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doors change player's sideness
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@ -65,7 +65,7 @@ class WithEntrance()
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obj: InteractsWithZone,
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door: Door
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): Sidedness = {
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//debugInteriorCheck(obj, door)
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debugInteriorCheck(obj, door)
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strictInteriorCheck(obj, door)
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}
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@ -82,7 +82,7 @@ object EnvironmentAttribute {
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/** only interact with living player characters or vehicles */
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def canInteractWith(obj: PlanetSideGameObject): Boolean = canInteractWithPlayersAndVehicles(obj)
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def testingDepth(obj: _root_.net.psforever.objects.PlanetSideGameObject): Float = 0f
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def testingDepth(obj: _root_.net.psforever.objects.PlanetSideGameObject): Float = 4f
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}
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/**
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