Merge pull request #205 from Fate-JH/loot

Press M2, Get Loot
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Fate-JH 2018-05-12 12:45:07 -04:00 committed by GitHub
commit d6325d8dfc
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16 changed files with 430 additions and 162 deletions

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@ -45,7 +45,7 @@ object AmmoBox {
*/ */
def Split(box : AmmoBox) : List[AmmoBox] = { def Split(box : AmmoBox) : List[AmmoBox] = {
val ammoDef = box.Definition val ammoDef = box.Definition
var boxCap : Int = box.Capacity val boxCap : Int = box.Capacity
val maxCap : Int = ammoDef.Capacity val maxCap : Int = ammoDef.Capacity
val splitCap : Int = boxCap / maxCap val splitCap : Int = boxCap / maxCap
val list : List[AmmoBox] = List.fill(splitCap)(new AmmoBox(ammoDef)) val list : List[AmmoBox] = List.fill(splitCap)(new AmmoBox(ammoDef))

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@ -26,8 +26,12 @@ class Avatar(val name : String, val faction : PlanetSideEmpire.Value, val sex :
private val implants : Array[ImplantSlot] = Array.fill[ImplantSlot](3)(new ImplantSlot) private val implants : Array[ImplantSlot] = Array.fill[ImplantSlot](3)(new ImplantSlot)
/** Loadouts */ /** Loadouts */
private val loadouts : Array[Option[Loadout]] = Array.fill[Option[Loadout]](10)(None) private val loadouts : Array[Option[Loadout]] = Array.fill[Option[Loadout]](10)(None)
/** Locker (fifth inventory slot) */ /** Locker (inventory slot number five) */
private val locker : LockerContainer = LockerContainer() private val locker : LockerContainer = new LockerContainer() {
override def toString : String = {
s"$name's ${Definition.Name}"
}
}
def BEP : Long = bep def BEP : Long = bep

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@ -28,11 +28,4 @@ object ConstructionItem {
def apply(cItemDef : ConstructionItemDefinition) : ConstructionItem = { def apply(cItemDef : ConstructionItemDefinition) : ConstructionItem = {
new ConstructionItem(cItemDef) new ConstructionItem(cItemDef)
} }
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, cItemDef : ConstructionItemDefinition) : ConstructionItem = {
val obj = new ConstructionItem(cItemDef)
obj.GUID = guid
obj
}
} }

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@ -16,11 +16,4 @@ object Kit {
def apply(kitDef : KitDefinition) : Kit = { def apply(kitDef : KitDefinition) : Kit = {
new Kit(kitDef) new Kit(kitDef)
} }
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, kitDef : KitDefinition) : Kit = {
val obj = new Kit(kitDef)
obj.GUID = guid
obj
}
} }

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@ -18,8 +18,6 @@ class LockerContainer extends Equipment with Container {
def VisibleSlots : Set[Int] = Set.empty[Int] def VisibleSlots : Set[Int] = Set.empty[Int]
def Fit(obj : Equipment) : Option[Int] = inventory.Fit(obj.Definition.Tile)
def Definition : EquipmentDefinition = GlobalDefinitions.locker_container def Definition : EquipmentDefinition = GlobalDefinitions.locker_container
} }

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@ -40,7 +40,7 @@ abstract class PlanetSideGameObject extends IdentifiableEntity with WorldEntity
object PlanetSideGameObject { object PlanetSideGameObject {
def toString(obj : PlanetSideGameObject) : String = { def toString(obj : PlanetSideGameObject) : String = {
val guid : String = try { obj.GUID.guid.toString } catch { case _ : Exception => "NOGUID" } val guid : String = if(obj.HasGUID) { obj.GUID.toString } else { "NOGUID" }
val P = obj.Position val P = obj.Position
s"[$guid](x,y,z=${P.x%.3f},${P.y%.3f},${P.z%.3f})" s"[$guid](x,y,z=${P.x%.3f},${P.y%.3f},${P.z%.3f})"
} }

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@ -154,7 +154,7 @@ class Player(private val core : Avatar) extends PlanetSideGameObject with Factio
def Locker : LockerContainer = core.Locker def Locker : LockerContainer = core.Locker
def Fit(obj : Equipment) : Option[Int] = { override def Fit(obj : Equipment) : Option[Int] = {
recursiveHolsterFit(holsters.iterator, obj.Size) match { recursiveHolsterFit(holsters.iterator, obj.Size) match {
case Some(index) => case Some(index) =>
Some(index) Some(index)

