modified constructors and clarified fields in both commentary and name; fixed tests

This commit is contained in:
FateJH 2017-05-01 22:36:40 -04:00
parent ffa935e7d3
commit cd163d9ee7
2 changed files with 85 additions and 54 deletions

View file

@ -7,17 +7,30 @@ import scodec.codecs._
import shapeless.{::, HNil}
/**
* na
* An entry regarding a target's health and, if applicable, any secondary defensive option they possess, hitherto, "armor."
* @param target_guid the target
* @param unk1 na
* @param unk2 na
* @param health the amount of health the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive
* @param armor the amount of armor the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive;
* defaults to 0f
*/
final case class TargetInfo(target_guid : PlanetSideGUID,
unk1 : Float,
unk2 : Float = 0f)
health : Float,
armor : Float = 0f)
/**
* na
* Dispatched by the server to update status information regarding the listed targets.<br>
* <br>
* This packet is often in response to a client-sent `TargetingImplantRequest` packet, when related to the implant's operation.
* It can also arrive independent of a formal request and will operate even without the implant.
* The enumerated targets report their status as two "progress bars" that can be empty (0f) or filled (1f).
* When this packet is received, the client will actually update the current fields associated with those values for the target.
* For example, for `0x17` player characters, the values are assigned to their health points and armor points respectively.
* Allied player characters will have their "progress bar" visuals updated immediately;
* the implant is still necessary to view enemy target progress bars, if they will be visible.<br>
* <br>
* This function can be used to update fields properly.
* The value between 0 and 255 (0f to 1f) can be inserted directly into `ObjectCreateMessage` creations as it matches the scale.
* The target will be killed or destroyed as expected when health is set to zero.
* @param target_list a list of targets
*/
final case class TargetingInfoMessage(target_list : List[TargetInfo])
@ -29,11 +42,39 @@ final case class TargetingInfoMessage(target_list : List[TargetInfo])
object TargetInfo {
/**
* Transform an unsigned number between 0 and 256 into a percentage of a 255 number.
* @param n an unsigned `Integer` number
* @return a scaled `Float` number
* Overloaded constructor that takes `Integer` values rather than `Float` values.
* @param target_guid the target
* @param health the amount of health the target has
* @param armor the amount of armor the target has
* @return a `TargetInfo` object
*/
private def rangedFloat(n : Int) : Float = {
def apply(target_guid : PlanetSideGUID, health : Int, armor : Int) : TargetInfo = {
val health2 : Float = TargetingInfoMessage.rangedFloat(health)
val armor2 : Float = TargetingInfoMessage.rangedFloat(armor)
TargetInfo(target_guid, health2, armor2)
}
/**
* Overloaded constructor that takes `Integer` values rather than `Float` values and only expects the first field.
* @param target_guid the target
* @param health the amount of health the target has
* @return a `TargetInfo` object
*/
def apply(target_guid : PlanetSideGUID, health : Int) : TargetInfo = {
val health2 : Float = TargetingInfoMessage.rangedFloat(health)
TargetInfo(target_guid, health2)
}
}
object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
private final val unit : Double = 0.0039215689 //common constant for 1/255
/**
* Transform an unsigned `Integer` number into a scaled `Float`.
* @param n an unsigned `Integer` number inclusive 0 and below 256
* @return a scaled `Float` number inclusive to 0f to 1f
*/
def rangedFloat(n : Int) : Float = {
(
(if(n <= 0) {
0
@ -43,38 +84,28 @@ object TargetInfo {
}
else {
n
}).toDouble * TargetingInfoMessage.unit
).toFloat
}).toDouble * unit
).toFloat
}
/**
* Overloaded constructor that takes `Integer` values rather than `Float` values.
* @param target_guid the target
* @param unk1 na
* @param unk2 na
* @return a `TargetInfo` object
* Transform a scaled `Float` number into an unsigned `Integer`.
* @param n `Float` number inclusive to 0f to 1f
* @return a scaled unsigned `Integer` number inclusive 0 and below 256
*/
def apply(target_guid : PlanetSideGUID, unk1 : Int, unk2 : Int) : TargetInfo = {
val unk1_2 : Float = rangedFloat(unk1)
val unk2_2 : Float = rangedFloat(unk2)
TargetInfo(target_guid, unk1_2, unk2_2)
def rangedInt(n : Float) : Int = {
(
(if(n <= 0f) {
0f
}
else if(n >= 1.0f) {
1.0f
}
else {
n
}).toDouble * 255
).toInt
}
/**
* Overloaded constructor that takes `Integer` values rather than `Float` values and assumes the second `Integer` is zero.
* @param target_guid the target
* @param unk na
* @return a `TargetInfo` object
*/
def apply(target_guid : PlanetSideGUID, unk : Int) : TargetInfo = {
val unk1_2 : Float = rangedFloat(unk)
TargetInfo(target_guid, unk1_2, 0)
}
}
object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
final val unit : Double = 0.0039215689 //common constant for 1/255
private val info_codec : Codec[TargetInfo] = (
("target_guid" | PlanetSideGUID.codec) ::
("unk1" | uint8L) ::
@ -82,15 +113,15 @@ object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
).xmap[TargetInfo] (
{
case a :: b :: c :: HNil =>
val bFloat : Float = (b.toDouble * unit).toFloat
val cFloat : Float = (c.toDouble * unit).toFloat
TargetInfo(a, bFloat, cFloat)
val b2 : Float = rangedFloat(b)
val c2 : Float = rangedFloat(c)
TargetInfo(a, b2, c2)
},
{
case TargetInfo(a, bFloat, cFloat) =>
val b : Int = (bFloat.toDouble * 255).toInt
val c : Int = (cFloat.toDouble * 255).toInt
a :: b :: c :: HNil
case TargetInfo(a, b, c) =>
val b2 : Int = rangedInt(b)
val c2 : Int = rangedInt(c)
a :: b2 :: c2 :: HNil
}
)

View file

@ -15,24 +15,24 @@ class TargetingInfoMessageTest extends Specification {
target_list.size mustEqual 5
//0
target_list.head.target_guid mustEqual PlanetSideGUID(4157)
target_list.head.unk1 mustEqual 0.7607844f
target_list.head.unk2 mustEqual 0f
target_list.head.health mustEqual 0.7607844f
target_list.head.armor mustEqual 0f
//1
target_list(1).target_guid mustEqual PlanetSideGUID(3671)
target_list(1).unk1 mustEqual 1.0000001f
target_list(1).unk2 mustEqual 0.23529413f
target_list(1).health mustEqual 1.0000001f
target_list(1).armor mustEqual 0.23529413f
//2
target_list(2).target_guid mustEqual PlanetSideGUID(1572)
target_list(2).unk1 mustEqual 0.92549026f
target_list(2).unk2 mustEqual 0f
target_list(2).health mustEqual 0.92549026f
target_list(2).armor mustEqual 0f
//3
target_list(3).target_guid mustEqual PlanetSideGUID(1579)
target_list(3).unk1 mustEqual 0.54901963f
target_list(3).unk2 mustEqual 0f
target_list(3).health mustEqual 0.54901963f
target_list(3).armor mustEqual 0f
//4
target_list(4).target_guid mustEqual PlanetSideGUID(1578)
target_list(4).unk1 mustEqual 0.5803922f
target_list(4).unk2 mustEqual 0f
target_list(4).health mustEqual 0.5803922f
target_list(4).armor mustEqual 0f
case _ =>
ko
}