packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path

This commit is contained in:
FateJH 2018-05-01 23:34:13 -04:00
parent 63cc183031
commit cc3e1dde86
9 changed files with 335 additions and 4 deletions

View file

@ -76,6 +76,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
var deadState : DeadState.Value = DeadState.Dead
var whenUsedLastKit : Long = 0
var amsSpawnPoint : Option[SpawnTube] = None
var clientKeepAlive : Cancellable = DefaultCancellable.obj
var progressBarUpdate : Cancellable = DefaultCancellable.obj
var reviveTimer : Cancellable = DefaultCancellable.obj
@ -546,6 +548,27 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
}
case VehicleResponse.UpdateAmsSpawnPoint(list) =>
//if(player.isBackpack) {
//dismiss old ams spawn point
ClearCurrentAmsSpawnPoint()
//draw new ams spawn point
list
.filter(tube => tube.Faction == player.Faction)
.sortBy(tube => Vector3.DistanceSquared(tube.Position, player.Position))
.headOption match {
case Some(tube) =>
sendResponse(
DeployableObjectsInfoMessage(
DeploymentAction.Build,
DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
)
)
amsSpawnPoint = Some(tube)
case None => ;
}
//}
case _ => ;
}
@ -1251,6 +1274,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in ${building.Id} @ ${spawn_tube.GUID.guid} selected")
respawnTimer.cancel
reviveTimer.cancel
ClearCurrentAmsSpawnPoint()
val sameZone = zone_id == continent.Id
val backpack = player.isBackpack
val respawnTime : Long = if(sameZone) { 10 } else { 0 } //s
@ -1730,6 +1754,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
deadState = DeadState.Release
sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, player.Faction, true))
continent.Population ! Zone.Population.Release(avatar)
vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
player.VehicleSeated match {
case None =>
FriskCorpse(player)
@ -3989,7 +4014,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
obj match {
case vehicle : Vehicle =>
ReloadVehicleAccessPermissions(vehicle) //TODO we should not have to do this imho
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
//
if(obj.Definition == GlobalDefinitions.ams) {
obj.DeploymentState match {
case DriveState.Deployed =>
vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
case DriveState.Undeploying =>
vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 0))
case _ => ;
}
}
case _ => ;
}
}
@ -4013,6 +4049,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
log.error(s"DeployRequest: $obj can not transition to $state - $reason$mobileShift")
}
def ClearCurrentAmsSpawnPoint() : Unit = {
amsSpawnPoint match {
case Some(tube) =>
sendResponse(
DeployableObjectsInfoMessage(
DeploymentAction.Dismiss,
DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
)
)
amsSpawnPoint = None
case None => ;
}
}
/**
* For a given continental structure, determine the method of generating server-join client configuration packets.
* @param continentNumber the zone id

View file

@ -25,4 +25,6 @@ object VehicleAction {
final case class UnloadVehicle(player_guid : PlanetSideGUID, continent : Zone, vehicle : Vehicle) extends Action
final case class UnstowEquipment(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID) extends Action
final case class VehicleState(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Action
final case class UpdateAmsSpawnPoint(zone : Zone) extends Action
}

View file

@ -1,6 +1,7 @@
// Copyright (c) 2017 PSForever
package services.vehicle
import net.psforever.objects.serverobject.tube.SpawnTube
import net.psforever.objects.{PlanetSideGameObject, Vehicle}
import net.psforever.packet.game.PlanetSideGUID
import net.psforever.packet.game.objectcreate.ConstructorData
@ -28,4 +29,6 @@ object VehicleResponse {
final case class UnloadVehicle(vehicle_guid : PlanetSideGUID) extends Response
final case class UnstowEquipment(item_guid : PlanetSideGUID) extends Response
final case class VehicleState(vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Response
final case class UpdateAmsSpawnPoint(list : List[SpawnTube]) extends Response
}

View file

@ -5,6 +5,8 @@ import akka.actor.{Actor, ActorRef, Props}
import net.psforever.objects.serverobject.pad.VehicleSpawnPad
import net.psforever.objects.zones.Zone
import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor}
import net.psforever.types.DriveState
import services.{GenericEventBus, Service}
class VehicleService extends Actor {
@ -93,6 +95,10 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.VehicleState(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6))
)
//unlike other messages, just return to sender, don't publish
case VehicleAction.UpdateAmsSpawnPoint(zone : Zone) =>
sender ! VehicleServiceResponse(s"/$forChannel/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
case _ => ;
}
@ -113,7 +119,7 @@ class VehicleService extends Actor {
VehicleEvents.publish(
VehicleServiceResponse(s"/$zone_id/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UnloadVehicle(vehicle_guid))
)
//from VehicleSpawnControl
case VehicleSpawnPad.ConcealPlayer(player_guid, zone_id) =>
VehicleEvents.publish(
@ -161,7 +167,23 @@ class VehicleService extends Actor {
vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle.GUID)
vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, zone)
//correspondence from WorldSessionActor
case VehicleServiceMessage.AMSDeploymentChange(zone) =>
VehicleEvents.publish(
VehicleServiceResponse(s"/${zone.Id}/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
)
case msg =>
log.info(s"Unhandled message $msg from $sender")
}
import net.psforever.objects.serverobject.tube.SpawnTube
def AmsSpawnPoints(zone : Zone) : List[SpawnTube] = {
import net.psforever.objects.vehicles.UtilityType
import net.psforever.objects.GlobalDefinitions
zone.Vehicles
.filter(veh => veh.Definition == GlobalDefinitions.ams && veh.DeploymentState == DriveState.Deployed)
.flatMap(veh => veh.Utilities.values.filter(util => util.UtilType == UtilityType.ams_respawn_tube) )
.map(util => util().asInstanceOf[SpawnTube])
}
}

View file

@ -13,4 +13,6 @@ object VehicleServiceMessage {
final case class RevokeActorControl(vehicle : Vehicle)
final case class RequestDeleteVehicle(vehicle : Vehicle, continent : Zone)
final case class UnscheduleDeconstruction(vehicle_guid : PlanetSideGUID)
final case class AMSDeploymentChange(zone : Zone)
}