Worked ams spawning rules into normal SpawnRequestMessage workflow using the (reliable) spawn group number of 2

This commit is contained in:
FateJH 2018-05-03 20:06:05 -04:00
parent cc3e1dde86
commit cd91080c9a
6 changed files with 181 additions and 64 deletions

View file

@ -194,7 +194,6 @@ class ZoneActorTest extends ActorTest {
val reply1 = receiveOne(Duration.create(200, "ms"))
assert(reply1.isInstanceOf[Zone.Lattice.SpawnPoint])
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].building == bldg1)
assert(reply1.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_tube.Owner == bldg1)
player.Position = Vector3(3,3,3) //closer to bldg3
@ -202,7 +201,6 @@ class ZoneActorTest extends ActorTest {
val reply3 = receiveOne(Duration.create(200, "ms"))
assert(reply3.isInstanceOf[Zone.Lattice.SpawnPoint])
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].zone_id == "test")
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].building == bldg3)
assert(reply3.asInstanceOf[Zone.Lattice.SpawnPoint].spawn_tube.Owner == bldg3)
}