spawn pad livelock due to client crash

This commit is contained in:
FateJH 2017-11-27 19:17:58 -05:00
parent 658b4f3b07
commit c3b3e8a6e6

View file

@ -61,7 +61,9 @@ class DeconstructionActor extends Actor {
case Some(tplayer) =>
seat.Occupant = None
tplayer.VehicleSeated = None
context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false))
if(tplayer.HasGUID) {
context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false))
}
case None => ;
}
})