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@ -12,11 +12,4 @@ object SimpleItem {
def apply(simpDef : SimpleItemDefinition) : SimpleItem = { def apply(simpDef : SimpleItemDefinition) : SimpleItem = {
new SimpleItem(simpDef) new SimpleItem(simpDef)
} }
import net.psforever.packet.game.PlanetSideGUID
def apply(guid : PlanetSideGUID, simpDef : SimpleItemDefinition) : SimpleItem = {
val obj = new SimpleItem(simpDef)
obj.GUID = guid
obj
}
} }

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@ -18,4 +18,14 @@ abstract class Equipment extends PlanetSideGameObject {
def Tile : InventoryTile = Definition.Tile def Tile : InventoryTile = Definition.Tile
def Definition : EquipmentDefinition def Definition : EquipmentDefinition
override def toString : String = {
Equipment.toString(this)
}
}
object Equipment {
def toString(obj : Equipment) : String = {
obj.Definition.Name
}
} }

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@ -42,6 +42,10 @@ trait Container {
*/ */
def Find(guid : PlanetSideGUID) : Option[Int] = Inventory.Find(guid) def Find(guid : PlanetSideGUID) : Option[Int] = Inventory.Find(guid)
def Fit(obj : Equipment) : Option[Int] = Fit(obj.Definition.Tile)
def Fit(tile : InventoryTile) : Option[Int] = Inventory.Fit(tile)
/** /**
* A(n imperfect) reference to a generalized pool of the contained objects.<br> * A(n imperfect) reference to a generalized pool of the contained objects.<br>
* <br> * <br>

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@ -245,7 +245,7 @@ class GridInventory extends Container {
* @param tile the dimensions of the blank space * @param tile the dimensions of the blank space
* @return the grid index of the upper left corner where equipment to which the `tile` belongs should be placed * @return the grid index of the upper left corner where equipment to which the `tile` belongs should be placed
*/ */
def Fit(tile : InventoryTile) : Option[Int] = { override def Fit(tile : InventoryTile) : Option[Int] = {
val tWidth = tile.Width val tWidth = tile.Width
val tHeight = tile.Height val tHeight = tile.Height
val gridIter = (0 until (grid.length - (tHeight - 1) * width)) val gridIter = (0 until (grid.length - (tHeight - 1) * width))

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@ -6,13 +6,20 @@ import scodec.Codec
import scodec.codecs._ import scodec.codecs._
/** /**
* na * Dispatched by the client when the user right-clicks on a piece of `Equipment`
* in an inventory that is not his own backpack
* in an attempt to quick-swap that `Equipment` into his inventory.
* Examples of this "other" inventory include: corpses, lockers, and vehicle trunks.<br>
* <br>
* Compared to `MoveItemMessage`, the source location where `item` currently resides is not provided.
* Additionally, while the over-all destination is provided, the specific insertion point of the destination is not.
* @see `MoveItemMessage`
* @param item_guid the item being taken * @param item_guid the item being taken
* @param target_guid what is taking the item; * @param destination_guid where the item will be placed;
* in general, usually the player who is doing the taking * generally, the player is taking the item
*/ */
final case class LootItemMessage(item_guid : PlanetSideGUID, final case class LootItemMessage(item_guid : PlanetSideGUID,
target_guid : PlanetSideGUID destination_guid : PlanetSideGUID
) extends PlanetSideGamePacket { ) extends PlanetSideGamePacket {
type Packet = LootItemMessage type Packet = LootItemMessage
def opcode = GamePacketOpcode.LootItemMessage def opcode = GamePacketOpcode.LootItemMessage
@ -22,6 +29,6 @@ final case class LootItemMessage(item_guid : PlanetSideGUID,
object LootItemMessage extends Marshallable[LootItemMessage] { object LootItemMessage extends Marshallable[LootItemMessage] {
implicit val codec : Codec[LootItemMessage] = ( implicit val codec : Codec[LootItemMessage] = (
("item_guid" | PlanetSideGUID.codec) :: ("item_guid" | PlanetSideGUID.codec) ::
("target_guid" | PlanetSideGUID.codec) ("destination_guid" | PlanetSideGUID.codec)
).as[LootItemMessage] ).as[LootItemMessage]
} }

