seat number (despite it not really mattering right now)

This commit is contained in:
FateJH 2020-05-16 12:57:44 -04:00
parent 73965d13b6
commit c439701cca

View file

@ -7490,7 +7490,7 @@ class WorldSessionActor extends Actor
case (Some(mountable : Amenity), Some(seat)) if mountable.Owner.GUID == capture_terminal.Owner.GUID => case (Some(mountable : Amenity), Some(seat)) if mountable.Owner.GUID == capture_terminal.Owner.GUID =>
mountable.Seats(seat).Occupant = None mountable.Seats(seat).Occupant = None
player.VehicleSeated = None player.VehicleSeated = None
continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player.GUID, mountable.Seats.head._1, true, mountable.GUID)) continent.VehicleEvents ! VehicleServiceMessage(continent.Id, VehicleAction.KickPassenger(player.GUID, seat, true, mountable.GUID))
case _ => ; case _ => ;
} }
case _ => log.warn("HackCaptureTerminal: hack state monitor not defined") case _ => log.warn("HackCaptureTerminal: hack state monitor not defined")