mirror of
https://github.com/2revoemag/PSF-BotServer.git
synced 2026-02-27 02:03:36 +00:00
tidied up the first part of PacketCoding; made certain basic client-server communication still works
This commit is contained in:
parent
aac5e0a7ce
commit
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1 changed files with 221 additions and 172 deletions
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@ -2,11 +2,10 @@
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package net.psforever.packet
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import net.psforever.crypto.CryptoInterface
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import net.psforever.crypto.CryptoInterface._
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import scodec.Attempt.{Successful, Failure}
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import scodec.bits._
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import scodec.{DecodeResult, Err, Attempt, Codec}
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import scodec.codecs.{uint16L, uint8L, uint4L, bytes}
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import scodec.{Err, Attempt, Codec}
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import scodec.codecs.{uint16L, uint8L, bytes}
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/// Packet container base trait
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sealed trait PlanetSidePacketContainer
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@ -30,144 +29,110 @@ final case class ControlPacket(opcode : ControlPacketOpcode.Value,
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packet : PlanetSideControlPacket) extends PlanetSidePacketContainer
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object PacketCoding {
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/// A lower bound on the packet size
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final val PLANETSIDE_MIN_PACKET_SIZE = 1
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/**
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* Access to the `ControlPacket` constructor.
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* @param packet a `PlanetSideControlPacket`
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* @return a `ControlPacket` wrapper
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*/
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def CreateControlPacket(packet : PlanetSideControlPacket) = ControlPacket(packet.opcode, packet)
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/**
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* Given a full and complete planetside packet as it would be sent on the wire, attempt to
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* decode it given an optional header and required payload. This function does all of the
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* hard work of making decisions along the way in order to decode a planetside packet to
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* completion.
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*
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* @param msg the raw packet
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* @param cryptoState the current state of the connection's crypto. This is only used when decoding
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* crypto packets as they do not have opcodes
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* @return PlanetSidePacketContainer
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* Access to the `CryptoPacket` constructor.
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* @param sequence na
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* @param packet a `PlanetSideCryptoPacket`
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* @return a `CryptoPacket` wrapper
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*/
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def UnmarshalPacket(msg : ByteVector, cryptoState : CryptoPacketOpcode.Type) : Attempt[PlanetSidePacketContainer] = {
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// check for a minimum length
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if(msg.length < PLANETSIDE_MIN_PACKET_SIZE)
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return Attempt.failure(Err(s"Packet does not meet the minimum length of $PLANETSIDE_MIN_PACKET_SIZE bytes"))
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val firstByte = msg{0}
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firstByte match {
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// drop the first byte as control packets dont need it
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case 0x00 => unmarshalControlPacket(msg.drop(1))
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case _ => unmarshalFlaggedPacket(msg, cryptoState) // returns either EncryptedPacket or CryptoPacket
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}
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}
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def CreateCryptoPacket(sequence : Int, packet : PlanetSideCryptoPacket) = CryptoPacket(sequence, packet)
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/**
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* Helper function to decode a packet without specifying a crypto packet state.
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* Mostly used when there is no crypto state available, such as tests.
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*
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* @param msg packet data bytes
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* @return PlanetSidePacketContainer
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* Access to the `GamePacket` constructor.
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* @param sequence na
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* @param packet a `PlanetSideGamePacket`
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* @return a `GamePacket` wrapper
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*/
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def UnmarshalPacket(msg : ByteVector) : Attempt[PlanetSidePacketContainer] = {
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UnmarshalPacket(msg, CryptoPacketOpcode.Ignore)
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}
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def CreateGamePacket(sequence : Int, packet : PlanetSideGamePacket) = GamePacket(packet.opcode, sequence, packet)
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/* Marshalling and Encoding. */
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/**
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* Similar to UnmarshalPacket, but does not process any packet header and does not support
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* decoding of crypto packets. Mostly used in tests.
