Added correct sounds for hacking terminals/lockers & consolidated FinishHacking function

Wait for target actor to set HackedBy property before sending LocalAction.HackTemporarily to fix crash when run in the wrong order
This commit is contained in:
Mazo 2018-06-11 18:27:28 +01:00
parent 9707e88924
commit ca8d72cc4c
10 changed files with 38 additions and 48 deletions

View file

@ -45,8 +45,10 @@ import services.vehicle.VehicleAction.UnstowEquipment
import services.vehicle.{VehicleAction, VehicleResponse, VehicleServiceMessage, VehicleServiceResponse}
import scala.annotation.tailrec
import scala.concurrent.Future
import scala.concurrent.duration._
import scala.util.Success
import akka.pattern.ask
class WorldSessionActor extends Actor with MDCContextAware {
import WorldSessionActor._
@ -2469,7 +2471,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool : SimpleItem) =>
if(tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, panel, tool.GUID, GetPlayerHackSpeed(), FinishHackingDoor(panel, 1114636288L))
self ! WorldSessionActor.ItemHacking(player, panel, tool.GUID, GetPlayerHackSpeed(), FinishHacking(panel, 1114636288L))
log.info("Hacking a door~")
}
case _ => ;
@ -2531,7 +2533,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool: SimpleItem) =>
if (tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHackingLocker(obj, 3212836864L))
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
log.info("Hacking a locker")
}
case _ => ;
@ -2607,7 +2609,7 @@ class WorldSessionActor extends Actor with MDCContextAware {
case Some(tool: SimpleItem) =>
if (tool.Definition == GlobalDefinitions.remote_electronics_kit) {
progressBarValue = Some(-GetPlayerHackSpeed())
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHackingTerminal(obj, 3212836864L))
self ! WorldSessionActor.ItemHacking(player, obj, tool.GUID, GetPlayerHackSpeed(), FinishHacking(obj, 3212836864L))
log.info("Hacking a terminal")
}
case _ => ;
@ -3433,47 +3435,23 @@ class WorldSessionActor extends Actor with MDCContextAware {
}
/**
* The process of hacking the `Door` `IFFLock` is completed.
* Pass the message onto the lock and onto the local events system.
* @param target the `IFFLock` belonging to the door that is being hacked
* The process of hacking an object is completed
* Pass the message onto the hackable object and onto the local events system.
* @param target the `Hackable` object that has been hacked
* @param unk na;
* used by `HackingMessage` as `unk5`
* used by `HackMessage` as `unk5`
* @see `HackMessage`
*/
//TODO add params here depending on which params in HackMessage are important
private def FinishHackingDoor(target : IFFLock, unk : Long)() : Unit = {
target.Actor ! CommonMessages.Hack(player)
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, TriggeredSound.HackDoor, player.Position, 30, 0.49803925f))
private def FinishHacking(target : PlanetSideServerObject with Hackable, unk : Long)() : Unit = {
// Wait for the target actor to set the HackedBy property, otherwise LocalAction.HackTemporarily will not complete properly
import scala.concurrent.ExecutionContext.Implicits.global
ask(target.Actor, CommonMessages.Hack(player))(1 second).mapTo[Boolean].onComplete {
case Success(_) =>
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, target.HackSound, player.Position, 30, 0.49803925f))
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
case scala.util.Failure(_) => log.warn(s"Hack message failed on target guid: ${target.GUID}")
}
/**
* The process of hacking a terminal
* Pass the message onto the terminal and onto the local events system.
* @param target the `terminal` being hacked
* @param unk na;
* used by `HackingMessage` as `unk5`
* @see `HackMessage`
*/
//TODO add params here depending on which params in HackMessage are important
private def FinishHackingTerminal(target : Terminal, unk : Long)() : Unit = {
target.Actor ! CommonMessages.Hack(player)
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, TriggeredSound.HackDoor, player.Position, 30, 0.49803925f))
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
}
/**
* The process of hacking a locker
* Pass the message onto the locker and onto the local events system.
* @param target the `locker` being hacked
* @param unk na;
* used by `HackingMessage` as `unk5`
* @see `HackMessage`
*/
private def FinishHackingLocker(target : Locker, unk : Long)() : Unit = {
target.Actor ! CommonMessages.Hack(player)
localService ! LocalServiceMessage(continent.Id, LocalAction.TriggerSound(player.GUID, TriggeredSound.HackDoor, player.Position, 30, 0.49803925f))
localService ! LocalServiceMessage(continent.Id, LocalAction.HackTemporarily(player.GUID, continent, target, unk))
}