originally just implemented drive-away speeds and timings for boarding vehicles manually; then attempted a trick where vehicles would be moved up out of the trench manually; finally, discovered how spawn platform rails work and how to find their guids easily and incorporated a nearly fully-functional vehicle spawn system(!); added examples of the 'railless' spawn pads to the East and Southeast of home3 HART C

This commit is contained in:
FateJH 2018-04-13 23:10:52 -04:00
parent fde49773cd
commit c87273c351
16 changed files with 314 additions and 90 deletions

View file

@ -58,14 +58,14 @@ class ServerVehicleOverrideMsgTest extends Specification {
}
"encode (3)" in {
val msg = ServerVehicleOverrideMsg.On(12)
val msg = ServerVehicleOverrideMsg.Lock(0, 12)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string1
}
"encode (4)" in {
val msg = ServerVehicleOverrideMsg.Off(5)
val msg = ServerVehicleOverrideMsg.Auto(5)
val pkt = PacketCoding.EncodePacket(msg).require.toByteVector
pkt mustEqual string2