6877f, 141.779f)), owning_building_guid = 184) - LocalObject(700, Door.Constructor(Vector3(1234.779f, 711.868f, 141.759f)), owning_building_guid = 184) - LocalObject(701, Door.Constructor(Vector3(1235.445f, 719.8604f, 141.759f)), owning_building_guid = 184) - LocalObject(702, Door.Constructor(Vector3(1236.169f, 728.0746f, 141.779f)), owning_building_guid = 184) - LocalObject(726, Door.Constructor(Vector3(1254.719f, 710.1626f, 116.633f)), owning_building_guid = 184) - LocalObject(811, Terminal.Constructor(Vector3(1207.619f, 696.5599f, 129.917f), vanu_air_vehicle_term), owning_building_guid = 184) - LocalObject(885, VehicleSpawnPad.Constructor(Vector3(1203.858f, 704.6073f, 129.916f), vanu_vehicle_creation_pad, Vector3(0, 0, -85)), owning_building_guid = 184, terminal_guid = 811) - LocalObject(812, Terminal.Constructor(Vector3(1210.696f, 731.829f, 129.917f), vanu_air_vehicle_term), owning_building_guid = 184) - LocalObject(886, VehicleSpawnPad.Constructor(Vector3(1205.603f, 724.5471f, 129.916f), vanu_vehicle_creation_pad, Vector3(0, 0, -85)), owning_building_guid = 184, terminal_guid = 812) - LocalObject(854, Terminal.Constructor(Vector3(1215.024f, 701.5666f, 112.5f), vanu_equipment_term), owning_building_guid = 184) - LocalObject(855, Terminal.Constructor(Vector3(1217.116f, 725.4753f, 112.5f), vanu_equipment_term), owning_building_guid = 184) - LocalObject(889, Terminal.Constructor(Vector3(1221.525f, 713.1812f, 115f), vanu_vehicle_term), owning_building_guid = 184) - LocalObject(887, VehicleSpawnPad.Constructor(Vector3(1236.595f, 711.7543f, 112.405f), vanu_vehicle_creation_pad, Vector3(0, 0, 95)), owning_building_guid = 184, terminal_guid = 889) + def Building10002(): Unit = { // Name: S_ATPlant Type: vanu_vehicle_station GUID: 182, MapID: 10002 + LocalBuilding("S_ATPlant", 182, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1188.77f, 698.47f, 110f), Vector3(0f, 0f, 175f), vanu_vehicle_station))) + LocalObject(818, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 182) + LocalObject(693, Door.Constructor(Vector3(1192.092f, 683.2264f, 111.779f)), owning_building_guid = 182) + LocalObject(694, Door.Constructor(Vector3(1197.018f, 739.5303f, 131.703f)), owning_building_guid = 182) + LocalObject(695, Door.Constructor(Vector3(1197.714f, 747.488f, 111.779f)), owning_building_guid = 182) + LocalObject(696, Door.Constructor(Vector3(1216.706f, 689.2009f, 131.691f)), owning_building_guid = 182) + LocalObject(697, Door.Constructor(Vector3(1234.035f, 703.6877f, 141.779f)), owning_building_guid = 182) + LocalObject(698, Door.Constructor(Vector3(1234.779f, 711.868f, 141.759f)), owning_building_guid = 182) + LocalObject(699, Door.Constructor(Vector3(1235.445f, 719.8604f, 141.759f)), owning_building_guid = 182) + LocalObject(700, Door.Constructor(Vector3(1236.169f, 728.0746f, 141.779f)), owning_building_guid = 182) + LocalObject(724, Door.Constructor(Vector3(1254.719f, 710.1626f, 116.633f)), owning_building_guid = 182) + LocalObject(811, Terminal.Constructor(Vector3(1207.619f, 696.5599f, 129.917f), vanu_air_vehicle_term), owning_building_guid = 182) + LocalObject(885, VehicleSpawnPad.Constructor(Vector3(1203.858f, 704.6073f, 129.916f), vanu_vehicle_creation_pad, Vector3(0, 0, -85)), owning_building_guid = 182, terminal_guid = 811) + LocalObject(812, Terminal.Constructor(Vector3(1210.696f, 731.829f, 129.917f), vanu_air_vehicle_term), owning_building_guid = 182) + LocalObject(886, VehicleSpawnPad.Constructor(Vector3(1205.603f, 724.5471f, 129.916f), vanu_vehicle_creation_pad, Vector3(0, 0, -85)), owning_building_guid = 182, terminal_guid = 812) + LocalObject(854, Terminal.Constructor(Vector3(1215.024f, 701.5666f, 112.5f), vanu_equipment_term), owning_building_guid = 182) + LocalObject(855, Terminal.Constructor(Vector3(1217.116f, 725.4753f, 112.5f), vanu_equipment_term), owning_building_guid = 182) + LocalObject(889, Terminal.Constructor(Vector3(1221.525f, 713.1812f, 115f), vanu_vehicle_term), owning_building_guid = 182) + LocalObject(887, VehicleSpawnPad.Constructor(Vector3(1236.595f, 711.7543f, 112.405f), vanu_vehicle_creation_pad, Vector3(0, 0, 95)), owning_building_guid = 182, terminal_guid = 889) } Building10273() - def Building10273(): Unit = { // Name: GW_Cavern4_W Type: warpgate_cavern GUID: 185, MapID: 10273 - LocalBuilding("GW_Cavern4_W", 185, 10273, FoundationBuilder(WarpGate.Structure(Vector3(125.73f, 933.91f, 100.82f)))) + def Building10273(): Unit = { // Name: GW_Cavern4_W Type: warpgate_cavern GUID: 183, MapID: 10273 + LocalBuilding("GW_Cavern4_W", 183, 10273, FoundationBuilder(WarpGate.Structure(Vector3(125.73f, 933.91f, 100.82f)))) } Building10180() - def Building10180(): Unit = { // Name: GW_Cavern4_S Type: warpgate_cavern GUID: 186, MapID: 10180 - LocalBuilding("GW_Cavern4_S", 186, 10180, FoundationBuilder(WarpGate.Structure(Vector3(856.92f, 191.61f, 101.24f)))) + def Building10180(): Unit = { // Name: GW_Cavern4_S Type: warpgate_cavern GUID: 184, MapID: 10180 + LocalBuilding("GW_Cavern4_S", 184, 10180, FoundationBuilder(WarpGate.Structure(Vector3(856.92f, 191.61f, 101.24f)))) } Building10178() - def Building10178(): Unit = { // Name: GW_Cavern4_N Type: warpgate_cavern GUID: 187, MapID: 10178 - LocalBuilding("GW_Cavern4_N", 187, 10178, FoundationBuilder(WarpGate.Structure(Vector3(934.2f, 1858.96f, 81.44f)))) + def Building10178(): Unit = { // Name: GW_Cavern4_N Type: warpgate_cavern GUID: 185, MapID: 10178 + LocalBuilding("GW_Cavern4_N", 185, 10178, FoundationBuilder(WarpGate.Structure(Vector3(934.2f, 1858.96f, 81.44f)))) } Building10179() - def Building10179(): Unit = { // Name: GW_Cavern4_E Type: warpgate_cavern GUID: 188, MapID: 10179 - LocalBuilding("GW_Cavern4_E", 188, 10179, FoundationBuilder(WarpGate.Structure(Vector3(1701.9f, 1247.33f, 81.06f)))) + def Building10179(): Unit = { // Name: GW_Cavern4_E Type: warpgate_cavern GUID: 186, MapID: 10179 + LocalBuilding("GW_Cavern4_E", 186, 10179, FoundationBuilder(WarpGate.Structure(Vector3(1701.9f, 1247.33f, 81.06f)))) } ZoneOwnedObjects() @@ -428,25 +428,25 @@ object Ugd04 { // Byblos LocalObject(865, Terminal.Constructor(Vector3(1374.98f, 865.79f, 121.5f), vanu_equipment_term), owning_building_guid = 0) LocalObject(866, Terminal.Constructor(Vector3(1421.6f, 1202.05f, 130.8f), vanu_equipment_term), owning_building_guid = 0) LocalObject(867, Terminal.Constructor(Vector3(1430.67f, 1192.45f, 130.8f), vanu_equipment_term), owning_building_guid = 0) - LocalObject(20, ProximityTerminal.Constructor(Vector3(767.07f, 1043.25f, 107.89f), crystals_health_a), owning_building_guid = 0) - LocalObject(21, ProximityTerminal.Constructor(Vector3(847f, 673.56f, 120f), crystals_health_a), owning_building_guid = 0) - LocalObject(22, ProximityTerminal.Constructor(Vector3(881.98f, 1036.96f, 108.75f), crystals_health_a), owning_building_guid = 0) - LocalObject(23, ProximityTerminal.Constructor(Vector3(899.09f, 1236.49f, 108.2f), crystals_health_a), owning_building_guid = 0) - LocalObject(24, ProximityTerminal.Constructor(Vector3(1110.72f, 824.41f, 121.1f), crystals_health_a), owning_building_guid = 0) - LocalObject(25, ProximityTerminal.Constructor(Vector3(1134.79f, 901.31f, 121.2f), crystals_health_a), owning_building_guid = 0) - LocalObject(26, ProximityTerminal.Constructor(Vector3(1253.3f, 841.23f, 131.86f), crystals_health_a), owning_building_guid = 0) - LocalObject(27, ProximityTerminal.Constructor(Vector3(1360.82f, 675.16f, 127.1f), crystals_health_a), owning_building_guid = 0) - LocalObject(28, ProximityTerminal.Constructor(Vector3(603.17f, 847.99f, 135.54f), crystals_health_b), owning_building_guid = 0) - LocalObject(29, ProximityTerminal.Constructor(Vector3(606.13f, 977.59f, 112.1f), crystals_health_b), owning_building_guid = 0) - LocalObject(30, ProximityTerminal.Constructor(Vector3(619.93f, 1098.07f, 108.2f), crystals_health_b), owning_building_guid = 0) - LocalObject(31, ProximityTerminal.Constructor(Vector3(732.74f, 1226.37f, 160.93f), crystals_health_b), owning_building_guid = 0) - LocalObject(32, ProximityTerminal.Constructor(Vector3(798.31f, 1142.05f, 108.2f), crystals_health_b), owning_building_guid = 0) - LocalObject(33, ProximityTerminal.Constructor(Vector3(844.64f, 1384.9f, 108.2f), crystals_health_b), owning_building_guid = 0) - LocalObject(34, ProximityTerminal.Constructor(Vector3(984.09f, 1019.83f, 101.27f), crystals_health_b), owning_building_guid = 0) - LocalObject(35, ProximityTerminal.Constructor(Vector3(1064.74f, 889.79f, 124.1f), crystals_health_b), owning_building_guid = 0) - LocalObject(36, ProximityTerminal.Constructor(Vector3(1144.21f, 1082.92f, 125.8f), crystals_health_b), owning_building_guid = 0) - LocalObject(37, ProximityTerminal.Constructor(Vector3(1180.8f, 1176.04f, 162.7f), crystals_health_b), owning_building_guid = 0) - LocalObject(38, ProximityTerminal.Constructor(Vector3(1370.85f, 1290.92f, 135.45f), crystals_health_b), owning_building_guid = 0) + LocalObject(18, ProximityTerminal.Constructor(Vector3(767.07f, 1043.25f, 107.89f), crystals_health_a), owning_building_guid = 0) + LocalObject(19, ProximityTerminal.Constructor(Vector3(847f, 673.56f, 120f), crystals_health_a), owning_building_guid = 0) + LocalObject(20, ProximityTerminal.Constructor(Vector3(881.98f, 1036.96f, 108.75f), crystals_health_a), owning_building_guid = 0) + LocalObject(21, ProximityTerminal.Constructor(Vector3(899.09f, 1236.49f, 108.2f), crystals_health_a), owning_building_guid = 0) + LocalObject(22, ProximityTerminal.Constructor(Vector3(1110.72f, 824.41f, 121.1f), crystals_health_a), owning_building_guid = 0) + LocalObject(23, ProximityTerminal.Constructor(Vector3(1134.79f, 901.31f, 121.2f), crystals_health_a), owning_building_guid = 0) + LocalObject(24, ProximityTerminal.Constructor(Vector3(1253.3f, 841.23f, 131.86f), crystals_health_a), owning_building_guid = 0) + LocalObject(25, ProximityTerminal.Constructor(Vector3(1360.82f, 675.16f, 127.1f), crystals_health_a), owning_building_guid = 0) + LocalObject(26, ProximityTerminal.Constructor(Vector3(603.17f, 847.99f, 135.54f), crystals_health_b), owning_building_guid = 0) + LocalObject(27, ProximityTerminal.Constructor(Vector3(606.13f, 977.59f, 112.1f), crystals_health_b), owning_building_guid = 0) + LocalObject(28, ProximityTerminal.Constructor(Vector3(619.93f, 1098.07f, 108.2f), crystals_health_b), owning_building_guid = 0) + LocalObject(29, ProximityTerminal.Constructor(Vector3(732.74f, 1226.37f, 160.93f), crystals_health_b), owning_building_guid = 0) + LocalObject(30, ProximityTerminal.Constructor(Vector3(798.31f, 1142.05f, 108.2f), crystals_health_b), owning_building_guid = 0) + LocalObject(31, ProximityTerminal.Constructor(Vector3(844.64f, 1384.9f, 108.2f), crystals_health_b), owning_building_guid = 0) + LocalObject(32, ProximityTerminal.Constructor(Vector3(984.09f, 1019.83f, 101.27f), crystals_health_b), owning_building_guid = 0) + LocalObject(33, ProximityTerminal.Constructor(Vector3(1064.74f, 889.79f, 124.1f), crystals_health_b), owning_building_guid = 0) + LocalObject(34, ProximityTerminal.Constructor(Vector3(1144.21f, 1082.92f, 125.8f), crystals_health_b), owning_building_guid = 0) + LocalObject(35, ProximityTerminal.Constructor(Vector3(1180.8f, 1176.04f, 162.7f), crystals_health_b), owning_building_guid = 0) + LocalObject(36, ProximityTerminal.Constructor(Vector3(1370.85f, 1290.92f, 135.45f), crystals_health_b), owning_building_guid = 0) LocalObject(743, ProximityTerminal.Constructor(Vector3(1042.73f, 1094.72f, 213.31f), crystals_health_a), owning_building_guid = 0) LocalObject(744, ProximityTerminal.Constructor(Vector3(1308.76f, 941.45f, 121.06f), crystals_health_a), owning_building_guid = 0) LocalObject(745, ProximityTerminal.Constructor(Vector3(675.37f, 1119.01f, 169.46f), crystals_health_b), owning_building_guid = 0) @@ -455,58 +455,58 @@ object Ugd04 { // Byblos LocalObject(748, ProximityTerminal.Constructor(Vector3(1065.61f, 1231.69f, 124f), crystals_health_b), owning_building_guid = 0) LocalObject(749, ProximityTerminal.Constructor(Vector3(1128.28f, 600.54f, 118.54f), crystals_health_b), owning_building_guid = 0) LocalObject(750, ProximityTerminal.Constructor(Vector3(1281.84f, 1173.09f, 134.92f), crystals_health_b), owning_building_guid = 0) - LocalObject(157, FacilityTurret.Constructor(Vector3(628.21f, 1253.57f, 118.15f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(157, 5000) - LocalObject(158, FacilityTurret.Constructor(Vector3(666.02f, 817.67f, 151.48f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(158, 5001) - LocalObject(159, FacilityTurret.Constructor(Vector3(702.19f, 706.28f, 146.37f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(159, 5002) - LocalObject(160, FacilityTurret.Constructor(Vector3(704.65f, 1328.91f, 136.36f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(160, 5003) - LocalObject(161, FacilityTurret.Constructor(Vector3(723.23f, 1086.59f, 164.42f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(161, 5004) - LocalObject(162, FacilityTurret.Constructor(Vector3(765.99f, 769.62f, 117.7f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(162, 5005) - LocalObject(163, FacilityTurret.Constructor(Vector3(773.24f, 798.71f, 130.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(163, 5006) - LocalObject(164, FacilityTurret.Constructor(Vector3(817.59f, 798.57f, 130.96f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(164, 5007) - LocalObject(165, FacilityTurret.Constructor(Vector3(844.56f, 779.57f, 110.5f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(165, 5008) - LocalObject(166, FacilityTurret.Constructor(Vector3(850.49f, 1165.93f, 163.34f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(166, 5009) - LocalObject(167, FacilityTurret.Constructor(Vector3(853.35f, 881.47f, 132.33f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(167, 5010) - LocalObject(168, FacilityTurret.Constructor(Vector3(859.47f, 714.79f, 120.1f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(168, 5011) - LocalObject(169, FacilityTurret.Constructor(Vector3(910.99f, 790.65f, 118.5f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(169, 5012) - LocalObject(170, FacilityTurret.Constructor(Vector3(925.23f, 830.76f, 124.1f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(170, 5013) - LocalObject(171, FacilityTurret.Constructor(Vector3(1075.27f, 1324.85f, 121.9f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(171, 5014) - LocalObject(172, FacilityTurret.Constructor(Vector3(1105.36f, 731.72f, 122.3f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(172, 5015) - LocalObject(173, FacilityTurret.Constructor(Vector3(1114.21f, 1277.04f, 118.79f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(173, 5016) - LocalObject(174, FacilityTurret.Constructor(Vector3(1164.63f, 716.62f, 119.35f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(174, 5017) - LocalObject(175, FacilityTurret.Constructor(Vector3(1236.17f, 676.33f, 129.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(175, 5018) - LocalObject(176, FacilityTurret.Constructor(Vector3(1253.56f, 1357.53f, 160.41f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(176, 5019) - LocalObject(177, FacilityTurret.Constructor(Vector3(1257.88f, 734.33f, 139.99f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(177, 5020) - LocalObject(178, FacilityTurret.Constructor(Vector3(1270.92f, 1148.13f, 134.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(178, 5021) - LocalObject(179, FacilityTurret.Constructor(Vector3(1292.07f, 1324.84f, 174.89f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(179, 5022) - LocalObject(180, FacilityTurret.Constructor(Vector3(1302.35f, 1202.33f, 134.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(180, 5023) - LocalObject(181, FacilityTurret.Constructor(Vector3(1371.1f, 937.93f, 117.41f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(181, 5024) - LocalObject(182, FacilityTurret.Constructor(Vector3(1406.95f, 1210.65f, 130.77f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(182, 5025) + LocalObject(155, FacilityTurret.Constructor(Vector3(628.21f, 1253.57f, 118.15f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(155, 5000) + LocalObject(156, FacilityTurret.Constructor(Vector3(666.02f, 817.67f, 151.48f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(156, 5001) + LocalObject(157, FacilityTurret.Constructor(Vector3(702.19f, 706.28f, 146.37f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(157, 5002) + LocalObject(158, FacilityTurret.Constructor(Vector3(704.65f, 1328.91f, 136.36f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(158, 5003) + LocalObject(159, FacilityTurret.Constructor(Vector3(723.23f, 1086.59f, 164.42f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(159, 5004) + LocalObject(160, FacilityTurret.Constructor(Vector3(765.99f, 769.62f, 117.7f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(160, 5005) + LocalObject(161, FacilityTurret.Constructor(Vector3(773.24f, 798.71f, 130.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(161, 5006) + LocalObject(162, FacilityTurret.Constructor(Vector3(817.59f, 798.57f, 130.96f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(162, 5007) + LocalObject(163, FacilityTurret.Constructor(Vector3(844.56f, 779.57f, 110.5f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(163, 5008) + LocalObject(164, FacilityTurret.Constructor(Vector3(850.49f, 1165.93f, 163.34f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(164, 5009) + LocalObject(165, FacilityTurret.Constructor(Vector3(853.35f, 881.47f, 132.33f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(165, 5010) + LocalObject(166, FacilityTurret.Constructor(Vector3(859.47f, 714.79f, 120.1f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(166, 5011) + LocalObject(167, FacilityTurret.Constructor(Vector3(910.99f, 790.65f, 118.5f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(167, 5012) + LocalObject(168, FacilityTurret.Constructor(Vector3(925.23f, 830.76f, 124.1f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(168, 5013) + LocalObject(169, FacilityTurret.Constructor(Vector3(1075.27f, 1324.85f, 121.9f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(169, 5014) + LocalObject(170, FacilityTurret.Constructor(Vector3(1105.36f, 731.72f, 122.3f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(170, 5015) + LocalObject(171, FacilityTurret.Constructor(Vector3(1114.21f, 1277.04f, 118.79f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(171, 5016) + LocalObject(172, FacilityTurret.Constructor(Vector3(1164.63f, 716.62f, 119.35f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(172, 5017) + LocalObject(173, FacilityTurret.Constructor(Vector3(1236.17f, 676.33f, 129.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(173, 5018) + LocalObject(174, FacilityTurret.Constructor(Vector3(1253.56f, 1357.53f, 160.41f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(174, 5019) + LocalObject(175, FacilityTurret.Constructor(Vector3(1257.88f, 734.33f, 139.99f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(175, 5020) + LocalObject(176, FacilityTurret.Constructor(Vector3(1270.92f, 1148.13f, 134.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(176, 5021) + LocalObject(177, FacilityTurret.Constructor(Vector3(1292.07f, 1324.84f, 174.89f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(177, 5022) + LocalObject(178, FacilityTurret.Constructor(Vector3(1302.35f, 1202.33f, 134.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(178, 5023) + LocalObject(179, FacilityTurret.Constructor(Vector3(1371.1f, 937.93f, 117.41f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(179, 5024) + LocalObject(180, FacilityTurret.Constructor(Vector3(1406.95f, 1210.65f, 130.77f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(180, 5025) } def Lattice(): Unit = { diff --git a/pslogin/src/main/scala/zonemaps/Ugd05.scala b/pslogin/src/main/scala/zonemaps/Ugd05.scala index 8c290399..1797092e 100644 --- a/pslogin/src/main/scala/zonemaps/Ugd05.scala +++ b/pslogin/src/main/scala/zonemaps/Ugd05.scala @@ -21,36 +21,36 @@ object Ugd05 { // Annwn def Building10116(): Unit = { // Name: ceiling_bldg_a_10116 Type: ceiling_bldg_a GUID: 1, MapID: 10116 LocalBuilding("ceiling_bldg_a_10116", 1, 10116, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1287.36f, 953.39f, 272.03f), Vector3(0f, 0f, 279f), ceiling_bldg_a))) - LocalObject(478, Door.Constructor(Vector3(1278.85f, 936.597f, 279.315f)), owning_building_guid = 1) - LocalObject(479, Door.Constructor(Vector3(1292.775f, 968.4059f, 273.809f)), owning_building_guid = 1) - LocalObject(480, Door.Constructor(Vector3(1293.9f, 937.462f, 273.809f)), owning_building_guid = 1) - LocalObject(481, Door.Constructor(Vector3(1302.555f, 940.3514f, 279.315f)), owning_building_guid = 1) + LocalObject(477, Door.Constructor(Vector3(1278.85f, 936.597f, 279.315f)), owning_building_guid = 1) + LocalObject(478, Door.Constructor(Vector3(1292.775f, 968.4059f, 273.809f)), owning_building_guid = 1) + LocalObject(479, Door.Constructor(Vector3(1293.9f, 937.462f, 273.809f)), owning_building_guid = 1) + LocalObject(480, Door.Constructor(Vector3(1302.555f, 940.3514f, 279.315f)), owning_building_guid = 1) } Building10014() def Building10014(): Unit = { // Name: ceiling_bldg_b_10014 Type: ceiling_bldg_b GUID: 2, MapID: 10014 LocalBuilding("ceiling_bldg_b_10014", 2, 10014, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(978.8f, 980.41f, 242.69f), Vector3(0f, 0f, 317f), ceiling_bldg_b))) - LocalObject(391, Door.Constructor(Vector3(982.511f, 975.5684f, 244.469f)), owning_building_guid = 2) - LocalObject(396, Door.Constructor(Vector3(991.5198f, 991.0958f, 244.469f)), owning_building_guid = 2) + LocalObject(390, Door.Constructor(Vector3(982.511f, 975.5684f, 244.469f)), owning_building_guid = 2) + LocalObject(395, Door.Constructor(Vector3(991.5198f, 991.0958f, 244.469f)), owning_building_guid = 2) } Building10002() def Building10002(): Unit = { // Name: ceiling_bldg_b_10002 Type: ceiling_bldg_b GUID: 3, MapID: 10002 LocalBuilding("ceiling_bldg_b_10002", 3, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1192.36f, 1130.14f, 256.99f), Vector3(0f, 0f, 0f), ceiling_bldg_b))) - LocalObject(445, Door.Constructor(Vector3(1194.375f, 1146.63f, 258.769f)), owning_building_guid = 3) - LocalObject(448, Door.Constructor(Vector3(1198.376f, 1129.13f, 258.769f)), owning_building_guid = 3) + LocalObject(444, Door.Constructor(Vector3(1194.375f, 1146.63f, 258.769f)), owning_building_guid = 3) + LocalObject(447, Door.Constructor(Vector3(1198.376f, 1129.13f, 258.769f)), owning_building_guid = 3) } Building10004() def Building10004(): Unit = { // Name: ceiling_bldg_d_10004 Type: ceiling_bldg_d GUID: 4, MapID: 10004 LocalBuilding("ceiling_bldg_d_10004", 4, 10004, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1208.22f, 913.48f, 275.19f), Vector3(0f, 0f, 185f), ceiling_bldg_d))) - LocalObject(442, Door.Constructor(Vector3(1190.778f, 911.9379f, 276.925f)), owning_building_guid = 4) - LocalObject(450, Door.Constructor(Vector3(1206.678f, 930.9219f, 276.925f)), owning_building_guid = 4) - LocalObject(452, Door.Constructor(Vector3(1209.728f, 896.0551f, 276.925f)), owning_building_guid = 4) - LocalObject(462, Door.Constructor(Vector3(1225.645f, 914.9884f, 276.925f)), owning_building_guid = 4) + LocalObject(441, Door.Constructor(Vector3(1190.778f, 911.9379f, 276.925f)), owning_building_guid = 4) + LocalObject(449, Door.Constructor(Vector3(1206.678f, 930.9219f, 276.925f)), owning_building_guid = 4) + LocalObject(451, Door.Constructor(Vector3(1209.728f, 896.0551f, 276.925f)), owning_building_guid = 4) + LocalObject(461, Door.Constructor(Vector3(1225.645f, 914.9884f, 276.925f)), owning_building_guid = 4) LocalObject(506, Painbox.Constructor(Vector3(1208.295f, 913.6905f, 283.498f), painbox_continuous), owning_building_guid = 4) } @@ -58,341 +58,341 @@ object Ugd05 { // Annwn def Building10036(): Unit = { // Name: ceiling_bldg_g_10036 Type: ceiling_bldg_g GUID: 5, MapID: 10036 LocalBuilding("ceiling_bldg_g_10036", 5, 10036, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1142.28f, 928.25f, 402.85f), Vector3(0f, 0f, 0f), ceiling_bldg_g))) - LocalObject(430, Door.Constructor(Vector3(1134.296f, 911.74f, 404.629f)), owning_building_guid = 5) - LocalObject(431, Door.Constructor(Vector3(1142.296f, 945.74f, 404.629f)), owning_building_guid = 5) + LocalObject(429, Door.Constructor(Vector3(1134.296f, 911.74f, 404.629f)), owning_building_guid = 5) + LocalObject(430, Door.Constructor(Vector3(1142.296f, 945.74f, 404.629f)), owning_building_guid = 5) } Building10013() def Building10013(): Unit = { // Name: ceiling_bldg_i_10013 Type: ceiling_bldg_i GUID: 6, MapID: 10013 LocalBuilding("ceiling_bldg_i_10013", 6, 10013, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(989.84f, 1093.24f, 286.02f), Vector3(0f, 0f, 0f), ceiling_bldg_i))) - LocalObject(384, Door.Constructor(Vector3(965.35f, 1096.756f, 287.799f)), owning_building_guid = 6) - LocalObject(408, Door.Constructor(Vector3(1015.35f, 1096.756f, 287.799f)), owning_building_guid = 6) + LocalObject(383, Door.Constructor(Vector3(965.35f, 1096.756f, 287.799f)), owning_building_guid = 6) + LocalObject(407, Door.Constructor(Vector3(1015.35f, 1096.756f, 287.799f)), owning_building_guid = 6) } Building10117() def Building10117(): Unit = { // Name: ceiling_bldg_j_10117 Type: ceiling_bldg_j GUID: 7, MapID: 10117 LocalBuilding("ceiling_bldg_j_10117", 7, 10117, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1013.22f, 1222.5f, 246.4f), Vector3(0f, 0f, 107f), ceiling_bldg_j))) - LocalObject(404, Door.Constructor(Vector3(1001.271f, 1218.864f, 248.179f)), owning_building_guid = 7) - LocalObject(409, Door.Constructor(Vector3(1025.179f, 1226.173f, 248.179f)), owning_building_guid = 7) + LocalObject(403, Door.Constructor(Vector3(1001.271f, 1218.864f, 248.179f)), owning_building_guid = 7) + LocalObject(408, Door.Constructor(Vector3(1025.179f, 1226.173f, 248.179f)), owning_building_guid = 7) } Building10114() def Building10114(): Unit = { // Name: ceiling_bldg_j_10114 Type: ceiling_bldg_j GUID: 8, MapID: 10114 LocalBuilding("ceiling_bldg_j_10114", 8, 10114, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1048.57f, 1135.38f, 275.22f), Vector3(0f, 0f, 126f), ceiling_bldg_j))) - LocalObject(411, Door.Constructor(Vector3(1038.456f, 1128.052f, 276.999f)), owning_building_guid = 8) - LocalObject(414, Door.Constructor(Vector3(1058.681f, 1142.746f, 276.999f)), owning_building_guid = 8) + LocalObject(410, Door.Constructor(Vector3(1038.456f, 1128.052f, 276.999f)), owning_building_guid = 8) + LocalObject(413, Door.Constructor(Vector3(1058.681f, 1142.746f, 276.999f)), owning_building_guid = 8) } Building10115() def Building10115(): Unit = { // Name: ceiling_bldg_j_10115 Type: ceiling_bldg_j GUID: 9, MapID: 10115 LocalBuilding("ceiling_bldg_j_10115", 9, 10115, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1128.81f, 798.93f, 197.93f), Vector3(0f, 0f, 0f), ceiling_bldg_j))) - LocalObject(428, Door.Constructor(Vector3(1128.826f, 786.42f, 199.709f)), owning_building_guid = 9) - LocalObject(429, Door.Constructor(Vector3(1128.826f, 811.42f, 199.709f)), owning_building_guid = 9) + LocalObject(427, Door.Constructor(Vector3(1128.826f, 786.42f, 199.709f)), owning_building_guid = 9) + LocalObject(428, Door.Constructor(Vector3(1128.826f, 811.42f, 199.709f)), owning_building_guid = 9) } Building10037() def Building10037(): Unit = { // Name: ceiling_bldg_z_10037 Type: ceiling_bldg_z GUID: 10, MapID: 10037 LocalBuilding("ceiling_bldg_z_10037", 10, 10037, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1015.45f, 1060.53f, 401.85f), Vector3(0f, 0f, 0f), ceiling_bldg_z))) - LocalObject(395, Door.Constructor(Vector3(990.96f, 1064.546f, 403.629f)), owning_building_guid = 10) - LocalObject(412, Door.Constructor(Vector3(1047.96f, 1064.546f, 403.629f)), owning_building_guid = 10) + LocalObject(394, Door.Constructor(Vector3(990.96f, 1064.546f, 403.629f)), owning_building_guid = 10) + LocalObject(411, Door.Constructor(Vector3(1047.96f, 1064.546f, 403.629f)), owning_building_guid = 10) } Building10009() def Building10009(): Unit = { // Name: ceiling_bldg_z_10009 Type: ceiling_bldg_z GUID: 11, MapID: 10009 LocalBuilding("ceiling_bldg_z_10009", 11, 10009, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1068.84f, 852.69f, 258.04f), Vector3(0f, 0f, 317f), ceiling_bldg_z))) - LocalObject(413, Door.Constructor(Vector3(1053.668f, 872.3293f, 259.819f)), owning_building_guid = 11) - LocalObject(421, Door.Constructor(Vector3(1095.355f, 833.4553f, 259.819f)), owning_building_guid = 11) + LocalObject(412, Door.Constructor(Vector3(1053.668f, 872.3293f, 259.819f)), owning_building_guid = 11) + LocalObject(420, Door.Constructor(Vector3(1095.355f, 833.4553f, 259.819f)), owning_building_guid = 11) } Building10031() def Building10031(): Unit = { // Name: ceiling_bldg_z_10031 Type: ceiling_bldg_z GUID: 12, MapID: 10031 LocalBuilding("ceiling_bldg_z_10031", 12, 10031, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1193.06f, 1036.8f, 234.92f), Vector3(0f, 0f, 0f), ceiling_bldg_z))) - LocalObject(436, Door.Constructor(Vector3(1168.57f, 1040.816f, 236.699f)), owning_building_guid = 12) - LocalObject(461, Door.Constructor(Vector3(1225.57f, 1040.816f, 236.699f)), owning_building_guid = 12) + LocalObject(435, Door.Constructor(Vector3(1168.57f, 1040.816f, 236.699f)), owning_building_guid = 12) + LocalObject(460, Door.Constructor(Vector3(1225.57f, 1040.816f, 236.699f)), owning_building_guid = 12) } Building10038() - def Building10038(): Unit = { // Name: ground_bldg_a_10038 Type: ground_bldg_a GUID: 23, MapID: 10038 - LocalBuilding("ground_bldg_a_10038", 23, 10038, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1235.85f, 1129.52f, 189.73f), Vector3(0f, 0f, 54f), ground_bldg_a))) - LocalObject(457, Door.Constructor(Vector3(1221.054f, 1122.782f, 191.509f)), owning_building_guid = 23) - LocalObject(472, Door.Constructor(Vector3(1242.228f, 1145.131f, 191.509f)), owning_building_guid = 23) + def Building10038(): Unit = { // Name: ground_bldg_a_10038 Type: ground_bldg_a GUID: 22, MapID: 10038 + LocalBuilding("ground_bldg_a_10038", 22, 10038, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1235.85f, 1129.52f, 189.73f), Vector3(0f, 0f, 54f), ground_bldg_a))) + LocalObject(456, Door.Constructor(Vector3(1221.054f, 1122.782f, 191.509f)), owning_building_guid = 22) + LocalObject(471, Door.Constructor(Vector3(1242.228f, 1145.131f, 191.509f)), owning_building_guid = 22) } Building10005() - def Building10005(): Unit = { // Name: ground_bldg_b_10005 Type: ground_bldg_b GUID: 24, MapID: 10005 - LocalBuilding("ground_bldg_b_10005", 24, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1113.49f, 784.48f, 241.05f), Vector3(0f, 0f, 39f), ground_bldg_b))) - LocalObject(423, Door.Constructor(Vector3(1104.678f, 798.5632f, 242.829f)), owning_building_guid = 24) - LocalObject(426, Door.Constructor(Vector3(1118.801f, 787.4811f, 242.829f)), owning_building_guid = 24) - LocalObject(427, Door.Constructor(Vector3(1128.761f, 804.5875f, 248.329f)), owning_building_guid = 24) + def Building10005(): Unit = { // Name: ground_bldg_b_10005 Type: ground_bldg_b GUID: 23, MapID: 10005 + LocalBuilding("ground_bldg_b_10005", 23, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1113.49f, 784.48f, 241.05f), Vector3(0f, 0f, 39f), ground_bldg_b))) + LocalObject(422, Door.Constructor(Vector3(1104.678f, 798.5632f, 242.829f)), owning_building_guid = 23) + LocalObject(425, Door.Constructor(Vector3(1118.801f, 787.4811f, 242.829f)), owning_building_guid = 23) + LocalObject(426, Door.Constructor(Vector3(1128.761f, 804.5875f, 248.329f)), owning_building_guid = 23) } Building10213() - def Building10213(): Unit = { // Name: ground_bldg_c_10213 Type: ground_bldg_c GUID: 25, MapID: 10213 - LocalBuilding("ground_bldg_c_10213", 25, 10213, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(996.82f, 984.32f, 310.7f), Vector3(0f, 0f, 192f), ground_bldg_c))) - LocalObject(378, Door.Constructor(Vector3(949.452f, 985.9983f, 312.479f)), owning_building_guid = 25) - LocalObject(381, Door.Constructor(Vector3(955.8972f, 955.6757f, 312.479f)), owning_building_guid = 25) - LocalObject(401, Door.Constructor(Vector3(999.1253f, 980.737f, 312.479f)), owning_building_guid = 25) + def Building10213(): Unit = { // Name: ground_bldg_c_10213 Type: ground_bldg_c GUID: 24, MapID: 10213 + LocalBuilding("ground_bldg_c_10213", 24, 10213, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(996.82f, 984.32f, 310.7f), Vector3(0f, 0f, 192f), ground_bldg_c))) + LocalObject(377, Door.Constructor(Vector3(949.452f, 985.9983f, 312.479f)), owning_building_guid = 24) + LocalObject(380, Door.Constructor(Vector3(955.8972f, 955.6757f, 312.479f)), owning_building_guid = 24) + LocalObject(400, Door.Constructor(Vector3(999.1253f, 980.737f, 312.479f)), owning_building_guid = 24) } Building10006() - def Building10006(): Unit = { // Name: ground_bldg_c_10006 Type: ground_bldg_c GUID: 26, MapID: 10006 - LocalBuilding("ground_bldg_c_10006", 26, 10006, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1260.71f, 1059.42f, 379.18f), Vector3(0f, 0f, 192f), ground_bldg_c))) - LocalObject(454, Door.Constructor(Vector3(1213.342f, 1061.098f, 380.959f)), owning_building_guid = 26) - LocalObject(456, Door.Constructor(Vector3(1219.787f, 1030.776f, 380.959f)), owning_building_guid = 26) - LocalObject(476, Door.Constructor(Vector3(1263.015f, 1055.837f, 380.959f)), owning_building_guid = 26) + def Building10006(): Unit = { // Name: ground_bldg_c_10006 Type: ground_bldg_c GUID: 25, MapID: 10006 + LocalBuilding("ground_bldg_c_10006", 25, 10006, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1260.71f, 1059.42f, 379.18f), Vector3(0f, 0f, 192f), ground_bldg_c))) + LocalObject(453, Door.Constructor(Vector3(1213.342f, 1061.098f, 380.959f)), owning_building_guid = 25) + LocalObject(455, Door.Constructor(Vector3(1219.787f, 1030.776f, 380.959f)), owning_building_guid = 25) + LocalObject(475, Door.Constructor(Vector3(1263.015f, 1055.837f, 380.959f)), owning_building_guid = 25) } Building10001() - def Building10001(): Unit = { // Name: ground_bldg_d_10001 Type: ground_bldg_d GUID: 27, MapID: 10001 - LocalBuilding("ground_bldg_d_10001", 27, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1193.17f, 1133.19f, 320.03f), Vector3(0f, 0f, 0f), ground_bldg_d))) - LocalObject(440, Door.Constructor(Vector3(1175.68f, 1133.206f, 321.765f)), owning_building_guid = 27) - LocalObject(443, Door.Constructor(Vector3(1193.186f, 1115.68f, 321.765f)), owning_building_guid = 27) - LocalObject(444, Door.Constructor(Vector3(1193.186f, 1150.68f, 321.765f)), owning_building_guid = 27) - LocalObject(453, Door.Constructor(Vector3(1210.68f, 1133.206f, 321.765f)), owning_building_guid = 27) + def Building10001(): Unit = { // Name: ground_bldg_d_10001 Type: ground_bldg_d GUID: 26, MapID: 10001 + LocalBuilding("ground_bldg_d_10001", 26, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1193.17f, 1133.19f, 320.03f), Vector3(0f, 0f, 0f), ground_bldg_d))) + LocalObject(439, Door.Constructor(Vector3(1175.68f, 1133.206f, 321.765f)), owning_building_guid = 26) + LocalObject(442, Door.Constructor(Vector3(1193.186f, 1115.68f, 321.765f)), owning_building_guid = 26) + LocalObject(443, Door.Constructor(Vector3(1193.186f, 1150.68f, 321.765f)), owning_building_guid = 26) + LocalObject(452, Door.Constructor(Vector3(1210.68f, 1133.206f, 321.765f)), owning_building_guid = 26) } Building10020() - def Building10020(): Unit = { // Name: ground_bldg_e_10020 Type: ground_bldg_e GUID: 28, MapID: 10020 - LocalBuilding("ground_bldg_e_10020", 28, 10020, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(978.04f, 851.77f, 235.98f), Vector3(0f, 0f, 0f), ground_bldg_e))) - LocalObject(385, Door.Constructor(Vector3(966.024f, 850.78f, 237.759f)), owning_building_guid = 28) - LocalObject(390, Door.Constructor(Vector3(982.024f, 884.28f, 243.259f)), owning_building_guid = 28) - LocalObject(400, Door.Constructor(Vector3(997.05f, 879.786f, 237.759f)), owning_building_guid = 28) - LocalObject(406, Door.Constructor(Vector3(1003.05f, 859.786f, 243.259f)), owning_building_guid = 28) + def Building10020(): Unit = { // Name: ground_bldg_e_10020 Type: ground_bldg_e GUID: 27, MapID: 10020 + LocalBuilding("ground_bldg_e_10020", 27, 10020, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(978.04f, 851.77f, 235.98f), Vector3(0f, 0f, 0f), ground_bldg_e))) + LocalObject(384, Door.Constructor(Vector3(966.024f, 850.78f, 237.759f)), owning_building_guid = 27) + LocalObject(389, Door.Constructor(Vector3(982.024f, 884.28f, 243.259f)), owning_building_guid = 27) + LocalObject(399, Door.Constructor(Vector3(997.05f, 879.786f, 237.759f)), owning_building_guid = 27) + LocalObject(405, Door.Constructor(Vector3(1003.05f, 859.786f, 243.259f)), owning_building_guid = 27) } Building10007() - def Building10007(): Unit = { // Name: ground_bldg_f_10007 Type: ground_bldg_f GUID: 29, MapID: 10007 - LocalBuilding("ground_bldg_f_10007", 29, 10007, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1090.77f, 844.07f, 321.32f), Vector3(0f, 0f, 325f), ground_bldg_f))) - LocalObject(416, Door.Constructor(Vector3(1062.523f, 839.4526f, 323.099f)), owning_building_guid = 29) - LocalObject(424, Door.Constructor(Vector3(1116.939f, 860.5503f, 323.099f)), owning_building_guid = 29) + def Building10007(): Unit = { // Name: ground_bldg_f_10007 Type: ground_bldg_f GUID: 28, MapID: 10007 + LocalBuilding("ground_bldg_f_10007", 28, 10007, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1090.77f, 844.07f, 321.32f), Vector3(0f, 0f, 325f), ground_bldg_f))) + LocalObject(415, Door.Constructor(Vector3(1062.523f, 839.4526f, 323.099f)), owning_building_guid = 28) + LocalObject(423, Door.Constructor(Vector3(1116.939f, 860.5503f, 323.099f)), owning_building_guid = 28) } Building10022() - def Building10022(): Unit = { // Name: ground_bldg_f_10022 Type: ground_bldg_f GUID: 30, MapID: 10022 - LocalBuilding("ground_bldg_f_10022", 30, 10022, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1123.7f, 1147.15f, 234.98f), Vector3(0f, 0f, 346f), ground_bldg_f))) - LocalObject(422, Door.Constructor(Vector3(1098.984f, 1132.717f, 236.759f)), owning_building_guid = 30) - LocalObject(432, Door.Constructor(Vector3(1142.225f, 1171.914f, 236.759f)), owning_building_guid = 30) + def Building10022(): Unit = { // Name: ground_bldg_f_10022 Type: ground_bldg_f GUID: 29, MapID: 10022 + LocalBuilding("ground_bldg_f_10022", 29, 10022, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1123.7f, 1147.15f, 234.98f), Vector3(0f, 0f, 346f), ground_bldg_f))) + LocalObject(421, Door.Constructor(Vector3(1098.984f, 1132.717f, 236.759f)), owning_building_guid = 29) + LocalObject(431, Door.Constructor(Vector3(1142.225f, 1171.914f, 236.759f)), owning_building_guid = 29) } Building10024() - def Building10024(): Unit = { // Name: ground_bldg_i_10024 Type: ground_bldg_i GUID: 31, MapID: 10024 - LocalBuilding("ground_bldg_i_10024", 31, 10024, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1218.75f, 1051.94f, 287.43f), Vector3(0f, 0f, 24f), ground_bldg_i))) - LocalObject(446, Door.Constructor(Vector3(1194.947f, 1045.191f, 289.209f)), owning_building_guid = 31) - LocalObject(471, Door.Constructor(Vector3(1240.625f, 1065.528f, 289.209f)), owning_building_guid = 31) + def Building10024(): Unit = { // Name: ground_bldg_i_10024 Type: ground_bldg_i GUID: 30, MapID: 10024 + LocalBuilding("ground_bldg_i_10024", 30, 10024, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1218.75f, 1051.94f, 287.43f), Vector3(0f, 0f, 24f), ground_bldg_i))) + LocalObject(445, Door.Constructor(Vector3(1194.947f, 1045.191f, 289.209f)), owning_building_guid = 30) + LocalObject(470, Door.Constructor(Vector3(1240.625f, 1065.528f, 289.209f)), owning_building_guid = 30) } Building10039() - def Building10039(): Unit = { // Name: ground_bldg_z_10039 Type: ground_bldg_z GUID: 32, MapID: 10039 - LocalBuilding("ground_bldg_z_10039", 32, 10039, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(954.47f, 849.74f, 178.4f), Vector3(0f, 0f, 293f), ground_bldg_z))) - LocalObject(372, Door.Constructor(Vector3(935.0992f, 848.0531f, 191.179f)), owning_building_guid = 32) - LocalObject(373, Door.Constructor(Vector3(937.5516f, 869.1636f, 180.179f)), owning_building_guid = 32) - LocalObject(376, Door.Constructor(Vector3(944.9157f, 872.2894f, 196.679f)), owning_building_guid = 32) - LocalObject(379, Door.Constructor(Vector3(953.1809f, 832.3434f, 185.679f)), owning_building_guid = 32) - LocalObject(380, Door.Constructor(Vector3(955.7963f, 867.1307f, 185.679f)), owning_building_guid = 32) - LocalObject(383, Door.Constructor(Vector3(964.0615f, 827.1847f, 196.679f)), owning_building_guid = 32) - LocalObject(387, Door.Constructor(Vector3(971.4255f, 830.3105f, 180.179f)), owning_building_guid = 32) - LocalObject(388, Door.Constructor(Vector3(973.8467f, 851.4641f, 191.179f)), owning_building_guid = 32) + def Building10039(): Unit = { // Name: ground_bldg_z_10039 Type: ground_bldg_z GUID: 31, MapID: 10039 + LocalBuilding("ground_bldg_z_10039", 31, 10039, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(954.47f, 849.74f, 178.4f), Vector3(0f, 0f, 293f), ground_bldg_z))) + LocalObject(371, Door.Constructor(Vector3(935.0992f, 848.0531f, 191.179f)), owning_building_guid = 31) + LocalObject(372, Door.Constructor(Vector3(937.5516f, 869.1636f, 180.179f)), owning_building_guid = 31) + LocalObject(375, Door.Constructor(Vector3(944.9157f, 872.2894f, 196.679f)), owning_building_guid = 31) + LocalObject(378, Door.Constructor(Vector3(953.1809f, 832.3434f, 185.679f)), owning_building_guid = 31) + LocalObject(379, Door.Constructor(Vector3(955.7963f, 867.1307f, 185.679f)), owning_building_guid = 31) + LocalObject(382, Door.Constructor(Vector3(964.0615f, 827.1847f, 196.679f)), owning_building_guid = 31) + LocalObject(386, Door.Constructor(Vector3(971.4255f, 830.3105f, 180.179f)), owning_building_guid = 31) + LocalObject(387, Door.Constructor(Vector3(973.8467f, 851.4641f, 191.179f)), owning_building_guid = 31) } Building10209() - def Building10209(): Unit = { // Name: NW_Redoubt Type: redoubt GUID: 33, MapID: 10209 - LocalBuilding("NW_Redoubt", 33, 10209, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(887.44f, 1064.63f, 163.23f), Vector3(0f, 0f, 4f), redoubt))) - LocalObject(552, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 33) - LocalObject(363, Door.Constructor(Vector3(869.9915f, 1063.426f, 164.965f)), owning_building_guid = 33) - LocalObject(364, Door.Constructor(Vector3(874.3493f, 1075.823f, 175.009f)), owning_building_guid = 33) - LocalObject(365, Door.Constructor(Vector3(882.5875f, 1076.395f, 174.989f)), owning_building_guid = 33) - LocalObject(366, Door.Constructor(Vector3(890.5857f, 1076.987f, 174.989f)), owning_building_guid = 33) - LocalObject(367, Door.Constructor(Vector3(898.8093f, 1077.567f, 175.009f)), owning_building_guid = 33) - LocalObject(368, Door.Constructor(Vector3(904.9062f, 1065.867f, 164.965f)), owning_building_guid = 33) - LocalObject(559, Terminal.Constructor(Vector3(886.1505f, 1083.3f, 163.1835f), vanu_equipment_term), owning_building_guid = 33) - LocalObject(560, Terminal.Constructor(Vector3(888.6063f, 1046.158f, 163.1858f), vanu_equipment_term), owning_building_guid = 33) - LocalObject(516, SpawnTube.Constructor(Vector3(887.44f, 1064.63f, 163.23f), Vector3(0, 0, 176)), owning_building_guid = 33) - LocalObject(503, Painbox.Constructor(Vector3(887.4609f, 1064.923f, 171.019f), painbox_continuous), owning_building_guid = 33) + def Building10209(): Unit = { // Name: NW_Redoubt Type: redoubt GUID: 32, MapID: 10209 + LocalBuilding("NW_Redoubt", 32, 10209, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(887.44f, 1064.63f, 163.23f), Vector3(0f, 0f, 4f), redoubt))) + LocalObject(552, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 32) + LocalObject(362, Door.Constructor(Vector3(869.9915f, 1063.426f, 164.965f)), owning_building_guid = 32) + LocalObject(363, Door.Constructor(Vector3(874.3493f, 1075.823f, 175.009f)), owning_building_guid = 32) + LocalObject(364, Door.Constructor(Vector3(882.5875f, 1076.395f, 174.989f)), owning_building_guid = 32) + LocalObject(365, Door.Constructor(Vector3(890.5857f, 1076.987f, 174.989f)), owning_building_guid = 32) + LocalObject(366, Door.Constructor(Vector3(898.8093f, 1077.567f, 175.009f)), owning_building_guid = 32) + LocalObject(367, Door.Constructor(Vector3(904.9062f, 1065.867f, 164.965f)), owning_building_guid = 32) + LocalObject(559, Terminal.Constructor(Vector3(886.1505f, 1083.3f, 163.1835f), vanu_equipment_term), owning_building_guid = 32) + LocalObject(560, Terminal.Constructor(Vector3(888.6063f, 1046.158f, 163.1858f), vanu_equipment_term), owning_building_guid = 32) + LocalObject(516, SpawnTube.Constructor(Vector3(887.44f, 1064.63f, 163.23f), Vector3(0, 0, 176)), owning_building_guid = 32) + LocalObject(503, Painbox.Constructor(Vector3(887.4609f, 1064.923f, 171.019f), painbox_continuous), owning_building_guid = 32) } Building10210() - def Building10210(): Unit = { // Name: SE_Redoubt Type: redoubt GUID: 34, MapID: 10210 - LocalBuilding("SE_Redoubt", 34, 10210, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1157.92f, 849.04f, 158.73f), Vector3(0f, 0f, 310f), redoubt))) - LocalObject(555, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 34) - LocalObject(433, Door.Constructor(Vector3(1146.69f, 862.4484f, 160.465f)), owning_building_guid = 34) - LocalObject(434, Door.Constructor(Vector3(1159.281f, 866.2097f, 170.509f)), owning_building_guid = 34) - LocalObject(435, Door.Constructor(Vector3(1164.586f, 859.8812f, 170.489f)), owning_building_guid = 34) - LocalObject(437, Door.Constructor(Vector3(1169.188f, 835.6368f, 160.465f)), owning_building_guid = 34) - LocalObject(438, Door.Constructor(Vector3(1169.766f, 853.7581f, 170.489f)), owning_building_guid = 34) - LocalObject(439, Door.Constructor(Vector3(1175.069f, 847.446f, 170.509f)), owning_building_guid = 34) - LocalObject(586, Terminal.Constructor(Vector3(1143.661f, 837.2388f, 158.6858f), vanu_equipment_term), owning_building_guid = 34) - LocalObject(590, Terminal.Constructor(Vector3(1172.266f, 861.0569f, 158.6835f), vanu_equipment_term), owning_building_guid = 34) - LocalObject(517, SpawnTube.Constructor(Vector3(1157.92f, 849.04f, 158.73f), Vector3(0, 0, 230)), owning_building_guid = 34) - LocalObject(505, Painbox.Constructor(Vector3(1158.169f, 849.1951f, 166.519f), painbox_continuous), owning_building_guid = 34) + def Building10210(): Unit = { // Name: SE_Redoubt Type: redoubt GUID: 33, MapID: 10210 + LocalBuilding("SE_Redoubt", 33, 10210, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1157.92f, 849.04f, 158.73f), Vector3(0f, 0f, 310f), redoubt))) + LocalObject(555, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 33) + LocalObject(432, Door.Constructor(Vector3(1146.69f, 862.4484f, 160.465f)), owning_building_guid = 33) + LocalObject(433, Door.Constructor(Vector3(1159.281f, 866.2097f, 170.509f)), owning_building_guid = 33) + LocalObject(434, Door.Constructor(Vector3(1164.586f, 859.8812f, 170.489f)), owning_building_guid = 33) + LocalObject(436, Door.Constructor(Vector3(1169.188f, 835.6368f, 160.465f)), owning_building_guid = 33) + LocalObject(437, Door.Constructor(Vector3(1169.766f, 853.7581f, 170.489f)), owning_building_guid = 33) + LocalObject(438, Door.Constructor(Vector3(1175.069f, 847.446f, 170.509f)), owning_building_guid = 33) + LocalObject(586, Terminal.Constructor(Vector3(1143.661f, 837.2388f, 158.6858f), vanu_equipment_term), owning_building_guid = 33) + LocalObject(590, Terminal.Constructor(Vector3(1172.266f, 861.0569f, 158.6835f), vanu_equipment_term), owning_building_guid = 33) + LocalObject(517, SpawnTube.Constructor(Vector3(1157.92f, 849.04f, 158.73f), Vector3(0, 0, 230)), owning_building_guid = 33) + LocalObject(505, Painbox.Constructor(Vector3(1158.169f, 849.1951f, 166.519f), painbox_continuous), owning_building_guid = 33) } Building10012() - def Building10012(): Unit = { // Name: NW_Stasis Type: vanu_control_point GUID: 68, MapID: 10012 - LocalBuilding("NW_Stasis", 68, 10012, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(995.33f, 1106.69f, 329.62f), Vector3(0f, 0f, 222f), vanu_control_point))) - LocalObject(554, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 68) - LocalObject(375, Door.Constructor(Vector3(943.5559f, 1095.08f, 331.399f)), owning_building_guid = 68) - LocalObject(392, Door.Constructor(Vector3(983.5845f, 1098.827f, 336.34f)), owning_building_guid = 68) - LocalObject(393, Door.Constructor(Vector3(984.4945f, 1115.759f, 336.34f)), owning_building_guid = 68) - LocalObject(394, Door.Constructor(Vector3(990.3757f, 1121.419f, 361.399f)), owning_building_guid = 68) - LocalObject(397, Door.Constructor(Vector3(991.5599f, 1144.016f, 331.399f)), owning_building_guid = 68) - LocalObject(398, Door.Constructor(Vector3(993.1413f, 1058.616f, 331.399f)), owning_building_guid = 68) - LocalObject(399, Door.Constructor(Vector3(995.7598f, 1115.161f, 361.379f)), owning_building_guid = 68) - LocalObject(402, Door.Constructor(Vector3(1000.554f, 1097.923f, 336.34f)), owning_building_guid = 68) - LocalObject(403, Door.Constructor(Vector3(1001.15f, 1109.224f, 361.379f)), owning_building_guid = 68) - LocalObject(405, Door.Constructor(Vector3(1001.426f, 1114.849f, 336.34f)), owning_building_guid = 68) - LocalObject(407, Door.Constructor(Vector3(1006.808f, 1103.217f, 361.399f)), owning_building_guid = 68) - LocalObject(410, Door.Constructor(Vector3(1030.148f, 1119.18f, 331.399f)), owning_building_guid = 68) - LocalObject(573, Terminal.Constructor(Vector3(982.1874f, 1105.339f, 334.633f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(574, Terminal.Constructor(Vector3(982.3665f, 1109.244f, 334.637f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(576, Terminal.Constructor(Vector3(989.9484f, 1096.727f, 334.637f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(577, Terminal.Constructor(Vector3(991.0513f, 1117.164f, 334.633f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(578, Terminal.Constructor(Vector3(993.916f, 1096.515f, 334.633f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(579, Terminal.Constructor(Vector3(995.0189f, 1116.953f, 334.637f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(580, Terminal.Constructor(Vector3(1002.601f, 1104.437f, 334.637f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(581, Terminal.Constructor(Vector3(1002.813f, 1108.404f, 334.633f), vanu_equipment_term), owning_building_guid = 68) - LocalObject(615, SpawnTube.Constructor(Vector3(992.5055f, 1106.838f, 334.759f), Vector3(0, 0, 318)), owning_building_guid = 68) - LocalObject(504, Painbox.Constructor(Vector3(992.5176f, 1107.254f, 343.9618f), painbox_continuous), owning_building_guid = 68) - LocalObject(508, Painbox.Constructor(Vector3(981.7784f, 1096.659f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 68) - LocalObject(509, Painbox.Constructor(Vector3(983.5879f, 1117.207f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 68) - LocalObject(510, Painbox.Constructor(Vector3(1001.82f, 1096.431f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 68) - LocalObject(511, Painbox.Constructor(Vector3(1003.214f, 1116.336f, 337.91f), painbox_door_radius_continuous), owning_building_guid = 68) + def Building10012(): Unit = { // Name: NW_Stasis Type: vanu_control_point GUID: 67, MapID: 10012 + LocalBuilding("NW_Stasis", 67, 10012, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(995.33f, 1106.69f, 329.62f), Vector3(0f, 0f, 222f), vanu_control_point))) + LocalObject(554, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 67) + LocalObject(374, Door.Constructor(Vector3(943.5559f, 1095.08f, 331.399f)), owning_building_guid = 67) + LocalObject(391, Door.Constructor(Vector3(983.5845f, 1098.827f, 336.34f)), owning_building_guid = 67) + LocalObject(392, Door.Constructor(Vector3(984.4945f, 1115.759f, 336.34f)), owning_building_guid = 67) + LocalObject(393, Door.Constructor(Vector3(990.3757f, 1121.419f, 361.399f)), owning_building_guid = 67) + LocalObject(396, Door.Constructor(Vector3(991.5599f, 1144.016f, 331.399f)), owning_building_guid = 67) + LocalObject(397, Door.Constructor(Vector3(993.1413f, 1058.616f, 331.399f)), owning_building_guid = 67) + LocalObject(398, Door.Constructor(Vector3(995.7598f, 1115.161f, 361.379f)), owning_building_guid = 67) + LocalObject(401, Door.Constructor(Vector3(1000.554f, 1097.923f, 336.34f)), owning_building_guid = 67) + LocalObject(402, Door.Constructor(Vector3(1001.15f, 1109.224f, 361.379f)), owning_building_guid = 67) + LocalObject(404, Door.Constructor(Vector3(1001.426f, 1114.849f, 336.34f)), owning_building_guid = 67) + LocalObject(406, Door.Constructor(Vector3(1006.808f, 1103.217f, 361.399f)), owning_building_guid = 67) + LocalObject(409, Door.Constructor(Vector3(1030.148f, 1119.18f, 331.399f)), owning_building_guid = 67) + LocalObject(573, Terminal.Constructor(Vector3(982.1874f, 1105.339f, 334.633f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(574, Terminal.Constructor(Vector3(982.3665f, 1109.244f, 334.637f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(576, Terminal.Constructor(Vector3(989.9484f, 1096.727f, 334.637f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(577, Terminal.Constructor(Vector3(991.0513f, 1117.164f, 334.633f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(578, Terminal.Constructor(Vector3(993.916f, 1096.515f, 334.633f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(579, Terminal.Constructor(Vector3(995.0189f, 1116.953f, 334.637f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(580, Terminal.Constructor(Vector3(1002.601f, 1104.437f, 334.637f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(581, Terminal.Constructor(Vector3(1002.813f, 1108.404f, 334.633f), vanu_equipment_term), owning_building_guid = 67) + LocalObject(615, SpawnTube.Constructor(Vector3(992.5055f, 1106.838f, 334.759f), Vector3(0, 0, 318)), owning_building_guid = 67) + LocalObject(504, Painbox.Constructor(Vector3(992.5176f, 1107.254f, 343.9618f), painbox_continuous), owning_building_guid = 67) + LocalObject(508, Painbox.Constructor(Vector3(981.7784f, 1096.659f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 67) + LocalObject(509, Painbox.Constructor(Vector3(983.5879f, 1117.207f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 67) + LocalObject(510, Painbox.Constructor(Vector3(1001.82f, 1096.431f, 338.51f), painbox_door_radius_continuous), owning_building_guid = 67) + LocalObject(511, Painbox.Constructor(Vector3(1003.214f, 1116.336f, 337.91f), painbox_door_radius_continuous), owning_building_guid = 67) } Building10003() - def Building10003(): Unit = { // Name: SE_Stasis Type: vanu_control_point GUID: 69, MapID: 10003 - LocalBuilding("SE_Stasis", 69, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1232.73f, 922.42f, 322.62f), Vector3(0f, 0f, 224f), vanu_control_point))) - LocalObject(557, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 69) - LocalObject(441, Door.Constructor(Vector3(1181.393f, 909.0106f, 324.399f)), owning_building_guid = 69) - LocalObject(458, Door.Constructor(Vector3(1221.266f, 914.1519f, 329.34f)), owning_building_guid = 69) - LocalObject(459, Door.Constructor(Vector3(1221.585f, 931.1053f, 329.34f)), owning_building_guid = 69) - LocalObject(463, Door.Constructor(Vector3(1227.265f, 936.9673f, 354.399f)), owning_building_guid = 69) - LocalObject(464, Door.Constructor(Vector3(1227.66f, 959.5913f, 324.399f)), owning_building_guid = 69) - LocalObject(465, Door.Constructor(Vector3(1232.22f, 874.2994f, 324.399f)), owning_building_guid = 69) - LocalObject(467, Door.Constructor(Vector3(1232.864f, 930.9014f, 354.379f)), owning_building_guid = 69) - LocalObject(468, Door.Constructor(Vector3(1238.256f, 913.8412f, 329.34f)), owning_building_guid = 69) - LocalObject(469, Door.Constructor(Vector3(1238.458f, 925.1559f, 354.379f)), owning_building_guid = 69) - LocalObject(470, Door.Constructor(Vector3(1238.538f, 930.7868f, 329.34f)), owning_building_guid = 69) - LocalObject(473, Door.Constructor(Vector3(1244.322f, 919.3499f, 354.399f)), owning_building_guid = 69) - LocalObject(477, Door.Constructor(Vector3(1267.091f, 936.1172f, 324.399f)), owning_building_guid = 69) - LocalObject(594, Terminal.Constructor(Vector3(1219.643f, 920.611f, 327.633f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(595, Terminal.Constructor(Vector3(1219.685f, 924.5197f, 327.637f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(596, Terminal.Constructor(Vector3(1227.699f, 912.2751f, 327.637f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(597, Terminal.Constructor(Vector3(1228.088f, 932.7386f, 327.633f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(598, Terminal.Constructor(Vector3(1231.672f, 912.2022f, 327.633f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(599, Terminal.Constructor(Vector3(1232.061f, 932.6658f, 327.637f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(601, Terminal.Constructor(Vector3(1240.076f, 920.4219f, 327.637f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(602, Terminal.Constructor(Vector3(1240.148f, 924.3945f, 327.633f), vanu_equipment_term), owning_building_guid = 69) - LocalObject(616, SpawnTube.Constructor(Vector3(1229.902f, 922.4694f, 327.759f), Vector3(0, 0, 316)), owning_building_guid = 69) - LocalObject(507, Painbox.Constructor(Vector3(1229.9f, 922.8856f, 336.9618f), painbox_continuous), owning_building_guid = 69) - LocalObject(512, Painbox.Constructor(Vector3(1219.537f, 911.9223f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 69) - LocalObject(513, Painbox.Constructor(Vector3(1220.628f, 932.5208f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 