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*
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* @param msg raw, unencrypted packet
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* @return PlanetSidePacket
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* Transforms a packet into `BitVector` representations of its component data and then re-assemble it.
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* Wraps around the encoding process for all valid packet container types.
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* @param packet the packet to encode
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* @return a `BitVector` translated from the packet's data
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*/
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def DecodePacket(msg : ByteVector) : Attempt[PlanetSidePacket] = {
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// check for a minimum length
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if(msg.length < PLANETSIDE_MIN_PACKET_SIZE)
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return Attempt.failure(Err(s"Packet does not meet the minimum length of $PLANETSIDE_MIN_PACKET_SIZE bytes"))
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val firstByte = msg{0}
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firstByte match {
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// drop the first byte as control packets dont need it
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case 0x00 => DecodeControlPacket(msg.drop(1))
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case _ => DecodeGamePacket(msg)
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}
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}
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def MarshalPacket(packet : PlanetSidePacketContainer) : Attempt[BitVector] = {
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var flagsEncoded : BitVector = BitVector.empty
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var seqEncoded : BitVector = BitVector.empty
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var paddingEncoded : BitVector = BitVector.empty
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var opcodeEncoded : BitVector = BitVector.empty
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var payloadEncoded : BitVector = BitVector.empty
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var flagsEncoded : BitVector = BitVector.empty //flags before everything in packet
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var seqEncoded : BitVector = BitVector.empty //control packets have a sequence number
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var paddingEncoded : BitVector = BitVector.empty //encrypted packets need to be aligned in a certain way
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var payloadEncoded : BitVector = BitVector.empty //the packet itself as bits and bytes
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var controlPacket = false
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var sequenceNum = 0
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// packet flags
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var hasFlags = true
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//packet flags
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var secured = false
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var packetType = PacketType.Crypto
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packet match {
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case GamePacket(opcode, seq, payload) =>
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secured = false
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case GamePacket(_, seq, payload) =>
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packetType = PacketType.Normal
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sequenceNum = seq
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EncodePacket(payload) match {
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case f @ Failure(e) => return f
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case f @ Failure(_) => return f
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case Successful(p) => payloadEncoded = p
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}
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case ControlPacket(opcode, payload) =>
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case ControlPacket(_, payload) =>
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controlPacket = true
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EncodePacket(payload) match {
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case f @ Failure(e) => return f
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case f @ Failure(_) => return f
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case Successful(p) => payloadEncoded = p
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}
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case CryptoPacket(seq, payload) =>
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secured = false
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packetType = PacketType.Crypto
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sequenceNum = seq
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EncodePacket(payload) match {
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case f @ Failure(e) => return f
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case f @ Failure(_) => return f
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case Successful(p) => payloadEncoded = p
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}
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case EncryptedPacket(seq, payload) =>
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secured = true
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packetType = PacketType.Normal
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sequenceNum = seq
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// encrypted packets need to be aligned to 4 bytes before encryption/decryption
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// first byte are flags, second and third the sequence, and fourth is the pad
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//encrypted packets need to be aligned to 4 bytes before encryption/decryption
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//first byte are flags, second is the sequence, and third is the pad
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paddingEncoded = hex"00".bits
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payloadEncoded = payload.bits
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}
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val flags = PlanetSidePacketFlags(packetType, secured = secured)
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// crypto packets DONT have flags
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//crypto packets DON'T have flags
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if(!controlPacket) {
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val flags = PlanetSidePacketFlags(packetType, secured = secured)
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flagsEncoded = PlanetSidePacketFlags.codec.encode(flags).require
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uint16L.encode(sequenceNum) match {
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case Failure(e) => return Attempt.failure(Err(s"Failed to marshal sequence in packet $packet: " + e.messageWithContext))
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case Successful(p) => seqEncoded = p
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}
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}
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val finalPacket = flagsEncoded ++ seqEncoded ++ paddingEncoded ++ opcodeEncoded ++ payloadEncoded
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Attempt.successful(finalPacket)
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Attempt.successful(flagsEncoded ++ seqEncoded ++ paddingEncoded ++ payloadEncoded)
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}
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/**
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* Overloaded method for transforming a control packet into its `BitVector` representation.
