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modified constructors and clarified fields in both commentary and name; fixed tests
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2 changed files with 85 additions and 54 deletions
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@ -7,17 +7,30 @@ import scodec.codecs._
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import shapeless.{::, HNil}
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/**
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* na
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* An entry regarding a target's health and, if applicable, any secondary defensive option they possess, hitherto, "armor."
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* @param target_guid the target
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* @param unk1 na
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* @param unk2 na
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* @param health the amount of health the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive
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* @param armor the amount of armor the target has, as a percentage of a filled bar scaled between 0f and 1f inclusive;
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* defaults to 0f
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*/
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final case class TargetInfo(target_guid : PlanetSideGUID,
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unk1 : Float,
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unk2 : Float = 0f)
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health : Float,
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armor : Float = 0f)
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/**
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* na
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* Dispatched by the server to update status information regarding the listed targets.<br>
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* <br>
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* This packet is often in response to a client-sent `TargetingImplantRequest` packet, when related to the implant's operation.
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* It can also arrive independent of a formal request and will operate even without the implant.
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* The enumerated targets report their status as two "progress bars" that can be empty (0f) or filled (1f).
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* When this packet is received, the client will actually update the current fields associated with those values for the target.
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* For example, for `0x17` player characters, the values are assigned to their health points and armor points respectively.
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* Allied player characters will have their "progress bar" visuals updated immediately;
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* the implant is still necessary to view enemy target progress bars, if they will be visible.<br>
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* <br>
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* This function can be used to update fields properly.
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* The value between 0 and 255 (0f to 1f) can be inserted directly into `ObjectCreateMessage` creations as it matches the scale.
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* The target will be killed or destroyed as expected when health is set to zero.
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* @param target_list a list of targets
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*/
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final case class TargetingInfoMessage(target_list : List[TargetInfo])
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@ -29,11 +42,39 @@ final case class TargetingInfoMessage(target_list : List[TargetInfo])
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object TargetInfo {
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/**
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* Transform an unsigned number between 0 and 256 into a percentage of a 255 number.
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* @param n an unsigned `Integer` number
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* @return a scaled `Float` number
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* Overloaded constructor that takes `Integer` values rather than `Float` values.
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* @param target_guid the target
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* @param health the amount of health the target has
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* @param armor the amount of armor the target has
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* @return a `TargetInfo` object
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*/
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private def rangedFloat(n : Int) : Float = {
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def apply(target_guid : PlanetSideGUID, health : Int, armor : Int) : TargetInfo = {
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val health2 : Float = TargetingInfoMessage.rangedFloat(health)
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val armor2 : Float = TargetingInfoMessage.rangedFloat(armor)
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TargetInfo(target_guid, health2, armor2)
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}
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/**
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* Overloaded constructor that takes `Integer` values rather than `Float` values and only expects the first field.
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* @param target_guid the target
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* @param health the amount of health the target has
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* @return a `TargetInfo` object
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*/
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def apply(target_guid : PlanetSideGUID, health : Int) : TargetInfo = {
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val health2 : Float = TargetingInfoMessage.rangedFloat(health)
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TargetInfo(target_guid, health2)
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}
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}
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object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
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private final val unit : Double = 0.0039215689 //common constant for 1/255
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/**
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* Transform an unsigned `Integer` number into a scaled `Float`.
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* @param n an unsigned `Integer` number inclusive 0 and below 256
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* @return a scaled `Float` number inclusive to 0f to 1f
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*/
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def rangedFloat(n : Int) : Float = {
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(
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(if(n <= 0) {
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0
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@ -43,38 +84,28 @@ object TargetInfo {
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}
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else {
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n
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}).toDouble * TargetingInfoMessage.unit
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).toFloat
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}).toDouble * unit
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).toFloat
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}
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/**
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* Overloaded constructor that takes `Integer` values rather than `Float` values.
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* @param target_guid the target
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* @param unk1 na
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* @param unk2 na
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* @return a `TargetInfo` object
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* Transform a scaled `Float` number into an unsigned `Integer`.
