mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-03-02 03:33:40 +00:00
Added correct sounds for hacking terminals/lockers & consolidated FinishHacking function
Wait for target actor to set HackedBy property before sending LocalAction.HackTemporarily to fix crash when run in the wrong order
This commit is contained in:
parent
9707e88924
commit
ca8d72cc4c
10 changed files with 38 additions and 48 deletions
|
|
@ -1,13 +1,15 @@
|
|||
package net.psforever.objects.serverobject.hackable
|
||||
|
||||
import net.psforever.objects.Player
|
||||
import net.psforever.packet.game.PlanetSideGUID
|
||||
import net.psforever.packet.game.{PlanetSideGUID, TriggeredSound}
|
||||
import net.psforever.types.Vector3
|
||||
|
||||
trait Hackable {
|
||||
/** An entry that maintains a reference to the `Player`, and the player's GUID and location when the message was received. */
|
||||
private var hackedBy : Option[(Player, PlanetSideGUID, Vector3)] = None
|
||||
|
||||
private var hackSound : TriggeredSound.Value = TriggeredSound.HackDoor
|
||||
|
||||
def HackedBy : Option[(Player, PlanetSideGUID, Vector3)] = hackedBy
|
||||
|
||||
def HackedBy_=(agent : Player) : Option[(Player, PlanetSideGUID, Vector3)] = HackedBy_=(Some(agent))
|
||||
|
|
@ -38,4 +40,10 @@ trait Hackable {
|
|||
}
|
||||
HackedBy
|
||||
}
|
||||
|
||||
def HackSound : TriggeredSound.Value = hackSound
|
||||
def HackSound_=(sound : TriggeredSound.Value) : TriggeredSound.Value = {
|
||||
hackSound = sound
|
||||
hackSound
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ package net.psforever.objects.serverobject.locks
|
|||
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
import net.psforever.packet.game.TriggeredSound
|
||||
|
||||
/**
|
||||
* A structure-owned server object that is a "door lock."<br>
|
||||
|
|
@ -15,6 +16,7 @@ import net.psforever.objects.serverobject.structures.Amenity
|
|||
*/
|
||||
class IFFLock(private val idef : IFFLockDefinition) extends Amenity with Hackable {
|
||||
def Definition : IFFLockDefinition = idef
|
||||
HackSound = TriggeredSound.HackDoor
|
||||
}
|
||||
|
||||
object IFFLock {
|
||||
|
|
|
|||
|
|
@ -16,7 +16,7 @@ class IFFLockControl(lock : IFFLock) extends Actor with FactionAffinityBehavior.
|
|||
def receive : Receive = checkBehavior.orElse {
|
||||
case CommonMessages.Hack(player) =>
|
||||
lock.HackedBy = player
|
||||
|
||||
sender ! true
|
||||
case CommonMessages.ClearHack() =>
|
||||
lock.HackedBy = None
|
||||
|
||||
|
|
|
|||
|
|
@ -5,9 +5,11 @@ import akka.actor.{ActorContext, Props}
|
|||
import net.psforever.objects.GlobalDefinitions
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
import net.psforever.packet.game.TriggeredSound
|
||||
|
||||
class Locker extends Amenity with Hackable {
|
||||
def Definition : LockerDefinition = GlobalDefinitions.mb_locker
|
||||
HackSound = TriggeredSound.HackTerminal
|
||||
}
|
||||
|
||||
object Locker {
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ class LockerControl(locker : Locker) extends Actor with FactionAffinityBehavior.
|
|||
def receive : Receive = checkBehavior.orElse {
|
||||
case CommonMessages.Hack(player) =>
|
||||
locker.HackedBy = player
|
||||
|
||||
sender ! true
|
||||
case CommonMessages.ClearHack() =>
|
||||
locker.HackedBy = None
|
||||
case _ => ;
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ class ProximityTerminalControl(term : Terminal with ProximityUnit) extends Actor
|
|||
.orElse {
|
||||
case CommonMessages.Hack(player) =>
|
||||
term.HackedBy = player
|
||||
|
||||
sender ! true
|
||||
case CommonMessages.ClearHack() =>
|
||||
term.HackedBy = None
|
||||
case _ => ;
|
||||
|
|
|
|||
|
|
@ -5,15 +5,15 @@ import net.psforever.objects.Player
|
|||
import net.psforever.objects.definition.VehicleDefinition
|
||||
import net.psforever.objects.serverobject.hackable.Hackable
|
||||
import net.psforever.objects.serverobject.structures.Amenity
|
||||
import net.psforever.packet.game.{ItemTransactionMessage}
|
||||
import net.psforever.types.{TransactionType}
|
||||
import net.psforever.packet.game.{ItemTransactionMessage, TriggeredSound}
|
||||
import net.psforever.types.TransactionType
|
||||
|
||||
/**
|
||||
* A structure-owned server object that is a "terminal" that can be accessed for amenities and services.
|
||||
* @param tdef the `ObjectDefinition` that constructs this object and maintains some of its immutable fields
|
||||
*/
|
||||
class Terminal(tdef : TerminalDefinition) extends Amenity with Hackable {
|
||||
|
||||
HackSound = TriggeredSound.HackTerminal
|
||||
|
||||
//the following fields and related methods are neither finalized nor integrated; GOTO Request
|
||||
private var health : Int = 100 //TODO not real health value
|
||||
|
|
|
|||
|
|
@ -18,7 +18,7 @@ class TerminalControl(term : Terminal) extends Actor with FactionAffinityBehavio
|
|||
|
||||
case CommonMessages.Hack(player) =>
|
||||
term.HackedBy = player
|
||||
|
||||
sender ! true
|
||||
case CommonMessages.ClearHack() =>
|
||||
term.HackedBy = None
|
||||
|
||||
|
|
|
|||
|
|
@ -16,8 +16,8 @@ object TriggeredSound extends Enumeration {
|
|||
|
||||
val
|
||||
SpawnInTube,
|
||||
Unknown1,
|
||||
Hack,
|
||||
HackTerminal,
|
||||
HackVehicle,
|
||||
HackDoor,
|
||||
Unknown4,
|
||||
LockedOut,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue