found a friendly

This commit is contained in:
ScrawnyRonnie 2025-07-21 07:51:23 -04:00 committed by Fate-JH
parent 0166352001
commit be30413714

View file

@ -308,14 +308,14 @@ class WeaponAndProjectileOperations(
sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 1200000)) sendResponse(PlanetsideAttributeMessage(player.GUID, 57, 1200000))
avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies") avatarActor ! AvatarActor.UpdateCUDTime("reveal_friendlies")
sendResponse(UplinkPositionEvent(5, Event0(5))) sendResponse(UplinkPositionEvent(5, Event0(5)))
sendResponse(UplinkPositionEvent(4, Event1(4, revealZone))) sendResponse(UplinkPositionEvent(3, Event1(3, revealZone)))
val friendlies = player.Zone.LivePlayers.filter { friend => friend.Faction == player.Faction } val friendlies = player.Zone.LivePlayers.filter { friend => friend.Faction == player.Faction }
val friendlyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction == player.Faction && !vehicle.Destroyed } val friendlyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction == player.Faction && !vehicle.Destroyed }
friendlies.foreach { f => friendlies.foreach { f =>
sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(f.Position.x, f.Position.y, 0.0f), 255, revealZone, 0, 1127348721, 300000, 298858, Some(true)))) sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(f.Position.x, f.Position.y, 0.0f), 255, revealZone, 0, 1117348721, 300000, 299497, Some(true))))
} }
friendlyVehicles.foreach { v => friendlyVehicles.foreach { v =>
sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1127348721, 300000, 298858, Some(true)))) sendResponse(UplinkPositionEvent(0, Event2(0, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1127348721, 300000, 299497, Some(true))))
} }
sendResponse(UplinkPositionEvent(6, Event0(6))) sendResponse(UplinkPositionEvent(6, Event0(6)))
case UplinkRequestType.RevealEnemies => case UplinkRequestType.RevealEnemies =>
@ -330,10 +330,10 @@ class WeaponAndProjectileOperations(
val enemyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction != player.Faction && !vehicle.Destroyed && val enemyVehicles = player.Zone.Vehicles.filter { vehicle => vehicle.Faction != player.Faction && !vehicle.Destroyed &&
Zone.orbitalStrikeDistanceCheck(player.Position, vehicle.Position, 200f)} //reusing distance check Zone.orbitalStrikeDistanceCheck(player.Position, vehicle.Position, 200f)} //reusing distance check
enemies.foreach { e => enemies.foreach { e =>
sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(e.Position.x, e.Position.y, 0.0f), 255, revealZone, 0, 1118938442, 300000, 299080, Some(false)))) sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(e.Position.x, e.Position.y, 0.0f), 255, revealZone, 0, 1138938442, 300000, 299080, Some(false))))
} }
enemyVehicles.foreach { v => enemyVehicles.foreach { v =>
sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1118938442, 300000, 299080, Some(false)))) sendResponse(UplinkPositionEvent(1, Event2(1, Vector3(v.Position.x, v.Position.y, 0.0f), v.Definition.MapRevealId, revealZone, 0, 1148938442, 300000, 299080, Some(false))))
} }
sendResponse(UplinkPositionEvent(6, Event0(6))) sendResponse(UplinkPositionEvent(6, Event0(6)))
case UplinkRequestType.ElectroMagneticPulse => case UplinkRequestType.ElectroMagneticPulse =>