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@ -90,7 +90,8 @@ class ConverterTest extends Specification {
"Kit" should { "Kit" should {
"convert to packet" in { "convert to packet" in {
val kdef = KitDefinition(Kits.medkit) val kdef = KitDefinition(Kits.medkit)
val obj = Kit(PlanetSideGUID(90), kdef) val obj = Kit(kdef)
obj.GUID = PlanetSideGUID(90)
obj.Definition.Packet.DetailedConstructorData(obj) match { obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) => case Success(pkt) =>
pkt mustEqual DetailedAmmoBoxData(0, 1) pkt mustEqual DetailedAmmoBoxData(0, 1)
@ -113,7 +114,8 @@ class ConverterTest extends Specification {
cdef.Modes += DeployedItem.deployable_shield_generator cdef.Modes += DeployedItem.deployable_shield_generator
cdef.Tile = InventoryTile.Tile63 cdef.Tile = InventoryTile.Tile63
cdef.Packet = new ACEConverter() cdef.Packet = new ACEConverter()
val obj = ConstructionItem(PlanetSideGUID(90), cdef) val obj = ConstructionItem(cdef)
obj.GUID = PlanetSideGUID(90)
obj.Definition.Packet.DetailedConstructorData(obj) match { obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) => case Success(pkt) =>
pkt mustEqual DetailedACEData(0) pkt mustEqual DetailedACEData(0)
@ -134,7 +136,8 @@ class ConverterTest extends Specification {
"convert to packet" in { "convert to packet" in {
val sdef = SimpleItemDefinition(SItem.remote_electronics_kit) val sdef = SimpleItemDefinition(SItem.remote_electronics_kit)
sdef.Packet = new REKConverter() sdef.Packet = new REKConverter()
val obj = SimpleItem(PlanetSideGUID(90), sdef) val obj = SimpleItem(sdef)
obj.GUID = PlanetSideGUID(90)
obj.Definition.Packet.DetailedConstructorData(obj) match { obj.Definition.Packet.DetailedConstructorData(obj) match {
case Success(pkt) => case Success(pkt) =>
pkt mustEqual DetailedREKData(8) pkt mustEqual DetailedREKData(8)

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@ -306,9 +306,9 @@ class InventoryTest extends Specification {
sampleDef63.Tile = InventoryTile.Tile63 sampleDef63.Tile = InventoryTile.Tile63
val obj : GridInventory = GridInventory(9, 9) val obj : GridInventory = GridInventory(9, 9)
obj += 0 -> SimpleItem(PlanetSideGUID(0), sampleDef22) obj += 0 -> SimpleItem(sampleDef22)
obj += 20 -> SimpleItem(PlanetSideGUID(1), sampleDef63) obj += 20 -> SimpleItem(sampleDef63)
obj += 56 -> SimpleItem(PlanetSideGUID(2), sampleDef33) obj += 56 -> SimpleItem(sampleDef33)
obj.Fit(InventoryTile.Tile33) match { obj.Fit(InventoryTile.Tile33) match {
case Some(x) => case Some(x) =>
x mustEqual 50 x mustEqual 50
@ -329,14 +329,14 @@ class InventoryTest extends Specification {
sampleDef4.Tile = InventoryTile.Tile63 sampleDef4.Tile = InventoryTile.Tile63
val list : ListBuffer[InventoryItem] = ListBuffer() val list : ListBuffer[InventoryItem] = ListBuffer()
list += new InventoryItem(SimpleItem(PlanetSideGUID(0), sampleDef2), -1) list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(1), sampleDef3), -1) list += new InventoryItem(SimpleItem(sampleDef3), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(2), sampleDef1), -1) list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(3), sampleDef4), -1) list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(4), sampleDef1), -1) list += new InventoryItem(SimpleItem(sampleDef1), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(5), sampleDef4), -1) list += new InventoryItem(SimpleItem(sampleDef4), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(6), sampleDef2), -1) list += new InventoryItem(SimpleItem(sampleDef2), -1)
list += new InventoryItem(SimpleItem(PlanetSideGUID(7), sampleDef3), -1) list += new InventoryItem(SimpleItem(sampleDef3), -1)
val obj : GridInventory = GridInventory(9, 9) val obj : GridInventory = GridInventory(9, 9)
val (elements, out) = GridInventory.recoverInventory(list.toList, obj) val (elements, out) = GridInventory.recoverInventory(list.toList, obj)