69) - LocalObject(514, Painbox.Constructor(Vector3(1239.574f, 912.394f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 69) - LocalObject(515, Painbox.Constructor(Vector3(1240.272f, 932.335f, 330.91f), painbox_door_radius_continuous), owning_building_guid = 69) + def Building10003(): Unit = { // Name: SE_Stasis Type: vanu_control_point GUID: 68, MapID: 10003 + LocalBuilding("SE_Stasis", 68, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1232.73f, 922.42f, 322.62f), Vector3(0f, 0f, 224f), vanu_control_point))) + LocalObject(557, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 68) + LocalObject(440, Door.Constructor(Vector3(1181.393f, 909.0106f, 324.399f)), owning_building_guid = 68) + LocalObject(457, Door.Constructor(Vector3(1221.266f, 914.1519f, 329.34f)), owning_building_guid = 68) + LocalObject(458, Door.Constructor(Vector3(1221.585f, 931.1053f, 329.34f)), owning_building_guid = 68) + LocalObject(462, Door.Constructor(Vector3(1227.265f, 936.9673f, 354.399f)), owning_building_guid = 68) + LocalObject(463, Door.Constructor(Vector3(1227.66f, 959.5913f, 324.399f)), owning_building_guid = 68) + LocalObject(464, Door.Constructor(Vector3(1232.22f, 874.2994f, 324.399f)), owning_building_guid = 68) + LocalObject(466, Door.Constructor(Vector3(1232.864f, 930.9014f, 354.379f)), owning_building_guid = 68) + LocalObject(467, Door.Constructor(Vector3(1238.256f, 913.8412f, 329.34f)), owning_building_guid = 68) + LocalObject(468, Door.Constructor(Vector3(1238.458f, 925.1559f, 354.379f)), owning_building_guid = 68) + LocalObject(469, Door.Constructor(Vector3(1238.538f, 930.7868f, 329.34f)), owning_building_guid = 68) + LocalObject(472, Door.Constructor(Vector3(1244.322f, 919.3499f, 354.399f)), owning_building_guid = 68) + LocalObject(476, Door.Constructor(Vector3(1267.091f, 936.1172f, 324.399f)), owning_building_guid = 68) + LocalObject(594, Terminal.Constructor(Vector3(1219.643f, 920.611f, 327.633f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(595, Terminal.Constructor(Vector3(1219.685f, 924.5197f, 327.637f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(596, Terminal.Constructor(Vector3(1227.699f, 912.2751f, 327.637f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(597, Terminal.Constructor(Vector3(1228.088f, 932.7386f, 327.633f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(598, Terminal.Constructor(Vector3(1231.672f, 912.2022f, 327.633f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(599, Terminal.Constructor(Vector3(1232.061f, 932.6658f, 327.637f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(601, Terminal.Constructor(Vector3(1240.076f, 920.4219f, 327.637f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(602, Terminal.Constructor(Vector3(1240.148f, 924.3945f, 327.633f), vanu_equipment_term), owning_building_guid = 68) + LocalObject(616, SpawnTube.Constructor(Vector3(1229.902f, 922.4694f, 327.759f), Vector3(0, 0, 316)), owning_building_guid = 68) + LocalObject(507, Painbox.Constructor(Vector3(1229.9f, 922.8856f, 336.9618f), painbox_continuous), owning_building_guid = 68) + LocalObject(512, Painbox.Constructor(Vector3(1219.537f, 911.9223f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 68) + LocalObject(513, Painbox.Constructor(Vector3(1220.628f, 932.5208f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 68) + LocalObject(514, Painbox.Constructor(Vector3(1239.574f, 912.394f, 331.51f), painbox_door_radius_continuous), owning_building_guid = 68) + LocalObject(515, Painbox.Constructor(Vector3(1240.272f, 932.335f, 330.91f), painbox_door_radius_continuous), owning_building_guid = 68) } Building10000() - def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 70, MapID: 10000 - LocalBuilding("Core", 70, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1093.35f, 991.55f, 292.73f), Vector3(0f, 0f, 0f), vanu_core))) - LocalObject(415, Door.Constructor(Vector3(1060.857f, 979.572f, 299.518f)), owning_building_guid = 70) - LocalObject(417, Door.Constructor(Vector3(1089.328f, 951.057f, 299.518f)), owning_building_guid = 70) - LocalObject(418, Door.Constructor(Vector3(1089.328f, 951.057f, 304.518f)), owning_building_guid = 70) - LocalObject(419, Door.Constructor(Vector3(1089.372f, 1008.043f, 304.518f)), owning_building_guid = 70) - LocalObject(420, Door.Constructor(Vector3(1089.372f, 1008.043f, 309.518f)), owning_building_guid = 70) - LocalObject(425, Door.Constructor(Vector3(1117.843f, 979.528f, 309.518f)), owning_building_guid = 70) + def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 69, MapID: 10000 + LocalBuilding("Core", 69, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1093.35f, 991.55f, 292.73f), Vector3(0f, 0f, 0f), vanu_core))) + LocalObject(414, Door.Constructor(Vector3(1060.857f, 979.572f, 299.518f)), owning_building_guid = 69) + LocalObject(416, Door.Constructor(Vector3(1089.328f, 951.057f, 299.518f)), owning_building_guid = 69) + LocalObject(417, Door.Constructor(Vector3(1089.328f, 951.057f, 304.518f)), owning_building_guid = 69) + LocalObject(418, Door.Constructor(Vector3(1089.372f, 1008.043f, 304.518f)), owning_building_guid = 69) + LocalObject(419, Door.Constructor(Vector3(1089.372f, 1008.043f, 309.518f)), owning_building_guid = 69) + LocalObject(424, Door.Constructor(Vector3(1117.843f, 979.528f, 309.518f)), owning_building_guid = 69) } Building10044() - def Building10044(): Unit = { // Name: NW_ATPlant Type: vanu_vehicle_station GUID: 97, MapID: 10044 - LocalBuilding("NW_ATPlant", 97, 10044, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(930.3f, 1141.53f, 164.95f), Vector3(0f, 0f, 82f), vanu_vehicle_station))) - LocalObject(553, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 97) - LocalObject(369, Door.Constructor(Vector3(914.9034f, 1139.01f, 166.729f)), owning_building_guid = 97) - LocalObject(370, Door.Constructor(Vector3(919.5815f, 1114.117f, 186.641f)), owning_building_guid = 97) - LocalObject(371, Door.Constructor(Vector3(933.1416f, 1096.054f, 196.729f)), owning_building_guid = 97) - LocalObject(374, Door.Constructor(Vector3(941.2718f, 1094.883f, 196.709f)), owning_building_guid = 97) - LocalObject(377, Door.Constructor(Vector3(949.2183f, 1093.8f, 196.709f)), owning_building_guid = 97) - LocalObject(382, Door.Constructor(Vector3(957.3834f, 1092.647f, 196.729f)), owning_building_guid = 97) - LocalObject(386, Door.Constructor(Vector3(970.8724f, 1131.144f, 186.653f)), owning_building_guid = 97) - LocalObject(389, Door.Constructor(Vector3(978.7827f, 1130.033f, 166.729f)), owning_building_guid = 97) - LocalObject(482, Door.Constructor(Vector3(938.5251f, 1075.059f, 171.583f)), owning_building_guid = 97) - LocalObject(547, Terminal.Constructor(Vector3(927.406f, 1122.807f, 184.867f), vanu_air_vehicle_term), owning_building_guid = 97) - LocalObject(617, VehicleSpawnPad.Constructor(Vector3(935.6392f, 1126.141f, 184.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 8)), owning_building_guid = 97, terminal_guid = 547) - LocalObject(548, Terminal.Constructor(Vector3(962.4658f, 1117.888f, 184.867f), vanu_air_vehicle_term), owning_building_guid = 97) - LocalObject(619, VehicleSpawnPad.Constructor(Vector3(955.4604f, 1123.355f, 184.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 8)), owning_building_guid = 97, terminal_guid = 548) - LocalObject(562, Terminal.Constructor(Vector3(932.0184f, 1115.15f, 167.45f), vanu_equipment_term), owning_building_guid = 97) - LocalObject(567, Terminal.Constructor(Vector3(955.7848f, 1111.81f, 167.45f), vanu_equipment_term), owning_building_guid = 97) - LocalObject(623, Terminal.Constructor(Vector3(943.2768f, 1108.05f, 169.95f), vanu_vehicle_term), owning_building_guid = 97) - LocalObject(618, VehicleSpawnPad.Constructor(Vector3(941.0632f, 1093.076f, 167.355f), vanu_vehicle_creation_pad, Vector3(0, 0, 188)), owning_building_guid = 97, terminal_guid = 623) + def Building10044(): Unit = { // Name: NW_ATPlant Type: vanu_vehicle_station GUID: 96, MapID: 10044 + LocalBuilding("NW_ATPlant", 96, 10044, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(930.3f, 1141.53f, 164.95f), Vector3(0f, 0f, 82f), vanu_vehicle_station))) + LocalObject(553, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 96) + LocalObject(368, Door.Constructor(Vector3(914.9034f, 1139.01f, 166.729f)), owning_building_guid = 96) + LocalObject(369, Door.Constructor(Vector3(919.5815f, 1114.117f, 186.641f)), owning_building_guid = 96) + LocalObject(370, Door.Constructor(Vector3(933.1416f, 1096.054f, 196.729f)), owning_building_guid = 96) + LocalObject(373, Door.Constructor(Vector3(941.2718f, 1094.883f, 196.709f)), owning_building_guid = 96) + LocalObject(376, Door.Constructor(Vector3(949.2183f, 1093.8f, 196.709f)), owning_building_guid = 96) + LocalObject(381, Door.Constructor(Vector3(957.3834f, 1092.647f, 196.729f)), owning_building_guid = 96) + LocalObject(385, Door.Constructor(Vector3(970.8724f, 1131.144f, 186.653f)), owning_building_guid = 96) + LocalObject(388, Door.Constructor(Vector3(978.7827f, 1130.033f, 166.729f)), owning_building_guid = 96) + LocalObject(481, Door.Constructor(Vector3(938.5251f, 1075.059f, 171.583f)), owning_building_guid = 96) + LocalObject(547, Terminal.Constructor(Vector3(927.406f, 1122.807f, 184.867f), vanu_air_vehicle_term), owning_building_guid = 96) + LocalObject(617, VehicleSpawnPad.Constructor(Vector3(935.6392f, 1126.141f, 184.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 8)), owning_building_guid = 96, terminal_guid = 547) + LocalObject(548, Terminal.Constructor(Vector3(962.4658f, 1117.888f, 184.867f), vanu_air_vehicle_term), owning_building_guid = 96) + LocalObject(619, VehicleSpawnPad.Constructor(Vector3(955.4604f, 1123.355f, 184.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 8)), owning_building_guid = 96, terminal_guid = 548) + LocalObject(562, Terminal.Constructor(Vector3(932.0184f, 1115.15f, 167.45f), vanu_equipment_term), owning_building_guid = 96) + LocalObject(567, Terminal.Constructor(Vector3(955.7848f, 1111.81f, 167.45f), vanu_equipment_term), owning_building_guid = 96) + LocalObject(623, Terminal.Constructor(Vector3(943.2768f, 1108.05f, 169.95f), vanu_vehicle_term), owning_building_guid = 96) + LocalObject(618, VehicleSpawnPad.Constructor(Vector3(941.0632f, 1093.076f, 167.355f), vanu_vehicle_creation_pad, Vector3(0, 0, 188)), owning_building_guid = 96, terminal_guid = 623) } Building10197() - def Building10197(): Unit = { // Name: SE_ATPlant Type: vanu_vehicle_station GUID: 98, MapID: 10197 - LocalBuilding("SE_ATPlant", 98, 10197, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1244.82f, 841.97f, 159.95f), Vector3(0f, 0f, 274f), vanu_vehicle_station))) - LocalObject(556, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 98) - LocalObject(447, Door.Constructor(Vector3(1195.006f, 843.136f, 161.729f)), owning_building_guid = 98) - LocalObject(449, Door.Constructor(Vector3(1202.975f, 843.6932f, 181.653f)), owning_building_guid = 98) - LocalObject(451, Door.Constructor(Vector3(1208.165f, 884.1538f, 191.729f)), owning_building_guid = 98) - LocalObject(455, Door.Constructor(Vector3(1216.391f, 884.7241f, 191.709f)), owning_building_guid = 98) - LocalObject(460, Door.Constructor(Vector3(1224.39f, 885.3164f, 191.709f)), owning_building_guid = 98) - LocalObject(466, Door.Constructor(Vector3(1232.585f, 885.8615f, 191.729f)), owning_building_guid = 98) - LocalObject(474, Door.Constructor(Vector3(1249.605f, 871.0125f, 181.641f)), owning_building_guid = 98) - LocalObject(475, Door.Constructor(Vector3(1259.356f, 847.6357f, 161.729f)), owning_building_guid = 98) - LocalObject(483, Door.Constructor(Vector3(1222.955f, 905.278f, 166.583f)), owning_building_guid = 98) - LocalObject(549, Terminal.Constructor(Vector3(1208.442f, 858.4074f, 179.867f), vanu_air_vehicle_term), owning_building_guid = 98) - LocalObject(620, VehicleSpawnPad.Constructor(Vector3(1216.431f, 854.5162f, 179.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 176)), owning_building_guid = 98, terminal_guid = 549) - LocalObject(550, Terminal.Constructor(Vector3(1243.758f, 860.886f, 179.867f), vanu_air_vehicle_term), owning_building_guid = 98) - LocalObject(622, VehicleSpawnPad.Constructor(Vector3(1236.398f, 855.9124f, 179.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 176)), owning_building_guid = 98, terminal_guid = 550) - LocalObject(593, Terminal.Constructor(Vector3(1213.713f, 865.7419f, 162.45f), vanu_equipment_term), owning_building_guid = 98) - LocalObject(600, Terminal.Constructor(Vector3(1237.654f, 867.4161f, 162.45f), vanu_equipment_term), owning_building_guid = 98) - LocalObject(624, Terminal.Constructor(Vector3(1225.166f, 872.0201f, 164.95f), vanu_vehicle_term), owning_building_guid = 98) - LocalObject(621, VehicleSpawnPad.Constructor(Vector3(1224.218f, 887.1278f, 162.355f), vanu_vehicle_creation_pad, Vector3(0, 0, -4)), owning_building_guid = 98, terminal_guid = 624) + def Building10197(): Unit = { // Name: SE_ATPlant Type: vanu_vehicle_station GUID: 97, MapID: 10197 + LocalBuilding("SE_ATPlant", 97, 10197, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1244.82f, 841.97f, 159.95f), Vector3(0f, 0f, 274f), vanu_vehicle_station))) + LocalObject(556, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 97) + LocalObject(446, Door.Constructor(Vector3(1195.006f, 843.136f, 161.729f)), owning_building_guid = 97) + LocalObject(448, Door.Constructor(Vector3(1202.975f, 843.6932f, 181.653f)), owning_building_guid = 97) + LocalObject(450, Door.Constructor(Vector3(1208.165f, 884.1538f, 191.729f)), owning_building_guid = 97) + LocalObject(454, Door.Constructor(Vector3(1216.391f, 884.7241f, 191.709f)), owning_building_guid = 97) + LocalObject(459, Door.Constructor(Vector3(1224.39f, 885.3164f, 191.709f)), owning_building_guid = 97) + LocalObject(465, Door.Constructor(Vector3(1232.585f, 885.8615f, 191.729f)), owning_building_guid = 97) + LocalObject(473, Door.Constructor(Vector3(1249.605f, 871.0125f, 181.641f)), owning_building_guid = 97) + LocalObject(474, Door.Constructor(Vector3(1259.356f, 847.6357f, 161.729f)), owning_building_guid = 97) + LocalObject(482, Door.Constructor(Vector3(1222.955f, 905.278f, 166.583f)), owning_building_guid = 97) + LocalObject(549, Terminal.Constructor(Vector3(1208.442f, 858.4074f, 179.867f), vanu_air_vehicle_term), owning_building_guid = 97) + LocalObject(620, VehicleSpawnPad.Constructor(Vector3(1216.431f, 854.5162f, 179.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 176)), owning_building_guid = 97, terminal_guid = 549) + LocalObject(550, Terminal.Constructor(Vector3(1243.758f, 860.886f, 179.867f), vanu_air_vehicle_term), owning_building_guid = 97) + LocalObject(622, VehicleSpawnPad.Constructor(Vector3(1236.398f, 855.9124f, 179.866f), vanu_vehicle_creation_pad, Vector3(0, 0, 176)), owning_building_guid = 97, terminal_guid = 550) + LocalObject(593, Terminal.Constructor(Vector3(1213.713f, 865.7419f, 162.45f), vanu_equipment_term), owning_building_guid = 97) + LocalObject(600, Terminal.Constructor(Vector3(1237.654f, 867.4161f, 162.45f), vanu_equipment_term), owning_building_guid = 97) + LocalObject(624, Terminal.Constructor(Vector3(1225.166f, 872.0201f, 164.95f), vanu_vehicle_term), owning_building_guid = 97) + LocalObject(621, VehicleSpawnPad.Constructor(Vector3(1224.218f, 887.1278f, 162.355f), vanu_vehicle_creation_pad, Vector3(0, 0, -4)), owning_building_guid = 97, terminal_guid = 624) } Building10104() - def Building10104(): Unit = { // Name: GW_Cavern5_W Type: warpgate_cavern GUID: 99, MapID: 10104 - LocalBuilding("GW_Cavern5_W", 99, 10104, FoundationBuilder(WarpGate.Structure(Vector3(253.29f, 1123.65f, 220.95f)))) + def Building10104(): Unit = { // Name: GW_Cavern5_W Type: warpgate_cavern GUID: 98, MapID: 10104 + LocalBuilding("GW_Cavern5_W", 98, 10104, FoundationBuilder(WarpGate.Structure(Vector3(253.29f, 1123.65f, 220.95f)))) } Building10105() - def Building10105(): Unit = { // Name: GW_Cavern5_S Type: warpgate_cavern GUID: 100, MapID: 10105 - LocalBuilding("GW_Cavern5_S", 100, 10105, FoundationBuilder(WarpGate.Structure(Vector3(1018.63f, 190.66f, 230.9f)))) + def Building10105(): Unit = { // Name: GW_Cavern5_S Type: warpgate_cavern GUID: 99, MapID: 10105 + LocalBuilding("GW_Cavern5_S", 99, 10105, FoundationBuilder(WarpGate.Structure(Vector3(1018.63f, 190.66f, 230.9f)))) } Building10107() - def Building10107(): Unit = { // Name: GW_Cavern5_N Type: warpgate_cavern GUID: 101, MapID: 10107 - LocalBuilding("GW_Cavern5_N", 101, 10107, FoundationBuilder(WarpGate.Structure(Vector3(1217.45f, 1790.01f, 231.29f)))) + def Building10107(): Unit = { // Name: GW_Cavern5_N Type: warpgate_cavern GUID: 100, MapID: 10107 + LocalBuilding("GW_Cavern5_N", 100, 10107, FoundationBuilder(WarpGate.Structure(Vector3(1217.45f, 1790.01f, 231.29f)))) } Building10106() - def Building10106(): Unit = { // Name: GW_Cavern5_E Type: warpgate_cavern GUID: 102, MapID: 10106 - LocalBuilding("GW_Cavern5_E", 102, 10106, FoundationBuilder(WarpGate.Structure(Vector3(1860.2f, 893.34f, 231.08f)))) + def Building10106(): Unit = { // Name: GW_Cavern5_E Type: warpgate_cavern GUID: 101, MapID: 10106 + LocalBuilding("GW_Cavern5_E", 101, 10106, FoundationBuilder(WarpGate.Structure(Vector3(1860.2f, 893.34f, 231.08f)))) } ZoneOwnedObjects() @@ -419,62 +419,62 @@ object Ugd05 { // Annwn LocalObject(589, Terminal.Constructor(Vector3(1171.79f, 847.49f, 158.69f), vanu_equipment_term), owning_building_guid = 0) LocalObject(591, Terminal.Constructor(Vector3(1187.06f, 1054.3f, 230.13f), vanu_equipment_term), owning_building_guid = 0) LocalObject(592, Terminal.Constructor(Vector3(1207.07f, 1027.25f, 230.13f), vanu_equipment_term), owning_building_guid = 0) - LocalObject(15, ProximityTerminal.Constructor(Vector3(974.48f, 848.12f, 235.98f), crystals_health_b), owning_building_guid = 0) - LocalObject(16, ProximityTerminal.Constructor(Vector3(1111.91f, 984.81f, 150.41f), crystals_health_b), owning_building_guid = 0) + LocalObject(14, ProximityTerminal.Constructor(Vector3(974.48f, 848.12f, 235.98f), crystals_health_b), owning_building_guid = 0) + LocalObject(15, ProximityTerminal.Constructor(Vector3(1111.91f, 984.81f, 150.41f), crystals_health_b), owning_building_guid = 0) LocalObject(498, ProximityTerminal.Constructor(Vector3(951.89f, 848.7f, 189.55f), crystals_health_b), owning_building_guid = 0) LocalObject(499, ProximityTerminal.Constructor(Vector3(1058.51f, 849.13f, 258.04f), crystals_health_b), owning_building_guid = 0) - LocalObject(71, FacilityTurret.Constructor(Vector3(903.84f, 1038.79f, 162.83f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(71, 5000) - LocalObject(72, FacilityTurret.Constructor(Vector3(917.33f, 1096.84f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(72, 5001) - LocalObject(73, FacilityTurret.Constructor(Vector3(941.49f, 1065.67f, 265.85f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(73, 5002) - LocalObject(74, FacilityTurret.Constructor(Vector3(972.24f, 908.83f, 167.96f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(74, 5003) - LocalObject(75, FacilityTurret.Constructor(Vector3(987.05f, 936.85f, 289.22f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(75, 5004) - LocalObject(76, FacilityTurret.Constructor(Vector3(1006.95f, 1040.83f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(76, 