Few more small vehicle related tweaks (#320)

* Revert back to using vehicle GUID for target gone check when jacking, as GUIDs are now retained when an object is removed from the world

* Don't allow dead vehicles to be repaired

* Don't show repair bar on dead vehicles

* Add IsDead flag to Vehicle
This commit is contained in:
Mazo 2020-01-17 18:20:33 +00:00 committed by Fate-JH
parent db82b9f01f
commit d0bd823e9e
3 changed files with 46 additions and 8 deletions

View file

@ -630,6 +630,34 @@ class VehicleControlMountingOwnedUnlockedDriverSeatTest extends ActorTest {
}
}
class VehicleControlRepairTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)
vehicle.GUID = PlanetSideGUID(10)
vehicle.Health = 50
vehicle.Actor = system.actorOf(Props(classOf[VehicleControl], vehicle), "vehicle-test")
vehicle.Zone = new Zone("test", new ZoneMap("test"), 0) {
VehicleEvents = probe.ref
}
"Can repair alive vehicle" in {
assert(vehicle.Health == 50)
vehicle.Health += 10
assert(vehicle.Health == 60)
}
"Can't repair dead vehicle" in {
assert(vehicle.Health > 0)
vehicle.Health = 0
assert(vehicle.Health == 0)
vehicle.Health += 10
assert(vehicle.Health == 0)
}
}
class VehicleControlShieldsChargingTest extends ActorTest {
val probe = new TestProbe(system)
val vehicle = Vehicle(GlobalDefinitions.fury)