Bug Fixes 20240712 (#1212)

* correctly clear the hack state of terminals when unpowered; turrets will no longer act like they have AI control if jammed when mounted; restore passive implants

* reload opened and closed doors upon zoning changes; rework ntu silo and ant interaction start; clear hack on proximity terminals; facility turrets stop indicating towards jamming cause when mounted

* radiator is turned off due to potential for server crashes; cerebus -> cerberus; turret kills name owner only when they are in the same zone; fewer chances for turrets to fire when they should not

* incorporating structural changes to hacking for future expansion

* an attempt at fixing tests was made
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Fate-JH 2024-07-29 02:17:42 -04:00 committed by GitHub
parent 5990f247c9
commit d1dbbcb08f
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37 changed files with 569 additions and 409 deletions

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@ -76,6 +76,7 @@ add_property pulsar equiptime 600
add_property pulsar holstertime 600
add_property punisher equiptime 600
add_property punisher holstertime 600
add_property radiator allowed false
add_property r_shotgun equiptime 750
add_property r_shotgun holstertime 750
add_property remote_electronics_kit equiptime 500