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* @param packet the control packet to encode
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* @return a `BitVector` translated from the packet's data
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*/
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def EncodePacket(packet : PlanetSideControlPacket) : Attempt[BitVector] = {
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val opcode = packet.opcode
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var opcodeEncoded = BitVector.empty
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var payloadEncoded = BitVector.empty
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var opcodeEncoded = BitVector.empty
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ControlPacketOpcode.codec.encode(opcode) match {
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case Failure(e) => return Attempt.failure(Err(s"Failed to marshal opcode in control packet $opcode: " + e.messageWithContext))
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case Successful(p) => opcodeEncoded = p
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}
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var payloadEncoded = BitVector.empty
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encodePacket(packet) match {
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case Failure(e) => return Attempt.failure(Err(s"Failed to marshal control packet $packet: " + e.messageWithContext))
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case Successful(p) => payloadEncoded = p
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@ -176,23 +141,33 @@ object PacketCoding {
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Attempt.Successful(hex"00".bits ++ opcodeEncoded ++ payloadEncoded)
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}
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/**
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* Overloaded method for transforming a crypto packet into its `BitVector` representation.
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* @param packet the crypto packet to encode
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* @return a `BitVector` translated from the packet's data
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*/
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def EncodePacket(packet : PlanetSideCryptoPacket) : Attempt[BitVector] = {
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encodePacket(packet) match {
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case Failure(e) => Attempt.failure(Err(s"Failed to marshal crypto packet $packet: " + e.messageWithContext))
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case s @ Successful(p) => s
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case s @ Successful(_) => s
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}
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}
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/**
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* Overloaded method for transforming a game packet into its `BitVector` representation.
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* @param packet the game packet to encode
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* @return a `BitVector` translated from the packet's data
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*/
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def EncodePacket(packet : PlanetSideGamePacket) : Attempt[BitVector] = {
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val opcode = packet.opcode
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var opcodeEncoded = BitVector.empty
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var payloadEncoded = BitVector.empty
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var opcodeEncoded = BitVector.empty
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GamePacketOpcode.codec.encode(opcode) match {
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case Failure(e) => return Attempt.failure(Err(s"Failed to marshal opcode in game packet $opcode: " + e.messageWithContext))
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case Successful(p) => opcodeEncoded = p
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}
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var payloadEncoded = BitVector.empty
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encodePacket(packet) match {
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case Failure(e) => return Attempt.failure(Err(s"Failed to marshal game packet $packet: " + e.messageWithContext))
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case Successful(p) => payloadEncoded = p
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@ -201,17 +176,62 @@ object PacketCoding {
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Attempt.Successful(opcodeEncoded ++ payloadEncoded)
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}
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def CreateControlPacket(packet : PlanetSideControlPacket) = ControlPacket(packet.opcode, packet)
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def CreateCryptoPacket(sequence : Int, packet : PlanetSideCryptoPacket) = CryptoPacket(sequence, packet)
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def CreateGamePacket(sequence : Int, packet : PlanetSideGamePacket) = GamePacket(packet.opcode, sequence, packet)
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//////////////////////////////////////////////////////////////////////////////
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/**
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* Calls the packet-specific encode function.
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* Lowest encode call.
