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Destroy and repair (#346)
* bog-standard order_terminal amenities now take damage up to the point of destruction and can be repaired from destruction to functional to the point of being fully repaired; this is mostly proof fo concept * restored proper destruction to FacilityTurrets; extended proper rrepairs to FacilityTurrets; co-opted terminal hacking into TerminalControl; started to expand on hacking protocol, but chose restraint * changes made thus that a clear Definition hierarchy is established; all of this is in line with making future changes to repair/destroy variables, and making generic the repair code * all meaningful facility amenities take damage and can be repaired; spawn tubes can be destroyed and the base will properly lose spawns (and show it on the map); some hack logic has been redistributed into the appropriate control objects, following in the wake of repair/damage logic * deployables are repairable; the TRAP has been converted into a ComplexDeployable; changed the nature of the Repairable traits * player bank repair and medapp heal has been moved out from WSA into PlayerControl * overhaul of Progress callback system and the inclusion of player revival as a Progress activity * begun relocating functionality for hacking outside of WSA; set up behavoir mixin for cargo operations, in order to move vehicle hack function, but did not yet integrate * integration of the actor behavior mixin for vehicle cargo operations to support the integration of vehicle hacking finalization * establishing inheritance/override potential of Damageable activity; Generator and SpawnTube map behavior behavior (currently inactive) * ImplantTerminalMech objects now have a 'with-coordinates' constructor and a deprecated 'no-coordinates' constructor; implants mechs and interfaces are now damageable and repairable, and their damage state can also block mounting * generators are destroyed and repaired properly, and even explode, killing a radius-worth of players * destroy and repair pass on deployables, except for explosive types * Damageable pass; client synchronization pass * helpful comments * some tests for damageable and repairable; refined output and repaired existing tests * enabled friendly fire check and recovery * handled friendly fire against allied mines; moved jammer code to common damageable behavior * tweaks to damageability, infantry heal and repair, and sensor and explosive animations * animations; framework for future vitals events; closing database connections * adding some deployable tests; fixing a bunch of other tests; History is back * testing for basic Damageable functions; removing a log message * finicky animation stuff * event messages to the Generator to represent health changes * damage against BFR's is now only used against mythical creatures * test fix
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124 changed files with 8530 additions and 2503 deletions
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@ -5,8 +5,10 @@ import akka.actor.{Actor, ActorRef, Props}
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import base.ActorTest
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import net.psforever.objects._
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import net.psforever.objects.serverobject.terminals.Terminal
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import net.psforever.objects.serverobject.tube.SpawnTube
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import net.psforever.objects.vehicles._
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import net.psforever.types.PlanetSideGUID
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import net.psforever.packet.game.ItemTransactionMessage
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import net.psforever.types._
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import org.specs2.mutable._
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import scala.concurrent.duration.Duration
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@ -38,7 +40,6 @@ class UtilityTest extends Specification {
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}
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"create an ams_respawn_tube object" in {
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import net.psforever.objects.serverobject.tube.SpawnTube
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val obj = Utility(UtilityType.ams_respawn_tube, UtilityTest.vehicle)
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obj.UtilType mustEqual UtilityType.ams_respawn_tube
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obj().isInstanceOf[SpawnTube] mustEqual true
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@ -54,17 +55,18 @@ class UtilityTest extends Specification {
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obj().asInstanceOf[Terminal].Actor mustEqual ActorRef.noSender
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}
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"teleportpad_terminal produces a telepad object (router_telepad)" in {
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import net.psforever.packet.game.ItemTransactionMessage
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import net.psforever.types.{CharacterGender, CharacterVoice, PlanetSideEmpire, TransactionType}
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"produce a telepad object through the teleportpad_terminal" in {
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val veh = Vehicle(GlobalDefinitions.quadstealth)
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veh.Faction = PlanetSideEmpire.TR
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val obj = Utility(UtilityType.teleportpad_terminal, UtilityTest.vehicle)
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val player = Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute))
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veh.GUID = PlanetSideGUID(101)
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obj().Owner = veh //hack
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obj().GUID = PlanetSideGUID(1)
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player.GUID = PlanetSideGUID(2)
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val msg = obj().asInstanceOf[Terminal].Request(
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Player(Avatar("TestCharacter", PlanetSideEmpire.TR, CharacterGender.Male, 0, CharacterVoice.Mute)),
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player,
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ItemTransactionMessage(PlanetSideGUID(853), TransactionType.Buy, 0, "router_telepad", 0, PlanetSideGUID(0))
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)
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msg.isInstanceOf[Terminal.BuyEquipment] mustEqual true
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@ -83,13 +85,13 @@ class UtilityTest extends Specification {
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val obj = Utility(UtilityType.internal_router_telepad_deployable, UtilityTest.vehicle)
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val inpad = obj().asInstanceOf[Utility.InternalTelepad]
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inpad.Telepad mustEqual None
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inpad.Telepad.isEmpty mustEqual true
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inpad.Telepad = PlanetSideGUID(5)
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inpad.Telepad mustEqual Some(PlanetSideGUID(5))
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inpad.Telepad.contains(PlanetSideGUID(5)) mustEqual true
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inpad.Telepad = PlanetSideGUID(6)
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inpad.Telepad mustEqual Some(PlanetSideGUID(6))
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inpad.Telepad.contains(PlanetSideGUID(6)) mustEqual true
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inpad.Telepad = None
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inpad.Telepad mustEqual None
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inpad.Telepad.isEmpty mustEqual true
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}
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"be located with their owner (terminal)" in {
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@ -98,7 +100,6 @@ class UtilityTest extends Specification {
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obj().Position mustEqual veh.Position
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obj().Orientation mustEqual veh.Orientation
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import net.psforever.types.Vector3
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veh.Position = Vector3(1, 2, 3)
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veh.Orientation = Vector3(4, 5, 6)
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obj().Position mustEqual veh.Position
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@ -111,7 +112,6 @@ class UtilityTest extends Specification {
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obj().Position mustEqual veh.Position
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obj().Orientation mustEqual veh.Orientation
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import net.psforever.types.Vector3
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veh.Position = Vector3(1, 2, 3)
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veh.Orientation = Vector3(4, 5, 6)
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obj().Position mustEqual veh.Position
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@ -124,13 +124,12 @@ class UtilityTest extends Specification {
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obj().Position mustEqual veh.Position
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obj().Orientation mustEqual veh.Orientation
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import net.psforever.types.Vector3
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veh.Position = Vector3(1, 2, 3)
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veh.Orientation = Vector3(4, 5, 6)
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veh.GUID = PlanetSideGUID(101)
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obj().Position mustEqual veh.Position
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obj().Orientation mustEqual veh.Orientation
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obj().asInstanceOf[Utility.InternalTelepad].Router mustEqual Some(veh.GUID)
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obj().asInstanceOf[Utility.InternalTelepad].Router.contains(veh.GUID) mustEqual true
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}
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}
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}
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