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packets RespawnAMSInfoMessage and SquadWaypointEvent, the latter with tests; system of keeping track of deployed AMS vehicles and displaying their data to interested users added through the VehicleService path
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parent
63cc183031
commit
cc3e1dde86
9 changed files with 335 additions and 4 deletions
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@ -76,6 +76,8 @@ class WorldSessionActor extends Actor with MDCContextAware {
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var deadState : DeadState.Value = DeadState.Dead
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var whenUsedLastKit : Long = 0
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var amsSpawnPoint : Option[SpawnTube] = None
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var clientKeepAlive : Cancellable = DefaultCancellable.obj
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var progressBarUpdate : Cancellable = DefaultCancellable.obj
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var reviveTimer : Cancellable = DefaultCancellable.obj
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@ -546,6 +548,27 @@ class WorldSessionActor extends Actor with MDCContextAware {
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}
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}
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case VehicleResponse.UpdateAmsSpawnPoint(list) =>
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//if(player.isBackpack) {
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//dismiss old ams spawn point
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ClearCurrentAmsSpawnPoint()
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//draw new ams spawn point
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list
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.filter(tube => tube.Faction == player.Faction)
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.sortBy(tube => Vector3.DistanceSquared(tube.Position, player.Position))
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.headOption match {
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case Some(tube) =>
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sendResponse(
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DeployableObjectsInfoMessage(
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DeploymentAction.Build,
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DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
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)
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)
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amsSpawnPoint = Some(tube)
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case None => ;
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}
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//}
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case _ => ;
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}
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@ -1251,6 +1274,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.info(s"Zone.Lattice.SpawnPoint: spawn point on $zone_id in ${building.Id} @ ${spawn_tube.GUID.guid} selected")
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respawnTimer.cancel
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reviveTimer.cancel
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ClearCurrentAmsSpawnPoint()
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val sameZone = zone_id == continent.Id
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val backpack = player.isBackpack
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val respawnTime : Long = if(sameZone) { 10 } else { 0 } //s
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@ -1730,6 +1754,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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deadState = DeadState.Release
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sendResponse(AvatarDeadStateMessage(DeadState.Release, 0, 0, player.Position, player.Faction, true))
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continent.Population ! Zone.Population.Release(avatar)
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vehicleService ! VehicleServiceMessage(continent.Id, VehicleAction.UpdateAmsSpawnPoint(continent))
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player.VehicleSeated match {
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case None =>
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FriskCorpse(player)
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@ -3989,7 +4014,18 @@ class WorldSessionActor extends Actor with MDCContextAware {
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obj match {
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case vehicle : Vehicle =>
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ReloadVehicleAccessPermissions(vehicle) //TODO we should not have to do this imho
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
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//
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if(obj.Definition == GlobalDefinitions.ams) {
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obj.DeploymentState match {
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case DriveState.Deployed =>
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vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 1))
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case DriveState.Undeploying =>
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vehicleService ! VehicleServiceMessage.AMSDeploymentChange(continent)
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sendResponse(PlanetsideAttributeMessage(obj.GUID, 81, 0))
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case _ => ;
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}
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}
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case _ => ;
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}
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}
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@ -4013,6 +4049,20 @@ class WorldSessionActor extends Actor with MDCContextAware {
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log.error(s"DeployRequest: $obj can not transition to $state - $reason$mobileShift")
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}
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def ClearCurrentAmsSpawnPoint() : Unit = {
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amsSpawnPoint match {
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case Some(tube) =>
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sendResponse(
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DeployableObjectsInfoMessage(
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DeploymentAction.Dismiss,
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DeployableInfo(tube.GUID, DeployableIcon.AegisShieldGenerator, tube.Position, player.GUID)
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)
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)
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amsSpawnPoint = None
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case None => ;
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}
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}
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/**
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* For a given continental structure, determine the method of generating server-join client configuration packets.
