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added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits
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10 changed files with 267 additions and 91 deletions
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@ -145,7 +145,7 @@ class MountedVehiclesTest extends Specification {
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val player = PlayerData.apply(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
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val player = VehicleData.PlayerData(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
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val obj = VehicleData(
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CommonFieldData(
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PlacementData(
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