added a door in home3 HART C that I missed; modified AvatarConverter and VehicleConverter to correctly handle multiple players in vehicles at world join time; began implementation of this procedure in WSA, but independent creation of players in implant terminals is giving trouble; fixed a ludicrous oversight with the bitsize of players without outfits

This commit is contained in:
FateJH 2018-06-03 01:15:47 -04:00
parent 389d0b4d82
commit caf56c4e72
10 changed files with 267 additions and 91 deletions

View file

@ -145,7 +145,7 @@ class MountedVehiclesTest extends Specification {
)
)
)
val player = PlayerData.apply(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
val player = VehicleData.PlayerData(app, char, inv, DrawnSlot.None, VehicleData.InitialStreamLengthToSeatEntries(true, VehicleFormat.Variant))
val obj = VehicleData(
CommonFieldData(
PlacementData(