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Packet: GenericObjectStateMsg (#36)
* Add GenericObjectStateMsg packet * Add GenericObjectStateMsg test * Add GenericObjectStateMsg handler stub
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4 changed files with 48 additions and 1 deletions
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@ -352,7 +352,7 @@ object GamePacketOpcode extends Enumeration {
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case PingMsg => noDecoder(opcode)
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case PingMsg => noDecoder(opcode)
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case VehicleStateMessage => noDecoder(opcode)
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case VehicleStateMessage => noDecoder(opcode)
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case FrameVehicleStateMessage => noDecoder(opcode)
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case FrameVehicleStateMessage => noDecoder(opcode)
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case GenericObjectStateMsg => noDecoder(opcode)
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case GenericObjectStateMsg => game.GenericObjectStateMsg.decode
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// OPCODE 30
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// OPCODE 30
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case ChildObjectStateMessage => noDecoder(opcode)
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case ChildObjectStateMessage => noDecoder(opcode)
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@ -0,0 +1,21 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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final case class GenericObjectStateMsg(object_guid : PlanetSideGUID,
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state : Long)
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extends PlanetSideGamePacket {
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type Packet = GenericObjectStateMsg
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def opcode = GamePacketOpcode.GenericObjectStateMsg
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def encode = GenericObjectStateMsg.encode(this)
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}
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object GenericObjectStateMsg extends Marshallable[GenericObjectStateMsg] {
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implicit val codec : Codec[GenericObjectStateMsg] = (
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("object_guid" | PlanetSideGUID.codec) ::
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("state" | uint32L)
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).as[GenericObjectStateMsg]
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}
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@ -498,5 +498,26 @@ class GamePacketTest extends Specification {
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pkt mustEqual string
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pkt mustEqual string
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}
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}
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}
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}
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"GenericObjectStateMsg" should {
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val string = hex"1D 6401 10000000"
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"decode" in {
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PacketCoding.DecodePacket(string).require match {
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case GenericObjectStateMsg(object_guid, state) =>
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object_guid mustEqual PlanetSideGUID(356)
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state mustEqual 16
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case default =>
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ko
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}
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}
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"encode" in {
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val msg = GenericObjectStateMsg(PlanetSideGUID(356), 16)
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val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
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pkt mustEqual string
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}
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}
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}
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}
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}
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}
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@ -197,6 +197,11 @@ class WorldSessionActor extends Actor with MDCContextAware {
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// TODO: Not all fields in the response are identical to source in real packet logs (but seems to be ok)
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// TODO: Not all fields in the response are identical to source in real packet logs (but seems to be ok)
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// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
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// TODO: Not all incoming UseItemMessage's respond with another UseItemMessage (i.e. doors only send out GenericObjectStateMsg)
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sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9)))
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sendResponse(PacketCoding.CreateGamePacket(0, UseItemMessage(avatar_guid, unk1, object_guid, unk2, unk3, unk4, unk5, unk6, unk7, unk8, unk9)))
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// TODO: This should only actually be sent to doors upon opening; may break non-door items upon use
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sendResponse(PacketCoding.CreateGamePacket(0, GenericObjectStateMsg(object_guid, 16)))
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case msg @ GenericObjectStateMsg(object_guid, unk1) =>
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log.info("GenericObjectState: " + msg)
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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case default => log.debug(s"Unhandled GamePacket ${pkt}")
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}
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}
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