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spawn pad livelock due to client crash
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@ -61,7 +61,9 @@ class DeconstructionActor extends Actor {
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case Some(tplayer) =>
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seat.Occupant = None
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tplayer.VehicleSeated = None
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context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false))
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if(tplayer.HasGUID) {
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context.parent ! VehicleServiceMessage(zone_id, VehicleAction.KickPassenger(tplayer.GUID, 4, false))
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}
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case None => ;
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}
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})
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