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@ -2113,117 +2113,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
false //abort when too many items at destination or other failure case false //abort when too many items at destination or other failure case
} }
} && indexSlot.Equipment.contains(item)) { } && indexSlot.Equipment.contains(item)) {
log.info(s"MoveItem: $item_guid moved from $source_guid @ $index to $destination_guid @ $dest") PerformMoveItem(item, source, index, destination, dest, destItemEntry)
val player_guid = player.GUID
val sourceIsNotDestination : Boolean = source != destination //if source is destination, OCDM style is not required
//remove item from source
indexSlot.Equipment = None
source match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item_guid))
case obj : Player =>
if(obj.isBackpack || source.VisibleSlots.contains(index)) { //corpse being looted, or item was in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, item_guid))
}
case _ => ;
}
destItemEntry match { //do we have a swap item in the destination slot?
case Some(InventoryItem(item2, destIndex)) => //yes, swap
//cleanly shuffle items around to avoid losing icons
//the next ObjectDetachMessage is necessary to avoid icons being lost, but only as part of this swap
sendResponse(ObjectDetachMessage(source_guid, item_guid, Vector3.Zero, 0f, 0f, 0f))
val item2_guid = item2.GUID
destination.Slot(destIndex).Equipment = None //remove the swap item from destination
(indexSlot.Equipment = item2) match {
case Some(_) => //item and item2 swapped places successfully
log.info(s"MoveItem: $item2_guid swapped to $source_guid @ $index")
//remove item2 from destination
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, Vector3.Zero, 0f, 0f, 0f))
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item2_guid))
case obj : Player =>
if(obj.isBackpack || destination.VisibleSlots.contains(dest)) { //corpse being looted, or item was in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, item2_guid))
}
case _ => ;
}
//display item2 in source
if(sourceIsNotDestination && player == source) {
val objDef = item2.Definition
sendResponse(
ObjectCreateDetailedMessage(
objDef.ObjectId,
item2_guid,
ObjectCreateMessageParent(source_guid, index),
objDef.Packet.DetailedConstructorData(item2).get
)
)
}
else {
sendResponse(ObjectAttachMessage(source_guid, item2_guid, index))
}
source match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player_guid, source_guid, index, item2))
case obj : Player =>
if(source.VisibleSlots.contains(index)) { //item is put in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(player_guid, source_guid, index, item2))
}
else if(obj.isBackpack) { //corpse being given item
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.StowEquipment(player_guid, source_guid, index, item2))
}
case _ => ;
}
case None => //item2 does not fit; drop on ground
log.info(s"MoveItem: $item2_guid can not fit in swap location; dropping on ground @ ${source.Position}")
val pos = source.Position
val sourceOrientZ = source.Orientation.z
val orient : Vector3 = Vector3(0f, 0f, sourceOrientZ)
continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, pos, 0f, 0f, sourceOrientZ)) //ground
val objDef = item2.Definition
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item2_guid))
case _ => ;
//Player does not require special case; the act of dropping forces the item and icon to change
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player_guid, pos, orient, objDef.ObjectId, item2_guid, objDef.Packet.ConstructorData(item2).get))
}
case None => ;
}
//move item into destination slot
destination.Slot(dest).Equipment = item
if(sourceIsNotDestination && player == destination) {
val objDef = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
objDef.ObjectId,
item_guid,
ObjectCreateMessageParent(destination_guid, dest),
objDef.Packet.DetailedConstructorData(item).get
)
)
}
else {
sendResponse(ObjectAttachMessage(destination_guid, item_guid, dest))
}
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player_guid, destination_guid, dest, item))
case obj : Player =>
if(destination.VisibleSlots.contains(dest)) { //item is put in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(player_guid, destination_guid, dest, item))
}
else if(obj.isBackpack) { //corpse being given item
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.StowEquipment(player_guid, destination_guid, dest, item))
}
case _ => ;
}
} }