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* @param packet the packet to encode
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* @return a `BitVector` translated from the packet's data
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*/
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private def encodePacket(packet : PlanetSidePacket) : Attempt[BitVector] = packet.encode
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private def unmarshalFlaggedPacket(msg : ByteVector, cryptoState : CryptoPacketOpcode.Type) : Attempt[PlanetSidePacketContainer] = {
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val decodedFlags = Codec.decode[PlanetSidePacketFlags](BitVector(msg))
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/* Unmarshalling and Decoding. */
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/**
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* A lower bound on the packet size
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*/
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final val PLANETSIDE_MIN_PACKET_SIZE = 1
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/**
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* Transforms `BitVector` data into a PlanetSide packet.<br>
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* <br>
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* Given a full and complete planetside packet as it would be sent on the wire, attempt to
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* decode it given an optional header and required payload. This function does all of the
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* hard work of making decisions along the way in order to decode a planetside packet to
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* completion.
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* @param msg the raw packet
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* @param cryptoState the current state of the connection's crypto. This is only used when decoding
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* crypto packets as they do not have opcodes
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* @return `PlanetSidePacketContainer`
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*/
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def UnmarshalPacket(msg : ByteVector, cryptoState : CryptoPacketOpcode.Type) : Attempt[PlanetSidePacketContainer] = {
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if(msg.length < PLANETSIDE_MIN_PACKET_SIZE)
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return Attempt.failure(Err(s"Packet does not meet the minimum length of $PLANETSIDE_MIN_PACKET_SIZE bytes"))
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val firstByte = msg{0}
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firstByte match {
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case 0x00 => unmarshalControlPacket(msg.drop(1)) //control packets dont need the first byte
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case _ => unmarshalFlaggedPacket(msg, cryptoState) //either EncryptedPacket or CryptoPacket
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}
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}
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/**
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* Helper function to decode a packet without specifying a crypto packet state.
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* Mostly used when there is no crypto state available, such as tests.
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* @param msg packet data bytes
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* @return `PlanetSidePacketContainer`
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*/
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def UnmarshalPacket(msg : ByteVector) : Attempt[PlanetSidePacketContainer] = UnmarshalPacket(msg, CryptoPacketOpcode.Ignore)
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/**
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* Handle decoding for a packet that is not a control packet.
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* It may just be encrypted or it may be involved in the encryption process itself.
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* @param msg the packet
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* @param cryptoState the current state of the connection's crypto
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* @return a `PlanetSidePacketContainer`
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*/
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private def unmarshalFlaggedPacket(msg : ByteVector, cryptoState : CryptoPacketOpcode.Type) : Attempt[PlanetSidePacketContainer] = {
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//get the flags
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val decodedFlags = Codec.decode[PlanetSidePacketFlags](BitVector(msg))
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decodedFlags match {
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case Failure(e) =>
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return Attempt.failure(Err("Failed to parse packet flags: " + e.message))
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@ -219,112 +239,76 @@ object PacketCoding {
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}
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val flags = decodedFlags.require.value
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val rest = decodedFlags.require.remainder
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val packetType = flags.packetType
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// perform a quick reject of weird packet types
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packetType match {
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case PacketType.Crypto => ;
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case PacketType.Normal => ;
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case default =>
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case PacketType.Normal =>
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if(!flags.secured) { //support normal packets only if they are encrypted
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return Attempt.failure(Err("Unsupported packet type: normal packets must be encryped"))
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}
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case PacketType.Crypto =>
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if(flags.secured) { //support crypto packets only if they are not encrypted
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return Attempt.failure(Err("Unsupported packet type: crypto packets must be unencrypted"))
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}
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case _ =>
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return Attempt.failure(Err("Unsupported packet type: " + flags.packetType.toString))
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}
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// we only support normal packets if they are encrypted
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if(packetType == PacketType.Normal && !flags.secured)
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return Attempt.failure(Err("Unsupported packet type: normal packets must be encryped"))
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// we only support crypto packets if they are not encrypted
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if(packetType == PacketType.Crypto && flags.secured)
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return Attempt.failure(Err("Unsupported packet type: crypto packets must be unencrypted"))
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// all packets have a two byte sequence ID
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// TODO: make this a codec for reuse
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val decodedSeq = uint16L.decode(rest)
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//all packets have a two byte sequence ID
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val decodedSeq = uint16L.decode(decodedFlags.require.remainder) //TODO: make this a codec for reuse
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decodedSeq match {
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case Failure(e) =>
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return Attempt.failure(Err("Failed to parse packet sequence number: " + e.message))
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case _ =>
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}
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val sequence = decodedSeq.require.value
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var payload = decodedSeq.require.remainder.toByteVector
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// encrypted packets must be 4-byte aligned
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if(flags.secured) {
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payload = payload.drop(1)
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}
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val payload = decodedSeq.require.remainder.toByteVector
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packetType match {
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case PacketType.Crypto =>
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unmarshalCryptoPacket(cryptoState, sequence, payload)
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case PacketType.Normal =>
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unmarshalEncryptedPacket(sequence, payload)
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unmarshalEncryptedPacket(sequence, payload.drop(1)) //payload is 4-byte aligned
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}
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}
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/**
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* Handle decoding for a control packet.