5005) - LocalObject(77, FacilityTurret.Constructor(Vector3(1016.37f, 1093.24f, 162.83f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(77, 5006) - LocalObject(78, FacilityTurret.Constructor(Vector3(1025.41f, 863.67f, 167.94f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(78, 5007) - LocalObject(79, FacilityTurret.Constructor(Vector3(1048.02f, 893.23f, 313.55f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(79, 5008) - LocalObject(80, FacilityTurret.Constructor(Vector3(1078.71f, 970.7f, 150.32f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(80, 5009) - LocalObject(81, FacilityTurret.Constructor(Vector3(1090.27f, 1143.01f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(81, 5010) - LocalObject(82, FacilityTurret.Constructor(Vector3(1114.24f, 862.02f, 156.83f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(82, 5011) - LocalObject(83, FacilityTurret.Constructor(Vector3(1118.88f, 1017.24f, 150.31f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(83, 5012) - LocalObject(84, FacilityTurret.Constructor(Vector3(1148.99f, 1139.1f, 309.56f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(84, 5013) - LocalObject(85, FacilityTurret.Constructor(Vector3(1151.31f, 1053.73f, 272.84f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(85, 5014) - LocalObject(86, FacilityTurret.Constructor(Vector3(1155.55f, 768.04f, 281.56f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(86, 5015) - LocalObject(87, FacilityTurret.Constructor(Vector3(1157.01f, 907.45f, 321.58f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(87, 5016) - LocalObject(88, FacilityTurret.Constructor(Vector3(1169.41f, 1134.44f, 226.08f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(88, 5017) - LocalObject(89, FacilityTurret.Constructor(Vector3(1176.74f, 1075.21f, 158.51f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(89, 5018) - LocalObject(90, FacilityTurret.Constructor(Vector3(1191.93f, 930.74f, 156.83f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(90, 5019) - LocalObject(91, FacilityTurret.Constructor(Vector3(1220.76f, 1109.93f, 309.56f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(91, 5020) - LocalObject(92, FacilityTurret.Constructor(Vector3(1221.9f, 1003.16f, 357.58f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(92, 5021) - LocalObject(93, FacilityTurret.Constructor(Vector3(1251.81f, 1016.94f, 273.16f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(93, 5022) - LocalObject(94, FacilityTurret.Constructor(Vector3(1272.36f, 985.48f, 321.58f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(94, 5023) - LocalObject(95, FacilityTurret.Constructor(Vector3(1273.43f, 1033.94f, 171.65f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(95, 5024) - LocalObject(96, FacilityTurret.Constructor(Vector3(1342.12f, 1076.58f, 301.56f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(96, 5025) + LocalObject(70, FacilityTurret.Constructor(Vector3(903.84f, 1038.79f, 162.83f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(70, 5000) + LocalObject(71, FacilityTurret.Constructor(Vector3(917.33f, 1096.84f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(71, 5001) + LocalObject(72, FacilityTurret.Constructor(Vector3(941.49f, 1065.67f, 265.85f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(72, 5002) + LocalObject(73, FacilityTurret.Constructor(Vector3(972.24f, 908.83f, 167.96f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(73, 5003) + LocalObject(74, FacilityTurret.Constructor(Vector3(987.05f, 936.85f, 289.22f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(74, 5004) + LocalObject(75, FacilityTurret.Constructor(Vector3(1006.95f, 1040.83f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(75, 5005) + LocalObject(76, FacilityTurret.Constructor(Vector3(1016.37f, 1093.24f, 162.83f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(76, 5006) + LocalObject(77, FacilityTurret.Constructor(Vector3(1025.41f, 863.67f, 167.94f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(77, 5007) + LocalObject(78, FacilityTurret.Constructor(Vector3(1048.02f, 893.23f, 313.55f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(78, 5008) + LocalObject(79, FacilityTurret.Constructor(Vector3(1078.71f, 970.7f, 150.32f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(79, 5009) + LocalObject(80, FacilityTurret.Constructor(Vector3(1090.27f, 1143.01f, 328.62f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(80, 5010) + LocalObject(81, FacilityTurret.Constructor(Vector3(1114.24f, 862.02f, 156.83f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(81, 5011) + LocalObject(82, FacilityTurret.Constructor(Vector3(1118.88f, 1017.24f, 150.31f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(82, 5012) + LocalObject(83, FacilityTurret.Constructor(Vector3(1148.99f, 1139.1f, 309.56f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(83, 5013) + LocalObject(84, FacilityTurret.Constructor(Vector3(1151.31f, 1053.73f, 272.84f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(84, 5014) + LocalObject(85, FacilityTurret.Constructor(Vector3(1155.55f, 768.04f, 281.56f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(85, 5015) + LocalObject(86, FacilityTurret.Constructor(Vector3(1157.01f, 907.45f, 321.58f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(86, 5016) + LocalObject(87, FacilityTurret.Constructor(Vector3(1169.41f, 1134.44f, 226.08f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(87, 5017) + LocalObject(88, FacilityTurret.Constructor(Vector3(1176.74f, 1075.21f, 158.51f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(88, 5018) + LocalObject(89, FacilityTurret.Constructor(Vector3(1191.93f, 930.74f, 156.83f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(89, 5019) + LocalObject(90, FacilityTurret.Constructor(Vector3(1220.76f, 1109.93f, 309.56f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(90, 5020) + LocalObject(91, FacilityTurret.Constructor(Vector3(1221.9f, 1003.16f, 357.58f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(91, 5021) + LocalObject(92, FacilityTurret.Constructor(Vector3(1251.81f, 1016.94f, 273.16f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(92, 5022) + LocalObject(93, FacilityTurret.Constructor(Vector3(1272.36f, 985.48f, 321.58f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(93, 5023) + LocalObject(94, FacilityTurret.Constructor(Vector3(1273.43f, 1033.94f, 171.65f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(94, 5024) + LocalObject(95, FacilityTurret.Constructor(Vector3(1342.12f, 1076.58f, 301.56f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(95, 5025) } def Lattice(): Unit = { diff --git a/pslogin/src/main/scala/zonemaps/Ugd06.scala b/pslogin/src/main/scala/zonemaps/Ugd06.scala index a807e91f..3aed4d78 100644 --- a/pslogin/src/main/scala/zonemaps/Ugd06.scala +++ b/pslogin/src/main/scala/zonemaps/Ugd06.scala @@ -21,37 +21,37 @@ object Ugd06 { // Drugaskan def Building10077(): Unit = { // Name: ceiling_bldg_a_10077 Type: ceiling_bldg_a GUID: 1, MapID: 10077 LocalBuilding("ceiling_bldg_a_10077", 1, 10077, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1260.11f, 1049.16f, 170.44f), Vector3(0f, 0f, 211f), ceiling_bldg_a))) - LocalObject(666, Door.Constructor(Vector3(1241.352f, 1050.759f, 177.725f)), owning_building_guid = 1) - LocalObject(668, Door.Constructor(Vector3(1247.792f, 1037.129f, 172.219f)), owning_building_guid = 1) - LocalObject(669, Door.Constructor(Vector3(1253.713f, 1030.187f, 177.725f)), owning_building_guid = 1) - LocalObject(676, Door.Constructor(Vector3(1276.061f, 1049.765f, 172.219f)), owning_building_guid = 1) + LocalObject(665, Door.Constructor(Vector3(1241.352f, 1050.759f, 177.725f)), owning_building_guid = 1) + LocalObject(667, Door.Constructor(Vector3(1247.792f, 1037.129f, 172.219f)), owning_building_guid = 1) + LocalObject(668, Door.Constructor(Vector3(1253.713f, 1030.187f, 177.725f)), owning_building_guid = 1) + LocalObject(675, Door.Constructor(Vector3(1276.061f, 1049.765f, 172.219f)), owning_building_guid = 1) } Building10079() def Building10079(): Unit = { // Name: ceiling_bldg_b_10079 Type: ceiling_bldg_b GUID: 2, MapID: 10079 LocalBuilding("ceiling_bldg_b_10079", 2, 10079, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1014.06f, 873.97f, 162.94f), Vector3(0f, 0f, 85f), ceiling_bldg_b))) - LocalObject(608, Door.Constructor(Vector3(997.8083f, 877.4145f, 164.719f)), owning_building_guid = 2) - LocalObject(611, Door.Constructor(Vector3(1015.59f, 879.8751f, 164.719f)), owning_building_guid = 2) + LocalObject(607, Door.Constructor(Vector3(997.8083f, 877.4145f, 164.719f)), owning_building_guid = 2) + LocalObject(610, Door.Constructor(Vector3(1015.59f, 879.8751f, 164.719f)), owning_building_guid = 2) } Building10241() def Building10241(): Unit = { // Name: ceiling_bldg_c_10241 Type: ceiling_bldg_c GUID: 3, MapID: 10241 LocalBuilding("ceiling_bldg_c_10241", 3, 10241, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1125.87f, 1035.29f, 171.46f), Vector3(0f, 0f, 22f), ceiling_bldg_c))) - LocalObject(638, Door.Constructor(Vector3(1122.978f, 1038.418f, 173.239f)), owning_building_guid = 3) - LocalObject(649, Door.Constructor(Vector3(1161.197f, 1070.605f, 173.239f)), owning_building_guid = 3) - LocalObject(651, Door.Constructor(Vector3(1172.81f, 1041.863f, 173.239f)), owning_building_guid = 3) + LocalObject(637, Door.Constructor(Vector3(1122.978f, 1038.418f, 173.239f)), owning_building_guid = 3) + LocalObject(648, Door.Constructor(Vector3(1161.197f, 1070.605f, 173.239f)), owning_building_guid = 3) + LocalObject(650, Door.Constructor(Vector3(1172.81f, 1041.863f, 173.239f)), owning_building_guid = 3) } Building10006() def Building10006(): Unit = { // Name: ceiling_bldg_d_10006 Type: ceiling_bldg_d GUID: 4, MapID: 10006 LocalBuilding("ceiling_bldg_d_10006", 4, 10006, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1196.16f, 965.32f, 165.44f), Vector3(0f, 0f, 36f), ceiling_bldg_d))) - LocalObject(653, Door.Constructor(Vector3(1182.001f, 955.0526f, 167.175f)), owning_building_guid = 4) - LocalObject(656, Door.Constructor(Vector3(1185.893f, 979.4791f, 167.175f)), owning_building_guid = 4) - LocalObject(659, Door.Constructor(Vector3(1206.465f, 951.1635f, 167.175f)), owning_building_guid = 4) - LocalObject(660, Door.Constructor(Vector3(1210.317f, 975.6251f, 167.175f)), owning_building_guid = 4) + LocalObject(652, Door.Constructor(Vector3(1182.001f, 955.0526f, 167.175f)), owning_building_guid = 4) + LocalObject(655, Door.Constructor(Vector3(1185.893f, 979.4791f, 167.175f)), owning_building_guid = 4) + LocalObject(658, Door.Constructor(Vector3(1206.465f, 951.1635f, 167.175f)), owning_building_guid = 4) + LocalObject(659, Door.Constructor(Vector3(1210.317f, 975.6251f, 167.175f)), owning_building_guid = 4) LocalObject(729, Painbox.Constructor(Vector3(1196.204f, 965.1011f, 173.748f), painbox_continuous), owning_building_guid = 4) } @@ -59,377 +59,377 @@ object Ugd06 { // Drugaskan def Building10081(): Unit = { // Name: ceiling_bldg_e_10081 Type: ceiling_bldg_e GUID: 5, MapID: 10081 LocalBuilding("ceiling_bldg_e_10081", 5, 10081, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1128.06f, 914.38f, 179.45f), Vector3(0f, 0f, 44f), ceiling_bldg_e))) - LocalObject(635, Door.Constructor(Vector3(1108.343f, 940.5333f, 186.729f)), owning_building_guid = 5) - LocalObject(636, Door.Constructor(Vector3(1120.104f, 905.3209f, 181.229f)), owning_building_guid = 5) - LocalObject(637, Door.Constructor(Vector3(1122.273f, 947.7385f, 181.229f)), owning_building_guid = 5) - LocalObject(642, Door.Constructor(Vector3(1140.482f, 937.5197f, 186.729f)), owning_building_guid = 5) + LocalObject(634, Door.Constructor(Vector3(1108.343f, 940.5333f, 186.729f)), owning_building_guid = 5) + LocalObject(635, Door.Constructor(Vector3(1120.104f, 905.3209f, 181.229f)), owning_building_guid = 5) + LocalObject(636, Door.Constructor(Vector3(1122.273f, 947.7385f, 181.229f)), owning_building_guid = 5) + LocalObject(641, Door.Constructor(Vector3(1140.482f, 937.5197f, 186.729f)), owning_building_guid = 5) } Building10080() def Building10080(): Unit = { // Name: ceiling_bldg_f_10080 Type: ceiling_bldg_f GUID: 6, MapID: 10080 LocalBuilding("ceiling_bldg_f_10080", 6, 10080, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1059.44f, 1115.66f, 174.49f), Vector3(0f, 0f, 116f), ceiling_bldg_f))) - LocalObject(618, Door.Constructor(Vector3(1028.562f, 1113.933f, 176.269f)), owning_building_guid = 6) - LocalObject(633, Door.Constructor(Vector3(1086.384f, 1106.004f, 176.269f)), owning_building_guid = 6) + LocalObject(617, Door.Constructor(Vector3(1028.562f, 1113.933f, 176.269f)), owning_building_guid = 6) + LocalObject(632, Door.Constructor(Vector3(1086.384f, 1106.004f, 176.269f)), owning_building_guid = 6) } Building10078() def Building10078(): Unit = { // Name: ceiling_bldg_g_10078 Type: ceiling_bldg_g GUID: 7, MapID: 10078 LocalBuilding("ceiling_bldg_g_10078", 7, 10078, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(828.34f, 1023.68f, 163.71f), Vector3(0f, 0f, 0f), ceiling_bldg_g))) - LocalObject(565, Door.Constructor(Vector3(820.356f, 1007.17f, 165.489f)), owning_building_guid = 7) - LocalObject(567, Door.Constructor(Vector3(828.356f, 1041.17f, 165.489f)), owning_building_guid = 7) + LocalObject(564, Door.Constructor(Vector3(820.356f, 1007.17f, 165.489f)), owning_building_guid = 7) + LocalObject(566, Door.Constructor(Vector3(828.356f, 1041.17f, 165.489f)), owning_building_guid = 7) } Building10007() def Building10007(): Unit = { // Name: ceiling_bldg_h_10007 Type: ceiling_bldg_h GUID: 8, MapID: 10007 LocalBuilding("ceiling_bldg_h_10007", 8, 10007, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(904.92f, 964.1f, 173.54f), Vector3(0f, 0f, 0f), ceiling_bldg_h))) - LocalObject(581, Door.Constructor(Vector3(888.43f, 960.116f, 175.319f)), owning_building_guid = 8) - LocalObject(591, Door.Constructor(Vector3(908.904f, 980.61f, 175.319f)), owning_building_guid = 8) - LocalObject(593, Door.Constructor(Vector3(916.005f, 952.912f, 177.819f)), owning_building_guid = 8) + LocalObject(580, Door.Constructor(Vector3(888.43f, 960.116f, 175.319f)), owning_building_guid = 8) + LocalObject(590, Door.Constructor(Vector3(908.904f, 980.61f, 175.319f)), owning_building_guid = 8) + LocalObject(592, Door.Constructor(Vector3(916.005f, 952.912f, 177.819f)), owning_building_guid = 8) } Building10008() def Building10008(): Unit = { // Name: ceiling_bldg_i_10008 Type: ceiling_bldg_i GUID: 9, MapID: 10008 LocalBuilding("ceiling_bldg_i_10008", 9, 10008, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(971.61f, 1193.75f, 179.41f), Vector3(0f, 0f, 188f), ceiling_bldg_i))) - LocalObject(597, Door.Constructor(Vector3(946.8376f, 1186.718f, 181.189f)), owning_building_guid = 9) - LocalObject(607, Door.Constructor(Vector3(996.351f, 1193.677f, 181.189f)), owning_building_guid = 9) + LocalObject(596, Door.Constructor(Vector3(946.8376f, 1186.718f, 181.189f)), owning_building_guid = 9) + LocalObject(606, Door.Constructor(Vector3(996.351f, 1193.677f, 181.189f)), owning_building_guid = 9) } Building10238() def Building10238(): Unit = { // Name: ceiling_bldg_z_10238 Type: ceiling_bldg_z GUID: 10, MapID: 10238 LocalBuilding("ceiling_bldg_z_10238", 10, 10238, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(925.94f, 1113.67f, 188.72f), Vector3(0f, 0f, 223f), ceiling_bldg_z))) - LocalObject(590, Door.Constructor(Vector3(904.9026f, 1088.561f, 190.499f)), owning_building_guid = 10) - LocalObject(596, Door.Constructor(Vector3(946.5898f, 1127.435f, 190.499f)), owning_building_guid = 10) + LocalObject(589, Door.Constructor(Vector3(904.9026f, 1088.561f, 190.499f)), owning_building_guid = 10) + LocalObject(595, Door.Constructor(Vector3(946.5898f, 1127.435f, 190.499f)), owning_building_guid = 10) } Building10009() - def Building10009(): Unit = { // Name: ground_bldg_a_10009 Type: ground_bldg_a GUID: 34, MapID: 10009 - LocalBuilding("ground_bldg_a_10009", 34, 10009, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1349.99f, 1151.14f, 89.94f), Vector3(0f, 0f, 340f), ground_bldg_a))) - LocalObject(681, Door.Constructor(Vector3(1339.435f, 1163.506f, 91.719f)), owning_building_guid = 34) - LocalObject(686, Door.Constructor(Vector3(1366.754f, 1149.312f, 91.719f)), owning_building_guid = 34) + def Building10009(): Unit = { // Name: ground_bldg_a_10009 Type: ground_bldg_a GUID: 33, MapID: 10009 + LocalBuilding("ground_bldg_a_10009", 33, 10009, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1349.99f, 1151.14f, 89.94f), Vector3(0f, 0f, 340f), ground_bldg_a))) + LocalObject(680, Door.Constructor(Vector3(1339.435f, 1163.506f, 91.719f)), owning_building_guid = 33) + LocalObject(685, Door.Constructor(Vector3(1366.754f, 1149.312f, 91.719f)), owning_building_guid = 33) } Building10003() - def Building10003(): Unit = { // Name: ground_bldg_b_10003 Type: ground_bldg_b GUID: 35, MapID: 10003 - LocalBuilding("ground_bldg_b_10003", 35, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(985.91f, 922.1f, 92.93f), Vector3(0f, 0f, 5f), ground_bldg_b))) - LocalObject(600, Door.Constructor(Vector3(986.4801f, 938.7028f, 94.709f)), owning_building_guid = 35) - LocalObject(603, Door.Constructor(Vector3(991.9911f, 921.6182f, 94.709f)), owning_building_guid = 35) - LocalObject(610, Door.Constructor(Vector3(1009.814f, 930.2303f, 100.209f)), owning_building_guid = 35) + def Building10003(): Unit = { // Name: ground_bldg_b_10003 Type: ground_bldg_b GUID: 34, MapID: 10003 + LocalBuilding("ground_bldg_b_10003", 34, 10003, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(985.91f, 922.1f, 92.93f), Vector3(0f, 0f, 5f), ground_bldg_b))) + LocalObject(599, Door.Constructor(Vector3(986.4801f, 938.7028f, 94.709f)), owning_building_guid = 34) + LocalObject(602, Door.Constructor(Vector3(991.9911f, 921.6182f, 94.709f)), owning_building_guid = 34) + LocalObject(609, Door.Constructor(Vector3(1009.814f, 930.2303f, 100.209f)), owning_building_guid = 34) } Building10004() - def Building10004(): Unit = { // Name: ground_bldg_b_10004 Type: ground_bldg_b GUID: 36, MapID: 10004 - LocalBuilding("ground_bldg_b_10004", 36, 10004, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1006.48f, 1145.29f, 91.97f), Vector3(0f, 0f, 227f), ground_bldg_b))) - LocalObject(604, Door.Constructor(Vector3(994.1558f, 1123.253f, 99.249f)), owning_building_guid = 36) - LocalObject(609, Door.Constructor(Vector3(1001.638f, 1141.579f, 93.749f)), owning_building_guid = 36) - LocalObject(612, Door.Constructor(Vector3(1017.166f, 1132.57f, 93.749f)), owning_building_guid = 36) + def Building10004(): Unit = { // Name: ground_bldg_b_10004 Type: ground_bldg_b GUID: 35, MapID: 10004 + LocalBuilding("ground_bldg_b_10004", 35, 10004, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1006.48f, 1145.29f, 91.97f), Vector3(0f, 0f, 227f), ground_bldg_b))) + LocalObject(603, Door.Constructor(Vector3(994.1558f, 1123.253f, 99.249f)), owning_building_guid = 35) + LocalObject(608, Door.Constructor(Vector3(1001.638f, 1141.579f, 93.749f)), owning_building_guid = 35) + LocalObject(611, Door.Constructor(Vector3(1017.166f, 1132.57f, 93.749f)), owning_building_guid = 35) } Building10034() - def Building10034(): Unit = { // Name: ground_bldg_c_10034 