else if(!indexSlot.Equipment.contains(item)) { else if(!indexSlot.Equipment.contains(item)) {
log.error(s"MoveItem: wanted to move $item_guid, but found unexpected ${indexSlot.Equipment.get} at source location") log.error(s"MoveItem: wanted to move $item_guid, but found unexpected ${indexSlot.Equipment.get} at source location")
@ -2250,7 +2140,39 @@ class WorldSessionActor extends Actor with MDCContextAware {
} }
case msg @ LootItemMessage(item_guid, target_guid) => case msg @ LootItemMessage(item_guid, target_guid) =>
log.info("LootItem: " + msg) log.info(s"LootItem: $msg")
(continent.GUID(item_guid), continent.GUID(target_guid)) match {
case (Some(item : Equipment), Some(target : Container)) =>
//figure out the source
(
{
val findFunc : PlanetSideGameObject with Container => Option[(PlanetSideGameObject with Container, Option[Int])] = FindInLocalContainer(item_guid)
findFunc(player.Locker)
.orElse(findFunc(player))
.orElse(accessedContainer match {
case Some(parent) =>
findFunc(parent)
case None =>
None
}
)
}, target.Fit(item)) match {
case (Some((source, Some(index))), Some(dest)) =>
PerformMoveItem(item, source, index, target, dest, None)
case (None, _) =>
log.error(s"LootItem: can not find where $item is put currently")
case (_, None) =>
log.error(s"LootItem: can not find somwhere to put $item in $target")
case _ =>
log.error(s"LootItem: wanted to move $item_guid to $target_guid, but multiple problems were encountered")
}
case (Some(obj), _) =>
log.warn(s"LootItem: item $obj is (probably) not lootable")
case (None, _) =>
log.warn(s"LootItem: can not find $item_guid")
case (_, None) =>
log.warn(s"LootItem: can not find where to put $item_guid")
}
case msg @ AvatarImplantMessage(_, _, _, _) => //(player_guid, unk1, unk2, implant) => case msg @ AvatarImplantMessage(_, _, _, _) => //(player_guid, unk1, unk2, implant) =>
log.info("AvatarImplantMessage: " + msg) log.info("AvatarImplantMessage: " + msg)
@ -2286,6 +2208,13 @@ class WorldSessionActor extends Actor with MDCContextAware {
} }
} }
case Some(obj : Player) =>
if(obj.isBackpack) {
log.info(s"UseItem: $player looting the corpse of $obj")
sendResponse(UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, itemType))
accessedContainer = Some(obj)
}
case Some(obj : Locker) => case Some(obj : Locker) =>
if(player.Faction == obj.Faction) { if(player.Faction == obj.Faction) {
log.info(s"UseItem: $player accessing a locker") log.info(s"UseItem: $player accessing a locker")
@ -2385,7 +2314,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
} }
case msg @ UnuseItemMessage(player_guid, object_guid) => case msg @ UnuseItemMessage(player_guid, object_guid) =>
log.info("UnuseItem: " + msg) log.info(s"UnuseItem: $msg")
//TODO check for existing accessedContainer value?
continent.GUID(object_guid) match { continent.GUID(object_guid) match {
case Some(obj : Vehicle) => case Some(obj : Vehicle) =>
if(obj.AccessingTrunk.contains(player.GUID)) { if(obj.AccessingTrunk.contains(player.GUID)) {
@ -3485,6 +3415,150 @@ class WorldSessionActor extends Actor with MDCContextAware {
) )
} }
/**
* Given an item, and two places, one where the item currently is and one where the item will be moved,
* perform a controlled transfer of the item.
* If something exists at the `destination` side of the transfer in the position that `item` will occupy,
* resolve its location as well by swapping it with where `item` originally was positioned.<br>
* <br>
* Parameter checks will not be performed.
* Do perform checks before sending data to this function.
* Do not call with incorrect or unverified data, e.g., `item` not actually being at `source` @ `index`.
* @param item the item being moved
* @param source the container in which `item` is currently located
* @param index the index position in `source` where `item` is currently located
* @param destination the container where `item` is being moved
* @param dest the index position in `destination` where `item` is being moved
* @param destinationCollisionEntry information about the contents in an area of `destination` starting at index `dest`
*/
private def PerformMoveItem(item : Equipment,
source : PlanetSideGameObject with Container,
index : Int,
destination : PlanetSideGameObject with Container,
dest : Int,
destinationCollisionEntry : Option[InventoryItem]) : Unit = {
val item_guid = item.GUID
val source_guid = source.GUID
val destination_guid = destination.GUID
val player_guid = player.GUID
val indexSlot = source.Slot(index)
val sourceIsNotDestination : Boolean = source != destination //if source is destination, explicit OCDM is not required