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* @param msg the packet
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* @return a `ControlPacket`
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*/
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private def unmarshalControlPacket(msg : ByteVector) : Attempt[ControlPacket] = {
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val packet = DecodeControlPacket(msg)
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packet match {
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// just return the failure
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case f @ Failure(e) => f
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DecodeControlPacket(msg) match {
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case f @ Failure(_) => f
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case Successful(p) =>
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Attempt.successful(CreateControlPacket(p))
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}
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}
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def DecodeControlPacket(msg : ByteVector) : Attempt[PlanetSideControlPacket] = {
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val opcode = ControlPacketOpcode.codec.decode(msg.bits)
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opcode match {
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case Failure(e) =>
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Attempt.failure(Err("Failed to decode control packet's opcode: " + e.message))
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case Successful(op) =>
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val packet = ControlPacketOpcode.getPacketDecoder(op.value)(op.remainder)
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packet match {
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case Failure(e) =>
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Attempt.failure(Err(f"Failed to parse control packet ${op.value}: " + e.messageWithContext))
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case Successful(p) =>
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Attempt.successful(p.value)
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}
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}
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}
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/**
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* Handle decoding for a game packet.
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* @param sequence na
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* @param msg the packet data
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* @return a `GamePacket`
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*/
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private def unmarshalGamePacket(sequence : Int, msg : ByteVector) : Attempt[GamePacket] = {
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val packet = DecodeGamePacket(msg)
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packet match {
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case f @ Failure(e) => f
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DecodeGamePacket(msg) match {
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case f @ Failure(_) => f
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case Successful(p) =>
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Attempt.successful(CreateGamePacket(sequence, p))
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}
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}
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def DecodeGamePacket(msg : ByteVector) : Attempt[PlanetSideGamePacket] = {
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val opcode = GamePacketOpcode.codec.decode(msg.bits)
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opcode match {
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case Failure(e) =>
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return Attempt.failure(Err("Failed to decode game packet's opcode: " + e.message))
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case _ =>
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}
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val packet = GamePacketOpcode.getPacketDecoder(opcode.require.value)(opcode.require.remainder)
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packet match {
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case Failure(e) =>
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Attempt.failure(Err(f"Failed to parse game packet 0x${opcode.require.value.id}%02x: " + e.messageWithContext))
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case Successful(p) => Attempt.successful(p.value)
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}
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}
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/**
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* Handle decoding for a crypto packet.
|
||||
* @param state the current state of the connection's crypto
|
||||
* @param sequence na
|
||||
* @param payload the packet data
|
||||
* @return a `CryptoPacket`
|
||||
*/
|
||||
private def unmarshalCryptoPacket(state : CryptoPacketOpcode.Type, sequence : Int, payload : ByteVector) : Attempt[CryptoPacket] = {
|
||||
val packet = CryptoPacketOpcode.getPacketDecoder(state)(payload.bits)
|
||||
|
||||
packet match {
|
||||
CryptoPacketOpcode.getPacketDecoder(state)(payload.bits) match {
|
||||
case Successful(a) =>
|
||||
Attempt.successful(CryptoPacket(sequence, a.value))
|
||||
case Failure(e) =>
|
||||
|
|
@ -332,13 +316,78 @@ object PacketCoding {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle decoding for an encrypted packet.