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* @param continentNumber the zone id
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@ -25,4 +25,6 @@ object VehicleAction {
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final case class UnloadVehicle(player_guid : PlanetSideGUID, continent : Zone, vehicle : Vehicle) extends Action
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final case class UnstowEquipment(player_guid : PlanetSideGUID, item_guid : PlanetSideGUID) extends Action
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final case class VehicleState(player_guid : PlanetSideGUID, vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Action
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final case class UpdateAmsSpawnPoint(zone : Zone) extends Action
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}
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@ -1,6 +1,7 @@
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// Copyright (c) 2017 PSForever
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package services.vehicle
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.{PlanetSideGameObject, Vehicle}
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import net.psforever.packet.game.PlanetSideGUID
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import net.psforever.packet.game.objectcreate.ConstructorData
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@ -28,4 +29,6 @@ object VehicleResponse {
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final case class UnloadVehicle(vehicle_guid : PlanetSideGUID) extends Response
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final case class UnstowEquipment(item_guid : PlanetSideGUID) extends Response
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final case class VehicleState(vehicle_guid : PlanetSideGUID, unk1 : Int, pos : Vector3, ang : Vector3, vel : Option[Vector3], unk2 : Option[Int], unk3 : Int, unk4 : Int, wheel_direction : Int, unk5 : Boolean, unk6 : Boolean) extends Response
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final case class UpdateAmsSpawnPoint(list : List[SpawnTube]) extends Response
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}
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@ -5,6 +5,8 @@ import akka.actor.{Actor, ActorRef, Props}
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import net.psforever.objects.serverobject.pad.VehicleSpawnPad
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import net.psforever.objects.zones.Zone
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import services.vehicle.support.{DeconstructionActor, DelayedDeconstructionActor}
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import net.psforever.types.DriveState
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import services.{GenericEventBus, Service}
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class VehicleService extends Actor {
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@ -93,6 +95,10 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$forChannel/Vehicle", player_guid, VehicleResponse.VehicleState(vehicle_guid, unk1, pos, ang, vel, unk2, unk3, unk4, wheel_direction, unk5, unk6))
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)
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//unlike other messages, just return to sender, don't publish
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case VehicleAction.UpdateAmsSpawnPoint(zone : Zone) =>
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sender ! VehicleServiceResponse(s"/$forChannel/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
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case _ => ;
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}
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@ -113,7 +119,7 @@ class VehicleService extends Actor {
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VehicleEvents.publish(
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VehicleServiceResponse(s"/$zone_id/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UnloadVehicle(vehicle_guid))
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)
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//from VehicleSpawnControl
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case VehicleSpawnPad.ConcealPlayer(player_guid, zone_id) =>
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VehicleEvents.publish(
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@ -161,7 +167,23 @@ class VehicleService extends Actor {
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vehicleDelayedDecon ! DelayedDeconstructionActor.UnscheduleDeconstruction(vehicle.GUID)
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vehicleDecon ! DeconstructionActor.RequestDeleteVehicle(vehicle, zone)
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//correspondence from WorldSessionActor
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case VehicleServiceMessage.AMSDeploymentChange(zone) =>
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VehicleEvents.publish(
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VehicleServiceResponse(s"/${zone.Id}/Vehicle", Service.defaultPlayerGUID, VehicleResponse.UpdateAmsSpawnPoint(AmsSpawnPoints(zone)))
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)
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case msg =>
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log.info(s"Unhandled message $msg from $sender")
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}
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import net.psforever.objects.serverobject.tube.SpawnTube
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def AmsSpawnPoints(zone : Zone) : List[SpawnTube] = {
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import net.psforever.objects.vehicles.UtilityType
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import net.psforever.objects.GlobalDefinitions
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zone.Vehicles
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.filter(veh => veh.Definition == GlobalDefinitions.ams && veh.DeploymentState == DriveState.Deployed)
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.flatMap(veh => veh.Utilities.values.filter(util => util.UtilType == UtilityType.ams_respawn_tube) )
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.map(util => util().asInstanceOf[SpawnTube])
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}
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}
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@ -13,4 +13,6 @@ object VehicleServiceMessage {
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final case class RevokeActorControl(vehicle : Vehicle)
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final case class RequestDeleteVehicle(vehicle : Vehicle, continent : Zone)
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final case class UnscheduleDeconstruction(vehicle_guid : PlanetSideGUID)
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final case class AMSDeploymentChange(zone : Zone)
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}
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