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SetEmpireMessage
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@ -361,7 +361,7 @@ object GamePacketOpcode extends Enumeration {
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case ActionProgressMessage => noDecoder(opcode)
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case ActionCancelMessage => noDecoder(opcode)
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case ActionCancelAcknowledgeMessage => noDecoder(opcode)
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case SetEmpireMessage => noDecoder(opcode)
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case SetEmpireMessage => game.SetEmpireMessage.decode
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case EmoteMsg => game.EmoteMsg.decode
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case UnuseItemMessage => noDecoder(opcode)
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case ObjectDetachMessage => noDecoder(opcode)
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@ -0,0 +1,21 @@
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// Copyright (c) 2016 PSForever.net to present
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package net.psforever.packet.game
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import net.psforever.packet.{GamePacketOpcode, Marshallable, PacketHelpers, PlanetSideGamePacket}
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import scodec.Codec
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import scodec.codecs._
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final case class SetEmpireMessage(continent_guid : PlanetSideGUID,
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empire : PlanetSideEmpire.Value)
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extends PlanetSideGamePacket {
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type Packet = SetEmpireMessage
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def opcode = GamePacketOpcode.SetEmpireMessage
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def encode = SetEmpireMessage.encode(this)
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}
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object SetEmpireMessage extends Marshallable[SetEmpireMessage] {
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implicit val codec : Codec[SetEmpireMessage] = (
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("continent_guid" | PlanetSideGUID.codec) ::
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("empire" | PlanetSideEmpire.codec)
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).as[SetEmpireMessage]
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}
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@ -140,6 +140,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
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sendRawResponse(hex"31 85 6D 61 70 31 33 85 68 6F 6D 65 33 A4 9C 19 00 00 00 AE 30 5E 70 00 ")
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sendRawResponse(objectHex)
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sendResponse(PacketCoding.CreateGamePacket(0, SetEmpireMessage(PlanetSideGUID(7), PlanetSideEmpire.VS)))
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sendResponse(PacketCoding.CreateGamePacket(0, ContinentalLockUpdateMessage(PlanetSideGUID(13), PlanetSideEmpire.VS))) // "The VS have captured the VS Sanctuary."
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sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(13), PlanetSideGUID(1), 32))) // VS Sanctuary: Inactive Warpgate -> Broadcast Warpgate
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