|
||||
* That is, it's already encrypted.
|
||||
* Just repackage the data.
|
||||
* @param sequence na
|
||||
* @param payload the packet data
|
||||
* @return an `EncryptedPacket`
|
||||
*/
|
||||
private def unmarshalEncryptedPacket(sequence : Int, payload : ByteVector) : Attempt[EncryptedPacket] = {
|
||||
Attempt.successful(EncryptedPacket(sequence, payload))
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////
|
||||
// Packet Crypto
|
||||
///////////////////////////////////////////////////////////
|
||||
/**
|
||||
* Similar to `UnmarshalPacket`, but does not process any packet header and does not support decoding of crypto packets.
|
||||
* Mostly used in tests.
|
||||
* @param msg raw, unencrypted packet
|
||||
* @return `PlanetSidePacket`
|
||||
*/
|
||||
def DecodePacket(msg : ByteVector) : Attempt[PlanetSidePacket] = {
|
||||
if(msg.length < PLANETSIDE_MIN_PACKET_SIZE)
|
||||
return Attempt.failure(Err(s"Packet does not meet the minimum length of $PLANETSIDE_MIN_PACKET_SIZE bytes"))
|
||||
|
||||
val firstByte = msg{0}
|
||||
firstByte match {
|
||||
case 0x00 => DecodeControlPacket(msg.drop(1)) //control packets dont need the first byte
|
||||
case _ => DecodeGamePacket(msg)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Transform a `BitVector` into a control packet.
|
||||
* @param msg the the raw data to decode
|
||||
* @return a `PlanetSideControlPacket`
|
||||
*/
|
||||
def DecodeControlPacket(msg : ByteVector) : Attempt[PlanetSideControlPacket] = {
|
||||
ControlPacketOpcode.codec.decode(msg.bits) match {
|
||||
case Failure(e) =>
|
||||
Attempt.failure(Err("Failed to decode control packet's opcode: " + e.message))
|
||||
|
||||
case Successful(op) =>
|
||||
ControlPacketOpcode.getPacketDecoder(op.value)(op.remainder) match {
|
||||
case Failure(e) =>
|
||||
Attempt.failure(Err(f"Failed to parse control packet ${op.value}: " + e.messageWithContext))
|
||||
|
||||
case Successful(p) =>
|
||||
Attempt.successful(p.value)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Transform a `BitVector` into a game packet.
|
||||
* @param msg the the raw data to decode
|
||||
* @return a `PlanetSideGamePacket`
|
||||
*/
|
||||
def DecodeGamePacket(msg : ByteVector) : Attempt[PlanetSideGamePacket] = {
|
||||
GamePacketOpcode.codec.decode(msg.bits) match {
|
||||
case Failure(e) =>
|
||||
Attempt.failure(Err("Failed to decode game packet's opcode: " + e.message))
|
||||
|
||||
case Successful(opcode) =>
|
||||
GamePacketOpcode.getPacketDecoder(opcode.value)(opcode.remainder) match {
|
||||
case Failure(e) =>
|
||||
Attempt.failure(Err(f"Failed to parse game packet 0x${opcode.value.id}%02x: " + e.messageWithContext))
|
||||
|
||||
case Successful(p) =>
|
||||
Attempt.successful(p.value)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Encrypting and Decrypting. */
|
||||
|
||||
def encryptPacket(crypto : CryptoInterface.CryptoStateWithMAC, packet : PlanetSidePacketContainer) : Attempt[EncryptedPacket] = {
|
||||
// TODO XXX: this is bad. rework
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue