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corrections for the shared magazine fire modes of the Aurora; conditions for character rendering when in a vehicle; WeaponJammedMessage -> WeaponDryFireMessage
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4059d50e72
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c2bcb63725
4 changed files with 19 additions and 9 deletions
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@ -1736,7 +1736,7 @@ object GlobalDefinitions {
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aurora_weapon_systema.FireModes.head.Magazine = 12
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aurora_weapon_systema.FireModes += new FireModeDefinition
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aurora_weapon_systema.FireModes(1).AmmoTypeIndices += 0
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aurora_weapon_systema.FireModes(1).AmmoSlotIndex = 1
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aurora_weapon_systema.FireModes(1).AmmoSlotIndex = 0
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aurora_weapon_systema.FireModes(1).Magazine = 12
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aurora_weapon_systemb.Size = EquipmentSize.VehicleWeapon
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@ -1747,7 +1747,7 @@ object GlobalDefinitions {
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aurora_weapon_systemb.FireModes.head.Magazine = 12
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aurora_weapon_systemb.FireModes += new FireModeDefinition
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aurora_weapon_systemb.FireModes(1).AmmoTypeIndices += 0
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aurora_weapon_systemb.FireModes(1).AmmoSlotIndex = 1
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aurora_weapon_systemb.FireModes(1).AmmoSlotIndex = 0
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aurora_weapon_systemb.FireModes(1).Magazine = 12
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apc_weapon_systema.Size = EquipmentSize.VehicleWeapon
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@ -797,8 +797,8 @@ object ObjectClass {
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case ObjectClass.aphelion_starfire => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.aphelion_starfire_left => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.aphelion_starfire_right => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
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case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec(2), "weapon")
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case ObjectClass.aurora_weapon_systema => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.aurora_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.battlewagon_weapon_systema => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.battlewagon_weapon_systemb => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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case ObjectClass.battlewagon_weapon_systemc => ConstructorData.genericCodec(WeaponData.codec, "weapon")
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@ -106,10 +106,10 @@ object Prefab {
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VehicleData(CommonFieldData(loc, faction, 0), 0, health, false, false, DriveState.State7, true, false, false, None,
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Some(InventoryData(
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InventoryItemData(ObjectClass.aurora_weapon_systema, weapon1_guid, 5,
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WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo12_guid, 1, AmmoBoxData(0x8))
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WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo11_guid, 0, AmmoBoxData(0x8))
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) ::
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InventoryItemData(ObjectClass.aurora_weapon_systemb, weapon2_guid, 6,
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WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8), ObjectClass.fluxpod_ammo, ammo22_guid, 1, AmmoBoxData(0x8))
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WeaponData(0x6, 0x8, 0, ObjectClass.fluxpod_ammo, ammo21_guid, 0, AmmoBoxData(0x8))
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) :: Nil
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))
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)(VehicleFormat.Normal)
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