if(sourceIsNotDestination) {
log.info(s"MoveItem: $item moved from $source @ $index to $destination @ $dest")
}
else {
log.info(s"MoveItem: $item moved from $index to $dest in $source")
}
//remove item from source
indexSlot.Equipment = None
source match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item_guid))
case obj : Player =>
if(obj.isBackpack || source.VisibleSlots.contains(index)) { //corpse being looted, or item was in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, item_guid))
}
case _ => ;
}
destinationCollisionEntry match { //do we have a swap item in the destination slot?
case Some(InventoryItem(item2, destIndex)) => //yes, swap
//cleanly shuffle items around to avoid losing icons
//the next ObjectDetachMessage is necessary to avoid icons being lost, but only as part of this swap
sendResponse(ObjectDetachMessage(source_guid, item_guid, Vector3.Zero, 0f, 0f, 0f))
val item2_guid = item2.GUID
destination.Slot(destIndex).Equipment = None //remove the swap item from destination
(indexSlot.Equipment = item2) match {
case Some(_) => //item and item2 swapped places successfully
log.info(s"MoveItem: $item2 swapped to $source @ $index")
//remove item2 from destination
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, Vector3.Zero, 0f, 0f, 0f))
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item2_guid))
case obj : Player =>
if(obj.isBackpack || destination.VisibleSlots.contains(dest)) { //corpse being looted, or item was in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.ObjectDelete(player_guid, item2_guid))
}
case _ => ;
}
//display item2 in source
if(sourceIsNotDestination && player == source) {
val objDef = item2.Definition
sendResponse(
ObjectCreateDetailedMessage(
objDef.ObjectId,
item2_guid,
ObjectCreateMessageParent(source_guid, index),
objDef.Packet.DetailedConstructorData(item2).get
)
)
}
else {
sendResponse(ObjectAttachMessage(source_guid, item2_guid, index))
}
source match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player_guid, source_guid, index, item2))
case obj : Player =>
if(source.VisibleSlots.contains(index)) { //item is put in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(player_guid, source_guid, index, item2))
}
else if(obj.isBackpack) { //corpse being given item
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.StowEquipment(player_guid, source_guid, index, item2))
}
case _ => ;
}
case None => //item2 does not fit; drop on ground
log.info(s"MoveItem: $item2 can not fit in swap location; dropping on ground @ ${source.Position}")
val pos = source.Position
val sourceOrientZ = source.Orientation.z
val orient : Vector3 = Vector3(0f, 0f, sourceOrientZ)
continent.Actor ! Zone.DropItemOnGround(item2, pos, orient)
sendResponse(ObjectDetachMessage(destination_guid, item2_guid, pos, 0f, 0f, sourceOrientZ)) //ground
val objDef = item2.Definition
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.UnstowEquipment(player_guid, item2_guid))
case _ => ;
//Player does not require special case; the act of dropping forces the item and icon to change
}
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentOnGround(player_guid, pos, orient, objDef.ObjectId, item2_guid, objDef.Packet.ConstructorData(item2).get))
}
case None => ;
}
//move item into destination slot
destination.Slot(dest).Equipment = item
if(sourceIsNotDestination && player == destination) {
val objDef = item.Definition
sendResponse(
ObjectCreateDetailedMessage(
objDef.ObjectId,
item_guid,
ObjectCreateMessageParent(destination_guid, dest),
objDef.Packet.DetailedConstructorData(item).get
)
)
}
else {
sendResponse(ObjectAttachMessage(destination_guid, item_guid, dest))
}
destination match {
case obj : Vehicle =>
vehicleService ! VehicleServiceMessage(s"${obj.Actor}", VehicleAction.StowEquipment(player_guid, destination_guid, dest, item))
case obj : Player =>
if(destination.VisibleSlots.contains(dest)) { //item is put in hands
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.EquipmentInHand(player_guid, destination_guid, dest, item))
}
else if(obj.isBackpack) { //corpse being given item
avatarService ! AvatarServiceMessage(continent.Id, AvatarAction.StowEquipment(player_guid, destination_guid, dest, item))
}
case _ => ;
}
}
/** /**
* After a weapon has finished shooting, determine if it needs to be sorted in a special way. * After a weapon has finished shooting, determine if it needs to be sorted in a special way.
* @param tool a weapon * @param tool a weapon