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* @param n `Float` number inclusive to 0f to 1f
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* @return a scaled unsigned `Integer` number inclusive 0 and below 256
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*/
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def apply(target_guid : PlanetSideGUID, unk1 : Int, unk2 : Int) : TargetInfo = {
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val unk1_2 : Float = rangedFloat(unk1)
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val unk2_2 : Float = rangedFloat(unk2)
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TargetInfo(target_guid, unk1_2, unk2_2)
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def rangedInt(n : Float) : Int = {
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(
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(if(n <= 0f) {
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0f
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}
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else if(n >= 1.0f) {
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1.0f
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}
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else {
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n
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}).toDouble * 255
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).toInt
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}
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/**
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* Overloaded constructor that takes `Integer` values rather than `Float` values and assumes the second `Integer` is zero.
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* @param target_guid the target
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* @param unk na
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* @return a `TargetInfo` object
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*/
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def apply(target_guid : PlanetSideGUID, unk : Int) : TargetInfo = {
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val unk1_2 : Float = rangedFloat(unk)
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TargetInfo(target_guid, unk1_2, 0)
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}
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}
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object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
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final val unit : Double = 0.0039215689 //common constant for 1/255
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private val info_codec : Codec[TargetInfo] = (
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("target_guid" | PlanetSideGUID.codec) ::
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("unk1" | uint8L) ::
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@ -82,15 +113,15 @@ object TargetingInfoMessage extends Marshallable[TargetingInfoMessage] {
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).xmap[TargetInfo] (
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{
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case a :: b :: c :: HNil =>
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val bFloat : Float = (b.toDouble * unit).toFloat
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val cFloat : Float = (c.toDouble * unit).toFloat
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TargetInfo(a, bFloat, cFloat)
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val b2 : Float = rangedFloat(b)
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val c2 : Float = rangedFloat(c)
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TargetInfo(a, b2, c2)
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},
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{
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case TargetInfo(a, bFloat, cFloat) =>
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val b : Int = (bFloat.toDouble * 255).toInt
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val c : Int = (cFloat.toDouble * 255).toInt
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a :: b :: c :: HNil
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case TargetInfo(a, b, c) =>
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val b2 : Int = rangedInt(b)
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val c2 : Int = rangedInt(c)
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a :: b2 :: c2 :: HNil
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}
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)
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@ -15,24 +15,24 @@ class TargetingInfoMessageTest extends Specification {
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target_list.size mustEqual 5
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//0
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target_list.head.target_guid mustEqual PlanetSideGUID(4157)
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target_list.head.unk1 mustEqual 0.7607844f
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target_list.head.unk2 mustEqual 0f
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target_list.head.health mustEqual 0.7607844f
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target_list.head.armor mustEqual 0f
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//1
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target_list(1).target_guid mustEqual PlanetSideGUID(3671)
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target_list(1).unk1 mustEqual 1.0000001f
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target_list(1).unk2 mustEqual 0.23529413f
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target_list(1).health mustEqual 1.0000001f
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target_list(1).armor mustEqual 0.23529413f
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//2
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target_list(2).target_guid mustEqual PlanetSideGUID(1572)
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target_list(2).unk1 mustEqual 0.92549026f
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target_list(2).unk2 mustEqual 0f
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target_list(2).health mustEqual 0.92549026f
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target_list(2).armor mustEqual 0f
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//3
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target_list(3).target_guid mustEqual PlanetSideGUID(1579)
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target_list(3).unk1 mustEqual 0.54901963f
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target_list(3).unk2 mustEqual 0f
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target_list(3).health mustEqual 0.54901963f
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target_list(3).armor mustEqual 0f
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//4
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target_list(4).target_guid mustEqual PlanetSideGUID(1578)
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target_list(4).unk1 mustEqual 0.5803922f
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target_list(4).unk2 mustEqual 0f
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target_list(4).health mustEqual 0.5803922f
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target_list(4).armor mustEqual 0f
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case _ =>
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ko
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}
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