diff --git a/common/src/main/scala/net/psforever/packet/game/BroadcastWarpgateUpdateMessage.scala b/common/src/main/scala/net/psforever/packet/game/BroadcastWarpgateUpdateMessage.scala
index e4c07a4f..dc8d8a31 100644
--- a/common/src/main/scala/net/psforever/packet/game/BroadcastWarpgateUpdateMessage.scala
+++ b/common/src/main/scala/net/psforever/packet/game/BroadcastWarpgateUpdateMessage.scala
@@ -6,29 +6,27 @@ import scodec.Codec
import scodec.codecs._
/**
- * Promotes a Broadcast Warpgate.
- *
- * Change the map name of a warpgate into "Broadcast Warpgate."
+ * Promotes a warpgate's "broadcast" functionality.
+ *
+ * Change the map name of a warpgate into "Broadcast" when the proper state is set.
* If a proper warpgate is not designated, nothing happens.
- * The input state is a byte starting at `00` where the first valid "on" state is `20`.
- * Subsequent "on" states are '40' values apart - '20', '60', 'A0', and 'E0'.
- * 'C0' is an uncommon value.
- * All other numbers (seem to) default to the normal map designation for the warpgate.
- *
- * Exploration: is this packet merely cosmetic or does it change the functionality of a warpgate too?
- * Exploration: are there any differences between the states besides "on" and "off"?
- *
+ * If not set, the map name of the warpgate will default to whatever is normally written on the map.
+ * The map designation of geowarps is not affected by this packet.
+ *
+ * Exploration:
+ * I believe these `Boolean` values actually indicate some measure of warpgate operation.
+ * Geowarps, for example, though their appearance does not change, recieve this packet.
+ * Moreover, they can operate as a receiving-end broadcast gate.
* @param continent_guid identifies the zone (continent)
* @param building_guid identifies the warpgate (see `BuildingInfoUpdateMessage`)
- * @param state1 na
- * @param state2 na
- * @param is_broadcast if true, the gate replaces its destination text with "Broadcast;"
- * the owner faction may shortcut between disconnected gates along the intercontinental lattice
+ * @param unk1 na
+ * @param unk2 na
+ * @param is_broadcast if true, the gate replaces its destination text with "Broadcast"
*/
final case class BroadcastWarpgateUpdateMessage(continent_guid : PlanetSideGUID,
building_guid : PlanetSideGUID,
- state1 : Boolean,
- state2 : Boolean,
+ unk1 : Boolean,
+ unk2 : Boolean,
is_broadcast : Boolean)
extends PlanetSideGamePacket {
type Packet = BroadcastWarpgateUpdateMessage
@@ -40,8 +38,8 @@ object BroadcastWarpgateUpdateMessage extends Marshallable[BroadcastWarpgateUpda
implicit val codec : Codec[BroadcastWarpgateUpdateMessage] = (
("continent_guid" | PlanetSideGUID.codec) ::
("building_guid" | PlanetSideGUID.codec) ::
- ("state1" | bool) ::
- ("state2" | bool) ::
+ ("unk1" | bool) ::
+ ("unk2" | bool) ::
("is_broadcast" | bool)
).as[BroadcastWarpgateUpdateMessage]
}
diff --git a/pslogin/src/main/scala/WorldSessionActor.scala b/pslogin/src/main/scala/WorldSessionActor.scala
index b4eafb6e..6652cd55 100644
--- a/pslogin/src/main/scala/WorldSessionActor.scala
+++ b/pslogin/src/main/scala/WorldSessionActor.scala
@@ -191,10 +191,6 @@ class WorldSessionActor extends Actor with MDCContextAware {
sendResponse(PacketCoding.CreateGamePacket(0, ContinentalLockUpdateMessage(PlanetSideGUID(13), PlanetSideEmpire.VS))) // "The VS have captured the VS Sanctuary."
sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(13), PlanetSideGUID(1), false, false, true))) // VS Sanctuary: Inactive Warpgate -> Broadcast Warpgate
- sendRawResponse(hex"A0 03 00 03 00 06 00 00 00 01 80 00 00 00 10 00 00 00 00 00 00 40")
- sendRawResponse(hex"CD 03 00 03 00 00 00 00")
- sendResponse(PacketCoding.CreateGamePacket(0, BroadcastWarpgateUpdateMessage(PlanetSideGUID(3), PlanetSideGUID(3), true, false, true)))
-
sendResponse(PacketCoding.CreateGamePacket(0,BuildingInfoUpdateMessage(
PlanetSideGUID(6), //Ceryshen
PlanetSideGUID(2), //Anguta