Type: ground_bldg_c GUID: 37, MapID: 10034 - LocalBuilding("ground_bldg_c_10034", 37, 10034, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(825.03f, 1055.17f, 89.45f), Vector3(0f, 0f, 19f), ground_bldg_c))) - LocalObject(566, Door.Constructor(Vector3(822.3052f, 1058.445f, 91.229f)), owning_building_guid = 37) - LocalObject(571, Door.Constructor(Vector3(862.1569f, 1088.588f, 91.229f)), owning_building_guid = 37) - LocalObject(576, Door.Constructor(Vector3(872.2495f, 1059.277f, 91.229f)), owning_building_guid = 37) + def Building10034(): Unit = { // Name: ground_bldg_c_10034 Type: ground_bldg_c GUID: 36, MapID: 10034 + LocalBuilding("ground_bldg_c_10034", 36, 10034, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(825.03f, 1055.17f, 89.45f), Vector3(0f, 0f, 19f), ground_bldg_c))) + LocalObject(565, Door.Constructor(Vector3(822.3052f, 1058.445f, 91.229f)), owning_building_guid = 36) + LocalObject(570, Door.Constructor(Vector3(862.1569f, 1088.588f, 91.229f)), owning_building_guid = 36) + LocalObject(575, Door.Constructor(Vector3(872.2495f, 1059.277f, 91.229f)), owning_building_guid = 36) } Building10088() - def Building10088(): Unit = { // Name: ground_bldg_d_10088 Type: ground_bldg_d GUID: 38, MapID: 10088 - LocalBuilding("ground_bldg_d_10088", 38, 10088, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(975.7f, 689.58f, 94.32f), Vector3(0f, 0f, 231f), ground_bldg_d))) - LocalObject(598, Door.Constructor(Vector3(962.0821f, 700.587f, 96.055f)), owning_building_guid = 38) - LocalObject(599, Door.Constructor(Vector3(964.6931f, 675.9621f, 96.055f)), owning_building_guid = 38) - LocalObject(601, Door.Constructor(Vector3(986.7192f, 703.1622f, 96.055f)), owning_building_guid = 38) - LocalObject(602, Door.Constructor(Vector3(989.2822f, 678.5608f, 96.055f)), owning_building_guid = 38) + def Building10088(): Unit = { // Name: ground_bldg_d_10088 Type: ground_bldg_d GUID: 37, MapID: 10088 + LocalBuilding("ground_bldg_d_10088", 37, 10088, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(975.7f, 689.58f, 94.32f), Vector3(0f, 0f, 231f), ground_bldg_d))) + LocalObject(597, Door.Constructor(Vector3(962.0821f, 700.587f, 96.055f)), owning_building_guid = 37) + LocalObject(598, Door.Constructor(Vector3(964.6931f, 675.9621f, 96.055f)), owning_building_guid = 37) + LocalObject(600, Door.Constructor(Vector3(986.7192f, 703.1622f, 96.055f)), owning_building_guid = 37) + LocalObject(601, Door.Constructor(Vector3(989.2822f, 678.5608f, 96.055f)), owning_building_guid = 37) } Building10304() - def Building10304(): Unit = { // Name: ground_bldg_d_10304 Type: ground_bldg_d GUID: 39, MapID: 10304 - LocalBuilding("ground_bldg_d_10304", 39, 10304, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1055.42f, 1071.61f, 100.3f), Vector3(0f, 0f, 190f), ground_bldg_d))) - LocalObject(620, Door.Constructor(Vector3(1038.179f, 1068.554f, 102.035f)), owning_building_guid = 39) - LocalObject(624, Door.Constructor(Vector3(1052.364f, 1088.851f, 102.035f)), owning_building_guid = 39) - LocalObject(627, Door.Constructor(Vector3(1058.441f, 1054.383f, 102.035f)), owning_building_guid = 39) - LocalObject(631, Door.Constructor(Vector3(1072.647f, 1074.631f, 102.035f)), owning_building_guid = 39) + def Building10304(): Unit = { // Name: ground_bldg_d_10304 Type: ground_bldg_d GUID: 38, MapID: 10304 + LocalBuilding("ground_bldg_d_10304", 38, 10304, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1055.42f, 1071.61f, 100.3f), Vector3(0f, 0f, 190f), ground_bldg_d))) + LocalObject(619, Door.Constructor(Vector3(1038.179f, 1068.554f, 102.035f)), owning_building_guid = 38) + LocalObject(623, Door.Constructor(Vector3(1052.364f, 1088.851f, 102.035f)), owning_building_guid = 38) + LocalObject(626, Door.Constructor(Vector3(1058.441f, 1054.383f, 102.035f)), owning_building_guid = 38) + LocalObject(630, Door.Constructor(Vector3(1072.647f, 1074.631f, 102.035f)), owning_building_guid = 38) } Building10015() - def Building10015(): Unit = { // Name: ground_bldg_e_10015 Type: ground_bldg_e GUID: 40, MapID: 10015 - LocalBuilding("ground_bldg_e_10015", 40, 10015, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1033.29f, 654.74f, 94.57f), Vector3(0f, 0f, 240f), ground_bldg_e))) - LocalObject(617, Door.Constructor(Vector3(1027.727f, 629.0727f, 101.849f)), owning_building_guid = 40) - LocalObject(621, Door.Constructor(Vector3(1038.441f, 665.6412f, 96.349f)), owning_building_guid = 40) - LocalObject(622, Door.Constructor(Vector3(1048.048f, 624.2689f, 96.349f)), owning_building_guid = 40) - LocalObject(628, Door.Constructor(Vector3(1059.453f, 635.0347f, 101.849f)), owning_building_guid = 40) + def Building10015(): Unit = { // Name: ground_bldg_e_10015 Type: ground_bldg_e GUID: 39, MapID: 10015 + LocalBuilding("ground_bldg_e_10015", 39, 10015, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1033.29f, 654.74f, 94.57f), Vector3(0f, 0f, 240f), ground_bldg_e))) + LocalObject(616, Door.Constructor(Vector3(1027.727f, 629.0727f, 101.849f)), owning_building_guid = 39) + LocalObject(620, Door.Constructor(Vector3(1038.441f, 665.6412f, 96.349f)), owning_building_guid = 39) + LocalObject(621, Door.Constructor(Vector3(1048.048f, 624.2689f, 96.349f)), owning_building_guid = 39) + LocalObject(627, Door.Constructor(Vector3(1059.453f, 635.0347f, 101.849f)), owning_building_guid = 39) } Building10386() - def Building10386(): Unit = { // Name: ground_bldg_f_10386 Type: ground_bldg_f GUID: 41, MapID: 10386 - LocalBuilding("ground_bldg_f_10386", 41, 10386, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1007.11f, 851.17f, 96.4f), Vector3(0f, 0f, 250f), ground_bldg_f))) - LocalObject(605, Door.Constructor(Vector3(995.3392f, 877.2592f, 98.179f)), owning_building_guid = 41) - LocalObject(619, Door.Constructor(Vector3(1029.802f, 830.1577f, 98.179f)), owning_building_guid = 41) + def Building10386(): Unit = { // Name: ground_bldg_f_10386 Type: ground_bldg_f GUID: 40, MapID: 10386 + LocalBuilding("ground_bldg_f_10386", 40, 10386, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1007.11f, 851.17f, 96.4f), Vector3(0f, 0f, 250f), ground_bldg_f))) + LocalObject(604, Door.Constructor(Vector3(995.3392f, 877.2592f, 98.179f)), owning_building_guid = 40) + LocalObject(618, Door.Constructor(Vector3(1029.802f, 830.1577f, 98.179f)), owning_building_guid = 40) } Building10032() - def Building10032(): Unit = { // Name: ground_bldg_g_10032 Type: ground_bldg_g GUID: 42, MapID: 10032 - LocalBuilding("ground_bldg_g_10032", 42, 10032, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1263.21f, 1006.27f, 98.33f), Vector3(0f, 0f, 0f), ground_bldg_g))) - LocalObject(671, Door.Constructor(Vector3(1255.226f, 989.76f, 100.109f)), owning_building_guid = 42) - LocalObject(673, Door.Constructor(Vector3(1263.226f, 1023.76f, 100.109f)), owning_building_guid = 42) + def Building10032(): Unit = { // Name: ground_bldg_g_10032 Type: ground_bldg_g GUID: 41, MapID: 10032 + LocalBuilding("ground_bldg_g_10032", 41, 10032, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1263.21f, 1006.27f, 98.33f), Vector3(0f, 0f, 0f), ground_bldg_g))) + LocalObject(670, Door.Constructor(Vector3(1255.226f, 989.76f, 100.109f)), owning_building_guid = 41) + LocalObject(672, Door.Constructor(Vector3(1263.226f, 1023.76f, 100.109f)), owning_building_guid = 41) } Building10242() - def Building10242(): Unit = { // Name: ground_bldg_h_10242 Type: ground_bldg_h GUID: 43, MapID: 10242 - LocalBuilding("ground_bldg_h_10242", 43, 10242, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1063.36f, 1197.96f, 104.38f), Vector3(0f, 0f, 190f), ground_bldg_h))) - LocalObject(623, Door.Constructor(Vector3(1050.501f, 1207.053f, 108.659f)), owning_building_guid = 43) - LocalObject(629, Door.Constructor(Vector3(1062.303f, 1181.009f, 106.159f)), owning_building_guid = 43) - LocalObject(632, Door.Constructor(Vector3(1078.908f, 1204.747f, 106.159f)), owning_building_guid = 43) + def Building10242(): Unit = { // Name: ground_bldg_h_10242 Type: ground_bldg_h GUID: 42, MapID: 10242 + LocalBuilding("ground_bldg_h_10242", 42, 10242, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1063.36f, 1197.96f, 104.38f), Vector3(0f, 0f, 190f), ground_bldg_h))) + LocalObject(622, Door.Constructor(Vector3(1050.501f, 1207.053f, 108.659f)), owning_building_guid = 42) + LocalObject(628, Door.Constructor(Vector3(1062.303f, 1181.009f, 106.159f)), owning_building_guid = 42) + LocalObject(631, Door.Constructor(Vector3(1078.908f, 1204.747f, 106.159f)), owning_building_guid = 42) } Building10340() - def Building10340(): Unit = { // Name: ground_bldg_i_10340 Type: ground_bldg_i GUID: 44, MapID: 10340 - LocalBuilding("ground_bldg_i_10340", 44, 10340, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(781.58f, 1112.31f, 97.55f), Vector3(0f, 0f, 208f), ground_bldg_i))) - LocalObject(558, Door.Constructor(Vector3(760.7067f, 1097.229f, 99.329f)), owning_building_guid = 44) - LocalObject(564, Door.Constructor(Vector3(804.8541f, 1120.703f, 99.329f)), owning_building_guid = 44) + def Building10340(): Unit = { // Name: ground_bldg_i_10340 Type: ground_bldg_i GUID: 43, MapID: 10340 + LocalBuilding("ground_bldg_i_10340", 43, 10340, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(781.58f, 1112.31f, 97.55f), Vector3(0f, 0f, 208f), ground_bldg_i))) + LocalObject(557, Door.Constructor(Vector3(760.7067f, 1097.229f, 99.329f)), owning_building_guid = 43) + LocalObject(563, Door.Constructor(Vector3(804.8541f, 1120.703f, 99.329f)), owning_building_guid = 43) } Building10035() - def Building10035(): Unit = { // Name: ground_bldg_j_10035 Type: ground_bldg_j GUID: 45, MapID: 10035 - LocalBuilding("ground_bldg_j_10035", 45, 10035, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(853.9f, 1131.82f, 87.35f), Vector3(0f, 0f, 78f), ground_bldg_j))) - LocalObject(568, Door.Constructor(Vector3(841.6863f, 1134.432f, 89.129f)), owning_building_guid = 45) - LocalObject(573, Door.Constructor(Vector3(866.14f, 1129.235f, 89.129f)), owning_building_guid = 45) + def Building10035(): Unit = { // Name: ground_bldg_j_10035 Type: ground_bldg_j GUID: 44, MapID: 10035 + LocalBuilding("ground_bldg_j_10035", 44, 10035, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(853.9f, 1131.82f, 87.35f), Vector3(0f, 0f, 78f), ground_bldg_j))) + LocalObject(567, Door.Constructor(Vector3(841.6863f, 1134.432f, 89.129f)), owning_building_guid = 44) + LocalObject(572, Door.Constructor(Vector3(866.14f, 1129.235f, 89.129f)), owning_building_guid = 44) } Building10005() - def Building10005(): Unit = { // Name: ground_bldg_j_10005 Type: ground_bldg_j GUID: 46, MapID: 10005 - LocalBuilding("ground_bldg_j_10005", 46, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1062.19f, 885.69f, 92.65f), Vector3(0f, 0f, 330f), ground_bldg_j))) - LocalObject(626, Door.Constructor(Vector3(1055.949f, 874.848f, 94.429f)), owning_building_guid = 46) - LocalObject(630, Door.Constructor(Vector3(1068.449f, 896.4987f, 94.429f)), owning_building_guid = 46) + def Building10005(): Unit = { // Name: ground_bldg_j_10005 Type: ground_bldg_j GUID: 45, MapID: 10005 + LocalBuilding("ground_bldg_j_10005", 45, 10005, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1062.19f, 885.69f, 92.65f), Vector3(0f, 0f, 330f), ground_bldg_j))) + LocalObject(625, Door.Constructor(Vector3(1055.949f, 874.848f, 94.429f)), owning_building_guid = 45) + LocalObject(629, Door.Constructor(Vector3(1068.449f, 896.4987f, 94.429f)), owning_building_guid = 45) } Building10229() - def Building10229(): Unit = { // Name: ground_bldg_z_10229 Type: ground_bldg_z GUID: 47, MapID: 10229 - LocalBuilding("ground_bldg_z_10229", 47, 10229, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(875.59f, 1275.13f, 89.54f), Vector3(0f, 0f, 300f), ground_bldg_z))) - LocalObject(569, Door.Constructor(Vector3(856.4307f, 1292.347f, 91.319f)), owning_building_guid = 47) - LocalObject(570, Door.Constructor(Vector3(856.5692f, 1271.095f, 102.319f)), owning_building_guid = 47) - LocalObject(572, Door.Constructor(Vector3(863.3589f, 1296.347f, 107.819f)), owning_building_guid = 47) - LocalObject(577, Door.Constructor(Vector3(874.7871f, 1292.553f, 96.819f)), owning_building_guid = 47) - LocalObject(578, Door.Constructor(Vector3(876.4307f, 1257.706f, 96.819f)), owning_building_guid = 47) - LocalObject(579, Door.Constructor(Vector3(887.8589f, 1253.912f, 107.819f)), owning_building_guid = 47) - LocalObject(585, Door.Constructor(Vector3(894.6122f, 1279.203f, 102.319f)), owning_building_guid = 47) - LocalObject(586, Door.Constructor(Vector3(894.7871f, 1257.912f, 91.319f)), owning_building_guid = 47) + def Building10229(): Unit = { // Name: ground_bldg_z_10229 Type: ground_bldg_z GUID: 46, MapID: 10229 + LocalBuilding("ground_bldg_z_10229", 46, 10229, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(875.59f, 1275.13f, 89.54f), Vector3(0f, 0f, 300f), ground_bldg_z))) + LocalObject(568, Door.Constructor(Vector3(856.4307f, 1292.347f, 91.319f)), owning_building_guid = 46) + LocalObject(569, Door.Constructor(Vector3(856.5692f, 1271.095f, 102.319f)), owning_building_guid = 46) + LocalObject(571, Door.Constructor(Vector3(863.3589f, 1296.347f, 107.819f)), owning_building_guid = 46) + LocalObject(576, Door.Constructor(Vector3(874.7871f, 1292.553f, 96.819f)), owning_building_guid = 46) + LocalObject(577, Door.Constructor(Vector3(876.4307f, 1257.706f, 96.819f)), owning_building_guid = 46) + LocalObject(578, Door.Constructor(Vector3(887.8589f, 1253.912f, 107.819f)), owning_building_guid = 46) + LocalObject(584, Door.Constructor(Vector3(894.6122f, 1279.203f, 102.319f)), owning_building_guid = 46) + LocalObject(585, Door.Constructor(Vector3(894.7871f, 1257.912f, 91.319f)), owning_building_guid = 46) } Building10082() - def Building10082(): Unit = { // Name: ground_bldg_z_10082 Type: ground_bldg_z GUID: 48, MapID: 10082 - LocalBuilding("ground_bldg_z_10082", 48, 10082, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1207.32f, 852.88f, 95.64f), Vector3(0f, 0f, 180f), ground_bldg_z))) - LocalObject(654, Door.Constructor(Vector3(1182.81f, 844.864f, 97.419f)), owning_building_guid = 48) - LocalObject(655, Door.Constructor(Vector3(1182.81f, 852.864f, 113.919f)), owning_building_guid = 48) - LocalObject(657, Door.Constructor(Vector3(1191.81f, 860.864f, 102.919f)), owning_building_guid = 48) - LocalObject(658, Door.Constructor(Vector3(1201.336f, 834.37f, 108.419f)), owning_building_guid = 48) - LocalObject(661, Door.Constructor(Vector3(1213.336f, 871.37f, 108.419f)), owning_building_guid = 48) - LocalObject(662, Door.Constructor(Vector3(1222.81f, 844.864f, 102.919f)), owning_building_guid = 48) - LocalObject(663, Door.Constructor(Vector3(1231.81f, 852.864f, 113.919f)), owning_building_guid = 48) - LocalObject(664, Door.Constructor(Vector3(1231.81f, 860.864f, 97.419f)), owning_building_guid = 48) + def Building10082(): Unit = { // Name: ground_bldg_z_10082 Type: ground_bldg_z GUID: 47, MapID: 10082 + LocalBuilding("ground_bldg_z_10082", 47, 10082, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1207.32f, 852.88f, 95.64f), Vector3(0f, 0f, 180f), ground_bldg_z))) + LocalObject(653, Door.Constructor(Vector3(1182.81f, 844.864f, 97.419f)), owning_building_guid = 47) + LocalObject(654, Door.Constructor(Vector3(1182.81f, 852.864f, 113.919f)), owning_building_guid = 47) + LocalObject(656, Door.Constructor(Vector3(1191.81f, 860.864f, 102.919f)), owning_building_guid = 47) + LocalObject(657, Door.Constructor(Vector3(1201.336f, 834.37f, 108.419f)), owning_building_guid = 47) + LocalObject(660, Door.Constructor(Vector3(1213.336f, 871.37f, 108.419f)), owning_building_guid = 47) + LocalObject(661, Door.Constructor(Vector3(1222.81f, 844.864f, 102.919f)), owning_building_guid = 47) + LocalObject(662, Door.Constructor(Vector3(1231.81f, 852.864f, 113.919f)), owning_building_guid = 47) + LocalObject(663, Door.Constructor(Vector3(1231.81f, 860.864f, 97.419f)), owning_building_guid = 47) } Building10257() - def Building10257(): Unit = { // Name: N_Redoubt Type: redoubt GUID: 49, MapID: 10257 - LocalBuilding("N_Redoubt", 49, 10257, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(760.72f, 1359.42f, 99.62f), Vector3(0f, 0f, 313f), redoubt))) - LocalObject(791, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 49) - LocalObject(557, Door.Constructor(Vector3(748.8035f, 1372.222f, 101.355f)), owning_building_guid = 49) - LocalObject(559, Door.Constructor(Vector3(761.1804f, 1376.637f, 111.399f)), owning_building_guid = 49) - LocalObject(560, Door.Constructor(Vector3(766.8094f, 1370.595f, 111.379f)), owning_building_guid = 49) - LocalObject(561, Door.Constructor(Vector3(772.3025f, 1364.752f, 111.379f)), owning_building_guid = 49) - LocalObject(562, Door.Constructor(Vector3(772.6735f, 1346.625f, 101.355f)), owning_building_guid = 49) - LocalObject(563, Door.Constructor(Vector3(777.9285f, 1358.726f, 111.399f)), owning_building_guid = 49) - LocalObject(799, Terminal.Constructor(Vector3(747.0984f, 1346.889f, 99.57581f), vanu_equipment_term), owning_building_guid = 49) - LocalObject(802, Terminal.Constructor(Vector3(774.4174f, 1372.171f, 99.5735f), vanu_equipment_term), owning_building_guid = 49) - LocalObject(739, SpawnTube.Constructor(Vector3(760.72f, 1359.42f, 99.62f), Vector3(0, 0, 227)), owning_building_guid = 49) - LocalObject(726, Painbox.Constructor(Vector3(760.9607f, 1359.588f, 107.409f), painbox_continuous), owning_building_guid = 49) + def Building10257(): Unit = { // Name: N_Redoubt Type: redoubt GUID: 48, MapID: 10257 + LocalBuilding("N_Redoubt", 48, 10257, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(760.72f, 1359.42f, 99.62f), Vector3(0f, 0f, 313f), redoubt))) + LocalObject(791, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 48) + LocalObject(556, Door.Constructor(Vector3(748.8035f, 1372.222f, 101.355f)), owning_building_guid = 48) + LocalObject(558, Door.Constructor(Vector3(761.1804f, 1376.637f, 111.399f)), owning_building_guid = 48) + LocalObject(559, Door.Constructor(Vector3(766.8094f, 1370.595f, 111.379f)), owning_building_guid = 48) + LocalObject(560, Door.Constructor(Vector3(772.3025f, 1364.752f, 111.379f)), owning_building_guid = 48) + LocalObject(561, Door.Constructor(Vector3(772.6735f, 1346.625f, 101.355f)), owning_building_guid = 48) + LocalObject(562, Door.Constructor(Vector3(777.9285f, 1358.726f, 111.399f)), owning_building_guid = 48) + LocalObject(799, Terminal.Constructor(Vector3(747.0984f, 1346.889f, 99.57581f), vanu_equipment_term), owning_building_guid = 48) + LocalObject(802, Terminal.Constructor(Vector3(774.4174f, 1372.171f, 99.5735f), vanu_equipment_term), owning_building_guid = 48) + LocalObject(739, SpawnTube.Constructor(Vector3(760.72f, 1359.42f, 99.62f), Vector3(0, 0, 227)), owning_building_guid = 48) + LocalObject(726, Painbox.Constructor(Vector3(760.9607f, 1359.588f, 107.409f), painbox_continuous), owning_building_guid = 48) } Building10259() - def Building10259(): Unit = { // Name: S_Redoubt Type: redoubt GUID: 50, MapID: 10259 - LocalBuilding("S_Redoubt", 50, 10259, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1253.48f, 805.8f, 85.1f), Vector3(0f, 0f, 335f), redoubt))) - LocalObject(794, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 50) - LocalObject(665, Door.Constructor(Vector3(1237.635f, 813.2061f, 86.835f)), owning_building_guid = 50) - LocalObject(667, Door.Constructor(Vector3(1247.457f, 821.9362f, 96.879f)), owning_building_guid = 50) - LocalObject(670, Door.Constructor(Vector3(1254.94f, 818.4426f, 96.859f)), owning_building_guid = 50) - LocalObject(672, Door.Constructor(Vector3(1262.222f, 815.0822f, 96.859f)), owning_building_guid = 50) - LocalObject(674, Door.Constructor(Vector3(1269.356f, 798.4144f, 86.835f)), owning_building_guid = 50) - LocalObject(675, Door.Constructor(Vector3(1269.696f, 811.6027f, 96.879f)), owning_building_guid = 50) - LocalObject(839, Terminal.Constructor(Vector3(1245.545f, 789.0786f, 85.0558f), vanu_equipment_term), owning_building_guid = 50) - LocalObject(842, Terminal.Constructor(Vector3(1261.403f, 822.7539f, 85.0535f), vanu_equipment_term), owning_building_guid = 50) - LocalObject(740, SpawnTube.Constructor(Vector3(1253.48f, 805.8f, 85.1f), Vector3(0, 0, 205)), owning_building_guid = 50) - LocalObject(730, Painbox.Constructor(Vector3(1253.64f, 806.0459f, 92.889f), painbox_continuous), owning_building_guid = 50) + def Building10259(): Unit = { // Name: S_Redoubt Type: redoubt GUID: 49, MapID: 10259 + LocalBuilding("S_Redoubt", 49, 10259, FoundationBuilder(Building.Structure(StructureType.Tower, Vector3(1253.48f, 805.8f, 85.1f), Vector3(0f, 0f, 335f), redoubt))) + LocalObject(794, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 49) + LocalObject(664, Door.Constructor(Vector3(1237.635f, 813.2061f, 86.835f)), owning_building_guid = 49) + LocalObject(666, Door.Constructor(Vector3(1247.457f, 821.9362f, 96.879f)), owning_building_guid = 49) + LocalObject(669, Door.Constructor(Vector3(1254.94f, 818.4426f, 96.859f)), owning_building_guid = 49) + LocalObject(671, Door.Constructor(Vector3(1262.222f, 815.0822f, 96.859f)), owning_building_guid = 49) + LocalObject(673, Door.Constructor(Vector3(1269.356f, 798.4144f, 86.835f)), owning_building_guid = 49) + LocalObject(674, Door.Constructor(Vector3(1269.696f, 811.6027f, 96.879f)), owning_building_guid = 49) + LocalObject(839, Terminal.Constructor(Vector3(1245.545f, 789.0786f, 85.0558f), vanu_equipment_term), owning_building_guid = 49) + LocalObject(842, Terminal.Constructor(Vector3(1261.403f, 822.7539f, 85.0535f), vanu_equipment_term), owning_building_guid = 49) + LocalObject(740, SpawnTube.Constructor(Vector3(1253.48f, 805.8f, 85.1f), Vector3(0, 0, 205)), owning_building_guid = 49) + LocalObject(730, Painbox.Constructor(Vector3(1253.64f, 806.0459f, 92.889f), painbox_continuous), owning_building_guid = 49) } Building10001() - def Building10001(): Unit = { // Name: S_Stasis Type: vanu_control_point GUID: 203, MapID: 10001 - LocalBuilding("S_Stasis", 203, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(899.15f, 874.23f, 93.26f), Vector3(0f, 0f, 340f), vanu_control_point))) - LocalObject(792, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 203) - LocalObject(574, Door.Constructor(Vector3(867.9634f, 853.3779f, 95.039f)), owning_building_guid = 203) - LocalObject(575, Door.Constructor(Vector3(871.7762f, 899.1088f, 95.039f)), owning_building_guid = 203) - LocalObject(580, Door.Constructor(Vector3(888.4708f, 862.9407f, 125.039f)), owning_building_guid = 203) - LocalObject(582, Door.Constructor(Vector3(889.0839f, 875.7824f, 99.98f)), owning_building_guid = 203) - LocalObject(583, Door.Constructor(Vector3(891.4683f, 870.6323f, 125.019f)), owning_building_guid = 203) - LocalObject(584, Door.Constructor(Vector3(894.1799f, 878.179f, 125.019f)), owning_building_guid = 203) - LocalObject(587, Door.Constructor(Vector3(896.2295f, 860.4051f, 99.98f)), owning_building_guid = 203) - LocalObject(588, Door.Constructor(Vector3(896.8278f, 885.9948f, 125.039f)), owning_building_guid = 203) - LocalObject(589, Door.Constructor(Vector3(904.438f, 882.9578f, 99.98f)), owning_building_guid = 203) - LocalObject(592, Door.Constructor(Vector3(911.6068f, 867.5507f, 99.98f)), owning_building_guid = 203) - LocalObject(594, Door.Constructor(Vector3(933.7072f, 833.9666f, 95.039f)), owning_building_guid = 203) - LocalObject(595, Door.Constructor(Vector3(942.624f, 894.8666f, 95.039f)), owning_building_guid = 203) - LocalObject(808, Terminal.Constructor(Vector3(890.2345f, 869.1371f, 98.277f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(809, Terminal.Constructor(Vector3(891.9105f, 865.5347f, 98.273f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(810, Terminal.Constructor(Vector3(894.1234f, 880.0321f, 98.273f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(811, Terminal.Constructor(Vector3(897.7258f, 881.7081f, 98.277f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(813, Terminal.Constructor(Vector3(902.9813f, 861.585f, 98.277f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(814, Terminal.Constructor(Vector3(906.5131f, 863.2601f, 98.273f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(815, Terminal.Constructor(Vector3(908.7975f, 877.7581f, 98.273f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(816, Terminal.Constructor(Vector3(910.4735f, 874.1556f, 98.277f), vanu_equipment_term), owning_building_guid = 203) - LocalObject(860, SpawnTube.Constructor(Vector3(900.3454f, 871.6666f, 98.399f), Vector3(0, 0, 200)), owning_building_guid = 203) - LocalObject(727, Painbox.Constructor(Vector3(899.9723f, 871.4819f, 107.6018f), painbox_continuous), owning_building_guid = 203) - LocalObject(731, Painbox.Constructor(Vector3(886.9322f, 876.6623f, 101.55f), painbox_door_radius_continuous), owning_building_guid = 203) - LocalObject(732, Painbox.Constructor(Vector3(895.3766f, 858.9249f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 203) - LocalObject(733, Painbox.Constructor(Vector3(905.1611f, 884.7763f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 203) - LocalObject(734, Painbox.Constructor(Vector3(914.3688f, 866.9739f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 203) + def Building10001(): Unit = { // Name: S_Stasis Type: vanu_control_point GUID: 202, MapID: 10001 + LocalBuilding("S_Stasis", 202, 10001, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(899.15f, 874.23f, 93.26f), Vector3(0f, 0f, 340f), vanu_control_point))) + LocalObject(792, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 202) + LocalObject(573, Door.Constructor(Vector3(867.9634f, 853.3779f, 95.039f)), owning_building_guid = 202) + LocalObject(574, Door.Constructor(Vector3(871.7762f, 899.1088f, 95.039f)), owning_building_guid = 202) + LocalObject(579, Door.Constructor(Vector3(888.4708f, 862.9407f, 125.039f)), owning_building_guid = 202) + LocalObject(581, Door.Constructor(Vector3(889.0839f, 875.7824f, 99.98f)), owning_building_guid = 202) + LocalObject(582, Door.Constructor(Vector3(891.4683f, 870.6323f, 125.019f)), owning_building_guid = 202) + LocalObject(583, Door.Constructor(Vector3(894.1799f, 878.179f, 125.019f)), owning_building_guid = 202) + LocalObject(586, Door.Constructor(Vector3(896.2295f, 860.4051f, 99.98f)), owning_building_guid = 202) + LocalObject(587, Door.Constructor(Vector3(896.8278f, 885.9948f, 125.039f)), owning_building_guid = 202) + LocalObject(588, Door.Constructor(Vector3(904.438f, 882.9578f, 99.98f)), owning_building_guid = 202) + LocalObject(591, Door.Constructor(Vector3(911.6068f, 867.5507f, 99.98f)), owning_building_guid = 202) + LocalObject(593, Door.Constructor(Vector3(933.7072f, 833.9666f, 95.039f)), owning_building_guid = 202) + LocalObject(594, Door.Constructor(Vector3(942.624f, 894.8666f, 95.039f)), owning_building_guid = 202) + LocalObject(808, Terminal.Constructor(Vector3(890.2345f, 869.1371f, 98.277f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(809, Terminal.Constructor(Vector3(891.9105f, 865.5347f, 98.273f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(810, Terminal.Constructor(Vector3(894.1234f, 880.0321f, 98.273f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(811, Terminal.Constructor(Vector3(897.7258f, 881.7081f, 98.277f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(813, Terminal.Constructor(Vector3(902.9813f, 861.585f, 98.277f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(814, Terminal.Constructor(Vector3(906.5131f, 863.2601f, 98.273f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(815, Terminal.Constructor(Vector3(908.7975f, 877.7581f, 98.273f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(816, Terminal.Constructor(Vector3(910.4735f, 874.1556f, 98.277f), vanu_equipment_term), owning_building_guid = 202) + LocalObject(860, SpawnTube.Constructor(Vector3(900.3454f, 871.6666f, 98.399f), Vector3(0, 0, 200)), owning_building_guid = 202) + LocalObject(727, Painbox.Constructor(Vector3(899.9723f, 871.4819f, 107.6018f), painbox_continuous), owning_building_guid = 202) + LocalObject(731, Painbox.Constructor(Vector3(886.9322f, 876.6623f, 101.55f), painbox_door_radius_continuous), owning_building_guid = 202) + LocalObject(732, Painbox.Constructor(Vector3(895.3766f, 858.9249f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 202) + LocalObject(733, Painbox.Constructor(Vector3(905.1611f, 884.7763f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 202) + LocalObject(734, Painbox.Constructor(Vector3(914.3688f, 866.9739f, 102.15f), painbox_door_radius_continuous), owning_building_guid = 202) } Building10002() - def Building10002(): Unit = { // Name: N_Stasis Type: vanu_control_point GUID: 204, MapID: 10002 - LocalBuilding("N_Stasis", 204, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1149.27f, 1132.96f, 107.22f), Vector3(0f, 0f, 236f), vanu_control_point))) - LocalObject(793, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 204) - LocalObject(634, Door.Constructor(Vector3(1101.842f, 1109.17f, 108.999f)), owning_building_guid = 204) - LocalObject(639, Door.Constructor(Vector3(1136.562f, 1139.138f, 113.94f)), owning_building_guid = 204) - LocalObject(640, Door.Constructor(Vector3(1136.582f, 1168.265f, 108.999f)), owning_building_guid = 204) - LocalObject(641, Door.Constructor(Vector3(1139.776f, 1122.489f, 113.94f)), owning_building_guid = 204) - LocalObject(643, Door.Constructor(Vector3(1140.9f, 1146.053f, 138.999f)), owning_building_guid = 204) - LocalObject(644, Door.Constructor(Vector3(1147.638f, 1141.284f, 138.979f)), owning_building_guid = 204) - LocalObject(645, Door.Constructor(Vector3(1153.212f, 1142.351f, 113.94f)), owning_building_guid = 204) - LocalObject(646, Door.Constructor(Vector3(1154.304f, 1136.827f, 138.979f)), owning_building_guid = 204) - LocalObject(647, Door.Constructor(Vector3(1156.459f, 1125.718f, 113.94f)), owning_building_guid = 204) - LocalObject(648, Door.Constructor(Vector3(1158.776f, 1085.785f, 108.999f)), owning_building_guid = 204) - LocalObject(650, Door.Constructor(Vector3(1161.247f, 1132.367f, 138.999f)), owning_building_guid = 204) - LocalObject(652, Door.Constructor(Vector3(1180.032f, 1153.502f, 108.999f)), owning_building_guid = 204) - LocalObject(826, Terminal.Constructor(Vector3(1136.074f, 1132.302f, 112.237f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(827, Terminal.Constructor(Vector3(1136.845f, 1128.469f, 112.233f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(828, Terminal.Constructor(Vector3(1142.584f, 1142.088f, 112.233f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(829, Terminal.Constructor(Vector3(1146.458f, 1121.991f, 112.237f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(830, Terminal.Constructor(Vector3(1146.485f, 1142.843f, 112.237f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(831, Terminal.Constructor(Vector3(1150.359f, 1122.745f, 112.233f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(832, Terminal.Constructor(Vector3(1156.116f, 1136.434f, 112.233f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(833, Terminal.Constructor(Vector3(1156.87f, 1132.533f, 112.237f), vanu_equipment_term), owning_building_guid = 204) - LocalObject(861, SpawnTube.Constructor(Vector3(1146.494f, 1132.42f, 112.359f), Vector3(0, 0, 304)), owning_building_guid = 204) - LocalObject(728, Painbox.Constructor(Vector3(1146.405f, 1132.827f, 121.5618f), painbox_continuous), owning_building_guid = 204) - LocalObject(735, Painbox.Constructor(Vector3(1135.332f, 1140.324f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 204) - LocalObject(736, Painbox.Constructor(Vector3(1138.548f, 1119.949f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 204) - LocalObject(737, Painbox.Constructor(Vector3(1154.586f, 1144.226f, 115.51f), painbox_door_radius_continuous), owning_building_guid = 204) - LocalObject(738, Painbox.Constructor(Vector3(1158.049f, 1124.576f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 204) + def Building10002(): Unit = { // Name: N_Stasis Type: vanu_control_point GUID: 203, MapID: 10002 + LocalBuilding("N_Stasis", 203, 10002, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1149.27f, 1132.96f, 107.22f), Vector3(0f, 0f, 236f), vanu_control_point))) + LocalObject(793, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 203) + LocalObject(633, Door.Constructor(Vector3(1101.842f, 1109.17f, 108.999f)), owning_building_guid = 203) + LocalObject(638, Door.Constructor(Vector3(1136.562f, 1139.138f, 113.94f)), owning_building_guid = 203) + LocalObject(639, Door.Constructor(Vector3(1136.582f, 1168.265f, 108.999f)), owning_building_guid = 203) + LocalObject(640, Door.Constructor(Vector3(1139.776f, 1122.489f, 113.94f)), owning_building_guid = 203) + LocalObject(642, Door.Constructor(Vector3(1140.9f, 1146.053f, 138.999f)), owning_building_guid = 203) + LocalObject(643, Door.Constructor(Vector3(1147.638f, 1141.284f, 138.979f)), owning_building_guid = 203) + LocalObject(644, Door.Constructor(Vector3(1153.212f, 1142.351f, 113.94f)), owning_building_guid = 203) + LocalObject(645, Door.Constructor(Vector3(1154.304f, 1136.827f, 138.979f)), owning_building_guid = 203) + LocalObject(646, Door.Constructor(Vector3(1156.459f, 1125.718f, 113.94f)), owning_building_guid = 203) + LocalObject(647, Door.Constructor(Vector3(1158.776f, 1085.785f, 108.999f)), owning_building_guid = 203) + LocalObject(649, Door.Constructor(Vector3(1161.247f, 1132.367f, 138.999f)), owning_building_guid = 203) + LocalObject(651, Door.Constructor(Vector3(1180.032f, 1153.502f, 108.999f)), owning_building_guid = 203) + LocalObject(826, Terminal.Constructor(Vector3(1136.074f, 1132.302f, 112.237f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(827, Terminal.Constructor(Vector3(1136.845f, 1128.469f, 112.233f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(828, Terminal.Constructor(Vector3(1142.584f, 1142.088f, 112.233f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(829, Terminal.Constructor(Vector3(1146.458f, 1121.991f, 112.237f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(830, Terminal.Constructor(Vector3(1146.485f, 1142.843f, 112.237f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(831, Terminal.Constructor(Vector3(1150.359f, 1122.745f, 112.233f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(832, Terminal.Constructor(Vector3(1156.116f, 1136.434f, 112.233f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(833, Terminal.Constructor(Vector3(1156.87f, 1132.533f, 112.237f), vanu_equipment_term), owning_building_guid = 203) + LocalObject(861, SpawnTube.Constructor(Vector3(1146.494f, 1132.42f, 112.359f), Vector3(0, 0, 304)), owning_building_guid = 203) + LocalObject(728, Painbox.Constructor(Vector3(1146.405f, 1132.827f, 121.5618f), painbox_continuous), owning_building_guid = 203) + LocalObject(735, Painbox.Constructor(Vector3(1135.332f, 1140.324f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 203) + LocalObject(736, Painbox.Constructor(Vector3(1138.548f, 1119.949f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 203) + LocalObject(737, Painbox.Constructor(Vector3(1154.586f, 1144.226f, 115.51f), painbox_door_radius_continuous), owning_building_guid = 203) + LocalObject(738, Painbox.Constructor(Vector3(1158.049f, 1124.576f, 116.11f), painbox_door_radius_continuous), owning_building_guid = 203) } Building10000() - def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 205, MapID: 10000 - LocalBuilding("Core", 205, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1028.8f, 1012.78f, 165.78f), Vector3(0f, 0f, 0f), vanu_core))) - LocalObject(606, Door.Constructor(Vector3(996.3071f, 1000.802f, 172.568f)), owning_building_guid = 205) - LocalObject(613, Door.Constructor(Vector3(1024.778f, 972.287f, 172.568f)), owning_building_guid = 205) - LocalObject(614, Door.Constructor(Vector3(1024.778f, 972.287f, 177.568f)), owning_building_guid = 205) - LocalObject(615, Door.Constructor(Vector3(1024.822f, 1029.273f, 177.568f)), owning_building_guid = 205) - LocalObject(616, Door.Constructor(Vector3(1024.822f, 1029.273f, 182.568f)), owning_building_guid = 205) - LocalObject(625, Door.Constructor(Vector3(1053.293f, 1000.758f, 182.568f)), owning_building_guid = 205) + def Building10000(): Unit = { // Name: Core Type: vanu_core GUID: 204, MapID: 10000 + LocalBuilding("Core", 204, 10000, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1028.8f, 1012.78f, 165.78f), Vector3(0f, 0f, 0f), vanu_core))) + LocalObject(605, Door.Constructor(Vector3(996.3071f, 1000.802f, 172.568f)), owning_building_guid = 204) + LocalObject(612, Door.Constructor(Vector3(1024.778f, 972.287f, 172.568f)), owning_building_guid = 204) + LocalObject(613, Door.Constructor(Vector3(1024.778f, 972.287f, 177.568f)), owning_building_guid = 204) + LocalObject(614, Door.Constructor(Vector3(1024.822f, 1029.273f, 177.568f)), owning_building_guid = 204) + LocalObject(615, Door.Constructor(Vector3(1024.822f, 1029.273f, 182.568f)), owning_building_guid = 204) + LocalObject(624, Door.Constructor(Vector3(1053.293f, 1000.758f, 182.568f)), owning_building_guid = 204) } Building10246() - def Building10246(): Unit = { // Name: N_ATPlant Type: vanu_vehicle_station GUID: 231, MapID: 10246 - LocalBuilding("N_ATPlant", 231, 10246, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(739.86f, 1264.38f, 82.47f), Vector3(0f, 0f, 329f), vanu_vehicle_station))) - LocalObject(790, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 231) - LocalObject(549, Door.Constructor(Vector3(684.2806f, 1258.55f, 114.249f)), owning_building_guid = 231) - LocalObject(550, Door.Constructor(Vector3(688.5319f, 1265.615f, 114.229f)), owning_building_guid = 231) - LocalObject(551, Door.Constructor(Vector3(692.6342f, 1272.507f, 114.229f)), owning_building_guid = 231) - LocalObject(552, Door.Constructor(Vector3(696.8887f, 1279.533f, 114.249f)), owning_building_guid = 231) - LocalObject(553, Door.Constructor(Vector3(710.3329f, 1224.244f, 84.249f)), owning_building_guid = 231) - LocalObject(554, Door.Constructor(Vector3(714.447f, 1231.091f, 104.173f)), owning_building_guid = 231) - LocalObject(555, Door.Constructor(Vector3(718.8141f, 1284.958f, 104.161f)), owning_building_guid = 231) - LocalObject(556, Door.Constructor(Vector3(743.5565f, 1279.537f, 84.249f)), owning_building_guid = 231) - LocalObject(687, Door.Constructor(Vector3(675.4597f, 1282.781f, 89.103f)), owning_building_guid = 231) - LocalObject(785, Terminal.Constructor(Vector3(705.5295f, 1244.009f, 102.387f), vanu_air_vehicle_term), owning_building_guid = 231) - LocalObject(863, VehicleSpawnPad.Constructor(Vector3(713.2993f, 1248.321f, 102.386f), vanu_vehicle_creation_pad, Vector3(0, 0, 121)), owning_building_guid = 231, terminal_guid = 785) - LocalObject(786, Terminal.Constructor(Vector3(723.7557f, 1274.36f, 102.387f), vanu_air_vehicle_term), owning_building_guid = 231) - LocalObject(864, VehicleSpawnPad.Constructor(Vector3(723.6083f, 1265.478f, 102.386f), vanu_vehicle_creation_pad, Vector3(0, 0, 121)), owning_building_guid = 231, terminal_guid = 786) - LocalObject(796, Terminal.Constructor(Vector3(702.5449f, 1252.534f, 84.97f), vanu_equipment_term), owning_building_guid = 231) - LocalObject(797, Terminal.Constructor(Vector3(714.9058f, 1273.106f, 84.97f), vanu_equipment_term), owning_building_guid = 231) - LocalObject(868, Terminal.Constructor(Vector3(703.9712f, 1265.516f, 87.47f), vanu_vehicle_term), owning_building_guid = 231) - LocalObject(862, VehicleSpawnPad.Constructor(Vector3(691.0519f, 1273.405f, 84.875f), vanu_vehicle_creation_pad, Vector3(0, 0, -59)), owning_building_guid = 231, terminal_guid = 868) + def Building10246(): Unit = { // Name: N_ATPlant Type: vanu_vehicle_station GUID: 230, MapID: 10246 + LocalBuilding("N_ATPlant", 230, 10246, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(739.86f, 1264.38f, 82.47f), Vector3(0f, 0f, 329f), vanu_vehicle_station))) + LocalObject(790, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 230) + LocalObject(548, Door.Constructor(Vector3(684.2806f, 1258.55f, 114.249f)), owning_building_guid = 230) + LocalObject(549, Door.Constructor(Vector3(688.5319f, 1265.615f, 114.229f)), owning_building_guid = 230) + LocalObject(550, Door.Constructor(Vector3(692.6342f, 1272.507f, 114.229f)), owning_building_guid = 230) + LocalObject(551, Door.Constructor(Vector3(696.8887f, 1279.533f, 114.249f)), owning_building_guid = 230) + LocalObject(552, Door.Constructor(Vector3(710.3329f, 1224.244f, 84.249f)), owning_building_guid = 230) + LocalObject(553, Door.Constructor(Vector3(714.447f, 1231.091f, 104.173f)), owning_building_guid = 230) + LocalObject(554, Door.Constructor(Vector3(718.8141f, 1284.958f, 104.161f)), owning_building_guid = 230) + LocalObject(555, Door.Constructor(Vector3(743.5565f, 1279.537f, 84.249f)), owning_building_guid = 230) + LocalObject(686, Door.Constructor(Vector3(675.4597f, 1282.781f, 89.103f)), owning_building_guid = 230) + LocalObject(785, Terminal.Constructor(Vector3(705.5295f, 1244.009f, 102.387f), vanu_air_vehicle_term), owning_building_guid = 230) + LocalObject(863, VehicleSpawnPad.Constructor(Vector3(713.2993f, 1248.321f, 102.386f), vanu_vehicle_creation_pad, Vector3(0, 0, 121)), owning_building_guid = 230, terminal_guid = 785) + LocalObject(786, Terminal.Constructor(Vector3(723.7557f, 1274.36f, 102.387f), vanu_air_vehicle_term), owning_building_guid = 230) + LocalObject(864, VehicleSpawnPad.Constructor(Vector3(723.6083f, 1265.478f, 102.386f), vanu_vehicle_creation_pad, Vector3(0, 0, 121)), owning_building_guid = 230, terminal_guid = 786) + LocalObject(796, Terminal.Constructor(Vector3(702.5449f, 1252.534f, 84.97f), vanu_equipment_term), owning_building_guid = 230) + LocalObject(797, Terminal.Constructor(Vector3(714.9058f, 1273.106f, 84.97f), vanu_equipment_term), owning_building_guid = 230) + LocalObject(868, Terminal.Constructor(Vector3(703.9712f, 1265.516f, 87.47f), vanu_vehicle_term), owning_building_guid = 230) + LocalObject(862, VehicleSpawnPad.Constructor(Vector3(691.0519f, 1273.405f, 84.875f), vanu_vehicle_creation_pad, Vector3(0, 0, -59)), owning_building_guid = 230, terminal_guid = 868) } Building10248() - def Building10248(): Unit = { // Name: S_ATPlant Type: vanu_vehicle_station GUID: 232, MapID: 10248 - LocalBuilding("S_ATPlant", 232, 10248, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1304.12f, 799.11f, 83.07f), Vector3(0f, 0f, 142f), vanu_vehicle_station))) - LocalObject(795, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 232) - LocalObject(677, Door.Constructor(Vector3(1298.604f, 784.5164f, 84.849f)), owning_building_guid = 232) - LocalObject(678, Door.Constructor(Vector3(1322.501f, 776.121f, 104.761f)), owning_building_guid = 232) - LocalObject(679, Door.Constructor(Vector3(1333.401f, 829.0539f, 104.773f)), owning_building_guid = 232) - LocalObject(680, Door.Constructor(Vector3(1338.318f, 835.3486f, 84.849f)), owning_building_guid = 232) - LocalObject(682, Door.Constructor(Vector3(1344.924f, 778.8329f, 114.849f)), owning_building_guid = 232) - LocalObject(683, Door.Constructor(Vector3(1350.003f, 785.2883f, 114.829f)), owning_building_guid = 232) - LocalObject(684, Door.Constructor(Vector3(1354.915f, 791.6285f, 114.829f)), owning_building_guid = 232) - LocalObject(685, Door.Constructor(Vector3(1359.996f, 798.1234f, 114.849f)), owning_building_guid = 232) - LocalObject(688, Door.Constructor(Vector3(1365.798f, 772.9979f, 89.703f)), owning_building_guid = 232) - LocalObject(787, Terminal.Constructor(Vector3(1318.888f, 787.242f, 102.987f), vanu_air_vehicle_term), owning_building_guid = 232) - LocalObject(865, VehicleSpawnPad.Constructor(Vector3(1320.117f, 796.0395f, 102.986f), vanu_vehicle_creation_pad, Vector3(0, 0, -52)), owning_building_guid = 232, terminal_guid = 787) - LocalObject(788, Terminal.Constructor(Vector3(1340.677f, 815.1455f, 102.987f), vanu_air_vehicle_term), owning_building_guid = 232) - LocalObject(866, VehicleSpawnPad.Constructor(Vector3(1332.44f, 811.8123f, 102.986f), vanu_vehicle_creation_pad, Vector3(0, 0, -52)), owning_building_guid = 232, terminal_guid = 788) - LocalObject(846, Terminal.Constructor(Vector3(1327.825f, 787.4082f, 85.57f), vanu_equipment_term), owning_building_guid = 232) - LocalObject(847, Terminal.Constructor(Vector3(1342.601f, 806.3204f, 85.57f), vanu_equipment_term), owning_building_guid = 232) - LocalObject(869, Terminal.Constructor(Vector3(1339.603f, 793.6083f, 88.07f), vanu_vehicle_term), owning_building_guid = 232) - LocalObject(867, VehicleSpawnPad.Constructor(Vector3(1351.464f, 784.2039f, 85.475f), vanu_vehicle_creation_pad, Vector3(0, 0, 128)), owning_building_guid = 232, terminal_guid = 869) + def Building10248(): Unit = { // Name: S_ATPlant Type: vanu_vehicle_station GUID: 231, MapID: 10248 + LocalBuilding("S_ATPlant", 231, 10248, FoundationBuilder(Building.Structure(StructureType.Building, Vector3(1304.12f, 799.11f, 83.07f), Vector3(0f, 0f, 142f), vanu_vehicle_station))) + LocalObject(795, CaptureTerminal.Constructor(vanu_control_console), owning_building_guid = 231) + LocalObject(676, Door.Constructor(Vector3(1298.604f, 784.5164f, 84.849f)), owning_building_guid = 231) + LocalObject(677, Door.Constructor(Vector3(1322.501f, 776.121f, 104.761f)), owning_building_guid = 231) + LocalObject(678, Door.Constructor(Vector3(1333.401f, 829.0539f, 104.773f)), owning_building_guid = 231) + LocalObject(679, Door.Constructor(Vector3(1338.318f, 835.3486f, 84.849f)), owning_building_guid = 231) + LocalObject(681, Door.Constructor(Vector3(1344.924f, 778.8329f, 114.849f)), owning_building_guid = 231) + LocalObject(682, Door.Constructor(Vector3(1350.003f, 785.2883f, 114.829f)), owning_building_guid = 231) + LocalObject(683, Door.Constructor(Vector3(1354.915f, 791.6285f, 114.829f)), owning_building_guid = 231) + LocalObject(684, Door.Constructor(Vector3(1359.996f, 798.1234f, 114.849f)), owning_building_guid = 231) + LocalObject(687, Door.Constructor(Vector3(1365.798f, 772.9979f, 89.703f)), owning_building_guid = 231) + LocalObject(787, Terminal.Constructor(Vector3(1318.888f, 787.242f, 102.987f), vanu_air_vehicle_term), owning_building_guid = 231) + LocalObject(865, VehicleSpawnPad.Constructor(Vector3(1320.117f, 796.0395f, 102.986f), vanu_vehicle_creation_pad, Vector3(0, 0, -52)), owning_building_guid = 231, terminal_guid = 787) + LocalObject(788, Terminal.Constructor(Vector3(1340.677f, 815.1455f, 102.987f), vanu_air_vehicle_term), owning_building_guid = 231) + LocalObject(866, VehicleSpawnPad.Constructor(Vector3(1332.44f, 811.8123f, 102.986f), vanu_vehicle_creation_pad, Vector3(0, 0, -52)), owning_building_guid = 231, terminal_guid = 788) + LocalObject(846, Terminal.Constructor(Vector3(1327.825f, 787.4082f, 85.57f), vanu_equipment_term), owning_building_guid = 231) + LocalObject(847, Terminal.Constructor(Vector3(1342.601f, 806.3204f, 85.57f), vanu_equipment_term), owning_building_guid = 231) + LocalObject(869, Terminal.Constructor(Vector3(1339.603f, 793.6083f, 88.07f), vanu_vehicle_term), owning_building_guid = 231) + LocalObject(867, VehicleSpawnPad.Constructor(Vector3(1351.464f, 784.2039f, 85.475f), vanu_vehicle_creation_pad, Vector3(0, 0, 128)), owning_building_guid = 231, terminal_guid = 869) } Building10225() - def Building10225(): Unit = { // Name: GW_Cavern6_W Type: warpgate_cavern GUID: 233, MapID: 10225 - LocalBuilding("GW_Cavern6_W", 233, 10225, FoundationBuilder(WarpGate.Structure(Vector3(281.98f, 637.77f, 60.83f)))) + def Building10225(): Unit = { // Name: GW_Cavern6_W Type: warpgate_cavern GUID: 232, MapID: 10225 + LocalBuilding("GW_Cavern6_W", 232, 10225, FoundationBuilder(WarpGate.Structure(Vector3(281.98f, 637.77f, 60.83f)))) } Building10224() - def Building10224(): Unit = { // Name: GW_Cavern6_N Type: warpgate_cavern GUID: 234, MapID: 10224 - LocalBuilding("GW_Cavern6_N", 234, 10224, FoundationBuilder(WarpGate.Structure(Vector3(1093.93f, 2082.3f, 80.82f)))) + def Building10224(): Unit = { // Name: GW_Cavern6_N Type: warpgate_cavern GUID: 233, MapID: 10224 + LocalBuilding("GW_Cavern6_N", 233, 10224, FoundationBuilder(WarpGate.Structure(Vector3(1093.93f, 2082.3f, 80.82f)))) } Building10226() - def Building10226(): Unit = { // Name: GW_Cavern6_S Type: warpgate_cavern GUID: 235, MapID: 10226 - LocalBuilding("GW_Cavern6_S", 235, 10226, FoundationBuilder(WarpGate.Structure(Vector3(1218.27f, 218.05f, 100.82f)))) + def Building10226(): Unit = { // Name: GW_Cavern6_S Type: warpgate_cavern GUID: 234, MapID: 10226 + LocalBuilding("GW_Cavern6_S", 234, 10226, FoundationBuilder(WarpGate.Structure(Vector3(1218.27f, 218.05f, 100.82f)))) } Building10227() - def Building10227(): Unit = { // Name: GW_Cavern6_E Type: warpgate_cavern GUID: 236, MapID: 10227 - LocalBuilding("GW_Cavern6_E", 236, 10227, FoundationBuilder(WarpGate.Structure(Vector3(1986.27f, 922.08f, 20.82f)))) + def Building10227(): Unit = { // Name: GW_Cavern6_E Type: warpgate_cavern GUID: 235, MapID: 10227 + LocalBuilding("GW_Cavern6_E", 235, 10227, FoundationBuilder(WarpGate.Structure(Vector3(1986.27f, 922.08f, 20.82f)))) } ZoneOwnedObjects() @@ -463,7 +463,7 @@ object Ugd06 { // Drugaskan LocalObject(843, Terminal.Constructor(Vector3(1263.08f, 997.75f, 100.83f), vanu_equipment_term), owning_building_guid = 0) LocalObject(844, Terminal.Constructor(Vector3(1263.42f, 1014.84f, 100.83f), vanu_equipment_term), owning_building_guid = 0) LocalObject(845, Terminal.Constructor(Vector3(1266.79f, 810.47f, 85.06f), vanu_equipment_term), owning_building_guid = 0) - LocalObject(12, ProximityTerminal.Constructor(Vector3(1172.58f, 709.8f, 81.4f), crystals_health_a), owning_building_guid = 0) + LocalObject(11, ProximityTerminal.Constructor(Vector3(1172.58f, 709.8f, 81.4f), crystals_health_a), owning_building_guid = 0) LocalObject(703, ProximityTerminal.Constructor(Vector3(857.28f, 1126.68f, 87.35f), crystals_health_a), owning_building_guid = 0) LocalObject(704, ProximityTerminal.Constructor(Vector3(978.1f, 685.44f, 96.28f), crystals_health_a), owning_building_guid = 0) LocalObject(705, ProximityTerminal.Constructor(Vector3(997.47f, 936.4f, 98.43f), crystals_health_a), owning_building_guid = 0) @@ -475,56 +475,56 @@ object Ugd06 { // Drugaskan LocalObject(711, ProximityTerminal.Constructor(Vector3(887.15f, 1281.71f, 110.54f), crystals_health_b), owning_building_guid = 0) LocalObject(712, ProximityTerminal.Constructor(Vector3(1055.56f, 1071.61f, 102.26f), crystals_health_b), owning_building_guid = 0) LocalObject(713, ProximityTerminal.Constructor(Vector3(1069.99f, 1127.29f, 174.49f), crystals_health_b), owning_building_guid = 0) - LocalObject(206, FacilityTurret.Constructor(Vector3(740.28f, 1248.13f, 102.39f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(206, 5000) - LocalObject(207, FacilityTurret.Constructor(Vector3(809.59f, 1107.17f, 106.13f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(207, 5001) - LocalObject(208, FacilityTurret.Constructor(Vector3(850.2f, 1289.34f, 95.04f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(208, 5002) - LocalObject(209, FacilityTurret.Constructor(Vector3(882.78f, 1056.81f, 89.36f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(209, 5003) - LocalObject(210, FacilityTurret.Constructor(Vector3(883.18f, 900.09f, 123.26f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(210, 5004) - LocalObject(211, FacilityTurret.Constructor(Vector3(897.52f, 1111.75f, 95.42f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(211, 5005) - LocalObject(212, FacilityTurret.Constructor(Vector3(901.13f, 1260.92f, 95.04f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(212, 5006) - LocalObject(213, FacilityTurret.Constructor(Vector3(933.25f, 896.94f, 108.78f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(213, 5007) - LocalObject(214, FacilityTurret.Constructor(Vector3(980.25f, 1277.41f, 81.61f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(214, 5008) - LocalObject(215, FacilityTurret.Constructor(Vector3(989.24f, 1112.19f, 97.47f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(215, 5009) - LocalObject(216, FacilityTurret.Constructor(Vector3(1010.06f, 1207.81f, 100.65f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(216, 5010) - LocalObject(217, FacilityTurret.Constructor(Vector3(1020.39f, 934.87f, 98.43f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(217, 5011) - LocalObject(218, FacilityTurret.Constructor(Vector3(1024.5f, 824.39f, 109.9f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(218, 5012) - LocalObject(219, FacilityTurret.Constructor(Vector3(1046.17f, 1093.7f, 100.3f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(219, 5013) - LocalObject(220, FacilityTurret.Constructor(Vector3(1103.21f, 909.09f, 81.32f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(220, 5014) - LocalObject(221, FacilityTurret.Constructor(Vector3(1106.4f, 1091.2f, 115.81f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(221, 5015) - LocalObject(222, FacilityTurret.Constructor(Vector3(1143.93f, 1173.62f, 137.22f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(222, 5016) - LocalObject(223, FacilityTurret.Constructor(Vector3(1158.52f, 731.05f, 90.93f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(223, 5017) - LocalObject(224, FacilityTurret.Constructor(Vector3(1181.47f, 838.23f, 101.14f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(224, 5018) - LocalObject(225, FacilityTurret.Constructor(Vector3(1212.43f, 868.94f, 120.92f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(225, 5019) - LocalObject(226, FacilityTurret.Constructor(Vector3(1219.12f, 993.4f, 102.26f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(226, 5020) - LocalObject(227, FacilityTurret.Constructor(Vector3(1232.83f, 867.35f, 101.14f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(227, 5021) - LocalObject(228, FacilityTurret.Constructor(Vector3(1306.63f, 814.39f, 102.99f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(228, 5022) - LocalObject(229, FacilityTurret.Constructor(Vector3(1338.8f, 750.12f, 102.99f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(229, 5023) - LocalObject(230, FacilityTurret.Constructor(Vector3(1356.64f, 861.39f, 92.4f), vanu_sentry_turret), owning_building_guid = 0) - TurretToWeapon(230, 5024) + LocalObject(205, FacilityTurret.Constructor(Vector3(740.28f, 1248.13f, 102.39f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(205, 5000) + LocalObject(206, FacilityTurret.Constructor(Vector3(809.59f, 1107.17f, 106.13f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(206, 5001) + LocalObject(207, FacilityTurret.Constructor(Vector3(850.2f, 1289.34f, 95.04f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(207, 5002) + LocalObject(208, FacilityTurret.Constructor(Vector3(882.78f, 1056.81f, 89.36f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(208, 5003) + LocalObject(209, FacilityTurret.Constructor(Vector3(883.18f, 900.09f, 123.26f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(209, 5004) + LocalObject(210, FacilityTurret.Constructor(Vector3(897.52f, 1111.75f, 95.42f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(210, 5005) + LocalObject(211, FacilityTurret.Constructor(Vector3(901.13f, 1260.92f, 95.04f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(211, 5006) + LocalObject(212, FacilityTurret.Constructor(Vector3(933.25f, 896.94f, 108.78f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(212, 5007) + LocalObject(213, FacilityTurret.Constructor(Vector3(980.25f, 1277.41f, 81.61f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(213, 5008) + LocalObject(214, FacilityTurret.Constructor(Vector3(989.24f, 1112.19f, 97.47f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(214, 5009) + LocalObject(215, FacilityTurret.Constructor(Vector3(1010.06f, 1207.81f, 100.65f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(215, 5010) + LocalObject(216, FacilityTurret.Constructor(Vector3(1020.39f, 934.87f, 98.43f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(216, 5011) + LocalObject(217, FacilityTurret.Constructor(Vector3(1024.5f, 824.39f, 109.9f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(217, 5012) + LocalObject(218, FacilityTurret.Constructor(Vector3(1046.17f, 1093.7f, 100.3f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(218, 5013) + LocalObject(219, FacilityTurret.Constructor(Vector3(1103.21f, 909.09f, 81.32f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(219, 5014) + LocalObject(220, FacilityTurret.Constructor(Vector3(1106.4f, 1091.2f, 115.81f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(220, 5015) + LocalObject(221, FacilityTurret.Constructor(Vector3(1143.93f, 1173.62f, 137.22f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(221, 5016) + LocalObject(222, FacilityTurret.Constructor(Vector3(1158.52f, 731.05f, 90.93f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(222, 5017) + LocalObject(223, FacilityTurret.Constructor(Vector3(1181.47f, 838.23f, 101.14f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(223, 5018) + LocalObject(224, FacilityTurret.Constructor(Vector3(1212.43f, 868.94f, 120.92f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(224, 5019) + LocalObject(225, FacilityTurret.Constructor(Vector3(1219.12f, 993.4f, 102.26f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(225, 5020) + LocalObject(226, FacilityTurret.Constructor(Vector3(1232.83f, 867.35f, 101.14f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(226, 5021) + LocalObject(227, FacilityTurret.Constructor(Vector3(1306.63f, 814.39f, 102.99f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(227, 5022) + LocalObject(228, FacilityTurret.Constructor(Vector3(1338.8f, 750.12f, 102.99f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(228, 5023) + LocalObject(229, FacilityTurret.Constructor(Vector3(1356.64f, 861.39f, 92.4f), vanu_sentry_turret), owning_building_guid = 0) + TurretToWeapon(229, 5024) } def Lattice(): Unit = {